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ArbitraryValues Since: Aug, 2014
07/23/2016 19:43:54 •••

I got gud and it was worth it.

Playing games in any genre requires some kind of literacy for that genre. When my brother played Half-Life 2 at a pretty young age he simply couldn't "get it." He'd get lost in the simplest maps for an hour simply because the map design was a little nuanced. He was used to something like Gears of War where, after a battle, you get a music cue and someone saying, "Great job! Now go over here and let's keep moving." He simply didn't have the skill of parsing a map without being told what to do.

My problem with Ori initially? I didn't have the literacy for platformers. I've played very few platformers ever. I got stuck several times in parts of the game that I'm confident weren't even supposed to be challenging. For example I once backtracked for like an hour because I didn't realize that some obstacles weren't impassible, but rather you just have to jump right and you're good. I was wandering if platformers just weren't for me.

Then I heard some discussion about how nearly all kinds of art require some kind of effort to "get it." I can read books now that would've confused me three years ago. If you've read literature but have never seen a film you won't parse the film in the same way a film buff would. Some music is more enjoyable after you've expended effort to get into the genre.

I said, "Snap, I'm going to keep playing Ori. I'm going to add platformers to my repertoire of stuff I can enjoy."

I've just finished Ori a few minutes ago and I loved it.

  • The theme music didn't mean anything to me at first but when it cropped up during dramatic moments I got pumped up. The theme grew on me.
  • Backtracking through familiar areas now with the abilities to actually get all those hidden items felt so good. Felt like I was getting what I earned.
  • Backtracking through old areas to get those items was also great because I could see the sense of progress. I could see how comparatively simple these environments were to later ones.
  • I love all those escapes when you go up and lava or water or something chases you.
  • Once you get Bash and better jumping and all that, simply traversing the map feels awesome.
  • Once or twice, after slowly working upwards, we then get to backtrack by epicly falling down forever. Again, I felt like this was some kind of reward. It was glorious. Like "I've pwned this map. Wheeeeeee."
  • The calm after the storm. Escaping a climax and finding yourself in a calmer environment, now with greater abilities feels great.
  • I think I might have diabetes this game ended up so sweet and heartwarming.

"Git gud" is usually a terrible phrase. It often means, "If you don't like the games I enjoy, then you're automatically just bad." C'mon, maybe we just have different tastes.

But git gud has a positive side. Expending effort is necessary to "get" something. I'm glad I kept playing Ori until I got good and enjoyed it.


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