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\\\"Seriously, your attacks on Link are pretty much nonsense.\\\"

How so? They are all objectively true events that occur in the source material. I\\\'m not trying to demonize him -- that\\\'s all standard behavior for a video game ActionHero -- but I really do not understand how people can look at that and come away with AllLovingHero. The only character in the examples I know of who is both an ActionHero and AllLovingHero is Vash from \\\'\\\'Anime/{{Trigun}}\\\'\\\', who makes a point of never killing anyone and tries to avoid violence whenever possible. \\\'\\\'(Edit: Oh, and Aang I guess? But, again, a very big deal is made of how he can\\\'t bring himself to kill even the BigBad.)\\\'\\\' Link, being a HeroicMime, doesn\\\'t get that introspection and internal conflict, so all we\\\'re left with is someone who fights a lot. I therefore don\\\'t see the basis for applying the archetype to him.

\\\"If the games present him as such, then he\\\'d qualify.\\\"

They don\\\'t, though. The narration leans toward him being a NiceGuy (in some games, anyway), but that\\\'s a far cry from AllLovingHero, which is a pretty high bar. I\\\'m honestly a little baffled why people are so quick to attribute character traits to a character who is purposefully designed as a blank slate for the player to project on to. Refraining from attaching behavioral tropes to him makes the most sense to me.
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\\\"Seriously, your attacks on Link are pretty much nonsense.\\\"

How so? They are all objectively true events that occur in the source material. I\\\'m not trying to demonize him -- that\\\'s all standard behavior for a video game ActionHero -- but I really do not understand how people can look at that and come away with AllLovingHero. The only character in the examples I know of who is both an ActionHero and AllLovingHero is Vash from \\\'\\\'Anime/{{Trigun}}\\\'\\\', who makes a point of never killing anyone and tries to avoid violence whenever possible. Link, being a HeroicMime, doesn\\\'t get that introspection and internal conflict, so all we\\\'re left with is someone who fights a lot. I therefore don\\\'t see the basis for applying the archetype to him.

\\\"If the games present him as such, then he\\\'d qualify.\\\"

They don\\\'t, though. The narration leans toward him being a NiceGuy (in some games, anyway), but that\\\'s a far cry from AllLovingHero, which is a pretty high bar. I\\\'m honestly a little baffled why people are so quick to attribute character traits to a character who is purposefully designed as a blank slate for the player to project on to. Refraining from attaching behavioral tropes to him makes the most sense to me.
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