History Characters / TheElderScrolls

25th Jul '17 7:29:03 AM BeerBaron
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** [[Characters/TheElderScrollsDaedra Daedra]]
30th Jun '17 7:00:39 AM BeerBaron
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** [[Characters/TheElderScrollsTheRacesOfMen The Races of Men]]
** [[Characters/TheElderScrollsTheRacesOfMer The Races of Mer (Elves)]]
** [[Characters/TheElderScrollsTheBeastRaces The Beast Races]]
** [[Characters/TheElderScrollsOtherRaces Other Races]]
27th Jun '17 9:47:30 AM BeerBaron
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For tropes pertaining to an entire species, see [[index]] [[TheElderScrolls/TheElderScrollsRaceTropes this subpage.]]
[[/index]]
27th Jun '17 9:41:52 AM BeerBaron
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* [[Characters/TheElderScrollsRaces Races]]
9th Dec '16 7:23:55 AM BeerBaron
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'''Note:''' Elder Scrolls lore is really weird; in game text can't really be trusted, as most of it is written by characters with political view points (or just wrong information). Out of game text can be somewhat trusted, except that there is a tendency for it to be left unofficial and later contradicted. As such, it would be wise to avoid definitively saying something; chances are, someone else has an equally correct source saying the complete opposite. In addition, due to time alterations which aren't explained in detail by an objective source, its entirely possible that both are actually correct.

to:

'''Note:''' Elder Scrolls ''Elder Scrolls'' lore is really weird; in game text can't really be trusted, as most generally not clear-cut. Reasons for this range from [[UnreliableNarrator biased]] in-universe sources intentionally only giving you only one side of it is written by characters with political view points (or just wrong information). Out of game text can be somewhat trusted, except a story, to sources [[CriticalResearchFailure lacking critical information]] or working from [[BlatantLies false information]], to the implication that there is a tendency for it AllMythsAreTrue, despite the contradictions, or that at least all myths are MetaphoricallyTrue. Out-of-game developer supplemental texts (frequently referred to be as "Obscure Texts" by the lore community) are more trustworthy, but are frequently left unofficial [[LooseCanon unofficial]] and sometimes later contradicted. As such, Because of this, it would be wise to avoid definitively saying something; chances are, someone else has an equally correct source saying the complete opposite. In addition, due to time alterations which aren't explained in detail by an objective source, its is entirely possible for two contradictory statements in the below examples to ''both'' be true. (And due to frequent events in-universe that [[TimeCrash alter the timeline]], both are actually correct.
may ''literally'' be true in-universe.)
8th Dec '16 2:37:27 PM rmctagg09
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This page is for gods, races, factions, historical, and recurring characters in Franchise/TheElderScrolls series. For the individual games, see their respective pages:

to:

This page is an index for the gods, races, factions, historical, and recurring characters in Franchise/TheElderScrolls series. For the individual games, see their respective pages:
8th Dec '16 11:59:32 AM BeerBaron
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[[folder:Factions]]

!!The Alessian Order

A highly influential religious sect in the First Era Alessian Empire which preached radical religious beliefs. Led by the "Monkey Prophet" Marukh, believed to be an Imga from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright cruel Theocracy. Rabidly anti-Elven, the Order was nearly as powerful as the Emperor at its height. The Order lost significant support in the years leading up to the War of Righteousness, and was destroyed during the war along with the Alessian Empire itself. However, their influence can still be felt through the various Cyrodiilic Empires ever since.

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* AllowedInternalWar: Resistance to the Order directly led to the fracturing and eventual downfall of the Alessian Empire.
** The Order (and the Alessian Empire in general) was dealt a significant blow when the Order-supporting Nordic King Borgas was killed. As Borgas was the last direct decendant of Ysgramor, the Nordic Empire erupted in the War of Succession following his death. Though the order survived for thousands of years after, the Alessian Empire (and thus the Order) was significantly weakened without their powerful Nordic allies to the north.
** The Colovian King Rislav started an uprising against the Order. He inspired the Direnni of High Rock and the High King of Skyrim, Hoag Merkiller, to fight against the Order as well. Though the Order would survive for another 2000 years, they were dealt a crushing blow by the combined forces of their enemies at the Battle of Glenumbria Moors which robbed the Empire of several more supporting nations.
** Internal strife within the Order finally led to its end during the War of Righteousness. Many details of the war have been lost, but it is said that half the population of the Iliac Bay was wiped out during the decade-long war and the Order's headquarters, a monastic complex at Lake Canulus, was razed.
* AntiMagic: The Order was hostile to "unsanctioned" magic users, and actively hunted them down.
* AscendToAHigherPlaneOfExistence: One of their teachings was that of "Ehlnofic Annulment," a means by which a mortal could break the cycle of life and death to ascend to "Proper-Life."
* BookBurning: They destroyed any Elven writings or cultural items that they could get their hands on.
* BurnTheWitch: They hunted down any "unsanctioned" magic users in this fashion.
* TheChurch: They came to be the dominant religious power of the Alessian Empire.
* DeityOfHumanOrigin: They preached that this was the ideal for all mortals to aspire to.
* FantasticRacism: Against anything Elven. Their rise to power was the death knell for the remaining Ayleids who sided with Alessia during the revolt. They even attempted to purge any trace of Aldmeri influence from the Divines themselves, with nasty consequences.
* TheFundamentalist: With an extremely strict religious doctrine no less. The demonization of Elves was paramount in their beliefs.
* RealityIsOutToLunch: They caused what is known as the "Middle Dawn," when the Maruhkati Selectives, an elite sect within the Order, performed a ritual with the intent to purge Akatosh of his Aldmeri aspect, Auri-El. This caused time to break for a period of 1008 years. (Measured using the moons, which were unaffected.) During this time, events as large as wars recorded by one source were said to have never happened according to another. Gods either walked the earth or didn't. People gave birth to their own parents. Even the color of the sun changed depending on the observer. It was said to be a time of "great spiritual anguish" for those who lived it.
* SacredScripture: The Alessian Doctrines, 77 rules outlining the Order's principles. The nature of the Doctrines has been lost to history, but contemporary accounts describe them as banal, strict, and sometimes outright cruel. One known rule was that "All are guilty until they have proven themselves innocent."
* {{Theocracy}}: They were a highly influential religious sect which wielded nearly as much power as the Emperor at its height. They saw no difference between political and religious matters, and they taught that resisting the Order was equivalent to resisting the gods themselves.
* TimeCrash: Caused what is known as the first Dragon Break, the "Middle Dawn," described above.
* WrittenByTheWinners: They intentionally destroyed Ayleid writings and cultural items, making it so that only the Imperial version of events from the Alessian Revolt survived. Further, they demonized all Ayleids, even those who supported Alessia during the revolt and were some of her most powerful allies.

!!The Blades

A group of ancient dragon hunters descended from the Akaviri, the Blades were co-opted by Reman Cyrodiil and Tiber Septim (both of whom were Dragonborn, who the Blades consider the ultimate Dragon slayer) into an elite spy agency and Imperial bodyguard for the Emperors of Tamriel. Following the demise of the Septim Dynasty, the Penitus Occulatus assumed guardianship of the Emperors, but the Blades continued to serve the Emperors as spies. Devastated by the Great War, the Blades were officially disbanded by the White-Gold Concordant, with the survivors going underground to avoid the Thalmor, waiting for a new Dragonborn to be born.
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* AllMonksKnowKungFu: Or swordfighting, in this case. Retired or undercover Blades frequently take on the role of Monks.
* AncientOrderOfProtectors: They started as an ancient order of Akaviri dragon hunters, came into the service of Reman I Cyrodiil who they considered to be Dragonborn, served him and the following Imperial dynasties as bodyguards and spies, and then went back to their dragon hunting roots with the return of the dragons in the 4th Era.
* ChurchMilitant: Following Tiber Septim's ascension to godhood as Talos, the Order of Talos formed within the Blades to serve him.
* CultureChopSuey: Although they use katanas and their buildings resemble Oriental architecture, they function as a western-styled order of knights, and their uniform resembles a mish-mash of Japanese-style [[http://en.wikipedia.org/wiki/Lamellar_armour lamellar]] and Roman [[http://en.wikipedia.org/wiki/Lorica_segmentata lorica segmentata]]. The helmet is a cross between a japanese kabuto and a roman legionnaire helmet.
* TheDragonslayer: Their original raison d'etre. This took a backseat to bodyguarding and spying for the Emperors after the dragons had all be killed or went into hiding for the 2nd and 3rd Eras.
* FantasyCounterpartCulture: The Samurai meet the CIA/Secret Service.
* {{Hypocrite}}: By the time of the games many of the Blades worship Tiber Septim as Talos. [[spoiler: After training with the Greybeards, Tiber Septim explicitly ordered the Blades to ''not'' take a shot at Paarthurnax, but their hatred for the Dragons is so strong that they're literally defying their own ''god''.]]
* KatanasAreJustBetter: Their iconic primary weapons.
* KnightTemplar: The Blades may be sworn to serve the Dragonborn, but they consider dragonslaying to be their number one priority. [[spoiler: They thus refuse to help the Dragonborn unless the Dragonborn kills Paarthunax.]]
* TheOrder: An ancient order of Dragonslayers styled as a cross between the Samurai and a medieval European knightly order.
* OrderReborn: Under the guidance of Delphine and Esbern, the Dragonborn eventually reforms the Blades in ''Skyrim''.
* PraetorianGuard: To the Reman and Septim Dynasties. They are also ''supposed'' to be this to the Dragonborn, but not so much in practice.
* TheRemnant: After the Thalmor hunted down and executed every single member of the Blades within their territory, they delivered the decapitated heads of the Blades agents to the Emperor. After the Great War, the Blades were forced to disband and the survivors were forced to go to ground until a new Dragonborn could be found.
* TheSpymaster: Basically any leader of the Blades has qualified throughout history. This was actually the title of the highest ranking Blade in each of the provinces during the height of the 3rd Empire.

!!The Dark Brotherhood

An organization of assassins who operated all across Tamriel at their height. While technically an illegal operation, their existence has largely tolerated or ignored throughout history. They are known to worship Sithis, whom they call the Dread Father, and serve the Night Mother, a mysterious figure related to Sithis. They originally split off from the Morag Tong, a legal and honorable guild of government assassins in Morrowind, though the exact circumstances of the split are lost to history.

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* AffablyEvil: Some of their members can be downright pleasant people, especially toward other members. They also murder people for a living.
* AlwaysChaoticEvil: How they are seen to outsiders. All members of the Dark Brotherhood are ''at least'' deeply amoral and clearly take a sadistic glee in killing, whether it be for their dark god or just because [[ForTheEvulz they like it]]. When following the Five Tenets, they're close to LawfulEvil, at least toward one another.
* BrotherhoodOfEvil: "Brotherhood" is half of their name. They murder people for a living and worship a being considered evil by most of the rest of Tamriel.
* CatchPhrase: "Hail Sithis" and "Kill well. Kill often."
* DarkIsEvil: "Dark" is the other half of their name, they serve the "Great Void" "Dead Father" Sithis, and they kill people for a living.
* DragonInChief: Because the Night Mother is the "official" leader of the Dark Brotherhood, the Listener (the one she communicates with from the Void) is in charge of the organization but technically subordinate to the Night Mother.
* EvenEvilHasStandards: When following the Five Tenets.
* EvilCounterpart: To the Morag Tong, whom they used to be part of.
* EvilIsOneBigHappyFamily: They may be assassins, but they do consider themselves family.
* HowTheMightyHaveFallen: By the time of ''Skyrim'', the Dark Brotherhood is down to one sanctuary who gets its contracts through rumors about the Black Sacrament being performed.
* IfYoureSoEvilEatThisKitten: They look for those who have already committed murder to recruit into their ranks. In ''Skyrim'', they further test potential new members by locking them in a room with three people, then telling the recruit to figure out which one has a contract on their head and kill them. [[spoiler:Who the recruit kills is meaningless; what matters is that they're willing to kill simply because they were ordered to do so.]]
* TheKingslayer: They assassinated Emperor Pelagius in the 3rd Era. Rumored to be responsible for the death of [[spoiler: Emperor Titus Mede II]] at the time of the Skyrim Civil War.
* LaughablyEvil: You may not like yourself if you join them, but however horrifying they are, the Dark Brotherhood is at times downright ''hilarious''.
* LastOfHisKind: The 4th Era Skyrim faction features the last of the Shadowscales; Argonians born under the sign of the Shadow who are sent to the Dark Brotherhood.
* MouthOfSauron: The Listener serves in this role, receiving contracts from the Night Mother after clients perform the Black Sacrament. Without a Listener, they can't receive any contracts the normal way, which forces the Brotherhood to rely on word-of-mouth to hear if anyone has performed the Black Sacrament.
* MurderInc: If you want someone dead and you have the cash, perform the Black Sacrament. You may just be able to call the Dark Brotherhood.
* TheNothingAfterDeath: They believe that they will serve the Dread Father "in the void" after death.
* ProfessionalKillers: While they may be murderous scum, the Dark Brotherhood does generally prefer killing their targets as discreetly as possible.
* PsychoForHire: Members of the Dark Brotherhood tend to be sadistic psychopaths who revel in murder. There are even those who choose to dispense with stealth entirely, such as the orc Gogron gro-Bolmog in ''Oblivion''. They do however prefer taking a subtler approach and do offer bonuses to assassins willing to fulfill contracts in a specific manner.
* RagTagBunchOfMisfits: In addition to the more standard cloak-and-dagger style assassins and poisoners, they count among their ranks vampires, heavily armored and axe wielding Orcs, werewolves, pyromaniac mages who believe in NoKillLikeOverkill, and all other manner of misfit. As long as you're willing to kill, you can find acceptance within the Brotherhood.
* ReligionOfEvil: They worship Sithis, and are all killers for hire.

!!The Dragon Cult

A cult established by the Dragons during their rule over the ancient Nords. The Cult's cruelty soon rose to rival that of the Dragons themselves, and the Dragon War was fought to defeat the both Cult and Dragons. After Alduin disappeared, the Dragon Cult was driven underground and eventually to extinction. With Alduin's return in the Fourth Era the Dragon Cult's followers are rising again, quite literally.
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* MalevolentMaskedMan: Dragon Priests were given powerfully enchanted masks as symbols of authority.
* NotUsingTheZWord: Those shambling undead corpses that used to be cultists aren't zombies, they're ''draugr''. The word "draugr" exists in real life languages in northern europe, and essentially means "undead".
* PowerFloats: The Dragon Priests float above the ground.
* ReligionOfEvil: These people were almost as bad as the Dragons.
* RememberTheNewGuy: They are a recent addition by Skyrim, but are stated to being around since the Merethic Era. On the other hand, since the Dragons seemed to operate out of Skyrim and frequently battled the Ancient Nords, it makes sense why the Dragon Cult was most prominent in Skyrim and hasn't been seen elsewhere in Tamriel.
* RiseFromYourGrave: [[spoiler: Just like their gods.]]
* SinisterMinister: The Dragon Priests were soon outdoing the Dragons in terms of cruelty. One priest, Rahgot, [[spoiler:ordered hundreds of innocent children to commit suicide to ensure he had a ready supply of undead warriors. When one of his alchemists raised objections over this, he had her murdered to silence dissent.]]

!!The Fighters Guild

A guild of warriors for hire who operate across most of Tamriel. They are chartered by Empire of Tamriel to provide training and employment to citizens of the martial persuasion. Guild Halls can accept contracts from any citizen of the empire, as long as it does not violate any laws or customs.
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* AdventureGuild: They take on a wide variety of contracts from the local citizenry, ranging from the standard RatStomp to killing bandits to, at the highest ranks, taking on even more supernatural threats like vampires, necromancers, and Daedra worshipers.
* BountyHunter: Many of their contracts involve tracking down (and often executing) a wanted criminal.
* DarkAgeEurope: They got their start at the tail end of the 2nd Empire under the Akaviri Potentates and then really grew in popularity during the Interregnum, fulfilling many of the duties the Imperial legions previously performed.
* PrivateMilitaryContractors: Basically what they are. In fact, the guild was founded to keep ex-soldiers from straying into brigandry when the private armies of provincial nobles were outlawed in the second era.
* SupermanStaysOutOfGotham: They don't operate in Skyrim due to the presence of the Companions, who fill a similar role there.

!!The Great Houses of Morrowind

Originally six in number, the Great Houses of Morrowind derive from the ancient clans and tribes of the Dunmer. In their current version, they essentially operate as political parties. They functioned as the government of Morrowind for thousands of years, and kept much of their power after Morrowind joined the Septim Empire as a VoluntaryVassal with exceptionally favorable terms. The original Great Houses consist of:

* House Hlaalu - A bureaucratic House that has a knack for espionage and trade, and has strong ties to the Empire.
* House Redoran - The "Warrior House," with military stylings and strong ties to the Tribunal Temple.
* House Telvanni - A House for the magically inclined, ruled by ancient and powerful sorcerers.
* House Indoril - An orthodox theocratic House so intertwined with the Tribunal Temple that they are nearly impossible to separate.
* House Dres - A House of traditionalist, agrarian slavers.
* House Dagoth - An ancient House that was forcibly dissolved after the perceived treachery of their leader, Voryn Dagoth.

Following the events of the Red Year, House Hlaalu was lost its seat on the Council and was replaced by House Sandras, a little known formerly minor house.

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* AnimalMotifs: House Dagoth had a beetle as their symbol.
* BackFromTheBrink: House Redoran was almost completely destroyed during the Oblivion Crisis after they rallied to defend against the invading Daedra. ''Dragonborn'' reveals that Redoran has recovered quite well in the 200 years that followed, organizing most of the relief efforts following the Red Year and raising a standing army to fight back against the Argonian invasion. Now, they're the current leaders of the Dunmer Council and their city of Blacklight has become the capital of Dunmer controlled Morrowind following the Argonian sacking of Mournhold.
* BadassArmy: Even before the events that would lead to Morrowind's downfall, House Redoran was considered an honorable and formidable fighting force. When the legions under Tiber Septim were threatening to invade Morrowind, the Redorans were planning to defend Morrowind ''on their own'' after every other Great House chose to capitulate to the empire or remain neutral. (The armistice was signed between Septim and Vivec before the war accelerated, however.) Following the Oblivion Crisis and Red Year, they managed to raise an army to defend what little the Dunmer had left and became the most powerful Great House as a result.
* BreakTheHaughty:
** House Hlaalu had the closest ties to the Empire and, as a result, were the most powerful and wealthy Great House during Morrowind's time in the Third Empire. Many of the more conservative Dunmer, especially Houses Redoran and Dres, hated this fact and held House Hlaalu in contempt as traitors to the Dunmer traditions. When the Empire withdrew during the Oblivion Crisis, House Hlaalu was left without their strongest ally and fell well behind the other Houses in terms of power and prestige. Eventually, they were booted off of the Dunmer Council all together and their members are frequent targets of execution by the other Houses.
** House Redoran had very close ties to the Tribunal Temple, as well as the xenophobia and dogmatism that came with it. During the Oblivion Crisis, the Redorans were the hardest hit, having its capital city completely destroyed and much of its land razed. And that's ''before'' the Argonian occupation. They seemed to have learned some humility, however, and reformed to become the strongest of the Great Houses and leader of the post-Red Year Dunmer Council
* TheClan: Originally family based, they are now a combination of blood relatives and adopted members. They've expanded over time to allow outsiders to join freely, though few ever rise to the highest ranks. Those with ties to the original families are considered the equivalent of Dunmer nobility, and are fast-tracked for leadership positions.
* ChurchMilitant: House Redoran had strong ties to the Tribunal Temple, and as such shared much of its intolerance and bigotry, though not ''nearly'' to the extent of the House Indoril Ordinators. With the fall of the Tribunal and the rise of the "New" Temple in the 4th Era, this seems to have subsided.
* EvilSorcerer: Great House Telvanni. Though you don't have to be "evil" to join, as a {{Magocracy}} where MightMakesRight and KlingonPromotion are official policies, those types tend to thrive there.
* GreyAndGrayMorality: Each Great House has their lighter and darker sides. The conflicts between them are typically political in nature rather than "good vs. evil" affairs.
* HowTheMightyHaveFallen: House Hlaalu was once the most powerful of the Great Houses. Following the events of the Red Year and the withdraw of Imperial influence from Morrowind, they were reduced to becoming the weakest House and even lost their seat on the council.
* HufflepuffHouse: ''Morrowind'' and ''Dragonborn'' offer an up-close look at most of the Great Houses, however, in each, House Dres (and Sandras in ''Dragonborn'') get very little interaction and what we know of them comes from in-game books and comments.
* {{Irony}}: In ''Morrowind'', House Hlaalu was one of the strongest political factions due to their strong ties with the Empire. [[spoiler:By the time of ''Dragonborn'', they are now the ''weakest'' House, for exactly the same reasons.]]
* LaserGuidedKarma: The post-Red Year invasion of Morrowind by the Argonians is a result of the Dunmer's own centuries of raiding Black Marsh for slaves. Admitted to by a member of House Telvanni in a posthumous letter to his son:
-->'''Lymdrenn Tenvanni''': The irony of our demise glows brighter than Masser on the summer solstice. We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind.
* MurderInc: The Great Houses do not get along so well, to the point where they will resort to violence against one another. Since open warring between the Great Houses would weaken the Dunmer overall, the Morag Tong was sanctioned as the solution. (See below for more details on the Morag Tong.) Whenever someone with enough wealth to hire the Morag Tong wants someone dead, an "Honorable Writ of Execution" will be created for that person and a Tong assassin will be dispatched to kill them. The threat of being legally assassinated helped to keep the Great Houses more in line.
* ProudMerchantRace: House Hlaalu. It was the most "imperialized" house, with strong ties to the Empire, and thus all of the trade opportunities that provided. CorruptCorporateExecutive-type leaders thrived in the house and [[ChronicBackstabbingDisorder Chronic Backstabbing]] was common.
* ProudWarriorRace: House Redoran. It is actually called "The Warrior House" and they have martial prowess as one of their core tenets. They are the Dunmer's first line of defense and even draw near universal in-universe praise for their fighting skills.
* TheQuisling: House Hlaalu was this from the perspective of the other Great Houses when Tiber Septim was threatening to invade. Even before Vivec agreed to the armistice, the Hlaalu advocated joining the Empire. As a result of their cooperation with the Imperials, House Hlaalu experienced an unprecedented surge in power and influence, politically and economically, throughout the 3rd Era. They had their members placed as the Imperial PuppetKing of Morrowind, saw their faction leaders named to various high-ranking Imperial stations (such as Duke of Vvardenfell), and were awarded the vast majority of the lucrative Ebony mining contracts and other trade deals in their homeland. However, this came back to bite them following the Oblivion Crisis in the early 4th Era, where a series of catastrophes left Morrowind devastated and they saw their Imperial allies abandon them as a lost cause. Meanwhile, the other Great Houses, specifically the Redorans, took charge and helped the Dunmer people move on and rebuild. As a result, Morrowind declared it's independence and House Hlaalu was unceremoniously stripped of all it's power and turned into a scapegoat for all the Dunmer people's suffering.
* ReligiousBruiser: Houses Redoran and Indoril were closely tied to the old Tribunal Temple and were quite powerful as a result.
* TheRemnant: House Indoril following the fall of the Tribunal Temple. While still better off than the Hlaalu, they are one of the weakest Council Houses as of the Fourth Era.
* TheTheocracy: House Indoril. They were so aligned with the Tribunal Temple that it was hard to tell where one stopped and the other started, and were considered the strongest of the Great Houses as a result until Morrowind was forced to join the Empire and they were surpassed by the Imperial-aligned House Hlaalu. Following the Red Year and fall of the old Tribunal Temple, they were left rather toothless (though still better off than the Hlaalu).

!!The Mages Guild

The Mages Guild was a professional organization for the magically inclined with a presence across all of Tamriel at their height. They offered training and magical services in dedication to the study and application of magicka. The guild formed in the Second Era as a counterpart to the Psijic Order; the Mages Guild believed that all people of Tamriel should be able to have access to magic, instead of concentrating it in the hands of a select few. The guild collapsed at the beginning of the 4th Era following years of infighting and a general distrust of magic users by the citizens of Tamriel following the Oblivion Crisis. The Synod and the College of Whispers rose up as alternatives, as well as regional versions such as the College of Winterhold.
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* AdventurerArchaeologist: Frequently engaged in this. Doubling as the guild for scholars and historians, members would plumb the depths of dangerous ancient ruins looking for the artifacts and arcane knowledge within.
* TheArchMage: The overall leader of the guild held the title of Arch-Mage.
* BanOnMagic: Banned Necromancy late in the 3rd Era. The resulting schism eventually led to the guild's collapse.
* DueToTheDead: Necromancy was originally practiced within the guild in accordance with the local laws and customs. At the end of the 3rd Era, Arch-Mage Hannibal Traven outlawed the practice, which led to a significant schism and the guild's eventual downfall.
* MagicalSociety: Played with. It's called the Mages Guild, but it's more a collective of users who want to learn together than a mandatory WizardingSchool.
* MagicIsMental: Doubled as a guild for scholars and historians.

!!The Morag Tong

A Dunmer organization of assassins that revere the Daedric Prince Mephala, who taught the ancient Dunmer the techniques of stealth and assassination. They were officially sanctioned by the Dunmer government as an alternative to destructive open warfare between the Great Houses. After aiding in the assasination of Reman III Cyrodiil, they were outlawed everywhere except for Morrowind.
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* AboveGoodAndEvil: As opposed to the [[ForTheEvulz Dark Brotherhood]], they have a set of strict rules and a code of honour, but don't really care who it is that they are executing as long as the request is legal and the execution is carried out in accordance with their rules and traditions.
* BreakingTheFellowship: According to Ravyn Imyan, a former assassin who joined the Thieves Guild in ''Skyrim'', the Morag Tong was forced to "scatter to the nine winds" after the eruption of Red Mountain. They made a pact to reunite one day, but Imyan believes that is ''long'' in coming.
* ChallengingTheChief: Per their traditions, the old Grandmaster is supposed to be honorably executed by his replacement.
* DeliberateValuesDissonance: Morag Tong is more or less abhorred by others (killing of Reman III Cyrodiil doesn't help), but are highly respected by the Dunmer.
* DoubleSpeak: They insist that they do not perform "assassinations;" rather, they perform "honorable executions." Given that they are the high-class, honorable, and ''legal'' assassins in contrast to the gangly, thuggish Cammona Tong and the PsychoForHire Dark Brotherhood, they do manage to keep a higher moral ground.
* EvenEvilHasStandards: Though a guild of assassins, they are sanctioned by the Dunmer government and have very strict rules they must abide by.
* TheKingslayer: Much of their notoriety outside of Morrowind comes from the part they played in assassinating Emperor Reman III Cyrodiil.
* MurderInc: A legal one (in Morrowind, at least) to boot.
* NotSoDifferent: The Tong sees the Dark Brotherhood as its {{Archenemy}}, but outsiders speculate that the Night Mother, who the Brotherhood venerates, is actually Mephala, the patron deity for the Morag Tong.
* ProfessionalKillers: Highly professional, with a strict set of rules and traditions. Even if one of their agents could get away without getting caught following an assassination, they are still encouraged to turn themselves in and present their Honorable Writ of Execution to ensure that everything remains above board.
* WellIntentionedExtremist: They keep the Great Houses of Morrowind from starting an all-out war by confining the conflicts in a much smaller scale. The threat of being legally assassinated keeps the Great House leaders in line.

!!The Order of the Black Worm

A cult of Necromancers who serve Mannimarco, the King/God of Worms. They prefer to call themselves the Fellowship of Anchorites, though are known to most of Tamriel as the Cult of the Black Worm or the Worm Cult. Mannimarco formed the cult in direct opposition to the fledgling Mages Guild in the 2nd Era, deliberately recruiting outcasts from the Guild.
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* ArchEnemy: To the Mages Guild.
* TheDarkArts: They tend to practice the darkest parts of Necromancy, already considered a type of BlackMagic though technically legal in the 3rd Empire. They focus on the ''definitely'' illegal parts, such as trapping and using sapient souls and the reanimation of unwilling participants.
* DueToTheDead: They seek out ways around the natural laws which govern the souls and bodies of sapient beings.
* EvilCounterpart: To the Mages Guild, as well to non-evil Necromancers in general. (Necromancy being a legal practice with restrictions during the 3rd Empire.)
* GeometricMagic: A black pentagram is their symbol.
* {{Necromancer}}: An entire order of them focusing on the darkest parts of the art.
* TheOrder: A villainous order, and far more secretive than the Mages Guild, with their members operating in cells and sworn to secrecy on pain of Undeath.

!!The Psijic Order

The oldest monastic group in Tamriel, the Psijic Order is a secretive magical society founded during the ancient times by an Aldmeri sect who rejected the transition to Aedra worship from ancestor worship, known to them as the "Old Way" or "Elder Way." They settled on the island of Artaeum, which has been known to disappear for centuries at a time for reasons only known to the Order. Throughout history, they have variously served as advisors to royalty or have withdrawn completely from outside affairs, depending on the political climate at the time. By the 4th Era, Artaeum has once again disappeared and the Order has once again withdrawn almost completely from the rest of the world. Both the Mages Guild and the Order of the Black Worm were founded by former Psijics. While primarily made up of Altmer, they have been known to include magically adept members of other races as well.

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* ArchEnemy: The Order and the Thalmor have an extreme mutual hatred for one another. The second disappearance of Artaeum in the 4th Era is believed to be directly related to the rise of Thalmor influence in the highest levels of the Aldmeri Dominion government.
* BerserkButton: The order itself is a living berserk button for the Thalmor, as they're an Altmer organization with a lot of magical knowledge but absolutely will not tow the Thalmor line.
* BigGood: Though typically aloof, they are ultimately the closest to a force of good on Tamriel next to the Empire.
* TheGoodChancellor: They serve as advisors to the leaders of Tamriel and consider it a sacred duty which they call "seliffrnsae," meaning "grave and faithful counsel."
* IgnoredExpert: While serving as advisors to the Septim Empire, Emperor Uriel V ignored their warnings and led a disastrous failed invasion of Akavir. Afterward, the Order withdrew from serving in this position and became so suspect in the eyes of the Empire that their ambassadors were barred from entering the Imperial City.
* TheMagocracy: On their home island of Artaeum. They are governed by a magical council led by the Ritemaster (or Loremaster in some sources).
* MysteriousBacker: During the College of Winterhold questline in ''Skyrim'' they take this role for the Dragonborn, offering information and clues on how they should deal with the Eye of Magnus, although this advice tends to be ''highly'' cryptic.
* NonIndicativeName: The Psijic Order doesn't actually have anything to do with the "Psijic Endeavor," which is a specific process of ascending to divinity championed by the Chimeri/Dunmeri figures Veloth and Vivec. The Psijic Order does not believe that there really is a fundamental difference between ancestor spirits and gods in the first place, and ascending to divinity has never been mentioned as a motivation of theirs.
* NoTrueScotsman: The Thalmor frequently accuse them of this. The Psijic Order retort with exact same point.
* OmniscientCouncilOfVagueness: In ''Skyrim'', they don't explicitly tell the Dragonborn what (s)he needs to do to prevent disaster with the Eye of Magnus. However, it's also shown that they aren't omnipotent, as they don't know how to find the Augur of Dunlain.
* OurGodsAreDifferent: Preferred ancestor worship over Aedra worship. Gets a little strange when you remember that "Aedra" is Elvish for "our ancestors," however, the Psijics explain the Aedra to be nothing other than exceptional spirits who attained great power in the afterlife.
* PhysicalGod: They once counted the Dunmeri Tribunal God Sotha Sil as a member, or at least a prominent associate. He served as an instructor to young initiates during the late 1st Era.
* PortalDoor: On Artaeum, they have what is called the "Dreaming Cave," which is a portal to Oblivion.
* PrimeDirective: They do not intervene in the affairs of other groups, preferring to watch things from afar. The few times they've violated this have been to avert events with world-destroying consequences.
* RenownedSelectiveMentor: Many magically adept prospective students seek to join the Order from all over Tamriel, but very few are ever accepted. It is said that the Psijics use a "complex, ritualized method" for selecting initiates that is "not understood by the common man." In the centuries between Artaeum's reappearance in the 2nd Era until 3E 340, only 17 new initiates were taken on by the Order. However, in the years leading up to the Oblivion Crisis, the Order accepted an unheard of 30 initiates.
* ScrewYouElves: The Psijic Order has this attitude towards the Thalmor, with both sides accusing the other side of not acting like a "[[NoTrueScotsman true]]" Altmer.
* SufficientlyAnalyzedMagic: Through thousands of years of intensive study in the nature of magic, they have become able to utilize it in ways the rest of Tamriel is unable to match. Their many magical feats include making their home island disappear without a trace (twice), [[WeatherManipulation summoning a storm]] to swallow the Maomer fleet whole, using various forms of teleportation and AstralProjection, {{Telepathy}}, and there are even reports that they possess a limited form of clairvoyance and sight into future events. No race save for perhaps the extinct Dwemer can match these abilities.
* {{Telepathy}}: It is rumored that they have a means of communicating over great distances without actually speaking. The Dwemer were said to have the same ability, referred to as "The Calling."
* TimeStandsStill: They have demonstrated the ability to freeze individuals around them in this fashion.
* TheUnpronounceable: The Order's original name, "PSJJJJ," is deliberately unpronounceable.
* WeirdnessCoupon: Being the most powerful MagicalSociety in Tamriel and being able to have your home island ''disappear off the face of Nirn'' gives you major advantages, such as being able to tell even the Thalmor to piss off.
* TheWorldIsNotReady: Their philosophy toward magic, initially, believing that the world must learn magic slowly, at a safe rate. They still maintain this attitude toward certain magical artifacts, such as [[spoiler:the Eye of Magnus]].

!! The Thalmor

An extremest and militaristic Altmeri sect founded on beliefs of racial supremacy, the Thalmor have influenced the Altmer government dating back to the 1st Era. After the old Aldmeri Dominion was crushed by Tiber Septim, the Thalmor quietly waited out the Third Empire and reformed following the Oblivion Crisis, rising to the highest positions of power within the Dominion. Fanatical followers of the old Aldmeri religion, their ultimate goal is to escape Lorkhan's "prison" by bringing about the end of the world.
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* ZeroPercentApprovalRating: Widely despised by everyone else, even [[MySpeciesDothProtestTooMuch other Altmer]]. Killing them in ''Skyrim'' will generally earn you a slap on the wrist.
* AllThereInTheManual: It's never actually stated in-game that the Thalmor wish to bring about the end of the world. That idea actually comes from "Obscure Text" writings by a [[WordOfSaintPaul former developer]], though there is plenty of supporting evidence in-game suggesting this to be the case anyway. Most fans have adopted it as official lore as a result.
* AntiHumanAlliance: As the leaders of the 4th Era Aldmeri Dominion.
* ArchEnemy: To the remnants of the Septim Empire and to the Psijic Order.
* BlueAndOrangeMorality: In the context of the old Aldmeri religion, their actions make perfect sense. To just about every other mortal on Nirn...not so much.
* CanonImmigrant: While the Thalmor themselves were first briefly mentioned in the 1st Pocket Guide to the Empire, their motivations were originally stated in an "Obscure Text" writing by former developer Michael Kirkbride. Though never outright stated, there is evidence in ''Skyrim'' that this is indeed correct.
* CantArgueWithElves: An extremist and highly Altmer-supremacist sect, who basically believe that the mortal world is a horrible, forsaken prison and that the creators of it are evil beings. They wish to destroy it so that the Altmer, the only beings who are truly descended from the Aedra according to their logic, can be free once again. (What makes it crazy is they're not exactly ''wrong'' per se.)
* TheEmpire: The Aldmeri Dominion under the Thalmor is probably the single straightest example of this trope in the series.
* EnslavedElves: While it may not be full blown slavery, the Bosmer of Valenwood are treated as second-class citizens to the Altmer under the Thalmor-led 4th Era Aldmeri Dominion. Even other Altmer are seen as beneath them if those Altmer do not subscribe to the beliefs of the Thalmor.
* EvilCounterpart: To the Tamrielic Empire.
* FantasticRacism: The Thalmor are Altmer supremacists. And even then, only Altmer who support their cause.
* FeelingOppressedByTheirExistence: The Thalmor play up the Altmeri belief that the creation of the mortal world was a cruel trick that robbed the Elves of their pre-creation divinity. [[WordOfSaintPaul Former developer]] [[AllThereInTheManual supplemental writings]] reveal that the Thalmor want to not just KillAllHumans, but to eradicate even the very ''possibility'' of humanity, since the very ''idea'' of humanity inherently stabilizes the Mundus.
* AGodAmI: Their traditional religion teaches that they are divine spirits [[GodInHumanForm trapped in mortal forms]] by Lorkhan. In order to escape this "prison," they need to bring about the end of the world.
* GodNeedsPrayerBadly: One of the motivations behind the Thalmor outlawing Talos worship. The stated reason for this is that the Thalmor refuse to accept that a human could achieve godhood, although it is suggested that destroying Talos by depriving him of worship is one stage in the Thalmor's grand plan to destroy Mundus and AscendToAHigherPlaneOfExistence.
* GreaterScopeVillain: They are the mutual and greater enemy of both the Imperials and the Stormcloaks the Skyrim Civil War, although the two sides are at war over how to deal with them.
* HumanityIsInfectious: The consider the fact that they aren't clearly superior to the races of Men (and "lesser" Elves) as a form of "degeneration" in line with this trope.
* KillAllHumans: Their religious doctrine not only calls for the eradication of the races of Men, but to eradicate the possibility of the very ''idea'' of Men so that the world can be unmade.
* KillTheGod: The Thalmor are attempting to do this to Talos, though not in the typical "kill his physical form" sense. By banning his worship, they are hoping to destroy him as a god and thus, unmake the mortal world. Their religious beliefs state that Lorkhan really screwed their divine ancestors over when creating the material world and that they should work to destroy that world to restore the divinity they had before there was a material world.
* TheKingslayer: Assassinated Potentate Ocato, who served as High Chancellor to the latter Septim Emperors. Ocato proved effective in holding the Empire together following the Oblivion Crisis, so the Thalmor assassinated him hoping to destabilize the Empire. (It worked, as no one was able to hold the crumbling Empire together again.)
* MagicKnight: Most of their forces are capable warriors in addition to being proficient in destruction magic.
* ManipulativeBastard: They've been manipulating events since the Oblivion Crisis in order to establish the Thalmor-led Aldmeri Dominion as the most powerful force in Tamriel. First, they took credit for ending the Crisis which brought them fame and power in their homeland. They had Potentate Ocato assassinated to further destabilize the Empire 10 years after the Crisis. As provinces started to secede, they annexed Valenwood in order to reform the Dominion of old and give them a buffer state between their homeland and Cyrodiil. They took credit for resolving a crisis with the moons that brought them Elsweyr as a client state. They goaded the Argonians into invading Morrowind following the Red Year, essentially depriving the Empire of two more former provinces. They imposed the ban on Talos worship which, in addition to their torture of Ulfric Stormcloak during the Great War, led to strife and eventually civil war in Skyrim. Essentially, they've spent two centuries devastating the Empire with their machinations while building up their own strengths in order to deliver the final blow to the Empire.
* ANaziByAnyOtherName: Replace "Thalmor" with "Nazi" in the entries on this list and you have most of an entry for Nazi Germany. Religiously and racially intolerant? Check. Social Darwinist and Übermensch type beliefs? Check. Annexing more peaceful neighbors and then breaking up opposing nations by force? Check. Wandering "Justicars" given free reign to murder undesirables? Check.
* NoTrueScotsman: Towards Altmer who oppose them. The Psijic Order specifically gets this treatment.
* OmnicidalManiac: The long term plan of the Thalmor is to destroy the mortal world by "killing" Talos, the last thing they believe is keeping Mundus extant. In doing so, they believe that it will return their spirits to a state of pre-creation divinity. (And there is evidence that there is truth to this belief.)
* OurElvesAreBetter: Something they genuinely believe, and consider the fact that it is not explicitly so to be a problem in need of solving.
* ScrewYouElves: Frequent recipients. They also dispense this to any elves who do not support their cause.
* TheSocialDarwinist: They play the Altmer belief in this UpToEleven. They believe that they descend from the Aedra, and that the diversity of all other Elven races are the result of "degeneration". They actively try to breed themselves back into their ideal, including killing undesired progeny. And don't even try to bring up the races of men around them...
* StopBeingStereotypical: Other Altmer to the Thalmor.
* TookALevelInJerkass: The Altmer were always haughty, but under the Thalmor, they've taken this to the extreme.
* TheUsualAdversaries: Were this to Tiber Septim's Empire, and became it again after the end of the Septim dynasty.

!!The Thieves Guild

A loose organization of thieves and fences who operate throughout Tamriel. Though illegal by its very nature, the Guild has been tolerated by authorities throughout the centuries for its role as a "crime regulator." Each province appears to have its own chapter of the Guild, though there is only loose association at best between these chapters as each has their own rules and regulations. The Guild is known to venerate the Daedric Prince Nocturnal, though it stops short of full blown worship.
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* AffablyEvil: How they prefer to be presented. Whether they play it straight depends on how individual members act.
* EasilyForgiven: While they prefer that you "not get caught," the Guild has contacts who can, for a substantial fee (though usually less than actually paying the fine) make your bounty disappear.
* EvenEvilHasStandards: They may be thieves, but they're not murderers. PragmaticVillainy plays into this as "a half-dead man can still make his payment, while a dead man pays no gold." Frequently, they reduce the rewards, if they pay out at all, to any of their agents who kills their target.
* EvilCounterpart: The native Dunmeri Cammona Tong, mob-styled xenophobic thugs and drug traffickers, was this to the fledgling, more honorable Morrowind branch of the Thieves Guild.
* FiveFingerDiscount: Pickpocketing and shoplifting are major parts of their operation.
* GentlemanThief: Something to aspire to. However, the 4th Era Skyrim chapter seems to have their standards loosened.
* HonorAmongThieves: Strongly believed in and actively practiced by the Guild. Stealing from the Guild or your fellow members was a major offense, and killing outside of all but the most extreme circumstances was forbidden. An in-game book detailing the guild's rules and philosophy actually has this as the title.
* HowTheMightyHaveFallen: Like the Dark Brotherhood, the 4th Era Skyrim chapter has suffered a strong decline over the years thanks to [[spoiler:Guildmaster Mercer Frey's stealing of the Skeleton Key leading to Nocturnal cursing the Guild with bad luck.]]
* JustLikeRobinHood: All incarnations are this, especially the ones based in Morrowind and Cyrodiil. The Skyrim guild however has fallen on hard times and so been forced to resort to more unsavoury tactics such as extortion and racketeering, simply to stay afloat. They've even relaxed their rules so that murder is a ''last resort'' option, only avoided because it costs money to bribe guards, which is money they ''don't'' have to spare.
* LegacyCharacter: The Gray Fox, leader of the Cyrodiil branch of the guild for centuries, was revealed to be this. [[spoiler: Due to a curse, anyone who dawns the Gray Cowl of Nocturnal has their identity erased and replaced with that of the Fox. The guild has been led by several people wearing the mask for at least three centuries before the curse is finally broken around the time of the Oblivion Crisis]].
* LegitimateBusinessmensSocialClub: For obvious reasons, the Thieves Guild doesn't have open guild halls like the Fighters or Mages guilds. Instead, they tend to operate out of various taverns and clubs in major cities. These are something of an OpenSecret to create plausible deniability, since their guild halls ''actually'' being secrets would be bad for business.
* MobWar: The Morrowind branch was involved in a war with the native, much more ruthless, thuggish, xenophobic Camonna Tong.
* TheMole: They've been known to place agents undercover within enemy organizations.
* PragmaticVillainy: Most of their rules exist to prevent behaviors that would be bad for business.
* ThievesGuild: A prominent example. They've also had rival factions attempt to step in on their territory, such as the Camonna Tong in Morrowind and the Summerset Shadows in Skyrim.
* ThouShallNotKill: This is a major rule of the Guild, not from morality (usually), but because it just makes things more complicated. However, the Guild in Skyrim maintain business connections with the Dark Brotherhood and guild member Delvin Mallory is implied to have done some work for them in the past. [[note]] WordOfGod is that Brynjolf arranged for the Brotherhood to hide Delvin until the heat from a bad robbery went down.[[/note]]

!!The Third Tamrielic Empire

There have been many empires out of Cyrodiil to claim lordship over Tamriel, but the most famous is the Third Empire founded by Tiber Septim in the final years of the Second Era. It was the first to conquer all of Tamriel, which ushered in the Third Era upon completion. The following tropes concern this Empire.
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* AnimalMotifs: Represented by the Imperial Dragon symbol.
* ArchEnemy: As of the 4th Era, the Thalmor.
* BadassArmy: The Imperial Legion is perhaps the best professional army on Tamriel. It's seen considerable decline by the Fourth Era, but it's still got enough spirit left to fight off the Thalmor and keep Skyrim from fully seceding.
* CallThatAFormation: Averted. While individually inferior warriors compared to the Nords or Redguards, the Imperial Legions had a focus on tactics and collective martial prowess that allowed them to take over the continent.
* TheConqueror: Tiber Septim, the founder of the Third Empire. He initially matched Reman I Cyrodiil's Second Empire conquests, then got Morrowind to join his empire [[VoluntaryVassal via armistice]], and then used the [[HumongousMecha Numi]][[RealityWarper dium]] he received as part of that armistice to become the first man to conquer the Summerset Isles by military force, uniting all of Tamriel under one empire for the first time in history.
* CoolSword: Imperial Swords, based on the Roman gladius.
* CurbStompBattle: Completed their conquest of Tamriel by annihilating the Altmer armies and sacking their capital city in only ''one hour'' of fighting with the aid of the [[HumongousMecha Numi]][[RealityWarper dium]].
* TheEmpire: Played with. While they enforce Cyrodiilic law on provinces where it creates significant CultureClash, and used their Imperial Legions to conquer Tamriel by force, the actual government isnít that oppressive. The provinces are largely independent, everyone can follow their own religion (before the Thalmor outlawed Talos worship) and most of the time it was peaceful.
* FantasyCounterpartCulture: Of UsefulNotes/TheRomanEmpire.
* FounderOfTheKingdom: Tiber Septim.
* TheGoodChancellor: High Chancellor Ocato kept the empire together for a decade following the Oblivion Crisis, but was assassinated by the Thalmor in an attempt to destabilize the empire. (It worked.)
* GreyAndGrayMorality: Usually gets this treatment. On the one hand, Tamrielic Empire is extremely Cyrodiil-centric, constantly trying to force Cyrodiilic values and customs on its provinces. On the other hand, it brought three centuries of peace to Tamriel, and the values and customs it was getting rid of tended to include a lot of slavery and xenophobia.
* HitSoHardTheCalendarFeltIt: The 3rd Era began upon Tiber Septim's successful conquest of all of Tamriel. Also turned against them, as the HeroicSacrifice of [[HeroicBastard Martin Septim]] without leaving an heir in ''Oblivion'' is marked as the ''end'' of the 3rd Era.
* SoldierVersusWarrior: Heavily on the "Soldier" side.
* TheTower: The White-Gold Tower, which serves as the palace of the Emperor, a meeting place for the Elder Council, and a repository for all known Elder Scrolls. It is also a Tower in a mythic sense, one of the nexuses of mythic power on Nirn (others being but not limited to the Throat of The World in Skyrim, Red Mountain in Morrowind, Adamantine Tower in the Iliac Bay, and [[HumongousMecha Numi]][[RealityWarper dium]])
* VestigialEmpire: In ''Skyrim'', the two centuries following the Oblivion Crisis have not been kind to the Empire. Through war and secession, they've been reduced to only three provinces with one of them (Skyrim) in the midst of civil war.
[[/folder]]

[[folder:Historical Figures]]

!!Ysgramor

-->''"When at last the rightful claim of Saarthal had been retaken, driving the murderous elves back to their lofty cities, did great Ysgramor turn and let loose the fearsome war cry that echoed across all the oceans. The Five Hundred who yet stood joined in the ovation for the victory and the lament for their fallen peers. It was said to be heard on the distant and chilling green shores of Atmora, and the ancestors knew their time had come to cross the seas."''
---> - '''''Songs of the Return'''''

The first king of Men in Tamriel, Ysgramor was a Atmoran (ancient proto-Nord) hero who led his family and some like minded individuals from their homeland of Atmora to the northernmost area of Tamriel, now known as Skyrim, after Atmora became embroiled in a massive civil war. Ysgramor later led the Atmoran people in colonizing Skyrim from their landing point of Hsaarik Head. He also became the first historian of mankind and developed the first written human language based on Atmoran and Elvish linguistic principles. After the Falmer, native "snow elves" of Skyrim, massacred an Atmoran city, Ysgramor and his sons returned to Atmora. There, they gathered a group of potent warriors known as the 500 Companions, and handily slaughtered the majority of the Falmer population and drove the remainder underground. Ysgramor's leadership and line of succession would see the Nords establish the First Empire of Man in Tamriel, reaching from High Rock to Morrowind, before it was torn apart by infighting during the Wars of Succession which started with the death of his last direct descendant, King Borgas.
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* AnAxeToGrind: Wuuthrad, which dealt extra damage to elves. You can reforge and use it in ''Skyrim''.
* BadassArmy: He formed and led one, the 500 Companions, from whom the current Companions organization of warriors descends. Despite being vastly outnumbered, they annihilated the Falmer population of Skyrim and drove the survivors underground.
* BadassBeard: As an expy of old Viking kings, of course he had a very large beard. (It is even larger in his statues than when his spirit is met in Sovngarde.)
* BadassBookworm: The first human historian and creator of the first human written language, all while being a badass warrior king.
* BadassCape: Is always depicted with one in his statues.
* CanonImmigrant: Ysgramor and his 500 Companions were first mentioned in an "[[AllThereInTheManual Obscure Text]]" written by [[WordOfSaintPAul former developer]] Michael Kirkbride years before they showed up in ''Skyrim'' to make them an indisputable part of the series' lore.
* TheConqueror: Though originally a peaceful migrant from Atmora, Ysgramor returned to Skyrim with his 500 Companions after the Falmer destroyed the city of Saarthal and nearly drove the Falmer to extinction, conquering Skyrim for the Nords ever after.
* CunningLinguist: Is credited with creating the old Nordic Runic writing system, said to be the first written language of Men in Tamriel based on Atmoran and Aldmeri (Elven) linguistic principles.
* DidYouJustScamCthulhu: According to the Skaal, he was known to have outsmarted Hermaeus Mora on a regular basis.
* FantasticRacism: Against the races of Elves, especially the Falmer.
* AFatherToHisMen: Literally, he's known as the father of the Nordic people and to a lesser extent, of all mankind (in Septim propaganda). Every Nordic king has claimed at least some ancestry with him.
* FounderOfTheKingdom: He established the first Empire of Men in Tamriel which would extend across all of northern Tamriel from High Rock to Morrowind at its height, only falling due to a succession crisis. He is still revered as the ultimate example of a Nord King to this day.
* GeniusBruiser: Wise enough to outsmart Hermaeus Mora, become the first human historian, and invent a written language all while being a badass warrior king.
* TheGoodKing: He is honoured by any Nord worth his salt as the greatest leader they ever had.
* HistoricalHeroUpgrade: Some scholars suggest that the accomplishments credited to Ysgramor were actually performed by several early Nordic kings. Additionally, his claim that the Falmer attack on Saarthal was "unprovoked" is disputed by numerous records of the Elves who say that the attack was in response to repeated "provocations and blasphemies" committed by the early Nords.
* HornyVikings: Ysgramor was so much this, that next to Talos, he is the standard for which every Nord warrior aspires.
* LargeAndInCharge: When you meet him in Sovngarde at the end of Skyrim, he's a good 8 or 9 feet tall.
* ManlyTears: When his son died.
* MemeticBadass: In universe. While his badassery is completely founded, the men of Skyrim adamantly believe that [[BeyondTheImpossible he could eat his soup with a fork]].
* PapaWolf: Don't mess with his people. The Snow Elves did, and he drove them to near extinction. Another example is with Yngol and the Sea Ghosts. Yngol was a son of Ysgramor who had run afoul of evil spirits who ensnared him and his clan. Ysgramor became aware of this and demanded the ghosts set him free; in response, the ghosts summoned a terrible storm. Ysgramor fearlessly strode into it and defeated each of the ghosts, only to find Yngol and his clan dead. Filled with grief, he vented his rage on 24 of the fiercest monsters in Skyrim, slaying them all in honor of his kin. He then ordered a great barrow to be dug for Yngol and his clansmen's resting place.
* RoaringRampageOfRevenge: Don't piss this man off. Of note are the following:
** Snow Elves destroy Saarthal? Ysgramor goes home to Atmora, raises an army of 500 companions, and returns to nearly slaughter the entire Snow Elf race, before basically erasing all traces of their civilization from Skyrim.
** The Sea Ghosts kill his son Yngol? He goes and kills each of the ghosts, then 24 of the most dangerous beasts in Skyrim, in honor of his slain kin.
* WeaponOfXSlaying: Wuuthrad is a weapon of Elf slaying. So much so that it has the visage of a screaming elf carved onto it. Nonetheless, an elf can carry it with no ill-effect.
* WorthyOpponent: Despite his hatred of the Falmer, he gave their leader, the Snow Prince, a hero's funeral as a mark of respect.
* WrittenByTheWinners: As part of destroying all traces of the Falmer culture in Skyrim that he could find, he also destroyed any evidence of anything that happened other than what ''his'' official histories record. For instance, he claims that the Falmer attack on Saarthal was unprovoked. However, surviving records of the Elves claim that the attack was in response to repeated "provocations and blasphemies" committed by the early Nords.

!!Pelinal Whitestrake (a.k.a. Pelin-El, a.k.a. The Star-Made Knight)

-->''"... [And then] Kyne granted Perrif another symbol, a diamond soaked red with the blood of elves, [whose] facets could [un-sector and form] into a man whose every angle could cut her jailers and a name: PELIN-EL [which is] "The Star-Made Knight" [and he] was arrayed in armor [from the future time]. And he walked into the jungles of Cyrod already killing, Morihaus stamping at his side froth-bloody and bellowing from excitement because the Pelinal was come..."''
---> - '''''The Song of Pelinal'''''

A legendary hero who fought alongside Alessia and saved humanity from Ayleid enslavement, as well as a [[BreadEggsMilkSquick racist, psychopathic berserker]]. He was a mysterious knight, who first appeared in a vision to Alessia and later showed up in her camp drenched in Ayleid blood, and who had an unfortunate tendency to descend into mindless rage. He wielded the Crusader's Relics, which were a suit of plate mail armor, a shield, a sword, and a mace bestowed upon him by the Eight Divines.
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* AntiHero: He was a champion of Alessia who helped free early man from the enslavement of the Ayleids and is remembered as a great hero by mankind as a result. However, he loses the "pure" hero characterization due to being a ''raging'' psychotic. (Which is conveniently left out of stories about him in Imperial propaganda.)
* ArchEnemy: Elves, but especially the Ayleids. In particular, there was Umaril the Unfeathered.
* AxCrazy: Violently insane and insanely violent, though, luckily for mankind, his psychotic rages were ''mostly'' directed at the Ayleids.
* BerserkButton:
** Simply existing as an Elf (or being mistaken for an Elf, as the Khajiit disocvered) will have him trying to kill you.
** Suggesting that he is a god, or an aspect of a god, or divine in any way, or making any mention of what he considers "god-logic."
* BloodSplatteredWarrior: When he first appeared in person to Alessia, he was "drenched" in Ayleid blood. This would be far from the last time, as later tales tell of his "white hair gone brown with elfblood."
* CarryABigStick: The Mace of the Crusader, which scorched foes with holy fire and was particularly effective against undead.
* CoolDownHug: When Pelinal went into fits of "the Madness," Alessia would pray to the Divines who "would reach down as one mind and soothe the Whitestrake until he no longer had the will to kill the earth in whole."
* CruelAndUnusualDeath: He was cut into eight pieces by the Ayleids to mock the Eight Divines.
* {{Cyborg}}: Pelinal is heavily inspired by the Terminator. He wore full plate mail, blessed by the Divines no less, at a time when only the Dwemer could craft it and was nearly indestructible as a result. When he wanted you dead, there was very little that could stop him. Additionally, he had knowledge of future events sprinkled into his insane ramblings, with some sources suggesting that he was legitimately from the future. Per former developer Michael Kirkbride:
--> ''"Pelinal was and is an insane collective swarmfoam war-fractal from the future, you betcha."''
* DualWielding: Frequently wielded his mace and sword in this fashion.
* DuelToTheDeath: He liked to challenge Ayleid lords to individual combat and then mercilessly slaughter them.
* FantasticRacism:
** Essentially committed genocide on the Ayleids. They were [[AssholeVictim assholes]] who had enslaved the humans of Cyrodiil, sure, but that's ''still'' an entire culture wiped from the face of Tamriel. The legends about him even use the word "pogroms" to describe what he had done.
** He also killed many Khajiit, simply because they didn't look human. Granted, he stopped after he learned that they weren't from Aldmeris[[note]]The continent the Aldmer, ancestors to modern elves including the Ayleids, came from[[/note]], but still.
* FlamingSword: The Crusader's Sword, which was enchanted to inflict fire damage.
* GodInHumanForm: He is believed to have been a Shezzarine, incarnations of the "dead" creator god Shezzar (the Imperial name for Lorkhan). Do not suggest this to him, however, as one soldier who was "smothered by moths" in his sleep found out the hard way. He also spat the feet of the Nords who joined Alessia when they saw him and proclaimed that "Shor had returned." He may have also (as in, both Aka and Shezarr) been the incarnation of Akatosh, too.
* GoMadFromTheRevelation: Probably goes with being a divine potential time traveller - he was aware of the nonlinear part of the universe as well as Akatosh's dual nature, and even realized that he was a sort of indirect creator of his arch-nemesis Umaril (since if it were not for Pelinal's deeds then Umaril would not be famous).
* HeroicAlbino: Hence why one of his titles is "Whitestrake," as he was known to have white hair despite his young appearance.
* HistoricalHeroUpgrade: He is a great hero to the races of men, especially the Imperials, for helping Alessia free mankind from Ayleid enslavement. Nevermind that he was a racist berserker who would often go into psychopathic episodes, which were said to have damaged ''the lands themselves''. His hatred of non-human races extended even beyond the Elves to the Khajiit, whom he slew in droves mistaking them for another race of Elf. Imperial dogma (and his portrayal in ''Knights of the Nine'') conveniently forgets about his blatant racism and psychopathic episodes.
* IKnowYouKnowIKnow: In a bizarre, metaphysical way. Whether or not Pelinal was an incarnation of Akatosh or not, he was connected with him somehow. He also knew that Akatosh was completely aware of how insane he was. And we don't mean "aware" as in simply knowing, but as in he could ''feel the gaze of Akatosh upon him''. And he could stare right back. "I watch you watching me watching back!"
* ItsPersonal: He raised a grain-slave, Huna, to a hoplite. Then Huna was killed, and Pelinal lost it so badly that he almost ''caused the Divines to leave the world out of disgust''.
* KnightInShiningArmor: How he is characterized by the races of men, especially the Imperials. The truth is, well, you've seen the rest of the page up until now...
* KnightTemplar: As far as he was concerned, the only good elf was a dead elf.
* LiteralChangeOfHeart: He had a hole in his chest and a red diamond instead of a heart, symbolizing his connection with the heartless god Lorkhan. He killed those who spoke of such things to him, though.
* ManBitesMan: He ate the neck-veins of Haromir of Copper and Tea, an Ayleid King.
* MeaningfulName: His name is a corruption of the Elvish term Pelin-El, which translates to "Star-Made Knight."
* MysteriousPast: He first appeared in a vision to Alessia and later showed up in person to Alessia's camp, drenched in Ayleid blood. Nothing else about where he came from is really known.
* NoHoldsBarredBeatdown: His battle with Umaril left the latter "laid low, the angel face of his helm dented into an ugliness... [and his] unfeathered wings broken off".
* OneManArmy: He slew droves of Ayleids completely on his own. When Alessia, Morihaus, and their army was too struck with fear to attack the White-Gold Tower occupied by Umaril, Pelinal charged in himself and defeated (though could not kill) Umaril before he himself was slain.
* PaintTheTownRed: Kyne had to send her rain to "wash the blood" from Ayleid villages and forts that Pelinal passed through before they could be used by Alessia's armies.
* ThePaladin: He used relics blessed by the Divines.
* PhysicalGod: Though suggesting it to Pelinal would likely result in a quick death, he was clearly connected with divinity in some way and had abilities far beyond that of mortal men. He admitted during a conversation with his "nephew" Morihaus that "we are Ada," an old name for Aedric beings, and was able to survive and hold a conversation as only a head after his body was dismembered.
* RageAgainstTheHeavens: He had a... ''complex'' relationship with the Divines to say the least: "O Aka, for our shared madness I do this! I watch you watching me watching back!" The mere suggestion that he was an aspect of a god or divine in any way would have him trying to kill you.
* RedOniBlueOni: The Red to Alessia's & Morihaus' Blue.
* RoaringRampageOfRevenge: Pretty much ''all the time'', especially against Ayleids. In particular, when Huna, a grain-slave raised to a hoplite by Pelinal, was killed by the arrow of an Ayleid king, Pelinal went so berserk that he not only slew the Ayleids in the kingdom responsible, but ''erased their lands from the world''. The Divines were so disgusted with his actions that they nearly ''left the world'' if not for Alessia making sacrifices to regain their favor.
* SociopathicHero: Once again, he was a raging psychotic that happened to be on Alessia's side.
* TimeTravel: Implied. He wore plate armour back when only the Dwemer could make it, and in one of his psychotic episodes he mentioned Reman, an emperor who wouldn't exist until thousands of years later.
* UnstoppableRage: His berserker rages were the stuff of legend. He slaughtered countless elves and, in one particular fit of rage, damaged the lands themselves in such a way that the Divines very nearly left the world in disgust.

