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Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

In my experience it\\\'s realistic. This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader got on the mod\\\'s good side, and it took a year and a half for the mods to do something about it. Despite many people hating him, and begging the mods that they do something. And even after that only the leader was banned (he recruited a good amount of the server into a guild), and he made a new account after the ban anyway. We were also never told what he was banned for \\\"to respect his privacy\\\". In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out ways to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

In my experience it\\\'s realistic. This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader got on the mod\\\'s good side, and it took a year and a half for the mods to do something about iit. Despite many people hating him, and begging the mods that they do something. And even after that only the leader was banned (he recruited a good amount of the server into a guild), and he made a new account after the ban anyway. We were also never told what he was banned for \\\"to respect his privacy\\\". In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out ways to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

In my experience it\\\'s realistic. This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader got on the mod\\\'s good side, and it took a year and a half for the mods to do something about. Despite many people hating him, and begging the mods that they do something. And even after that only the leader was banned (he recruited a good amount of the server into a guild), and he made a new account anyway. We were also never told what he was banned for \\\"to respect his privacy\\\". In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out ways to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. He also became popular enough that he recruited a good portion of the server to game the system with him. Despite many many people hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). We were also never told what he was banned for \\\"to respect his privacy\\\". In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out ways to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. He also became popular enough that he recruited a large portion of the server to game the system with him. Despite many many people hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). We were also never told what he was banned for \\\"to respect his privacy\\\". In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out ways to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. Despite everyone hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). We were also never told what he was banned for \\\"to respect his privacy\\\". In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out ways to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. Despite everyone hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). We were also never told what he was banned for \\\"to respect his privacy\\\". In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out away to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. It\'s also been noted in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. Despite everyone hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR. And because anyone who wants to play strongly enough can figure out away to get around a ban if they really want to.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. And have been noted to happen a few weeks apart from each other in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. It\\\'s also been noted in \\\"Fraggedquest\\\" that the hacker incidents happen a few weeks apart from each other . Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate if it gets reported. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. Despite everyone hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. And have been noted to happen a few weeks apart from each other in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. And have been noted to happen a few weeks apart from each other in \\\"Fraggedquest\\\". Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. Despite everyone hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it. Except keep fighting off the cheaters while knowing that it\\\'s hopeless, because they\\\'ll just keep coming back.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\'s attacks the hacker incidents have mostly been isolated events. And have been noted to happen a few weeks apart from each other in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. And have been noted to happen a few weeks apart from each other in \\\"Fraggedquest\\\". Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. Despite everyone hating him, and begging the mods to do something about it, it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it.

In my experience it\\\'s realistic. Developers are more likely to pretend it\\\'s a \\\"balancing issue\\\", and try to prevent it from happening with a patch than they are to admit there\\\'s hacking/cheating going on. Because it\\\'s bad PR.
Changed line(s) 1 from:
n
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\'ve already built this up as their plan with Neomutant. Aside from that the hacker incidents have always been isolated events. And have been noted to happen a few weeks apart from each other in \
to:
It would be an anticlimax to disallow the hackers to enter the tournament if they are to be portrayed as a real threat to the heroes. Especially since they\\\'ve already built this up as their plan with Neomutant. Aside from Rockoon, Doubling, and Demonking\\\'s attacks the hacker incidents have mostly been isolated events. And have been noted to happen a few weeks apart from each other in \\\"Fraggedquest\\\". Maybe they\\\'re laying low enough to not take too much notice from the staff. Which also leaves the mods with very little to investigate. They can only really conclude that there are a few troublemakers who made a bad reputation of themselves. And that by itself isn\\\'t enough to disqualify them from entering the tournament.

This troper saw a similar situation happen in an MMO (though they weren\\\'t hackers just greifers who exploited glitches and cheats). The ringleader became buddies with the moderators, and got on their good side. Despite everyone hating him it took a year and a half for any bans to happen, and even then they only banned one person who was the ringleader of the guild. (and he made a new account after that anyway). In that way abusing leniency of moderators is it\\\'s own kind of evil, because there\\\'s nothing the players can do about it.
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