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Mr.Movie Since: Feb, 2014
05/01/2014 21:18:24 •••

Generals: An OP Unit Actually Increases The Fun

C&C Generals: Zero Hour is a great game, with good graphics and some pretty excellent combat mechanics. The micro-management is bad, but almost any RTS has it so I guess I can't complain. The campaign feels epic as you build toward a cinematic final battle.

However, there is one thing that I must bring up: a balance issue revolving around one OP tank.

The Overlord tank can be upgraded to have a Gatling gun, which mows down infantry and aircraft (the only units aside from other tanks that can counter them) murderous effect. Completely breaking the balance of the game, it doesn't stop there. It has the most health of any buildable unit in the game, has two powerful cannons to blast any other vehicles or buildings to pieces, is large enough to crush other vehicles, and can also automatically heal at higher experience levels (which it gets to very quickly). It is, in short, the most powerful unit in the game. And though it's slow, that merely means your enemy's defeat comes later.

But is one OP unit enough to ruin a game? No, in fact, this OP unit is what made the game fun for me. I've never been a good RTS player. I tend to forget things and can't process situations quickly, so I can't micromanage. I'm simply not the kind of person who can go at tactical fencing for ten minutes straight. Using the Overlord Tank upgraded with a Gatling gun was akin to using a cheat code or exploiting a glitch, and a great one at that.

To sum up my happiness, here's a horrible song:

Oh, Overlord Tank
So big and bright
You bring victory to the losers of the fight
With two cannons and a Gatling gun to boot
Enemies die before you even shoot
So overpowered, that's what makes you fun
All opponents just simply run
Enemy Aircraft and rocket infantry are now on the go
Oh No!
But with your healing factor, large health and high DPS
You can easily go toe-to-toe
Cheap too,
I can build so many of you
One is truly an opponent so rough
But a group in terms of Dakka has 'enuff
Not tanks, nor kill sats, nor nukes, nor infantry, nor ground attack aircraft, nor hero units, nor nothing can even hope to defeat
The Overlord Tank
It just can be beat
All you need is one and the whole world will now before your feet
hail Overlord!

NTC3 Since: Jan, 2013
05/01/2014 00:00:00

Try the USA Aurora bombers if you want to talk about really overpowered stuff. It's essentially impossible to destroy them before they drop their One-Hit Kill bomb on structures, and they can be built a lot faster than you construct buildings. The Overlords aren't much help when your factory gets demolished before it ever gets to construct one.

Of course, Auroras can be used on Overlords too, but there's no need to when Comanches do the job just fine. You can build three or four in the time it takes to construct one Overlord and give it Gatling gun, and that's more than enough to reduce it to slag. Finally, General Alexander's EMP Patriot turrets effectively stun-lock all vehicles in range until they keel over, neutering Overlords faster than you can say OP.

In short, when it comes to balance, USA is still the most OP faction by far. Overlords are far from the best way for Chinese to win as well. When playing as them, I always preferred building a couple purely as meat shields/healers for the artillery, which then inflicts real hurt on anything in their way (one shell spells death for light vehicles and wipes out dozens of infantry in one go).


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