!!Alessia (a.k.a. Al-Esh, Perrif, Paraval, Paravania, Lady of Heaven)

-->''"In your tales you have many names for her: Al-Esh, given to her in awe, that when translated sounds like a redundancy, 'the high high', from which come the more familiar corruptions: Aleshut, Esha, Alessia. You knew her as Paravant, given to her when crowned, 'first of its kind', by which the gods meant a mortal worthy of the majesty that is killing-questing-healing, which is also Paraval, Pevesh, Perrethu, Perrif, and, in my case, for it is what I called her when we were lovers: Paravania."''
---> - '''''The Adabal-a'''''

Leader of the First Era rebellion against the cruel, Daedra-worshiping Ayleids which freed Cyrodiil's human population from slavery and founded the Alessian Empire, the first Cyrodiilic Empire of men. Her soul was placed in the central stone of the Amulet of Kings, symbolizing Akatosh's covenant with men to protect Mundus from the forces of Oblivion. She took Morihaus as her lover and had Pelinal as her champion. She is credited with founding the religion of the Eight Divines, stitching together the traditional Aldmeri pantheon with the pantheon of the early Nords. She was canonized on her deathbed by either Shezzar or Akatosh (stories vary) and is typically referred to as Saint Alessia.
----
* AgonyOfTheFeet: Was said to have mangled her feet from WalkingTheEarth after becoming a demigod/saint.
* TheAlliance: Formed one out of Cyrodiil's native humans who had been enslaved by the Ayleids, rebel Ayleid lords, and the Nordic Empire. (As well as some help from the Divines themselves.)
* BargainWithHeaven: She prayed to the Divines for the liberation of her people from the Daedra-worshipping Ayleids. With their aid, her forces drove the Ayleids to near-extinction and she created the religion of the Eight Divines as the religion of her new Empire in return.
* BeautifulSlaveGirl: Started off as a slave and was said to be quite attractive.
* BigGood: As the leader of the anti-Ayleid forces during the Alessian Revolt. She inspired the human slaves of Cyrodiil to rise up, and made alliances with various rebel Ayleid lords and the Nordic Empire to form the first Cyrodiilic Empire.
* BornIntoSlavery: As nearly all of Cyrodiil's native humans were under Ayleid rule. She managed to escape it and spark the rebellion which brought the Ayleids down once and for all.
* ClaimedByTheSupernatural: Was the champion of the Eight Divines against the forces of the Daedra-worshiping Ayleids and her soul was placed into the Amulet of Kings to seal the barriers between Mundus and Oblivion.
* TheEmpress: The first Empress of Cyrod.
* DivineDate: Morihaus, frequently referred to as a demi-god, was her consort. Pelinal disproved of their relationship, believing that they would "beget more monsters on this earth." And considering that they may have birthed the first minotaurs, he may have been right.
* EnemyCivilWar: Took advantage of the warring between Ayleid city states to start her uprising and gained various rebel Ayleid lords as valuable allies in the process.
* FounderOfTheKingdom: Founder of the 1st Empire of men out of Cyrodiil, now known as the "Alessian" Empire. Held in high reverence by the following empires as well.
* GiveMeLibertyOrGiveMeDeath: Went to war with the powerful Empire of the Ayleids who had dominated Cyrodiil since time immemorial over the freedom of the enslaved humans they kept.
* HighPriestess: Founded the religion of the Eight Divines as a compromise between the traditional Aldmeri pantheon (which her Cyrodiilic followers were accustomed to) and the Nordic Pantheon of her Nord allies who refused to accept any "Elven" gods.
* NamesTheSame: She's often refered to as being Dragonborn. WordOfGod is that she isn't Dragonborn at all, at least not in the same sense that the main character of ''Skyrim'' is. She didn't have the power to absorb dragon souls; rather her power was to "dream of liberty and give it a name, and on her death bed make Covenant with Aka-Tusk." [[invoked]]
* NonIndicativeName: She is referred to as the "First Dragonborn." However, she wasn't a Dragonborn in the same sense as the dragon-soul-stealing instant-thu'um-mastery Dragonborn heroes of Nordic legend (of which Miraak was the first). Alessia ''was'' the first Emperor of Cyrodiil imbued with blood from the heart of Akatosh, the Dragon God of Time and chief deity of the Imperial pantheon, as part of sealing a pact with her line to protect Mundus against incursions from Oblivion.
* RebelLeader: She was the leader of the anti-Ayleid forces during the Alessian Revolt.
* RedOniBlueOni: She and Morihaus were the Blue to Pelinal's Red.
* SlaveryIsASpecialKindOfEvil: She and her supporters certainly believed so. The Ayleids were so over the top with their cruelty towards their human slaves that even the Divines were willing to lend aid to free them. (It also didn't help the Ayleids that they were Daedra worshipers.)
* UglyGuyHotWife: The Hot Wife to Morihaus's Ugly Guy.


!!Morihaus (a.k.a. Mor, Breath-Of-Kyne)

--> ''"Morihaus, your son, mighty and snorting, gore-horned, winged, when next he flies down, let him bring us anger."''
---> - '''''The Song of Pelinal'''''

A demi-god, referred to be the "son" of Kyne (Kynareth) and "nephew" of Pelinal, who aided the Alessian Revolt against the Ayleids and became the lover of Alessia. He was often described as a "winged man-bull" and had a nose hoop to go with the moniker.
----
* DivineDate: As the lover of Alessia. Pelinal counseled him against this, for fear that they would "beget more monsters" upon the earth. Morihaus rejected the advice and their progeny would become the first Minotaur.
* DivineIntervention: Alessia prayed for him to be sent to aid against the Ayleids.
* HalfHumanHybrid: Was described as a "winged man-bull" and is believed to be the father of all Minotaurs.
* HornAttack: He gored enemies with his horns as his preferred style of fighting.
* ALoadOfBull: Most interpretations depict him of the winged-Minotaur variety. In the spirit of the trope, he was definitely a LightningBruiser on the battlefield.
* PhysicalGod: Frequently referred to as a demi-god. According to Pelinal, they were both "ada," an old name for the Aedra. Specifically, Morihaus was said to be Kyne's son.
* RedOniBlueOni: He and Alessia were the Blue to Pelinal's Red.
* SapientSteed: Alessia rode and flew atop him.
* TalkingAnimal: One interpretation of him is that he simply ''was'' a talking, apparently winged bull. He is still the father of minotaurs, being the consort of Alessia.
* UglyGuyHotWife: "...for he [Morihaus] was a bull, and he felt his form too ugly for the Parvania [Alessia] at all times, especially when she disrobed for him."
* UseYourHead: He gored enemies with his horns, going with the whole "man-bull" theme. When Pelinal was cut to pieces after his battle with Umaril, Morihaus scared off the remaining Ayleids when he "shook the whole of the tower with mighty bashing from his horns." The tower in question was the ''massive'' White-Gold tower.
* VertebrateWithExtraLimbs: Was described as a "winged bull."
* WhatHappenedToTheMouse: He outlived Alessia, but what happened to him after is unknown.

!!Umaril the Unfeathered

--> ''"[Presently] the half-Elf [showed himself] bathed in [Meridian light] ... and he listed his bloodline in the Ayleidoon and spoke of his father, a god of the [previous kalpa's] World-River and taking great delight in the heavy-breathing of Pelinal who had finally bled... "''
---> - '''''The Song of Pelinal'''''

An Ayleid sorcerer-king who ruled the Ayleid Empire from the White-Gold Tower at the time of the Alessian Revolt. He was a "half-Elf," born to an Ayleid mother and divine father, claimed to be the "God of the World-River" from the previous kalpa. He was defeated in combat by Pelinal, but had been granted immortality by the Daedric Prince Meridia, so did not die. Instead, he was cast adrift in Oblivion for thousands of years until the end of the Third Era, when he returned to Mundus seeking revenge.
----
* ArchEnemy: Pelinal Whitestrake.
* BigBad: Of the Alessian Revolt and the ''Knights of the Nine'' DLC for ''Oblivion''.
* DeaderThanDead: In order to fully kill him, his body must first be killed and then his soul destroyed in Oblivion.
* DeathIsCheap: Thanks to being Meridia's champion, everytime his mortal body dies his spirit is sent back to Oblivion and he gets a new one.
* DivineIntervention: He was originally banished by Pelinal Whitestrake, himself a form of divine intervention sent by the Divines to aid Alessia. When he returns, the Divine Crusader is only able to kill him for good thanks to The Blessing of Talos.
* DivineParentage: He claims that his father was the "God of the World-River" from the previous kalpa, or cycle of time.
* EliteMooks: He had them armed with special weapons he "wrought" but held them back until Pelinal charged the White-Gold tower on his own. Armed with these weapons, they were able to make Pelinal bleed for the first time. When he returned, he had Meridia's Aurorans in this role.
* HighAltitudeBattle: You fight his spirit in Meridia's plane of Oblivion, which is apparently a few hundred feet up in the air above Cyrodiil.
* LargeAndInCharge: He was the ruler of the Ayleid Empire and depictions have him at nearly twice the height of Pelinal during their battle. When he returns, he is noticeably taller than other Aurorans, who themselves were already quite tall.
* MeaningfulName: His wings don't have feathers. [[TheUnfettered May cross into]] PunnyName.
* NoHoldsBarredBeatDown: Was on the receiving end of one from Pelinal. However, he could not be killed and his minions cut Pelinal to pieces afterward.
* OrcusOnHisThrone: Favored a "ruin-from-afar" approach by sending his minions to do his dirty work.
* RageAgainstTheHeavens: Doesn't like the fact that the Divines were the reason for his downfall. Churches to their worship were his first targets when he returned.
* SpikesOfVillainy: His "wings" come across looking more like spikes due to their lack of feathers.
* WingedHumanoid: Descriptions of him state that he had "unfeathered" angelic wings, hence his name.

!!Lord Indoril Nerevar (a.k.a. Saint Nerevar, Nerevar Moon-and-Star, Hortator, The Caravan Guard)

--> ''"If you would learn valor, follow St. Nerevar the Captain, patron of Warriors and Statesmen. Lord Nerevar helped to unite the barbarian Dunmer tribes into a great nation, culminating in his martyrdom when leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth in the Battle of Red Mountain. "''
---> - '''''Lives of the Saints'''''

The ancient leader of the Chimer (now Dunmer) people. Rose up from humble beginnings as a caravan guard to unite the Chimer people in the nation of Resdayn, now known as Morrowind. Despite being long-time adversaries, he managed to ally the Dwemer and Chimer people to fend off an invasion by the Nords. He was aided by a council consisting of his wife Almalexia, his junior councilor (sometimes referred to as "General") Vivec, the wizard Sotha Sil, and his close friend Voryn Dagoth. When presented with evidence that the Dwemer had found the Heart of Lorkhan and were planning to use it in a way that was "blasphemous" to the Daedric Princes that the Chimer worshiped, Nerevar went to war with them and, along with his trusted friend Voryn Dagoth, infiltrated the Dwemer stronghold at Red Mountain which housed the Heart. Exactly what happened there is recounted differently by those who were present, but Nerevar was killed and the Dwemer had disappeared. Nerevar was considered a champion of Azura, one of the Daedric Princes the Chimer people worshiped, and she was quite displeased with his death and the subsequent actions of his council, the Tribunal. She prophesied his reincarnation and eventual demise of the Tribunal.
----
* AnAxeToGrind: For a time his primary weapon was the Named Axe, with which he killed the Parliament of Craters.
* CompellingVoice: He reportedly had "supernatural powers of persuasion," the source of which has never been elaborated upon. Further enhanced by his Dwemer-crafted and Azura-blessed ring, Moon-And-Star.
* EnemyMine: Arranged this with the rival Dwemer in order to drive the invading Nords out of Morrowind.
* FireForgedFriends: With Dumac Dwarfking, leader of the Dwemer, as they repulsed the Nords.
* FolkHero: For the Ashlanders. Also a Messianic figure, who is believed will return one day to strike down the "false gods" of the Tribunal. Vivec instead tries to claim that he was merely one of many saints to the Dunmer people.
* FounderOfTheKingdom: Is treated as this by the Dunmer people as the great unificator of Morrowind. The Tribunal rule in his name (even though they very likely may be responsible for his death) and he is revered as a saint in the Tribunal Temple.
* FrontlineGeneral: According to most accounts. Most notably, he was this at the Battle of Red Mountain leading to the disputed circumstances of his death.
* GuileHero: His greatest skills were his leadership and supernatural powers of persuasion.
* IconicItem: In-universe, his Moon-And-Star ring. Also, True Flame to a lesser extent.
* TheLeader: Type II during the Chimer's war with the Dwemer in the backstory. The rest of the band consisted of the Tribunal and Dagoth Ur.
* LongLived: He was in his 200s when he was killed, which is getting quite old even for a Mer. (Not counting those who've enhanced their lifespans with magic or divine powers.)
* TheMaidenNameDebate: According to one of the game writers, Nerevar took his wife Ayem's (later the goddess Almalexia) House name, Indoril, upon marrying her. She was a high priestess belonging to one of the Great Houses, whereas he was formerly a caravan guard born to an irrelevant minor house.
* MaybeMagicMaybeMundane: His supernatural powers of persuasion are never elaborated on or explained. Were they some sort of supernatural gift or was he simply a very persuasive person? Like many other details about him, this is one we'll likely never know.
* NameOrderConfusion: Is typically referred to with his House name first. This is is contrast to other Chimer and Dunmer, who tend to put their House name after their personal name. Even contemporary examples, like Voryn Dagoth, have the House name second. The reason for this discrepancy is unknown.
* PoorCommunicationKills: A few of the versions of Nerevar's final days imply that his good friend Dumac did not know what Kagrenac was planning to do with the tools and heart, and would have stopped Kagrenac had he known. Thus, possibly preventing the Battle of Red Mountain, the Dwemer's disappearance, and Nerevar's death.
* PosthumousCharacter: Has been dead for around 4000 years by the events of ''Morrowind''. His death, prophesied reincarnation, and the subsequent use of the Heart of Lorkhan by the Tribunal and Dagoth Ur to obtain divinity are the catalyst for the game's plot. Everything we know of his life and death comes from in-game books and [[TheRashomon Rashomon]] style stories from key characters.
* TheRashomon: The accounts of his death conflict greatly. The official stance of the Tribunal Temple, the Dissident Priests, the Ashlanders, Dagoth Ur, Vivec, and Azura all recount it differently. What is known for sure is that Nerevar died at Red Mountain. Some say the Tribunal did it, others Dagoth Ur, or that he went too deep into Red Mountain seeking the Sharmat and the volcano exploded. We'll probably never know what ''actually'' happened, on the assumption that not all of them are true.
* ReasonableAuthorityFigure: He mostly went around trying to stop people from killing eachother. First he united the disjointed Chimer people, and then united them with the Dwemer in order to repulse the Nords. His time as leader of Resdayn was considered one of the most peaceful and prosperous times in the history of the Chimer/Dunmer people.
* {{Reincarnation}}: The Nerevarine is said to be his.
* ShoutOut: Many to Myth/KingArthur: both were charismatic war-leaders who united their peoples against foreign invasion to great effect, both have numerous conflicting accounts of their passing, both have close groups of followers who's tales and exploits eventually begin to eclipse their own legacies, both became folk heroes to groups who have been marginalized by invasion and progress, and both have prophesies of their return which may or may not have already occurred if valid.
* StandardHeroReward: Married Almalexia, who was already a high priestess in a noble Chimeri Great House, despite his non-royal background.
* TookALevelInBadass: Details of his early life are scant, but if Vivec's account [[UnreliableNarrator can be believed]], Nerevar was a mere merchant caravan guard prior to uniting the Chimer people.
* WhenItAllBegan / PlotTriggeringDeath: Nerevar's death at Red Mountain thousands of years ago establishes the plot of the game.
* WorthyOpponent: He and Dumac Dwarfking showed shades of this prior to their alliance, at which point they became close friends.

!!The Tribunal and Dagoth Ur

The ancient council of Nerevar. They consist of: Almalexia, a high priestess of Great House Indoril and Nerevar's wife. Sotha Sil, a wizard mystic and sole survivor of Minor House Sotha. Vivec, a warrior poet born to poor netch-herders who would rise to become Nerevar's junior councilor (sometimes referred to as "General"). And Voryn Dagoth, leader of House Dagoth and a trusted friend to Nerevar. After Nerevar's death, they each used the Tools of Kagrenac on the Heart of Lorkhan to become gods. The first three became known as the Tribunal, or ALMSIVI, the main deities of the Dunmeri Tribunal Temple. Dagoth would become known as Dagoth Ur, the "devil" of the Temple and antagonist to the other three.

See the [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/TheElderScrollsIIIMorrowind Morrowind Characters Page]] for an extensive list of Tropes for each.

!!Dumac Dwarfking (a.k.a. Dwarf-Orc, Dumalacath)

--> ''"And Dumac, who still knew nothing of Kagrenac's New God, but proud and protective as ever of his people, said, "We shall not relinquish that which has been our way for years beyond reckoning, just as the Chimer will not relinquish their ties to the Lords and Ladies of Oblivion. And to come at my door in this way, arrayed in arms and armor and with your hosts around you, tells me you have already forgotten our friendship. Stand down, my sweet Nerevar, or I swear by the fifteen-and-one golden tones I shall kill you and all your people.""''
---> - '''''Nerevar at Red Mountain'''''

The last king of the Dwemer, he and Nerevar united their people to drive the invading Nords out of Morrowind. He became a close personal friend of Nerevar, and even attended Nerevar's wedding to Almalexia, presenting them with a pair of specially enchanted swords as a gift. He mysteriously disappeared along with the rest of the Dwemer people following the Battle of Red Mountain. (Though some accounts have him being killed by either Nerevar or Voryn Dagoth prior to the event that caused the disappearance.)
----
* EnemyMine: Formed one with Nerevar and the Chimer in order to drive the invading Nords out of Morrowind.
* EvilFormerFriend: Voryn Dagoth convinced Nerevar that Dumac had become evil, leading to the Battle of Red Mountain.
* FireForgedFriends: With Nerevar, as they repulsed the Nords.
* NonIndicativeName: The names "Dwarf-Orc" and "Dumalacath" would seem to indicate that he had some sort of connection with the Orcs. No such connection is evident from any established lore and may have been a WrittenByTheWinners attempt by the Tribunal Temple to demonize Dumac (since the Dunmer people weren't exactly fond of anything relating to the Orcs).
* PoorCommunicationKills: A few variations of the story of the Dwemer's final days state that Dumac did not know what Kagrenac was planning to do with the Heart, and would have stopped Kagrenac had he known.
* TheRashomon: Much like Nerevar's death, there are several variants of Dumac's death or disappearance. He may have disappeared along with the rest of the Dwemer people, he may have been killed by the Nordic King Wulfharth, he may have been struck down by Nerevar, and he may also have been killed by Dagoth who was then attacked by Nerevar.
* ReasonableAuthorityFigure: Supported the alliance with the Chimer even when other Dwemer clans, such as the Rourken clan, exiled themselves as a result. He attended Nerevar's wedding as well as the coronation of Emperor Gorieus, showing a willingness previously unseen by the Dwemer to engage in the affairs of the other races of Tamriel.

!!Kagrenac

--> ''"Beneath Red Mountain, Dwemer miners discovered a great magical stone. By diverse methods, Lord Kagrenac, High Priest and Magecrafter of the ancient Dwemer, determined that this magical stone was the heart of the god Lorkhan, cast here in the Dawn Era as a punishment for his mischief in creating the mortal world. Determined to use its divine powers to create a new god for the exclusive benefit of the Dwemer, Kagrenac forged three great enchanted artifacts, which are called "Kagrenac's Tools.""''
---> - '''''Kagrenac's Tools'''''

The Chief Tonal Architect of the Dwemer who was considered the foremost arcane philosopher and magecrafter of his people. Many of the Dwemer's greatest smiths and enchanters worked under him. After studying the Heart of Lorkhan, he apparently devised a way to create new mechanical god, Anumidium, using the Heart and special tools he had created, and planned to allow his people to "transcend the limits of mortality." When the Chimer found out about his plan, they considered it a blasphemy against their gods, the Daedra, and attacked. At the climax of the Battle of Red Mountain, Kagrenac, cornered in the Heart Chamber by Dagoth's forces, apparently used the tools on the Heart and almost certainly caused the disappearance of the Dwemer.
----
* AscendToAHigherPlaneOfExistence: What he planned to do for all of the Dwemer people using the Heart of Lorkhan. One theory about the disappearance of the Dwemer is that his plan actually ''worked'', and the Dwemer are now on said higher plane.
* GodzillaThreshold: One interpretation of his actions tapping into the Heart of Lorkhan and causing the disappearance of the Dwemer. The Dwemer army was losing to the Chimer and he was left with no other choice but to try his risky experiment.
* HumongousMecha: As the architect of the Numidium.
* MadScientist: He sought to create a new god, Anumidium, and bring divinity to all the Dwemer people. He planned to do this by tapping into the still-beating heart of a dead god and was called out by other Dwemer for the "unjustifiable" risks and potential for unpredictable side-effects.
* {{Magitek}}: His creations are combinations of Dwemer {{Steampunk}}, magical enchantments, and the bending of the laws of physics and nature.
* MySpeciesDothProtestTooMuch: Many Dwemer did not agree with Kagrenac's plan to tap into the power of the Heart. Not because it was blasphemous or anything like that, just because they thought it would end poorly for every Dwemer on Nirn. Which it probably did.
* TryToFitThatOnABusinessCard: Chief Tonal Architect, Magecrafter, High Priest, High Engineer, Arcane Philosopher, and Pioneer in the field of Mythopeic Forces.

!!Jurgen Windcaller

--> ''"The Tongues at Red Mountain went away humbled - Jurgen Windcaller began His Seven Year Meditation - To understand how Strong Voices could fail - Jurgen Windcaller chose silence and returned - The 17 disputants could not shout Him down - Jurgen the Calm built His home on the Throat of the World"''
---> - '''''The Etched Tablets of High Hrothgar'''''

Considered the most powerful "Tongue," Nord warriors who were masters of the thu'um, of the 1st Era. He was a leader of the Nord forces under Wulfharth when they invaded Morrowind. Following their ignominious defeat at Red Mountain, he meditated for seven years and determined that the defeat was due to the displeasure of the Divines for misusing the Voice. He would inspire the "Way of the Voice" and would found the Greybeards.

----
* BadassPacifist: Despite the strength such a group may possess, he preached pacifism and instilled this belief in his Greybeard followers. When the other Tongues tried to "shout" he and his teachings down, he didn't fight back. Instead, he "swallowed" their words for three days to prove his mastery.
* CurbStompBattle: The Nord army he was part of was "annihilated" at Red Mountain by a coalition of Dwemer and Chimer forces, leading to his HeroicBSOD and eventual HeelFaithTurn.
* HeelFaithTurn: He, like the other leaders of the ancient Nord army which invaded Morrowind, used the Thu'um as a weapon. Despite this advantage, the Nord army was still annihilated at Red Mountain by a coalition of Dwemer and Chimer. Afterwards, he reflected on the defeat and came to the conclusion that it was a punishment from the gods for misusing the Voice. He would use the defeat as inspiration to discover the Way of the Voice and found the Greybeards, a monastic order who espouse nonintervention and pacifism, and only use the Voice to honor the gods.
* HeroicBSOD: He spent seven years meditating on how it was possible that the strongest Tongues and the mightiest Nord army could lose so badly.
* MakeMeWannaShout: He was said to be the powerful Tongue of the 1st Era, extremely gifted in the use of the thu'um.
* TechnicalPacifist: He set the Greybeards' policy of non-intervention in worldly affairs, and of studying the Voice as a way to honor the gods.
* TurnTheOtherCheek: When he proclaimed the Way of the Voice, seventeen other Tongues tried to shout him down. He "swallowed" their words for three days until he fell, exhausted. This caused them to acknowledge his superiority and wisdom in the Voice.

!!Gaiden Shinji
->''"The best techniques are passed on by the survivors."''

A 1st Era Redguard hero who was the leader of the Order of Diagna (a knightly order based in Hammerfell) and founded the Arena in the Imperial City, serving as its first Blademaster. He was convinced by King Joile of Daggerfall to participate in the Siege of Orsinium, and was killed when Joile betrayed him. He is still revered as a near-godly figure by Arena combatants thousands of years later.
----
* CavalryBetrayal: He was betrayed by King Joile whose archers killed both he and his Orc opponent during their DuelToTheDeath.
* CombatByChampion: Was convinced by King Joile to challenge the Orc leader, Baloth Bloodtusk, in this fashion. As the two dueled, King Joile's archers fired upon them, killing both.
* GladiatorSubquest: Founded the Arena in the Imperial City in order to provide these for prospective combatants.
* {{Irony}}: He was not actually one of the "survivors" he mentions in his famous quote, though he fell in battle not for his techniques failing but due to treachery.
* WarReenactors: Every year, new initiates to the Order of Diagna play the role of Orcs in a reenactment of the Siege of Orsinium in Shinji's honor.


!!Reman Cyrodiil (a.k.a Reman I, The Worldly God, The Light of Man)

--> ''"I AM CYRODIIL COME."''
---> - '''''Remanada'''''

The Dragonborn founder of the Reman Dynasty, the Second Empire of Men out of Cyrodiil. Born during the late 1st Era, after the Middle Dawn (the first [[TimeCrash Dragon Break]]), supposedly in a union of the spirit of Alessia (in the form of the earth itself) and the petty King Hrol (who died as a result). He was found born atop a mound of mud the size of a small mountain with the Amulet of Kings, long since lost, in hand. He was coronated as a child and rose to the height of his power after defeating the Akaviri invaders. Though he never took the title of Emperor himself, his lineage founded the Second Empire, which lasted even past the end of his lineage at the end of the First Era into part of the 2nd Era under the leadership of the Akaviri Potentates. Contrary to popular belief, the province of Cyrodiil was probably not named after him. Rather, it is believed he took its name for himself (which came from the old Ayleid name for it, Cyrod).

----
* AChildShallLeadThem: He was no older than 13 when coronated. According to ''Remanada'', he was still an ''infant''.
* AnimalMotif: Snakes, even before his birth. (His mortal father was questing for a way to defeat the "snakes to come" he saw in a vision when he impregnated the spirit of Alessia.) Makes sense later when he defeats the Akaviri "snake men" and absorbs them into his empire.
* BunnyEarsLawyer: Despite being more than a little psychotic, he turned out to be a good ruler.
* TheCaligula: History records him as a scary, at times psychotic, and violently decadent ruler. How decadent? He made Sanguine, Daedric Prince of Debauchery, [[EvenEvilHasStandards so uncomfortable that he left Reman]]. The difference between him and most examples in the entry is that he was a capable ruler and became venerated for a reason.
* TheConqueror: His military conquests saw him first unite a divided Cyrodiil and then defeat the Akaviri invaders. The Empire he founded would conquer all of Tamriel but Morrowind and the Summerset Isles. (Though did get the Isles to join his empire peacefully via a treaty heavily favorable to the Altmer.)
* DefeatMeansFriendship: The Akaviri turn out not to have been invading, but ''searching'' (albeit in a heavy-handed manner mistaken for an invasion). For who? A Dragonborn, who they found in Reman after he used the thu'um against them. They then swore fealty to him.
* DepravedBisexual: From little we know of him, he makes Vivec's ''36 Lessons'' look mild in comparison.
* DivineParentage: According to myth, he is the son of Saint Alessia, Cyrodiil (yes, as in the land itself), and Akatosh along with the mortal King Hrol.
* {{Expy}}: Has resemblances with the Yellow Emperor. Both were revered culture heroes and both were deitified emperors. Also helps that the Akaviri culture which was merged with Cyrodiil is vaguely East Asian. He's basically a mixture of UsefulNotes/AlexanderTheGreat and Caligula.
* FolkHero: Considered a "cultural god-hero" of Cyrodiil. Held right up there with Alessia and Tiber Septim as the greatest Imperial leaders in history.
* FounderOfTheKingdom: Founded the Second Cyrodiilic Empire, which would go on to rule all of Tamriel other than Morrowind (though the Summerset Isles were not conquered by force, but through a treaty with extremely favorable terms to the Altmer).
* GodEmperor: He wasn't called "The Worldly God" for nothing. His descendants were more regular mortals.
* GodInHumanForm: He was a Dragonborn, possessing the soul of a Dragon in the body of a mortal.
* HistoricalHeroUpgrade: There is evidence that his "divine" origins were fabricated in order to legitimize his rule. Further, modern Imperial propaganda has covered up most of his debauchery and psychoses.
* HitSoHardTheCalendarFeltIt: The 1st Era ended when the last of his line, Reman III, was assassinated. His line ruled Tamriel for over 200 years by that point.
* LordCountry: There is in-universe debate over whether Cyrodiil is named after him or if he took the name of the country as his surname when he was crowned. It is likely that he took the name of the province, which was originally "Cyrod" in the language of the Ayleids.
* MakeMeWannaShout: As user of the thu'um. When he used it against the Akaviri at the Battle of Pale Pass, they recognized him as Dragonborn and swore fealty to him.

!!Cyrus the Restless (a.k.a Sura)

-->''"Where's the money in that?"''

A Redguard hero from the late 2nd Era who unintentionally became the leader of the Hammerfell Rebellion against the corrupt Imperial governor of Stros M'Kai. He is believed to be an incarnation of the Hoon Ding, the Redguard "Make Way" god who manifests whenever the Redguard people need a place to live.

He is the main character of the spin-off game ''The Elder Scrolls Aventures - Redguard''.

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* BadassNormal: Compared to the various sorcerers and monsters (including a ''dragon'') that he faced, he was a simple pirate swordsman.
* BalefulPolymorph: Was turned into a Scamp for a brief time.
* CoolVersusAwesome: In the [[LooseCanon Obscure Text]] ''[[https://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting with Cyrus the Restless]]'', Cyrus, as the Hoon Ding, has a battle with the Dunmeri PhysicalGod Vivec. In it, after being badly defeated once, Cyrus returns and claims he can use the [[DangerousForbiddenTechnique Pankratosword]] in order to get Vivec to hand over a valuable treasure. (It's a bluff, but it works.)
* DeadpanSnarker: Every 2nd or 3rd sentence he says.
* DidYouJustScamCthulhu: Convinced Vivec that he knew the "[[DangerousForbiddenTechnique pankratosword]]" technique and was willing to use it, in order to get Vivec to cough up a valuable treasure. (It was a bluff, but it worked.)
* GuileHero: He relied on his wits and being clever in order to accomplish his many feats.
* KnightsAndKnaves: Clavicus Vile, essentially the Daedric Prince of DealsWithTheDevil, poses this riddle to Cyrus. Vile was GenreSavvy enough to ask if Cyrus had a classical education first, knowing it wouldn't be much of a riddle if Cyrus had heard it before.
* NotInThisForYourRevolution: Came back to Hammerfell to find his missing sister, but wound up starting and leading their rebellion with great success. They would named him King of the Redguards afterward, but he turned them down.
* PhysicalGod: He is believed to have been a manifestation of the Hoon Ding, the Redguard "Make Way" god.
* {{Pirate}}: Had dreamed of being once since he was a boy, and got the chance when he needed to go into hiding after he killed his brother-in-law in a duel.
* WalkingTheEarth: Would have been named King by the Redguards, but he turned them down to do this.

!!Tiber Septim (a.k.a Talos Stormcrown, Hjalti Early-Beard, Ysmir, the Dragon of the North, Wulf)

-->''"You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you."''
---> '''''The Many-Headed Talos'''''

The Dragonborn founder of the Third Tamriellic Empire, Tiber Septim was the first person to unite all of Tamriel under one empire. He was known to be of Nordic descent, but beyond that, he has several highly-conflicting origin stories with the truth likely lost forever to history as well as buried under centuries of Imperial propaganda. He was either born as Talos Stormcrown in Atmora or Hjalti Early-Beard in High Rock. In either case, he spent his youth in Skyrim and rose to prominence when he, at the age of 20, used the Voice to defeat the Witchmen at Old Hroldan. He came into the service of the Colovian Petty King Cuhlecain as a General, and took over Cuhlecain's young empire after Cuhlecain was assassinated. From there, he would become many things - hero, conqueror, villain - and ultimately, the Emperor of the first truly pan-Tamrielic Empire. He is said to be descended metaphysically from the Slave Queen Alessia, as well as Reman Cyrodiil. As a Dragonborn (in both senses of the word), his dynasty was one of several supernatural barriers to keep Tamriel and Oblivion distinct.

----
* AntiHero: According to ''The Arcturian Heresy'' and ''The Real Barenziah'' series, he was a scheming, manipulative bastard who was not above using assassination or dropping trusted allies like a rock when it helped him achieve his goals. He was also a colossal hypocrite, preaching the virtues of faith and chastity while whoring around with a young Barenziah (among others) behind the back of his own wife, then forcing a magical abortion on her once she was with child.
* AFatherToHisMen: He ''warped reality'' so his soldiers would be happy. See the entry quote.
* AscendedToAHigherPlaneOfExistence: Joined the Eight Divines after his death as Talos, turning the group into the Nine Divines. This has been variously explained by either him "mantling" Lorkhan (by fusing his soul with Zurin Arctus/Wulfharth/Numidium), fusing his soul with the entirely of the Imperial race, and/or many other wild explanations.
* AwesomeMcCoolname: Stormcrown and Dragon of the North.
* BadassBeard: Most depictions of him have a beard. Especially the Nordic one, where he's a fierce warrior with a {{BFS}}, killing a dragon.
* BadassCape: Statues of Talos usually depict him with one.
* BadassInCharge: As Emperor of Tamriel.
* BarrierMaiden: Love him or hate him, he (as the deity Talos) may be the only thing currently keeping Mundus from collapsing back into non-existance. (The problem is that the Thalmor ''want'' this to happen and have banned his worship to depower him.)
* BecomingTheMask: One theory about his apotheosis is that he "mantled" Shezarr. Essentially, to mantle someone, one must become so like them that there ceases to be a functional difference between the two entities; it seems that at this point the universe itself ceases to distinguish between the two, and they become one entity. According to the theory, Tiber's soul was fused with that of the Underking/Wulfharth/Artcus, several or all of whom were thought to be Shezarrines, incarnations of Shezarr's soul. Doing so allowed Septim/Shezarr to ascend to divinity (or reascend, in Shezarr's case), becoming the deity Talos.
* BigBad: To the Thalmor. [[ScrewYouElves Not that anyone is]] [[OmnicidalManiac listening to their side of the story]], [[ZeroPercentApprovalRating for obvious]] [[ANaziByAnyOtherName reasons.]]
* BigGood: The greatest hero of mankind. His apotheosis into Talos is essentially an affirmation of the Mundus.
* CanisLatinicus: His Imperial name of Tiber Septim.
* CompellingVoice: The Voice of the Emperor ability, inherent in all Imperials and attributed to him, allows the user to pacify others. (This ability to pacify people is noticeably similar to the effects of several Dragon Shouts, leaving it as a possibility that the technique was originally derived from the Thu'um, modified by Tiber Septim to allow those not trained in the Voice to use it.)
* TheConqueror: He founded the Third Empire of men out of Cyrodiil. He initially matched the Reman Dynasty conquests, then got Morrowind to join his empire via armistice, and then used the Numidium he received as part of that armistice to become the first man to conquer the Summerset Isles by military force, uniting all of Tamriel under one empire for the first time in history.
* CurbStompBattle: Brought the Summerset Isles into his empire in this fashion, using the Numidium to sack their capital and decimate their army in ''less than an hour''.
* DeityOfHumanOrigin: A Nord warrior who was blessed with the soul of a Dragon and came to conquer Tamriel who then ascended to godhood ''possibly'' by the machinations of Shor but the circumstances are unclear.
* TheEmperor: The first Emperor of Tamriel to truly rule the entire continent. Considered the greatest in the history of the empires of men for this and many other reasons.
* {{Expy}}:
** Of {{UsefulNotes/Charlemagne}} and UsefulNotes/JuliusCaesar as a great conqueror and unificator.
** Sigmar Heldenhammer from [[{{TabletopGame/Warhammer}} Warhammer Fantasy Battles]]. Both are [[FantasyCounterpartCulture fantasy Norse/Germanic]] warlords who founded {{The Empire}} and ascended to divinity. (Heldenhammer shares numerous qualities with Charlemagne as well.)
* {{Folkhero}}: Loved and worshipped by the Nords and Imperials, especially after becoming Talos to the Nords. The banning of Talos worship by the Empire (who were forced to do it by the Thalmor) led to the Skyrim Civil War.
* FounderOfTheKingdom: Founded the third Tamrielic Empire, and the first to truly control the entire continent.
* FourStarBadass: A peerless general. When he ascended to Godhood, he became the God of War.
* GodEmperor: The "God" part came after his death, but he is still considered this by the Imperials and Nords.
* GodInHumanForm: As a Dragonborn, with the immortal spirit of a Dragon in a mortal body. The KingIncognito examples below may also qualify.
* GodJob: Ascended to godhood as Talos following his death. Exactly how this occurred has been debated by lore scholars (in-universe and out) ever since.
* GoodGirlsAvoidAbortion: He forced this upon Barenziah after she became pregnant by him. Barenziah wanted to keep the child, but since a bastard child from a Dunmer mistress would be very inconvenient for the Emperor, he basically forced his healer to magically abort it against her will.
* TheGoodKing: Was one in life ([[WrittenByTheWinners according to the Imperials and Nords]]), ascended to become the God of War and Good Governance, essentially making him the god of this trope.
* GreaterScopeParagon: While the most active Divine by the Fourth Era, Talos still rarely takes a direct role in mortal affairs.
* GreatOffscreenWar: The Tiber Wars of the late 2nd Era, during which he became the first person to conquer all of Tamriel.
* GuileHero: Whenever overwhelming force wasn't enough to accomplish his goals, he'd find creative alternatives.
* HandicappedBadass: Early in his campaigns, could use the power of the thu'um. However, a failed assassination attempt left him with his throat slashed and unable to speak in more than whisper. Yet he still completed his conquest of Tamriel (with the help of Numidium at the end). He would later ascend to godhood.
* HeroesPreferSwords: Is depicted with a sword in his statues. His shrine is in the shape of a sword-hilt.
* HistoricalHeroUpgrade: He ''was'' the first emperor to unite all of Tamriel and is held up as a paragon of the human races, especially by the Imperials and Nords. Following his death, he ''did'' become the god Talos and even took the top spot as the chief deity on the Nordic pantheon. However, elements of his past are almost certainly embellished and/or outright fabricated as part of Imperial propaganda to appeal to the Nords, whose support he badly needed in order to forge his empire. He may have had a hand in the assassination of King Cuhlecain so that he could usurp the position. Many of his best known exploits can quite possibly be attributed to others or, at the very least, his role in them was highly embellished. His legions were brutal in conquering Tamriel, committing many atrocities along the way. He almost certainly betrayed and killed one of his closest advisors (Zurin Arctus) in order to power the Numidium to complete his conquests. Of course, the worship of him isn't entirely unfounded, as there is evidence that he really did ascend to godhood... and may be one of the last things holding Mundus together.
* HitSoHardTheCalendarFeltIt: Proclaimed the beginning of the 3rd Era after he had completed his conquest of all of Tamriel.
* HornyVikings: Most historians agree that he was Nord. However, it is highly likely that his iconography as such (and even his claim of being born in Atmora) was fabricated to make the Nords more accepting of his rule.
* HumongousMecha: Acquired the Dwemer-crafted Numidium as part of the Armistice with Morrowind and used it to complete his conquests.
* IHaveManyNames: Tiber Septim, Ysmir, Wulf, Dragonborn, Talos Stormcrown, Hjalti Early-Beard...
** There's even historical debate over which of his many names were his birth name.
* KingIncognito:
** The retired Imperial soldier Wulf, who spoke with and passed a blessing onto the Nerevarine within Ghostgate prior to the battle with Dagoth Ur, is said to have been an incarnation of Talos.
** The Prophet who guided Pelinal Reborn in defeating Umaril the Unfeathered after his return is believed to have been an incarnation of Talos.
** There is a theory that the unknown "Friend" who sent anonymous letters to the Dovahkiin revealing the locations of Word Walls at the time of Alduin's return was really Talos.
* LastOfHisKind: Popular myth across the empire is that he was the last person to cross from Atmora to Skyrim before its weather became so cold as to no longer support life, wiping out the remaining native Atmorans.
* MultipleChoicePast: Was he born in Atmora as Talos Stormcrown, or in High Rock as Hjalti Early-Beard? Or was the latter true ''[[TakeAthirdOption at first]]'', and upon his apotheosis he used his powers to [[CosmicRetcon make the former true]] instead or as well?
* PosthumousCharacter: The only game during which he was alive is the spin-off "Adventures" game ''Redguard'', and he doesn't make an appearance there either.
* RealityWarper: As a Dragonborn, he was capable of this using the Thu'um. According to Heimskr, a priest from Skyrim (quoting from an [[http://www.imperial-library.info/content/many-headed-talos out-of-game source]]), Talos turned Cyrodiil from a jungle into a forest with CHIM. (See the page quote.) This is further supported by Mankar Camoran in the Mythic Dawn commentaries part 3:
--> '''Mankar Camoran''': CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled.
* RedBaron: The Dragon of the North, a title bestowed upon him by the Greybeards.
* SpiritualSuccessor: To Shor/Shezarr/Lorhkan. His apotheosis may even be the result of their souls fusing.
* StarCrossedLovers: According to ''The Real Barenziah'' series, he and Barenziah fit this trope. Part Six of the series claims that they were like-minded souls who genuinely fell in love with each other. Though, of course, their relationship ended badly because as much as Tiber Septim loved Barenziah, he loved power more.
* TheTrickster: How he rose to the top, brought certain provinces under his control, and dealt with some of his enemies. He is eventually made into an aspect of a Nordic Trickster-god.
* TheUnseen: Even in ''Redguard'', the only game so far that takes place during the time when he was alive, he never made an appearance.
* WarGod: As Talos, he's the God of War and Good Governance; this is part of the reason his following is strong among the Nords.

!!Zurin Arctus (a.k.a. The Underking[[note]]Probably the true Underking during the time of Daggerfall][[/note]])

->''"Centuries ago, Tiber Septim ruled the land and forged an empire with great Numidium. The secret of Numidiums's power lies in its heart, carried within the Mantella. It is the heart of Tiber Septim's battlemage. It is my heart. It is my Mantella. It is my Totem. It belongs to me, and to none other. I have won and lost an empire."''

The first Imperial Battlemage, serving under Tiber Septim. He literally gave up his heart in order to create a control device for Numidium, a Dwemer automaton that aided Tiber in his conquests.
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* BeatStillMyHeart: His heart was removed, either willingly or not, to control Numidium. Or it was Wulfharth's heart, but then Zurin's heart merged with it. Reality and time get very weird when [[RealityWarper Numidium]] is involved.
%%* ICannotSelfTerminate

!!Wulfharth Ash-King (a.k.a. Ysmir, Dragon of the North, Shor's Tongue, Storm of Kyne, the Kingmaker, The Underking[[note]]He contends with Zurin Arctus for the title of Underking but is ''probably'' not the true one during the time of Daggerfall. It is also possible that they were merged into the ''same'' entity.[[/note]])

->''"...during the Late Merethic Era the legendary immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wandered Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again."''
-->-- '''''Before the Ages of Man'''''

An Atmoran-born High King of Skyrim during the First Era. He is believed to have been a Dragonborn and a Shezzarine, one of the few beings connected to both. According to legend, he died and came back to life at least three times. He was involved with many significant historical events of the First Era, including the battle against the Alessian Order at Glenumbria Moors, the banishment of Alduin, and the Battle of Red Mountain (which resulted in one of his deaths). Later, after one of his revivals, he became embroiled in Tiber Septim's grand plans. Seems to have a particular connection to the Heart of Lorkhan, as he tends to appear whenever it is threatened (such as by the Dwemer and the Kamal).

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* BackFromTheDead: Has died and come back to life at least three times. He first died while reversing the curse of Orkey and Alduin, one that turned he and all of the Nords into children, but made himself too old by mistake and died. He was brought back to life when Shor's ghost needed a general to lead the Nordic invasion of Morrowind, but was killed by a coalition of Dwemer and Chimer forces at Red Mountain. He was again brought back to life by the Greybeards, who summoned him from Sovngarde, to aid in the fight against the Kamal invaders from Akavir. He was finally killed a third time by Zurin Arctus who trapped Wulfharth's soul within the Mantella, but not before killing Arctus with his dying breath.
* BeatStillMyHeart: If it wasn't Zurin Arctus' heart that was torn out to control Numidium, then it was Ysmir's. Or both? As stated in the entry for Arctus, reliable levels of certainty go out the window when Numidium is involved.
* BlessedWithSuck: His thu'um was so powerful that he couldn't be sworn into office as High King of Skyrim verbally. Scribes had to draw up his oaths as a result.
* BodyDouble: According to the [[http://www.imperial-library.info/content/morrowind-arcturian-heresy The Arcturian Heresy]] he served as this to Hjalti, pretending to be Tiber Septim. He may have also been a body double for Shor/Lorkhan himself.
* DraggedOffToHell: After defeating a troublesome tribe of Orcs, Wulfharth "shouted their chief into Hell."
* EternalHero: As a Shezzarine. Is probably the best example out of them since he has returned at least three times.
* GodInHumanForm: As a Shezzarine and Dragonborn. While not quite CompleteImmortality, he possessed abilities far beyond those of typical mortals and is directly connected at least two divine beings.
* KillEmAll: According to "The Secret Song of King Wulfharth," this was the fate of nearly all of the leaders at the Battle of Red Mountain. Wulfharth blinded Alandro Sul with a shout, but was himself struck down. Meanwhile, Nerevar, Dagoth, Dumac, and Shor who had been reunited with his Heart all killed each other but not before Nerevar was able to cut out Shor's heart once again.
* KnightTemplar: Was fanatically obsessed with forcing the citizens of Skyrim to worship ''only'' the Old Nordic pantheon.
* MakeMeWannaShout: A noted user of the thu'um himself, many Nord "Tongues" served him as generals, including Jurgen Wind-Caller.
* ThePurge: His first new law as High King of Skyrim was to order this, slaughtering the members of the Alessian Order within Skyrim's borders and burning their temples to the ground.
* RapidAging: After using Thu'um to age up everyone in Skyrim (after Alduin and Orkey made them children), he aged himself up too fast and died for the first time.
* YourSoulIsMine: Had his taken by Zurin Arctus who trapped it within the Mantella in order to power Numidium.

!!Numidium (a.k.a. Anumidum, Walk-Brass, The Brass God, Brass Tower)

A gigantic Dwemer-crafted robot that is so powerful that it ''distorts time'' simply by existing. It was probably originally engineered by Kagrenac, but did not see much use until Vivec gave it to Tiber Septim in exchange for retaining special privileges for the province of Morrowind while still submitting to Imperial rule. Tiber then proceeded to crush the Aldmeri Dominion almost single-handedly with it. Afterwards, due to the actions of an entity known as the "Underking", Numidium was lost until the events of ''VideoGame/TheElderScrollsIIDaggerfall''.
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* CurbStompBattle: Was used to inflict one on the Aldmeri Dominion, making Tiber succeed where Reman failed: he conquered Summerset Isles.
* HumongousMecha: Numidium stands at 1,000 feet or 304.8 meters tall, making it slightly taller than the Eiffel Tower. [[http://i.imgur.com/wULJ9.jpg Here's a size comparison]], with the specks being full sized people.
* MechanicalAbomination: It's a giant mecha that distorts time merely by existing, is powered by either the heart of a dead god (Lorkhan) or the equivalent thereof, and whose mere activation caused the Warp in the West at the end of ''Daggerfall'', where all the endings (All of which being otherwise mutually exclusive.) took place at once.
* OrganicTechnology: It's powered by the heart of Lorkhan or rough equivalent thereof, and some drawings depict it as having a ribcage and spine. [[spoiler: It's also possible that its armor or other structural components are what all the Dwemer were transformed into.]]
* RealityWarper: Simply being activated for a short time after the end of ''Daggerfall'' [[TimeCrash caused time to split into many streams, recombining violently.]]
* TheTower: Considered one of the mythic Towers, of which also includes White-Gold Tower, the Throat of The World, Red Mountain, and others. In esoteric lore-speak, it's known as "Walk-Brass".

!!Lamae Beolfag aka Lamae Bal

A Nedic woman who lived during the First Era who was raped by Molag Ball and became the first Daughter of Coldharbour and first vampire.
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* AntiVillain: In ''Online''. Were she not in direct opposition to Molag Bal, she'd probably be an antagonist instead due to her declaring open season on 'Arkay's children.'
* BrokenBird: As a direct result of her becoming a Daughter of Coldharbour, while at the same time feeling as if Arkay had turned his back on her.
* FaustianRebellion: Her progeny are strictly forbidden from worshiping Molag Bal, and in fact, she wants to turn Molag Bal's 'children' against him.
* FromNobodyToNightmare: A humble priestess of Arkay to the MonsterProgenitor of vampires, to be exact.
* HairDecoration: She wears a white flower in her hair.
* IHateYouVampireDad: Considering that it's Molag Bal, and considering how she became one, this trope is a major {{understatement}}.
* MonsterProgenitor: Is the many-times grandsire of all vampires who didn't receive their abilities directly from Molag Bal as well or from other pure-blooded vampires, and the Cyrodiil Bloodline of vampires in particular.
* PowerFloats: When she finally appears in person before the player in ''Online,'' she's floating.
* RageAgainstTheHeavens: Hates Arkay for, in her eyes, abandoning her in her time of need.
* RapeAsDrama: Was raped by Molag Bal and became the first vampire as a result.
* RedBaron: The Blood Matron.
* RoaringRampageOfRevenge: Is revealed to still be alive in ''Online'', and her and her progeny are in direct opposition to Molag Bal. Her opinion of Arkay isn't much better.
* UngratefulBitch: Upon turning, she slaughtered the nomads who tried to bring her back to health.
* VampireVords: She has a similar accent, though she can at least pronounce the 'w' sound.
* WoobieDestroyerOfWorlds: Considering her [[RapeAsBackstory backstory]] and [[RapeIsASpecialKindOfEvil motivations]]? Yes.
[[/folder]]

[[folder:Recurring Characters]]
!! Uriel Septim VII
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/uriel_septim_874.jpg]]

The Emperor of Tamriel in ''Arena'', ''Daggerfall'', ''Morrowind'', and the very beginning of ''Oblivion''. Usurped by his battlemage Jagar Tharn, he was freed by the Eternal Champion after spending ten years in Oblivion (real time). He later sent the Hero of Daggerfall to investigate the death of King Lysandus, leading to the events of ''Daggerfall''. In ''Morrowind'', he frees the Neverarine from prison to manipulate a prophecy in Morrowind, leading to the events of ''Morrowind''. He is assassinated by the Mythic Dawn at the beginning of ''Oblivion'', but not before giving the Amulet of Kings to the Champion of Cyrodiil.
----
* ApparentlyPowerlessPuppetmaster: He may count. While he is still The Emperor, his Cyrodiil legions are nowhere near the fighting force they once were and only his elaborate schemes keep his empire from disintegrating into many local kingdoms until his death in part four.
* AwfulWeddedLife: His wife was an absolute nightmare. Fortunately for the rest of Nirn, his seeking comfort in an adulterous relationship would result in the birth of Martin Septim.
* BadassGrandpa: During the tutorial dungeon of Oblivion, he will gladly charge into battle alongside his Blades, wielding a silver shortsword. And he will ''utterly'' wreck any Mythic Dawn assassin in his way. Mind you, he was ''87 years old'' at the time.
* BigGood: In ''Arena'', ''Daggerfall'', and to a lesser extent ''Morrowind''.
* TheChessmaster: Shifted from an aggressive integrator to a very methodical politician after his time in Oblivion.
%%* CoolOldGuy
* DreamingOfThingsToCome: Gained prophetic dreams as a result of his time in Oblivion.
* TheGoodKing: An example that is TheEmperor, anyway.
* ImDyingPleaseTakeMyMacGuffin: Well, about to be assassinated, but still applies.
* LargeHam: In ''Daggerfall''.
%%* ReasonableAuthorityFigure
* YouDontLookLikeYou: Uriel changed appearance with each game.

!! Ocato

The High Chancellor of the Elder Council under Emperor Uriel Septim VII. After the demise of the Septim Dynasty he became Regent of the Empire until he was assassinated by the Thalmor.
----
* BadassInCharge: He's a very powerful sorcerer, and he holds his own during Mehrunes Dagon's attack on the Imperial City. Justified, since his original post was as the Imperial Battlemage.
* BaldOfAwesome: His ''Daggerfall'' appearance shows him with a shiny bald head.
* TheCreon: As his quick recognition of Martin Septim as new Emperor showed, he preferred serving the Septim Dynasty to ruling the Empire as regent.
* DroppedABridgeOnHim: Mentioned to have been assassinated by the Thalmor in ''Skyrim''.
* TheGoodChancellor: Managed to keep the Empire going for several years before the Thalmor killed him.
* MySpeciesDothProtestTooMuch: An Altmer who utterly opposes the Aldmeri Dominion to the point where they have him killed for his efforts.
* NumberTwo: To Uriel Septim.
* ReasonableAuthorityFigure: He might not seem to be one at first, but once the main quest of ''Oblivion'' draws to a close it becomes apparent just how loyal to the Empire he is.
* RedeemingReplacement: To Jagar Tharn, Emperor Uriel's EvilChancellor who served as the BigBad of ''Arena''.
* RegentForLife: Looked set to become one, and many nobles thought he was going to declare himself Emperor. The Thalmor killed him before the Elder Council could.
* YouDontLookLikeYou: Like Emperor Uriel, Ocato's looks change drastically between ''Daggerfall'' and ''Oblivion'', from a bald, goateed man to a beardless Altmer with a full hair of head.

!!Queen Barenziah

A Dunmer noblewoman who lived through just about the entire lifespan of the Empire, born before Tiber Septim and certainly lived through Martin Septim. Played a pivotal role in taking down Jagar Tharn and restoring the Empire. And, according to ''The Real Barenziah'', she slept with just about anyone, including Tiber Septim, Jagar Tharn, a random Khajiit, and many others.
----
%%* TheChessmaster
* CoolCrown: [[http://images4.wikia.nocookie.net/__cb20120316203055/elderscrolls/images/6/62/TESV_Crown_of_Barenziah_Complete.png Right here.]] It grants the bearer increased thieving abilities when restored, which in Skyrim translate into you finding more gems.
* ReallyGetsAround: If ''The Real Barenziah'' is to be believed. According to her, it is.

!!Prince Helseth

* TheChessmaster: Just like his mother, perhaps even ''more'' so.
* EvenBadMenLoveTheirMamas: If you kill Barenziah in ''Tribunal'', he'll know it and won't be pleased.
* PetTheDog: While a fairly ruthless figure in ''Daggerfall'' and ''Morrowind'', he ''does'' care for his subjects and his nation, and idle banter in ''Oblivion'' reveals that he's abolished Morrowind's slavery system.

!!M'aiq the Liar

->''"M'aiq knows much, tells some. M'aiq knows many things others do not."''

A line of Khajiit who wander the world while exposing trivia based on the game itself.
----
* ArtifactTitle: In ''Morrowind'', many of M'aiq's quotes involved [[UrbanLegendOfZelda game tips that were blatantly false and hints to secrets that didn't actually exist]]. Now that his role has shifted to making fun of the fanbase, the "Liar" sobriquet doesn't make much sense.
** Referenced in one of his Skyrim quotes - "Some say Alduin is Akatosh. Some say M'aiq is a liar. Don't you believe either of those things."
* CatchPhrase: "M'aiq knows much, tells some. M'aiq knows many things others do not."
* TheCuckoolanderWasRight: Every one in a while M'aiq will have at least one nugget of truth to offer, buried under all the nonsense. In Morrowind he informed the player of Boethiah's sunken statue (which leads you to the subsequent quest) and in Skyrim drops hints that the Falmer's blindness has something to do with the Dwemer.
%%* EasterEgg
%%* FourthWallObserver
* GenerationXerox: Apparently the M'aiqs from Morrowind, Oblivion, and Skyrim are all related (and judging by the comment, all untrustworthy).
-->"M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that's what his father said."
* LegacyCharacter: According to the M'aiq of Skyrim, M'aiq is a name passed down amongst his family.
* SelfDeprecation: He's not above taking jabs at Bethesda for previous games.
* TakeThat: Exists pretty much to serve as an AuthorAvatar commenting on the series' UnpleasableFanbase.

