I once invoked this trope in a game while attempting to just make a unique character. While half-fiends and half-celestials are both fairly playable in Pathfinder it turns out that a half-find/half-celestial (made by applying both templates and taking half the powers offered by each) is very over powered. I shelved the character after he took out an ogre magi in two rounds. With a chain whip. By himself. At first level.
The GM and I also worked together on a clockwork half-dragon template, but after the half-celestial/half-fiend incident I'm almost scared to use it.
I once invoked this trope in a game while attempting to just make a unique character. While half-fiends and half-celestials are both fairly playable in Pathfinder it turns out that a half-find/half-celestial (made by applying both templates and taking half the powers offered by each) is very over powered. I shelved the character after he took out an ogre magi in two rounds. With a chain whip. By himself. At first level.
The GM and I also worked together on a clockwork half-dragon template, but after the half-celestial/half-fiend incident I'm almost scared to use it.
Edited by siskulous