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[007] Theharbo Current Version
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While I do agree that Shredder can make for some ridiculous value, the cards you list as \'good\' are pretty much on par: A piloted shredder will die to a 3/5, who\'ll then have a good chance of killing whatever comes out. Of all the cards you mentioned, only one (totem golem) is above-par, because it survives battle with the now 3/1 (To speak nothing of the 3/6, hello twilight guardian). I\'d list the added 2-mana cards like this:
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While I do agree that Shredder can make for some ridiculous value, the cards you list as \\\'good\\\' are pretty much on par: A piloted shredder will die to a 3/5, which\\\'ll then have a good chance of killing whatever comes out. Of all the cards you mentioned, only one (totem golem) is above-par, because it survives battle with the now 3/1 (To speak nothing of the 3/6, hello twilight guardian). I\\\'d list the added 2-mana cards like this:
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So what Blizzard is trying to do is to make shredder too unreliable when held against solid 3/5s and 3/6\'s (You don\'t see dragon priest running mechanical shredder over twilight guardian, just as you don\'t see Oil rogue running it over Violet Teacher, and if hero-power mage ever gets off the ground, you bet you\'re going to see Dalaran Aspirant). The shredder might net you a massive tempo swing, or the card that comes out could lose you the game (hello doomsayer) - Shredder is consistently powerful right now, and that\'s what Blizzard is trying to do something about. Honestly, I feel the only reason that Totem Golem exists was to attempt to push a totem-deck, not to buff the shredder.
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So what Blizzard is trying to do is to make shredder too unreliable when held against solid 3/5s and 3/6\\\'s (You don\\\'t see dragon priest running mechanical shredder over twilight guardian, just as you don\\\'t see Oil rogue running it over Violet Teacher, and if hero-power mage ever gets off the ground, you bet you\\\'re going to see Dalaran Aspirant). The shredder might net you a massive tempo swing, or the card that comes out could lose you the game (hello doomsayer) - Shredder is consistently powerful right now, and that\\\'s what Blizzard is trying to do something about. Honestly, I feel the only reason that Totem Golem exists was to attempt to push a totem-deck, not to buff the shredder.
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* \'\'The good:\'\' Totem Golem. (In a vacuum, allows a shredder to duke it out with a 3/5 and still have something on the board, but not a 4/5 - better value)
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* \\\'\\\'The good:\\\'\\\' Totem Golem. (In a vacuum, allows a shredder to duke it out with a 3/5 and still have something on the board - better value)
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\'\'* The good:\'\' Totem Golem. (In a vacuum, allows a shredder to duke it out with a 3/5 and still have something on the board, but not a 4/5 - better value)\\\\
\'\'* The average:\'\' Flame Juggler, boneguard lieutenant, garisson commander, druid of the saber, king\'s elekk, fallen hero, undercity valiant, tiny knight of evil, sparring partner, Alexstrasza\'s champion (In a vacuum, shredder + spawn trades with a 3/5 - even value)\\\\
\'\'* The bad:\'\' Lance carrier, Darnassus aspirant, argent watchman. (In a vacuum, makes a shredder+spawn lose against a 3/6, or has some really debilitating effect - less value, sometimes far less).\\\\
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* \\\'\\\'The good:\\\'\\\' Totem Golem. (In a vacuum, allows a shredder to duke it out with a 3/5 and still have something on the board, but not a 4/5 - better value)
* \\\'\\\'The average:\\\'\\\' Flame Juggler, boneguard lieutenant, garisson commander, druid of the saber, king\\\'s elekk, fallen hero, undercity valiant, tiny knight of evil, sparring partner, Alexstrasza\\\'s champion (In a vacuum, shredder + spawn trades with a 3/5 - even value)
* \\\'\\\'The bad:\\\'\\\' Lance carrier, Darnassus aspirant, argent watchman. (In a vacuum, makes a shredder+spawn lose against a 3/6, or has some really debilitating effect - less value, sometimes far less).\\\\\\\\
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* You\'ve had too many bad experiences with your opponent getting exactly the spare part they need.\\\\
Decks that rely on cheap spells like spare parts are the bane of your deck.
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* You\\\'ve had too many bad experiences with your opponent getting exactly the spare part they need.
* Decks that rely on cheap spells like spare parts are the bane of your deck.
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* Decks that rely on cheap spells like spare parts are the bane of your deck.
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Decks that rely on cheap spells like spare parts are the bane of your deck.
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* You\'ve had too many bad experiences with your opponent getting exactly the spare part they need.
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* You\\\'ve had too many bad experiences with your opponent getting exactly the spare part they need.\\\\\\\\
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\'\'* The good:\'\' Totem Golem. (In a vacuum, allows a shredder to duke it out with a 3/5 and still have something on the board, but not a 4/5 - better value)
\'\'* The average:\'\' Flame Juggler, boneguard lieutenant, garisson commander, druid of the saber, king\'s elekk, fallen hero, undercity valiant, tiny knight of evil, sparring partner, Alexstrasza\'s champion (In a vacuum, shredder + spawn trades with a 3/5 - even value)
\'\'* The bad:\'\' Lance carrier, Darnassus aspirant, argent watchman. (In a vacuum, makes a shredder+spawn lose against a 3/6, or has some really debilitating effect - less value).
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\\\'\\\'* The good:\\\'\\\' Totem Golem. (In a vacuum, allows a shredder to duke it out with a 3/5 and still have something on the board, but not a 4/5 - better value)\\\\\\\\
\\\'\\\'* The average:\\\'\\\' Flame Juggler, boneguard lieutenant, garisson commander, druid of the saber, king\\\'s elekk, fallen hero, undercity valiant, tiny knight of evil, sparring partner, Alexstrasza\\\'s champion (In a vacuum, shredder + spawn trades with a 3/5 - even value)\\\\\\\\
\\\'\\\'* The bad:\\\'\\\' Lance carrier, Darnassus aspirant, argent watchman. (In a vacuum, makes a shredder+spawn lose against a 3/6, or has some really debilitating effect - less value, sometimes far less).\\\\\\\\
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