!! Mannimarco

An Altmer necromancer who became the first lich, also known as the King of Worms. He led the Order of the Black Worm.
----
* AppropriatedAppellation: King of Worms was meant as an insult by his enemy Galerion.
* ArchEnemy: Vanus Galerion, founder of the Mages Guild.
* AscendToAHigherPlaneOfExistence: In one of ''Daggerfall's'' endings, he uses the power of Numidium to become a god, his plane orbiting Arkay's as the Necromancer's Moon.
* BigBad: Of ''Oblivon'''s Mages Guild quest.
* DeceptiveDisciple: Was once a member of the Psijic Order, though even before leaving, he was described as having "a dark and cold heart" and used necromancy even when studying.
* TheDragon: To Molag Bal in ''Online''.
* TheDreaded: Is one of the most feared beings in Tamriel.
* {{Immortality}}: Incomplete immortality without the Necromancer's Amulet, since he's a lich.
* MonsterProgenitor: As the first lich.
* {{Necromancer}}: Of both the zombie raising and ghost summoning kind.
* NighInvulnerability: While wearing the Necromancer's Amulet he's more or less invincible.
* OurLichesAreDifferent: Except in a certain Mod.
* ReallySevenHundredYearsOld: Was 1,130 years old by the beginning of the Oblivion Crisis.
* TheStarscream: Wishes to usurp Molag Bal in ''Online.''
* TheUndead: He's a lich, natch.
* YourSoulIsMine: His power turns Grand Soul Gems into the Black Soul Gems capable of ensnaring the souls of man, mer, and beastfolk.

!!Saint Jiub, Eradicator of the Winged Menace

->''"Wake up, we're here. Why are you shaking? Are you okay? Wake up."''

A prisoner who was on the same ship as the Nerevarine, he became legendary for killing off the Cliff Racers in Morrowind. He was later killed in Kvatch during the Oblivion Crisis.
----
* AndIMustScream: He died during the [[VideoGame/TheElderScrollsIVOblivion Daedra invasion of Kvatch]]. In the ''Dawnguard'' DLC for [[VideoGame/TheElderScrollsVSkyrim Skyrim]], it is revealed that he was also ''soul-trapped'', condemning him to an eternity of suffering in the [[EldritchLocation Soul Cairn]].
* AscendedExtra: He was originally just an NPC on a prison ship. His role expanded greatly since then.
* TheAtoner: Atoning for his past life as an assassin and skooma addict.
* CruelAndUnusualDeath: All that is left of him when you find his "corpse" in [[VideoGame/TheElderScrollsIVOblivion Kvatch]] is a severed head with a large chunk of his skull missing and a look of sheer terror on his dead face. Whatever the Daedra did to him, ''it wasn't pretty''.
* DidYouJustPunchOutCthulhu: He wiped out the Cliff Racers who plagued Vvardenfell. The Tribunal was so impressed they declared him a Saint.
* GhostlyGoals: Finishing his opus.
* GoodScarsEvilScars: Has a big one going through one of his eyes.
* GutturalGrowler: His Skyrim appearance uses the same, raspy dunmer voice from Morrowind.
* HeroOfAnotherStory: His story began in a dank cell on a prison boat, which he shared with the Nerevarine.
* OffWithHisHead: He died when the Daedra attacked Kvatch during the [[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]] and you can find his mangled, severed head as a world object inside a ruined house. Oddly, it was modelled with human-like ears.
* WalkingShirtlessScene: In his first appearance.

!!Master Neloth
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/tesv_2013_04_14_19_03_57_11_2411.jpg]]

A Telvanni [[TheMagocracy mage-lord]], from Tel Naga in ''Morrowind'' and who grew [[MageTower Tel Mithryn]] in ''Dragonborn'' after Tel Naga withered following the eruption of Red Mountain.
----
* TheArchmage: Come Skyrim, he's considered the most powerful mage of House Telvanni and possibly Morrowind.
* BadassBookworm: In ''Dragonborn'', he's capable of casting fairly powerful spells such as Incinerate, Thunderbolt and Summon Storm Atronach as well as buffs such as Ebonyflesh.
** When you encounter the dragon Krosulhah that Miraak sent after you, Neloth is there also, and at high levels, he has a good chance of being able to incapacitate the dragon without help.
* BadBoss: Treats all of his employees horribly, often threatening to fire them for little reason. Needless to say, few people in Raven Rock are willing to be his steward.
* TheCollector: He collects the staves of Azra Nightwielder.
* ComedicSociopathy: Shows shades of this. Like noting "This won't hurt. But if it does, don't yell too loudly. I have very sensitive ears." and asking you to bring back an entertaining story of how the person he's sending you to kill died.
* DudeWheresMyRespect: Just because you're Dragonborn doesn't mean he has to respect you. Being [[spoiler:Archmage of the College]] likewise doesn't stop him from being condescending. However, the Dragonborn can impress him if they've read the Oghma Infinitum before meeting him.
* DudeWheresMyReward: In Morrowind, he gives you a quest to get the Drake's Pride, one of the best robes in the game. His payment is 5 gold. By ''Dragonborn'' however, he is decidedly better about rewarding and will eventually promise to make you a member of House Telvanni when he returns to Vvardenfell. He then makes a note that he has no intention of returning to Vvardenfell anytime soon and, if you're not one of the longer lived races, implies that this may very well be beyond your current lifetime (and making the gesture somewhat meaningless).
* ForScience: Seems to be his primary motivation.
* FungusHumongous: As is typical for Telvanni mage-lords, their [[MageTower keeps]] are giant mushrooms tailored to the purpose. In ''Morrowind'', he lived in Tel Naga. In ''Dragonborn'', his new home is Tel Mithryn.
* IHaveYourWife: He would kidnap the daughters of nobles of other houses to influence them.
* InsufferableGenius: In ''Dragonborn'', if you talk to him about the Archmage of the College of Winterhold (either you or Savos Aren), he'll be intensely condescending and offer to make them an apprentice. Similarly, his reasoning for refusing to train your Enchanting past level 90 is that he doesn't want you to potentially get better than him.
* {{Jerkass}}: To say he's unpleasant is something of an understatement.
* JerkWithAHeartOfJerk: In ''Dragonborn'', if you visit him after ending the main questline, he will immediately examine you to ensure you don't have any remains of [[spoiler:Hermaeus Mora]]'s influence. When you answer him he doesn't need to worry about you, he will immediately answer he wasn't worried, just ''interested''.
* ItsAllAboutMe: His reaction to the death of his steward is to complain about how annoying things keep happening to him and demand that the Dragonborn find him a new one.
** When he becomes convinced someone is out to kill him, he points out to the Dragons as one of the attempts to kill him. The Dragonborn needs to point out that the Dragons aren't ''just'' after him.
* MadScientist: Well, magic in the Elder Scroll series is treated as a science so it still counts.
* Really700YearsOld: Like all Telvanni master, he's extended his lifespan through magic. Being a mer helps -- both in the sense that he's a member of a long-lived race to begin with, as well as being naturally adept at magic.
* TookALevelInBadass: In ''Dragonborn'', especially when he accompanies you to some Dwemer Ruins to get one of the Black Books. He's certainly a lot more hands-on than he was 200 years ago...
[[/folder]]
8th Dec '16 11:57:16 AM BeerBaron
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[[foldercontrol]]

to:

[[foldercontrol]]!Index by Category

[[index]]
* [[Characters/TheElderScrollsDivineBeings Divine Beings]]
* [[Characters/TheElderScrollsFactions Factions]]
* [[Characters/TheElderScrollsHistorialFigures Historical Figures]]
* [[Characters/TheElderScrollsRecurringCharacters Recurring Characters]]
[[/index]]

[[folder:Factions]]

!!The Alessian Order

A highly influential religious sect in the First Era Alessian Empire which preached radical religious beliefs. Led by the "Monkey Prophet" Marukh, believed to be an Imga from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright cruel Theocracy. Rabidly anti-Elven, the Order was nearly as powerful as the Emperor at its height. The Order lost significant support in the years leading up to the War of Righteousness, and was destroyed during the war along with the Alessian Empire itself. However, their influence can still be felt through the various Cyrodiilic Empires ever since.



[[folder:Lorkhan]]

!!Lorkhan (a.k.a. Shor, Sep, Shezarr, Lorkhaj, Sheor, the Void Ghost, Doom Drum, LKHAN)

-->''"This Heart is the heart of the world, for one was made to satisfy the other."''
-->-- '''Lorkhan''' in "The Heart of the World."

Also known as the Missing God, Lorkhan is present in some form in the mythic traditions of every religion of Tamriel. Despised by most elves and loved by most humans, Lorkhan is the god who (along with the Aedra) created Mundus. Why he did this depends on the culture, with men (except Redguards) typically thinking it as a good thing while elves (except Dunmer) think it was a malevolent act. (The Redguard and Dunmer both acknowledge him, but without strong feelings either way.)

Following the creation of Mundus, his heart ("divine center") was removed and cast down into the world during the Dawn Era. (Who did it and why varies depending on the culture.) His spirit is said to wander Nirn.

He has some aspects of both the Aedra and the Daedra, but does not seem to qualify as either.

to:

[[folder:Lorkhan]]

!!Lorkhan (a.k.a. Shor, Sep, Shezarr, Lorkhaj, Sheor,
* AllowedInternalWar: Resistance to the Void Ghost, Doom Drum, LKHAN)

-->''"This Heart is
Order directly led to the heart fracturing and eventual downfall of the world, Alessian Empire.
** The Order (and the Alessian Empire in general) was dealt a significant blow when the Order-supporting Nordic King Borgas was killed. As Borgas was the last direct decendant of Ysgramor, the Nordic Empire erupted in the War of Succession following his death. Though the order survived
for one thousands of years after, the Alessian Empire (and thus the Order) was made significantly weakened without their powerful Nordic allies to satisfy the other."''
-->-- '''Lorkhan''' in "The Heart
north.
** The Colovian King Rislav started an uprising against the Order. He inspired the Direnni of High Rock and the High King of Skyrim, Hoag Merkiller, to fight against the Order as well. Though the Order would survive for another 2000 years, they were dealt a crushing blow by the combined forces of their enemies at the Battle of Glenumbria Moors which robbed the Empire of several more supporting nations.
** Internal strife within the Order finally led to its end during the War of Righteousness. Many details
of the World."

Also
war have been lost, but it is said that half the population of the Iliac Bay was wiped out during the decade-long war and the Order's headquarters, a monastic complex at Lake Canulus, was razed.
* AntiMagic: The Order was hostile to "unsanctioned" magic users, and actively hunted them down.
* AscendToAHigherPlaneOfExistence: One of their teachings was that of "Ehlnofic Annulment," a means by which a mortal could break the cycle of life and death to ascend to "Proper-Life."
* BookBurning: They destroyed any Elven writings or cultural items that they could get their hands on.
* BurnTheWitch: They hunted down any "unsanctioned" magic users in this fashion.
* TheChurch: They came to be the dominant religious power of the Alessian Empire.
* DeityOfHumanOrigin: They preached that this was the ideal for all mortals to aspire to.
* FantasticRacism: Against anything Elven. Their rise to power was the death knell for the remaining Ayleids who sided with Alessia during the revolt. They even attempted to purge any trace of Aldmeri influence from the Divines themselves, with nasty consequences.
* TheFundamentalist: With an extremely strict religious doctrine no less. The demonization of Elves was paramount in their beliefs.
* RealityIsOutToLunch: They caused what is
known as the Missing God, Lorkhan is present in some form in "Middle Dawn," when the mythic traditions of every religion of Tamriel. Despised by most elves and loved by most humans, Lorkhan is Maruhkati Selectives, an elite sect within the god who (along Order, performed a ritual with the Aedra) created Mundus. Why he did intent to purge Akatosh of his Aldmeri aspect, Auri-El. This caused time to break for a period of 1008 years. (Measured using the moons, which were unaffected.) During this depends on the culture, with men (except Redguards) typically thinking it time, events as a good thing while elves (except Dunmer) think it was a malevolent act. (The Redguard and Dunmer both acknowledge him, but without strong feelings large as wars recorded by one source were said to have never happened according to another. Gods either way.)

Following
walked the creation of Mundus, his heart ("divine center") was removed and cast down into earth or didn't. People gave birth to their own parents. Even the world during color of the Dawn Era. (Who did it and why varies sun changed depending on the culture.) His spirit is observer. It was said to wander Nirn.

He
be a time of "great spiritual anguish" for those who lived it.
* SacredScripture: The Alessian Doctrines, 77 rules outlining the Order's principles. The nature of the Doctrines
has been lost to history, but contemporary accounts describe them as banal, strict, and sometimes outright cruel. One known rule was that "All are guilty until they have proven themselves innocent."
* {{Theocracy}}: They were a highly influential religious sect which wielded nearly as much power as the Emperor at its height. They saw no difference between political and religious matters, and they taught that resisting the Order was equivalent to resisting the gods themselves.
* TimeCrash: Caused what is known as the first Dragon Break, the "Middle Dawn," described above.
* WrittenByTheWinners: They intentionally destroyed Ayleid writings and cultural items, making it so that only the Imperial version of events from the Alessian Revolt survived. Further, they demonized all Ayleids, even those who supported Alessia during the revolt and were
some aspects of both her most powerful allies.

!!The Blades

A group of ancient dragon hunters descended from
the Aedra Akaviri, the Blades were co-opted by Reman Cyrodiil and Tiber Septim (both of whom were Dragonborn, who the Daedra, Blades consider the ultimate Dragon slayer) into an elite spy agency and Imperial bodyguard for the Emperors of Tamriel. Following the demise of the Septim Dynasty, the Penitus Occulatus assumed guardianship of the Emperors, but does not seem the Blades continued to qualify serve the Emperors as either.
spies. Devastated by the Great War, the Blades were officially disbanded by the White-Gold Concordant, with the survivors going underground to avoid the Thalmor, waiting for a new Dragonborn to be born.



* AlternativeCharacterInterpretation:
** In-universe: An evil, manipulative monster who tricked everyone out of being gods (as most Mer religions teach), or a benevolent savior who wishes to bring enlightenment and created Mundus to do so (as most religions of Men teach)?
** Is he an Aedra, for suggesting the creation of Mundus, or a Daedra, due to his Padomaic basis, and his lack of sacrifice?
** Or is his nature as the demiurge that brought the Mundus into existence [[TakeAThirdOption make him neither?]]
* AnthropomorphicPersonification: Of Sithis, in some religions. The two are heavily associated, with some suggesting that Sithis "begat" Lorkhan and sent him to disrupt the stasis of Anui-El and the spirits that would become the Aedra.
* BaseBreakingCharacter: InUniverse. Prior to the First Era, most races of Men followed the Nordic pantheon, which treated Lorkhan (under the name Shor) as their TopGod and most beloved benefactor. The Elves, on the other hand, ''hated'' Lorkhan to the point that worship of him was out of the question. Even after Alessia conquered the Ayleids, her empire was threatened to be torn apart due to religious in-fighting. Her solution was to group the most important Aedra into the Eight Divines, with Lorkhan only partially acknowledged as the "Missing Ninth God". This kept both the Nords and the Elves happy.
* BeatStillMyHeart: His heart, also referred to as his "Divine Center," was removed and cast down to Nirn in the Dawn Era where it landed in modern day Morrowind, forming Red Mountain. There, it would continue to beat for thousands of years, [[spoiler:until the events of ''Morrowind'']].
* BigGood: Lorkhan is the creator and the protector of the Mundus, and his influence is subtly felt throughout all the games, mostly in the form of Talos. To most of the elves, especially the Altmer, he is instead the BigBad.
* CreationMyth: He is present in some form in the creation stories of all of the religions of Tamriel.
* DeathIsCheap: In Skyrim, the player can travel to Sovngarde, the Nordic afterlife, where the testimony of those present indicates that Shor is alive and well. The reason why he isn't physically present is because his 'mien is too bright for mortal eyes'. Alternatively, given the player character's actions in ''Skyrim'', it is theorized you can't see Shor because [[spoiler: there are no [[GodInHumanForm mirrors]] in Sovngarde. (ie, the Dragonborn ''is'' Shor.)]]
* DivineIntervention: His spirit has been known to take form as the various "Shezzarines" throughout history. Usually, this form is as one of the races of men whenever they are threatened, and then he helps to advance their cause. Often, this is accomplished by killing lots and lots of elves. Pelinal Whitestrake, Wulfharth Ash-King, Tiber Septim, Zurin Arctus, and the Underking are some of the many believed to have been Shezzarines.
* EternalHero: The Shezzarines. Wulfharth Ash-King is perhaps the best example, as he has died and come back to life at least three times.
* FantasyMetals:
** Ebony, an ''ES'' series staple of high quality crafting material, is theorized to be Lorkhan's petrified blood. Small deposits are found across Tamriel where his heart traveled as it fell. The greatest deposits are around Red Mountain, where his heart landed. Ebony also has a number of mystic properties, such as being able to be combined with Daedric souls to forge Daedric materials.
** Another theory states that his blood crystallized instead, and was collected by the Ayleids to create the Chim-el Adabal, better known as the Amulet of Kings.
* GodCouple: With Kyne or Mara, depending on the religion. Sometimes both.
* GodInHumanForm: All the gods can do this, but Lorkhan ''has'' to do it because he is dead. These forms are known as "Shezzarines," and usually appear during times of crisis for the races of men.
* GodIsDead: He was "killed" by the Aedra after he convinced/tricked them into giving up a large portion of their power to create Mundus, with the exact details varying depending on the religion. Hasn't stopped him from continuing to influence the world in various ways, though.
* GodIsEvil: To most elves, especially the Altmer, who consider creation a malevolent act which robbed the pre-creation spirits of their immortality and forced them into the prison of the mortal world where they experience death and suffering.
* GodIsGood: To men, especially Nords, who consider the act of creation a good thing which freed the pre-creation spirits from a prison of nothingness.
* GodIsInept: The Altmer think of him as a "limit", according to their creation myth.
* GoodIsNotNice: Shor is a bloodthirsty warrior king. However, Nords probably think of that as a good thing.
* GreaterScopeParagon: To the races of men. The elves, especially the Altmer, consider him a GreaterScopeVillain instead.
* HeroicSacrifice: Most of Humanity's views of him include this. Some religions indicate that this was his plan all along; to be "killed" and have his spirit "impregnate" Nirn.
* HumansAreSpecial: Lorkhan certainly seems to think so, as he has aided the races of men repeatedly in their struggles against the elves throughout history.
* IHaveManyNames: Lorkhan for most elven pantheons (which translates to "Doom Drum" in old Aldmeris), Shor for the Nords, Sheor for the Bretons, Sep for the Redguards, Shezzar for the Cyrodiils, Lorkhaj for the Khajiit, LKHAN to the Dunmer.
* KillTheGod: What the Aedra tried to do after Lorkhan tricked/convinced them into sacrificing their power to create Mundus. After his heart proved indestructible, the cast it down to Nirn. As of the Fourth Era, the Aldmeri Dominion led by the Thalmor is trying to do this all over again by banning Talos worship, which they believe will undo creation.
* MyFriendsAndZoidberg: The religion of the Eight (later Nine) Divines was specifically created so that the Eight most agreed-upon entities would be universally worshipped throughout Tamriel. The main point of contention was Lorkhan, aka Shor, who was beloved by the Nords (whose religion most Men followed) but ''despised'' by the Elves. For this reason, he was excluded from the Divines and referred to as the "Missing God".
* NoPronunciationGuide: [[http://michaelkirkbride.tumblr.com/post/88433803343/hey-mk-how-exactly-is-lorkhan-pronounced-like-the According to Micheal Kirkbride]], it's pronounced Lore-Khan.
* OrderVsChaos: He straddles a fine line. He convinced the "Order"-leaning Aedric spirits to create Mundus, but he himself does not seem to be an Aedra, as he made no sacrifice of his own. (Eventual HeroicSacrifice notwithstanding.) Some myths portray him as an agent or aspect of Sithis, the embodiment of Chaos, which would move him closer to the "Chaos"-leaning Daedra. However, he has mutually exclusive traits that would seem to preclude him from being entirely one or the other.
* ThanatosGambit: There are hints that Lorkhan knew that the other et'Ada would "kill" him for his perceived treachery, and planned for this, allowing his soul to become a driving force on the Mundus.
* TopGod: As Shor, to the Nords.
* TricksterArchetype: Even those religions with a highly favorable view of him depict him as a trickster.
* WarGod: The Nordic religion describes him, as Shor, as a 'bloodthirsty warrior king'.
* WeirdMoon: Nirn's two moons, Masser and Secunda, are not typical sub-planetoids but are said to be the decaying remains of Lorkhan. They go through technically impossible phases and the stars are visible behind the dark parts when they aren't full.
[[/folder]]

[[folder:The Aedra]]

Most of the Gods in the ''Elder Scrolls'' series are et'Ada ("original spirits") who are split into two groups: the Aedra ("Our ancestors") and the Daedra ("Not our ancestors). The Aedra are divine beings that took part in the creation of the world, sacrificing parts of themselves and vast amounts of their powers. They have much less direct power or influence on the world than the Daedra, but still have been known to help mortals in times of need.

The most prominent Aedra are the Eight Divines, who are the primary pantheon worshipped throughout Tamriel. In truth, the "Eight Divines" were a political creation, formed after St. Alessia's First Empire rose to power. The Eight most popular and influential Aedra were chosen to avoid political discontent amongst the diverse races now under the Empire's banner. In particular, Lorkhan was only tangentially recognized by the pantheon due to being despised by the Elves yet beloved by the Nords. Due to the ascension of Tiber Septim (described below) and his transformation into the god Talos, a new pantheon was created: the Nine Divines. All in all, the Divines are well recognized, respected, and worshipped throughout Tamriel.

They typically come from Aetherius, the Immortal Plane, thought to be the origin of all magic. It is a commonly held belief that the souls of the deceased, assuming they aren't tied to the earth or taken by the Daedra, continue to live on in this realm as spirits. It is also believed that the sun and stars are actually portals to Aetherius, and the source of all magic.

!!Tropes applicable to all the Divines

* AFormYouAreComfortableWith: The moons and planets in the solar system of Nirn are hinted to actually be the dead forms of many Aedra that didn't escape Mundus in time (or, in some theories, the original Eight Divines, as there are exactly eight planets). As each one is an astral plane onto itself, their spherical shapes and massive sizes are essentially mortal minds struggling as best they can to comprehend their form.
* AlternateCharacterInterpretation: In-universe. Every culture of Tamriel worships or acknowledges the Divines in some fashion, but each mythological tradition gives them different names, personalities, and motivations.
* CrystalDragonJesus: In Cyrodiil, their churches and followers often draw parallels to Christianity.
* DivineIntervention: The few times they actually exert their power on Mundus are usually the last push to save the world. Specific examples are listed under the relevant deity below.
* GodInHumanForm: Very rarely, they may take an unassuming mortal form. Three are encountered in this way during the Imperial Cult questline in ''Morrowind''.
* GodIsInept: The creation of Mundus took most of their power, making them much less influential than the Daedric Princes.
* GoodIsNotSoft: After they realized that Lorkhan tricked them out of their power in order to create Nirn, they got even. How? They tore out his heart ("divine center") and tried to destroy it. When it proved indestructible, they cast it down at Nirn where his spirit would be forced to wander.
* GreaterScopeParagon: The Nine Divines are the greatest forces of good in the setting, but because they lost most of their power creating Mundus (and Lorkhan was killed by the other Eight), their role tends to be limited to the final push needed to defeat a BigBad at best.
* HaveYouSeenMyGod: During the Dawn and Merethic Eras, the Divines still had somewhat enough power to take limited manifestations on Nirn, so there are tons of legends of them directly interacting with mortals. However, by the time of the First Age, all of them had vanished except within shrines and temples, where they could perform limited actions. One source attributes this to Akatosh's pact with Alessia and the Dragonfires; this pact, designed to keep Daedra from being able to walk into Mundus with all or most of their power (as Mehrunes Dagon did at the end of ''Oblivion''), also greatly restricts the Divines.
* HumansAreSpecial: The Divines are said to "belove" the races of men in particular, who find "strength-in-weakness" in their mortal forms (as opposed to most of the Elves who feel that the mortal world is a prison) and who live with passion and hope despite always being doomed to death in the end.
* IHaveManyNames: Each of the Divines has multiple names which vary from culture to culture.
* OrderVsChaos: The Aedra are said to be a mix of Anuic (Order) and Padomaic (Chaos) forces. (Versus the Daedra who are said to be strictly Padomaic.) In a more general sense, they tend toward Order while the Daedra tend toward Chaos.
* OurGodsAreDifferent: Originally immortal spirits, they gave up much of their power, including true divinity, in order create the mortal world. Now they use what limited power they have left to safeguard that world in usually subtle ways.
* ThePowerOfCreation: They aided in the creation of the mortal world, but had to give up a significant portion of their power to do so.
* PowersThatBe: They are much less direct in their actions to influence the mortal world than their Daedric cousins, to the point where many mortals question the existence of the Divines at all. Despite their "soft touch," it is implied that they are still active in safeguarding the mortal world, they just prefer to do so subtly. (And this may be due to sheer practicality since their lack of true immortality means that more direct involvement could result in their deaths.)
* SaintlyChurch: The Temples of the Divines are uniformly benevolent so far throughout the series.
* ScrewThisImOuttaHere: When they realized how much the creation of Mundus was taking out of them, some of the et'Ada attempted to flee, with many of them dying in the process. (Others died even before this.) Only Magnus and his followers were actually successful in fleeing in Aetherius, where they were more or less safe, but it still cost them their divinity.
* SplitPersonality: Quite a few of the Aedra have oddly conflicting personality traits or govern over unusual combinations of spheres. Much of this can be traced back to St. Alessia's founding of the religion of the Eight Divines, which stitched together the classic Aldmeri pantheon her Nedic people were used to with the old Nordic pantheon of her Nord allies.
* TimeAbyss: They existed before linear time was even conceived of as a concept.

!!Akatosh, (a.k.a. Aka, Aka-Tusk, Auriel, Tosh'Raka, AKHAT)

->"''"By the Fixed Center and his hand in our lives, we are all made safe. Auri-El, grant me the stability of the Divine. Be always at my side."''

The Dragon God of Time. He is also the father of the dragons[[note]]Whatever that actually means[[/note]].

to:

* AlternativeCharacterInterpretation:
** In-universe: An evil, manipulative monster who tricked everyone out of being gods (as most Mer religions teach),
AllMonksKnowKungFu: Or swordfighting, in this case. Retired or a benevolent savior who wishes to bring enlightenment and created Mundus to do so (as most religions of Men teach)?
** Is he an Aedra, for suggesting the creation of Mundus, or a Daedra, due to his Padomaic basis, and his lack of sacrifice?
** Or is his nature as the demiurge that brought the Mundus into existence [[TakeAThirdOption make him neither?]]
* AnthropomorphicPersonification: Of Sithis, in some religions. The two are heavily associated, with some suggesting that Sithis "begat" Lorkhan and sent him to disrupt the stasis of Anui-El and the spirits that would become the Aedra.
* BaseBreakingCharacter: InUniverse. Prior to the First Era, most races of Men followed the Nordic pantheon, which treated Lorkhan (under the name Shor) as their TopGod and most beloved benefactor. The Elves,
undercover Blades frequently take on the other hand, ''hated'' Lorkhan to the point that worship role of him was out of the question. Even after Alessia conquered the Ayleids, her empire was threatened to be torn apart due to religious in-fighting. Her solution was to group the most important Aedra into the Eight Divines, with Lorkhan only partially acknowledged as the "Missing Ninth God". This kept both the Nords and the Elves happy.
* BeatStillMyHeart: His heart, also referred to as his "Divine Center," was removed and cast down to Nirn in the Dawn Era where it landed in modern day Morrowind, forming Red Mountain. There, it would continue to beat for thousands of years, [[spoiler:until the events of ''Morrowind'']].
* BigGood: Lorkhan is the creator and the protector of the Mundus, and his influence is subtly felt throughout all the games, mostly in the form of Talos. To most of the elves, especially the Altmer, he is instead the BigBad.
* CreationMyth: He is present in some form in the creation stories of all of the religions of Tamriel.
* DeathIsCheap: In Skyrim, the player can travel to Sovngarde, the Nordic afterlife, where the testimony of those present indicates that Shor is alive and well. The reason why he isn't physically present is because his 'mien is too bright for mortal eyes'. Alternatively, given the player character's actions in ''Skyrim'', it is theorized you can't see Shor because [[spoiler: there are no [[GodInHumanForm mirrors]] in Sovngarde. (ie, the Dragonborn ''is'' Shor.)]]
* DivineIntervention: His spirit has been known to take form as the various "Shezzarines" throughout history. Usually, this form is as one of the races of men whenever they are threatened, and then he helps to advance their cause. Often, this is accomplished by killing lots and lots of elves. Pelinal Whitestrake, Wulfharth Ash-King, Tiber Septim, Zurin Arctus, and the Underking are some of the many believed to have been Shezzarines.
* EternalHero: The Shezzarines. Wulfharth Ash-King is perhaps the best example, as he has died and come back to life at least three times.
* FantasyMetals:
** Ebony, an ''ES'' series staple of high quality crafting material, is theorized to be Lorkhan's petrified blood. Small deposits are found across Tamriel where his heart traveled as it fell. The greatest deposits are around Red Mountain, where his heart landed. Ebony also has a number of mystic properties, such as being able to be combined with Daedric souls to forge Daedric materials.
** Another theory states that his blood crystallized instead, and was collected by the Ayleids to create the Chim-el Adabal, better known as the Amulet of Kings.
* GodCouple: With Kyne or Mara, depending on the religion. Sometimes both.
* GodInHumanForm: All the gods can do this, but Lorkhan ''has'' to do it because he is dead. These forms are known as "Shezzarines," and usually appear during times of crisis for the races of men.
* GodIsDead: He was "killed" by the Aedra after he convinced/tricked them into giving up a large portion of their power to create Mundus, with the exact details varying depending on the religion. Hasn't stopped him from continuing to influence the world in various ways, though.
* GodIsEvil: To most elves, especially the Altmer, who consider creation a malevolent act which robbed the pre-creation spirits of their immortality and forced them into the prison of the mortal world where they experience death and suffering.
* GodIsGood: To men, especially Nords, who consider the act of creation a good thing which freed the pre-creation spirits from a prison of nothingness.
* GodIsInept: The Altmer think of him as a "limit", according to their creation myth.
* GoodIsNotNice: Shor is a bloodthirsty warrior king. However, Nords probably think of that as a good thing.
* GreaterScopeParagon: To the races of men. The elves, especially the Altmer, consider him a GreaterScopeVillain instead.
* HeroicSacrifice: Most of Humanity's views of him include this. Some religions indicate that this was his plan all along; to be "killed" and have his spirit "impregnate" Nirn.
* HumansAreSpecial: Lorkhan certainly seems to think so, as he has aided the races of men repeatedly in their struggles against the elves throughout history.
Monks.
* IHaveManyNames: Lorkhan for most elven pantheons (which translates to "Doom Drum" in old Aldmeris), Shor for the Nords, Sheor for the Bretons, Sep for the Redguards, Shezzar for the Cyrodiils, Lorkhaj for the Khajiit, LKHAN to the Dunmer.
* KillTheGod: What the Aedra tried to do after Lorkhan tricked/convinced them
AncientOrderOfProtectors: They started as an ancient order of Akaviri dragon hunters, came into sacrificing their power to create Mundus. After his heart proved indestructible, the cast it down to Nirn. As service of the Fourth Era, the Aldmeri Dominion led by the Thalmor is trying to do this all over again by banning Talos worship, which Reman I Cyrodiil who they believe will undo creation.
* MyFriendsAndZoidberg: The religion of the Eight (later Nine) Divines was specifically created so that the Eight most agreed-upon entities would be universally worshipped throughout Tamriel. The main point of contention was Lorkhan, aka Shor, who was beloved by the Nords (whose religion most Men followed) but ''despised'' by the Elves. For this reason, he was excluded from the Divines and referred to as the "Missing God".
* NoPronunciationGuide: [[http://michaelkirkbride.tumblr.com/post/88433803343/hey-mk-how-exactly-is-lorkhan-pronounced-like-the According to Micheal Kirkbride]], it's pronounced Lore-Khan.
* OrderVsChaos: He straddles a fine line. He convinced the "Order"-leaning Aedric spirits to create Mundus, but he himself does not seem
considered to be an Aedra, as he made no sacrifice of his own. (Eventual HeroicSacrifice notwithstanding.) Some myths portray Dragonborn, served him as an agent or aspect of Sithis, the embodiment of Chaos, which would move him closer to the "Chaos"-leaning Daedra. However, he has mutually exclusive traits that would seem to preclude him from being entirely one or the other.
* ThanatosGambit: There are hints that Lorkhan knew that the other et'Ada would "kill" him for his perceived treachery, and planned for this, allowing his soul to become a driving force on the Mundus.
* TopGod: As Shor, to the Nords.
* TricksterArchetype: Even those religions with a highly favorable view of him depict him as a trickster.
* WarGod: The Nordic religion describes him, as Shor, as a 'bloodthirsty warrior king'.
* WeirdMoon: Nirn's two moons, Masser and Secunda, are not typical sub-planetoids but are said to be the decaying remains of Lorkhan. They go through technically impossible phases
and the stars are visible behind following Imperial dynasties as bodyguards and spies, and then went back to their dragon hunting roots with the dark parts when they aren't full.
[[/folder]]

[[folder:The Aedra]]

Most
return of the Gods dragons in the ''Elder Scrolls'' series are et'Ada ("original spirits") who are split into two groups: the Aedra ("Our ancestors") and the Daedra ("Not our ancestors). The Aedra are divine beings that took part in the creation of the world, sacrificing parts of themselves and vast amounts of their powers. They have much less direct power or influence on the world than the Daedra, but still have been known to help mortals in times of need.

The most prominent Aedra are the Eight Divines, who are the primary pantheon worshipped throughout Tamriel. In truth, the "Eight Divines" were a political creation, formed after St. Alessia's First Empire rose to power. The Eight most popular and influential Aedra were chosen to avoid political discontent amongst the diverse races now under the Empire's banner. In particular, Lorkhan was only tangentially recognized by the pantheon due to being despised by the Elves yet beloved by the Nords. Due to the
4th Era.
* ChurchMilitant: Following Tiber Septim's
ascension of Tiber Septim (described below) and his transformation into the god to godhood as Talos, a new pantheon was created: the Nine Divines. All in all, Order of Talos formed within the Divines are well recognized, respected, Blades to serve him.
* CultureChopSuey: Although they use katanas
and worshipped throughout Tamriel.

They typically come from Aetherius, the Immortal Plane, thought to be the origin
their buildings resemble Oriental architecture, they function as a western-styled order of all magic. It knights, and their uniform resembles a mish-mash of Japanese-style [[http://en.wikipedia.org/wiki/Lamellar_armour lamellar]] and Roman [[http://en.wikipedia.org/wiki/Lorica_segmentata lorica segmentata]]. The helmet is a commonly held belief that the souls of the deceased, assuming they aren't tied to the earth or taken by the Daedra, continue to live on in this realm as spirits. It is also believed that the sun cross between a japanese kabuto and stars are actually portals to Aetherius, and the source of all magic.

!!Tropes applicable to all the Divines

a roman legionnaire helmet.
* AFormYouAreComfortableWith: The moons and planets in the solar system of Nirn are hinted to actually be the dead forms of many Aedra that didn't escape Mundus in time (or, in some theories, the TheDragonslayer: Their original Eight Divines, as there are exactly eight planets). As each one is an astral plane onto itself, their spherical shapes and massive sizes are essentially mortal minds struggling as best they can to comprehend their form.
* AlternateCharacterInterpretation: In-universe. Every culture of Tamriel worships or acknowledges the Divines in some fashion, but each mythological tradition gives them different names, personalities, and motivations.
* CrystalDragonJesus: In Cyrodiil, their churches and followers often draw parallels to Christianity.
* DivineIntervention: The few times they actually exert their power on Mundus are usually the last push to save the world. Specific examples are listed under the relevant deity below.
* GodInHumanForm: Very rarely, they may take an unassuming mortal form. Three are encountered in this way during the Imperial Cult questline in ''Morrowind''.
* GodIsInept: The creation of Mundus
raison d'etre. This took most of their power, making them much less influential than a backseat to bodyguarding and spying for the Daedric Princes.
* GoodIsNotSoft: After they realized that Lorkhan tricked them out of their power in order to create Nirn, they got even. How? They tore out his heart ("divine center") and tried to destroy it. When it proved indestructible, they cast it down at Nirn where his spirit would be forced to wander.
* GreaterScopeParagon: The Nine Divines are
Emperors after the greatest forces of good in the setting, but because they lost most of their power creating Mundus (and Lorkhan was dragons had all be killed by or went into hiding for the other Eight), their role tends to be limited to 2nd and 3rd Eras.
* FantasyCounterpartCulture: The Samurai meet
the final push needed to defeat a BigBad at best.
CIA/Secret Service.
* HaveYouSeenMyGod: During the Dawn and Merethic Eras, the Divines still had somewhat enough power to take limited manifestations on Nirn, so there are tons of legends of them directly interacting with mortals. However, by {{Hypocrite}}: By the time of the First Age, all of them had vanished except within shrines and temples, where they could perform limited actions. One source attributes this to Akatosh's pact with Alessia and the Dragonfires; this pact, designed to keep Daedra from being able to walk into Mundus with all or most of their power (as Mehrunes Dagon did at the end of ''Oblivion''), also greatly restricts the Divines.
* HumansAreSpecial: The Divines are said to "belove" the races of men in particular, who find "strength-in-weakness" in their mortal forms (as opposed to most
games many of the Elves who feel Blades worship Tiber Septim as Talos. [[spoiler: After training with the Greybeards, Tiber Septim explicitly ordered the Blades to ''not'' take a shot at Paarthurnax, but their hatred for the Dragons is so strong that they're literally defying their own ''god''.]]
* KatanasAreJustBetter: Their iconic primary weapons.
* KnightTemplar: The Blades may be sworn to serve
the mortal world is a prison) and who live with passion and hope despite always being doomed to death in the end.
* IHaveManyNames: Each of the Divines has multiple names which vary from culture to culture.
* OrderVsChaos: The Aedra are said
Dragonborn, but they consider dragonslaying to be a mix of Anuic (Order) and Padomaic (Chaos) forces. (Versus the Daedra who are said to be strictly Padomaic.) In a more general sense, they tend toward Order while the Daedra tend toward Chaos.
* OurGodsAreDifferent: Originally immortal spirits, they gave up much of
their power, including true divinity, in number one priority. [[spoiler: They thus refuse to help the Dragonborn unless the Dragonborn kills Paarthunax.]]
* TheOrder: An ancient
order create of Dragonslayers styled as a cross between the mortal world. Now they use what limited power they have left to safeguard that world in usually subtle ways.
Samurai and a medieval European knightly order.
* ThePowerOfCreation: They aided in OrderReborn: Under the creation guidance of Delphine and Esbern, the mortal world, but had to give up a significant portion of their power to do so.
Dragonborn eventually reforms the Blades in ''Skyrim''.
* PowersThatBe: PraetorianGuard: To the Reman and Septim Dynasties. They are much less direct in their actions also ''supposed'' to influence the mortal world than their Daedric cousins, be this to the point where many mortals question Dragonborn, but not so much in practice.
* TheRemnant: After
the existence Thalmor hunted down and executed every single member of the Divines at all. Despite Blades within their "soft touch," it is implied that territory, they are still active in safeguarding delivered the mortal world, they just prefer to do so subtly. (And this may be due to sheer practicality since their lack of true immortality means that more direct involvement could result in their deaths.)
* SaintlyChurch: The Temples
decapitated heads of the Divines are uniformly benevolent so far Blades agents to the Emperor. After the Great War, the Blades were forced to disband and the survivors were forced to go to ground until a new Dragonborn could be found.
* TheSpymaster: Basically any leader of the Blades has qualified
throughout the series.
* ScrewThisImOuttaHere: When they realized how much the creation of Mundus
history. This was taking out of them, some of the et'Ada attempted to flee, with many of them dying in the process. (Others died even before this.) Only Magnus and his followers were actually successful in fleeing in Aetherius, where they were more or less safe, but it still cost them their divinity.
* SplitPersonality: Quite a few
the title of the Aedra have oddly conflicting personality traits or govern over unusual combinations of spheres. Much of this can be traced back to St. Alessia's founding highest ranking Blade in each of the religion provinces during the height of the Eight Divines, which stitched together the classic Aldmeri pantheon her Nedic people were used to with the old Nordic pantheon 3rd Empire.

!!The Dark Brotherhood

An organization
of her Nord allies.
* TimeAbyss:
assassins who operated all across Tamriel at their height. While technically an illegal operation, their existence has largely tolerated or ignored throughout history. They existed before linear time was even conceived of as a concept.

!!Akatosh, (a.k.a. Aka, Aka-Tusk, Auriel, Tosh'Raka, AKHAT)

->"''"By
are known to worship Sithis, whom they call the Fixed Center Dread Father, and his hand in our lives, we are all made safe. Auri-El, grant me serve the stability Night Mother, a mysterious figure related to Sithis. They originally split off from the Morag Tong, a legal and honorable guild of government assassins in Morrowind, though the exact circumstances of the Divine. Be always at my side."''

The Dragon God of Time. He is also the father of the dragons[[note]]Whatever that actually means[[/note]].
split are lost to history.



* AnimalMotifs: A dragon as Akatosh to the races of men and an eagle as Auriel to the Altmer.
* AnthropomorphicPersonification: Of Anuiel, the soul of all things and the totality of creation.
* DivineIntervention:
** Pulled the most direct act of intervention by any Divine since the Dawn Era when he struck down Mehrunes Dagon to end the Oblivion Crisis.
** Less direct but no less impactful was his sending the "last Dragonborn" to Skyrim just in time to foil Alduin's premature "eating" of the world.
* DragonsAreDivine: Akatosh is the god of time taking the form of a dragon. His children, the lesser dragons seen in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', would be classified as lesser Aedra, making them divine as well.
* GodIsGood: To most races. The Argonians have no word for time and the Dunmer don't say much.
* IHaveManyNames: Auriel/Auri-El to most elven religions, Alduin to the Nords (if Auri-El counts...), Akatosh to many Man-ish religions, either Satakal or Ruptga "Tall Papa" to the Redguards (perhaps both) Alkosh to the Khajiit, AKHAT to the Dunmer, and Bormahu[[note]]translates to "Our Father", roughly[[/note]] to the Dragons, and is sometimes known as the Aka-Tusk. One theory behind Tosh'Raka of Akavir is the he was a mortal who mantled Akatosh and rules the Ka Po' Tun as their dragon god-king. May also be the All-Maker to the Skaal, unless that's Anu.
* MonsterProgenitor: He's the creator of the dragons, and also of the Dragonborn as seen in ''Skyrim''. Whether they're actually his children or merely fragments of his being is highly debated in-universe.
* RealityIsOutToLunch: In the First Era, A remnant of a once-powerful organization of [[FantasticRacism anti-elf inquisitors]] carried out a ritual in an attempt to purge Akatosh of the elven aspects of the mythological basis that Akatosh was based on - the elven golden eagle god Auri-El. This proceeded to break time and reality for a period of a little over 1000 years. Bizarre and impossible events occurred during this time; people gave birth to their own parents, some sources mention wars and major events which never happened according to other sources, the sun changed color depending on the witness, and the gods either walked among the mortals or they didn't. How could they measure how long that period was? The Khajiit, a cat-like race on Tamriel whose mythology was heavily steeped in the two moons, used those as a basis for time, despite time otherwise being non-linear through this event's duration. (The moons are the "rotting corpse" of Lorkhan, the [[GodIsDead dead creator god]], and were unaffected.)
* SplitPersonality:
** Most of the Aedra, but Akatosh gets it the most. This is taken to the point where Cyrodiilic stained glass and statuary depictions of him show that he has two heads, a dragon head and a human head.
** In-universe speculation is that Alduin is more akin to a fragment of Akatosh's being rather than his son. Depending on who you ask, this might also apply to all dragons, which would include the Dragonborn.
* StockGods: The "Top God" of the traditional Imperial and Altmeri Divines.
* TimeAbyss: According to legend, he was the first being to manifest out of the raw energy of the early universe. Linear time started with him at the end of the Dawn Era, so he is literally as old as time itself.
* TimeCrash: During events know as "Dragon Breaks," with a dash of RealityBreakingParadox. They're known as such because Akatosh is "tampered with" in some way, so to speak, usually by mortals using some sort of divine implements. Several have occurred throughout history, most prominently in the First Era example mentioned above and during the Warp in the West event.
* TimeMaster: More like he ''is'' time.
* TopGod: To Imperials, Bretons, Khajiit and Altmer (as Auriel). Also to Bosmer, but he's not the most ''important''.

!!Arkay (aka Orkey, Tu'whacca, Xarxes, RKHET)

God of Life and Death. His followers are usually found in the Halls of the Dead around Skyrim or other cemeteries and crypts.

to:

* AnimalMotifs: A dragon as Akatosh AffablyEvil: Some of their members can be downright pleasant people, especially toward other members. They also murder people for a living.
* AlwaysChaoticEvil: How they are seen to outsiders. All members of the Dark Brotherhood are ''at least'' deeply amoral and clearly take a sadistic glee in killing, whether it be for their dark god or just because [[ForTheEvulz they like it]]. When following the Five Tenets, they're close to LawfulEvil, at least toward one another.
* BrotherhoodOfEvil: "Brotherhood" is half of their name. They murder people for a living and worship a being considered evil by most of the rest of Tamriel.
* CatchPhrase: "Hail Sithis" and "Kill well. Kill often."
* DarkIsEvil: "Dark" is the other half of their name, they serve the "Great Void" "Dead Father" Sithis, and they kill people for a living.
* DragonInChief: Because the Night Mother is the "official" leader of the Dark Brotherhood, the Listener (the one she communicates with from the Void) is in charge of the organization but technically subordinate
to the races Night Mother.
* EvenEvilHasStandards: When following the Five Tenets.
* EvilCounterpart: To the Morag Tong, whom they used to be part of.
* EvilIsOneBigHappyFamily: They may be assassins, but they do consider themselves family.
* HowTheMightyHaveFallen: By the time
of men ''Skyrim'', the Dark Brotherhood is down to one sanctuary who gets its contracts through rumors about the Black Sacrament being performed.
* IfYoureSoEvilEatThisKitten: They look for those who have already committed murder to recruit into their ranks. In ''Skyrim'', they further test potential new members by locking them in a room with three people, then telling the recruit to figure out which one has a contract on their head
and an eagle as Auriel kill them. [[spoiler:Who the recruit kills is meaningless; what matters is that they're willing to kill simply because they were ordered to do so.]]
* TheKingslayer: They assassinated Emperor Pelagius in the 3rd Era. Rumored to be responsible for the death of [[spoiler: Emperor Titus Mede II]] at the time of the Skyrim Civil War.
* LaughablyEvil: You may not like yourself if you join them, but however horrifying they are, the Dark Brotherhood is at times downright ''hilarious''.
* LastOfHisKind: The 4th Era Skyrim faction features the last of the Shadowscales; Argonians born under the sign of the Shadow who are sent
to the Altmer.
Dark Brotherhood.
* AnthropomorphicPersonification: Of Anuiel, MouthOfSauron: The Listener serves in this role, receiving contracts from the soul Night Mother after clients perform the Black Sacrament. Without a Listener, they can't receive any contracts the normal way, which forces the Brotherhood to rely on word-of-mouth to hear if anyone has performed the Black Sacrament.
* MurderInc: If you want someone dead and you have the cash, perform the Black Sacrament. You may just be able to call the Dark Brotherhood.
* TheNothingAfterDeath: They believe that they will serve the Dread Father "in the void" after death.
* ProfessionalKillers: While they may be murderous scum, the Dark Brotherhood does generally prefer killing their targets as discreetly as possible.
* PsychoForHire: Members
of the Dark Brotherhood tend to be sadistic psychopaths who revel in murder. There are even those who choose to dispense with stealth entirely, such as the orc Gogron gro-Bolmog in ''Oblivion''. They do however prefer taking a subtler approach and do offer bonuses to assassins willing to fulfill contracts in a specific manner.
* RagTagBunchOfMisfits: In addition to the more standard cloak-and-dagger style assassins and poisoners, they count among their ranks vampires, heavily armored and axe wielding Orcs, werewolves, pyromaniac mages who believe in NoKillLikeOverkill, and
all things other manner of misfit. As long as you're willing to kill, you can find acceptance within the Brotherhood.
* ReligionOfEvil: They worship Sithis, and are all killers for hire.

!!The Dragon Cult

A cult established by the Dragons during their rule over the ancient Nords. The Cult's cruelty soon rose to rival that of the Dragons themselves,
and the totality of creation.
* DivineIntervention:
** Pulled
Dragon War was fought to defeat the most direct act of intervention by any Divine since both Cult and Dragons. After Alduin disappeared, the Dawn Era when he struck down Mehrunes Dagon to end the Oblivion Crisis.
** Less direct but no less impactful
Dragon Cult was his sending the "last Dragonborn" driven underground and eventually to Skyrim just in time to foil extinction. With Alduin's premature "eating" of the world.
* DragonsAreDivine: Akatosh is the god of time taking the form of a dragon. His children, the lesser dragons seen in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', would be classified as lesser Aedra, making them divine as well.
* GodIsGood: To most races. The Argonians have no word for time and the Dunmer don't say much.
* IHaveManyNames: Auriel/Auri-El to most elven religions, Alduin to the Nords (if Auri-El counts...), Akatosh to many Man-ish religions, either Satakal or Ruptga "Tall Papa" to the Redguards (perhaps both) Alkosh to the Khajiit, AKHAT to the Dunmer, and Bormahu[[note]]translates to "Our Father", roughly[[/note]] to the Dragons, and is sometimes known as the Aka-Tusk. One theory behind Tosh'Raka of Akavir is the he was a mortal who mantled Akatosh and rules the Ka Po' Tun as their dragon god-king. May also be the All-Maker to the Skaal, unless that's Anu.
* MonsterProgenitor: He's the creator of the dragons, and also of the Dragonborn as seen in ''Skyrim''. Whether they're actually his children or merely fragments of his being is highly debated in-universe.
* RealityIsOutToLunch: In the First Era, A remnant of a once-powerful organization of [[FantasticRacism anti-elf inquisitors]] carried out a ritual in an attempt to purge Akatosh of the elven aspects of the mythological basis that Akatosh was based on - the elven golden eagle god Auri-El. This proceeded to break time and reality for a period of a little over 1000 years. Bizarre and impossible events occurred during this time; people gave birth to their own parents, some sources mention wars and major events which never happened according to other sources, the sun changed color depending on the witness, and the gods either walked among the mortals or they didn't. How could they measure how long that period was? The Khajiit, a cat-like race on Tamriel whose mythology was heavily steeped
return in the two moons, used those as a basis for time, despite time otherwise being non-linear through this event's duration. (The moons are Fourth Era the "rotting corpse" of Lorkhan, the [[GodIsDead dead creator god]], and were unaffected.)
* SplitPersonality:
** Most of the Aedra, but Akatosh gets it the most. This is taken to the point where Cyrodiilic stained glass and statuary depictions of him show that he has two heads, a dragon head and a human head.
** In-universe speculation is that Alduin is more akin to a fragment of Akatosh's being rather than his son. Depending on who you ask, this might also apply to all dragons, which would include the Dragonborn.
* StockGods: The "Top God" of the traditional Imperial and Altmeri Divines.
* TimeAbyss: According to legend, he was the first being to manifest out of the raw energy of the early universe. Linear time started with him at the end of the Dawn Era, so he is literally as old as time itself.
* TimeCrash: During events know as "Dragon Breaks," with a dash of RealityBreakingParadox. They're known as such because Akatosh is "tampered with" in some way, so to speak, usually by mortals using some sort of divine implements. Several have occurred throughout history, most prominently in the First Era example mentioned above and during the Warp in the West event.
* TimeMaster: More like he ''is'' time.
* TopGod: To Imperials, Bretons, Khajiit and Altmer (as Auriel). Also to Bosmer, but he's not the most ''important''.

!!Arkay (aka Orkey, Tu'whacca, Xarxes, RKHET)

God of Life and Death. His
Dragon Cult's followers are usually found in the Halls of the Dead around Skyrim or other cemeteries and crypts.rising again, quite literally.



* AscendToAHigherPlaneOfExistence: One book claims that, much like Talos, he too ascended to godhood. Ragada myth denies this, claiming that he existed before Mundus, but was unimportant.
* DueToTheDead: Arkay's Law is used on dead bodies to prevent them from being used for Necromancy. Unlike Arkay's Blessing, which can be worked around via Black Soul Gems, Arkay's Law is unmovable.
* EverybodyHatesHades:
** Averted in the Imperial and classic Aldmeri pantheons, due to Arkay being the God of Death ''and'' Life. Most people think of him as a compassionate god who sometimes has to do bad things so that something good will happen elsewhere, or ensuring that the world doesn't become totally static by allowing death so that new life can arise.
** Played straight with his Old Nordic aspect, Orkey, the Old Knocker, who is despised by Nords for giving them shorter lifespans than mer in their mythology.
* TheMedic: Well, his blessing fortifies your hit points for a limited time, anyway.
* RedBaron: Lord of the Wheel of Life.
* StockGods: The God of Death.

!!Dibella

Goddess of Beauty. She is found primarily in Cyrodiilic and Nordic traditions.

to:

* AscendToAHigherPlaneOfExistence: One book claims that, much like Talos, he too ascended to godhood. Ragada myth denies this, claiming MalevolentMaskedMan: Dragon Priests were given powerfully enchanted masks as symbols of authority.
* NotUsingTheZWord: Those shambling undead corpses
that he existed before Mundus, but was unimportant.
* DueToTheDead: Arkay's Law is
used on dead bodies to prevent them from be cultists aren't zombies, they're ''draugr''. The word "draugr" exists in real life languages in northern europe, and essentially means "undead".
* PowerFloats: The Dragon Priests float above the ground.
* ReligionOfEvil: These people were almost as bad as the Dragons.
* RememberTheNewGuy: They are a recent addition by Skyrim, but are stated to
being used for Necromancy. Unlike Arkay's Blessing, which can be worked around via Black Soul Gems, Arkay's Law is unmovable.
* EverybodyHatesHades:
** Averted in
since the Imperial Merethic Era. On the other hand, since the Dragons seemed to operate out of Skyrim and classic Aldmeri pantheons, due to Arkay being frequently battled the God of Death ''and'' Life. Most people think of him as a compassionate god who sometimes has to do bad things so that something good will happen elsewhere, or ensuring that Ancient Nords, it makes sense why the world doesn't become totally static by allowing death so that new life can arise.
** Played straight with his Old Nordic aspect, Orkey, the Old Knocker, who is despised by Nords for giving them shorter lifespans than mer
Dragon Cult was most prominent in Skyrim and hasn't been seen elsewhere in Tamriel.
* RiseFromYourGrave: [[spoiler: Just like
their mythology.
gods.]]
* TheMedic: Well, SinisterMinister: The Dragon Priests were soon outdoing the Dragons in terms of cruelty. One priest, Rahgot, [[spoiler:ordered hundreds of innocent children to commit suicide to ensure he had a ready supply of undead warriors. When one of his blessing fortifies your hit points alchemists raised objections over this, he had her murdered to silence dissent.]]

!!The Fighters Guild

A guild of warriors
for a limited time, anyway.
* RedBaron: Lord
hire who operate across most of Tamriel. They are chartered by Empire of Tamriel to provide training and employment to citizens of the Wheel martial persuasion. Guild Halls can accept contracts from any citizen of Life.
* StockGods: The God of Death.

!!Dibella

Goddess of Beauty. She is found primarily in Cyrodiilic and Nordic traditions.
the empire, as long as it does not violate any laws or customs.



* GoodBadGirl: Has elements of innocence associated with her, but is also a SexGod.
* HotGod: She ''is'' a goddess of beauty.
* InnocentFlowerGirl: She's always shown holding a delicate white flower. Her followers aren't necessarily so innocent.
* LoveGoddess: Of the sexual/carnal and romantic varieties. Brothels and the like sometimes double as unofficial shrines to Dibella. She's also worshiped by artists.
* MsFanservice: To be expected given her domain. She tends to be depicted as a voluptuous, attractive human female and appeared topless in ''Daggerfall''.
* SexGod: The "Dibellan Arts", a form of lovemaking and sexual practices which are supposedly the primary methods of worshiping her. Supposedly, being versed in them makes one an exceptionally skilled sex partner.
* SlutShaming: Her worshipers are sometimes subjected to this. In ''Skyrim'', one of them has to practice the Dibellan Arts in secret out of fear of being run out of town (though in her case it might be because her manner of practicing the arts involves less-than-consenting partners).
* StockGods: One half of the "Love Goddess" variety.

!!Julianos (a.k.a. Jhunal)

God of Wisdom and Logic. The Cult of the Ancestor Moth and other orders dedicated to knowledge typically see him as their patron deity, and he is believed to govern magic in general as well.

to:

* GoodBadGirl: Has elements AdventureGuild: They take on a wide variety of innocence associated contracts from the local citizenry, ranging from the standard RatStomp to killing bandits to, at the highest ranks, taking on even more supernatural threats like vampires, necromancers, and Daedra worshipers.
* BountyHunter: Many of their contracts involve tracking down (and often executing) a wanted criminal.
* DarkAgeEurope: They got their start at the tail end of the 2nd Empire under the Akaviri Potentates and then really grew in popularity during the Interregnum, fulfilling many of the duties the Imperial legions previously performed.
* PrivateMilitaryContractors: Basically what they are. In fact, the guild was founded to keep ex-soldiers from straying into brigandry when the private armies of provincial nobles were outlawed in the second era.
* SupermanStaysOutOfGotham: They don't operate in Skyrim due to the presence of the Companions, who fill a similar role there.

!!The Great Houses of Morrowind

Originally six in number, the Great Houses of Morrowind derive from the ancient clans and tribes of the Dunmer. In their current version, they essentially operate as political parties. They functioned as the government of Morrowind for thousands of years, and kept much of their power after Morrowind joined the Septim Empire as a VoluntaryVassal
with her, but is also a SexGod.
* HotGod: She ''is'' a goddess of beauty.
* InnocentFlowerGirl: She's always shown holding a delicate white flower. Her followers aren't necessarily so innocent.
* LoveGoddess: Of the sexual/carnal and romantic varieties. Brothels and the like sometimes double as unofficial shrines to Dibella. She's also worshiped by artists.
* MsFanservice: To be expected given her domain. She tends to be depicted as a voluptuous, attractive human female and appeared topless in ''Daggerfall''.
* SexGod: The "Dibellan Arts", a form of lovemaking and sexual practices which are supposedly the primary methods of worshiping her. Supposedly, being versed in them makes one an
exceptionally skilled sex partner.
favorable terms. The original Great Houses consist of:

* SlutShaming: Her worshipers House Hlaalu - A bureaucratic House that has a knack for espionage and trade, and has strong ties to the Empire.
* House Redoran - The "Warrior House," with military stylings and strong ties to the Tribunal Temple.
* House Telvanni - A House for the magically inclined, ruled by ancient and powerful sorcerers.
* House Indoril - An orthodox theocratic House so intertwined with the Tribunal Temple that they
are sometimes subjected nearly impossible to this. In ''Skyrim'', one separate.
* House Dres - A House
of them has to practice traditionalist, agrarian slavers.
* House Dagoth - An ancient House that was forcibly dissolved after
the Dibellan Arts in secret out perceived treachery of fear of being run out of town (though in her case it might be because her manner of practicing their leader, Voryn Dagoth.

