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Reviews VideoGame / Kingdoms Of Amalur Reckoning

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GoodGamer14 Since: Aug, 2015
03/02/2019 21:40:43 •••

Great Foundation and Concept but mediocre execution but still fun.

Kingdoms of Amalur is a fun game with a great foundation and concept (An open world, hack-and-slash RPG) but suffers from somewhat repetitive gameplay and terrible world building and storytelling.

Most of the story is told to you rather than shown and most of it is uneventfull until the Siege of Mel Senshir, which is the beginning of the third arc of the main story. Outside of the main quests there are self-countained sidestories from various factions across Amalur which include the Warsworn mercenaries, The strange House of Ballads, The magical academy of Scholia Arcana, The thieves and performers of the Travellers and the ancient House of Sorrows. All of these stories suffer from the same problems of the main quest but allow for a final benevolent or selfish choice at the end of them that give you different permanent buffs for the rest of your playthrough.

Gameplay-wise the game is funtional and can be fun if you keep experimenting with the different weapon types and abilities. However, the game suffers from a predictable enemy A.I, a terrible friendly A.I (when you're escorting people) and a unbalanced set of abilities and techniques that can break the game. Also the game has a lot of developer oversights at the beginning and the end of some optional quests, with some leading to game-breaking bugs.

The role playing in the game is pathetic as most of the time, the game only gives you two dialog choices in most story conversations which are benevolence/curiosity or selfishness/snark. There's not a morality or reputation system and the biggest choices in the game are from the self-contained sidestories from the factions and most of them only lead to a permanent buff with some exceptions.

One of the biggest things the game lacks is companions to introduce and immerse you to the world of Amalur. Most NPCs only give vague descriptions of the things/topic you ask about or their opinion without explaining the thing/topic you were asking, making world building very poor and the worse thing of all is there's a huge world with a huge backstory here but the game's script was made to be straight forward and desinterested in the little details of the setting.


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