The biggest thing with the first Activision "Ghostbusters" game is that people often think of it as an action game because of the NES and Sega Master System versions.
It's not an action game, but a business/management simulator, which might help to explain its relative lack of action and repetitive nature. There's an interview somewhere on the net, also, in which David Crane (the game's creator) basically foreshadowed Internet gaming!
RE: The Problem with Licensed Games
The biggest thing with the first Activision "Ghostbusters" game is that people often think of it as an action game because of the NES and Sega Master System versions.
It's not an action game, but a business/management simulator, which might help to explain its relative lack of action and repetitive nature. There's an interview somewhere on the net, also, in which David Crane (the game's creator) basically foreshadowed Internet gaming!