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Maybe some sort of separation between instances where the new threat is *genuinely* that tough, and instances of cutscene power to the max that aren't actually backed up by the gameplay? Seems like those are two fairly different scenarios.
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Maybe some sort of separation between instances where the new threat is *genuinely* that tough, and instances of cutscene power to the max that aren't actually backed up by the gameplay? Seems like those are two fairly different scenarios.