Following
the arts involves less-than-consenting partners).
* StockGods: One half
events of the "Love Goddess" variety.

!!Julianos (a.k.a. Jhunal)

God of Wisdom
Red Year, House Hlaalu was lost its seat on the Council and Logic. The Cult of the Ancestor Moth and other orders dedicated to knowledge typically see him as their patron deity, and he is believed to govern magic in general as well.was replaced by House Sandras, a little known formerly minor house.



* PyramidPower: His symbol is a simple triangle, and his shrines are in the shape of a pyramid.
* TheSmartGuy: Of the Aedric pantheon.
* StockGods: God of Knowledge.
* TomeOfEldritchLore: His followers, the Cult of the Ancestor Moth, were tasked with keeping and using the Elder Scrolls themselves.
* WizardingSchool: He is associated with schools; particularly those that study magic.

!!Kynareth (a.k.a. Kyne, Khenarthi, Tava, KYNRT)

->''"Dark clouds gather in the sky above.''
->''Kyne weeps for joy at the beauty of the world.''
->''Tears warm the ground and blossoms grow.''
->''The sacred stone reveals the flowers of her tears."''

Goddess of Air and Heavens. According to some myths, she was the first et'ada to agree to Lorkhan's plans to create Mundus.

to:

* PyramidPower: His symbol is AnimalMotifs: House Dagoth had a simple triangle, and his shrines are in beetle as their symbol.
* BackFromTheBrink: House Redoran was almost completely destroyed during
the shape of a pyramid.
* TheSmartGuy: Of
Oblivion Crisis after they rallied to defend against the Aedric pantheon.
* StockGods: God of Knowledge.
* TomeOfEldritchLore: His followers, the Cult of the Ancestor Moth, were tasked with keeping and using the Elder Scrolls themselves.
* WizardingSchool: He is associated with schools; particularly those that study magic.

!!Kynareth (a.k.a. Kyne, Khenarthi, Tava, KYNRT)

->''"Dark clouds gather in the sky above.''
->''Kyne weeps for joy at the beauty of the world.''
->''Tears warm the ground and blossoms grow.''
->''The sacred stone
invading Daedra. ''Dragonborn'' reveals that Redoran has recovered quite well in the flowers 200 years that followed, organizing most of her tears."''

Goddess of Air
the relief efforts following the Red Year and Heavens. According raising a standing army to fight back against the Argonian invasion. Now, they're the current leaders of the Dunmer Council and their city of Blacklight has become the capital of Dunmer controlled Morrowind following the Argonian sacking of Mournhold.
* BadassArmy: Even before the events that would lead to Morrowind's downfall, House Redoran was considered an honorable and formidable fighting force. When the legions under Tiber Septim were threatening to invade Morrowind, the Redorans were planning to defend Morrowind ''on their own'' after every other Great House chose to capitulate to the empire or remain neutral. (The armistice was signed between Septim and Vivec before the war accelerated, however.) Following the Oblivion Crisis and Red Year, they managed to raise an army to defend what little the Dunmer had left and became the most powerful Great House as a result.
* BreakTheHaughty:
** House Hlaalu had the closest ties to the Empire and, as a result, were the most powerful and wealthy Great House during Morrowind's time in the Third Empire. Many of the more conservative Dunmer, especially Houses Redoran and Dres, hated this fact and held House Hlaalu in contempt as traitors to the Dunmer traditions. When the Empire withdrew during the Oblivion Crisis, House Hlaalu was left without their strongest ally and fell well behind the other Houses in terms of power and prestige. Eventually, they were booted off of the Dunmer Council all together and their members are frequent targets of execution by the other Houses.
** House Redoran had very close ties to the Tribunal Temple, as well as the xenophobia and dogmatism that came with it. During the Oblivion Crisis, the Redorans were the hardest hit, having its capital city completely destroyed and much of its land razed. And that's ''before'' the Argonian occupation. They seemed to have learned
some myths, she humility, however, and reformed to become the strongest of the Great Houses and leader of the post-Red Year Dunmer Council
* TheClan: Originally family based, they are now a combination of blood relatives and adopted members. They've expanded over time to allow outsiders to join freely, though few ever rise to the highest ranks. Those with ties to the original families are considered the equivalent of Dunmer nobility, and are fast-tracked for leadership positions.
* ChurchMilitant: House Redoran had strong ties to the Tribunal Temple, and as such shared much of its intolerance and bigotry, though not ''nearly'' to the extent of the House Indoril Ordinators. With the fall of the Tribunal and the rise of the "New" Temple in the 4th Era, this seems to have subsided.
* EvilSorcerer: Great House Telvanni. Though you don't have to be "evil" to join, as a {{Magocracy}} where MightMakesRight and KlingonPromotion are official policies, those types tend to thrive there.
* GreyAndGrayMorality: Each Great House has their lighter and darker sides. The conflicts between them are typically political in nature rather than "good vs. evil" affairs.
* HowTheMightyHaveFallen: House Hlaalu was once the most powerful of the Great Houses. Following the events of the Red Year and the withdraw of Imperial influence from Morrowind, they were reduced to becoming the weakest House and even lost their seat on the council.
* HufflepuffHouse: ''Morrowind'' and ''Dragonborn'' offer an up-close look at most of the Great Houses, however, in each, House Dres (and Sandras in ''Dragonborn'') get very little interaction and what we know of them comes from in-game books and comments.
* {{Irony}}: In ''Morrowind'', House Hlaalu was one of the strongest political factions due to their strong ties with the Empire. [[spoiler:By the time of ''Dragonborn'', they are now the ''weakest'' House, for exactly the same reasons.]]
* LaserGuidedKarma: The post-Red Year invasion of Morrowind by the Argonians is a result of the Dunmer's own centuries of raiding Black Marsh for slaves. Admitted to by a member of House Telvanni in a posthumous letter to his son:
-->'''Lymdrenn Tenvanni''': The irony of our demise glows brighter than Masser on the summer solstice. We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind.
* MurderInc: The Great Houses do not get along so well, to the point where they will resort to violence against one another. Since open warring between the Great Houses would weaken the Dunmer overall, the Morag Tong was sanctioned as the solution. (See below for more details on the Morag Tong.) Whenever someone with enough wealth to hire the Morag Tong wants someone dead, an "Honorable Writ of Execution" will be created for that person and a Tong assassin will be dispatched to kill them. The threat of being legally assassinated helped to keep the Great Houses more in line.
* ProudMerchantRace: House Hlaalu. It
was the most "imperialized" house, with strong ties to the Empire, and thus all of the trade opportunities that provided. CorruptCorporateExecutive-type leaders thrived in the house and [[ChronicBackstabbingDisorder Chronic Backstabbing]] was common.
* ProudWarriorRace: House Redoran. It is actually called "The Warrior House" and they have martial prowess as one of their core tenets. They are the Dunmer's
first et'ada line of defense and even draw near universal in-universe praise for their fighting skills.
* TheQuisling: House Hlaalu was this from the perspective of the other Great Houses when Tiber Septim was threatening
to agree invade. Even before Vivec agreed to Lorkhan's plans the armistice, the Hlaalu advocated joining the Empire. As a result of their cooperation with the Imperials, House Hlaalu experienced an unprecedented surge in power and influence, politically and economically, throughout the 3rd Era. They had their members placed as the Imperial PuppetKing of Morrowind, saw their faction leaders named to create Mundus.various high-ranking Imperial stations (such as Duke of Vvardenfell), and were awarded the vast majority of the lucrative Ebony mining contracts and other trade deals in their homeland. However, this came back to bite them following the Oblivion Crisis in the early 4th Era, where a series of catastrophes left Morrowind devastated and they saw their Imperial allies abandon them as a lost cause. Meanwhile, the other Great Houses, specifically the Redorans, took charge and helped the Dunmer people move on and rebuild. As a result, Morrowind declared it's independence and House Hlaalu was unceremoniously stripped of all it's power and turned into a scapegoat for all the Dunmer people's suffering.
* ReligiousBruiser: Houses Redoran and Indoril were closely tied to the old Tribunal Temple and were quite powerful as a result.
* TheRemnant: House Indoril following the fall of the Tribunal Temple. While still better off than the Hlaalu, they are one of the weakest Council Houses as of the Fourth Era.
* TheTheocracy: House Indoril. They were so aligned with the Tribunal Temple that it was hard to tell where one stopped and the other started, and were considered the strongest of the Great Houses as a result until Morrowind was forced to join the Empire and they were surpassed by the Imperial-aligned House Hlaalu. Following the Red Year and fall of the old Tribunal Temple, they were left rather toothless (though still better off than the Hlaalu).

!!The Mages Guild

The Mages Guild was a professional organization for the magically inclined with a presence across all of Tamriel at their height. They offered training and magical services in dedication to the study and application of magicka. The guild formed in the Second Era as a counterpart to the Psijic Order; the Mages Guild believed that all people of Tamriel should be able to have access to magic, instead of concentrating it in the hands of a select few. The guild collapsed at the beginning of the 4th Era following years of infighting and a general distrust of magic users by the citizens of Tamriel following the Oblivion Crisis. The Synod and the College of Whispers rose up as alternatives, as well as regional versions such as the College of Winterhold.



* CueTheRain: She is responsible for rain; a phenomenon that is said not to have occurred before the removal of Lorkhan's divine spark. During the Alessian Revolt, she sent rain to cleanse the blood from Ayleid forts and villages after Pelinal came through so that they could be used by Alessia's forces.
* DivineIntervention:
** When the ancient Nords prayed for aid against the Dragons and Dragon Cults, she sent Paarthurnax to teach them the thu'um so they could use the dragons' own weapon against them.
** Was perhaps the most active Aedra in supporting the Alessian Revolt, sending her "son" Morihaus to join the conflict on Alessia's side. Also see the rain example above.
* FriendToAllLivingThings: All ''natural'' things, anyway. Undead need not apply.
* IHaveManyNames: Known as Tava in Yokudan tradition, Kyne to the Nords, Kaan to the Dragons, Khenarthi to Khajiit, and KYNRT to the Dunmer.
* LadyOfWar: Most notable in Old Nordic religion, she's the warrior-wife and widow of Shor. She's also the patron of hunters in that tradition. This was carried over to an extent with the Nordic interpretation of the Nine Divines religion.
* {{Psychopomp}}: According to Khajiiti religious tradition, she guides the spirits of the faithful dead.
* MakeMeWannaShout: Taught the Nords to use the Thu'um, sending Paarthurnax to do so.
* StockGods: God of Nature.

!!Mara (aka Morwha)

->''"Fivefold blessings upon the lost and lovelorn. The Heart pumps the blood that connects us across the aurbis. May her grace always be upon me.''"

Goddess of Love and Patron of the Harvest, Mara is found in almost all Tamrielic religions. She is sometimes associated with Nir, the female entity of the pre-creation cosmos who gave birth to creation with Anu.

to:

* CueTheRain: She is responsible AdventurerArchaeologist: Frequently engaged in this. Doubling as the guild for rain; scholars and historians, members would plumb the depths of dangerous ancient ruins looking for the artifacts and arcane knowledge within.
* TheArchMage: The overall leader of the guild held the title of Arch-Mage.
* BanOnMagic: Banned Necromancy late in the 3rd Era. The resulting schism eventually led to the guild's collapse.
* DueToTheDead: Necromancy was originally practiced within the guild in accordance with the local laws and customs. At the end of the 3rd Era, Arch-Mage Hannibal Traven outlawed the practice, which led to
a phenomenon significant schism and the guild's eventual downfall.
* MagicalSociety: Played with. It's called the Mages Guild, but it's more a collective of users who want to learn together than a mandatory WizardingSchool.
* MagicIsMental: Doubled as a guild for scholars and historians.

!!The Morag Tong

A Dunmer organization of assassins
that is said not to have occurred before revere the removal of Lorkhan's divine spark. During the Alessian Revolt, she sent rain to cleanse the blood from Ayleid forts and villages after Pelinal came through so that they could be used by Alessia's forces.
* DivineIntervention:
** When
Daedric Prince Mephala, who taught the ancient Nords prayed for aid against Dunmer the Dragons techniques of stealth and Dragon Cults, she sent Paarthurnax to teach them assassination. They were officially sanctioned by the thu'um so Dunmer government as an alternative to destructive open warfare between the Great Houses. After aiding in the assasination of Reman III Cyrodiil, they could use the dragons' own weapon against them.
** Was perhaps the most active Aedra in supporting the Alessian Revolt, sending her "son" Morihaus to join the conflict on Alessia's side. Also see the rain example above.
* FriendToAllLivingThings: All ''natural'' things, anyway. Undead need not apply.
* IHaveManyNames: Known as Tava in Yokudan tradition, Kyne to the Nords, Kaan to the Dragons, Khenarthi to Khajiit, and KYNRT to the Dunmer.
* LadyOfWar: Most notable in Old Nordic religion, she's the warrior-wife and widow of Shor. She's also the patron of hunters in that tradition. This was carried over to an extent with the Nordic interpretation of the Nine Divines religion.
* {{Psychopomp}}: According to Khajiiti religious tradition, she guides the spirits of the faithful dead.
* MakeMeWannaShout: Taught the Nords to use the Thu'um, sending Paarthurnax to do so.
* StockGods: God of Nature.

!!Mara (aka Morwha)

->''"Fivefold blessings upon the lost and lovelorn. The Heart pumps the blood that connects us across the aurbis. May her grace always be upon me.''"

Goddess of Love and Patron of the Harvest, Mara is found in almost all Tamrielic religions. She is sometimes associated with Nir, the female entity of the pre-creation cosmos who gave birth to creation with Anu.
were outlawed everywhere except for Morrowind.



* LoveGoddess: While Dibella focuses more on the carnal pleasures of love, Mara is about commitment, family, home and matrimony.
* MultiArmedAndDangerous: Morwha, her Yokudan aspect, has four arms so that she can grab more husbands.
* {{Polyamory}}:
** She's sometimes depicted as ''one'' of Shor's wives, along with Kyne. The old Nord tradition also makes references to her being the handmaiden of Kyne, ''concubine'' of Shor.
** Other traditions have her variously the wife of Akatosh, Lorkhan, or both. Sometimes the concubine of both.
* StockGods: The other half of the "Love Goddess" variety.

!!Stendarr (a.k.a. Stuhn, THENDR)

God of Mercy, Compassion, and Justice; a protector deity. He is known as Stuhn to the Nords, and S'rendarr to the Khajiit.

to:

* LoveGoddess: While Dibella focuses AboveGoodAndEvil: As opposed to the [[ForTheEvulz Dark Brotherhood]], they have a set of strict rules and a code of honour, but don't really care who it is that they are executing as long as the request is legal and the execution is carried out in accordance with their rules and traditions.
* BreakingTheFellowship: According to Ravyn Imyan, a former assassin who joined the Thieves Guild in ''Skyrim'', the Morag Tong was forced to "scatter to the nine winds" after the eruption of Red Mountain. They made a pact to reunite one day, but Imyan believes that is ''long'' in coming.
* ChallengingTheChief: Per their traditions, the old Grandmaster is supposed to be honorably executed by his replacement.
* DeliberateValuesDissonance: Morag Tong is
more on or less abhorred by others (killing of Reman III Cyrodiil doesn't help), but are highly respected by the carnal pleasures of love, Mara is about commitment, family, home and matrimony.
Dunmer.
* MultiArmedAndDangerous: Morwha, her Yokudan aspect, has four arms so DoubleSpeak: They insist that she can grab more husbands.
they do not perform "assassinations;" rather, they perform "honorable executions." Given that they are the high-class, honorable, and ''legal'' assassins in contrast to the gangly, thuggish Cammona Tong and the PsychoForHire Dark Brotherhood, they do manage to keep a higher moral ground.
* {{Polyamory}}:
** She's sometimes depicted
EvenEvilHasStandards: Though a guild of assassins, they are sanctioned by the Dunmer government and have very strict rules they must abide by.
* TheKingslayer: Much of their notoriety outside of Morrowind comes from the part they played in assassinating Emperor Reman III Cyrodiil.
* MurderInc: A legal one (in Morrowind, at least) to boot.
* NotSoDifferent: The Tong sees the Dark Brotherhood
as ''one'' of Shor's wives, along its {{Archenemy}}, but outsiders speculate that the Night Mother, who the Brotherhood venerates, is actually Mephala, the patron deity for the Morag Tong.
* ProfessionalKillers: Highly professional,
with Kyne. a strict set of rules and traditions. Even if one of their agents could get away without getting caught following an assassination, they are still encouraged to turn themselves in and present their Honorable Writ of Execution to ensure that everything remains above board.
* WellIntentionedExtremist: They keep the Great Houses of Morrowind from starting an all-out war by confining the conflicts in a much smaller scale.
The old Nord tradition also makes references to her threat of being legally assassinated keeps the handmaiden of Kyne, ''concubine'' of Shor.
** Other traditions have her variously the wife of Akatosh, Lorkhan, or both. Sometimes the concubine of both.
* StockGods: The other half
Great House leaders in line.

!!The Order
of the "Love Goddess" variety.

!!Stendarr (a.k.a. Stuhn, THENDR)

God
Black Worm

A cult
of Mercy, Compassion, and Justice; a protector deity. He is Necromancers who serve Mannimarco, the King/God of Worms. They prefer to call themselves the Fellowship of Anchorites, though are known to most of Tamriel as Stuhn the Cult of the Black Worm or the Worm Cult. Mannimarco formed the cult in direct opposition to the Nords, and S'rendarr to fledgling Mages Guild in the Khajiit.2nd Era, deliberately recruiting outcasts from the Guild.



* BadassArmy: Patron of the Imperial Legions.
* BodyguardingABadass: In the old Nordic mythology as Stuhn, he was a shield-thane of Shor with his brother Tsun.
* ChurchMilitant: The Vigilants of Stendarr were founded in his name after the Oblivion Crisis, and seek to rid the world of all manner of supernatural threats.
* GodIsGood: For the races of Men, apparently. He's described as an "apologist of Men" by the Altmer, and he's been known to intervene to protect humans against supernatural threats.
* KnightTemplar: One sect of his worshipers, the Vigilant of Stendarr, claim that they're doing his will by wiping out any and all traces of Daedra, vampires, werewolves, or any other supernatural creatures that prey on mortals. The fact that some of these creatures may not be evil, or may be capable of redemption if shown mercy, never comes up. They also actively attack worshipers of beneficial or neutral Daedric princes like Azura and Meridia, [[MuggingTheMonster as player characters often find out]].
-->"Stendarr's mercy be upon you, for the Vigil has none to spare."
* StockGods: Closest to the "God of Good" variety.
* WeHelpTheHelpless: "Protect the weak" is part of his commandment.

!!Zenithar (a.k.a. Tsun, Z'en)

The God of Commerce and Trade. His province is mercantilism, bartering, labor, communication and the middle class.

to:

* BadassArmy: Patron ArchEnemy: To the Mages Guild.
* TheDarkArts: They tend to practice the darkest parts of Necromancy, already considered a type of BlackMagic though technically legal in the 3rd Empire. They focus on the ''definitely'' illegal parts, such as trapping and using sapient souls and the reanimation of unwilling participants.
* DueToTheDead: They seek out ways around the natural laws which govern the souls and bodies of sapient beings.
* EvilCounterpart: To the Mages Guild, as well to non-evil Necromancers in general. (Necromancy being a legal practice with restrictions during the 3rd Empire.)
* GeometricMagic: A black pentagram is their symbol.
* {{Necromancer}}: An entire order of them focusing on the darkest parts
of the Imperial Legions.
art.
* BodyguardingABadass: In TheOrder: A villainous order, and far more secretive than the old Nordic mythology as Stuhn, he was a shield-thane of Shor Mages Guild, with his brother Tsun.
* ChurchMilitant:
their members operating in cells and sworn to secrecy on pain of Undeath.

!!The Psijic Order

The Vigilants of Stendarr were oldest monastic group in Tamriel, the Psijic Order is a secretive magical society founded in his name after during the Oblivion Crisis, and seek to rid ancient times by an Aldmeri sect who rejected the world of all manner of supernatural threats.
* GodIsGood: For
transition to Aedra worship from ancestor worship, known to them as the races of Men, apparently. He's described as an "apologist of Men" by "Old Way" or "Elder Way." They settled on the Altmer, and he's island of Artaeum, which has been known to intervene to protect humans against supernatural threats.
* KnightTemplar: One sect of his worshipers, the Vigilant of Stendarr, claim that they're doing his will by wiping out any and all traces of Daedra, vampires, werewolves, or any other supernatural creatures that prey on mortals. The fact that some of these creatures may not be evil, or may be capable of redemption if shown mercy, never comes up. They also actively attack worshipers of beneficial or neutral Daedric princes like Azura and Meridia, [[MuggingTheMonster as player characters often find out]].
-->"Stendarr's mercy be upon you,
disappear for the Vigil has none to spare."
* StockGods: Closest
centuries at a time for reasons only known to the "God of Good" variety.
* WeHelpTheHelpless: "Protect
Order. Throughout history, they have variously served as advisors to royalty or have withdrawn completely from outside affairs, depending on the weak" is part of his commandment.

!!Zenithar (a.k.a. Tsun, Z'en)

The God of Commerce and Trade. His province is mercantilism, bartering, labor, communication
political climate at the time. By the 4th Era, Artaeum has once again disappeared and the middle class.Order has once again withdrawn almost completely from the rest of the world. Both the Mages Guild and the Order of the Black Worm were founded by former Psijics. While primarily made up of Altmer, they have been known to include magically adept members of other races as well.



* AnvilOnHead: His symbol is an anvil, and his shrines are in the shape of an anvil.
* HonestCorporateExecutive: He loves these guys, since he believes in fair play and business.
* InvincibleHero: According to his worshipers, he's "the god who will always win".
* ReasonableAuthorityFigure: He's described as the most in touch with mortal affairs, due to his belief that hard work and fair play is the key to peace and prosperity. He is also depicted as a warrior god, but one who is restrained and reserved in times of peace.
* XanatosGambit: His field of expertise; no matter what, he'll stand to gain from any action.
[[/folder]]

[[folder:Daedric Princes]]

The "original spirit" divine beings that did not take part in the creation of the world. As such, they did not sacrifice any of their power during creation and remain truly immortal. Most tend to be seen as evil, often drawing comparisons to demons, though this varies between cultures.

The most powerful and important of the Daedra are the Daedric Princes. Each has a particular sphere, which the are said to govern from their planes of Oblivion which they inhabit and rule. Though most tend to appear consistently in a particular masculine or feminine form, they can change that form however they please and thus, have no inherent gender. They are always referred to as "Princes" regardless of the form the take. Mortals who gain their favor are often gifted with abilities and artifacts of great power, though may be required to pledge their soul to serve their Daedric patron after death.

There are 17 known Daedric Princes following the events of ''Shivering Isles''. 16 appear in ''Daggerfall''; 7 appear in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', and all 17 appear again in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but only 16 of them appear in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.

!!Tropes applicable to all Daedric Princes:

* AboveGoodAndEvil: Though most are considered "evil," scholars in-universe and out among the fandom argue that their actions are above what mortal minds can understand, with none wholly good or evil. The "Good" ones only seem that way because what they seek to accomplish is generally beneficial or benevolent toward mortals, while the "Evil" ones are more likely to harm mortals with their actions. For instance, Mehrunes Dagon is the Daedric Prince of Destruction, but can be considered no more "evil" than a tidal wave or an earthquake.
* AngelsDevilsAndSquid: They are a diverse group, ranging from the angel-like, generally "good" ([[GoodIsNotNice if not always nice]]) ones like Azura and Meridia to the very devil-like ones like Mehrunes Dagon and Molag Bal to the "squid"-like Hermaeus Mora.
* AnthropomorphicPersonification: Of the spheres over which they govern.
* AsLongAsThereIsEvil: Most are treated as "evil" and they are almost impossible to truly destroy. Since they are manifestations of the primal forces of reality, even if their avatar is somehow destroyed, a new avatar would form to take their place. The best anyone can do is shatter their link to the mortal realm and banish them back into Oblivion.
* BigBadEnsemble: Most of the {{Big Bad}}s for the games have come from the ranks of the Daedric Princes. Mehrunes Dagon for ''Battlespire'' and ''Oblivion'' (and being TheManBehindTheMan for ''Arena''); Hircine for ''Bloodmoon''; Jyggalag for ''Shivering Isles''; Molag Bal for ''Online'' (and GreaterScopeVillain for ''Dawnguard''); and [[spoiler:Hermaeus Mora as the GreaterScopeVillain for ''Dragonborn'']].
* BlueAndOrangeMorality: Mortals tend to see them as evil or good (mostly evil), but scholars and the Princes themselves insist they are far beyond these limits. Even the "good" Daedra would point out that applying human morality to beings like the Daedra operates on certain flawed assumptions.
* CharacterizationMarchesOn: The personalities of many of the Princes are ''very'' different in ''Daggerfall'' than they would go on to be depicted in later games.
* CompleteImmortality: Princes can be battered, beaten, defeated and even fundamentally changed, but nothing in the setting has ever been able to actually ''kill'' one. This includes Princes that ascended to their position, like Mehrunes Dagon, Malacath, and [[spoiler:the new Sheogorath]].
* DeliberateValuesDissonance: Further complicating the BlueAndOrangeMorality issue is that many of the princes are seen differently through different cultural lenses. Boethiah is considered a "good" daedra by the Dunmer. Meanwhile, Malacath is considered a "bad" daedra by the Dunmer, but most of the Orsimer consider him their hero and divine ancestor.
* DevilButNoGod: How some in Tamriel view the situation. Most of the Princes are near-universally reviled as "evil", and their worshipers are considered misguided at best, and dangerous lunatics at worst. They are, however, very much present in the world. They speak directly to their worshipers, sometimes even appearing in a physical form, and are perfectly willing to offer immediate, tangible rewards for those that choose to do their work.
* DimensionLord: Each rules over one or more realms in Oblivion.
* EldritchAbomination: The Daedric Princes are alien beyond human understanding, though they can take any form they like, and so will often take a humanoid form to deal with mortals. They operate on BlueAndOrangeMorality above mortal understanding. How they feel about the mortal races varies from prince to prince; many enjoy being worshiped, some just enjoy toying with mortals' lives for their own amusement, but all of them have demonstrated a willingness to reward mortals they find particularly helpful, loyal, or amusing.
* EldritchLocation: Their planes of Oblivion. These are spaces within the infinite Oblivion surrounding the mortal realm where the Princes have total reign. They can vary from beautiful places, like Azura's Moonshadow, which is so beautiful that it is said to "half blind" mortals who lay eyes up on it, to Fire and Brimstone Hell places like Mehrunes Dagon's Deadlands. And then there are the places that Cthulhu himself would find cozy, like Hermaeus Mora's Apocrypha.
* EvilCounterpart: Though they're usually seen as this to the Divines, most of them benefit from having Mundus and mortals exist. In fact, there was no distinction between the Divines and Princes before Mundus.
* EvilIsOneBigHappyFamily: Completely averted. Most of the Princes mortals would call "evil" can't stand each other. Molag Bal and Boethiah have a particularly heated rivalry, and the former doesn't get along with Mehrunes Dagon either. That said, they don't after act directly against one another; but then again, they don't often mention each other, except for Sheogorath, and only when he's trolling the rest of them.
* AFormYouAreComfortableWith: All of them to some extent, except perhaps for Hermaeus Mora. Because of this, it is speculated that YouCannotGraspTheTrueForm.
* GeniusLoci: One interpretation of the Princes is that their home realm or realms ''are'' the Prince, with the forms you see in the games being the personification of that realm of Oblivion.
* IKnowYourTrueName: All Daedra have both a neonymic and a protonymic. The neonymic is their name that they can change. It holds a certain amount of power, but is hard to use against them because they can change it at any time. However, the protonymic is their true name that they cannot change. It is heavily implied that through use of the protonymic, mortals can do horrible things to even the most powerful of Daedric Princes. The player character in ''Battlespire'' managed to banish Mehrunes Dagon by using them both.
* IncrediblyInconvenientDeity: Given their frequent meddling in the mortal world and the generally unsavory effects it has, they can very easily come off this way. The quests they give to their mortal follows are frequently either incredibly arduous or incredibly silly, with the Princes giving flimsy or no justification as to why they want the task accomplished.
* JerkassGods: Most of them spend their time screwing over mortals for flimsy reasons.
* KickTheDog: Due to their BlueAndOrangeMorality, they can do either this or PetTheDog, and probably don't see much difference between the two. For example, Sheogorath's quest in ''Oblivion'' has you convincing a village that the world is about to end, driving them to mass hysteria. But in ''Skyrim'', you need to treat an insane emperor of his (many) psychological issues in order to convince Sheogorath to end his "vacation" and return to repair the Shivering Isles. Meanwhile, Clavicus Vile's ''Skyrim'' quest has you barge into his shrine and fight past scores of vampires. When you eventually talk to him, he mentions that the vampires were trying to rid themselves of their affliction and had made a bargain with him to do so. Clavicus gleefully points out that he considers having you slaughter them all count as upholding his side of the deal.
* OtherworldlyAndSexuallyAmbiguous: Being pure spirits, this applies to all of them, and several of them are known to appear as differing genders at certain times. Others will only present themselves as a single gender (Azura and Nocturnal as female, Mehrunes Dagon, Molag Bal, and Sheogorath as male), and Hermaeus Mora forgoes even trying to resemble anything with a gender (although generally speaks with a male voice).
* OrderVsChaos: Are generally the "Chaos" to the Aedra's "Order." They are Padomaic aligned as opposed to Anuic aligned, though Jyggalag and Peryite may be exceptions since they represent forms of Order.
* OurGodsAreDifferent: Pre-creation spirits who refused to take part in the creation of Mundus and are manifestations of the primal forces of reality. They are truly immortal, and if their physical form is killed on Mundus, their spirit simply returns to their plane of Oblivion to reform.
* PhysicalGod: They can physically manifest in Nirn if they so choose, though are usually content with mere projections.
* ThePowerOfCreation:
** They are said to lack this power within Mundus due to refusing to take part in the creation of Mundus and, as a result, can only alter what already exists. The truth ambiguous at best, with cited examples of Daedric beings involved in creation of all sorts throughout history.
** The definitely have it within their planes of Oblivion, where they can and do create, change, and alter at will.
* ReligionOfEvil: Daedric worship is often hit with this in-universe, though given that most of the Daedric Princes are JerkassGods, this is understandable. Boethiah, Mehrunes Dagon, and Molag Bal, being the most malevolent of the Princes, invoke this more than most, as their worship frequently involves a HumanSacrifice. Taken to a new extreme in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where after [[VideoGame/TheElderScrollsIVOblivion the Oblivion Crisis]], Daedric worship was all but outlawed outside of the Dunmer, and groups like the Vigilants of Stendarr were formed to wipe out Daedric worshipers before they could cause another Oblivion Crisis like the Mythic Dawn. The Vigilants don't bother to discriminate between the worshippers of any particular Prince either, so even the worshippers of the generally "good" ones can be attacked.
* ScaryAmoralReligion: The various Daedric Cults are seen as this to the worshipers of the Nine Divines. This is likely because so many of the Daedra represent rather disturbing concepts, like Destruction, Madness, and Corruption.
* SheIsTheKing: Even the female-identifying Daedra are still referred to as "Princes", though historically [[ShownTheirWork the term "prince" could be applied to rulers, regardless of sex]][[note]]It comes from ''princeps'', a Latin word meaning "first," which fits since the Daedric Princes are the most powerful of the Daedra[[/note]]. Also, see NoBiologicalSex above.
* TimeAbyss: Like the Aedra above, they were pre-creation spirits who have existed since before time itself.


!!Azura
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/azura_morrowind.jpg]]
--> Sphere: Dawn and Dusk, Twilight
--> Artifacts: Azura's Star, Moon and Star Ring of Nerevar

The Daedra Prince of Dusk and Dawn, Lady of Prophecy. The fact that she actively strives to bring those prophecies to fruition is something she would rather you ignore. While often considered one of the most benevolent of the Daedra Lords, she has shown a very cruel and petty side on numerous occasions, from cursing an entire race (the Dunmer) to the betrayal of one Ezhmaar Sul. Her most common symbols are a moon and a star.

In ''Daggerfall'', she asks you to kill a priest. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', she asks you to destroy the Daedra sent by Sheogorath to disturb her priestess and helps to guide the hero through the main quest. In ''Oblivion'', she asks you to MercyKill five of her followers who were infected with Porphyric Hemophilia (vampirism). In ''Skyrim'', she asks you to find and purge one of her artifacts, Azura's Star.

to:

* AnvilOnHead: His symbol is an anvil, ArchEnemy: The Order and his shrines are the Thalmor have an extreme mutual hatred for one another. The second disappearance of Artaeum in the shape of an anvil.
* HonestCorporateExecutive: He loves these guys, since he believes in fair play and business.
* InvincibleHero: According
4th Era is believed to his worshipers, he's "the god who will always win".
* ReasonableAuthorityFigure: He's described as
be directly related to the most in touch with mortal affairs, due to his belief that hard work and fair play is the key to peace and prosperity. He is also depicted as a warrior god, but one who is restrained and reserved in times rise of peace.
* XanatosGambit: His field of expertise; no matter what, he'll stand to gain from any action.
[[/folder]]

[[folder:Daedric Princes]]

The "original spirit" divine beings that did not take part
Thalmor influence in the creation highest levels of the world. As such, Aldmeri Dominion government.
* BerserkButton: The order itself is a living berserk button for the Thalmor, as they're an Altmer organization with a lot of magical knowledge but absolutely will not tow the Thalmor line.
* BigGood: Though typically aloof,
they did not sacrifice any are ultimately the closest to a force of their power during creation good on Tamriel next to the Empire.
* TheGoodChancellor: They serve as advisors to the leaders of Tamriel
and remain truly immortal. Most tend to be seen as evil, often drawing comparisons to demons, though this varies between cultures.

The most powerful and important of the Daedra are the Daedric Princes. Each has
consider it a particular sphere, which the are said to govern from their planes of Oblivion sacred duty which they inhabit call "seliffrnsae," meaning "grave and rule. Though most tend faithful counsel."
* IgnoredExpert: While serving as advisors
to appear consistently the Septim Empire, Emperor Uriel V ignored their warnings and led a disastrous failed invasion of Akavir. Afterward, the Order withdrew from serving in a particular masculine or feminine form, they can change this position and became so suspect in the eyes of the Empire that form however they please and thus, have no inherent gender. their ambassadors were barred from entering the Imperial City.
* TheMagocracy: On their home island of Artaeum.
They are always governed by a magical council led by the Ritemaster (or Loremaster in some sources).
* MysteriousBacker: During the College of Winterhold questline in ''Skyrim'' they take this role for the Dragonborn, offering information and clues on how they should deal with the Eye of Magnus, although this advice tends to be ''highly'' cryptic.
* NonIndicativeName: The Psijic Order doesn't actually have anything to do with the "Psijic Endeavor," which is a specific process of ascending to divinity championed by the Chimeri/Dunmeri figures Veloth and Vivec. The Psijic Order does not believe that there really is a fundamental difference between ancestor spirits and gods in the first place, and ascending to divinity has never been mentioned as a motivation of theirs.
* NoTrueScotsman: The Thalmor frequently accuse them of this. The Psijic Order retort with exact same point.
* OmniscientCouncilOfVagueness: In ''Skyrim'', they don't explicitly tell the Dragonborn what (s)he needs to do to prevent disaster with the Eye of Magnus. However, it's also shown that they aren't omnipotent, as they don't know how to find the Augur of Dunlain.
* OurGodsAreDifferent: Preferred ancestor worship over Aedra worship. Gets a little strange when you remember that "Aedra" is Elvish for "our ancestors," however, the Psijics explain the Aedra to be nothing other than exceptional spirits who attained great power in the afterlife.
* PhysicalGod: They once counted the Dunmeri Tribunal God Sotha Sil as a member, or at least a prominent associate. He served as an instructor to young initiates during the late 1st Era.
* PortalDoor: On Artaeum, they have what is called the "Dreaming Cave," which is a portal to Oblivion.
* PrimeDirective: They do not intervene in the affairs of other groups, preferring to watch things from afar. The few times they've violated this have been to avert events with world-destroying consequences.
* RenownedSelectiveMentor: Many magically adept prospective students seek to join the Order from all over Tamriel, but very few are ever accepted. It is said that the Psijics use a "complex, ritualized method" for selecting initiates that is "not understood by the common man." In the centuries between Artaeum's reappearance in the 2nd Era until 3E 340, only 17 new initiates were taken on by the Order. However, in the years leading up to the Oblivion Crisis, the Order accepted an unheard of 30 initiates.
* ScrewYouElves: The Psijic Order has this attitude towards the Thalmor, with both sides accusing the other side of not acting like a "[[NoTrueScotsman true]]" Altmer.
* SufficientlyAnalyzedMagic: Through thousands of years of intensive study in the nature of magic, they have become able to utilize it in ways the rest of Tamriel is unable to match. Their many magical feats include making their home island disappear without a trace (twice), [[WeatherManipulation summoning a storm]] to swallow the Maomer fleet whole, using various forms of teleportation and AstralProjection, {{Telepathy}}, and there are even reports that they possess a limited form of clairvoyance and sight into future events. No race save for perhaps the extinct Dwemer can match these abilities.
* {{Telepathy}}: It is rumored that they have a means of communicating over great distances without actually speaking. The Dwemer were said to have the same ability,
referred to as "Princes" regardless of "The Calling."
* TimeStandsStill: They have demonstrated
the form the take. Mortals who gain their favor are often gifted with abilities and artifacts of great power, though may be required ability to pledge their soul to serve their Daedric patron after death.

There are 17 known Daedric Princes following the events of ''Shivering Isles''. 16 appear in ''Daggerfall''; 7 appear in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', and all 17 appear again in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but only 16 of
freeze individuals around them appear in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''.

!!Tropes applicable to all Daedric Princes:

* AboveGoodAndEvil: Though most are considered "evil," scholars in-universe and out among the fandom argue that their actions are above what mortal minds can understand, with none wholly good or evil. The "Good" ones only seem that way because what they seek to accomplish is generally beneficial or benevolent toward mortals, while the "Evil" ones are more likely to harm mortals with their actions. For instance, Mehrunes Dagon is the Daedric Prince of Destruction, but can be considered no more "evil" than a tidal wave or an earthquake.
this fashion.
* AngelsDevilsAndSquid: They are a diverse group, ranging from the angel-like, generally "good" ([[GoodIsNotNice if not always nice]]) ones like Azura and Meridia to the very devil-like ones like Mehrunes Dagon and Molag Bal to the "squid"-like Hermaeus Mora.
* AnthropomorphicPersonification: Of the spheres over which they govern.
TheUnpronounceable: The Order's original name, "PSJJJJ," is deliberately unpronounceable.
* AsLongAsThereIsEvil: Most are treated as "evil" and they are almost impossible to truly destroy. Since they are manifestations of the primal forces of reality, even if their avatar is somehow destroyed, a new avatar would form to take their place. The best anyone can do is shatter their link to the mortal realm and banish them back into Oblivion.
* BigBadEnsemble: Most of the {{Big Bad}}s for the games have come from the ranks of the Daedric Princes. Mehrunes Dagon for ''Battlespire'' and ''Oblivion'' (and being TheManBehindTheMan for ''Arena''); Hircine for ''Bloodmoon''; Jyggalag for ''Shivering Isles''; Molag Bal for ''Online'' (and GreaterScopeVillain for ''Dawnguard''); and [[spoiler:Hermaeus Mora as the GreaterScopeVillain for ''Dragonborn'']].
* BlueAndOrangeMorality: Mortals tend to see them as evil or good (mostly evil), but scholars and the Princes themselves insist they are far beyond these limits. Even the "good" Daedra would point out that applying human morality to beings like the Daedra operates on certain flawed assumptions.
* CharacterizationMarchesOn: The personalities of many of the Princes are ''very'' different in ''Daggerfall'' than they would go on to be depicted in later games.
* CompleteImmortality: Princes can be battered, beaten, defeated and even fundamentally changed, but nothing in the setting has ever been able to actually ''kill'' one. This includes Princes that ascended to their position, like Mehrunes Dagon, Malacath, and [[spoiler:the new Sheogorath]].
* DeliberateValuesDissonance: Further complicating the BlueAndOrangeMorality issue is that many of the princes are seen differently through different cultural lenses. Boethiah is considered a "good" daedra by the Dunmer. Meanwhile, Malacath is considered a "bad" daedra by the Dunmer, but most of the Orsimer consider him their hero and divine ancestor.
* DevilButNoGod: How some in Tamriel view the situation. Most of the Princes are near-universally reviled as "evil", and their worshipers are considered misguided at best, and dangerous lunatics at worst. They are, however, very much present in the world. They speak directly to their worshipers, sometimes even appearing in a physical form, and are perfectly willing to offer immediate, tangible rewards for those that choose to do their work.
* DimensionLord: Each rules over one or more realms in Oblivion.
* EldritchAbomination: The Daedric Princes are alien beyond human understanding, though they can take any form they like, and so will often take a humanoid form to deal with mortals. They operate on BlueAndOrangeMorality above mortal understanding. How they feel about the mortal races varies from prince to prince; many enjoy being worshiped, some just enjoy toying with mortals' lives for their own amusement, but all of them have demonstrated a willingness to reward mortals they find particularly helpful, loyal, or amusing.
* EldritchLocation: Their planes of Oblivion. These are spaces within the infinite Oblivion surrounding the mortal realm where the Princes have total reign. They can vary from beautiful places, like Azura's Moonshadow, which is so beautiful that it is said to "half blind" mortals who lay eyes up on it, to Fire and Brimstone Hell places like Mehrunes Dagon's Deadlands. And then there are the places that Cthulhu himself would find cozy, like Hermaeus Mora's Apocrypha.
* EvilCounterpart: Though they're usually seen as this to the Divines, most of them benefit from having Mundus and mortals exist. In fact, there was no distinction between the Divines and Princes before Mundus.
* EvilIsOneBigHappyFamily: Completely averted. Most of the Princes mortals would call "evil" can't stand each other. Molag Bal and Boethiah have a particularly heated rivalry, and the former doesn't get along with Mehrunes Dagon either. That said, they don't after act directly against one another; but then again, they don't often mention each other, except for Sheogorath, and only when he's trolling the rest of them.
* AFormYouAreComfortableWith: All of them to some extent, except perhaps for Hermaeus Mora. Because of this, it is speculated that YouCannotGraspTheTrueForm.
* GeniusLoci: One interpretation of the Princes is that their home realm or realms ''are'' the Prince, with the forms you see in the games being the personification of that realm of Oblivion.
* IKnowYourTrueName: All Daedra have both a neonymic and a protonymic. The neonymic is their name that they can change. It holds a certain amount of power, but is hard to use against them because they can change it at any time. However, the protonymic is their true name that they cannot change. It is heavily implied that through use of the protonymic, mortals can do horrible things to even
WeirdnessCoupon: Being the most powerful of Daedric Princes. The player character MagicalSociety in ''Battlespire'' managed Tamriel and being able to banish Mehrunes Dagon by using them both.
* IncrediblyInconvenientDeity: Given their frequent meddling in
have your home island ''disappear off the mortal world and face of Nirn'' gives you major advantages, such as being able to tell even the generally unsavory effects it has, they can very easily come off this way. The quests they give Thalmor to their mortal follows are frequently either incredibly arduous or incredibly silly, with the Princes giving flimsy or no justification as to why they want the task accomplished.
piss off.
* JerkassGods: Most of them spend their time screwing over mortals for flimsy reasons.
* KickTheDog: Due to their BlueAndOrangeMorality, they can do either this or PetTheDog, and probably don't see much difference between the two. For example, Sheogorath's quest in ''Oblivion'' has you convincing a village
TheWorldIsNotReady: Their philosophy toward magic, initially, believing that the world is about to end, driving them to mass hysteria. But in ''Skyrim'', you need to treat an insane emperor of his (many) psychological issues in order to convince Sheogorath to end his "vacation" and return to repair the Shivering Isles. Meanwhile, Clavicus Vile's ''Skyrim'' quest has you barge into his shrine and fight past scores of vampires. When you eventually talk to him, he mentions that the vampires were trying to rid themselves of their affliction and had made must learn magic slowly, at a bargain with him to do so. Clavicus gleefully points out that he considers having you slaughter them all count as upholding his side of the deal.
* OtherworldlyAndSexuallyAmbiguous: Being pure spirits,
safe rate. They still maintain this applies to all of them, and several of them are known to appear as differing genders at attitude toward certain times. Others will only present themselves magical artifacts, such as a single gender (Azura [[spoiler:the Eye of Magnus]].

!! The Thalmor

An extremest
and Nocturnal as female, Mehrunes Dagon, Molag Bal, and Sheogorath as male), and Hermaeus Mora forgoes even trying to resemble anything with a gender (although generally speaks with a male voice).
* OrderVsChaos: Are generally
militaristic Altmeri sect founded on beliefs of racial supremacy, the "Chaos" Thalmor have influenced the Altmer government dating back to the Aedra's "Order." They are Padomaic aligned as opposed to Anuic aligned, though Jyggalag 1st Era. After the old Aldmeri Dominion was crushed by Tiber Septim, the Thalmor quietly waited out the Third Empire and Peryite may be exceptions since they represent forms of Order.
* OurGodsAreDifferent: Pre-creation spirits who refused to take part in
reformed following the creation of Mundus and are manifestations of the primal forces of reality. They are truly immortal, and if their physical form is killed on Mundus, their spirit simply returns to their plane of Oblivion Crisis, rising to reform.
* PhysicalGod: They can physically manifest in Nirn if they so choose, though are usually content with mere projections.
* ThePowerOfCreation:
** They are said to lack this
the highest positions of power within Mundus due to refusing to take part in the creation of Mundus and, as a result, can only alter what already exists. The truth ambiguous at best, with cited examples of Daedric beings involved in creation of all sorts throughout history.
** The definitely have it within their planes of Oblivion, where they can and do create, change, and alter at will.
* ReligionOfEvil: Daedric worship is often hit with this in-universe, though given that most of the Daedric Princes are JerkassGods, this is understandable. Boethiah, Mehrunes Dagon, and Molag Bal, being the most malevolent of the Princes, invoke this more than most, as their worship frequently involves a HumanSacrifice. Taken to a new extreme in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where after [[VideoGame/TheElderScrollsIVOblivion the Oblivion Crisis]], Daedric worship was all but outlawed outside of the Dunmer, and groups like the Vigilants of Stendarr were formed to wipe out Daedric worshipers before they could cause another Oblivion Crisis like the Mythic Dawn. The Vigilants don't bother to discriminate between the worshippers of any particular Prince either, so even the worshippers of the generally "good" ones can be attacked.
* ScaryAmoralReligion: The various Daedric Cults are seen as this to the worshipers of the Nine Divines. This is likely because so many of the Daedra represent rather disturbing concepts, like Destruction, Madness, and Corruption.
* SheIsTheKing: Even the female-identifying Daedra are still referred to as "Princes", though historically [[ShownTheirWork the term "prince" could be applied to rulers, regardless of sex]][[note]]It comes from ''princeps'', a Latin word meaning "first," which fits since the Daedric Princes are the most powerful of the Daedra[[/note]]. Also, see NoBiologicalSex above.
* TimeAbyss: Like the Aedra above, they were pre-creation spirits who have existed since before time itself.


!!Azura
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/azura_morrowind.jpg]]
--> Sphere: Dawn and Dusk, Twilight
--> Artifacts: Azura's Star, Moon and Star Ring of Nerevar

The Daedra Prince of Dusk and Dawn, Lady of Prophecy. The fact that she actively strives to bring those prophecies to fruition is something she would rather you ignore. While often considered one of the most benevolent of the Daedra Lords, she has shown a very cruel and petty side on numerous occasions, from cursing an entire race (the Dunmer) to the betrayal of one Ezhmaar Sul. Her most common symbols are a moon and a star.

In ''Daggerfall'', she asks you to kill a priest. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', she asks you to destroy the Daedra sent by Sheogorath to disturb her priestess and helps to guide the hero through the main quest. In ''Oblivion'', she asks you to MercyKill five of her
Dominion. Fanatical followers who were infected with Porphyric Hemophilia (vampirism). In ''Skyrim'', she asks you of the old Aldmeri religion, their ultimate goal is to find and purge one escape Lorkhan's "prison" by bringing about the end of her artifacts, Azura's Star.the world.



* AbsoluteCleavage: Her statue in ''Skyrim''. Her appearance in ''Daggerfall'' is actually topless, as are her statues in ''Oblivion'' and ''Morrowind'' ([[BarbieDollAnatomy they just aren't detailed enough]] [[NippleAndDimed to show her nipples]]), while her appearance in Morrowind is more modest.
* BenevolentBoss: If you worship her and stay loyal, she'll watch out for you. A book in ''Skyrim'' written by one of her followers notes that Azura wants the love of her followers.
* BerserkButton: Don't shirk her if you worshiped her before.
* DarkIsNotEvil: None of the Daedric Princes are strictly evil, but Azura is one of the nicer Princes (for a given definition of "nice"), despite her association with darkness.
* DidYouJustScamCthulhu: In ''Skyrim'', [[spoiler:if you choose to purify Azura's Star on your own, it becomes a re-usable ''black'' soul gem called the Black Star.]]
* DisproportionateRetribution: Toward the Chimer/Dunmer, as a result of the actions of the Tribunal (and really, even the very ''existence'' of the Tribunal to begin with). While everyone involved has their [[TheRashomon own version]] of exactly what happened at Red Mountain all those years ago, we do know that Nerevar, faithful servant of Azura, ended up dead and the Tribunal (and Dagoth Ur) ascended to godhood. Neither of which Azura was happy about. She then (possibly) cursed them with the dark skin and red eyes of the modern Dunmer. Years later, she (definitely) played a prominent role in guiding the Nerevarine to unbind the Heart of Lorkhan, and with it, the Tribunal's divinity. They all end up dead or disappeared, plunging Morrowind into chaos and indirectly leading toward its destruction with the subsequent Oblivion Crisis, Red Mountain eruption, and Argonian invasion.
* EldritchLocation: The realm of Moonshadow, said to be so extremely beautiful that the viewer is half-blinded by it, where Azura resides in a Rose Palace in a city made of silver.
* EvilPaysBetter: The ([[BlueAndOrangeMorality mostly]]) good end of her ''Skyrim'' questline is to [[spoiler:purify Azura's Star, receiving it as a reusable white Soul Gem and gaining Aranea Ienith as a potential follower. On the other hand, you can complete the corruption and transform it into the Black Star which can hold all types of soul including human -- keep in mind Black Soul Gems are rather rare and humanoid souls are the best for enchanting]].
** [[spoiler:This is apparently a glitch. Originally the Black Star was supposed to hold ''only'' black souls and not white souls.]]
* GoodIsNotNice: Generally considered of the "good" Daedra, and usually one of the more benevolent Princes toward mortals. However, has no compunction against expressing her displeasure in very nasty ways. Additionally, there is some evidence that she may be more of a TrueNeutral, concerned with maintaining a sort of metaphysical balance, and doing so just happens to benefit the mortal races more often than not.
* GreaterScopeVillain: One interpretation of her behavior in ''Morrowind''. While Azura takes a highly on a highly benevolent image of attempting to help free the Dunmer from the threat of Dagoth Ur, the primary reason why the Nereveraine was actually sent to Vvardenfell was to undermine and destroy the Tribunal (who stole her worshippers from her and killed her previous champion, Nerevar), which made killing Dagoth Ur simply killing two birds with one stone. In addition, Azura herself played a highly active role in bringing about the destruction of Morrowind, and she only warned a handful of her followers to leave (allowing for the rest to die horribly as punishment for turning on her). [[TheBadGuyWins She is also the only party in all of Morrowind to end up with ''everything'' she wanted]] (Dead or otherwise indisposed Tribunal, her former worshipers are firmly hers again, those who didn't worship her are enslaved and destroyed, amazing PR...)
* RedBaron: Queen of the Night Sky, Mother of the Rose.
* VillainWithGoodPublicity:
** Despite playing an active role in the events that would eventually lead to the destruction of the Dunmer homeland, the Dunmer religion still highly reveres Azura.
** In fact, the destruction of the Dunmer homeland has made Azura ''more'' revered in the Dunmer religion and was what ultimately ended worship of the Tribunal. (her greatest enemies)

!!Boethiah

--> Sphere: Deceit, Conspiracy, Betrayal
--> Artifacts: Goldbrand, Eltonbrand, Ebony Mail, Fearstruck

The Daedric Prince of Plots. Has an intense love of trickery and combat. [[CaptainObvious Not a nice prince]], [[AlternateCharacterInterpretation although Dunmer tradition disagrees on that]]. Boethiah is one of two Daedric Princes who has not chosen a definitive gender (gender being a mortal construct). Boethiah appears as a man in ''Daggerfall'', ''Morrowind'', and ''Oblivion'', and appears as a woman in ''Skyrim'' and ''Online''.

In ''Daggerfall'', they ask you to kill a spellsword. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', they ask you to build a statue of them. In ''Oblivion'', they ask you to participate in his Tournament of Ten Bloods. In ''Skyrim'', they ask you to kill all of their followers, and later kill their previous champion. In ''Online,'' she is the patron of the Dragonstar Arena.

to:

* AbsoluteCleavage: Her statue in ''Skyrim''. Her appearance in ''Daggerfall'' is actually topless, as are her statues in ''Oblivion'' and ''Morrowind'' ([[BarbieDollAnatomy they just aren't detailed enough]] [[NippleAndDimed to show her nipples]]), while her appearance in Morrowind is more modest.
* BenevolentBoss: If you worship her and stay loyal, she'll watch out for you. A book
ZeroPercentApprovalRating: Widely despised by everyone else, even [[MySpeciesDothProtestTooMuch other Altmer]]. Killing them in ''Skyrim'' written by one of her followers notes that Azura wants will generally earn you a slap on the love of her followers.
wrist.
* BerserkButton: Don't shirk her if you worshiped her before.
* DarkIsNotEvil: None of the Daedric Princes are strictly evil, but Azura is one of the nicer Princes (for a given definition of "nice"), despite her association with darkness.
* DidYouJustScamCthulhu: In ''Skyrim'', [[spoiler:if you choose to purify Azura's Star on your own, it becomes a re-usable ''black'' soul gem called the Black Star.]]
* DisproportionateRetribution: Toward the Chimer/Dunmer, as a result of the actions of the Tribunal (and really, even the very ''existence'' of the Tribunal to begin with). While everyone involved has their [[TheRashomon own version]] of exactly what happened at Red Mountain all those years ago, we do know that Nerevar, faithful servant of Azura, ended up dead and the Tribunal (and Dagoth Ur) ascended to godhood. Neither of which Azura was happy about. She then (possibly) cursed them with the dark skin and red eyes of the modern Dunmer. Years later, she (definitely) played a prominent role in guiding the Nerevarine to unbind the Heart of Lorkhan, and with it, the Tribunal's divinity. They all end up dead or disappeared, plunging Morrowind into chaos and indirectly leading toward its destruction with the subsequent Oblivion Crisis, Red Mountain eruption, and Argonian invasion.
* EldritchLocation: The realm of Moonshadow, said to be so extremely beautiful
AllThereInTheManual: It's never actually stated in-game that the viewer is half-blinded by it, where Azura resides in a Rose Palace in a city made of silver.
* EvilPaysBetter: The ([[BlueAndOrangeMorality mostly]]) good
Thalmor wish to bring about the end of her ''Skyrim'' questline is to [[spoiler:purify Azura's Star, receiving it as a reusable white Soul Gem and gaining Aranea Ienith as a potential follower. On the other hand, you can complete the corruption and transform it into the Black Star which can hold all types of soul including human -- keep in mind Black Soul Gems are rather rare and humanoid souls are the best for enchanting]].
** [[spoiler:This is apparently
world. That idea actually comes from "Obscure Text" writings by a glitch. Originally the Black Star was supposed to hold ''only'' black souls and not white souls.]]
* GoodIsNotNice: Generally considered of the "good" Daedra, and usually one of the more benevolent Princes toward mortals. However, has no compunction against expressing her displeasure in very nasty ways. Additionally,
[[WordOfSaintPaul former developer]], though there is some plenty of supporting evidence that she may in-game suggesting this to be more of a TrueNeutral, concerned with maintaining a sort of metaphysical balance, and doing so just happens to benefit the mortal races more often than not.case anyway. Most fans have adopted it as official lore as a result.
* AntiHumanAlliance: As the leaders of the 4th Era Aldmeri Dominion.

