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FoolsEditAccount
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\\\"Seriously, your attacks on Link are pretty much nonsense.\\\"
How so? They are all objectively true events that occur in the source material. I\\\'m not trying to demonize him -- that\\\'s all standard behavior for a video game ActionHero -- but I really do not understand how people can look at that and come away with AllLovingHero. The only character in the examples I know of who is both an ActionHero and AllLovingHero is Vash from \\\'\\\'Anime/{{Trigun}}\\\'\\\', who makes a point of never killing anyone and tries to avoid violence whenever possible. \\\'\\\'(Edit: Oh, and Aang I guess? But, again, a very big deal is made of how he can\\\'t bring himself to kill even the BigBad.)\\\'\\\' Link, being a HeroicMime, doesn\\\'t get that introspection and internal conflict, so all we\\\'re left with is someone who fights a lot. I therefore don\\\'t see the basis for applying the archetype to him.
\\\"If the games present him as such, then he\\\'d qualify.\\\"
They don\\\'t, though. The narration leans toward him being a NiceGuy (in some games, anyway), but that\\\'s a far cry from AllLovingHero, which is a pretty high bar. I\\\'m honestly a little baffled why people are so quick to attribute character traits to a character who is purposefully designed as a blank slate for the player to project on to. Refraining from attaching behavioral tropes to him makes the most sense to me.
How so? They are all objectively true events that occur in the source material. I\\\'m not trying to demonize him -- that\\\'s all standard behavior for a video game ActionHero -- but I really do not understand how people can look at that and come away with AllLovingHero. The only character in the examples I know of who is both an ActionHero and AllLovingHero is Vash from \\\'\\\'Anime/{{Trigun}}\\\'\\\', who makes a point of never killing anyone and tries to avoid violence whenever possible. \\\'\\\'(Edit: Oh, and Aang I guess? But, again, a very big deal is made of how he can\\\'t bring himself to kill even the BigBad.)\\\'\\\' Link, being a HeroicMime, doesn\\\'t get that introspection and internal conflict, so all we\\\'re left with is someone who fights a lot. I therefore don\\\'t see the basis for applying the archetype to him.
\\\"If the games present him as such, then he\\\'d qualify.\\\"
They don\\\'t, though. The narration leans toward him being a NiceGuy (in some games, anyway), but that\\\'s a far cry from AllLovingHero, which is a pretty high bar. I\\\'m honestly a little baffled why people are so quick to attribute character traits to a character who is purposefully designed as a blank slate for the player to project on to. Refraining from attaching behavioral tropes to him makes the most sense to me.
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\\\"Seriously, your attacks on Link are pretty much nonsense.\\\"
How so? They are all objectively true events that occur in the source material. I\\\'m not trying to demonize him -- that\\\'s all standard behavior for a video game ActionHero -- but I really do not understand how people can look at that and come away with AllLovingHero. The only character in the examples I know of who is both an ActionHero and AllLovingHero is Vash from \\\'\\\'Anime/{{Trigun}}\\\'\\\', who makes a point of never killing anyone and tries to avoid violence whenever possible. Link, being a HeroicMime, doesn\\\'t get that introspection and internal conflict, so all we\\\'re left with is someone who fights a lot. I therefore don\\\'t see the basis for applying the archetype to him.
\\\"If the games present him as such, then he\\\'d qualify.\\\"
They don\\\'t, though. The narration leans toward him being a NiceGuy (in some games, anyway), but that\\\'s a far cry from AllLovingHero, which is a pretty high bar. I\\\'m honestly a little baffled why people are so quick to attribute character traits to a character who is purposefully designed as a blank slate for the player to project on to. Refraining from attaching behavioral tropes to him makes the most sense to me.
How so? They are all objectively true events that occur in the source material. I\\\'m not trying to demonize him -- that\\\'s all standard behavior for a video game ActionHero -- but I really do not understand how people can look at that and come away with AllLovingHero. The only character in the examples I know of who is both an ActionHero and AllLovingHero is Vash from \\\'\\\'Anime/{{Trigun}}\\\'\\\', who makes a point of never killing anyone and tries to avoid violence whenever possible. Link, being a HeroicMime, doesn\\\'t get that introspection and internal conflict, so all we\\\'re left with is someone who fights a lot. I therefore don\\\'t see the basis for applying the archetype to him.
\\\"If the games present him as such, then he\\\'d qualify.\\\"
They don\\\'t, though. The narration leans toward him being a NiceGuy (in some games, anyway), but that\\\'s a far cry from AllLovingHero, which is a pretty high bar. I\\\'m honestly a little baffled why people are so quick to attribute character traits to a character who is purposefully designed as a blank slate for the player to project on to. Refraining from attaching behavioral tropes to him makes the most sense to me.