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[002] nomuru2d Current Version
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* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} still owns some stock in the company[[/note]]. The creators of the first \'\'VideoGame/LegacyOfKain\'\' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game \'\'EternalDarkness: Sanity\'s Requiem\'\' and well-done \'\'VideoGame/MetalGearSolid\'\' remake \'\'The Twin Snakes\'\', their next game, \'\'TooHuman\'\', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] They have rarely made anything since then, with their latest game XMenDestiny being [[TheProblemWithLicensedGames quite a stinker.]] [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ Alleged comments by former employees]] paint a bleak picture of how Silicon Knights was run, with its President Denis Dyack resenting Creator/{{Nintendo}}\'s quality control measures while developing \'\'VideoGame/EternalDarkness\'\' and the \'\'[[VideoGame/MetalGearSolid Metal Gear Solid remake]]\'\', taking Creator/{{Activision}}\'s money for \'\'VideoGame/XMenDestiny\'\' and quietly using it to fund a tech demo for \'\'Eternal Darkness 2\'\' whilst blowing off the publisher\'s concerns and attempting to prolong the development (and funding) of Destiny for as long as possible[[note]][[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ The unfortunate truth]] was that Silicon Knights was being strangled by the legal situation between competing companies Activision and Disney in the wake of the latter purchasing Marvel, resulting in the company pouring its own money into both projects and not getting paid for any of it.[[/note]]which were later added back in under the \
to:
* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} still owns some stock in the company[[/note]]. The creators of the first \\\'\\\'VideoGame/LegacyOfKain\\\'\\\' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game \\\'\\\'EternalDarkness: Sanity\\\'s Requiem\\\'\\\' and well-done \\\'\\\'VideoGame/MetalGearSolid\\\'\\\' remake \\\'\\\'The Twin Snakes\\\'\\\', their next game, \\\'\\\'TooHuman\\\'\\\', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] They have rarely made anything since then, with their latest game XMenDestiny being [[TheProblemWithLicensedGames quite a stinker.]] [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ Alleged comments by former employees]] paint a bleak picture of how Silicon Knights was run, with its President Denis Dyack resenting Creator/{{Nintendo}}\\\'s quality control measures while developing \\\'\\\'VideoGame/EternalDarkness\\\'\\\' and the \\\'\\\'[[VideoGame/MetalGearSolid Metal Gear Solid remake]]\\\'\\\', taking Creator/{{Activision}}\\\'s money for \\\'\\\'VideoGame/XMenDestiny\\\'\\\' and quietly using it to fund a tech demo for \\\'\\\'Eternal Darkness 2\\\'\\\' whilst blowing off the publisher\\\'s concerns and attempting to prolong the development (and funding) of Destiny for as long as possible[[note]][[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ The unfortunate truth]] was that Silicon Knights was being strangled by the legal situation between competing companies Activision and Disney in the wake of the latter purchasing Marvel, resulting in the company pouring its own money into both projects and not getting paid for any of it.[[/note]]. As of October 2013 two separate attempts to use crowd sourcing to fund a spiritual successor to \\\'\\\'Eternal Darkness\\\'\\\' have fallen far short of their intended targets, Silicon Knights\\\' reputation has been shattered in wake of the allegations against it and the failed lawsuit against Epic Games, combined with the loss of key staff from the original \\\'\\\'Eternal Darkness\\\'\\\' team has well and truly cemented the developer’s fall from grace.
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Changed line(s) 1 from:
n
* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} still owns some stock in the company[[/note]]. The creators of the first \'\'VideoGame/LegacyOfKain\'\' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game \'\'EternalDarkness: Sanity\'s Requiem\'\' and well-done \'\'VideoGame/MetalGearSolid\'\' remake \'\'The Twin Snakes\'\', their next game, \'\'TooHuman\'\', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] They have rarely made anything since then, with their latest game XMenDestiny being [[TheProblemWithLicensedGames quite a stinker.]] [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ Alleged comments by former employees]] paint a bleak picture of how Silicon Knights was run, with its President Denis Dyack resenting Creator/{{Nintendo}}\'s quality control measures while developing \'\'VideoGame/EternalDarkness\'\' and the \'\'[[VideoGame/MetalGearSolid Metal Gear Solid remake]]\'\', taking Creator/{{Activision}}\'s money for \'\'VideoGame/XMenDestiny\'\' and quietly using it to fund a tech demo for \'\'Eternal Darkness 2\'\' whilst blowing off the publisher\'s concerns and attempting to prolong the development (and funding) of Destiny for as long as possible[[note]][[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ The unfortunate truth]] was that Silicon Knights was being strangled by the legal situation between competing companies Activision and Disney in the wake of the latter purchasing Marvel, resulting in the company pouring its own money into both projects and not getting paid for any of it.[[note]]which were later added back in under the \
to:
* Another victim of this is Creator/SiliconKnights, who was coincidentally another former Creator/{{Nintendo}} dev[[note]]Though technically, Creator/{{Nintendo}} still owns some stock in the company[[/note]]. The creators of the first \\\'\\\'VideoGame/LegacyOfKain\\\'\\\' game, the acclaimed UsefulNotes/GameCube SurvivalHorror game \\\'\\\'EternalDarkness: Sanity\\\'s Requiem\\\'\\\' and well-done \\\'\\\'VideoGame/MetalGearSolid\\\'\\\' remake \\\'\\\'The Twin Snakes\\\'\\\', their next game, \\\'\\\'TooHuman\\\'\\\', languished in DevelopmentHell. From jumping from [[UsefulNotes/SonyPlayStation three]] [[NintendoGameCube different]] [[UsefulNotes/{{Xbox 360}} consoles]] to an incredibly bloated budget($60 Million!) to a series of {{Frivolous Lawsuit}}s between Epic Games, the finished product received mediocre reviews and rather bad sales, [[StillbornFranchise which put a damper on that trilogy they planned.]] They have rarely made anything since then, with their latest game XMenDestiny being [[TheProblemWithLicensedGames quite a stinker.]] [[http://www.kotaku.com.au/2012/10/what-went-wrong-with-silicon-knights-x-men-destiny/ Alleged comments by former employees]] paint a bleak picture of how Silicon Knights was run, with its President Denis Dyack resenting Creator/{{Nintendo}}\\\'s quality control measures while developing \\\'\\\'VideoGame/EternalDarkness\\\'\\\' and the \\\'\\\'[[VideoGame/MetalGearSolid Metal Gear Solid remake]]\\\'\\\', taking Creator/{{Activision}}\\\'s money for \\\'\\\'VideoGame/XMenDestiny\\\'\\\' and quietly using it to fund a tech demo for \\\'\\\'Eternal Darkness 2\\\'\\\' whilst blowing off the publisher\\\'s concerns and attempting to prolong the development (and funding) of Destiny for as long as possible[[note]][[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ The unfortunate truth]] was that Silicon Knights was being strangled by the legal situation between competing companies Activision and Disney in the wake of the latter purchasing Marvel, resulting in the company pouring its own money into both projects and not getting paid for any of it.[[/note]]which were later added back in under the \\\"Special Thanks\\\" section[[/note]]. As of October 2013 two separate attempts to use crowd sourcing to fund a spiritual successor to \\\'\\\'Eternal Darkness\\\'\\\' have fallen far short of their intended targets, Silicon Knights\\\' reputation has been shattered in wake of the allegations against it and the failed lawsuit against Epic Games, combined with the loss of key staff from the original \\\'\\\'Eternal Darkness\\\'\\\' team has well and truly cemented the developer’s fall from grace.
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