* ArchEnemy: To the remnants of the Septim Empire and to the Psijic Order.
* BlueAndOrangeMorality: In the context of the old Aldmeri religion, their actions make perfect sense. To just about every other mortal on Nirn...not so much.
* CanonImmigrant: While the Thalmor themselves were first briefly mentioned in the 1st Pocket Guide to the Empire, their motivations were originally stated in an "Obscure Text" writing by former developer Michael Kirkbride. Though never outright stated, there is evidence in ''Skyrim'' that this is indeed correct.
* CantArgueWithElves: An extremist and highly Altmer-supremacist sect, who basically believe that the mortal world is a horrible, forsaken prison and that the creators of it are evil beings. They wish to destroy it so that the Altmer, the only beings who are truly descended from the Aedra according to their logic, can be free once again. (What makes it crazy is they're not exactly ''wrong'' per se.)
* TheEmpire: The Aldmeri Dominion under the Thalmor is probably the single straightest example of this trope in the series.
* EnslavedElves: While it may not be full blown slavery, the Bosmer of Valenwood are treated as second-class citizens to the Altmer under the Thalmor-led 4th Era Aldmeri Dominion. Even other Altmer are seen as beneath them if those Altmer do not subscribe to the beliefs of the Thalmor.
* EvilCounterpart: To the Tamrielic Empire.
* FantasticRacism: The Thalmor are Altmer supremacists. And even then, only Altmer who support their cause.
* FeelingOppressedByTheirExistence: The Thalmor play up the Altmeri belief that the creation of the mortal world was a cruel trick that robbed the Elves of their pre-creation divinity. [[WordOfSaintPaul Former developer]] [[AllThereInTheManual supplemental writings]] reveal that the Thalmor want to not just KillAllHumans, but to eradicate even the very ''possibility'' of humanity, since the very ''idea'' of humanity inherently stabilizes the Mundus.
* AGodAmI: Their traditional religion teaches that they are divine spirits [[GodInHumanForm trapped in mortal forms]] by Lorkhan. In order to escape this "prison," they need to bring about the end of the world.
* GodNeedsPrayerBadly: One of the motivations behind the Thalmor outlawing Talos worship. The stated reason for this is that the Thalmor refuse to accept that a human could achieve godhood, although it is suggested that destroying Talos by depriving him of worship is one stage in the Thalmor's grand plan to destroy Mundus and AscendToAHigherPlaneOfExistence.
* GreaterScopeVillain: One interpretation They are the mutual and greater enemy of her behavior both the Imperials and the Stormcloaks the Skyrim Civil War, although the two sides are at war over how to deal with them.
* HumanityIsInfectious: The consider the fact that they aren't clearly superior to the races of Men (and "lesser" Elves) as a form of "degeneration"
in ''Morrowind''. While Azura takes a highly on a highly benevolent image line with this trope.
* KillAllHumans: Their religious doctrine not only calls for the eradication
of the races of Men, but to eradicate the possibility of the very ''idea'' of Men so that the world can be unmade.
* KillTheGod: The Thalmor are
attempting to help do this to Talos, though not in the typical "kill his physical form" sense. By banning his worship, they are hoping to destroy him as a god and thus, unmake the mortal world. Their religious beliefs state that Lorkhan really screwed their divine ancestors over when creating the material world and that they should work to destroy that world to restore the divinity they had before there was a material world.
* TheKingslayer: Assassinated Potentate Ocato, who served as High Chancellor to the latter Septim Emperors. Ocato proved effective in holding the Empire together following the Oblivion Crisis, so the Thalmor assassinated him hoping to destabilize the Empire. (It worked, as no one was able to hold the crumbling Empire together again.)
* MagicKnight: Most of their forces are capable warriors in addition to being proficient in destruction magic.
* ManipulativeBastard: They've been manipulating events since the Oblivion Crisis in order to establish the Thalmor-led Aldmeri Dominion as the most powerful force in Tamriel. First, they took credit for ending the Crisis which brought them fame and power in their homeland. They had Potentate Ocato assassinated to further destabilize the Empire 10 years after the Crisis. As provinces started to secede, they annexed Valenwood in order to reform the Dominion of old and give them a buffer state between their homeland and Cyrodiil. They took credit for resolving a crisis with the moons that brought them Elsweyr as a client state. They goaded the Argonians into invading Morrowind following the Red Year, essentially depriving the Empire of two more former provinces. They imposed the ban on Talos worship which, in addition to their torture of Ulfric Stormcloak during the Great War, led to strife and eventually civil war in Skyrim. Essentially, they've spent two centuries devastating the Empire with their machinations while building up their own strengths in order to deliver the final blow to the Empire.
* ANaziByAnyOtherName: Replace "Thalmor" with "Nazi" in the entries on this list and you have most of an entry for Nazi Germany. Religiously and racially intolerant? Check. Social Darwinist and Übermensch type beliefs? Check. Annexing more peaceful neighbors and then breaking up opposing nations by force? Check. Wandering "Justicars" given
free reign to murder undesirables? Check.
* NoTrueScotsman: Towards Altmer who oppose them. The Psijic Order specifically gets this treatment.
* OmnicidalManiac: The long term plan of
the Dunmer from the threat of Dagoth Ur, the primary reason why the Nereveraine was actually sent Thalmor is to Vvardenfell was to undermine and destroy the Tribunal (who stole her worshippers from her and killed her previous champion, Nerevar), which made killing Dagoth Ur simply killing two birds with one stone. In addition, Azura herself played a highly active role in bringing about mortal world by "killing" Talos, the destruction last thing they believe is keeping Mundus extant. In doing so, they believe that it will return their spirits to a state of Morrowind, and she only warned a handful of her followers pre-creation divinity. (And there is evidence that there is truth to leave (allowing for the rest to die horribly as punishment for turning on her). [[TheBadGuyWins She is also the only party in all of Morrowind to end up with ''everything'' she wanted]] (Dead or otherwise indisposed Tribunal, her former worshipers are firmly hers again, those who didn't worship her are enslaved and destroyed, amazing PR...this belief.)
* RedBaron: Queen OurElvesAreBetter: Something they genuinely believe, and consider the fact that it is not explicitly so to be a problem in need of solving.
* ScrewYouElves: Frequent recipients. They also dispense this to any elves who do not support their cause.
* TheSocialDarwinist: They play the Altmer belief in this UpToEleven. They believe that they descend from the Aedra, and that the diversity of all other Elven races are the result of "degeneration". They actively try to breed themselves back into their ideal, including killing undesired progeny. And don't even try to bring up the races of men around them...
* StopBeingStereotypical: Other Altmer to the Thalmor.
* TookALevelInJerkass: The Altmer were always haughty, but under the Thalmor, they've taken this to the extreme.
* TheUsualAdversaries: Were this to Tiber Septim's Empire, and became it again after the end
of the Night Sky, Mother Septim dynasty.

!!The Thieves Guild

A loose organization of thieves and fences who operate throughout Tamriel. Though illegal by its very nature, the Guild has been tolerated by authorities throughout the centuries for its role as a "crime regulator." Each province appears to have its own chapter
of the Rose.
* VillainWithGoodPublicity:
** Despite playing an active role in
Guild, though there is only loose association at best between these chapters as each has their own rules and regulations. The Guild is known to venerate the events that would eventually lead to the destruction of the Dunmer homeland, the Dunmer religion still highly reveres Azura.
** In fact, the destruction of the Dunmer homeland has made Azura ''more'' revered in the Dunmer religion and was what ultimately ended worship of the Tribunal. (her greatest enemies)

!!Boethiah

--> Sphere: Deceit, Conspiracy, Betrayal
--> Artifacts: Goldbrand, Eltonbrand, Ebony Mail, Fearstruck

The
Daedric Prince Nocturnal, though it stops short of Plots. Has an intense love of trickery and combat. [[CaptainObvious Not a nice prince]], [[AlternateCharacterInterpretation although Dunmer tradition disagrees on that]]. Boethiah is one of two Daedric Princes who has not chosen a definitive gender (gender being a mortal construct). Boethiah appears as a man in ''Daggerfall'', ''Morrowind'', and ''Oblivion'', and appears as a woman in ''Skyrim'' and ''Online''.

In ''Daggerfall'', they ask you to kill a spellsword. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', they ask you to build a statue of them. In ''Oblivion'', they ask you to participate in his Tournament of Ten Bloods. In ''Skyrim'', they ask you to kill all of their followers, and later kill their previous champion. In ''Online,'' she is the patron of the Dragonstar Arena.
full blown worship.



* AmbiguousGender: While a few of the Daedric Princes get this, it occurs to Boethiah the most to their GenderBender tendencies. In ''Oblivion'', he has a male voice and is referred to as 'he', while in ''Skyrim'', she has a female voice and her statue is feminine but is referred to as both he and she by her cultists. [[PronounTrouble Sometimes in the same sentence]].
* ArchEnemy: To Molag Bal.
* BadBoss: If you worship them, be prepared to have to murder other people if you want to live. They demand their followers independently follow their own desires... just as long as those desires are completely in line with their own. The minute a follower fails that balancing act, things turn ''ugly''.
* BlackKnight: Their usual appearance, though this may be the original appearance of Trinimac (now Malacath) that they swallowed/corrupted and took.
* BloodKnight: Their quest in ''Oblivion'' is basically a tournament on their Oblivion Plane. What's the tournament's purpose? None. They're just bored.
* CardCarryingVillain: Is very open about the fact that they represent a number of typically evil attributes including assassination, betrayal, deceit, and specifically the ''unlawful'' overthrow of authority.
* ChronicBackstabbingDisorder: They exist to cause and exacerbate the condition in mortals. In a way, they embody it.
* CrueltyIsTheOnlyOption: If you want Boethiah's attention or support, you are very likely going to have to commit some form of cruelty in order to gain it.
* DemonicPossession: By way of HumanSacrifice in ''Skyrim''. Boethiah apparently finds mortal flesh distasteful.
* ForTheEvulz: Delights in making mortals kill each other simply because they can.
* GodNeedsPrayerBadly: In ''Morrowind'' they're not getting so much worship anymore since their shrine collapsed and their statue fell into the sea. Their quest to you is to build a new shrine.
* IfYoureSoEvilEatThisKitten: Summoning Boethiah in ''Skyrim'' requires you to prove that you're treacherous enough to work for them. To do that, you need to find someone who trusts you enough to follow you, take them to Boethiah's altar, and sacrifice them.
* IHaveManyNames: Prince of Plots, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction among them.
* InTheHood: Boethiah's gargantuan statue in the Dragonstar Arena appears as a woman wearing a hood, and wielding a katana of sorts.
* LetsYouAndHimFight: Their quests usually involve fighting (and killing) someone, often a former champion of Boethiah.
* ManipulativeBastard: Deceit, betrayal, conspiracy, assassination, treason, unlawful overthrow of authority...all are within his sphere.
* TricksterGod: A very nasty version. One one case, Boethiah "ate" the Aldmeri god Trinimac and took on his form in order to convince Veloth to lead the Chimer people to Morrowind.
* VillainWithGoodPublicity: Having read all of the above, this trope comes into effect when one learns that the Dunmer consider them one of the ''good'' Daedric Princes and the anticipation of Almalexia.
* YouKillItYouBoughtIt: In ''Online'', [[spoiler:they decide that their current Champion must fight ''you'' ([[GameplayAndStorySegregation and your party]]) in the Dragonstar Arena in order to keep his title as Boethiah's Champion. Naturally, you win.]]

!!Clavicus Vile

--> Sphere: Wishes, Pacts
--> Artifacts: Masque of Clavicus Vile, Umbra, Bitter Cup, The Rueful Axe

The Daedric Prince of Granting Power and Fulfilling Wishes. He typically appears as a jovial, very short man or young boy. He has a dog companion named Barbas who frequently likes to contradict him, due to being Vile's external conscience.

to:

* AmbiguousGender: AffablyEvil: How they prefer to be presented. Whether they play it straight depends on how individual members act.
* EasilyForgiven:
While a few of the Daedric Princes get this, it occurs to Boethiah the most to their GenderBender tendencies. In ''Oblivion'', he has a male voice and is referred to as 'he', while in ''Skyrim'', she has a female voice and her statue is feminine but is referred to as both he and she by her cultists. [[PronounTrouble Sometimes in the same sentence]].
* ArchEnemy: To Molag Bal.
* BadBoss: If you worship them, be prepared to have to murder other people if you want to live. They demand their followers independently follow their own desires... just as long as those desires are completely in line with their own. The minute a follower fails
they prefer that balancing act, things turn ''ugly''.
* BlackKnight: Their usual appearance, though this may be
you "not get caught," the original appearance of Trinimac (now Malacath) that they swallowed/corrupted and took.
* BloodKnight: Their quest in ''Oblivion'' is basically
Guild has contacts who can, for a tournament on their Oblivion Plane. What's substantial fee (though usually less than actually paying the tournament's purpose? None. They're just bored.
* CardCarryingVillain: Is very open about the fact that they represent a number of typically evil attributes including assassination, betrayal, deceit, and specifically the ''unlawful'' overthrow of authority.
* ChronicBackstabbingDisorder: They exist to cause and exacerbate the condition in mortals. In a way, they embody it.
* CrueltyIsTheOnlyOption: If you want Boethiah's attention or support, you are very likely going to have to commit some form of cruelty in order to gain it.
* DemonicPossession: By way of HumanSacrifice in ''Skyrim''. Boethiah apparently finds mortal flesh distasteful.
* ForTheEvulz: Delights in making mortals kill each other simply because they can.
* GodNeedsPrayerBadly: In ''Morrowind'' they're not getting so much worship anymore since their shrine collapsed and their statue fell into the sea. Their quest to you is to build a new shrine.
fine) make your bounty disappear.
* IfYoureSoEvilEatThisKitten: Summoning Boethiah EvenEvilHasStandards: They may be thieves, but they're not murderers. PragmaticVillainy plays into this as "a half-dead man can still make his payment, while a dead man pays no gold." Frequently, they reduce the rewards, if they pay out at all, to any of their agents who kills their target.
* EvilCounterpart: The native Dunmeri Cammona Tong, mob-styled xenophobic thugs and drug traffickers, was this to the fledgling, more honorable Morrowind branch of the Thieves Guild.
* FiveFingerDiscount: Pickpocketing and shoplifting are major parts of their operation.
* GentlemanThief: Something to aspire to. However, the 4th Era Skyrim chapter seems to have their standards loosened.
* HonorAmongThieves: Strongly believed
in ''Skyrim'' requires you and actively practiced by the Guild. Stealing from the Guild or your fellow members was a major offense, and killing outside of all but the most extreme circumstances was forbidden. An in-game book detailing the guild's rules and philosophy actually has this as the title.
* HowTheMightyHaveFallen: Like the Dark Brotherhood, the 4th Era Skyrim chapter has suffered a strong decline over the years thanks
to prove [[spoiler:Guildmaster Mercer Frey's stealing of the Skeleton Key leading to Nocturnal cursing the Guild with bad luck.]]
* JustLikeRobinHood: All incarnations are this, especially the ones based in Morrowind and Cyrodiil. The Skyrim guild however has fallen on hard times and so been forced to resort to more unsavoury tactics such as extortion and racketeering, simply to stay afloat. They've even relaxed their rules so
that you're treacherous enough murder is a ''last resort'' option, only avoided because it costs money to bribe guards, which is money they ''don't'' have to spare.
* LegacyCharacter: The Gray Fox, leader of the Cyrodiil branch of the guild for centuries, was revealed to be this. [[spoiler: Due to a curse, anyone who dawns the Gray Cowl of Nocturnal has their identity erased and replaced with that of the Fox. The guild has been led by several people wearing the mask for at least three centuries before the curse is finally broken around the time of the Oblivion Crisis]].
* LegitimateBusinessmensSocialClub: For obvious reasons, the Thieves Guild doesn't have open guild halls like the Fighters or Mages guilds. Instead, they tend to operate out of various taverns and clubs in major cities. These are something of an OpenSecret to create plausible deniability, since their guild halls ''actually'' being secrets would be bad for business.
* MobWar: The Morrowind branch was involved in a war with the native, much more ruthless, thuggish, xenophobic Camonna Tong.
* TheMole: They've been known to place agents undercover within enemy organizations.
* PragmaticVillainy: Most of their rules exist to prevent behaviors that would be bad for business.
* ThievesGuild: A prominent example. They've also had rival factions attempt to step in on their territory, such as the Camonna Tong in Morrowind and the Summerset Shadows in Skyrim.
* ThouShallNotKill: This is a major rule of the Guild, not from morality (usually), but because it just makes things more complicated. However, the Guild in Skyrim maintain business connections with the Dark Brotherhood and guild member Delvin Mallory is implied to have done some
work for them. To do that, you need to find someone who trusts you enough to follow you, take them to Boethiah's altar, and sacrifice them.
* IHaveManyNames: Prince of Plots, Deceiver of Nations, Queen of Shadows, and Goddess of Destruction among them.
* InTheHood: Boethiah's gargantuan statue
in the Dragonstar Arena appears as a woman wearing a hood, and wielding a katana of sorts.
* LetsYouAndHimFight: Their quests usually involve fighting (and killing) someone, often a former champion of Boethiah.
* ManipulativeBastard: Deceit, betrayal, conspiracy, assassination, treason, unlawful overthrow of authority...all are within his sphere.
* TricksterGod: A very nasty version. One one case, Boethiah "ate"
past. [[note]] WordOfGod is that Brynjolf arranged for the Aldmeri god Trinimac and took on his form in order Brotherhood to convince Veloth to lead hide Delvin until the Chimer people heat from a bad robbery went down.[[/note]]

!!The Third Tamrielic Empire

There have been many empires out of Cyrodiil
to Morrowind.
* VillainWithGoodPublicity: Having read
claim lordship over Tamriel, but the most famous is the Third Empire founded by Tiber Septim in the final years of the Second Era. It was the first to conquer all of the above, this trope comes into effect when one learns that the Dunmer consider them one of the ''good'' Daedric Princes and the anticipation of Almalexia.
* YouKillItYouBoughtIt: In ''Online'', [[spoiler:they decide that their current Champion must fight ''you'' ([[GameplayAndStorySegregation and your party]])
Tamriel, which ushered in the Dragonstar Arena in order to keep his title as Boethiah's Champion. Naturally, you win.]]

!!Clavicus Vile

--> Sphere: Wishes, Pacts
--> Artifacts: Masque of Clavicus Vile, Umbra, Bitter Cup,
Third Era upon completion. The Rueful Axe

The Daedric Prince of Granting Power and Fulfilling Wishes. He typically appears as a jovial, very short man or young boy. He has a dog companion named Barbas who frequently likes to contradict him, due to being Vile's external conscience.
following tropes concern this Empire.



* DealWithTheDevil: He has a particular liking for doing this, and making those who make the deals regret it.
* ForTheEvulz: He enjoys seeing mortals regret the deals they've made with him, and is said to collect souls simply for the sake of having them.
* HellHound: Subverted; Barbas may ''look'' intimidating in the statues, but he actually serves as his master's conscience. When we finally see his real body with decent graphical quality in Skyrim, he's [[BigFriendlyDog not even scary]].
* HornedHumanoid: Typically depicted with small horns protruding from his head.
* JackassGenie: Acts like this when Barbas isn't around to stop him - more specifically, Clavicus grants wishes in such a way that will kill a large number of people, including his petitioner or leaving them directly responsible and full of regret. Good thing he can't ditch Barbas without losing most of his power... Even with Barbas around, he tends toward LiteralGenie territory.
* KnightsAndKnaves: Poses this riddle to Cyrus in ''Redguard''.
* MoralityPet: Literally; Barbas is his external conscience.
* MurderIsTheBestSolution: Seemingly believes that all the wishes can be granted by death. Vampires asking for a cure for vampirism? Have a hero come in and slaughter them all. A man whose daughter has been turned into a werewolf? Give him an axe to finish the job. Asking for peace in Skyrim? Do nothing and let the dragons kill everyone. A village asking for immunity from the Knahaten plague? Turn them undead.
* PetTheDog: If the Dragonborn reunites him with Barbas in ''Skyrim'', he (reluctantly) decides not to flay them in the most gruesomely manner possible for disobeying his order to kill Barbas instead, with the implication that [[MoralityPet Barbas]] reminded him that this allowed him to return to full strength and not be [[SealedEvilInACan stuck in a cave]] anymore.
* SealedEvilInACan: After splitting from Barbas, he found himself severely weakened and was forced to spend several decades trapped within a cave, high in the mountains of Skyrim. [[NiceJobFixingItVillain Oops]].

!!Hermaeus Mora
[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/hmora_6446.jpg]]
--> Sphere: Fate, Knowledge, Destiny, Memory
--> Artifacts: Oghma Infinium, The Black Books

The Daedric Prince of Knowledge. Unlike most, never bothers with a humanoid form, preferring a many-tentacled one in depictions and incarnation.

Known as Herma-Mora, the Demon of Knowledge, to the Skaal of Solstheim, whose hidden knowledge he has long sought to steal, and in ancient legends (to traditional Nords) where he is the sworn enemy of Ysgramor.

to:

* DealWithTheDevil: He has a particular liking for doing this, AnimalMotifs: Represented by the Imperial Dragon symbol.
* ArchEnemy: As of the 4th Era, the Thalmor.
* BadassArmy: The Imperial Legion is perhaps the best professional army on Tamriel. It's seen considerable decline by the Fourth Era, but it's still got enough spirit left to fight off the Thalmor
and making those who make keep Skyrim from fully seceding.
* CallThatAFormation: Averted. While individually inferior warriors compared to
the deals regret it.
* ForTheEvulz: He enjoys seeing mortals regret
Nords or Redguards, the deals they've made with him, Imperial Legions had a focus on tactics and is said collective martial prowess that allowed them to collect souls simply take over the continent.
* TheConqueror: Tiber Septim, the founder of the Third Empire. He initially matched Reman I Cyrodiil's Second Empire conquests, then got Morrowind to join his empire [[VoluntaryVassal via armistice]], and then used the [[HumongousMecha Numi]][[RealityWarper dium]] he received as part of that armistice to become the first man to conquer the Summerset Isles by military force, uniting all of Tamriel under one empire
for the sake of having them.first time in history.
* HellHound: Subverted; Barbas may ''look'' intimidating in CoolSword: Imperial Swords, based on the statues, Roman gladius.
* CurbStompBattle: Completed their conquest of Tamriel by annihilating the Altmer armies and sacking their capital city in only ''one hour'' of fighting with the aid of the [[HumongousMecha Numi]][[RealityWarper dium]].
* TheEmpire: Played with. While they enforce Cyrodiilic law on provinces where it creates significant CultureClash, and used their Imperial Legions to conquer Tamriel by force, the actual government isnít that oppressive. The provinces are largely independent, everyone can follow their own religion (before the Thalmor outlawed Talos worship) and most of the time it was peaceful.
* FantasyCounterpartCulture: Of UsefulNotes/TheRomanEmpire.
* FounderOfTheKingdom: Tiber Septim.
* TheGoodChancellor: High Chancellor Ocato kept the empire together for a decade following the Oblivion Crisis,
but he actually was assassinated by the Thalmor in an attempt to destabilize the empire. (It worked.)
* GreyAndGrayMorality: Usually gets this treatment. On the one hand, Tamrielic Empire is extremely Cyrodiil-centric, constantly trying to force Cyrodiilic values and customs on its provinces. On the other hand, it brought three centuries of peace to Tamriel, and the values and customs it was getting rid of tended to include a lot of slavery and xenophobia.
* HitSoHardTheCalendarFeltIt: The 3rd Era began upon Tiber Septim's successful conquest of all of Tamriel. Also turned against them, as the HeroicSacrifice of [[HeroicBastard Martin Septim]] without leaving an heir in ''Oblivion'' is marked as the ''end'' of the 3rd Era.
* SoldierVersusWarrior: Heavily on the "Soldier" side.
* TheTower: The White-Gold Tower, which
serves as his master's conscience. When we finally see his real body with decent graphical quality the palace of the Emperor, a meeting place for the Elder Council, and a repository for all known Elder Scrolls. It is also a Tower in a mythic sense, one of the nexuses of mythic power on Nirn (others being but not limited to the Throat of The World in Skyrim, he's [[BigFriendlyDog not even scary]].
* HornedHumanoid: Typically depicted with small horns protruding from his head.
* JackassGenie: Acts like this when Barbas isn't around to stop him - more specifically, Clavicus grants wishes
Red Mountain in such a way that will kill a large number of people, including his petitioner or leaving them directly responsible Morrowind, Adamantine Tower in the Iliac Bay, and full of regret. Good thing he can't ditch Barbas without losing most of his power... Even with Barbas around, he tends toward LiteralGenie territory.
[[HumongousMecha Numi]][[RealityWarper dium]])
* KnightsAndKnaves: Poses this riddle to Cyrus in ''Redguard''.
* MoralityPet: Literally; Barbas is his external conscience.
* MurderIsTheBestSolution: Seemingly believes that all the wishes can be granted by death. Vampires asking for a cure for vampirism? Have a hero come in and slaughter them all. A man whose daughter has been turned into a werewolf? Give him an axe to finish the job. Asking for peace in Skyrim? Do nothing and let the dragons kill everyone. A village asking for immunity from the Knahaten plague? Turn them undead.
* PetTheDog: If the Dragonborn reunites him with Barbas in
VestigialEmpire: In ''Skyrim'', he (reluctantly) decides the two centuries following the Oblivion Crisis have not been kind to flay the Empire. Through war and secession, they've been reduced to only three provinces with one of them (Skyrim) in the most gruesomely manner possible midst of civil war.
[[/folder]]

[[folder:Historical Figures]]

!!Ysgramor

-->''"When at last the rightful claim of Saarthal had been retaken, driving the murderous elves back to their lofty cities, did great Ysgramor turn and let loose the fearsome war cry that echoed across all the oceans. The Five Hundred who yet stood joined in the ovation
for disobeying the victory and the lament for their fallen peers. It was said to be heard on the distant and chilling green shores of Atmora, and the ancestors knew their time had come to cross the seas."''
---> - '''''Songs of the Return'''''

The first king of Men in Tamriel, Ysgramor was a Atmoran (ancient proto-Nord) hero who led
his order family and some like minded individuals from their homeland of Atmora to kill Barbas instead, the northernmost area of Tamriel, now known as Skyrim, after Atmora became embroiled in a massive civil war. Ysgramor later led the Atmoran people in colonizing Skyrim from their landing point of Hsaarik Head. He also became the first historian of mankind and developed the first written human language based on Atmoran and Elvish linguistic principles. After the Falmer, native "snow elves" of Skyrim, massacred an Atmoran city, Ysgramor and his sons returned to Atmora. There, they gathered a group of potent warriors known as the 500 Companions, and handily slaughtered the majority of the Falmer population and drove the remainder underground. Ysgramor's leadership and line of succession would see the Nords establish the First Empire of Man in Tamriel, reaching from High Rock to Morrowind, before it was torn apart by infighting during the Wars of Succession which started with the implication that [[MoralityPet Barbas]] reminded him that this allowed him to return to full strength and not be [[SealedEvilInACan stuck in a cave]] anymore.
* SealedEvilInACan: After splitting from Barbas, he found himself severely weakened and was forced to spend several decades trapped within a cave, high in the mountains
death of Skyrim. [[NiceJobFixingItVillain Oops]].

!!Hermaeus Mora
[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/hmora_6446.jpg]]
--> Sphere: Fate, Knowledge, Destiny, Memory
--> Artifacts: Oghma Infinium, The Black Books

The Daedric Prince of Knowledge. Unlike most, never bothers with a humanoid form, preferring a many-tentacled one in depictions and incarnation.

Known as Herma-Mora, the Demon of Knowledge, to the Skaal of Solstheim, whose hidden knowledge he has long sought to steal, and in ancient legends (to traditional Nords) where he is the sworn enemy of Ysgramor.
his last direct descendant, King Borgas.



* AffablyEvil: While categorizing the Aedra and Daedra of the Elder Scrolls with conventional human moralities operates on certain... flawed assumptions, Herma-Mora's basic method of seducing the Dragonborn to his service consists of, essentially, bribing him/her with gifts. Said gifts include the powerful enhancements of his Black Books and he even offers you some of the most potent Words of Power in the game, such as the final word of ''Bend Will''. He gives you absolute freedom to leave and enter his realm as you wish, ultimately believing the lure of the power he offers you will bring you to him itself. He's also unfailingly polite to you and even offers you free unlimited respecs at the end of the main quest.
* ArchEnemy: Of Ysgramor and the Skaal of Solstheim. [[spoiler: His Daedric quest in ''Skyrim,'' and the plot of the ''Dragonborn DLC'' especially, set him up as one of the most dangerous and personal foes that the Dragonborn faces, as well as the only one that remains undefeated at the end.]]
* BerserkButton: Don't let his politeness fool you, he DOES have one: thinking you can plot against him without him knowing it. [[spoiler: When he finally calls Miraak out on this in ''Dragonborn'', it's one of the few times Mora raises his voice in anger.]]
--> [[spoiler: '''Hermaeus Mora:''' "Did you think to escape me, Miraak?! You can hide ''nothing'' from me here!"]]
* ButThouMust: Invokes it on the player. [[spoiler:He could give the player the third word of Bend Will any time he wants, but refuses to do it until the player finds out the secrets of the Skaal, because that's Mora's ''real'' interest. And the player has no choice in the matter, because while Mora could certainly set up a confrontation with Miraak any time he likes, this won't get him what he wants.]]
* TheChessmaster: [[spoiler:By the end of ''Dragonborn'', Mora has gotten all that he wanted and more. Meanwhile, Miraak is dead and you are now the newest servant of Mora... at least, according to him.]]
* CombatTentacles: Which he uses in ''Dragonborn'' to kill [[spoiler:Miraak and Storn by [[ImpaledWithExtremePrejudice impaling them]] ]]. The book ''Boneless Limbs'' has this to say:
--> A writhing mass of heaped appendage
--> Slipping grasp the squirming slick
--> Extend the reach to touch the face
--> Burn the mind, reveal the quick
* DoNotTauntCthulhu: [[spoiler:Miraak is foolish enough to learn this lesson the hard way.]]
* DidYouJustFlipOffCthulhu:
** You can outright tell him to go to hell several times throughout ''Skyrim'', especially in ''Dragonborn'', and venomously refer to him as a 'demon'. The only time he even slightly gets back at you for it is when you tell him you don't need his help to find the last word of Bend Will from his realm, to which he politely explains that you would be searching for all eternity without his aid.
** Old king Ysgramor also outwitted him regularly, according to Nordic legends.
** The Ancient Skaal were able to keep their secrets safely hidden from him, [[spoiler: leading to the whole of ''Dragonborn'' being revealed to have been part of an elaborate plot to obtain them]].
* EldritchAbomination: All of the Daedra and even the Aedra probably qualify as this, but Hermaeus Mora is the only one who routinely appears as a Lovecraftian mass of tentacles, eyes and claws. As a nod to his [[Creator/HPLovecraft inspiration]], in ''Skyrim'', one of his Black Books is a play named ''[[Literature/TheKingInYellow The Sallow Regent]]'', written by '''H'''awfi'''p''' the '''Crafter'''.
* EldritchLocation: Apocrypha, home to all forbidden knowledge, filled with invisible ghosts floating among endless, shadowy bookshelves. Many scholars seek it out to search the shelves and wind up remaining there forever, lost and forgotten.
* EvilIsPetty: He has long desired to know the secrets of the Skaal, even though the secrets are relatively benign knowledge about how the Skaal commune with the forces of nature. And he totally wants them anyway, for as the Demon of Knowledge, it is simply in his nature to hoard secrets, regardless of their true value to him.
* EvilSoundsDeep: His voice is always characterized as this. In ''Oblivion'' it is a menacing kind of deep, while in ''Skyrim'' it has a soothing, grandfatherly tone.
* GenuineHumanHide: The Oghma Infinium appears to be bound in it, and the Skyrim version is bound in various ''elven'' hides.
* GiantEnemyCrab: Frequently depicted as having giant crab-like pincers. Even ''Skyrim'' has statues that depict him like this, although his actual appearance is very different. The book ''Delving Pincers'' has this to say:
--> Crushing razors, hollow shells
--> That snap, that twitch, that cinch and rend
--> To hold the subject, bodily,
--> 'Til mind blows soft and life meets end
* GreatBigBookOfEverything: His artifact, the Oghma Infinium. Reading it will give the Player Character a stat boost, and then it will vanish, presumably before you [[GoMadFromTheRevelation read too much]].
* GreatBigLibraryOfEverything: Mora's Oblivion realm, Apocrypha. Mora's main motivation seems to be to collect the secrets still kept hidden from him, and in ''Dragonborn'' you help him gain the secret knowledge of the Skaal; however, since he is the Daedra of Fate and keeps books that have not yet been written, it is possible that Apocrypha [[TimeTravelTenseTrouble already]] holds all the knowledge there is.
** While it is not certain, there is strong evidence to believe that Hermaeus Mora is not omniscient, or that fate is definite in TES. For one, a dragon and a powerful vampire state that the Elder Scrolls (pretty much the closest thing to absolute truthful records) only predict what may be, not what will be. Furthermore, the scrolls themselves may change until the events predicted at a given time come to pass, at which point the words are absolutely fixed forevermore. So, what does this have to do with Hermaeus Mora? It undermines his claim to know all things, a claim implicitly undermined when he needs the player's help to obtain the knowledge of the Skaal. Why would an omniscient being need help to obtain knowledge? The answer: he only wants you to think he is omniscient. Mora is capable of lying, or at the very least, misleading people. He led Septimus to think the Heart of Lorkhan was behind that locked door (it was actually holding the Oghma Infinium), so his claims to knowing all could be part of a similar deception.
* GreaterScopeVillain : [[spoiler:Of the ''Dragonborn'' [=DLC=] for ''VideoGame/TheElderScrollsVSkyrim''.]]
* KeeperOfForbiddenKnowledge: Hermaeus Mora trades knowledge in return for knowledge.
* MagicalLibrary: Apocrypha counts as this as well due to the fact that it contains all manner of supernatural knowledge as well as containing spell tomes in general.
* MindScrew: The [[http://uesp.net/wiki/Lore:Black_Book Black Books]].
* RedBaron: The Golden Eye, Demon of Knowledge, Prince of Fate, Lord of Secrets, the Woodland-Man, and the Gardener of Men.
* ScaryLibrarian: Well, he rules a giant library-dimension, and he's scary...
* SuddenlyShouting: When he confronts [[spoiler:Miraak]] at the end of ''Dragonborn'', he starts yelling at [[spoiler:Miraak]] in disgust for his betrayal before calming down.
* SesquipedalianLoquaciousness: At least in ''Daggerfall''.
* SuddenSequelHeelSyndrome: In the first four games, he was always a neutral entity, even if his quests tended to be a bit ruthless. Then comes ''Skyrim'', where [[spoiler:he orchestrates everything that happens in ''Dragonborn'', putting millions of innocent lives at risk, just to obtain the "secrets" of the Skaal.]]
* TheseAreThingsManWasNotMeantToKnow: Hermaeus Mora is the keeper of all of this.
** Some of the lore says he ''is''/arose from knowledge ''that cannot exist'' (detritus concepts ejected from reality, that sort of thing), rendering him not only the keeper of things man was not meant to know, but also making him something man ''cannot'' know, not even if they are on Sheogorath's Golden Path.
* TimeMaster: Well, kinda. Just like Akatosh ''is'' time, Mora exists outside of linear time, which allows him to interact with it in unusual ways. Some of his Black Books are believed to come from the future, and he has direct (but subtle) influence over fate and destiny.
* TomeOfEldritchLore: His IconicItem, the Oghma Infinium, and in ''Dragonborn'', the Black Books.
* VerbalTic: In ''Skyrim'', and especially in ''Dragonborn'', he yawns while talking regularly.
* VillainTakesAnInterest: He's apparently ''very'' interested in those who are Dragonborn, leading him to offer Miraak power in exchange for serving as his champion. [[spoiler: He later makes the same offer to the Dragonborn after Miraak's death]].
** [[spoiler: At the end of both his Daedric quest and ''Dragonborn'', he [[UnreliableExpositor claims]] that he's been watching them for some time and subtly grooming them into becoming his champion. Even if you [[DidYouJustFlipOffCthulhu defiantly refuse]] both times, he tells you that you ''already are'' [[UnwittingPawn his pawn]], even if you don't know it yet]].
* WeCanRuleTogether: Offered the Dragon Priest, Miraak, the knowledge to control his former masters, in exchange for agreeing to serve as his [[TheDragon Dragon]]. [[spoiler: After Miraak's failed attempt at rebelling against ''[[TheStarscream him]]'' was thwarted by the Dragonborn, he informs them that they've just [[YouKillItYouBoughtIt inherited the position.]]]]
* YouHaveOutlivedYourUsefulness: Mora has no compunctions with killing off those that are of no further use for him. However, he generally makes it quick and painless for loyal servants such as Septimus (who largely just appeared to AscendToAHigherPlaneOfExistence), while instead treating followers that try to betray him with a hefty dose of ImpaledWithExtremePrejudice.

!!Hircine
[[quoteright:196:http://static.tvtropes.org/pmwiki/pub/images/hircine_5948.jpg]]
--> Sphere: The Hunt
--> Artifacts: Hircine's Ring, Spear of Bitter Mercy, Saviour's Hide

The Daedric Prince of the Hunt. He is known as the Father of Manbeasts and lives solely for the hunt. He basically fulfills most, if not all, of the BigTropeHunting tropes.

to:

* AffablyEvil: While categorizing AnAxeToGrind: Wuuthrad, which dealt extra damage to elves. You can reforge and use it in ''Skyrim''.
* BadassArmy: He formed and led one,
the Aedra 500 Companions, from whom the current Companions organization of warriors descends. Despite being vastly outnumbered, they annihilated the Falmer population of Skyrim and Daedra drove the survivors underground.
* BadassBeard: As an expy of old Viking kings, of course he had a very large beard. (It is even larger in his statues than when his spirit is met in Sovngarde.)
* BadassBookworm: The first human historian and creator
of the Elder Scrolls with conventional first human moralities operates on certain... flawed assumptions, Herma-Mora's basic method of seducing the Dragonborn to his service consists of, essentially, bribing him/her written language, all while being a badass warrior king.
* BadassCape: Is always depicted
with gifts. Said gifts include the powerful enhancements of one in his Black Books statues.
* CanonImmigrant: Ysgramor
and he even offers you some his 500 Companions were first mentioned in an "[[AllThereInTheManual Obscure Text]]" written by [[WordOfSaintPAul former developer]] Michael Kirkbride years before they showed up in ''Skyrim'' to make them an indisputable part of the most potent Words of Power in series' lore.
* TheConqueror: Though originally a peaceful migrant from Atmora, Ysgramor returned to Skyrim with his 500 Companions after
the game, such Falmer destroyed the city of Saarthal and nearly drove the Falmer to extinction, conquering Skyrim for the Nords ever after.
* CunningLinguist: Is credited with creating the old Nordic Runic writing system, said to be the first written language of Men in Tamriel based on Atmoran and Aldmeri (Elven) linguistic principles.
* DidYouJustScamCthulhu: According to the Skaal, he was known to have outsmarted Hermaeus Mora on a regular basis.
* FantasticRacism: Against the races of Elves, especially the Falmer.
* AFatherToHisMen: Literally, he's known
as the final word of ''Bend Will''. He gives you absolute freedom to leave and enter his realm as you wish, ultimately believing the lure father of the power he offers you will bring you to him itself. He's also unfailingly polite to you Nordic people and even offers you free unlimited respecs to a lesser extent, of all mankind (in Septim propaganda). Every Nordic king has claimed at least some ancestry with him.
* FounderOfTheKingdom: He established
the end first Empire of Men in Tamriel which would extend across all of northern Tamriel from High Rock to Morrowind at its height, only falling due to a succession crisis. He is still revered as the ultimate example of a Nord King to this day.
* GeniusBruiser: Wise enough to outsmart Hermaeus Mora, become the first human historian, and invent a written language all while being a badass warrior king.
* TheGoodKing: He is honoured by any Nord worth his salt as the greatest leader they ever had.
* HistoricalHeroUpgrade: Some scholars suggest that the accomplishments credited to Ysgramor were actually performed by several early Nordic kings. Additionally, his claim that the Falmer attack on Saarthal was "unprovoked" is disputed by numerous records
of the main quest.Elves who say that the attack was in response to repeated "provocations and blasphemies" committed by the early Nords.
* ArchEnemy: Of HornyVikings: Ysgramor was so much this, that next to Talos, he is the standard for which every Nord warrior aspires.
* LargeAndInCharge: When you meet him in Sovngarde at the end of Skyrim, he's a good 8 or 9 feet tall.
* ManlyTears: When his son died.
* MemeticBadass: In universe. While his badassery is completely founded, the men of Skyrim adamantly believe that [[BeyondTheImpossible he could eat his soup with a fork]].
* PapaWolf: Don't mess with his people. The Snow Elves did, and he drove them to near extinction. Another example is with Yngol
and the Skaal Sea Ghosts. Yngol was a son of Solstheim. [[spoiler: His Daedric quest in ''Skyrim,'' Ysgramor who had run afoul of evil spirits who ensnared him and his clan. Ysgramor became aware of this and demanded the plot of the ''Dragonborn DLC'' especially, ghosts set him up as one free; in response, the ghosts summoned a terrible storm. Ysgramor fearlessly strode into it and defeated each of the ghosts, only to find Yngol and his clan dead. Filled with grief, he vented his rage on 24 of the fiercest monsters in Skyrim, slaying them all in honor of his kin. He then ordered a great barrow to be dug for Yngol and his clansmen's resting place.
* RoaringRampageOfRevenge: Don't piss this man off. Of note are the following:
** Snow Elves destroy Saarthal? Ysgramor goes home to Atmora, raises an army of 500 companions, and returns to nearly slaughter the entire Snow Elf race, before basically erasing all traces of their civilization from Skyrim.
** The Sea Ghosts kill his son Yngol? He goes and kills each of the ghosts, then 24
of the most dangerous and personal foes beasts in Skyrim, in honor of his slain kin.
* WeaponOfXSlaying: Wuuthrad is a weapon of Elf slaying. So much so that it has the visage of a screaming elf carved onto it. Nonetheless, an elf can carry it with no ill-effect.
* WorthyOpponent: Despite his hatred of the Falmer, he gave their leader, the Snow Prince, a hero's funeral as a mark of respect.
* WrittenByTheWinners: As part of destroying all traces of the Falmer culture in Skyrim that he could find, he also destroyed any evidence of anything that happened other than what ''his'' official histories record. For instance, he claims
that the Dragonborn faces, Falmer attack on Saarthal was unprovoked. However, surviving records of the Elves claim that the attack was in response to repeated "provocations and blasphemies" committed by the early Nords.

!!Pelinal Whitestrake (a.k.a. Pelin-El, a.k.a. The Star-Made Knight)

-->''"... [And then] Kyne granted Perrif another symbol, a diamond soaked red with the blood of elves, [whose] facets could [un-sector and form] into a man whose every angle could cut her jailers and a name: PELIN-EL [which is] "The Star-Made Knight" [and he] was arrayed in armor [from the future time]. And he walked into the jungles of Cyrod already killing, Morihaus stamping at his side froth-bloody and bellowing from excitement because the Pelinal was come..."''
---> - '''''The Song of Pelinal'''''

A legendary hero who fought alongside Alessia and saved humanity from Ayleid enslavement,
as well as the only one that remains undefeated at the end.]]
* BerserkButton: Don't let his politeness fool you, he DOES have one: thinking you can plot against him without him knowing it. [[spoiler: When he finally calls Miraak out on this in ''Dragonborn'', it's one of the few times Mora raises his voice in anger.]]
--> [[spoiler: '''Hermaeus Mora:''' "Did you think to escape me, Miraak?! You can hide ''nothing'' from me here!"]]
* ButThouMust: Invokes it on the player. [[spoiler:He could give the player the third word of Bend Will any time he wants, but refuses to do it until the player finds out the secrets of the Skaal, because that's Mora's ''real'' interest. And the player has no choice in the matter, because while Mora could certainly set up
a confrontation with Miraak any time he likes, this won't get him what he wants.]]
* TheChessmaster: [[spoiler:By the end of ''Dragonborn'', Mora has gotten all that he wanted and more. Meanwhile, Miraak is dead and you are now the newest servant of Mora... at least, according to him.]]
* CombatTentacles: Which he uses in ''Dragonborn'' to kill [[spoiler:Miraak and Storn by [[ImpaledWithExtremePrejudice impaling them]] ]]. The book ''Boneless Limbs'' has this to say:
--> A writhing mass of heaped appendage
--> Slipping grasp the squirming slick
--> Extend the reach to touch the face
--> Burn the mind, reveal the quick
* DoNotTauntCthulhu: [[spoiler:Miraak is foolish enough to learn this lesson the hard way.]]
* DidYouJustFlipOffCthulhu:
** You can outright tell him to go to hell several times throughout ''Skyrim'', especially in ''Dragonborn'', and venomously refer to him as
[[BreadEggsMilkSquick racist, psychopathic berserker]]. He was a 'demon'. The only time he even slightly gets back at you for it is when you tell him you don't need his help to find the last word of Bend Will from his realm, to which he politely explains that you would be searching for all eternity without his aid.
** Old king Ysgramor also outwitted him regularly, according to Nordic legends.
** The Ancient Skaal were able to keep their secrets safely hidden from him, [[spoiler: leading to the whole of ''Dragonborn'' being revealed to have been part of an elaborate plot to obtain them]].
* EldritchAbomination: All of the Daedra and even the Aedra probably qualify as this, but Hermaeus Mora is the only one
mysterious knight, who routinely appears as a Lovecraftian mass of tentacles, eyes and claws. As a nod to his [[Creator/HPLovecraft inspiration]], in ''Skyrim'', one of his Black Books is a play named ''[[Literature/TheKingInYellow The Sallow Regent]]'', written by '''H'''awfi'''p''' the '''Crafter'''.
* EldritchLocation: Apocrypha, home to all forbidden knowledge, filled with invisible ghosts floating among endless, shadowy bookshelves. Many scholars seek it out to search the shelves and wind up remaining there forever, lost and forgotten.
* EvilIsPetty: He has long desired to know the secrets of the Skaal, even though the secrets are relatively benign knowledge about how the Skaal commune with the forces of nature. And he totally wants them anyway, for as the Demon of Knowledge, it is simply in his nature to hoard secrets, regardless of their true value to him.
* EvilSoundsDeep: His voice is always characterized as this. In ''Oblivion'' it is a menacing kind of deep, while in ''Skyrim'' it has a soothing, grandfatherly tone.
* GenuineHumanHide: The Oghma Infinium appears to be bound in it, and the Skyrim version is bound in various ''elven'' hides.
* GiantEnemyCrab: Frequently depicted as having giant crab-like pincers. Even ''Skyrim'' has statues that depict him like this, although his actual appearance is very different. The book ''Delving Pincers'' has this to say:
--> Crushing razors, hollow shells
--> That snap, that twitch, that cinch and rend
--> To hold the subject, bodily,
--> 'Til mind blows soft and life meets end
* GreatBigBookOfEverything: His artifact, the Oghma Infinium. Reading it will give the Player Character a stat boost, and then it will vanish, presumably before you [[GoMadFromTheRevelation read too much]].
* GreatBigLibraryOfEverything: Mora's Oblivion realm, Apocrypha. Mora's main motivation seems to be to collect the secrets still kept hidden from him, and in ''Dragonborn'' you help him gain the secret knowledge of the Skaal; however, since he is the Daedra of Fate and keeps books that have not yet been written, it is possible that Apocrypha [[TimeTravelTenseTrouble already]] holds all the knowledge there is.
** While it is not certain, there is strong evidence to believe that Hermaeus Mora is not omniscient, or that fate is definite in TES. For one, a dragon and a powerful vampire state that the Elder Scrolls (pretty much the closest thing to absolute truthful records) only predict what may be, not what will be. Furthermore, the scrolls themselves may change until the events predicted at a given time come to pass, at which point the words are absolutely fixed forevermore. So, what does this have to do with Hermaeus Mora? It undermines his claim to know all things, a claim implicitly undermined when he needs the player's help to obtain the knowledge of the Skaal. Why would an omniscient being need help to obtain knowledge? The answer: he only wants you to think he is omniscient. Mora is capable of lying, or at the very least, misleading people. He led Septimus to think the Heart of Lorkhan was behind that locked door (it was actually holding the Oghma Infinium), so his claims to knowing all could be part of a similar deception.
* GreaterScopeVillain : [[spoiler:Of the ''Dragonborn'' [=DLC=] for ''VideoGame/TheElderScrollsVSkyrim''.]]
* KeeperOfForbiddenKnowledge: Hermaeus Mora trades knowledge in return for knowledge.
* MagicalLibrary: Apocrypha counts as this as well due to the fact that it contains all manner of supernatural knowledge as well as containing spell tomes in general.
* MindScrew: The [[http://uesp.net/wiki/Lore:Black_Book Black Books]].
* RedBaron: The Golden Eye, Demon of Knowledge, Prince of Fate, Lord of Secrets, the Woodland-Man, and the Gardener of Men.
* ScaryLibrarian: Well, he rules a giant library-dimension, and he's scary...
* SuddenlyShouting: When he confronts [[spoiler:Miraak]] at the end of ''Dragonborn'', he starts yelling at [[spoiler:Miraak]] in disgust for his betrayal before calming down.
* SesquipedalianLoquaciousness: At least in ''Daggerfall''.
* SuddenSequelHeelSyndrome: In the
first four games, he was always a neutral entity, even if his quests tended to be a bit ruthless. Then comes ''Skyrim'', where [[spoiler:he orchestrates everything that happens in ''Dragonborn'', putting millions of innocent lives at risk, just to obtain the "secrets" of the Skaal.]]
* TheseAreThingsManWasNotMeantToKnow: Hermaeus Mora is the keeper of all of this.
** Some of the lore says he ''is''/arose from knowledge ''that cannot exist'' (detritus concepts ejected from reality, that sort of thing), rendering him not only the keeper of things man was not meant to know, but also making him something man ''cannot'' know, not even if they are on Sheogorath's Golden Path.
* TimeMaster: Well, kinda. Just like Akatosh ''is'' time, Mora exists outside of linear time, which allows him to interact with it in unusual ways. Some of his Black Books are believed to come from the future, and he has direct (but subtle) influence over fate and destiny.
* TomeOfEldritchLore: His IconicItem, the Oghma Infinium, and in ''Dragonborn'', the Black Books.
* VerbalTic: In ''Skyrim'', and especially in ''Dragonborn'', he yawns while talking regularly.
* VillainTakesAnInterest: He's apparently ''very'' interested in those who are Dragonborn, leading him to offer Miraak power in exchange for serving as his champion. [[spoiler: He later makes the same offer to the Dragonborn after Miraak's death]].
** [[spoiler: At the end of both his Daedric quest and ''Dragonborn'', he [[UnreliableExpositor claims]] that he's been watching them for some time and subtly grooming them into becoming his champion. Even if you [[DidYouJustFlipOffCthulhu defiantly refuse]] both times, he tells you that you ''already are'' [[UnwittingPawn his pawn]], even if you don't know it yet]].
* WeCanRuleTogether: Offered the Dragon Priest, Miraak, the knowledge to control his former masters, in exchange for agreeing to serve as his [[TheDragon Dragon]]. [[spoiler: After Miraak's failed attempt at rebelling against ''[[TheStarscream him]]'' was thwarted by the Dragonborn, he informs them that they've just [[YouKillItYouBoughtIt inherited the position.]]]]
* YouHaveOutlivedYourUsefulness: Mora has no compunctions with killing off those that are of no further use for him. However, he generally makes it quick and painless for loyal servants such as Septimus (who largely just
appeared in a vision to AscendToAHigherPlaneOfExistence), while instead treating followers that try Alessia and later showed up in her camp drenched in Ayleid blood, and who had an unfortunate tendency to betray descend into mindless rage. He wielded the Crusader's Relics, which were a suit of plate mail armor, a shield, a sword, and a mace bestowed upon him with a hefty dose of ImpaledWithExtremePrejudice.

!!Hircine
[[quoteright:196:http://static.tvtropes.org/pmwiki/pub/images/hircine_5948.jpg]]
--> Sphere: The Hunt
--> Artifacts: Hircine's Ring, Spear of Bitter Mercy, Saviour's Hide

The Daedric Prince of
by the Hunt. He is known as the Father of Manbeasts and lives solely for the hunt. He basically fulfills most, if not all, of the BigTropeHunting tropes.Eight Divines.



* AffablyEvil: He's always very polite to those who summon him, even to his opponents when he judges them worthy, and he watches out for his followers. In ''Skyrim'', as noted below, he will reward and compliment the Dragonborn who completes his quest regardless of which way they elect to do it.
* BadMoonRising: The event known as the Bloodmoon signals that it is time for his hunt on Mundus.
* BigBad: Of the ''[[VideoGame/TheElderScrollsIIIMorrowind Bloodmoon]]'' expansion.
* BloodKnight: ''The'' BloodKnight of the Elder Scrolls series. The plot of ''Bloodmoon'' is him seeking the most worthy opponent.
* CursedWithAwesome: His werebeast followers are granted the ability to transform into powerful monsters. However, Hircine claims their souls upon death to hunt and/or be hunted in his Hunting Grounds realm, regardless of what afterlife they may have preferred.
* DefeatMeansRespect: To start his quest in Skyrim, you have to kill him in the form of a white stag, after which he will greet you fondly.
--> "Well met, Hunter!"
* EgomaniacHunter: He lives for the glory of the hunt, and has no reason to do so beyond his own vanity. He hunts solely for the sport, including having his own pack of hunting dogs (read: werewolves).
* HornedHumanoid: He most often appears with deer antlers, even in his humanoid form.
* TheHunterBecomesTheHunted: In Hircine's realm, everyone is either Hunter or Prey. However, Prey and Hunter can reverse roles at any time, and for the most part, Hircine finds these role reversals to be amusing. [[spoiler: Unless he's the one who became the Prey.]]
* HuntingTheMostDangerousGame: It's why he likes werewolves; they hunt mortals by night, but are hunted ''by'' them during the day.
* TheMarvelousDeer: A white stag acts as his avatar during his quest in ''Skyrim''.
* MeaningfulName: The word "hircine" means "goat-like" in the Latin, although Hircine's forms tend to resemble a deer.
* OurWerebeastsAreDifferent: He is the creator of werebeasts, which include werelions, werecrocodiles, werebears, werewolves, and wereboars. Only the last three have been seen in the games.
* PsychicDreamsForEveryone: He communicates to his werebeast followers in this fashion.
* RedBaron: The Huntsman of the Princes, the Father of Manbeasts.
* ShapeShifter: He has several different forms he uses to present himself to mortals, each of which represents a different aspect of his.
* TheWildHunt: He views the entirety of existence as an unending hunt. Events involving he or his minions hunting have been referred to by this exact name.
* WildWilderness: His realm (Hircine's Hunting Grounds, incase youe wondering what it's called) is an endless plains and forests where the inhabitants forever hunt and are hunted.
* WorthyOpponent: His whole purpose for being is finding, creating, testing and watching these, whether they win or lose. Hircine generally rewards those that survive his hunts; the Savior's Hide was created for the first mortal to ever escape his hunting grounds. Although he directs the Dragonborn in ''Skyrim'' to hunt down and kill a specific werewolf, a player who decides to instead hunt the other hunters will indeed be rewarded by Hircine for [[TheHunterBecomesTheHunted completing the hunt]] [[TakeAThirdOption a different way]].
* YourSoulIsMine: He gets the souls of all werebeasts, usually whether or not they worship other entities or want to go to other afterlives. In the case of the Dragonborn, however (who can also have a contract with other Princes and an invitation to Sovngarde from Shor himself), there's no word on which deity (if any) the Dragonborn belongs to.

!!Jyggalag
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/jyggalag_969.png]]

--> Sphere: Order
--> Artifacts: Sword of Jyggalag

The Daedric Lord of Order, who grew too powerful, causing the other Princes to trap him. He is the most elusive of the Daedric Princes, only appearing once for a short time every one thousand years. Thus far he has been in only one of the games in the series.

to:

* AffablyEvil: He's always very polite to those AntiHero: He was a champion of Alessia who summon him, even helped free early man from the enslavement of the Ayleids and is remembered as a great hero by mankind as a result. However, he loses the "pure" hero characterization due to being a ''raging'' psychotic. (Which is conveniently left out of stories about him in Imperial propaganda.)
* ArchEnemy: Elves, but especially the Ayleids. In particular, there was Umaril the Unfeathered.
* AxCrazy: Violently insane and insanely violent, though, luckily for mankind,
his opponents when he judges them worthy, and he watches out psychotic rages were ''mostly'' directed at the Ayleids.
* BerserkButton:
** Simply existing as an Elf (or being mistaken
for his followers. In ''Skyrim'', as noted below, he will reward and compliment the Dragonborn who completes his quest regardless of which way they elect to do it.
* BadMoonRising: The event known
an Elf, as the Bloodmoon signals Khajiit disocvered) will have him trying to kill you.
** Suggesting
that it he is time for a god, or an aspect of a god, or divine in any way, or making any mention of what he considers "god-logic."
* BloodSplatteredWarrior: When he first appeared in person to Alessia, he was "drenched" in Ayleid blood. This would be far from the last time, as later tales tell of
his hunt on Mundus.
"white hair gone brown with elfblood."
* BigBad: Of the ''[[VideoGame/TheElderScrollsIIIMorrowind Bloodmoon]]'' expansion.
* BloodKnight: ''The'' BloodKnight
CarryABigStick: The Mace of the Elder Scrolls series. The plot Crusader, which scorched foes with holy fire and was particularly effective against undead.
* CoolDownHug: When Pelinal went into fits
of ''Bloodmoon'' is him seeking "the Madness," Alessia would pray to the most worthy opponent.Divines who "would reach down as one mind and soothe the Whitestrake until he no longer had the will to kill the earth in whole."
* CruelAndUnusualDeath: He was cut into eight pieces by the Ayleids to mock the Eight Divines.
* {{Cyborg}}: Pelinal is heavily inspired by the Terminator. He wore full plate mail, blessed by the Divines no less, at a time when only the Dwemer could craft it and was nearly indestructible as a result. When he wanted you dead, there was very little that could stop him. Additionally, he had knowledge of future events sprinkled into his insane ramblings, with some sources suggesting that he was legitimately from the future. Per former developer Michael Kirkbride:
--> ''"Pelinal was and is an insane collective swarmfoam war-fractal from the future, you betcha."''
* DualWielding: Frequently wielded his mace and sword in this fashion.
* DuelToTheDeath: He liked to challenge Ayleid lords to individual combat and then mercilessly slaughter them.

* CursedWithAwesome: His werebeast followers are granted FantasticRacism:
** Essentially committed genocide on
the ability Ayleids. They were [[AssholeVictim assholes]] who had enslaved the humans of Cyrodiil, sure, but that's ''still'' an entire culture wiped from the face of Tamriel. The legends about him even use the word "pogroms" to transform into powerful monsters. However, Hircine claims their souls upon death to hunt and/or be hunted in his Hunting Grounds realm, regardless of describe what afterlife he had done.
** He also killed many Khajiit, simply because
they may have preferred.
* DefeatMeansRespect: To start his quest in Skyrim, you have to kill him in the form of a white stag,
didn't look human. Granted, he stopped after which he will greet you fondly.
--> "Well met, Hunter!"
* EgomaniacHunter: He lives for
learned that they weren't from Aldmeris[[note]]The continent the glory of the hunt, and has no reason Aldmer, ancestors to do so beyond his own vanity. He hunts solely for the sport, modern elves including having his own pack the Ayleids, came from[[/note]], but still.
* FlamingSword: The Crusader's Sword, which was enchanted to inflict fire damage.
* GodInHumanForm: He is believed to have been a Shezzarine, incarnations
of hunting dogs (read: werewolves).
* HornedHumanoid: He most often appears with deer antlers, even
the "dead" creator god Shezzar (the Imperial name for Lorkhan). Do not suggest this to him, however, as one soldier who was "smothered by moths" in his humanoid form.
* TheHunterBecomesTheHunted: In Hircine's realm, everyone is either Hunter or Prey. However, Prey and Hunter can reverse roles at any time, and for
sleep found out the most part, Hircine finds these role reversals to be amusing. [[spoiler: Unless he's hard way. He also spat the one feet of the Nords who became the Prey.]]
* HuntingTheMostDangerousGame: It's why he likes werewolves;
joined Alessia when they hunt mortals by night, but are hunted ''by'' them during saw him and proclaimed that "Shor had returned." He may have also (as in, both Aka and Shezarr) been the day.
incarnation of Akatosh, too.
* TheMarvelousDeer: A GoMadFromTheRevelation: Probably goes with being a divine potential time traveller - he was aware of the nonlinear part of the universe as well as Akatosh's dual nature, and even realized that he was a sort of indirect creator of his arch-nemesis Umaril (since if it were not for Pelinal's deeds then Umaril would not be famous).
* HeroicAlbino: Hence why one of his titles is "Whitestrake," as he was known to have
white stag acts as hair despite his avatar during young appearance.
* HistoricalHeroUpgrade: He is a great hero to the races of men, especially the Imperials, for helping Alessia free mankind from Ayleid enslavement. Nevermind that he was a racist berserker who would often go into psychopathic episodes, which were said to have damaged ''the lands themselves''. His hatred of non-human races extended even beyond the Elves to the Khajiit, whom he slew in droves mistaking them for another race of Elf. Imperial dogma (and
his quest portrayal in ''Skyrim''.
''Knights of the Nine'') conveniently forgets about his blatant racism and psychopathic episodes.
* IKnowYouKnowIKnow: In a bizarre, metaphysical way. Whether or not Pelinal was an incarnation of Akatosh or not, he was connected with him somehow. He also knew that Akatosh was completely aware of how insane he was. And we don't mean "aware" as in simply knowing, but as in he could ''feel the gaze of Akatosh upon him''. And he could stare right back. "I watch you watching me watching back!"
* ItsPersonal: He raised a grain-slave, Huna, to a hoplite. Then Huna was killed, and Pelinal lost it so badly that he almost ''caused the Divines to leave the world out of disgust''.
* KnightInShiningArmor: How he is characterized by the races of men, especially the Imperials. The truth is, well, you've seen the rest of the page up until now...
* KnightTemplar: As far as he was concerned, the only good elf was a dead elf.
* LiteralChangeOfHeart: He had a hole in his chest and a red diamond instead of a heart, symbolizing his connection with the heartless god Lorkhan. He killed those who spoke of such things to him, though.
* ManBitesMan: He ate the neck-veins of Haromir of Copper and Tea, an Ayleid King.
* MeaningfulName: The word "hircine" means "goat-like" in the Latin, although Hircine's forms tend to resemble a deer.
* OurWerebeastsAreDifferent: He
His name is the creator of werebeasts, which include werelions, werecrocodiles, werebears, werewolves, and wereboars. Only the last three have been seen in the games.
* PsychicDreamsForEveryone: He communicates to his werebeast followers in this fashion.
* RedBaron: The Huntsman
a corruption of the Princes, Elvish term Pelin-El, which translates to "Star-Made Knight."
* MysteriousPast: He first appeared in a vision to Alessia and later showed up in person to Alessia's camp, drenched in Ayleid blood. Nothing else about where he came from is really known.
* NoHoldsBarredBeatdown: His battle with Umaril left
the Father latter "laid low, the angel face of Manbeasts.
his helm dented into an ugliness... [and his] unfeathered wings broken off".
* ShapeShifter: OneManArmy: He has several different forms he uses slew droves of Ayleids completely on his own. When Alessia, Morihaus, and their army was too struck with fear to present attack the White-Gold Tower occupied by Umaril, Pelinal charged in himself and defeated (though could not kill) Umaril before he himself was slain.
* PaintTheTownRed: Kyne had
to mortals, each send her rain to "wash the blood" from Ayleid villages and forts that Pelinal passed through before they could be used by Alessia's armies.
* ThePaladin: He used relics blessed by the Divines.
* PhysicalGod: Though suggesting it to Pelinal would likely result in a quick death, he was clearly connected with divinity in some way and had abilities far beyond that
of which represents mortal men. He admitted during a different conversation with his "nephew" Morihaus that "we are Ada," an old name for Aedric beings, and was able to survive and hold a conversation as only a head after his body was dismembered.
* RageAgainstTheHeavens: He had a... ''complex'' relationship with the Divines to say the least: "O Aka, for our shared madness I do this! I watch you watching me watching back!" The mere suggestion that he was an
aspect of his.
* TheWildHunt: He views the entirety of existence as an unending hunt. Events involving he
a god or his minions hunting divine in any way would have been him trying to kill you.
* RedOniBlueOni: The Red to Alessia's & Morihaus' Blue.
* RoaringRampageOfRevenge: Pretty much ''all the time'', especially against Ayleids. In particular, when Huna, a grain-slave raised to a hoplite by Pelinal, was killed by the arrow of an Ayleid king, Pelinal went so berserk that he not only slew the Ayleids in the kingdom responsible, but ''erased their lands from the world''. The Divines were so disgusted with his actions that they nearly ''left the world'' if not for Alessia making sacrifices to regain their favor.
* SociopathicHero: Once again, he was a raging psychotic that happened to be on Alessia's side.
* TimeTravel: Implied. He wore plate armour back when only the Dwemer could make it, and in one of his psychotic episodes he mentioned Reman, an emperor who wouldn't exist until thousands of years later.
* UnstoppableRage: His berserker rages were the stuff of legend. He slaughtered countless elves and, in one particular fit of rage, damaged the lands themselves in such a way that the Divines very nearly left the world in disgust.

