Ah Dark souls III, the purported final installment of an rpg series completely devoid of any role playing, with a \"Story\" so hidden and thin while at the same time being utterly pointless. If you\'re someone who loves rich role play, with interesting NPC\'s and quests, along with the ability to play out the story in your head with choices in the game. Well, look elsewhere. If you\'re someone who loves reasonably challenging dungeon crawls with epic bosses to kill. Well come on in. To sum up the whole series. \"Everything is fucked, and you can\'t do anything about it.\" The \"Story\" (if you even want to call it that) of the Souls series is told mainly through text on items. Where you can basically learn about stuff that already happened before you ever got there. Even better, your character isn\'t even a bit character in this play. Nope, EVERY. SINGLE. ACTION you take in this series is COMPLETELY, UTTERLY, POINTLESS. You\'re not a hero, you can\'t save anyone. You\'re not a villain, everything is already doomed. You\'re not an actor in the play, your a random bum rooting around in the building the play was shown 60 years ago. The misery and hopelessness that the game positively oozes is so utterly overbearing that it simply becomes laughable. The endings are generally around a minute long, and filled with all the substance of an old NES ending. \"Thanks for playing! Please play another round!\" The NPC\'s are pretty much flat, dull characters, with only a handful of lines. Some of them have \"quests\" where you can meet them out in the field a time or two, maybe kill a boss together, and then they\'ll either die, or you\'ll end up killing them yourself. That is, of course, if you even noticed them at all. Or are the type to summon an NPC character to fight a boss that you don\'t need help for. About 99% of play is spent wandering around dead areas, killing mindless dead men/monsters (again) all so you can kill a boss, get the thing, and move on. It works so perfectly as an arcade game its almost hard to believe that, that WASN\'T the designers intention. It really does become comical. With such moments as a sickly god being devoured by a blob monster, alive and conscious throughout your entire fight before finally dying with his murderer. Sounds horrible right? Except that he is a character from Dark Souls 1, where your only (non multiplayer gimmick) interaction with him is to....murder him. That\'s it. He was just a flat boss with like...two lines of dialogue. Sure you could find out some of his backstory, and how much his life had sucked. But even pre-murder you couldn\'t do anything with said knowledge. You couldn\'t talk to/befriend him or anything of the sort. It was either kill him or ignore him. So his reappearance here isn\'t \"Oh my god!! That guy! I\'ll save/avenge you old friend!\" It\'s more like \"Oh hey, its that guy....annnnnd boss defeated. How many souls was that worth? Sweet, I can level up.\"
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