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I\'m not sure how this trope could possibly be described in any other way that isn\'t super-vague and therefore rather meaningless, which would kind of make it a \
to:
I\\\'m not sure how this trope could possibly be described in any other way that isn\\\'t super-vague and therefore rather meaningless, which would kind of make it a \\\"games people like\\\" list more than anything. Art and story > gameplay is the only way it can really be described, so uh. Hm.

E: Having read through the trope description again, waaay more games were removed that shouldn\\\'t have been. The final line says the story and art must be equal or more to the gameplay to the overall experience, and if, say, Binding of Isaac (which was removed) didn\\\'t have the MindScrew, BlackComedy and religious themes it wouldn\\\'t be anything close to Binding of Isaac. And that\\\'s only one example. The trope page directly states that the gameplay can be developed, complicated and challenging as long as the game itself puts an equal or higher focus on the more artistic elements. If games are being removed for having gameplay when the gameplay itself is only a minor part of the experience, then what is this page intended for? The kinds of games that get stereotyped as \\\"pretentious\\\"?
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