!!Alessia (a.k.a. Al-Esh, Perrif, Paraval, Paravania, Lady of Heaven)

-->''"In your tales you have many names for her: Al-Esh, given to her in awe, that when translated sounds like a redundancy, 'the high high', from which come the more familiar corruptions: Aleshut, Esha, Alessia. You knew her as Paravant, given to her when crowned, 'first of its kind', by which the gods meant a mortal worthy of the majesty that is killing-questing-healing, which is also Paraval, Pevesh, Perrethu, Perrif, and, in my case, for it is what I called her when we were lovers: Paravania."''
---> - '''''The Adabal-a'''''

Leader of the First Era rebellion against the cruel, Daedra-worshiping Ayleids which freed Cyrodiil's human population from slavery and founded the Alessian Empire, the first Cyrodiilic Empire of men. Her soul was placed in the central stone of the Amulet of Kings, symbolizing Akatosh's covenant with men to protect Mundus from the forces of Oblivion. She took Morihaus as her lover and had Pelinal as her champion. She is credited with founding the religion of the Eight Divines, stitching together the traditional Aldmeri pantheon with the pantheon of the early Nords. She was canonized on her deathbed by either Shezzar or Akatosh (stories vary) and is typically
referred to by this exact name.
* WildWilderness: His realm (Hircine's Hunting Grounds, incase youe wondering what it's called) is an endless plains and forests where the inhabitants forever hunt and are hunted.
* WorthyOpponent: His whole purpose for being is finding, creating, testing and watching these, whether they win or lose. Hircine generally rewards those that survive his hunts; the Savior's Hide was created for the first mortal to ever escape his hunting grounds. Although he directs the Dragonborn in ''Skyrim'' to hunt down and kill a specific werewolf, a player who decides to instead hunt the other hunters will indeed be rewarded by Hircine for [[TheHunterBecomesTheHunted completing the hunt]] [[TakeAThirdOption a different way]].
* YourSoulIsMine: He gets the souls of all werebeasts, usually whether or not they worship other entities or want to go to other afterlives. In the case of the Dragonborn, however (who can also have a contract with other Princes and an invitation to Sovngarde from Shor himself), there's no word on which deity (if any) the Dragonborn belongs to.

!!Jyggalag
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/jyggalag_969.png]]

--> Sphere: Order
--> Artifacts: Sword of Jyggalag

The Daedric Lord of Order, who grew too powerful, causing the other Princes to trap him. He is the most elusive of the Daedric Princes, only appearing once for a short time every one thousand years. Thus far he has been in only one of the games in the series.
as Saint Alessia.



* AllOfTheOtherReindeer: The other Daedric Princes really don't like him; even Malacath, the god of pariahs and outcasts, who is considered by most of the others to not even be a true Daedra, is more highly regarded by them than Jyggalag is.
* AlwaysABiggerFish: [[spoiler:The reason he was cursed into becoming Sheogorath is because he had grown so powerful, the other Princes saw him as a threat.]]
* {{BFS}}: His weapon of choice, the sword of Jyggalag, is roughly the size of a claymore, and is wielded as such by any mortal fortunate enough to obtain it. [[OneHandedZweihander Jyggalag himself is big enough to wield it as though it were a one-handed longsword.]]
* BigBad: Of ''The Shivering Isles''.
* ChuckCunninghamSyndrome: Despite ''The Shivering Isles'' ending with Jyggalag [[spoiler:freed from the curse that forced him to become Sheogorath]], he is not mentioned or referenced even once in ''Skyrim''.
* ControlFreak: He takes order very seriously.
* CreativeSterility: Sheogorath accuses him of "never having had an original thought in his existence".
* EarlyBirdCameo: The in game book ''On Oblivion'' mentioned a Daedric Prince named Jyggalag as early as ''Daggerfall''.
* FisherKing: He longs to overthrow Sheogorath and claim the madgod's plane, The Shivering Isles, as his own. Whenever he grows powerful enough to do so, life in the Isles begins to die off and crystal spires grow out of the ground, signalling the beginning of the Greymarch.
* GracefulLoser: He treats the player rather politely upon defeat.
* IronicHell: His existence as [[spoiler:Sheogorath in the Shivering Isles]] was basically this.
* KarmicTransformation: [[spoiler:Cursed to become Sheogorath, Prince of Madness and the antithesis of everything he stood for, as punishment for angering the other Daedric Princes.]]
* KnightTemplar: The Daedra under him are even called Knights of Order.
* LightIsNotGood: He and his knights are pretty much every "holy evil crusader" stereotype seen in video games mixed together.
* OneOfTheseIsNotLikeTheOthers: Is very Anuic (static, orderly) in nature compared to the other generally more padomaic-inclined (chaotic, disorderly) Daedric Princes. It is quite likely that this is one of the reasons the others despise him so much.
* SealedInsideAPersonShapedCan: He was sealed in the form of [[spoiler:Sheogorath, the Daedric Prince of Madness]].
* TinTyrant: He and his Knights of Order appear to be clad head to toe in metallic armour.

!!Malacath

--> Sphere: The Ostracized
--> Artifacts: Scourge, Volendrung

Daedric Prince of the Spurned and Ostracized, Keeper of the Sworn Oath and Bloody Curse. He was once the Aldmeri god known as Trinimac, but was "eaten" and excreted by Boethiah, becoming Malacath. His followers as Trinimac were transformed into the modern Orcs (Orsimer).

to:

* AllOfTheOtherReindeer: The other Daedric Princes really don't like him; even Malacath, the god of pariahs and outcasts, who is considered by most of the others AgonyOfTheFeet: Was said to not even be a true Daedra, is more highly regarded by them than Jyggalag is.
* AlwaysABiggerFish: [[spoiler:The reason he was cursed into
have mangled her feet from WalkingTheEarth after becoming Sheogorath is because he a demigod/saint.
* TheAlliance: Formed one out of Cyrodiil's native humans who
had grown so powerful, been enslaved by the other Princes saw him as a threat.]]
* {{BFS}}: His weapon of choice,
Ayleids, rebel Ayleid lords, and the sword of Jyggalag, is roughly the size of a claymore, and is wielded Nordic Empire. (As well as such by any mortal fortunate enough to obtain it. [[OneHandedZweihander Jyggalag himself is big enough to wield it as though it were a one-handed longsword.]]
* BigBad: Of ''The Shivering Isles''.
* ChuckCunninghamSyndrome: Despite ''The Shivering Isles'' ending with Jyggalag [[spoiler:freed
some help from the curse Divines themselves.)
* BargainWithHeaven: She prayed to the Divines for the liberation of her people from the Daedra-worshipping Ayleids. With their aid, her forces drove the Ayleids to near-extinction and she created the religion of the Eight Divines as the religion of her new Empire in return.
* BeautifulSlaveGirl: Started off as a slave and was said to be quite attractive.
* BigGood: As the leader of the anti-Ayleid forces during the Alessian Revolt. She inspired the human slaves of Cyrodiil to rise up, and made alliances with various rebel Ayleid lords and the Nordic Empire to form the first Cyrodiilic Empire.
* BornIntoSlavery: As nearly all of Cyrodiil's native humans were under Ayleid rule. She managed to escape it and spark the rebellion which brought the Ayleids down once and for all.
* ClaimedByTheSupernatural: Was the champion of the Eight Divines against the forces of the Daedra-worshiping Ayleids and her soul was placed into the Amulet of Kings to seal the barriers between Mundus and Oblivion.
* TheEmpress: The first Empress of Cyrod.
* DivineDate: Morihaus, frequently referred to as a demi-god, was her consort. Pelinal disproved of their relationship, believing
that forced him they would "beget more monsters on this earth." And considering that they may have birthed the first minotaurs, he may have been right.
* EnemyCivilWar: Took advantage of the warring between Ayleid city states
to become Sheogorath]], he is not mentioned or referenced even once in ''Skyrim''.
* ControlFreak: He takes order very seriously.
* CreativeSterility: Sheogorath accuses him of "never having had an original thought in his existence".
* EarlyBirdCameo: The in game book ''On Oblivion'' mentioned a Daedric Prince named Jyggalag as early as ''Daggerfall''.
* FisherKing: He longs to overthrow Sheogorath
start her uprising and claim gained various rebel Ayleid lords as valuable allies in the madgod's plane, The Shivering Isles, process.
* FounderOfTheKingdom: Founder of the 1st Empire of men out of Cyrodiil, now known
as his own. Whenever he grows the "Alessian" Empire. Held in high reverence by the following empires as well.
* GiveMeLibertyOrGiveMeDeath: Went to war with the
powerful enough to do so, life in the Isles begins to die off and crystal spires grow out Empire of the ground, signalling Ayleids who had dominated Cyrodiil since time immemorial over the beginning freedom of the Greymarch.
enslaved humans they kept.
* GracefulLoser: He treats HighPriestess: Founded the player rather politely upon defeat.
* IronicHell: His existence as [[spoiler:Sheogorath in the Shivering Isles]] was basically this.
* KarmicTransformation: [[spoiler:Cursed to become Sheogorath, Prince of Madness and the antithesis of everything he stood for, as punishment for angering the other Daedric Princes.]]
* KnightTemplar: The Daedra under him are even called Knights of Order.
* LightIsNotGood: He and his knights are pretty much every "holy evil crusader" stereotype seen in video games mixed together.
* OneOfTheseIsNotLikeTheOthers: Is very Anuic (static, orderly) in nature compared to the other generally more padomaic-inclined (chaotic, disorderly) Daedric Princes. It is quite likely that this is one
religion of the reasons Eight Divines as a compromise between the others despise him so much.
* SealedInsideAPersonShapedCan: He was sealed in the form of [[spoiler:Sheogorath, the Daedric Prince of Madness]].
* TinTyrant: He and his Knights of Order appear to be clad head to toe in metallic armour.

!!Malacath

--> Sphere: The Ostracized
--> Artifacts: Scourge, Volendrung

Daedric Prince of the Spurned and Ostracized, Keeper of the Sworn Oath and Bloody Curse. He was once the
traditional Aldmeri god known as Trinimac, but was "eaten" and excreted by Boethiah, becoming Malacath. His pantheon (which her Cyrodiilic followers as Trinimac were transformed into accustomed to) and the modern Orcs (Orsimer).Nordic Pantheon of her Nord allies who refused to accept any "Elven" gods.
* NamesTheSame: She's often refered to as being Dragonborn. WordOfGod is that she isn't Dragonborn at all, at least not in the same sense that the main character of ''Skyrim'' is. She didn't have the power to absorb dragon souls; rather her power was to "dream of liberty and give it a name, and on her death bed make Covenant with Aka-Tusk." [[invoked]]
* NonIndicativeName: She is referred to as the "First Dragonborn." However, she wasn't a Dragonborn in the same sense as the dragon-soul-stealing instant-thu'um-mastery Dragonborn heroes of Nordic legend (of which Miraak was the first). Alessia ''was'' the first Emperor of Cyrodiil imbued with blood from the heart of Akatosh, the Dragon God of Time and chief deity of the Imperial pantheon, as part of sealing a pact with her line to protect Mundus against incursions from Oblivion.
* RebelLeader: She was the leader of the anti-Ayleid forces during the Alessian Revolt.
* RedOniBlueOni: She and Morihaus were the Blue to Pelinal's Red.
* SlaveryIsASpecialKindOfEvil: She and her supporters certainly believed so. The Ayleids were so over the top with their cruelty towards their human slaves that even the Divines were willing to lend aid to free them. (It also didn't help the Ayleids that they were Daedra worshipers.)
* UglyGuyHotWife: The Hot Wife to Morihaus's Ugly Guy.


!!Morihaus (a.k.a. Mor, Breath-Of-Kyne)

--> ''"Morihaus, your son, mighty and snorting, gore-horned, winged, when next he flies down, let him bring us anger."''
---> - '''''The Song of Pelinal'''''

A demi-god, referred to be the "son" of Kyne (Kynareth) and "nephew" of Pelinal, who aided the Alessian Revolt against the Ayleids and became the lover of Alessia. He was often described as a "winged man-bull" and had a nose hoop to go with the moniker.



* AllOfTheOtherReindeer: The rest of the Daedric pantheon doesn't consider him a real Prince. Given that he's the patron of pariahs, this is rather appropriate. As Sheogorath puts while talking about Jyggalag, "Malacath is more popular at parties! And Malacath is ''not'' popular at parties!"
* AsskickingEqualsAuthority: Big believer in this. He places a curse on an Orc stronghold (ie has it attacked by ''giants'') because their chief is a weak, scheming DirtyCoward and the rest of the stronghold hasn't done anything about it.
* ButtMonkey: Is subject to frequent mockery and ridicule by the other Daedric Princes, as well as most of the non-Orc mortals on Tamriel. Part of his teaching is "[[IronButtMonkey strength through adversity]]" though.
* DeathWorld: His realm, known as the Ashpit, will kill you in minutes unless you're magically protected due to being made up entirely of choking soot (even the buildings). Levitation magic is a requirement at all times.
* DropTheHammer: His signature weapon is his warhammer, Volendrung...
* KatanasAreJustBetter: ... but statues of him frequently depict him wielding a dai-katana.
* OffingTheOffspring: According to the 16 Accords of Madness, Sheogorath once tricked Malacath into killing his own son, a noble orc who would have otherwise been destined to be a great hero.
* OurOrcsAreDifferent: He is the patron of the Orcs, who were formerly the Aldmeri followers of Trinimac. When Trinimac was "eaten" by Boethiah, the excreted remains became Malacath and his followers were changed as well.
* PapaWolf: Do ''not'' mess with his followers.
* TheReasonYouSuckSpeech: Gives a short, but scathing one to Yamarz in ''Skyrim''.
* WasOnceAMan: He used to be an Aldmeri god, Trinimac, until Boethiah ate him. The remains became Malacath. [[FisherKing As a result]], his followers became the Orcs.

!!Mehrunes Dagon
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/mehrunes_dagon_9293.png]]

--> Sphere: Destruction, Change, Revolution, Energy, and Ambition
--> Artifacts: Mehrune's Razor, Mysterium Xarxes, Daedric Crescent

The Daedric Prince of Destruction. Ambition, Change, and Revolution also fall within his sphere. He is also associated with natural disasters like fires, floods, and earthquakes. He has repeatedly tried to invade and take over Mundus, including spending two whole games (''Battlespire'' and ''Oblivion'') trying to TakeOverTheWorld.

to:

* AllOfTheOtherReindeer: The rest of DivineDate: As the Daedric pantheon doesn't consider lover of Alessia. Pelinal counseled him a real Prince. Given against this, for fear that he's the patron of pariahs, this is rather appropriate. As Sheogorath puts while talking about Jyggalag, "Malacath is they would "beget more popular at parties! And Malacath is ''not'' popular at parties!"
* AsskickingEqualsAuthority: Big believer in this. He places a curse on an Orc stronghold (ie has it attacked by ''giants'') because
monsters" upon the earth. Morihaus rejected the advice and their chief is a weak, scheming DirtyCoward and the rest of the stronghold hasn't done anything about it.
* ButtMonkey: Is subject to frequent mockery and ridicule by the other Daedric Princes, as well as most of the non-Orc mortals on Tamriel. Part of his teaching is "[[IronButtMonkey strength through adversity]]" though.
* DeathWorld: His realm, known as the Ashpit, will kill you in minutes unless you're magically protected due to being made up entirely of choking soot (even the buildings). Levitation magic is a requirement at all times.
* DropTheHammer: His signature weapon is his warhammer, Volendrung...
* KatanasAreJustBetter: ... but statues of him frequently depict him wielding a dai-katana.
* OffingTheOffspring: According to the 16 Accords of Madness, Sheogorath once tricked Malacath into killing his own son, a noble orc who
progeny would have otherwise been destined to be a great hero.
* OurOrcsAreDifferent: He is
become the patron of the Orcs, who were formerly the Aldmeri followers of Trinimac. When Trinimac was "eaten" by Boethiah, the excreted remains became Malacath and his followers were changed as well.first Minotaur.
* PapaWolf: Do ''not'' mess DivineIntervention: Alessia prayed for him to be sent to aid against the Ayleids.
* HalfHumanHybrid: Was described as a "winged man-bull" and is believed to be the father of all Minotaurs.
* HornAttack: He gored enemies
with his followers.
horns as his preferred style of fighting.
* TheReasonYouSuckSpeech: Gives ALoadOfBull: Most interpretations depict him of the winged-Minotaur variety. In the spirit of the trope, he was definitely a short, but scathing one LightningBruiser on the battlefield.
* PhysicalGod: Frequently referred
to Yamarz in ''Skyrim''.
* WasOnceAMan: He used
as a demi-god. According to Pelinal, they were both "ada," an old name for the Aedra. Specifically, Morihaus was said to be an Aldmeri god, Trinimac, until Boethiah ate him. Kyne's son.
* RedOniBlueOni: He and Alessia were the Blue to Pelinal's Red.
* SapientSteed: Alessia rode and flew atop him.
* TalkingAnimal: One interpretation of him is that he simply ''was'' a talking, apparently winged bull. He is still the father of minotaurs, being the consort of Alessia.
* UglyGuyHotWife: "...for he [Morihaus] was a bull, and he felt his form too ugly for the Parvania [Alessia] at all times, especially when she disrobed for him."
* UseYourHead: He gored enemies with his horns, going with the whole "man-bull" theme. When Pelinal was cut to pieces after his battle with Umaril, Morihaus scared off the remaining Ayleids when he "shook the whole of the tower with mighty bashing from his horns."
The remains became Malacath. [[FisherKing As a result]], his followers became tower in question was the Orcs.

!!Mehrunes Dagon
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/mehrunes_dagon_9293.png]]

''massive'' White-Gold tower.
* VertebrateWithExtraLimbs: Was described as a "winged bull."
* WhatHappenedToTheMouse: He outlived Alessia, but what happened to him after is unknown.

!!Umaril the Unfeathered

--> Sphere: Destruction, Change, Revolution, Energy, ''"[Presently] the half-Elf [showed himself] bathed in [Meridian light] ... and Ambition
--> Artifacts: Mehrune's Razor, Mysterium Xarxes, Daedric Crescent

The
he listed his bloodline in the Ayleidoon and spoke of his father, a god of the [previous kalpa's] World-River and taking great delight in the heavy-breathing of Pelinal who had finally bled... "''
---> - '''''The Song of Pelinal'''''

An Ayleid sorcerer-king who ruled the Ayleid Empire from the White-Gold Tower at the time of the Alessian Revolt. He was a "half-Elf," born to an Ayleid mother and divine father, claimed to be the "God of the World-River" from the previous kalpa. He was defeated in combat by Pelinal, but had been granted immortality by the
Daedric Prince Meridia, so did not die. Instead, he was cast adrift in Oblivion for thousands of Destruction. Ambition, Change, and Revolution also fall within his sphere. He is also associated with natural disasters like fires, floods, and earthquakes. He has repeatedly tried years until the end of the Third Era, when he returned to invade and take over Mundus, including spending two whole games (''Battlespire'' and ''Oblivion'') trying to TakeOverTheWorld. Mundus seeking revenge.



* AmbitionIsEvil: Ambition is one of his spheres of influence and he is considered one of the most "evil" Daedra alongside Molag Bal.
* BigBad: For ''Battlespire'' and ''Oblivion''.
* BigRedDevil: His typical form.
* BloodKnight: To the point where he sends Dremora to kill his own followers.
* CardCarryingVillain: He exists to ''destroy''. Hell, he is the ''embodiment'' of Destruction. And he doesn't try to hide it at all.
* CatsAreMean: Khajiiti religion interprets Dagon as a [[FluffyTheTerrible kitten]], "for what is more destructive than a young cat?"
* DidYouJustPunchOutCthulhu: Happens to him every time he tries to invade Mundus. Almalexia does it in the backstory, then the Hero of Battlespire does it in the eponymous game. Finally, Martin/Akatosh do this to him in ''Oblivion''.
* EvilIsDeathlyCold: Despite their [[FireAndBrimstoneHell appearance]], the Deadlands are actually surprisingly cold. For once, an actual [[JustifiedTrope justification]] for ConvectionSchmonvection.
* EvilSoundsDeep: Always has a deep, booming voice.
* ExcaliburInTheRust: The ''Morrowind'' version of his razor is first found as "a rusty dagger".
* {{Expy}} He is basically a GenderFlipped version of [[Myth/HinduMythology Kali]]
* FaceHeelTurn: According to a LooseCanon [[http://www.imperial-library.info/content/seven-fights-aldudagga text]] written by former series developer/writer Michael Kirkbride, he was once a kindly demon who attempted to protect parts of Mundus from being eaten by Alduin at the end of every kalpa, until Alduin banished and cursed him into his current state.
* FireAndBrimstoneHell: His realm, the [[IDontLikeTheSoundOfThatPlace Deadlands]].
* ForTheEvulz: Especially in ''Skyrim''.
* GodOfEvil: Considered as such by the people of Tamriel along with Molag Bal, though unlike Bal, Dagon actually has some redeeming qualities. For example, ideas like ambition and ''change'' that a functioning world requires fall within his sphere.
* GreaterScopeVillain: Was the ManBehindTheMan who helped Jagar Tharn procure the Imperial throne in ''Arena.''
* HornedHumanoid: Of the BigRedDevil variety.
* IronicHell: Imagine you were a being whose entire existence is based around destruction and change. Now imagine you were stuck in a realm where nothing can ever be killed or destroyed without eventually coming back, effectively negating your purpose. That's Dagon. No wonder he wants to take over and destroy Nirn; it would be stress relief for him.
* LegionsOfHell: He and his Dremora army whenever he tries to invade Mundus.
* MultiArmedAndDangerous: His typical form has four arms.
* OmnicidalManiac: He's the Daedric Prince of Destruction. Kinda comes with the territory.
* OneHitKill: His artifact, the Razor, can sever the link between its victim's body and their soul, killing them instantly.
* PathOfInspiration: The cult dedicated to him, the Mythic Dawn.
* PersonOfMassDestruction: Being the Daedric Prince of Destruction. And definitely how he was in ''Oblivion''.
* RedSkyTakeWarning: His Deadlands plane, as well as the areas in Mundus near the gates to his plane.
* TakeOverTheWorld: So that he can then destroy it.
* TomeOfEldritchLore: The Mysterium Xarxes. The ''Oblivion'' script notes actually call for Martin, the most knowledgeable major character on the subject, to react as if given "a handful of glowing plutonium" when he receives the Xarxes. It's just that sort of book.
* UnwittingPawn: Is described by Haskill in an [[http://www.imperial-library.info/node/2234 obscure text]] to be "The pawn of every Prince of true power, the dupe of every schemer in the Nineteen Voids." Essentially, whenever one of the other PowersThatBe wants to accomplish something that involves the destruction of something, they get Dagon to do it.
* YouHaveOutlivedYourUsefulness: In ''Skyrim'', he tells you to kill Silus, the Mythic Dawn cultist who helped you find the pieces of Mehrunes' Razor. Once that's done, he sends some Dremora to kill ''you''.
* YourSoulIsMine: Whenever a creature is killed with the Mehrunes' Razor, their soul is delivered to Dagon's plane of Oblivion, where they become his property.

!!Mephala

--> Sphere: The Unknown, Manipulation
--> Artifacts: Ebony Blade, Ring of Khajiit (''Morrowind'' only)

Also known as the Webspinner and the Lady of Whispers, her true sphere is unknown to mortals. Her Plane of Oblivion is known as the Spiral Skein.

to:

* AmbitionIsEvil: Ambition is one of his spheres of influence and he is considered one of the most "evil" Daedra alongside Molag Bal.
ArchEnemy: Pelinal Whitestrake.
* BigBad: For ''Battlespire'' Of the Alessian Revolt and the ''Knights of the Nine'' DLC for ''Oblivion''.
* BigRedDevil: His typical form.
* BloodKnight: To the point where he sends Dremora
DeaderThanDead: In order to fully kill him, his own followers.
* CardCarryingVillain: He exists to ''destroy''. Hell, he is the ''embodiment'' of Destruction. And he doesn't try to hide it at all.
* CatsAreMean: Khajiiti religion interprets Dagon as a [[FluffyTheTerrible kitten]], "for what is more destructive than a young cat?"
* DidYouJustPunchOutCthulhu: Happens to him every time he tries to invade Mundus. Almalexia does it in the backstory, then the Hero of Battlespire does it in the eponymous game. Finally, Martin/Akatosh do this to him in ''Oblivion''.
* EvilIsDeathlyCold: Despite their [[FireAndBrimstoneHell appearance]], the Deadlands are actually surprisingly cold. For once, an actual [[JustifiedTrope justification]] for ConvectionSchmonvection.
* EvilSoundsDeep: Always has a deep, booming voice.
* ExcaliburInTheRust: The ''Morrowind'' version of his razor is
body must first found as "a rusty dagger".
* {{Expy}} He is basically a GenderFlipped version of [[Myth/HinduMythology Kali]]
* FaceHeelTurn: According to a LooseCanon [[http://www.imperial-library.info/content/seven-fights-aldudagga text]] written by former series developer/writer Michael Kirkbride, he was once a kindly demon who attempted to protect parts of Mundus from being eaten by Alduin at the end of every kalpa, until Alduin banished and cursed him into his current state.
* FireAndBrimstoneHell: His realm, the [[IDontLikeTheSoundOfThatPlace Deadlands]].
* ForTheEvulz: Especially in ''Skyrim''.
* GodOfEvil: Considered as such by the people of Tamriel along with Molag Bal, though unlike Bal, Dagon actually has some redeeming qualities. For example, ideas like ambition and ''change'' that a functioning world requires fall within his sphere.
* GreaterScopeVillain: Was the ManBehindTheMan who helped Jagar Tharn procure the Imperial throne in ''Arena.''
* HornedHumanoid: Of the BigRedDevil variety.
* IronicHell: Imagine you were a being whose entire existence is based around destruction and change. Now imagine you were stuck in a realm where nothing can ever
be killed or and then his soul destroyed without eventually coming back, effectively negating your purpose. That's Dagon. No wonder he wants in Oblivion.
* DeathIsCheap: Thanks
to take over being Meridia's champion, everytime his mortal body dies his spirit is sent back to Oblivion and destroy Nirn; it would be stress relief for him.
he gets a new one.
* LegionsOfHell: DivineIntervention: He and his Dremora army whenever he tries to invade Mundus.
* MultiArmedAndDangerous: His typical
was originally banished by Pelinal Whitestrake, himself a form has four arms.
* OmnicidalManiac: He's
of divine intervention sent by the Daedric Prince of Destruction. Kinda comes with Divines to aid Alessia. When he returns, the territory.
* OneHitKill: His artifact, the Razor, can sever the link between its victim's body and their soul, killing them instantly.
* PathOfInspiration: The cult dedicated to him, the Mythic Dawn.
* PersonOfMassDestruction: Being the Daedric Prince of Destruction. And definitely how he was in ''Oblivion''.
* RedSkyTakeWarning: His Deadlands plane, as well as the areas in Mundus near the gates to his plane.
* TakeOverTheWorld: So that he can then destroy it.
* TomeOfEldritchLore: The Mysterium Xarxes. The ''Oblivion'' script notes actually call for Martin, the most knowledgeable major character on the subject, to react as if given "a handful of glowing plutonium" when he receives the Xarxes. It's just that sort of book.
* UnwittingPawn: Is described by Haskill in an [[http://www.imperial-library.info/node/2234 obscure text]] to be "The pawn of every Prince of true power, the dupe of every schemer in the Nineteen Voids." Essentially, whenever one of the other PowersThatBe wants to accomplish something that involves the destruction of something, they get Dagon to do it.
* YouHaveOutlivedYourUsefulness: In ''Skyrim'', he tells you
Divine Crusader is only able to kill Silus, him for good thanks to The Blessing of Talos.
* DivineParentage: He claims that his father was
the Mythic Dawn cultist who helped you find "God of the pieces World-River" from the previous kalpa, or cycle of Mehrunes' Razor. Once that's done, he sends some Dremora to kill ''you''.
time.
* YourSoulIsMine: Whenever a creature is killed EliteMooks: He had them armed with special weapons he "wrought" but held them back until Pelinal charged the Mehrunes' Razor, their soul is delivered White-Gold tower on his own. Armed with these weapons, they were able to Dagon's make Pelinal bleed for the first time. When he returned, he had Meridia's Aurorans in this role.
* HighAltitudeBattle: You fight his spirit in Meridia's
plane of Oblivion, where they become which is apparently a few hundred feet up in the air above Cyrodiil.
* LargeAndInCharge: He was the ruler of the Ayleid Empire and depictions have him at nearly twice the height of Pelinal during their battle. When he returns, he is noticeably taller than other Aurorans, who themselves were already quite tall.
* MeaningfulName: His wings don't have feathers. [[TheUnfettered May cross into]] PunnyName.
* NoHoldsBarredBeatDown: Was on the receiving end of one from Pelinal. However, he could not be killed and
his property.

!!Mephala

minions cut Pelinal to pieces afterward.
* OrcusOnHisThrone: Favored a "ruin-from-afar" approach by sending his minions to do his dirty work.
* RageAgainstTheHeavens: Doesn't like the fact that the Divines were the reason for his downfall. Churches to their worship were his first targets when he returned.
* SpikesOfVillainy: His "wings" come across looking more like spikes due to their lack of feathers.
* WingedHumanoid: Descriptions of him state that he had "unfeathered" angelic wings, hence his name.

!!Lord Indoril Nerevar (a.k.a. Saint Nerevar, Nerevar Moon-and-Star, Hortator, The Caravan Guard)

--> Sphere: ''"If you would learn valor, follow St. Nerevar the Captain, patron of Warriors and Statesmen. Lord Nerevar helped to unite the barbarian Dunmer tribes into a great nation, culminating in his martyrdom when leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth in the Battle of Red Mountain. "''
---> - '''''Lives of the Saints'''''

The Unknown, Manipulation
--> Artifacts: Ebony Blade, Ring
ancient leader of Khajiit (''Morrowind'' only)

Also
the Chimer (now Dunmer) people. Rose up from humble beginnings as a caravan guard to unite the Chimer people in the nation of Resdayn, now known as Morrowind. Despite being long-time adversaries, he managed to ally the Webspinner Dwemer and Chimer people to fend off an invasion by the Nords. He was aided by a council consisting of his wife Almalexia, his junior councilor (sometimes referred to as "General") Vivec, the wizard Sotha Sil, and his close friend Voryn Dagoth. When presented with evidence that the Dwemer had found the Heart of Lorkhan and were planning to use it in a way that was "blasphemous" to the Daedric Princes that the Chimer worshiped, Nerevar went to war with them and, along with his trusted friend Voryn Dagoth, infiltrated the Dwemer stronghold at Red Mountain which housed the Heart. Exactly what happened there is recounted differently by those who were present, but Nerevar was killed and the Lady Dwemer had disappeared. Nerevar was considered a champion of Whispers, her true sphere is unknown to mortals. Her Plane Azura, one of Oblivion is known as the Spiral Skein.Daedric Princes the Chimer people worshiped, and she was quite displeased with his death and the subsequent actions of his council, the Tribunal. She prophesied his reincarnation and eventual demise of the Tribunal.



* AmbiguousGender: Although generally depicted as female, Mephala will appear as either male or female.
* ArachnidAppearanceAndAttire: At least in her ''Daggerfall'' incarnation.
* BitchInSheepsClothing: In traditional Dunmer religion, she is one of the "good" Daedra and the anticipation of Vivec.
* BlackSwordsAreBetter: The Ebony Blade, her Daedric Artifact. It's fueled by the blood of people you trust, meaning she openly promotes ChronicBackstabbingDisorder.
* TheChessmaster: She's generally characterized by complex, long-reaching plans, likened to spider webs.
* TheCorrupter: She loves to see how she can fray the "web" of human relationships, and takes a particular joy in the betrayal of trust or minor slights tearing entire towns apart.
* EvilIsSexy: In-universe example: Sexuality falls under Mephala's purview.
* GreaterScopeVillain: In the plots of at least two of the [[HarderThanHard Veteran Dungeons]] in ''Online.'' In one, a Priestess of Mephala you helped in the non-veteran mode of the dungeon starts going nuts and poses a threat, so you need to put her and her ArtifactOfDoom down. In the other, Mephala personally {{Mind Rape}}d a man into [[spoiler:becoming a Lich, who went on to murder his students and his wife. It turns out it was because he was being influenced by ''the Ebony Blade''. And yep, you guessed it, he uses it on you during the fight.]]
* ItAmusedMe: Why she corrupts mortals.
* ManipulativeBastard: Pretty much the trope's Patron Daedra.
* RedBaron: The Webspinner, Lady of Whispers.
* SealedEvilInACan: Her artifact in ''Skyrim''.
* ShoutOut: Her plane of Oblivion, the Spiral Skein, is described as circular, with partitions similar to the spokes of a wheel separating each individual realm, each of which represent a different sin. At the center is her citadel, with each area branching out from the center like a spider's web. Aside from a few minor differences, this is a pretty clear reference to ''[[Literature/TheDivineComedy Dante's Inferno]].''
* SpidersAreScary: They sure are, when it comes to her. The Spider Daedra are closely associated with her, and look like - you guessed it - mutated {{Giant Spider}}s.
* VillainWithGoodPublicity: Possibly. In the province of Morrowind, she's considered one of the "Good Daedra", in no small part because of her association with Vivec. She has yet to demonstrate any benevolence in-game as mortals would understand it - including her association with Vivec.

!!Meridia

--> Sphere: Life Energy
--> Artifacts: Ring of Khajiiti, Dawnbreaker

Meridia's sphere is obscured to mortals, but is often associated with the energy of living things. Her plane is known as the "Colored Rooms" and she has an extreme hatred for anything undead.

to:

* AmbiguousGender: Although generally depicted as female, Mephala will appear as either male or female.
* ArachnidAppearanceAndAttire: At least in her ''Daggerfall'' incarnation.
* BitchInSheepsClothing: In traditional Dunmer religion, she is one of
AnAxeToGrind: For a time his primary weapon was the "good" Daedra Named Axe, with which he killed the Parliament of Craters.
* CompellingVoice: He reportedly had "supernatural powers of persuasion," the source of which has never been elaborated upon. Further enhanced by his Dwemer-crafted
and Azura-blessed ring, Moon-And-Star.
* EnemyMine: Arranged this with
the anticipation of Vivec.
* BlackSwordsAreBetter: The Ebony Blade, her Daedric Artifact. It's fueled by
rival Dwemer in order to drive the blood invading Nords out of people you trust, meaning she openly promotes ChronicBackstabbingDisorder.Morrowind.
* TheChessmaster: She's generally characterized by complex, long-reaching plans, likened to spider webs.
* TheCorrupter: She loves to see how she can fray
FireForgedFriends: With Dumac Dwarfking, leader of the "web" Dwemer, as they repulsed the Nords.
* FolkHero: For the Ashlanders. Also a Messianic figure, who is believed will return one day to strike down the "false gods"
of human relationships, the Tribunal. Vivec instead tries to claim that he was merely one of many saints to the Dunmer people.
* FounderOfTheKingdom: Is treated as this by the Dunmer people as the great unificator of Morrowind. The Tribunal rule in his name (even though they very likely may be responsible for his death)
and takes he is revered as a particular joy saint in the betrayal of trust or minor slights tearing entire towns apart.
* EvilIsSexy: In-universe example: Sexuality falls under Mephala's purview.
* GreaterScopeVillain: In the plots of at least two of the [[HarderThanHard Veteran Dungeons]] in ''Online.'' In one, a Priestess of Mephala you helped in the non-veteran mode of the dungeon starts going nuts and poses a threat, so you need to put her and her ArtifactOfDoom down. In the other, Mephala personally {{Mind Rape}}d a man into [[spoiler:becoming a Lich, who went on to murder his students and his wife. It turns out it was because he was being influenced by ''the Ebony Blade''. And yep, you guessed it, he uses it on you during the fight.]]
* ItAmusedMe: Why she corrupts mortals.
* ManipulativeBastard: Pretty much the trope's Patron Daedra.
* RedBaron: The Webspinner, Lady of Whispers.
* SealedEvilInACan: Her artifact in ''Skyrim''.
* ShoutOut: Her plane of Oblivion, the Spiral Skein, is described as circular, with partitions similar to the spokes of a wheel separating each individual realm, each of which represent a different sin. At the center is her citadel, with each area branching out from the center like a spider's web. Aside from a few minor differences, this is a pretty clear reference to ''[[Literature/TheDivineComedy Dante's Inferno]].''
* SpidersAreScary: They sure are, when it comes to her. The Spider Daedra are closely associated with her, and look like - you guessed it - mutated {{Giant Spider}}s.
Tribunal Temple.
* VillainWithGoodPublicity: Possibly. In FrontlineGeneral: According to most accounts. Most notably, he was this at the province Battle of Morrowind, she's Red Mountain leading to the disputed circumstances of his death.
* GuileHero: His greatest skills were his leadership and supernatural powers of persuasion.
* IconicItem: In-universe, his Moon-And-Star ring. Also, True Flame to a lesser extent.
* TheLeader: Type II during the Chimer's war with the Dwemer in the backstory. The rest of the band consisted of the Tribunal and Dagoth Ur.
* LongLived: He was in his 200s when he was killed, which is getting quite old even for a Mer. (Not counting those who've enhanced their lifespans with magic or divine powers.)
* TheMaidenNameDebate: According to one of the game writers, Nerevar took his wife Ayem's (later the goddess Almalexia) House name, Indoril, upon marrying her. She was a high priestess belonging to one of the Great Houses, whereas he was formerly a caravan guard born to an irrelevant minor house.
* MaybeMagicMaybeMundane: His supernatural powers of persuasion are never elaborated on or explained. Were they some sort of supernatural gift or was he simply a very persuasive person? Like many other details about him, this is one we'll likely never know.
* NameOrderConfusion: Is typically referred to with his House name first. This is is contrast to other Chimer and Dunmer, who tend to put their House name after their personal name. Even contemporary examples, like Voryn Dagoth, have the House name second. The reason for this discrepancy is unknown.
* PoorCommunicationKills: A few of the versions of Nerevar's final days imply that his good friend Dumac did not know what Kagrenac was planning to do with the tools and heart, and would have stopped Kagrenac had he known. Thus, possibly preventing the Battle of Red Mountain, the Dwemer's disappearance, and Nerevar's death.
* PosthumousCharacter: Has been dead for around 4000 years by the events of ''Morrowind''. His death, prophesied reincarnation, and the subsequent use of the Heart of Lorkhan by the Tribunal and Dagoth Ur to obtain divinity are the catalyst for the game's plot. Everything we know of his life and death comes from in-game books and [[TheRashomon Rashomon]] style stories from key characters.
* TheRashomon: The accounts of his death conflict greatly. The official stance of the Tribunal Temple, the Dissident Priests, the Ashlanders, Dagoth Ur, Vivec, and Azura all recount it differently. What is known for sure is that Nerevar died at Red Mountain. Some say the Tribunal did it, others Dagoth Ur, or that he went too deep into Red Mountain seeking the Sharmat and the volcano exploded. We'll probably never know what ''actually'' happened, on the assumption that not all of them are true.
* ReasonableAuthorityFigure: He mostly went around trying to stop people from killing eachother. First he united the disjointed Chimer people, and then united them with the Dwemer in order to repulse the Nords. His time as leader of Resdayn was
considered one of the "Good Daedra", most peaceful and prosperous times in no small part because the history of her association with Vivec. She has yet the Chimer/Dunmer people.
* {{Reincarnation}}: The Nerevarine is said
to demonstrate any benevolence in-game as mortals be his.
* ShoutOut: Many to Myth/KingArthur: both were charismatic war-leaders who united their peoples against foreign invasion to great effect, both have numerous conflicting accounts of their passing, both have close groups of followers who's tales and exploits eventually begin to eclipse their own legacies, both became folk heroes to groups who have been marginalized by invasion and progress, and both have prophesies of their return which may or may not have already occurred if valid.
* StandardHeroReward: Married Almalexia, who was already a high priestess in a noble Chimeri Great House, despite his non-royal background.
* TookALevelInBadass: Details of his early life are scant, but if Vivec's account [[UnreliableNarrator can be believed]], Nerevar was a mere merchant caravan guard prior to uniting the Chimer people.
* WhenItAllBegan / PlotTriggeringDeath: Nerevar's death at Red Mountain thousands of years ago establishes the plot of the game.
* WorthyOpponent: He and Dumac Dwarfking showed shades of this prior to their alliance, at which point they became close friends.

!!The Tribunal and Dagoth Ur

The ancient council of Nerevar. They consist of: Almalexia, a high priestess of Great House Indoril and Nerevar's wife. Sotha Sil, a wizard mystic and sole survivor of Minor House Sotha. Vivec, a warrior poet born to poor netch-herders who
would understand it - including her association with Vivec.

!!Meridia

--> Sphere: Life Energy
--> Artifacts: Ring
rise to become Nerevar's junior councilor (sometimes referred to as "General"). And Voryn Dagoth, leader of Khajiiti, Dawnbreaker

Meridia's sphere is obscured
House Dagoth and a trusted friend to mortals, but is often associated with Nerevar. After Nerevar's death, they each used the energy Tools of living things. Her plane is Kagrenac on the Heart of Lorkhan to become gods. The first three became known as the "Colored Rooms" Tribunal, or ALMSIVI, the main deities of the Dunmeri Tribunal Temple. Dagoth would become known as Dagoth Ur, the "devil" of the Temple and she antagonist to the other three.

See the [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/TheElderScrollsIIIMorrowind Morrowind Characters Page]] for an extensive list of Tropes for each.

!!Dumac Dwarfking (a.k.a. Dwarf-Orc, Dumalacath)

--> ''"And Dumac, who still knew nothing of Kagrenac's New God, but proud and protective as ever of his people, said, "We shall not relinquish that which
has an extreme hatred been our way for anything undead. years beyond reckoning, just as the Chimer will not relinquish their ties to the Lords and Ladies of Oblivion. And to come at my door in this way, arrayed in arms and armor and with your hosts around you, tells me you have already forgotten our friendship. Stand down, my sweet Nerevar, or I swear by the fifteen-and-one golden tones I shall kill you and all your people.""''
---> - '''''Nerevar at Red Mountain'''''

The last king of the Dwemer, he and Nerevar united their people to drive the invading Nords out of Morrowind. He became a close personal friend of Nerevar, and even attended Nerevar's wedding to Almalexia, presenting them with a pair of specially enchanted swords as a gift. He mysteriously disappeared along with the rest of the Dwemer people following the Battle of Red Mountain. (Though some accounts have him being killed by either Nerevar or Voryn Dagoth prior to the event that caused the disappearance.)



* BerserkButton: Undead and Necromancy seem to be the only reasons she ever interacts with mortal affairs, usually to have them wiped out. Also, don't mess with her shrines.
* BigGood: [[spoiler:Is this in Online]].
* CoolSword: Her artifact Dawnbreaker, a shining golden sword that glows when close to the undead, sets them on fire, and makes them explode.
* DisproportionateRetribution: A group of Ayleid built a city above one of her shrines. She responded by destroying it with roots, burying it and all who lived there beneath the ground.
* DivinelyAppearingDemons: She maintains the most "angelic" appearance out of any of the Daedric Princes.
* EverythingsBetterWithRainbows: Closely associated with rainbow imagery and the color spectrum. Her sphere is even called the "Colored Rooms."
---> ''"... thus does Merid-Nunda [ride? slide?] across the rainbow road from end to end, at one end stretching the dragon, at the other end compressing him ...."''
* FaceHeelRevolvingDoor: From the perspective of mortals, at least. In one instance, she'll be acting as the BigGood in defending mortal lives from hostile takeover by supernatural forces. Then in another, she'll be giving aid to a being who seeks to overthrow the Nine Divines and enslave the races of Men.
* FallenAngel: While not exactly "angelic" in nature, some sources say that she was once one of the Magna Ge, but was cast out to Oblivion for consorting with "illicit spectra." Her statue at Kilkreath Ruins in Skyrim gives her this appearance, being humanoid with a pair of large feathered wings.
* FriendToAllLivingThings: Heavy emphasis on the ''Living'' part. If you're Undead or a Necromancer, she ''will'' destroy you.
* GoodIsNotSoft: She's generally considered one of the "good" Daedra, but she's still a Daedric Prince. Anger her at your own peril.
* GreaterScopeVillain: [[spoiler: On the other hand, is the main Daedra behind Umaril the Unfeathered from ''Oblivion'', and is supplying him with most of his forces.]]
* HeroicWillpower: She brought her realm into Mundus through the ''sheer power of her will''.
* LightIsNotGood: Her association with Light and life makes her one of the few Daedra not considered inherently evil. On the other hand, she, along with the Aurorans, are allies of Umaril, an Ayleid sorceror-king who wants to overthrow the Nine Divines and enslave humanity. Like any Daedric Prince what good she does is going to be for her benefit, not anyone else's.
* RedBaron: The Solar Daughter, Lady of Infinite Energy
* ShowSomeLeg: Every depiction of Meridia gives attention to her bare legs. That is, [[spoiler: until her appearance as "The Groundskeeper"]].
* WingedHumanoid: Her statue in ''Skyrim''.

!!Molag Bal
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/molag_bal_5478.png]]

--> Sphere: Domination, Enslavement, Rape
--> Artifacts: Mace of Molag Bal

The Daedric Prince of Domination, Molag Bal is perhaps the most malevolent of the Daedric Princes, actively seeking and enjoying the corruption of mortals. He committed the first rape, upon a Nede[[note]]the ancient Cyrodiils[[/note]] woman, from which was born the first vampire, leading to his most infamous title, the King of Rape.

to:

* BerserkButton: Undead EnemyMine: Formed one with Nerevar and Necromancy the Chimer in order to drive the invading Nords out of Morrowind.
* EvilFormerFriend: Voryn Dagoth convinced Nerevar that Dumac had become evil, leading to the Battle of Red Mountain.
* FireForgedFriends: With Nerevar, as they repulsed the Nords.
* NonIndicativeName: The names "Dwarf-Orc" and "Dumalacath" would
seem to be the only reasons she ever interacts indicate that he had some sort of connection with mortal affairs, usually to the Orcs. No such connection is evident from any established lore and may have them wiped out. Also, don't mess with her shrines.
* BigGood: [[spoiler:Is this in Online]].
* CoolSword: Her artifact Dawnbreaker,
been a shining golden sword that glows when close to WrittenByTheWinners attempt by the undead, sets them on fire, and makes them explode.
* DisproportionateRetribution: A group of Ayleid built a city above one of her shrines. She responded by destroying it with roots, burying it and all who lived there beneath
Tribunal Temple to demonize Dumac (since the ground.
* DivinelyAppearingDemons: She maintains the most "angelic" appearance out of any of the Daedric Princes.
* EverythingsBetterWithRainbows: Closely associated with rainbow imagery and the color spectrum. Her sphere is even called the "Colored Rooms."
---> ''"... thus does Merid-Nunda [ride? slide?] across the rainbow road from end to end, at one end stretching the dragon, at the other end compressing him ...."''
* FaceHeelRevolvingDoor: From the perspective of mortals, at least. In one instance, she'll be acting as the BigGood in defending mortal lives from hostile takeover by supernatural forces. Then in another, she'll be giving aid to a being who seeks to overthrow the Nine Divines and enslave the races of Men.
* FallenAngel: While not
Dunmer people weren't exactly "angelic" in nature, some sources say that she was once one fond of anything relating to the Orcs).
* PoorCommunicationKills: A few variations
of the Magna Ge, but was cast out to Oblivion for consorting with "illicit spectra." Her statue at Kilkreath Ruins in Skyrim gives her this appearance, being humanoid with a pair of large feathered wings.
* FriendToAllLivingThings: Heavy emphasis on the ''Living'' part. If you're Undead or a Necromancer, she ''will'' destroy you.
* GoodIsNotSoft: She's generally considered one
story of the "good" Daedra, but she's still a Daedric Prince. Anger her at your own peril.
* GreaterScopeVillain: [[spoiler: On the other hand, is the main Daedra behind Umaril the Unfeathered from ''Oblivion'', and is supplying him
Dwemer's final days state that Dumac did not know what Kagrenac was planning to do with most of his forces.]]
* HeroicWillpower: She brought her realm into Mundus through
the ''sheer power of her will''.
* LightIsNotGood: Her association with Light
Heart, and life makes her one would have stopped Kagrenac had he known.
* TheRashomon: Much like Nerevar's death, there are several variants
of the few Daedra not considered inherently evil. On the other hand, she, Dumac's death or disappearance. He may have disappeared along with the Aurorans, are allies rest of Umaril, an Ayleid sorceror-king the Dwemer people, he may have been killed by the Nordic King Wulfharth, he may have been struck down by Nerevar, and he may also have been killed by Dagoth who wants to overthrow was then attacked by Nerevar.
* ReasonableAuthorityFigure: Supported
the Nine Divines and enslave humanity. Like any Daedric Prince what good she does is going alliance with the Chimer even when other Dwemer clans, such as the Rourken clan, exiled themselves as a result. He attended Nerevar's wedding as well as the coronation of Emperor Gorieus, showing a willingness previously unseen by the Dwemer to be for her benefit, not anyone else's.
* RedBaron: The Solar Daughter, Lady
engage in the affairs of Infinite Energy
* ShowSomeLeg: Every depiction
the other races of Meridia gives attention to her bare legs. That is, [[spoiler: until her appearance as "The Groundskeeper"]].
* WingedHumanoid: Her statue in ''Skyrim''.

!!Molag Bal
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/molag_bal_5478.png]]

Tamriel.

!!Kagrenac

--> Sphere: Domination, Enslavement, Rape
--> Artifacts: Mace of Molag Bal

The Daedric Prince of Domination, Molag Bal is perhaps the most malevolent
''"Beneath Red Mountain, Dwemer miners discovered a great magical stone. By diverse methods, Lord Kagrenac, High Priest and Magecrafter of the Daedric Princes, actively seeking and enjoying the corruption of mortals. He committed the first rape, upon a Nede[[note]]the ancient Cyrodiils[[/note]] woman, from Dwemer, determined that this magical stone was the heart of the god Lorkhan, cast here in the Dawn Era as a punishment for his mischief in creating the mortal world. Determined to use its divine powers to create a new god for the exclusive benefit of the Dwemer, Kagrenac forged three great enchanted artifacts, which are called "Kagrenac's Tools.""''
---> - '''''Kagrenac's Tools'''''

The Chief Tonal Architect of the Dwemer who
was born considered the first vampire, leading to foremost arcane philosopher and magecrafter of his most infamous title, people. Many of the King Dwemer's greatest smiths and enchanters worked under him. After studying the Heart of Rape.Lorkhan, he apparently devised a way to create new mechanical god, Anumidium, using the Heart and special tools he had created, and planned to allow his people to "transcend the limits of mortality." When the Chimer found out about his plan, they considered it a blasphemy against their gods, the Daedra, and attacked. At the climax of the Battle of Red Mountain, Kagrenac, cornered in the Heart Chamber by Dagoth's forces, apparently used the tools on the Heart and almost certainly caused the disappearance of the Dwemer.



* ArchEnemy: To Boethiah. He and Arkay also apparently fit, as Bal created the first vampire just to upset Arkay's balance of life and death.
* AuthorityEqualsAsskicking: The lesser denizens of Oblivion usually just nod and agree with everything he says. Those that disagree tend to stop... doing anything.
* BigBad: For ''VideoGame/TheElderScrollsOnline''.
* BloodyBowelsOfHell: Molag Bal's Daedric Plane of Coldharbour. It's a ruined parody of Tamriel, with every surface covered in bloody excrement. He ''is'' the Lord of Violation, so...
%% * BondageIsBad
* TheCorrupter: One of his favourite things - seeing a good and noble person snap, fall, or break.
* CreepyMonotone: His tone doesn't change much while talking. This is dropped completely when he becomes entertained, however.
* DisproportionateRetribution: He perpetrated the first rape, turning the innocent woman into the first vampire, who proceeded to rape and kill the nomads who cared for her, bringing undeath into Mundus -- simply as a "Screw you!" gesture to Arkay.
* DropTheHammer: The Mace of Molag Bal. He even [[spoiler: fights you with it in the climax of Online]].
* EldritchLocation: Coldharbour is said to look like [[AfterTheEnd a future Nirn devastated by centuries of warfare and filled with nothing but suffering]].
* EvilLaugh: Has a pretty nasty one.
* FauxAffablyEvil: Molag Bal can act pleasant and polite, but he is ''not'' nice ''at all.''
* ForTheEvulz: It's the only motivation he has.
* GettingCrapPastTheRadar: The ''36 Lessons of Vivec'' include multiple barely-concealed allegorical descriptions of gay sex between Molag Bal and the Dunmeri PhysicalGod, Vivec. "Biting of spears" and "piercing of the second aperture" indeed.
* GodOfEvil: Most of the Daedra are JerkassGods to some degree or another, but still have redeeming qualities, even Mehrunes Dagon. Not Molag Bal. He basically is TheDevil to the Dunmer, as they see him as the creator of obstacles trying to threaten the "purity" of the Great Houses. He is not much better regarded by any other race on Tamriel either.
* GreaterScopeVillain: He serves as this in ''Dawnguard'', as the creator of vampirism, and thus the ultimate progenitor of all the conflict in ''Dawnguard's'' storyline. It was he who turned [[BigBad Lord Harkon]] into a pureblood vampire along with the rest of his family, thus giving rise to the Volkihar Clan in the first place. Being the progenitor of all vampires, it also makes him indirectly responsible for [[spoiler:Arch-Curate Vyrthur]]'s corruption, which results in him [[spoiler:creating the Prophecy of the Tyranny of the Sun which sets the plot of ''Dawnguard'' into motion.]] Essentially, he is the GreaterScopeVillain behind the GreaterScopeVillain.
* HornedHumanoid: In statues and shrines.
* LargeHam: He repeatedly shows this in his quest in Skyrim. Even moreso in his [[BigBad appearance in Online]].
* TheManBehindTheMan: In Online, he also serves as this to Mannimarco, though you're aware of it from the start.
* ManipulativeBastard: Loves manipulating people so that he can take their souls.
* MonsterProgenitor: Created the first vampire. It is believed that all Vampires descend from her, upsetting the balance of death and rebirth normally administered by the Aedric God Arkay.
* NamesToRunAwayFromReallyFast: Molag Bal, the ''King of Rape''.
* NeverLiveItDown: In-universe, he's only been recorded as having raped ''one'' person, but this does not prevent his most infamous title being that of the "King of Rape".
** In ''Dawnguard'' however, it's implied that this is one of the ways that Molag Bal chooses to confer the abilities of a [[MonsterLord Vampire Lord]] upon his most devout followers. While his male followers are asked to perform a large human sacrifice in his name, women are subjected to a far more degrading ritual at his hands, with the implication being further reinforced by Serana ''refusing'' to elaborate further on the matter.
* ObviouslyEvil: While morality is a highly debated topic with the Daedra, there's none with Molag Bal.
* RapeIsASpecialKindOfEvil: His most infamous act was the very first rape which created vampires, and all pureblood vampire lines can trace their origins back to a Daughter of Coldharbour being raped by Molag Bal.
* RapePillageAndBurn: He loves doing all three.
* RedBaron: The King of Corruption, Father of Vampires, the Harvester of Souls, the Hated One, the King of Rape.
* RedSkyTakeWarning: Coldharbour is described as having a burning sky as well as being [[ExactlyWhatItSaysOnTheTin extremely cold]].
* ReptilesAreAbhorrent: His statues in ''Morrowind'' and ''Oblivion'' depicts a reptilian humanoid.
* SatanicArchetype: He's probably the closest thing the ''Elder Scrolls'' universe has to {{Satan}}, seeing as his ''modus operandi'' is corrupting people into doing evil deeds so he can claim their souls.
* SerialEscalation: Don't ask us how, but Molag [[TookALevelInJerkass gets worse]] with each game.
* TheSocialDarwinist: Molag Bal believes that the strong should kill and dominate the weak. For instance in ''Skyrim'' he tries to tempt the Dragonborn into becoming his champion because he recognizes and respects the Dragonborn's power.
* TheUndead: By siring the first vampire he created the undead, apparently just to rub it in Arkay's face.
* YourSoulIsMine:
** He loves corrupting people and taking their souls, and the Mace of Molag Bal has that as its specialty.
** Molag Bal taking people's souls serves as the plot for ''Online''.

