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\\\"Cotton Alley in Super Meat Boy is a prime example of this. Both versions of the worlds have really poor level design in comparison with the rest of the game, and \\\'\\\'\\\'the levels seem like they were made difficult for the sake of being difficult\\\'\\\'\\\'. In fact, it\\\'s possible to skip a giant portion of a level due to an obvious oversight on the part of the developers.\\\"

So, can someone please tell me just what the part I bolded is supposed to mean? Whoever wrote this makes it seem like other hard levels in the game were made hard for reasons outside of providing a challenge. Not only that, but, considering what this page is for, that part also makes it seem like whoever wrote it views difficulty as being antonymous with fun.

I\\\'d edit this myself with a more clear description of just what they\\\'re talking about, but I\\\'ve yet to play the game myself.
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