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Cools-The-Calm Since: Feb, 2014
01/01/2016 22:37:07 •••

Pretty good. (Entire game spoilers)

Undertale is a good game. The soundtrack kicks ass, you'll get a good laugh out of it, maybe a few tears.

But it is certainly not the best game ever, not even close.

My main issue stems from tedium. Assuming that you want to experience the bulk of Undertale, you would play at least one Neutral run, a Pacifist run, and a Genocide run. On your first run, you fall in love with the game. Its surprises are charming, and characters so strange and off-color you feel as if you can't get enough.

And then you do get enough.

Don't get me wrong, Undertale is a quality game, but there are some parts where you're just mashing the skip button through walls upon walls of text. Because, for all its wit and whimsy, you've seen it. You've seen Sans's and Papyrus's hijinx. You've seen Toriel smother Frisk with love. I'm aware a game can't provide endless fun and replay value, but mind you, this game is very linear. There are very little physical crossroads, so with each consecutive playthrough, you'll be walking the same paths, hearing the same jokes, going through the same motions to spare enemies you've seen dozens of times before, et cetera, et cetera. Most of the above doesn't apply to the Genocide Run, which in my own non-professional opinion, is the most entertaining run in the game, for being the odd man out of the other paths. There's a difference between walking into Snowdin after killing a lot of monsters versus walking into Snowdin after you've left a dusty trail of murder behind you, and the music slows down to an unsettling pace.

Though, as I'm sure most of you are aware, Toby Fox accounted for every single action the player could take in the game, as you can see on the Developer's Foresight page. The many Neutral endings would certainly motivate one to go for all of them, right? In my experience, no. Aside for a different wall of text being thrown at you at the end and some conversations going differently than others, not much. You're still going to fight Asgore and Flowey, and you just wasted several hours to hear a phone call.

tl;dr: Good, but the replay value lessens more than it should with each playthrough unless you're doing the two extremes. Still a great game, though $10 is a little steep for its worth.

Ryonne Since: Aug, 2011
12/27/2015 00:00:00

This kinda feels like saying that a book is tedious because there isn't anything new when you read it a second time. This is a story-intensive game, and it's only meant to have about six hours of entertainment before it's been expended. Most JRP Gs don't even change with player choice or have half the quality of characters Undertale has.

Not every game is supposed to be Skyrim or Fallout, where you can play them for years and still experience new things. Some games are compact and special, and don't need to be replayed to still be very good.

Cools-The-Calm Since: Feb, 2014
01/01/2016 00:00:00

@Ryonne

Fair enough. I'm honestly not sure what I was getting at when I wrote this, which was around 12 or 1 in the morning.


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