!!Namira

--> Sphere: The Ancient Darkness, the Grotesque
--> Artifacts: Namira's Ring

Daedric Prince of the Grotesque, Decay, and things which cause humans [[{{Squick}} revulsion]]. She is also associated with beggars and disease.

to:

* ArchEnemy: To Boethiah. He and Arkay also apparently fit, as Bal created AscendToAHigherPlaneOfExistence: What he planned to do for all of the first vampire just to upset Arkay's balance Dwemer people using the Heart of life and death.
* AuthorityEqualsAsskicking: The lesser denizens
Lorkhan. One theory about the disappearance of Oblivion usually just nod and agree with everything he says. Those the Dwemer is that disagree tend to stop... doing anything.
* BigBad: For ''VideoGame/TheElderScrollsOnline''.
* BloodyBowelsOfHell: Molag Bal's Daedric Plane of Coldharbour. It's a ruined parody of Tamriel, with every surface covered in bloody excrement. He ''is''
his plan actually ''worked'', and the Lord of Violation, so...
%%
Dwemer are now on said higher plane.
* BondageIsBad
* TheCorrupter:
GodzillaThreshold: One interpretation of his favourite things - seeing a good and noble person snap, fall, or break.
* CreepyMonotone: His tone doesn't change much while talking. This is dropped completely when he becomes entertained, however.
* DisproportionateRetribution: He perpetrated the first rape, turning the innocent woman
actions tapping into the first vampire, who proceeded to rape Heart of Lorkhan and kill causing the nomads who cared for her, bringing undeath disappearance of the Dwemer. The Dwemer army was losing to the Chimer and he was left with no other choice but to try his risky experiment.
* HumongousMecha: As the architect of the Numidium.
* MadScientist: He sought to create a new god, Anumidium, and bring divinity to all the Dwemer people. He planned to do this by tapping
into Mundus -- simply as a "Screw you!" gesture to Arkay.
* DropTheHammer: The Mace of Molag Bal. He even [[spoiler: fights you with it in
the climax still-beating heart of Online]].
* EldritchLocation: Coldharbour is said to look like [[AfterTheEnd
a future Nirn devastated by centuries of warfare dead god and filled with nothing but suffering]].
* EvilLaugh: Has a pretty nasty one.
* FauxAffablyEvil: Molag Bal can act pleasant
was called out by other Dwemer for the "unjustifiable" risks and polite, but he is ''not'' nice ''at all.''
* ForTheEvulz: It's the only motivation he has.
potential for unpredictable side-effects.
* GettingCrapPastTheRadar: The ''36 Lessons {{Magitek}}: His creations are combinations of Vivec'' include multiple barely-concealed allegorical descriptions of gay sex between Molag Bal Dwemer {{Steampunk}}, magical enchantments, and the Dunmeri PhysicalGod, Vivec. "Biting of spears" and "piercing bending of the second aperture" indeed.laws of physics and nature.
* MySpeciesDothProtestTooMuch: Many Dwemer did not agree with Kagrenac's plan to tap into the power of the Heart. Not because it was blasphemous or anything like that, just because they thought it would end poorly for every Dwemer on Nirn. Which it probably did.

* GodOfEvil: Most TryToFitThatOnABusinessCard: Chief Tonal Architect, Magecrafter, High Priest, High Engineer, Arcane Philosopher, and Pioneer in the field of Mythopeic Forces.

!!Jurgen Windcaller

--> ''"The Tongues at Red Mountain went away humbled - Jurgen Windcaller began His Seven Year Meditation - To understand how Strong Voices could fail - Jurgen Windcaller chose silence and returned - The 17 disputants could not shout Him down - Jurgen the Calm built His home on the Throat
of the Daedra are JerkassGods to some degree or another, but still have redeeming qualities, even Mehrunes Dagon. Not Molag Bal. He basically is TheDevil to World"''
---> - '''''The Etched Tablets of High Hrothgar'''''

Considered
the Dunmer, as they see him as the creator of obstacles trying to threaten the "purity" most powerful "Tongue," Nord warriors who were masters of the Great Houses. He is not much better regarded by any other race on Tamriel either.
* GreaterScopeVillain: He serves as this in ''Dawnguard'', as the creator of vampirism, and thus the ultimate progenitor of all the conflict in ''Dawnguard's'' storyline. It was he who turned [[BigBad Lord Harkon]] into a pureblood vampire along with the rest of his family, thus giving rise to the Volkihar Clan in the first place. Being the progenitor of all vampires, it also makes him indirectly responsible for [[spoiler:Arch-Curate Vyrthur]]'s corruption, which results in him [[spoiler:creating the Prophecy
thu'um, of the Tyranny 1st Era. He was a leader of the Sun which sets the plot of ''Dawnguard'' into motion.]] Essentially, he is the GreaterScopeVillain behind the GreaterScopeVillain.
* HornedHumanoid: In statues and shrines.
* LargeHam: He repeatedly shows this in his quest in Skyrim. Even moreso in his [[BigBad appearance in Online]].
* TheManBehindTheMan: In Online, he also serves as this to Mannimarco, though you're aware of it from the start.
* ManipulativeBastard: Loves manipulating people so that he can take
Nord forces under Wulfharth when they invaded Morrowind. Following their souls.
* MonsterProgenitor: Created the first vampire. It is believed that all Vampires descend from her, upsetting the balance of death
ignominious defeat at Red Mountain, he meditated for seven years and rebirth normally administered by the Aedric God Arkay.
* NamesToRunAwayFromReallyFast: Molag Bal, the ''King of Rape''.
* NeverLiveItDown: In-universe, he's only been recorded as having raped ''one'' person, but this does not prevent his most infamous title being that of the "King of Rape".
** In ''Dawnguard'' however, it's implied that this is one of the ways that Molag Bal chooses to confer the abilities of a [[MonsterLord Vampire Lord]] upon his most devout followers. While his male followers are asked to perform a large human sacrifice in his name, women are subjected to a far more degrading ritual at his hands, with the implication being further reinforced by Serana ''refusing'' to elaborate further on the matter.
* ObviouslyEvil: While morality is a highly debated topic with the Daedra, there's none with Molag Bal.
* RapeIsASpecialKindOfEvil: His most infamous act was the very first rape which created vampires, and all pureblood vampire lines can trace their origins back to a Daughter of Coldharbour being raped by Molag Bal.
* RapePillageAndBurn: He loves doing all three.
* RedBaron: The King of Corruption, Father of Vampires, the Harvester of Souls, the Hated One, the King of Rape.
* RedSkyTakeWarning: Coldharbour is described as having a burning sky as well as being [[ExactlyWhatItSaysOnTheTin extremely cold]].
* ReptilesAreAbhorrent: His statues in ''Morrowind'' and ''Oblivion'' depicts a reptilian humanoid.
* SatanicArchetype: He's probably the closest thing the ''Elder Scrolls'' universe has to {{Satan}}, seeing as his ''modus operandi'' is corrupting people into doing evil deeds so he can claim their souls.
* SerialEscalation: Don't ask us how, but Molag [[TookALevelInJerkass gets worse]] with each game.
* TheSocialDarwinist: Molag Bal believes
determined that the strong should kill and dominate defeat was due to the weak. For instance in ''Skyrim'' he tries to tempt the Dragonborn into becoming his champion because he recognizes and respects the Dragonborn's power.
* TheUndead: By siring the first vampire he created the undead, apparently just to rub it in Arkay's face.
* YourSoulIsMine:
** He loves corrupting people and taking their souls, and the Mace of Molag Bal has that as its specialty.
** Molag Bal taking people's souls serves as the plot for ''Online''.

!!Namira

--> Sphere: The Ancient Darkness, the Grotesque
--> Artifacts: Namira's Ring

Daedric Prince
displeasure of the Grotesque, Decay, Divines for misusing the Voice. He would inspire the "Way of the Voice" and things which cause humans [[{{Squick}} revulsion]]. She is also associated with beggars and disease.would found the Greybeards.



* AbsoluteCleavage: She is always depicted in statues wearing outfits showing off all of her cleavage.
* BlessedWithSuck: According to the book "Beggar Prince", she did this to the beggars, by cursing them to always have diseases that made them repulsive, and to invoke pity and disregard in others. This made them the perfect spies and sources of information, because they could watch and listen to what others did, but never be noticed doing so.
* BodyHorror: She favors this, especially in the form of disfiguring diseases.
* DarkIsEvil: Her sphere encompasses the Ancient Darkness.
* DarkIsNotEvil: Most of what falls within her sphere is perfectly natural. Further, she counts "Pity" within her sphere.
* EldritchLocation: Her realm is called the "[[IDontLikeTheSoundOfThatPlace Scuttling Void]]", of which nothing is known.
* GrotesqueCute: She usually associated with things most would consider disgusting or repulsive, such as slugs, spiders, or disfiguring diseases. In fact she only allows those considered ugly to summon her; she hates attractive people.
* ImAHumanitarian: At least in ''Skyrim'', where she is the patron of a cult of cannibals. This makes sense given her ''modus operandi'', since cannibalism ''is'' typically frowned upon in most civilised societies.
* NatureIsNotNice: Happens to also represent the nastier aspects of nature.
* NightmareFetishist: To put it mildly.

!!Nocturnal
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/nocturnal_8869.png]]

--> Sphere: Night, Darkness, Thieves, Luck
--> Artifacts: Skeleton Key, Eye of Nocturnal, Bow of Shadows, The Gray Cowl

The Daedric Prince of Night and Darkness. Also known as "The Night Mistress" and "Lady Luck", and is regarded as the patron of the ThievesGuild.

to:

* AbsoluteCleavage: She is always depicted BadassPacifist: Despite the strength such a group may possess, he preached pacifism and instilled this belief in statues wearing outfits showing off all his Greybeard followers. When the other Tongues tried to "shout" he and his teachings down, he didn't fight back. Instead, he "swallowed" their words for three days to prove his mastery.
* CurbStompBattle: The Nord army he was part
of her cleavage.
was "annihilated" at Red Mountain by a coalition of Dwemer and Chimer forces, leading to his HeroicBSOD and eventual HeelFaithTurn.
* BlessedWithSuck: According HeelFaithTurn: He, like the other leaders of the ancient Nord army which invaded Morrowind, used the Thu'um as a weapon. Despite this advantage, the Nord army was still annihilated at Red Mountain by a coalition of Dwemer and Chimer. Afterwards, he reflected on the defeat and came to the book "Beggar Prince", she did this to conclusion that it was a punishment from the beggars, by cursing gods for misusing the Voice. He would use the defeat as inspiration to discover the Way of the Voice and found the Greybeards, a monastic order who espouse nonintervention and pacifism, and only use the Voice to honor the gods.
* HeroicBSOD: He spent seven years meditating on how it was possible that the strongest Tongues and the mightiest Nord army could lose so badly.
* MakeMeWannaShout: He was said to be the powerful Tongue of the 1st Era, extremely gifted in the use of the thu'um.
* TechnicalPacifist: He set the Greybeards' policy of non-intervention in worldly affairs, and of studying the Voice as a way to honor the gods.
* TurnTheOtherCheek: When he proclaimed the Way of the Voice, seventeen other Tongues tried to shout him down. He "swallowed" their words for three days until he fell, exhausted. This caused
them to always have diseases that made them repulsive, acknowledge his superiority and to invoke pity and disregard in others. This made them the perfect spies and sources of information, because they could watch and listen to what others did, but never be noticed doing so.
* BodyHorror: She favors this, especially
wisdom in the form of disfiguring diseases.
* DarkIsEvil: Her sphere encompasses
Voice.

!!Gaiden Shinji
->''"The best techniques are passed on by
the Ancient Darkness.
* DarkIsNotEvil: Most of what falls within her sphere is perfectly natural. Further, she counts "Pity" within her sphere.
* EldritchLocation: Her realm is called
survivors."''

A 1st Era Redguard hero who was
the "[[IDontLikeTheSoundOfThatPlace Scuttling Void]]", of which nothing is known.
* GrotesqueCute: She usually associated with things most would consider disgusting or repulsive, such as slugs, spiders, or disfiguring diseases. In fact she only allows those considered ugly to summon her; she hates attractive people.
* ImAHumanitarian: At least in ''Skyrim'', where she is the patron of a cult of cannibals. This makes sense given her ''modus operandi'', since cannibalism ''is'' typically frowned upon in most civilised societies.
* NatureIsNotNice: Happens to also represent the nastier aspects of nature.
* NightmareFetishist: To put it mildly.

!!Nocturnal
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/nocturnal_8869.png]]

--> Sphere: Night, Darkness, Thieves, Luck
--> Artifacts: Skeleton Key, Eye of Nocturnal, Bow of Shadows, The Gray Cowl

The Daedric Prince of Night and Darkness. Also known as "The Night Mistress" and "Lady Luck", and is regarded as the patron
leader of the ThievesGuild.Order of Diagna (a knightly order based in Hammerfell) and founded the Arena in the Imperial City, serving as its first Blademaster. He was convinced by King Joile of Daggerfall to participate in the Siege of Orsinium, and was killed when Joile betrayed him. He is still revered as a near-godly figure by Arena combatants thousands of years later.



* AbsoluteCleavage: In ''Skyrim''.
* AlwaysNight: Her realm, Evergloam, [[ExactlyWhatItSaysOnTheTin if it's anything like its name]].
* DarkIsNotEvil: Her sphere of influence includes darkness and the night and she falls under the standard Daedric "neither good nor evil" clause. She's one of the more ambiguous Daedric Princes, but it's safe to say she's no Molag Bal.
* DealWithTheDevil: The patron of thieves, and said to be the source of "scoundrel's luck" that aids them and the shadows that hide them... but it's a contract, not a blessing. [[spoiler:Three champions known as the Nightingales swear absolute loyalty to her, pledging their souls to guard her conduit to the mortal realms even after they die. After serving their term as spectral guardians, they become the shadows and the luck that aids all living thieves. These champions receive special armour, powers, privileges and the freedom to do as they wish with all three with the condition that they always guard the conduit - fail and they will lose all their gifts, and ''all'' thieves will have a sudden run of supernaturally bad luck, until it's reconsecrated.]]
* InTheHood: All of her appearances have her wearing a hooded cloak.
* MeaningfulName: Pretty obvious, she's associated with the night.
* RedBaron: The Night Mistress, Lady Luck.
* TheSacredDarkness: Kinda. The darkness that Nocturnal represents is for the most part treated as more protective than anything, and beautiful, welcoming, and awe-inspiring to those who appreciate it. However, Nocturnal is quick to withdraw her favour if she is displeased, and those who appreciate the darkness more often than not tend to be thieves and criminals.
* ScamReligion: According to Karliah, the Priests of Nocturnal were merely a cult created to prey on the gullible. While their members set up shop in the Twilight Sepulcher and conducted all sorts of bogus rituals and practices to supposedly gain Nocturnal's favour, she didn't actually pay them ''any'' attention or care ''what'' they did, as long as they didn't interfere with the Nightingales or threaten the Ebonmere.
* SemanticSuperpower: Her Daedric artifact, the SkeletonKey. It unlocks things. In fact, it unlocks ''anything''. Including [[CharlesAtlasSuperpower the limits of human potential]]. [[StoryAndGameplaySegregation In the hands of the player however]], it's simply an unbreakable lockpick.
* SinkOrSwimMentor: Her relationship with the Nightingales.
* WellDoneSonGuy: How Karliah describes Nocturnal in ''Skyrim'', as a mother that offers little praise but always pushes you to do better.

!!Peryite

--> Sphere: Pestilence, the Natural Order, Tasks
--> Artifacts: The Spell Breaker

Also known as The Taskmaster, Peryite keeps the lower levels of Oblivion ordered and controls plagues. He is considered to be the weakest of the Princes.

to:

* AbsoluteCleavage: In ''Skyrim''.
* AlwaysNight: Her realm, Evergloam, [[ExactlyWhatItSaysOnTheTin if it's anything like its name]].
* DarkIsNotEvil: Her sphere of influence includes darkness
CavalryBetrayal: He was betrayed by King Joile whose archers killed both he and his Orc opponent during their DuelToTheDeath.
* CombatByChampion: Was convinced by King Joile to challenge
the night and she falls under Orc leader, Baloth Bloodtusk, in this fashion. As the standard Daedric "neither good nor evil" clause. She's two dueled, King Joile's archers fired upon them, killing both.
* GladiatorSubquest: Founded the Arena in the Imperial City in order to provide these for prospective combatants.
* {{Irony}}: He was not actually
one of the more ambiguous Daedric Princes, "survivors" he mentions in his famous quote, though he fell in battle not for his techniques failing but it's safe due to say she's no Molag Bal.
treachery.
* DealWithTheDevil: The patron of thieves, and said to be the source of "scoundrel's luck" that aids them and the shadows that hide them... but it's a contract, not a blessing. [[spoiler:Three champions known as the Nightingales swear absolute loyalty to her, pledging their souls to guard her conduit WarReenactors: Every year, new initiates to the mortal realms even Order of Diagna play the role of Orcs in a reenactment of the Siege of Orsinium in Shinji's honor.


!!Reman Cyrodiil (a.k.a Reman I, The Worldly God, The Light of Man)

--> ''"I AM CYRODIIL COME."''
---> - '''''Remanada'''''

The Dragonborn founder of the Reman Dynasty, the Second Empire of Men out of Cyrodiil. Born during the late 1st Era,
after they die. After serving their term as spectral guardians, they become the shadows and the luck that aids all living thieves. These champions receive special armour, powers, privileges and the freedom to do as they wish with all three with the condition that they always guard the conduit - fail and they will lose all their gifts, and ''all'' thieves will have a sudden run of supernaturally bad luck, until it's reconsecrated.]]
* InTheHood: All of her appearances have her wearing a hooded cloak.
* MeaningfulName: Pretty obvious, she's associated with the night.
* RedBaron: The Night Mistress, Lady Luck.
* TheSacredDarkness: Kinda. The darkness that Nocturnal represents is for the most part treated as more protective than anything, and beautiful, welcoming, and awe-inspiring to those who appreciate it. However, Nocturnal is quick to withdraw her favour if she is displeased, and those who appreciate the darkness more often than not tend to be thieves and criminals.
* ScamReligion: According to Karliah, the Priests of Nocturnal were merely a cult created to prey on the gullible. While their members set up shop in the Twilight Sepulcher and conducted all sorts of bogus rituals and practices to
Middle Dawn (the first [[TimeCrash Dragon Break]]), supposedly gain Nocturnal's favour, she didn't actually pay them ''any'' attention or care ''what'' they did, in a union of the spirit of Alessia (in the form of the earth itself) and the petty King Hrol (who died as long as they didn't interfere a result). He was found born atop a mound of mud the size of a small mountain with the Nightingales or threaten Amulet of Kings, long since lost, in hand. He was coronated as a child and rose to the Ebonmere.
* SemanticSuperpower: Her Daedric artifact,
height of his power after defeating the SkeletonKey. It unlocks things. In fact, it unlocks ''anything''. Including [[CharlesAtlasSuperpower Akaviri invaders. Though he never took the limits title of human potential]]. [[StoryAndGameplaySegregation In Emperor himself, his lineage founded the hands Second Empire, which lasted even past the end of his lineage at the end of the player however]], it's simply an unbreakable lockpick.
* SinkOrSwimMentor: Her relationship with the Nightingales.
* WellDoneSonGuy: How Karliah describes Nocturnal in ''Skyrim'', as a mother that offers little praise but always pushes you to do better.

!!Peryite

--> Sphere: Pestilence, the Natural Order, Tasks
--> Artifacts: The Spell Breaker

Also known as The Taskmaster, Peryite keeps the lower levels of Oblivion ordered and controls plagues. He is considered to be the weakest
First Era into part of the Princes.2nd Era under the leadership of the Akaviri Potentates. Contrary to popular belief, the province of Cyrodiil was probably not named after him. Rather, it is believed he took its name for himself (which came from the old Ayleid name for it, Cyrod).



* AffablyEvil: Despite being referred to in-game as one of the most loathsome of the Daedric Princes, he's consistently polite to the player characters in all of his appearances, and the quest he gives the player in ''Oblivion'' is one of the least morally suspect Daedric quests, as it involves ''saving'' the lives of his followers.
* BlessedWithSuck: His "blessings" seem to take the form of various diseases, [[LovecraftianSuperpower complete with weaponized projectile vomiting]].
* DivergentCharacterEvolution: His quest in ''Skyrim'' emphasises his role as Lord of Pestilence rather than his role of maintaining order, likely because the previous game's DLC questline had introduced Jyggalag as the Daedric Prince of Order, leaving the exact distinction of the "order" Peryite resides over somewhat uncertain.
* HypercompetentSidekick: While he's supposed to be the weakest Daedric Prince, he also keeps the lower planes of Oblivion running and the lesser Daedra in line.
* LuckilyMyShieldWillProtectMe: His artifact, the Spell Breaker, is a Dwarven tower shield with a ward that blocks most forms of magic.
* MysticalPlague: His followers in ''Skyrim'' are afflicted with one of these.
* OnlySaneMan: One of the few Daedra in ''Daggerfall'' who takes being turned down for a quest well.
* OurDragonsAreDifferent: He normally appears as a green dragon to those who summon him. It's worth noting that he is depicted with four legs instead of two, unlike Alduin and the other Dragons in ''Skyrim'', as he isn't really a dragon. He just [[ShapeshifterDefaultForm likes manifesting as one]]. Some sources suggest he does it in order to mock Akatosh.
* ThePlague: He controls these, and ''Skyrim'' hints he may be preparing one to try to wipe out Tamriel, thereby also making him a...
* {{Plaguemaster}}: Has power over all sorts of diseases.
* RedBaron: The Taskmaster.
* YouDirtyRat: In ''Skyrim'' he manifests in the form of a swarm of ghostly skeevers.

!!Sanguine
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/sanguine_6008.png]]

--> Sphere Debauchery, Hedonism
--> Artifacts: Sanguine's Rose, The 27 Threads of the Webspinner (Created for Mephala)

Daedric Prince of debauchery and hedonism, encompassing the light and dark sides of both. He also has domain over the darker natures of man, such as lust, sin, sloth, gluttony, and greed.

to:

* AffablyEvil: AChildShallLeadThem: He was no older than 13 when coronated. According to ''Remanada'', he was still an ''infant''.
* AnimalMotif: Snakes, even before his birth. (His mortal father was questing for a way to defeat the "snakes to come" he saw in a vision when he impregnated the spirit of Alessia.) Makes sense later when he defeats the Akaviri "snake men" and absorbs them into his empire.
* BunnyEarsLawyer:
Despite being referred to in-game as one of the most loathsome of the Daedric Princes, he's consistently polite to the player characters in all of his appearances, and the quest he gives the player in ''Oblivion'' is one of the least morally suspect Daedric quests, as it involves ''saving'' the lives of his followers.
* BlessedWithSuck: His "blessings" seem to take the form of various diseases, [[LovecraftianSuperpower complete with weaponized projectile vomiting]].
* DivergentCharacterEvolution: His quest in ''Skyrim'' emphasises his role as Lord of Pestilence rather
more than his role of maintaining order, likely because the previous game's DLC questline had introduced Jyggalag a little psychotic, he turned out to be a good ruler.
* TheCaligula: History records him
as the a scary, at times psychotic, and violently decadent ruler. How decadent? He made Sanguine, Daedric Prince of Order, leaving Debauchery, [[EvenEvilHasStandards so uncomfortable that he left Reman]]. The difference between him and most examples in the exact distinction of entry is that he was a capable ruler and became venerated for a reason.
* TheConqueror: His military conquests saw him first unite a divided Cyrodiil and then defeat
the "order" Peryite resides over somewhat uncertain.
* HypercompetentSidekick: While he's supposed to be the weakest Daedric Prince,
Akaviri invaders. The Empire he also keeps the lower planes founded would conquer all of Oblivion running Tamriel but Morrowind and the lesser Daedra in line.
* LuckilyMyShieldWillProtectMe: His artifact,
Summerset Isles. (Though did get the Spell Breaker, is Isles to join his empire peacefully via a Dwarven tower shield with a ward that blocks most forms of magic.
* MysticalPlague: His followers in ''Skyrim'' are afflicted with one of these.
* OnlySaneMan: One of
treaty heavily favorable to the few Daedra Altmer.)
* DefeatMeansFriendship: The Akaviri turn out not to have been invading, but ''searching'' (albeit
in ''Daggerfall'' a heavy-handed manner mistaken for an invasion). For who? A Dragonborn, who takes being turned down for a quest well.
* OurDragonsAreDifferent: He normally appears as a green dragon
they found in Reman after he used the thu'um against them. They then swore fealty to those who summon him. It's worth noting that him.
* DepravedBisexual: From little we know of him, he makes Vivec's ''36 Lessons'' look mild in comparison.
* DivineParentage: According to myth,
he is depicted the son of Saint Alessia, Cyrodiil (yes, as in the land itself), and Akatosh along with four legs instead of two, unlike Alduin the mortal King Hrol.
* {{Expy}}: Has resemblances with the Yellow Emperor. Both were revered culture heroes
and both were deitified emperors. Also helps that the Akaviri culture which was merged with Cyrodiil is vaguely East Asian. He's basically a mixture of UsefulNotes/AlexanderTheGreat and Caligula.
* FolkHero: Considered a "cultural god-hero" of Cyrodiil. Held right up there with Alessia and Tiber Septim as the greatest Imperial leaders in history.
* FounderOfTheKingdom: Founded the Second Cyrodiilic Empire, which would go on to rule all of Tamriel
other Dragons than Morrowind (though the Summerset Isles were not conquered by force, but through a treaty with extremely favorable terms to the Altmer).
* GodEmperor: He wasn't called "The Worldly God" for nothing. His descendants were more regular mortals.
* GodInHumanForm: He was a Dragonborn, possessing the soul of a Dragon
in ''Skyrim'', as he isn't really the body of a dragon. He just [[ShapeshifterDefaultForm likes manifesting as one]]. Some sources suggest he does it mortal.
* HistoricalHeroUpgrade: There is evidence that his "divine" origins were fabricated
in order to mock Akatosh.
* ThePlague: He controls these,
legitimize his rule. Further, modern Imperial propaganda has covered up most of his debauchery and ''Skyrim'' hints he may be preparing one to try to wipe out Tamriel, thereby also making him a...
psychoses.
* {{Plaguemaster}}: Has power HitSoHardTheCalendarFeltIt: The 1st Era ended when the last of his line, Reman III, was assassinated. His line ruled Tamriel for over all sorts 200 years by that point.
* LordCountry: There is in-universe debate over whether Cyrodiil is named after him or if he took the name
of diseases.
* RedBaron: The Taskmaster.
* YouDirtyRat: In ''Skyrim''
the country as his surname when he was crowned. It is likely that he took the name of the province, which was originally "Cyrod" in the language of the Ayleids.
* MakeMeWannaShout: As user of the thu'um. When he used it against the Akaviri at the Battle of Pale Pass, they recognized him as Dragonborn and swore fealty to him.

!!Cyrus the Restless (a.k.a Sura)

-->''"Where's the money in that?"''

A Redguard hero from the late 2nd Era who unintentionally became the leader of the Hammerfell Rebellion against the corrupt Imperial governor of Stros M'Kai. He is believed to be an incarnation of the Hoon Ding, the Redguard "Make Way" god who
manifests in whenever the form of Redguard people need a swarm of ghostly skeevers.place to live.

!!Sanguine
[[quoteright:270:http://static.tvtropes.org/pmwiki/pub/images/sanguine_6008.png]]

--> Sphere Debauchery, Hedonism
--> Artifacts: Sanguine's Rose, The 27 Threads
He is the main character of the Webspinner (Created for Mephala)

Daedric Prince of debauchery and hedonism, encompassing the light and dark sides of both. He also has domain over the darker natures of man, such as lust, sin, sloth, gluttony, and greed.
spin-off game ''The Elder Scrolls Aventures - Redguard''.



* AffablyEvil: While it's not a good idea to attach human morality to Daedra, he does tend to be one of the nicer Princes.
* TheAlcoholic: Often seen with some form of drink in his hand. In Skyrim, his quest even begins with [[spoiler:a drinking contest at an inn.]]
* BigRedDevil: A common depiction of him. [[spoiler:When revealing his true nature to the Dovahkiin, he opts for a Dremora variant.]]
* DarkIsNotEvil: Okay, "not evil" might be a bit of a stretch since he ''is'' a Daedric Prince who enjoys causing mischief, but he isn't nearly as evil as his satanic-looking appearance would suggest, especially by Daedra standards. His quests usually don't involve killing things, causing lasting harm or spreading suffering in any way, only annoying folks. In other words, Sanguine's pretty much a demonic frat boy. On the other hand, his personal artifact the Sanguine Rose is one of the more dangerous ones, since it summons a random Daedra that is ''not'' under the summoner's control. Martin Septim's reaction to the Rose in ''Oblivion'' implies that toying around with it in his youth got a bunch of his friends killed and soured him on Daedra worship forever.
* FunPersonified: Literally, being the god of hedonism in both the good and bad sense. His quest in ''Skyrim'' [[spoiler:is to get the player drunk and lead them around the world to trick them into marrying a hagraven]], and what realms of his the player visits in the series are shown to be party venues.
* GargleBlaster: [[spoiler:The Daedric Prince's special brew will get the better of you in ''Skyrim''.]]
* GodInHumanForm: [[spoiler:In ''Skyrim''.]]
* GottaCatchEmAll: His 27 threads of the Webspinner, which he created for Mephala and the Morag Tong. There are 27 pieces of clothing or jewelry.
* GreatGazoo: He mostly plays with and, at worst, annoys mortals. He is definitely one of the less serious Princes.
* TheHedonist: The Daedric Prince of it.
* HornedHumanoid: His preferred form in ''Skyrim'' is that of a Dremora.
* ItAmusedMe: The motivation for everything he does.
-->"Let's be honest, here. I don't always think my decisions through."
* LouisCypher: [[spoiler: Sam Guevenne]] in ''Skyrim.''
* MeaningfulName: The word "sanguine" can refer to a lively character as well as blood, which fits his patronage over both the light and dark side of pleasure.
* {{Troll}}: As the Prince of debauchery and merriment, he tends to tempt or trick mortals into doing crazy things for the sake of doing it.
* VillainsOutShopping: When the Dragonborn finally tracks him down [[spoiler:after their little drinking contest leaves them passed out on the other side of Skyrim]], he seems to be in the middle of hosting a party with some of his followers. Then again, his job is pretty much partying and playing pranks, so maybe this would count as normal work for him.

!!Sheogorath
[[quoteright:307:http://static.tvtropes.org/pmwiki/pub/images/Sheog_666.jpeg]]

--> Sphere: Madness, Creativity, Cheese
--> Artifacts: Wabbajack, Fork of Horripilation, Staff of Everscamp, Gambolpuddy

The Daedric Prince of Madness. He is one of the more prominent of the Daedric Princes and appears as a seemingly harmless, well-dressed male.

to:

* AffablyEvil: While it's not a good idea to attach human morality to Daedra, he does tend to be one of the nicer Princes.
* TheAlcoholic: Often seen with some form of drink in his hand. In Skyrim, his quest even begins with [[spoiler:a drinking contest at an inn.]]
* BigRedDevil: A common depiction of him. [[spoiler:When revealing his true nature
BadassNormal: Compared to the Dovahkiin, various sorcerers and monsters (including a ''dragon'') that he opts faced, he was a simple pirate swordsman.
* BalefulPolymorph: Was turned into a Scamp
for a Dremora variant.]]
brief time.
* DarkIsNotEvil: Okay, "not evil" might be a bit of a stretch since he ''is'' a Daedric Prince who enjoys causing mischief, but he isn't nearly as evil as his satanic-looking appearance would suggest, especially by Daedra standards. His quests usually don't involve killing things, causing lasting harm or spreading suffering in any way, only annoying folks. CoolVersusAwesome: In other words, Sanguine's pretty much a demonic frat boy. On the other hand, his personal artifact the Sanguine Rose is one of the more dangerous ones, since it summons a random Daedra that is ''not'' under the summoner's control. Martin Septim's reaction to the Rose in ''Oblivion'' implies that toying around [[LooseCanon Obscure Text]] ''[[https://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting with it in his youth got Cyrus the Restless]]'', Cyrus, as the Hoon Ding, has a bunch of his friends killed and soured him on Daedra worship forever.
* FunPersonified: Literally,
battle with the Dunmeri PhysicalGod Vivec. In it, after being badly defeated once, Cyrus returns and claims he can use the god of hedonism [[DangerousForbiddenTechnique Pankratosword]] in both the good and bad sense. His quest in ''Skyrim'' [[spoiler:is order to get Vivec to hand over a valuable treasure. (It's a bluff, but it works.)
* DeadpanSnarker: Every 2nd or 3rd sentence he says.
* DidYouJustScamCthulhu: Convinced Vivec that he knew
the player drunk "[[DangerousForbiddenTechnique pankratosword]]" technique and lead them around was willing to use it, in order to get Vivec to cough up a valuable treasure. (It was a bluff, but it worked.)
* GuileHero: He relied on his wits and being clever in order to accomplish his many feats.
* KnightsAndKnaves: Clavicus Vile, essentially
the world to trick them into marrying a hagraven]], and what realms of his the player visits in the series are shown to be party venues.
* GargleBlaster: [[spoiler:The Daedric Prince's special brew will get the better of you in ''Skyrim''.]]
* GodInHumanForm: [[spoiler:In ''Skyrim''.]]
* GottaCatchEmAll: His 27 threads of the Webspinner, which he created for Mephala and the Morag Tong. There are 27 pieces of clothing or jewelry.
* GreatGazoo: He mostly plays with and, at worst, annoys mortals. He is definitely one of the less serious Princes.
* TheHedonist: The
Daedric Prince of it.
* HornedHumanoid: His preferred form in ''Skyrim'' is that
DealsWithTheDevil, poses this riddle to Cyrus. Vile was GenreSavvy enough to ask if Cyrus had a classical education first, knowing it wouldn't be much of a Dremora.
riddle if Cyrus had heard it before.
* ItAmusedMe: NotInThisForYourRevolution: Came back to Hammerfell to find his missing sister, but wound up starting and leading their rebellion with great success. They would named him King of the Redguards afterward, but he turned them down.
* PhysicalGod: He is believed to have been a manifestation of the Hoon Ding, the Redguard "Make Way" god.
* {{Pirate}}: Had dreamed of being once since he was a boy, and got the chance when he needed to go into hiding after he killed his brother-in-law in a duel.
* WalkingTheEarth: Would have been named King by the Redguards, but he turned them down to do this.

!!Tiber Septim (a.k.a Talos Stormcrown, Hjalti Early-Beard, Ysmir, the Dragon of the North, Wulf)

-->''"You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you."''
---> '''''The Many-Headed Talos'''''

The motivation for everything Dragonborn founder of the Third Tamriellic Empire, Tiber Septim was the first person to unite all of Tamriel under one empire. He was known to be of Nordic descent, but beyond that, he does.
-->"Let's be honest, here. I don't always think my decisions through."
* LouisCypher: [[spoiler: Sam Guevenne]] in ''Skyrim.''
* MeaningfulName: The word "sanguine" can refer
has several highly-conflicting origin stories with the truth likely lost forever to a lively character history as well as blood, which fits buried under centuries of Imperial propaganda. He was either born as Talos Stormcrown in Atmora or Hjalti Early-Beard in High Rock. In either case, he spent his patronage youth in Skyrim and rose to prominence when he, at the age of 20, used the Voice to defeat the Witchmen at Old Hroldan. He came into the service of the Colovian Petty King Cuhlecain as a General, and took over both the light and dark side of pleasure.
* {{Troll}}: As the Prince of debauchery and merriment,
Cuhlecain's young empire after Cuhlecain was assassinated. From there, he tends to tempt or trick mortals into doing crazy would become many things for - hero, conqueror, villain - and ultimately, the sake Emperor of doing it.
* VillainsOutShopping: When
the first truly pan-Tamrielic Empire. He is said to be descended metaphysically from the Slave Queen Alessia, as well as Reman Cyrodiil. As a Dragonborn finally tracks him down [[spoiler:after their little drinking contest leaves them passed out on (in both senses of the other side of Skyrim]], he seems to be in the middle of hosting a party with some of word), his followers. Then again, his job is pretty much partying and playing pranks, so maybe this would count as normal work for him.

!!Sheogorath
[[quoteright:307:http://static.tvtropes.org/pmwiki/pub/images/Sheog_666.jpeg]]

--> Sphere: Madness, Creativity, Cheese
--> Artifacts: Wabbajack, Fork of Horripilation, Staff of Everscamp, Gambolpuddy

The Daedric Prince of Madness. He is
dynasty was one of the more prominent of the Daedric Princes several supernatural barriers to keep Tamriel and appears as a seemingly harmless, well-dressed male.Oblivion distinct.



* AGodAmI: [[spoiler:Until the player becomes Sheogorath in The Shivering Isles.]]
* AffablyEvil: His domains also include creativity and music, and he always has a smile on his face. He loves his worshipers and will always reward a mortal helper... but since he's the Prince of Madness, the blessings he offers may not be entirely, ah, traditional. Or healthy.
** According to legend, he gifted humanity music one day when he was travelling the mortal plane and decided it was boring, and a woman commented on the beauty of a songbird's song. Sheogorath agreed and thought it was a pity that humans couldn't make such lovely noises with their voices, so he gave them music by way of crafting them drums, flutes and lutes... from the bones, tendons and other body parts of that same woman, killing her on the spot to get the materials.
* AnimalEyes: Often depicted as a human with cat's eyes. Either the inspiration for, or adopted in honor of, the Khajiit's nickname for him, "The Skooma Cat".
* ArtificialHuman: [[spoiler:The original Sheogorath was created by the rest of the Daedric Princes in order to stop Jyggalag from growing any more powerful. The second Sheogorath, however, ascended to the position.]]
* AscendToAHigherPlaneOfExistence: [[spoiler: He, as Jyggalag, is ultimately killed for good and leaves joyfully to wander the streams of Oblivion, which he sees as this. This also coincides with the player character, who ascends to godhood.]]
* AxCrazy: When he's in a bad mood.
* BadassBeard: In fact, beards more badass than his are outlawed in the Shivering Isles on [[DisproportionateRetribution pain of death]].
* BalefulPolymorph: Cats can be bats can be rats can be hats can be gnats can be thats can be thises. And doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine.
* BatmanGambit: Despite his status as a MadGod and his insistence that it's impossible to tell exactly what any and all beings will do, he's pretty good at them. The series ''16 Accords of Madness'' volumes ''VI'', ''IX'' and ''XII'' involve the humiliation of Hircine, Vaermina, and Malacath, respectively. In each of the stories, he basically has the other Princes defeat themselves. It's even brought up in volume ''IX'', where Vaermina accuses him of doing nothing. And since there are 17 Princes, it can be assumed that the remaining 13 volumes chronicle the humiliation of the rest of the Princes.
* BewareTheSillyOnes: This almost goes without saying. In ''Shivering Isles'', attacking him will cause him to teleport the Champion of Cyrodiil high above the Shivering Isles, letting gravity do the rest. Some fans have jokingly theorized that ''you'' actually remained stationary and Sheogorath hurled the ''[[ImprobableWeaponUser planet]]'' at you.
* CharacterizationMarchesOn: His brief vocal appearance in ''Morrowind'' sounds and acts absolutely nothing like he does in later games. Rather than the unpredictable, unruly LargeHam he becomes in ''The Shivering Isles'', he's quite calm, formal and collected; acting more like Haskill -- and in fact, he's voiced by Jeff Baker, who would later voice Haskill.
* CloudCuckoolander: When he's in a good mood.
* CoolButInefficient: His artifacts tend to fall under this category.
* CrouchingMoronHiddenBadass: Just because he's insane doesn't mean he's stupid.
* DeityOfHumanOrigin: [[spoiler:At the end of ''Shivering Isles'', the Champion of Cyrodiil takes on the mantle of Sheogorath.]]
* FisherKing: The state of his realm, The Shivering Isles, is directly tied to both his own power, and that of his nemesis Jyggalag, who wants to rule the Isles himself. Whenever Jyggalag grows in power and Sheogorath's power wanes, the Isles become a monochrome wasteland dotted with crystal spires.
* GreatGazoo: He's a madman with incredible power.
* GroundhogDayLoop: [[spoiler:He's only able to become his true self during the Greymarch, once in a thousand years during which he destroys the land his mad self made and then has to witness the mad half rebuilding it.]]
* HailfirePeaks: His realm, The Shivering Isles, is split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents to positive aspects of madness, and is [[GhibliHills full of exotic plant life and brightly coloured monsters]]. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of [[SwampsAreEvil dreary swampland]].
* ImAHumanitarian: "Mmm... brain pie... ''care to donate''?"
* ItAmusedMe: Rains of flaming dogs, the heinous crime of beards, making the player flail around trying to kill a harmless airborne jellyfish with a dinner fork - none of these are really all that helpful, but they sure are funny! To him, at least.
* JourneyToTheCenterOfTheMind: His idea of vacation is to take one of these within the mind of former Emperor Pelagius the Mad.
* KickTheDog: Most notably in the 16 Accords of Madness. Poor Malacath...
* LargeHam: "''CHEEEESE''! For everyone!"
* MadGod: It's even one of his titles.
* TheMadHatter: He's insane and loves every moment of it.
* MadnessMantra: Wabbajack. Wabbajack. Wabbajack. Wabbajack.
* MagicStaff: The Wabbajack, which transforms things into other things.
* ManipulativeBastard: Pulls shenanigans revolving around this for the lolz in [[spoiler: Online]], much to the detriment of [[spoiler: Archmage Shalidor]].
* MoodSwinger: "Since you're standing here, I assume you've succeeded. ''Or you're terribly confused.'' '''[[SuddenlyShouting OR REALLY LACKING IN GOOD JUDGMENT!]]'''"
* TheMuse: Creativity and the arts fall under his domain. According to legend, he gifted music to the mortals.
* NoodleImplements: The ritual to summon him requires a soul gem, a head of lettuce, and a spool of yarn.
* ObfuscatingInsanity:
** He's insane, that's a ''given'', but since he consistently seems to be [[XanatosSpeedChess ten steps ahead]] of ''everyone'', it's likely that Sheogorath plays up his madness to hide the fact he's far more on the ball than he lets on.
** [[spoiler:Since the second Sheogorath is implied to be the Champion of Cyrodiil, it [[AlternateCharacterInterpretation begs the question]] of how much of their behaviour in ''Skyrim'' is due to [[BecomingTheMask inheriting the mantle]] of Sheogorath, or if it's [[BeneathTheMask merely an affectation]] for when they deal with mortals.]] [invoked]
* OOCIsSeriousBusiness: [[spoiler:Sheogorath stops all joking, overreacting and non-sequiturs just before his transformation into Jyggalag near the end of ''Shivering Isles''. He's not yet under the orderly influence of Jyggalag, though, meaning that his despair over the fate of the Isles and his apparent failure to save them is genuine.]]
* PetTheDog: His quest in ''Skyrim'' is this for Pelagius the Mad.
* PimpDuds: Including a [[AnachronismStew pocket watch]] and a cane.
* PreviousPlayerCharacterCameo: [[spoiler:The Sheogorath depicted in ''Skyrim'' is implied to be the former Champion of Cyrodiil]].
* ProphetEyes: In ''Skyrim''.
* RedBaron: The Prince of Madness.
* TheReveal: [[spoiler: Is revealed in The Shivering Isles to actually be the Daedric Prince of Order, Jyggalag.]]
* RogueProtagonist: [[spoiler: ''Skyrim'' Sheogorath is actually the protagonist of Oblivion. Subverted in that he implies that he was, canonically, a VillainProtagonist]].
* ScrewDestiny: Prominent in the Shivering Isles expansion. Sheogorath attempts to avert the Greymarch. At first, it seems his attempt fails, as he turns into Jyggalag again, but then, the PC stops the Greymarch, thus breaking the cycle of fate. The fact that Jyggalag and his old chamberlain keep talking about how everything is preordained makes screwing destiny all the more satisfying. Also, while Sheogorath is a multifaceted being, a large part of what he stands for is free will and the spark of creativity. It would be utterly against the character of the lord of madness to suppose there was a preordained, predictable order.
* SeinfeldianConversation: "Cat's out of the bag on that one, isn't it? Who puts cats in bags, anyway? Cats hate bags!"
* ShoutOut:
** Given his eldritch nature, Sheogorath's name is probably a reference to Shub-Niggurath of the [[Franchise/CthulhuMythos Cthulhu Mythos]]. In fact, his name [[http://en.wikipedia.org/wiki/Shub-Niggurath#Robert_M._Price.27s_interpretation may be a reference to a 'Sheol-Niggurath']] briefly mentioned in a story by one of Lovecraft's inspirations [[http://en.wikipedia.org/wiki/Lord_Dunsany Lord Dunsany]]. '''Sheo'''l-Nig'''gurath''' = '''Sheogurath''' = '''Sheogorath'''.
** In the Cthulhu Mythos the Outer God Nyarlathotep is said to often walk the Earth in the form of a tall, slim, joyous man, and was described by Lovecraft himself as "horrible beyond anything you can imagine ó but wonderful." In the Elder Scrolls mythology one of Sheogorath's most favored forms is "Gentleman With a Cane", and he is both reviled as the source of madness and revered as the inspiration for (and original creator of) art, literature, and music.
* TalkativeLoon: "Wonderful! Time for a celebration! Cheese for everyone! Wait, scratch that! Cheese for no one! That could be just as much of a celebration if you don't like cheese, true?"
* TookALevelInKindness: It's vaguely suggested in ''Skyrim'' that [[spoiler:the second Sheogorath (the Champion of Cyrodil) may be much more benevolent then his predecessor.]]
* TrademarkFavoriteFood: Cheese. His Daedric quest in ''Oblivion'' requires it, he constantly speaks about it, including several memorable lines involving "cheese for everyone!" quickly followed by "cheese for no one!" and in his ''Skyrim'' appearance he has cheeses set out on a banquet table before him. Given his overt madness and godlike status, this isn't a fondness for eating cheese, but more like a surreal, platonic affection for the stuff.
* TricksterArchetype: One of his favorite games is making mortals or even other daedra look like idiots. The lesson is usually "don't underestimate/bargain with/upset/stand near/shirk worship of Sheogorath", but it can be kinder ("there's always room for creativity") or more cruel ("there's madness within us all"), depending on his whims...
* TricksterGod: Well, yeah.
* {{Troll}}: Sometimes, it seems he just likes to point and laugh. One story of his has him challenging fellow prince Hircine to combat-by-champion. Hircine fielded a huge, saw-toothed, dagger-clawed, vicious werebeast. Sheogorath revealed his champion to be... a songbird. The tiny bird then proceeded to goad the werebeast into tearing ''itself'' apart by perching on it, singing and then flitting away, over and over. The bird won. Sheogorath's sole reason for any of this was, apparently, that he found Hircine's fury hilarious.
* VillainProtagonist: In ''Skyrim'', [[spoiler: his dialogue implies that the Champion of Cyrodil was a member of the Thieves Guild and the Dark Brotherhood]].
* WasOnceAMan: In Skyrim, it's heavily implied that the being now known as Sheogorath, who looks and acts exactly like Sheogorath always has, is actually [[LegacyCharacter the second Sheogorath]], and was once [[spoiler:the Champion of Cyrodiil]].
* WithThisHerring: A frequent feature of his quests, probably for his own amusement. One famous implement is the Fork of Horripilation. "Horripilation" is the anatomical word for... goosebumps.

!!Vaermina

--> Sphere: Nightmares, Fear
--> Artifacts: Skull of Corruption

The Daedric Prince of Nightmares and Terror. Normal dreams also fall within her realm. The is also known as "the Gifter."

to:

* AGodAmI: [[spoiler:Until AntiHero: According to ''The Arcturian Heresy'' and ''The Real Barenziah'' series, he was a scheming, manipulative bastard who was not above using assassination or dropping trusted allies like a rock when it helped him achieve his goals. He was also a colossal hypocrite, preaching the player becomes Sheogorath virtues of faith and chastity while whoring around with a young Barenziah (among others) behind the back of his own wife, then forcing a magical abortion on her once she was with child.
* AFatherToHisMen: He ''warped reality'' so his soldiers would be happy. See the entry quote.
* AscendedToAHigherPlaneOfExistence: Joined the Eight Divines after his death as Talos, turning the group into the Nine Divines. This has been variously explained by either him "mantling" Lorkhan (by fusing his soul with Zurin Arctus/Wulfharth/Numidium), fusing his soul with the entirely of the Imperial race, and/or many other wild explanations.
* AwesomeMcCoolname: Stormcrown and Dragon of the North.
* BadassBeard: Most depictions of him have a beard. Especially the Nordic one, where he's a fierce warrior with a {{BFS}}, killing a dragon.
* BadassCape: Statues of Talos usually depict him with one.
* BadassInCharge: As Emperor of Tamriel.
* BarrierMaiden: Love him or hate him, he (as the deity Talos) may be the only thing currently keeping Mundus from collapsing back into non-existance. (The problem is that the Thalmor ''want'' this to happen and have banned his worship to depower him.)
* BecomingTheMask: One theory about his apotheosis is that he "mantled" Shezarr. Essentially, to mantle someone, one must become so like them that there ceases to be a functional difference between the two entities; it seems that at this point the universe itself ceases to distinguish between the two, and they become one entity. According to the theory, Tiber's soul was fused with that of the Underking/Wulfharth/Artcus, several or all of whom were thought to be Shezarrines, incarnations of Shezarr's soul. Doing so allowed Septim/Shezarr to ascend to divinity (or reascend,
in The Shivering Isles.Shezarr's case), becoming the deity Talos.
* BigBad: To the Thalmor. [[ScrewYouElves Not that anyone is]] [[OmnicidalManiac listening to their side of the story]], [[ZeroPercentApprovalRating for obvious]] [[ANaziByAnyOtherName reasons.
]]
* AffablyEvil: BigGood: The greatest hero of mankind. His domains also include creativity apotheosis into Talos is essentially an affirmation of the Mundus.
* CanisLatinicus: His Imperial name of Tiber Septim.
* CompellingVoice: The Voice of the Emperor ability, inherent in all Imperials
and music, and he always has a smile on his face. He loves his worshipers and will always reward a mortal helper... but since he's attributed to him, allows the Prince of Madness, user to pacify others. (This ability to pacify people is noticeably similar to the blessings he offers may not be entirely, ah, traditional. Or healthy.
** According to legend, he gifted humanity music one day when he was travelling the mortal plane and decided
effects of several Dragon Shouts, leaving it was boring, and as a woman commented on the beauty of a songbird's song. Sheogorath agreed and thought it was a pity possibility that humans couldn't make such lovely noises with their voices, so he gave them music by way of crafting them drums, flutes and lutes... the technique was originally derived from the bones, tendons Thu'um, modified by Tiber Septim to allow those not trained in the Voice to use it.)
* TheConqueror: He founded the Third Empire of men out of Cyrodiil. He initially matched the Reman Dynasty conquests, then got Morrowind to join his empire via armistice,
and other body parts then used the Numidium he received as part of that same woman, killing her on the spot to get the materials.
* AnimalEyes: Often depicted as a human with cat's eyes. Either the inspiration for, or adopted in honor of, the Khajiit's nickname for him, "The Skooma Cat".
* ArtificialHuman: [[spoiler:The original Sheogorath was created by the rest of the Daedric Princes in order to stop Jyggalag from growing any more powerful. The second Sheogorath, however, ascended to the position.]]
* AscendToAHigherPlaneOfExistence: [[spoiler: He, as Jyggalag, is ultimately killed for good and leaves joyfully to wander the streams of Oblivion, which he sees as this. This also coincides with the player character, who ascends to godhood.]]
* AxCrazy: When he's in a bad mood.
* BadassBeard: In fact, beards more badass than his are outlawed in the Shivering Isles on [[DisproportionateRetribution pain of death]].
* BalefulPolymorph: Cats can be bats can be rats can be hats can be gnats can be thats can be thises. And doors can be boars can be snores can be floors can be roars can be spores can be yours can be mine.
* BatmanGambit: Despite his status as a MadGod and his insistence that it's impossible to tell exactly what any and all beings will do, he's pretty good at them. The series ''16 Accords of Madness'' volumes ''VI'', ''IX'' and ''XII'' involve the humiliation of Hircine, Vaermina, and Malacath, respectively. In each of the stories, he basically has the other Princes defeat themselves. It's even brought up in volume ''IX'', where Vaermina accuses him of doing nothing. And since there are 17 Princes, it can be assumed that the remaining 13 volumes chronicle the humiliation of the rest of the Princes.
* BewareTheSillyOnes: This almost goes without saying. In ''Shivering Isles'', attacking him will cause him to teleport the Champion of Cyrodiil high above the Shivering Isles, letting gravity do the rest. Some fans have jokingly theorized that ''you'' actually remained stationary and Sheogorath hurled the ''[[ImprobableWeaponUser planet]]'' at you.
* CharacterizationMarchesOn: His brief vocal appearance in ''Morrowind'' sounds and acts absolutely nothing like he does in later games. Rather than the unpredictable, unruly LargeHam he becomes in ''The Shivering Isles'', he's quite calm, formal and collected; acting more like Haskill -- and in fact, he's voiced by Jeff Baker, who would later voice Haskill.
* CloudCuckoolander: When he's in a good mood.
* CoolButInefficient: His artifacts tend to fall under this category.
* CrouchingMoronHiddenBadass: Just because he's insane doesn't mean he's stupid.
* DeityOfHumanOrigin: [[spoiler:At the end of ''Shivering Isles'', the Champion of Cyrodiil takes on the mantle of Sheogorath.]]
* FisherKing: The state of his realm, The Shivering Isles, is directly tied to both his own power, and that of his nemesis Jyggalag, who wants to rule the Isles himself. Whenever Jyggalag grows in power and Sheogorath's power wanes, the Isles become a monochrome wasteland dotted with crystal spires.
* GreatGazoo: He's a madman with incredible power.
* GroundhogDayLoop: [[spoiler:He's only able
armistice to become his true self during the Greymarch, once in a thousand years during which he destroys first man to conquer the land his mad self made and then has to witness the mad half rebuilding it.]]
* HailfirePeaks: His realm, The Shivering Isles, is split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents to positive aspects of madness, and is [[GhibliHills full of exotic plant life and brightly coloured monsters]]. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of [[SwampsAreEvil dreary swampland]].
* ImAHumanitarian: "Mmm... brain pie... ''care to donate''?"
* ItAmusedMe: Rains of flaming dogs, the heinous crime of beards, making the player flail around trying to kill a harmless airborne jellyfish with a dinner fork - none of these are really
Summerset Isles by military force, uniting all that helpful, but they sure are funny! To him, at least.
* JourneyToTheCenterOfTheMind: His idea
of vacation is to take Tamriel under one of these within the mind of former Emperor Pelagius the Mad.
* KickTheDog: Most notably in the 16 Accords of Madness. Poor Malacath...
* LargeHam: "''CHEEEESE''! For everyone!"
* MadGod: It's even one of his titles.
* TheMadHatter: He's insane and loves every moment of it.
* MadnessMantra: Wabbajack. Wabbajack. Wabbajack. Wabbajack.
* MagicStaff: The Wabbajack, which transforms things into other things.
* ManipulativeBastard: Pulls shenanigans revolving around this
empire for the lolz first time in [[spoiler: Online]], much to the detriment of [[spoiler: Archmage Shalidor]].
* MoodSwinger: "Since you're standing here, I assume you've succeeded. ''Or you're terribly confused.'' '''[[SuddenlyShouting OR REALLY LACKING IN GOOD JUDGMENT!]]'''"
* TheMuse: Creativity and the arts fall under his domain. According to legend, he gifted music to the mortals.
* NoodleImplements: The ritual to summon him requires a soul gem, a head of lettuce, and a spool of yarn.
* ObfuscatingInsanity:
** He's insane, that's a ''given'', but since he consistently seems to be [[XanatosSpeedChess ten steps ahead]] of ''everyone'', it's likely that Sheogorath plays up his madness to hide the fact he's far more on the ball than he lets on.
** [[spoiler:Since the second Sheogorath is implied to be the Champion of Cyrodiil, it [[AlternateCharacterInterpretation begs the question]] of how much of their behaviour in ''Skyrim'' is due to [[BecomingTheMask inheriting the mantle]] of Sheogorath, or if it's [[BeneathTheMask merely an affectation]] for when they deal with mortals.]] [invoked]
* OOCIsSeriousBusiness: [[spoiler:Sheogorath stops all joking, overreacting and non-sequiturs just before his transformation into Jyggalag near the end of ''Shivering Isles''. He's not yet under the orderly influence of Jyggalag, though, meaning that his despair over the fate of the Isles and his apparent failure to save them is genuine.]]
* PetTheDog: His quest in ''Skyrim'' is this for Pelagius the Mad.
* PimpDuds: Including a [[AnachronismStew pocket watch]] and a cane.
* PreviousPlayerCharacterCameo: [[spoiler:The Sheogorath depicted in ''Skyrim'' is implied to be the former Champion of Cyrodiil]].
* ProphetEyes: In ''Skyrim''.
* RedBaron: The Prince of Madness.
* TheReveal: [[spoiler: Is revealed in The Shivering Isles to actually be the Daedric Prince of Order, Jyggalag.]]
* RogueProtagonist: [[spoiler: ''Skyrim'' Sheogorath is actually the protagonist of Oblivion. Subverted in that he implies that he was, canonically, a VillainProtagonist]].
* ScrewDestiny: Prominent in the Shivering Isles expansion. Sheogorath attempts to avert the Greymarch. At first, it seems his attempt fails, as he turns into Jyggalag again, but then, the PC stops the Greymarch, thus breaking the cycle of fate. The fact that Jyggalag and his old chamberlain keep talking about how everything is preordained makes screwing destiny all the more satisfying. Also, while Sheogorath is a multifaceted being, a large part of what he stands for is free will and the spark of creativity. It would be utterly against the character of the lord of madness to suppose there was a preordained, predictable order.
history.
* SeinfeldianConversation: "Cat's out CurbStompBattle: Brought the Summerset Isles into his empire in this fashion, using the Numidium to sack their capital and decimate their army in ''less than an hour''.
* DeityOfHumanOrigin: A Nord warrior who was blessed with the soul of a Dragon and came to conquer Tamriel who then ascended to godhood ''possibly'' by the machinations of Shor but the circumstances are unclear.
* TheEmperor: The first Emperor of Tamriel to truly rule the entire continent. Considered the greatest in the history
of the bag empires of men for this and many other reasons.
* {{Expy}}:
** Of {{UsefulNotes/Charlemagne}} and UsefulNotes/JuliusCaesar as a great conqueror and unificator.
** Sigmar Heldenhammer from [[{{TabletopGame/Warhammer}} Warhammer Fantasy Battles]]. Both are [[FantasyCounterpartCulture fantasy Norse/Germanic]] warlords who founded {{The Empire}} and ascended to divinity. (Heldenhammer shares numerous qualities with Charlemagne as well.)
* {{Folkhero}}: Loved and worshipped by the Nords and Imperials, especially after becoming Talos to the Nords. The banning of Talos worship by the Empire (who were forced to do it by the Thalmor) led to the Skyrim Civil War.
* FounderOfTheKingdom: Founded the third Tamrielic Empire, and the first to truly control the entire continent.
* FourStarBadass: A peerless general. When he ascended to Godhood, he became the God of War.
* GodEmperor: The "God" part came after his death, but he is still considered this by the Imperials and Nords.
* GodInHumanForm: As a Dragonborn, with the immortal spirit of a Dragon in a mortal body. The KingIncognito examples below may also qualify.
* GodJob: Ascended to godhood as Talos following his death. Exactly how this occurred has been debated by lore scholars (in-universe and out) ever since.
* GoodGirlsAvoidAbortion: He forced this upon Barenziah after she became pregnant by him. Barenziah wanted to keep the child, but since a bastard child from a Dunmer mistress would be very inconvenient for the Emperor, he basically forced his healer to magically abort it against her will.
* TheGoodKing: Was one in life ([[WrittenByTheWinners according to the Imperials and Nords]]), ascended to become the God of War and Good Governance, essentially making him the god of this trope.
* GreaterScopeParagon: While the most active Divine by the Fourth Era, Talos still rarely takes a direct role in mortal affairs.
* GreatOffscreenWar: The Tiber Wars of the late 2nd Era, during which he became the first person to conquer all of Tamriel.
* GuileHero: Whenever overwhelming force wasn't enough to accomplish his goals, he'd find creative alternatives.
* HandicappedBadass: Early in his campaigns, could use the power of the thu'um. However, a failed assassination attempt left him with his throat slashed and unable to speak in more than whisper. Yet he still completed his conquest of Tamriel (with the help of Numidium at the end). He would later ascend to godhood.
* HeroesPreferSwords: Is depicted with a sword in his statues. His shrine is in the shape of a sword-hilt.
* HistoricalHeroUpgrade: He ''was'' the first emperor to unite all of Tamriel and is held up as a paragon of the human races, especially by the Imperials and Nords. Following his death, he ''did'' become the god Talos and even took the top spot as the chief deity
on the Nordic pantheon. However, elements of his past are almost certainly embellished and/or outright fabricated as part of Imperial propaganda to appeal to the Nords, whose support he badly needed in order to forge his empire. He may have had a hand in the assassination of King Cuhlecain so that one, he could usurp the position. Many of his best known exploits can quite possibly be attributed to others or, at the very least, his role in them was highly embellished. His legions were brutal in conquering Tamriel, committing many atrocities along the way. He almost certainly betrayed and killed one of his closest advisors (Zurin Arctus) in order to power the Numidium to complete his conquests. Of course, the worship of him isn't it? Who puts cats in bags, anyway? Cats hate bags!"
* ShoutOut:
** Given his eldritch nature, Sheogorath's name
entirely unfounded, as there is probably a reference evidence that he really did ascend to Shub-Niggurath godhood... and may be one of the [[Franchise/CthulhuMythos Cthulhu Mythos]]. In fact, last things holding Mundus together.
* HitSoHardTheCalendarFeltIt: Proclaimed the beginning of the 3rd Era after he had completed
his name [[http://en.wikipedia.org/wiki/Shub-Niggurath#Robert_M._Price.27s_interpretation may be a reference conquest of all of Tamriel.
* HornyVikings: Most historians agree that he was Nord. However, it is highly likely that his iconography as such (and even his claim of being born in Atmora) was fabricated
to a 'Sheol-Niggurath']] briefly mentioned in a story by one of Lovecraft's inspirations [[http://en.wikipedia.org/wiki/Lord_Dunsany Lord Dunsany]]. '''Sheo'''l-Nig'''gurath''' = '''Sheogurath''' = '''Sheogorath'''.
** In
make the Cthulhu Mythos Nords more accepting of his rule.
* HumongousMecha: Acquired
the Outer God Nyarlathotep Dwemer-crafted Numidium as part of the Armistice with Morrowind and used it to complete his conquests.
* IHaveManyNames: Tiber Septim, Ysmir, Wulf, Dragonborn, Talos Stormcrown, Hjalti Early-Beard...
** There's even historical debate over which of his many names were his birth name.
* KingIncognito:
** The retired Imperial soldier Wulf, who spoke with and passed a blessing onto the Nerevarine within Ghostgate prior to the battle with Dagoth Ur,
is said to often walk have been an incarnation of Talos.
** The Prophet who guided Pelinal Reborn in defeating Umaril
the Earth in Unfeathered after his return is believed to have been an incarnation of Talos.
** There is a theory that
the form unknown "Friend" who sent anonymous letters to the Dovahkiin revealing the locations of a tall, slim, joyous man, Word Walls at the time of Alduin's return was really Talos.
* LastOfHisKind: Popular myth across the empire is that he was the last person to cross from Atmora to Skyrim before its weather became so cold as to no longer support life, wiping out the remaining native Atmorans.
* MultipleChoicePast: Was he born in Atmora as Talos Stormcrown, or in High Rock as Hjalti Early-Beard? Or was the latter true ''[[TakeAthirdOption at first]]'',
and upon his apotheosis he used his powers to [[CosmicRetcon make the former true]] instead or as well?
* PosthumousCharacter: The only game during which he
was described by Lovecraft himself as "horrible beyond anything you can imagine ó but wonderful." In alive is the Elder Scrolls mythology one of Sheogorath's most favored forms is "Gentleman With a Cane", spin-off "Adventures" game ''Redguard'', and he is both reviled as the source of madness and revered as the inspiration for (and original creator of) art, literature, and music.
* TalkativeLoon: "Wonderful! Time for a celebration! Cheese for everyone! Wait, scratch that! Cheese for no one! That could be just as much of a celebration if you don't like cheese, true?"
* TookALevelInKindness: It's vaguely suggested in ''Skyrim'' that [[spoiler:the second Sheogorath (the Champion of Cyrodil) may be much more benevolent then his predecessor.]]
* TrademarkFavoriteFood: Cheese. His Daedric quest in ''Oblivion'' requires it, he constantly speaks about it, including several memorable lines involving "cheese for everyone!" quickly followed by "cheese for no one!" and in his ''Skyrim''
doesn't make an appearance there either.
* RealityWarper: As a Dragonborn,
he has cheeses set out on a banquet table before him. Given his overt madness and godlike status, this isn't a fondness for eating cheese, but more like a surreal, platonic affection for the stuff.
* TricksterArchetype: One of his favorite games is making mortals or even other daedra look like idiots. The lesson is usually "don't underestimate/bargain with/upset/stand near/shirk worship of Sheogorath", but it can be kinder ("there's always room for creativity") or more cruel ("there's madness within us all"), depending on his whims...
* TricksterGod: Well, yeah.
* {{Troll}}: Sometimes, it seems he just likes to point and laugh. One story of his has him challenging fellow prince Hircine to combat-by-champion. Hircine fielded a huge, saw-toothed, dagger-clawed, vicious werebeast. Sheogorath revealed his champion to be... a songbird. The tiny bird then proceeded to goad the werebeast into tearing ''itself'' apart by perching on it, singing and then flitting away, over and over. The bird won. Sheogorath's sole reason for any
was capable of this was, apparently, that he found Hircine's fury hilarious.
* VillainProtagonist: In ''Skyrim'', [[spoiler: his dialogue implies that
using the Champion of Cyrodil was Thu'um. According to Heimskr, a member priest from Skyrim (quoting from an [[http://www.imperial-library.info/content/many-headed-talos out-of-game source]]), Talos turned Cyrodiil from a jungle into a forest with CHIM. (See the page quote.) This is further supported by Mankar Camoran in the Mythic Dawn commentaries part 3:
--> '''Mankar Camoran''': CHIM. Those who know it can reshape the land. Witness the home
of the Thieves Guild Red King Once Jungled.
* RedBaron: The Dragon of the North, a title bestowed upon him by the Greybeards.
* SpiritualSuccessor: To Shor/Shezarr/Lorhkan. His apotheosis may even be the result of their souls fusing.
* StarCrossedLovers: According to ''The Real Barenziah'' series, he
and Barenziah fit this trope. Part Six of the Dark Brotherhood]].
* WasOnceAMan: In Skyrim, it's heavily implied
series claims that they were like-minded souls who genuinely fell in love with each other. Though, of course, their relationship ended badly because as much as Tiber Septim loved Barenziah, he loved power more.
* TheTrickster: How he rose to
the being now known as Sheogorath, who looks top, brought certain provinces under his control, and acts exactly like Sheogorath always has, is actually [[LegacyCharacter the second Sheogorath]], and was once [[spoiler:the Champion of Cyrodiil]].
* WithThisHerring: A frequent feature
dealt with some of his quests, probably for enemies. He is eventually made into an aspect of a Nordic Trickster-god.
* TheUnseen: Even in ''Redguard'', the only game so far that takes place during the time when he was alive, he never made an appearance.
* WarGod: As Talos, he's the God of War and Good Governance; this is part of the reason
his own amusement. One famous implement following is strong among the Nords.

