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ZuTheSkunk Since: Apr, 2013
12/11/2014 05:32:54 •••

Pure, concentrated frustration

The following review is based on the Early Access version as it was on 10.12.2014.

The idea is simple: you are a slice of bread, and by controlling each corner of the slice, you have to flop around and even walk on the walls in order to reach a device in which you can be cooked. Sounds like fun, right?

Sadly, it's anything but.

One of the primary reasons are the controls. For the most part, your ability to control the bread is limited to making individual corners stick to whatever surface they are currently touching (by holding down keys 1, 2, 3 and 4), and having the bread as a whole flail in whichever direction you move your mouse. The big problem here is the lack of some fine control: there were many times when I wanted the bread to bend itself somehow so that it could get on top of the table I was trying to climb, instead of just flailing around on the table's side and seeing the surface of the top, but being unable to actually touch it. Also, the game is very picky about when to allow you to grab onto something - if something is away from one of the slice's corners by mere millimeters, it's already considered unreachable for that corner.

But all of this wouldn't even be that bad if it wasn't for THE biggest problem, one that absolutely kills this game without mercy.

The grab time limit.

You can't hang onto surfaces for long. If you stay attached to something for too long, the game will give you the middle finger and make the bread fall down. There are NO words to describe how INFURIATING this is to happen in the middle of your struggle with getting the bread to climb onto something. If you only had to worry about becoming inedible (from touching the floor or anything gross), this would be a fair challenge. But no, they HAD to make the game even harder by applying a completely arbitrary limit, instead of just adding some unavoidable obstacles that make you inedible very fast if you touch them, so that people couldn't get across the levels in unintended ways.

Maybe they will change it in later versions. I don't know. As it is now, I Am Bread is completely devoid of any fun whatsoever. If you thought Surgeon Simulator is frustrating, then don't touch I Am Bread with a ten foot long stick. Or better yet, don't touch it at all. Don't waste your money.

But to the game's credit, the music is nice.


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