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[001] Elbruno Current Version
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The following BoringButPractical entries feels very light on the
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The following BoringButPractical entries feel very light on the \"Boring\". Bringing them here to discuss them.

** To that end, the Bubbler itself. A DeathFromAbove, a WaveMotionGun, the ability to launch dozens of bombs in seconds and more, and temporary invincibility manages to stand up against them? Why yes, that\'s true. You see, the Bubbler can spread to allies, lasts a decent while, and coupled with the low health of your average Inkling can turn the tide of any fight.
** The Echolocator super weapon reveals the position of every enemy on the map to your entire team, basically allowing the team to hunt them down easily. One activation can lead to an empty enemy team quite quickly. It\'s especially effective against enemies using short-ranged weapons, because they normally rely on ambushing opponents to be effective. Without the element of surprise, they become a lot less threatening.
** The Killer Wail is normally AwesomeButImpractical during Turf War and Splat Zones -- it projects a piercing wave of sound that atomizes any Inkling in its path, but in normal circumstances it is mainly used to lock down a zone or freeze respawning foes in their tracks. It comes into its own in Tower Control, however: as one enemy player \'\'\'must\'\'\' remain on the tower to keep it moving, aiming it properly frees it up on the spot under the principle that the enemy must evacuate, deploy a Bubbler, transform into a Kraken or be vaporized.
** Every subweapon has some use that falls into this trope.
*** Splat Bombs and Suction Bombs are boring \"toss and forget\" weapons, but both can be used to flush out snipers and shooters taking the high ground. Splat Bombs can bounce, allowing them to catch enemies around corners, while Suction Bombs can cling to walls for use in ambushes. Burst Bombs, in comparison, splat on contact and don\'t inflict lethal damage at close range, but can be thrown more than once between resupplies.
*** Seekers are normally used to pursue enemies, but can be tossed down narrow alleys to make an instant line of ink longer than even the fabled [=E-Liter=] can reach. They can even jump up slopes to pursue enemies on higher ground in Blackbelly and Arowana.
*** The Sprinkler may have offensive potential, but its main function is to take territory by spraying out ink around it. While this is fairly useful in Turf Wars if placed strategically, Sprinklers really come into their own in Splat Zones due to their effectiveness of taking and holding zones by repainting them automatically. The fact that they stay until they\'re destroyed, replaced, or the user gets splatted only adds to the usefulness.
*** Two other useful but not very flashy grenades are the Point Sensor, which is low cost and reveals and marks enemy inklings caught in the blast, and the Squid Beakon, which allows Inklings to super jump to it[[note]]Multiple Inklings can use the same Beakon until the first one lands, at which point it is destroyed and no longer valid[[/note]]. Using any of these effectively is a good way to lock down and demolish the enemy team.
*** Splash Walls have almost no offensive potential, negligible ink-coverage and eat up a good chunk of the ink tank, leaving you with little ink to fight back with (though this can be mitigated by sub savers). However, they can stop absolutely any enemy or attack (including [[TheJuggernaut the Kraken]]) that tries to get in their path, making them effective emergency defenses and can be used to temporarily choke off the enemy\'s path.
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