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Lavaeolus Since: Jan, 2015
07/14/2015 16:43:17 •••

Sith Warrior Story Review (Spoilers)

Initially setting you up as something of an enforcer, the Warrior expands to give you pretty much the full "Sith" experience. Between all the smart manipulations and Jedi dark-side seduction, the perhaps blind savagery, the Sith politics, and of course the inevitable betrayals, all the important things are there. Which actually leaves the Inquisitor in a real bind, but that's an issue for another day.

Act I's pretty good, and probably the best act. It helps that Korriban is one of the better and smoothest planets, and my favourite starter one. (I am, however, not a fan of any of the planet's art or level design). Act II remains good, though I found it more stale.

Act III has a pretty weak start. The betrayal seems... for want of a better word, sudden. Not to say that you haven't predicted betrayal from the very start, which frankly you really should have. Act II, though, ends with everyone happily going "Ah yes now we will ascend together partners for life" and the betrayal occurs almost immediately at the start of the third Act, and the game moves on quickly leaving little breathing room. In a sense, it feels like you're missing an Act. The rest of the Act and the final confrontation remain good, however.

Your alignment won't really change the plot's direction drastically, but it still has a remarkable effect on the tone of the story. The light-side Sith is surprisingly well-supported, though you still can't play a real saint, and fits in well with the story's overall themes. The first Act in particular feels almost designed around a LS Sith, though this doesn't come too much at the exclusion of the darker Siths. There's also the opportunity for both cruel yet clever gambits and pointlessly murdering everyone, which helps add a bit of depth and choice to playing DS, and leads to an overall deeper Sith experience. One unique encounter that depends on your alignment, on Tatooine, is a nice touch.

One companion also changes to alter to your alignment (light or dark, neutral gets to choose) resulting in basically two-companions-in-one, which is nice and helps replayability. The rest of the companions are pretty good, with a nice divide between light-sider and dark-sider companions (leaning towards dark, perhaps), though Broonmark arrives a bit too late and if you're LS at least Pierce and him can feel like hanger-ons.


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