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Reviews VideoGame / Sense A Cyberpunk Ghost Story

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CharlesPhipps Since: Jan, 2001
07/23/2021 16:22:29 •••

More Silent Hill than Neuromancer

Sense: A Cyberpunk Ghost Story is a game that suffered a controversy due to the fact that it's developers apparently received death threats due to the fact the character designs are, well, exaggerated is one way to put it. This certainly brought a lot of attention to the game that might not have been initially received. Was it an astroturf plan? I dunno. It's not like the internet isn't fully capable of tearing into people for the stupidest of reasons. The Jessica Rabbit proportions of the main character seems like a really strange reason to go ballistic, though. Ironically, I don't actually think they're all that sexy and go into the area of the uncanny valley even with an anime cartoon.

Beyond the animation designs, it's basically a two-dimensional side-scrolling version of Resident Evil or Silent Hill. While the opening and closing segments of the game are cyberpunk and very evocative, the majority of the game takes place in a haunted apartment complex from the 1980s. This part has no cyberpunk elements and I feel like this was a missed opportunity as exploring a haunted apartment complex full of robot housekeepers, flickering holograms, or whatever would have been better. I really enjoyed the game, Observer, that has the same premise with the apartment complex being haunted by an AI rather than literal ghosts.

Much of the game is back and forth item collection with the occasional chase sequence with ghosts trying to run you down. Some of the puzzles suffer from the same insane troll logic typical of the genre with a necessary key requiring you to find the plans, get to a keymaker, find a frying pan, melt down a pewter religious statue, and then use the keymaker to make a copy. Yikes. You also have to beat the game three times to get the "true" ending.


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