!!Zurin Arctus (a.k.a. The Underking[[note]]Probably the true Underking during the time of Daggerfall][[/note]])

->''"Centuries ago, Tiber Septim ruled the land and forged an empire with great Numidium. The secret of Numidiums's power lies in its heart, carried within the Mantella. It
is the Fork heart of Horripilation. "Horripilation" Tiber Septim's battlemage. It is the anatomical word for... goosebumps.

!!Vaermina

--> Sphere: Nightmares, Fear
--> Artifacts: Skull of Corruption

my heart. It is my Mantella. It is my Totem. It belongs to me, and to none other. I have won and lost an empire."''

The Daedric Prince of Nightmares and Terror. Normal dreams also fall within her realm. The is also known as "the Gifter."first Imperial Battlemage, serving under Tiber Septim. He literally gave up his heart in order to create a control device for Numidium, a Dwemer automaton that aided Tiber in his conquests.



* ColdBloodedTorture: Some theorize that this falls within her sphere as well.
* CoolMask: In ''Online'', she is often depicted as wearing one of these. Indeed, her emblem consists of her mask, and a [[SnakesAreEvil snake]].
* CuteIsEvil:
** Her voice in ''Skyrim''. When she finally speaks to the player at one point, it's with the sweetest, most adorable voice you could ever hear... while she orders you to murder Erandur, a priest of Mara trying to rescue a village.
** Taken UpToEleven in ''VideoGame/TheElderScrollsOnline'', where she has even more dialogue. Her voice is still adorable, and almost childlike... [[spoiler:while [[CuteAndPsycho gleefully describing how]] she is going to spend the next century or so [[MindRape Mind Raping]] you for killing her Champion. Whom she was apparently in love with.]]
* DarkIsEvil: She's definitely one of the more brutal Daedric Princes, to the point that she may second only to ''Molag Bal'' in some ways.
* DreamStealer: They may be a source of power for her.
* EldritchLocation: Her realm of Quagmire, which changes for the viewer every few moments in a flash of lightning to something even more horrific than before.
* EvenEvilHasLovedOnes: In ''Online'', she is stated to actually be in love with her champion. [[spoiler:Her reaction to his death would seem to back this up.]]
* FriendOrIdolDecision: Either kill [[spoiler:Erandur]] and keep the Skull of Corruption, or spare [[spoiler:him]] and gain a companion at the loss of the artifact in ''Skyrim''.
* MindRape: Can cause this.
* NightmareFetishist: ''Literally.'' She often kept her champion in Quagmire in ''Online,'' seeming not to care of the fact that simply ''being'' there can cause MindRape, or perhaps, actually seeing that as a ''show of affection''.
* NightmareSequence: Pretty much her entire shtick.
* ReptilesAreAbhorrent: Statues of her often depict her with a snake draped across her shoulders. In ''Online,'' her emblem consists of her CoolMask with a snake wrapped around it.
* UnholyMatrimony: Her champion in ''Online'' is said to also be her lover.
* WhiteHairBlackHeart: Is sometimes depicted with white hair, and happens to be one of the more brutal Daedric Princes.
* YourWorstNightmare: Her specialty.
[[/folder]]

[[folder:Other Gods]]

Aside from the Aedra and Daedra, other varieties of divine beings are present in the ''Elder Scrolls'' universe. Below is a list of the remaining "Gods" who do not fit neatly in with the Aedra or the Daedra.

!! Ebonarm (aka Reymon Ebonarm, The Black Knight)

A god of war worshiped in the Iliac Bay region as the companion and guardian of all warriors. He is the arch enemy of most of the Daedric Princes. He is held in particularly special regard by the Redguard who keep shrines to Ebonarm in their homes.

to:

* ColdBloodedTorture: Some theorize BeatStillMyHeart: His heart was removed, either willingly or not, to control Numidium. Or it was Wulfharth's heart, but then Zurin's heart merged with it. Reality and time get very weird when [[RealityWarper Numidium]] is involved.
%%* ICannotSelfTerminate

!!Wulfharth Ash-King (a.k.a. Ysmir, Dragon of the North, Shor's Tongue, Storm of Kyne, the Kingmaker, The Underking[[note]]He contends with Zurin Arctus for the title of Underking but is ''probably'' not the true one during the time of Daggerfall. It is also possible
that this falls within her sphere they were merged into the ''same'' entity.[[/note]])

->''"...during the Late Merethic Era the legendary immortal hero, warrior, sorceror, and king variously known
as well.
* CoolMask: In ''Online'', she
Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wandered Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again."''
-->-- '''''Before the Ages of Man'''''

An Atmoran-born High King of Skyrim during the First Era. He
is often depicted as wearing one of these. Indeed, her emblem consists of her mask, believed to have been a Dragonborn and a [[SnakesAreEvil snake]].
* CuteIsEvil:
** Her voice in ''Skyrim''. When she finally speaks to the player at one point, it's with the sweetest, most adorable voice you could ever hear... while she orders you to murder Erandur, a priest of Mara trying to rescue a village.
** Taken UpToEleven in ''VideoGame/TheElderScrollsOnline'', where she has even more dialogue. Her voice is still adorable, and almost childlike... [[spoiler:while [[CuteAndPsycho gleefully describing how]] she is going to spend the next century or so [[MindRape Mind Raping]] you for killing her Champion. Whom she was apparently in love with.]]
* DarkIsEvil: She's definitely
Shezzarine, one of the more brutal Daedric Princes, few beings connected to both. According to legend, he died and came back to life at least three times. He was involved with many significant historical events of the First Era, including the battle against the Alessian Order at Glenumbria Moors, the banishment of Alduin, and the Battle of Red Mountain (which resulted in one of his deaths). Later, after one of his revivals, he became embroiled in Tiber Septim's grand plans. Seems to have a particular connection to the point that she may second only Heart of Lorkhan, as he tends to ''Molag Bal'' in some ways.
* DreamStealer: They may be a source of power for her.
* EldritchLocation: Her realm of Quagmire, which changes for the viewer every few moments in a flash of lightning to something even more horrific than before.
* EvenEvilHasLovedOnes: In ''Online'', she
appear whenever it is stated to actually be in love with her champion. [[spoiler:Her reaction to his death would seem to back this up.]]
* FriendOrIdolDecision: Either kill [[spoiler:Erandur]] and keep the Skull of Corruption, or spare [[spoiler:him]] and gain a companion at the loss of the artifact in ''Skyrim''.
* MindRape: Can cause this.
* NightmareFetishist: ''Literally.'' She often kept her champion in Quagmire in ''Online,'' seeming not to care of the fact that simply ''being'' there can cause MindRape, or perhaps, actually seeing that
threatened (such as a ''show of affection''.
* NightmareSequence: Pretty much her entire shtick.
* ReptilesAreAbhorrent: Statues of her often depict her with a snake draped across her shoulders. In ''Online,'' her emblem consists of her CoolMask with a snake wrapped around it.
* UnholyMatrimony: Her champion in ''Online'' is said to also be her lover.
* WhiteHairBlackHeart: Is sometimes depicted with white hair, and happens to be one of the more brutal Daedric Princes.
* YourWorstNightmare: Her specialty.
[[/folder]]

[[folder:Other Gods]]

Aside from the Aedra and Daedra, other varieties of divine beings are present in the ''Elder Scrolls'' universe. Below is a list of the remaining "Gods" who do not fit neatly in with the Aedra or the Daedra.

!! Ebonarm (aka Reymon Ebonarm, The Black Knight)

A god of war worshiped in the Iliac Bay region as the companion and guardian of all warriors. He is the arch enemy of most of the Daedric Princes. He is held in particularly special regard
by the Redguard who keep shrines to Ebonarm in their homes.Dwemer and the Kamal).



* ArchEnemy: To all Daedra (save Sheogorath), the Temple of Stendarr, and The Cabal.
* BadassBeard: Is said to have flowing reddish-blonde hair and a beard.
* BlackKnight: His preferred form, constantly outfitted in dark ebony armor.
* BladeBelowTheShoulder: Has an ebony sword for an arm, hence the name.
* CoolHorse: His golden stallion War Master.
* DeityOfHumanOrigin: He supposedly is one and can create others, such as Sai, the God of Luck.
* SomethingAboutARose: His symbol is a red rose, which is said to bloom on battlefields where he appears.
* TechnicalPacifist: He is a god of war, but he won't fight in any war that started for petty reasons. When he appears on the battlefield, it is usually to ''prevent'' bloodshed and reconcile the opposing sides.
* WhatHappenedToTheMouse: Hasn't been mentioned in any form since ''Daggerfall.''

!![=HoonDing=] (aka The Yokudan Make Way God)

The Yokudan spirit of perseverance over infidels and "Make Way" god, the [=HoonDing=] has manifested whenever the Reguards needed to "make way" for their people.

to:

* ArchEnemy: To BackFromTheDead: Has died and come back to life at least three times. He first died while reversing the curse of Orkey and Alduin, one that turned he and all Daedra (save Sheogorath), of the Temple of Stendarr, Nords into children, but made himself too old by mistake and died. He was brought back to life when Shor's ghost needed a general to lead the Nordic invasion of Morrowind, but was killed by a coalition of Dwemer and Chimer forces at Red Mountain. He was again brought back to life by the Greybeards, who summoned him from Sovngarde, to aid in the fight against the Kamal invaders from Akavir. He was finally killed a third time by Zurin Arctus who trapped Wulfharth's soul within the Mantella, but not before killing Arctus with his dying breath.
* BeatStillMyHeart: If it wasn't Zurin Arctus' heart that was torn out to control Numidium, then it was Ysmir's. Or both? As stated in the entry for Arctus, reliable levels of certainty go out the window when Numidium is involved.
* BlessedWithSuck: His thu'um was so powerful that he couldn't be sworn into office as High King of Skyrim verbally. Scribes had to draw up his oaths as a result.
* BodyDouble: According to the [[http://www.imperial-library.info/content/morrowind-arcturian-heresy
The Cabal.Arcturian Heresy]] he served as this to Hjalti, pretending to be Tiber Septim. He may have also been a body double for Shor/Lorkhan himself.
* DraggedOffToHell: After defeating a troublesome tribe of Orcs, Wulfharth "shouted their chief into Hell."
* EternalHero: As a Shezzarine. Is probably the best example out of them since he has returned at least three times.
* GodInHumanForm: As a Shezzarine and Dragonborn. While not quite CompleteImmortality, he possessed abilities far beyond those of typical mortals and is directly connected at least two divine beings.
* KillEmAll: According to "The Secret Song of King Wulfharth," this was the fate of nearly all of the leaders at the Battle of Red Mountain. Wulfharth blinded Alandro Sul with a shout, but was himself struck down. Meanwhile, Nerevar, Dagoth, Dumac, and Shor who had been reunited with his Heart all killed each other but not before Nerevar was able to cut out Shor's heart once again.
* KnightTemplar: Was fanatically obsessed with forcing the citizens of Skyrim to worship ''only'' the Old Nordic pantheon.
* MakeMeWannaShout: A noted user of the thu'um himself, many Nord "Tongues" served him as generals, including Jurgen Wind-Caller.
* ThePurge: His first new law as High King of Skyrim was to order this, slaughtering the members of the Alessian Order within Skyrim's borders and burning their temples to the ground.

* BadassBeard: Is said RapidAging: After using Thu'um to have flowing reddish-blonde hair age up everyone in Skyrim (after Alduin and a beard.
* BlackKnight: His preferred form, constantly outfitted in dark ebony armor.
* BladeBelowTheShoulder: Has an ebony sword
Orkey made them children), he aged himself up too fast and died for an arm, hence the name.
first time.
* CoolHorse: His golden stallion War Master.
* DeityOfHumanOrigin: He supposedly is one and can create others, such as Sai,
YourSoulIsMine: Had his taken by Zurin Arctus who trapped it within the God of Luck.
* SomethingAboutARose: His symbol is a red rose, which is said
Mantella in order to bloom on battlefields where he appears.
* TechnicalPacifist: He is a god of war, but he won't fight in any war
power Numidium.

!!Numidium (a.k.a. Anumidum, Walk-Brass, The Brass God, Brass Tower)

A gigantic Dwemer-crafted robot
that started is so powerful that it ''distorts time'' simply by existing. It was probably originally engineered by Kagrenac, but did not see much use until Vivec gave it to Tiber Septim in exchange for petty reasons. When he appears on retaining special privileges for the battlefield, it is usually province of Morrowind while still submitting to ''prevent'' bloodshed and reconcile Imperial rule. Tiber then proceeded to crush the opposing sides.
* WhatHappenedToTheMouse: Hasn't been mentioned in any form since ''Daggerfall.''

!![=HoonDing=] (aka The Yokudan Make Way God)

The Yokudan spirit of perseverance over infidels and "Make Way" god,
Aldmeri Dominion almost single-handedly with it. Afterwards, due to the [=HoonDing=] has manifested whenever actions of an entity known as the Reguards needed to "make way" for their people. "Underking", Numidium was lost until the events of ''VideoGame/TheElderScrollsIIDaggerfall''.



* CoolVersusAwesome: In the [[LooseCanon Obscure Text]] ''[[https://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting with Cyrus the Restless]]'', [=HoonDing=] in his most famous form as Cyrus the Restless, has a battle with the Dunmeri PhysicalGod Vivec. In it, after being badly defeated once, Cyrus returns and claims he can use the [[DangerousForbiddenTechnique Pankratosword]] in order to get Vivec to hand over a valuable treasure. (It's a bluff, but it works.)
* GodInHumanForm: Manifests itself using human avatars.
** Frandar Hunding was one form. As Frandar, he led an army of "sword singers" to victory over Emperor Hira of Yokuda. He later led the Redguard people to Hammerfell.
** Diagna, "God of the Sideways Blade," was another. As Diagna, he defeated the Left Handed Elves of Yokuda and later, defeated the Orcs of Orsinium at the height of its ancient power.
** Cyrus the Restless, hero of the ''Redguard'' game, was his most famous. Through the events of that game, he forced the Septim Empire into a treaty with better terms for Hammerfell.
* TheJuggernaut: Is totally unstoppable once it gets going. It is said to be able to make its way "through anything."
* MasterSwordsman: Each of the mortals known to be its manifestations excelled in swordsmanship.
* OddJobGods: Manifests whenever the Redguards need to "make way" for their people.

!!The Ideal Masters

The Ideal Masters rule over a portion of Oblivion known as the 'Soul Cairn,' where souls trapped in Soul Gems ultimate end up to [[AndIMustScream wander its bleak, desolate plains for eternity]]. They view this state as peace from the torments of life, but those under their purview, obviously, don't quite see it that way. They commonly make deals with Necromancers, granting them power in exchange for souls. [[JackassGenie They rarely work out.]]

to:

* CoolVersusAwesome: In CurbStompBattle: Was used to inflict one on the [[LooseCanon Obscure Text]] ''[[https://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting with Cyrus Aldmeri Dominion, making Tiber succeed where Reman failed: he conquered Summerset Isles.
* HumongousMecha: Numidium stands at 1,000 feet or 304.8 meters tall, making it slightly taller than
the Restless]]'', [=HoonDing=] in his most famous form as Cyrus the Restless, has Eiffel Tower. [[http://i.imgur.com/wULJ9.jpg Here's a battle size comparison]], with the Dunmeri PhysicalGod Vivec. In it, specks being full sized people.
* MechanicalAbomination: It's a giant mecha that distorts time merely by existing, is powered by either the heart of a dead god (Lorkhan) or the equivalent thereof, and whose mere activation caused the Warp in the West at the end of ''Daggerfall'', where all the endings (All of which being otherwise mutually exclusive.) took place at once.
* OrganicTechnology: It's powered by the heart of Lorkhan or rough equivalent thereof, and some drawings depict it as having a ribcage and spine. [[spoiler: It's also possible that its armor or other structural components are what all the Dwemer were transformed into.]]
* RealityWarper: Simply being activated for a short time
after being badly defeated once, Cyrus returns and claims he can use the [[DangerousForbiddenTechnique Pankratosword]] in order end of ''Daggerfall'' [[TimeCrash caused time to get Vivec to hand over a valuable treasure. (It's a bluff, but it works.)
split into many streams, recombining violently.]]
* GodInHumanForm: Manifests itself using human avatars.
** Frandar Hunding was
TheTower: Considered one form. As Frandar, he led an army of "sword singers" to victory over Emperor Hira of Yokuda. He later led the Redguard people to Hammerfell.
** Diagna, "God
of the Sideways Blade," was another. As Diagna, he defeated mythic Towers, of which also includes White-Gold Tower, the Left Handed Elves Throat of Yokuda The World, Red Mountain, and later, defeated the Orcs of Orsinium at the height of its ancient power.
** Cyrus the Restless, hero of the ''Redguard'' game, was his most famous. Through the events of that game, he forced the Septim Empire into a treaty with better terms for Hammerfell.
* TheJuggernaut: Is totally unstoppable once it gets going. It is said to be able to make its way "through anything."
* MasterSwordsman: Each of the mortals known to be its manifestations excelled in swordsmanship.
* OddJobGods: Manifests whenever the Redguards need to "make way" for their people.

!!The Ideal Masters

The Ideal Masters rule over a portion of Oblivion
others. In esoteric lore-speak, it's known as "Walk-Brass".

!!Lamae Beolfag aka Lamae Bal

A Nedic woman who lived during
the 'Soul Cairn,' where souls trapped in Soul Gems ultimate end up to [[AndIMustScream wander its bleak, desolate plains for eternity]]. They view this state as peace from First Era who was raped by Molag Ball and became the torments first Daughter of life, but those under their purview, obviously, don't quite see it that way. They commonly make deals with Necromancers, granting them power in exchange for souls. [[JackassGenie They rarely work out.]]Coldharbour and first vampire.



* AllOfTheOtherReindeer: Despite ruling over a plane of Oblivion, they are not Daedra. Actually, nobody is quite sure ''what'' they are, though it is known that they were [[WasOnceAMan once mortal]].
* AscendedToAHigherPlaneOfExistence: They are stated to have been mortal at one point, though it is still currently unknown how they became what they are now.
* BlueAndOrangeMorality: Believe that by dooming souls to eternal undeath, they are giving them eternal peace. Terrifyingly, ''there is some evidence to support this''.
* DealWithTheDevil: The Ideal Masters specialize in these, making deals with necromancers to summon powerful spirits in order to ensnare ''their'' souls eventually.
* EldritchAbomination: ''Very'' much so. They don't even ''have'' a true form, from what anyone knows.
* EldritchLocation: Their plane of Oblivion, the Soul Cairn, which competes with [[FireAndBrimstoneHell the Deadlands]] and [[DarkWorld Coldharbour]] for the most hellish realm of Oblivion. The Ideal Masters are up there with [[OmnicidalManiac Mehrunes Dagon]] and [[GodOfEvil Molag Bal]].
* EnemyMine: Due to their displeasure with Mehrunes Dagon's forces using the Soul Cairn as a waystation while destroying their undead and plundering their treasure, they allied with the Hero of Battlespire and helped him escape the Soul Cairn.
* ExactWords: They'll promise you great power, but they'll word it so as to get the maximum benefit for themselves while screwing the one who made the deal over as much as possible. [[spoiler: Durnehviir learned that the hard way by promising to guard Valerica until she died... unaware she was a Vampire, and as such immortal.]]
* HorrorHunger: Implied. They are desperate to fill the Soul Cairn up with more souls, and as mentioned below in YouCannotGraspTheTrueForm, they drain the souls of anyone who gets too close to their giant Soul Gem forms.
* JackassGenie: Their deals with Necromancers tend to invoke this. In Durnehviir's case, it was a case of YouDidntAsk and ExactWords; they ordered him to guard [[spoiler:Valerica]] in the Soul Cairn until her death, while failing to mention the fact that, since she's a [[spoiler:vampire]], she'll ''never'' die, meaning he was doomed to their service forever.
* {{Manipulative Bastard}}s: Very much so. In addition to the ExactWords example above, they pulled something similar with Valerica. She wanted to stay in the Soul Cairn for safety, and struck a deal with the Masters: safety for souls. What they didn't tell her is that they wanted ''her'' soul.
* NonindicativeName: Malicious, double-crossing jerkasses, nobody thinks of them as ideal masters.
* WasOnceAMan: The Ideal Masters are said to all have been mortals at one point.
* YouCannotGraspTheTrueForm: They never take a 'physical' form in the Soul Cairn. The closest thing they to do taking a physical form is taking the form of a giant Soul Gem that [[YourSoulIsMine drains the souls of anyone who gets too close.]]
* YourSoulIsMine: Every soul that gets Soul Trapped ends up under their control. They also tend to do this to those who make a DealWithTheDevil with them.
* TheUnseen: The Ideal Masters have never been actually seen, and use gems to communicate with other species (as well as capture their souls), so it has been theorized that they may actually have no physical form and are completely incorporeal.

!!Magnus

->''"Penitent, the lives of all living are touched by Magnus, He Who Abstained. Lord Magnus drew up the schematics for our world, intricately sketching the diagrams of Creation. Magnus is with us always, in the magics of Mages and the warming breath of the sun."''

The God of Magic among the Altmer and Bretons. Though he participated in the creation of the Mundus, Magnus isn't normally counted among the standard Aedra; he rules the Magna-Ge, or "Star Orphans," that left midway through creation. While Lorkhan was the one who came up with the idea of Mundus, Magnus was the chief architect of Mundus. However, he soon became disgusted with creation and fled with the rest of the Magna-Ge to Aetherius.

to:

* AllOfTheOtherReindeer: Despite ruling over a plane of Oblivion, they are AntiVillain: In ''Online''. Were she not Daedra. Actually, nobody is quite sure ''what'' they are, though it is known that they were [[WasOnceAMan once mortal]].
* AscendedToAHigherPlaneOfExistence: They are stated
in direct opposition to have been mortal at one point, though it is still currently unknown how they became what they are now.
* BlueAndOrangeMorality: Believe that by dooming souls to eternal undeath, they are giving them eternal peace. Terrifyingly, ''there is some evidence to support this''.
* DealWithTheDevil: The Ideal Masters specialize in these, making deals with necromancers to summon powerful spirits in order to ensnare ''their'' souls eventually.
* EldritchAbomination: ''Very'' much so. They don't even ''have'' a true form, from what anyone knows.
* EldritchLocation: Their plane of Oblivion, the Soul Cairn, which competes with [[FireAndBrimstoneHell the Deadlands]] and [[DarkWorld Coldharbour]] for the most hellish realm of Oblivion. The Ideal Masters are up there with [[OmnicidalManiac Mehrunes Dagon]] and [[GodOfEvil
Molag Bal]].
* EnemyMine: Due
Bal, she'd probably be an antagonist instead due to their displeasure with Mehrunes Dagon's forces using the Soul Cairn as her declaring open season on 'Arkay's children.'
* BrokenBird: As
a waystation direct result of her becoming a Daughter of Coldharbour, while destroying their undead at the same time feeling as if Arkay had turned his back on her.
* FaustianRebellion: Her progeny are strictly forbidden from worshiping Molag Bal,
and plundering their treasure, they allied with the Hero of Battlespire and helped him escape the Soul Cairn.
* ExactWords: They'll promise you great power, but they'll word it so as to get the maximum benefit for themselves while screwing the one who made the deal over as much as possible. [[spoiler: Durnehviir learned that the hard way by promising to guard Valerica until
in fact, she died... unaware she was a Vampire, and as such immortal.]]
* HorrorHunger: Implied. They are desperate
wants to fill the Soul Cairn up with more souls, and as mentioned below in YouCannotGraspTheTrueForm, they drain the souls of anyone who gets too close to their giant Soul Gem forms.
* JackassGenie: Their deals with Necromancers tend to invoke this. In Durnehviir's case, it was a case of YouDidntAsk and ExactWords; they ordered him to guard [[spoiler:Valerica]] in the Soul Cairn until her death, while failing to mention the fact that, since she's a [[spoiler:vampire]], she'll ''never'' die, meaning he was doomed to their service forever.
* {{Manipulative Bastard}}s: Very much so. In addition to the ExactWords example above, they pulled something similar with Valerica. She wanted to stay in the Soul Cairn for safety, and struck a deal with the Masters: safety for souls. What they didn't tell her is that they wanted ''her'' soul.
* NonindicativeName: Malicious, double-crossing jerkasses, nobody thinks of them as ideal masters.
* WasOnceAMan: The Ideal Masters are said to all have been mortals at one point.
* YouCannotGraspTheTrueForm: They never take a 'physical' form in the Soul Cairn. The closest thing they to do taking a physical form is taking the form of a giant Soul Gem that [[YourSoulIsMine drains the souls of anyone who gets too close.]]
* YourSoulIsMine: Every soul that gets Soul Trapped ends up under their control. They also tend to do this to those who make a DealWithTheDevil with them.
turn Molag Bal's 'children' against him.
* TheUnseen: The Ideal Masters have never been actually seen, and use gems FromNobodyToNightmare: A humble priestess of Arkay to communicate with other species (as well as capture their souls), so it has been theorized the MonsterProgenitor of vampires, to be exact.
* HairDecoration: She wears a white flower in her hair.
* IHateYouVampireDad: Considering
that they may actually have no physical form it's Molag Bal, and are completely incorporeal.

!!Magnus

->''"Penitent,
considering how she became one, this trope is a major {{understatement}}.
* MonsterProgenitor: Is
the lives many-times grandsire of all living are touched by Magnus, He Who Abstained. Lord Magnus drew up the schematics for our world, intricately sketching the diagrams of Creation. Magnus is with us always, in the magics of Mages vampires who didn't receive their abilities directly from Molag Bal as well or from other pure-blooded vampires, and the warming breath Cyrodiil Bloodline of vampires in particular.
* PowerFloats: When she finally appears in person before
the sun."''

player in ''Online,'' she's floating.
* RageAgainstTheHeavens: Hates Arkay for, in her eyes, abandoning her in her time of need.
* RapeAsDrama: Was raped by Molag Bal and became the first vampire as a result.
* RedBaron:
The God of Magic among the Altmer Blood Matron.
* RoaringRampageOfRevenge: Is revealed to still be alive in ''Online'',
and Bretons. Though he participated her and her progeny are in the creation direct opposition to Molag Bal. Her opinion of the Mundus, Magnus Arkay isn't normally counted among much better.
* UngratefulBitch: Upon turning, she slaughtered
the standard Aedra; he rules nomads who tried to bring her back to health.
* VampireVords: She has a similar accent, though she can at least pronounce
the Magna-Ge, or "Star Orphans," that left midway through creation. While Lorkhan 'w' sound.
* WoobieDestroyerOfWorlds: Considering her [[RapeAsBackstory backstory]] and [[RapeIsASpecialKindOfEvil motivations]]? Yes.
[[/folder]]

[[folder:Recurring Characters]]
!! Uriel Septim VII
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/uriel_septim_874.jpg]]

The Emperor of Tamriel in ''Arena'', ''Daggerfall'', ''Morrowind'', and the very beginning of ''Oblivion''. Usurped by his battlemage Jagar Tharn, he
was freed by the one who came up with Eternal Champion after spending ten years in Oblivion (real time). He later sent the idea Hero of Mundus, Magnus was Daggerfall to investigate the chief architect death of Mundus. However, he soon became disgusted with creation and fled with King Lysandus, leading to the rest events of ''Daggerfall''. In ''Morrowind'', he frees the Magna-Ge Neverarine from prison to Aetherius.manipulate a prophecy in Morrowind, leading to the events of ''Morrowind''. He is assassinated by the Mythic Dawn at the beginning of ''Oblivion'', but not before giving the Amulet of Kings to the Champion of Cyrodiil.



* TheArchMage: As the God of Magic.
* ArtifactOfDoom: The Eye of Magnus. While it's unclear exactly ''what'' it does, it clearly possesses enough raw magical power to potentially destroy the entire world if mishandled.
** Indirectly, the Eye of Magnus led to the downfall of the Snow Elves. Due to both the Ancient Nords and the Snow Elves vying for control of the Eye, it led to a war in which Saarthal and the Eye were lost. The Ancient Nords drove the Snow Elves underground into the arms of the Dwemer, who betrayed them and twisted them into a slave race which has since evolved into the sightless, merciless creatures known as the Falmer.
* LightTheWay: He was known as the god of Sight, Light and Insight among the Ayleids, and created the sun which shares his name by punching through to Aetherius.
* MagicStaff: The Staff of Magnus, held to be able to absorb massive amounts of magical energy. You end up using it a lot in ''Skyrim'' if you complete the College of Winterhold questline.
* ScrewThisImOuttaHere: Left Mundus due to being disgusted with Lorkhan's trickery.

!!Sai

The God of Luck celebrated in the Iliac Bay region.

to:

* TheArchMage: As the God of Magic.
* ArtifactOfDoom: The Eye of Magnus.
ApparentlyPowerlessPuppetmaster: He may count. While it's unclear exactly ''what'' it does, it clearly possesses enough raw magical power to potentially destroy he is still The Emperor, his Cyrodiil legions are nowhere near the entire world if mishandled.
** Indirectly,
fighting force they once were and only his elaborate schemes keep his empire from disintegrating into many local kingdoms until his death in part four.
* AwfulWeddedLife: His wife was an absolute nightmare. Fortunately for
the Eye rest of Magnus led to Nirn, his seeking comfort in an adulterous relationship would result in the downfall birth of Martin Septim.
* BadassGrandpa: During the tutorial dungeon of Oblivion, he will gladly charge into battle alongside his Blades, wielding a silver shortsword. And he will ''utterly'' wreck any Mythic Dawn assassin in his way. Mind you, he was ''87 years old'' at the time.
* BigGood: In ''Arena'', ''Daggerfall'', and to a lesser extent ''Morrowind''.
* TheChessmaster: Shifted from an aggressive integrator to a very methodical politician after his time in Oblivion.
%%* CoolOldGuy
* DreamingOfThingsToCome: Gained prophetic dreams as a result of his time in Oblivion.
* TheGoodKing: An example that is TheEmperor, anyway.
* ImDyingPleaseTakeMyMacGuffin: Well, about to be assassinated, but still applies.
* LargeHam: In ''Daggerfall''.
%%* ReasonableAuthorityFigure
* YouDontLookLikeYou: Uriel changed appearance with each game.

!! Ocato

The High Chancellor
of the Snow Elves. Due to both Elder Council under Emperor Uriel Septim VII. After the Ancient Nords and the Snow Elves vying for control demise of the Eye, it led to a war in which Saarthal and the Eye were lost. The Ancient Nords drove the Snow Elves underground into the arms Septim Dynasty he became Regent of the Dwemer, who betrayed them and twisted them into a slave race which has since evolved into Empire until he was assassinated by the sightless, merciless creatures known as the Falmer.
* LightTheWay: He was known as the god of Sight, Light and Insight among the Ayleids, and created the sun which shares his name by punching through to Aetherius.
* MagicStaff: The Staff of Magnus, held to be able to absorb massive amounts of magical energy. You end up using it a lot in ''Skyrim'' if you complete the College of Winterhold questline.
* ScrewThisImOuttaHere: Left Mundus due to being disgusted with Lorkhan's trickery.

!!Sai

The God of Luck celebrated in the Iliac Bay region.
Thalmor.



* BabiesEverAfter: Settled down with a Nord woman Josea with whom he had a daughter. After his physical form faded away entirely, his decedents are said to be able to "feel" his presence once a year.
* BornLucky: Even as a mortal, he had the uncanny ability to bring good luck to others.
* DeityOfHumanOrigin: Originally a mortal man with the uncanny ability to spread good luck to others, but not to himself. When he died in battle, Ebonarm granted him immortality so that he may continue to spread his luck and help "balance" the world.
* NobleWolf: Traveled with a gray wolf named Grellan after his resurrection. Some time after settling down, his physical body began to fade, leaving him as a spirit and unable to interact with his loved ones. He begged Mara for a body, and she allowed him to take the form of a wolf.
* TheGambler: "Sai's Disease" is essentially gambling addiction. Those afflicted are driven to incessant gambling, seeking proof of the god's favor.
* WalkingTheEarth: What he did for a time after he was brought back.

!!Sithis
-->''"All Tamrielic religions begin the same. Man or mer, things begin with the dualism of Anu and His Other. These twin forces go by many names: Anu-Padomay, Anuiel-Sithis, Ak-El, Satak-Akel, Is-Is Not. Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe ('Nirn' in the Ehlnofex)."''
-->-- '''''The Monomyth'''''

Sithis is a force that represents void, change, chaos, and limitation. Lorkhan may be a AnthropomorphicPersonification of Sithis, and Sithis is the patron "deity" of the Dark Brotherhood who know him as the Dread Father. Sithis is venerated by most cultures throughout Tamriel as a force of change, though outright worship is rare.

to:

* BabiesEverAfter: Settled down BadassInCharge: He's a very powerful sorcerer, and he holds his own during Mehrunes Dagon's attack on the Imperial City. Justified, since his original post was as the Imperial Battlemage.
* BaldOfAwesome: His ''Daggerfall'' appearance shows him
with a Nord woman Josea with whom he had a daughter. After shiny bald head.
* TheCreon: As
his physical form faded away entirely, quick recognition of Martin Septim as new Emperor showed, he preferred serving the Septim Dynasty to ruling the Empire as regent.
* DroppedABridgeOnHim: Mentioned to have been assassinated by the Thalmor in ''Skyrim''.
* TheGoodChancellor: Managed to keep the Empire going for several years before the Thalmor killed him.
* MySpeciesDothProtestTooMuch: An Altmer who utterly opposes the Aldmeri Dominion to the point where they have him killed for
his decedents are said efforts.
* NumberTwo: To Uriel Septim.
* ReasonableAuthorityFigure: He might not seem
to be able to "feel" his presence one at first, but once a year.
* BornLucky: Even as a mortal, he had
the uncanny ability main quest of ''Oblivion'' draws to bring good luck a close it becomes apparent just how loyal to others.
the Empire he is.
* DeityOfHumanOrigin: Originally RedeemingReplacement: To Jagar Tharn, Emperor Uriel's EvilChancellor who served as the BigBad of ''Arena''.
* RegentForLife: Looked set to become one, and many nobles thought he was going to declare himself Emperor. The Thalmor killed him before the Elder Council could.
* YouDontLookLikeYou: Like Emperor Uriel, Ocato's looks change drastically between ''Daggerfall'' and ''Oblivion'', from
a mortal bald, goateed man with the uncanny ability to spread good luck to others, but not to himself. When he died in battle, Ebonarm granted him immortality so that he may continue to spread his luck and help "balance" the world.
* NobleWolf: Traveled
a beardless Altmer with a gray wolf named Grellan after his resurrection. Some time after settling down, his physical body began to fade, leaving him as a spirit and unable to interact with his loved ones. He begged Mara for a body, and she allowed him to take full hair of head.

!!Queen Barenziah

A Dunmer noblewoman who lived through just about
the form of a wolf.
* TheGambler: "Sai's Disease" is essentially gambling addiction. Those afflicted are driven to incessant gambling, seeking proof
entire lifespan of the god's favor.
* WalkingTheEarth: What he did for
Empire, born before Tiber Septim and certainly lived through Martin Septim. Played a time after he was brought back.

!!Sithis
-->''"All Tamrielic religions begin
pivotal role in taking down Jagar Tharn and restoring the same. Man or mer, things begin Empire. And, according to ''The Real Barenziah'', she slept with the dualism of Anu just about anyone, including Tiber Septim, Jagar Tharn, a random Khajiit, and His Other. These twin forces go by many names: Anu-Padomay, Anuiel-Sithis, Ak-El, Satak-Akel, Is-Is Not. Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe ('Nirn' in the Ehlnofex)."''
-->-- '''''The Monomyth'''''

Sithis is a force that represents void, change, chaos, and limitation. Lorkhan may be a AnthropomorphicPersonification of Sithis, and Sithis is the patron "deity" of the Dark Brotherhood who know him as the Dread Father. Sithis is venerated by most cultures throughout Tamriel as a force of change, though outright worship is rare.
others.



* BrotherhoodOfEvil: The Dark Brotherhood, an illegal [[MurderInc assassins guild]], worships Sithis.
* CreationMyth: The Hist - a race of ancient, sentient, possibly omniscient trees native to Black Marsh - "acknowledge" Sithis as the true creator of the universe. It also helps to explain the Argonian Shadowscales who are sent to the Dark Brotherhood.
* DarkIsEvil: "The Dread Father" does not sound very benevolent at all.
* EldritchAbomination: He is related to (or may even ''be'') Padomay, the personification of the primordial state of chaos, and is typically represented as a "great void."
* GodCouple: With the Night Mother in the religion of the Dark Brotherhood. There is evidence that the Night Mother may be an aspect of the Daedric Prince Mephala, who has strong connections to Sithis in the religion of the Dunmer. (The Morag Tong, off of whom the Brotherhood originally split, has Mephala as a patron deity while also having special reverence for Sithis.)
* MindScrew: The primal "Is Not" according to the Dark Brotherhood.
* TheNothingAfterDeath: Those who have pledged their soul to Sithis enter "the Void" for all eternity. Apparently, according to the Dark Brotherhood, they serve him there in some capacity and can have their spirits summoned back to the world of the living to serve the Brotherhood.
* PowerOfTheVoid: Sithis represents the primordial state of chaos and is referred to as the "great void."
* PowersThatBe: Much more subtly affects the universe than most of the other divine beings on this page. It is said that he "begat" Lorkhan to disrupt the imperfect stasis of Anuiel and the spirits that would later become the Aedra.
* TheAntiGod: Sithis, the deity the Dark Brotherhood worships, is what's left of Padomay/is Padomay, who was the original Anti-God, dark twin of the progenitor GodOfGods Anu and the progenitor of the [[DemonLordsAndArchdevils Daedra]].

!!Y'ffre
-->''"Feel the solidity of the ground under your feet, and taste the wind. By his will is our world manifest, and the rocks, and the trees, and the birds in the sky. Y'ffre is with you at every turn, in every moment."''
-->-- '''''Bones of the Forest'''''

Y'ffre, the God of the Forest and the Spirit of the Now, is the most important god in the Bosmer religion and also present in the religions of the Altmer, Bretons, and Falmer. He (sometimes she) was one of the strongest pre-creation spirits and was the first transform into the Ehlnofey, the "Earth Bones," which allowed for the laws of physics, nature, and life on Nirn. Also heavily associated with story telling.

to:

%%* TheChessmaster
* BrotherhoodOfEvil: The Dark Brotherhood, an illegal [[MurderInc assassins guild]], worships Sithis.
* CreationMyth: The Hist - a race of ancient, sentient, possibly omniscient trees native to Black Marsh - "acknowledge" Sithis as
CoolCrown: [[http://images4.wikia.nocookie.net/__cb20120316203055/elderscrolls/images/6/62/TESV_Crown_of_Barenziah_Complete.png Right here.]] It grants the true creator of the universe. It also helps bearer increased thieving abilities when restored, which in Skyrim translate into you finding more gems.
* ReallyGetsAround: If ''The Real Barenziah'' is
to explain the Argonian Shadowscales who are sent be believed. According to the Dark Brotherhood.
her, it is.

!!Prince Helseth

* DarkIsEvil: "The Dread Father" does not sound very benevolent at all.
* EldritchAbomination: He is related to (or may
TheChessmaster: Just like his mother, perhaps even ''be'') Padomay, the personification of the primordial state of chaos, ''more'' so.
* EvenBadMenLoveTheirMamas: If you kill Barenziah in ''Tribunal'', he'll know it
and is typically represented as won't be pleased.
* PetTheDog: While
a "great void."
* GodCouple: With the Night Mother
fairly ruthless figure in the religion of the Dark Brotherhood. There is evidence ''Daggerfall'' and ''Morrowind'', he ''does'' care for his subjects and his nation, and idle banter in ''Oblivion'' reveals that he's abolished Morrowind's slavery system.

!!M'aiq
the Night Mother may be an aspect Liar

->''"M'aiq knows much, tells some. M'aiq knows many things others do not."''

A line
of the Daedric Prince Mephala, Khajiit who has strong connections to Sithis in the religion of the Dunmer. (The Morag Tong, off of whom the Brotherhood originally split, has Mephala as a patron deity while also having special reverence for Sithis.)
* MindScrew: The primal "Is Not" according to the Dark Brotherhood.
* TheNothingAfterDeath: Those who have pledged their soul to Sithis enter "the Void" for all eternity. Apparently, according to the Dark Brotherhood, they serve him there in some capacity and can have their spirits summoned back to
wander the world of while exposing trivia based on the living to serve the Brotherhood.
* PowerOfTheVoid: Sithis represents the primordial state of chaos and is referred to as the "great void."
* PowersThatBe: Much more subtly affects the universe than most of the other divine beings on this page. It is said that he "begat" Lorkhan to disrupt the imperfect stasis of Anuiel and the spirits that would later become the Aedra.
* TheAntiGod: Sithis, the deity the Dark Brotherhood worships, is what's left of Padomay/is Padomay, who was the original Anti-God, dark twin of the progenitor GodOfGods Anu and the progenitor of the [[DemonLordsAndArchdevils Daedra]].

!!Y'ffre
-->''"Feel the solidity of the ground under your feet, and taste the wind. By his will is our world manifest, and the rocks, and the trees, and the birds in the sky. Y'ffre is with you at every turn, in every moment."''
-->-- '''''Bones of the Forest'''''

Y'ffre, the God of the Forest and the Spirit of the Now, is the most important god in the Bosmer religion and also present in the religions of the Altmer, Bretons, and Falmer. He (sometimes she) was one of the strongest pre-creation spirits and was the first transform into the Ehlnofey, the "Earth Bones," which allowed for the laws of physics, nature, and life on Nirn. Also heavily associated with story telling.
game itself.




* TheBeastmaster: As the god of nature. A power he passed on to his Bosmeri followers.
* NatureSpirit: Essentially brought nature into existence in the early world.
* {{Precursors}}: As one of the Ehlnofey, who are the ancestors to all of the mortal races on Nirn (save for possibly the Argonians).
* {{Veganopia}}: Inverted. Bound the Bosmer to the "Green Pact," which prevents them from consuming any plant matter in their homeland of Valenwood, which leaves them on a purely carnivorous diet. (This seems to be relaxed for Bosmer outside of Valenwood.)

[[/folder]]

[[folder:Factions]]

!!The Alessian Order

A highly influential religious sect in the First Era Alessian Empire which preached radical religious beliefs. Led by the "Monkey Prophet" Marukh, believed to be an Imga from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright cruel Theocracy. Rabidly anti-Elven, the Order was nearly as powerful as the Emperor at its height. The Order lost significant support in the years leading up to the War of Righteousness, and was destroyed during the war along with the Alessian Empire itself. However, their influence can still be felt through the various Cyrodiilic Empires ever since.

to:

\n* TheBeastmaster: As ArtifactTitle: In ''Morrowind'', many of M'aiq's quotes involved [[UrbanLegendOfZelda game tips that were blatantly false and hints to secrets that didn't actually exist]]. Now that his role has shifted to making fun of the god fanbase, the "Liar" sobriquet doesn't make much sense.
** Referenced in one
of nature. A power he passed on to his Bosmeri followers.
Skyrim quotes - "Some say Alduin is Akatosh. Some say M'aiq is a liar. Don't you believe either of those things."
* NatureSpirit: Essentially brought nature into existence CatchPhrase: "M'aiq knows much, tells some. M'aiq knows many things others do not."
* TheCuckoolanderWasRight: Every one
in a while M'aiq will have at least one nugget of truth to offer, buried under all the early world.nonsense. In Morrowind he informed the player of Boethiah's sunken statue (which leads you to the subsequent quest) and in Skyrim drops hints that the Falmer's blindness has something to do with the Dwemer.
%%* EasterEgg
%%* FourthWallObserver
* {{Precursors}}: As one of GenerationXerox: Apparently the Ehlnofey, who M'aiqs from Morrowind, Oblivion, and Skyrim are all related (and judging by the ancestors to comment, all of the mortal races on Nirn (save for possibly the Argonians).
untrustworthy).
-->"M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that's what his father said."
* {{Veganopia}}: Inverted. Bound the Bosmer LegacyCharacter: According to the "Green Pact," which prevents them from consuming any plant matter in their homeland M'aiq of Valenwood, which leaves them on Skyrim, M'aiq is a purely carnivorous diet. (This seems to be relaxed name passed down amongst his family.
* SelfDeprecation: He's not above taking jabs at Bethesda
for Bosmer outside of Valenwood.)

[[/folder]]

[[folder:Factions]]

!!The Alessian Order

A highly influential religious sect in
previous games.
* TakeThat: Exists pretty much to serve as an AuthorAvatar commenting on
the First Era Alessian Empire which preached radical religious beliefs. Led by series' UnpleasableFanbase.

!! Mannimarco

An Altmer necromancer who became
the "Monkey Prophet" Marukh, believed to be an Imga from Valenwood, it was a very solemn, strict, severe, spartan, and sometimes outright cruel Theocracy. Rabidly anti-Elven, first lich, also known as the King of Worms. He led the Order was nearly as powerful as of the Emperor at its height. The Order lost significant support in the years leading up to the War of Righteousness, and was destroyed during the war along with the Alessian Empire itself. However, their influence can still be felt through the various Cyrodiilic Empires ever since.
Black Worm.



* AllowedInternalWar: Resistance to the Order directly led to the fracturing and eventual downfall of the Alessian Empire.
** The Order (and the Alessian Empire in general) was dealt a significant blow when the Order-supporting Nordic King Borgas was killed. As Borgas was the last direct decendant of Ysgramor, the Nordic Empire erupted in the War of Succession following his death. Though the order survived for thousands of years after, the Alessian Empire (and thus the Order) was significantly weakened without their powerful Nordic allies to the north.
** The Colovian King Rislav started an uprising against the Order. He inspired the Direnni of High Rock and the High King of Skyrim, Hoag Merkiller, to fight against the Order as well. Though the Order would survive for another 2000 years, they were dealt a crushing blow by the combined forces of their enemies at the Battle of Glenumbria Moors which robbed the Empire of several more supporting nations.
** Internal strife within the Order finally led to its end during the War of Righteousness. Many details of the war have been lost, but it is said that half the population of the Iliac Bay was wiped out during the decade-long war and the Order's headquarters, a monastic complex at Lake Canulus, was razed.
* AntiMagic: The Order was hostile to "unsanctioned" magic users, and actively hunted them down.
* AscendToAHigherPlaneOfExistence: One of their teachings was that of "Ehlnofic Annulment," a means by which a mortal could break the cycle of life and death to ascend to "Proper-Life."
* BookBurning: They destroyed any Elven writings or cultural items that they could get their hands on.
* BurnTheWitch: They hunted down any "unsanctioned" magic users in this fashion.
* TheChurch: They came to be the dominant religious power of the Alessian Empire.
* DeityOfHumanOrigin: They preached that this was the ideal for all mortals to aspire to.
* FantasticRacism: Against anything Elven. Their rise to power was the death knell for the remaining Ayleids who sided with Alessia during the revolt. They even attempted to purge any trace of Aldmeri influence from the Divines themselves, with nasty consequences.
* TheFundamentalist: With an extremely strict religious doctrine no less. The demonization of Elves was paramount in their beliefs.
* RealityIsOutToLunch: They caused what is known as the "Middle Dawn," when the Maruhkati Selectives, an elite sect within the Order, performed a ritual with the intent to purge Akatosh of his Aldmeri aspect, Auri-El. This caused time to break for a period of 1008 years. (Measured using the moons, which were unaffected.) During this time, events as large as wars recorded by one source were said to have never happened according to another. Gods either walked the earth or didn't. People gave birth to their own parents. Even the color of the sun changed depending on the observer. It was said to be a time of "great spiritual anguish" for those who lived it.
* SacredScripture: The Alessian Doctrines, 77 rules outlining the Order's principles. The nature of the Doctrines has been lost to history, but contemporary accounts describe them as banal, strict, and sometimes outright cruel. One known rule was that "All are guilty until they have proven themselves innocent."
* {{Theocracy}}: They were a highly influential religious sect which wielded nearly as much power as the Emperor at its height. They saw no difference between political and religious matters, and they taught that resisting the Order was equivalent to resisting the gods themselves.
* TimeCrash: Caused what is known as the first Dragon Break, the "Middle Dawn," described above.
* WrittenByTheWinners: They intentionally destroyed Ayleid writings and cultural items, making it so that only the Imperial version of events from the Alessian Revolt survived. Further, they demonized all Ayleids, even those who supported Alessia during the revolt and were some of her most powerful allies.

!!The Blades

A group of ancient dragon hunters descended from the Akaviri, the Blades were co-opted by Reman Cyrodiil and Tiber Septim (both of whom were Dragonborn, who the Blades consider the ultimate Dragon slayer) into an elite spy agency and Imperial bodyguard for the Emperors of Tamriel. Following the demise of the Septim Dynasty, the Penitus Occulatus assumed guardianship of the Emperors, but the Blades continued to serve the Emperors as spies. Devastated by the Great War, the Blades were officially disbanded by the White-Gold Concordant, with the survivors going underground to avoid the Thalmor, waiting for a new Dragonborn to be born.

to:

* AllowedInternalWar: Resistance to the Order directly led to the fracturing and eventual downfall of the Alessian Empire.
** The Order (and the Alessian Empire in general) was dealt a significant blow when the Order-supporting Nordic King Borgas was killed. As Borgas was the last direct decendant of Ysgramor, the Nordic Empire erupted in the War of Succession following his death. Though the order survived for thousands of years after, the Alessian Empire (and thus the Order) was significantly weakened without their powerful Nordic allies to the north.
** The Colovian King Rislav started an uprising against the Order. He inspired the Direnni of High Rock and the High
AppropriatedAppellation: King of Skyrim, Hoag Merkiller, to fight against the Order Worms was meant as well. Though the Order would survive for another 2000 years, they were dealt a crushing blow an insult by the combined forces of their enemies at the Battle of Glenumbria Moors which robbed the Empire of several more supporting nations.
** Internal strife within the Order finally led to its end during the War of Righteousness. Many details
his enemy Galerion.
* ArchEnemy: Vanus Galerion, founder
of the war have been lost, but it is said that half the population of the Iliac Bay was wiped out during the decade-long war and the Order's headquarters, a monastic complex at Lake Canulus, was razed.
* AntiMagic: The Order was hostile to "unsanctioned" magic users, and actively hunted them down.
Mages Guild.
* AscendToAHigherPlaneOfExistence: One In one of their teachings was that of "Ehlnofic Annulment," a means by which a mortal could break ''Daggerfall's'' endings, he uses the cycle of life and death to ascend to "Proper-Life."
* BookBurning: They destroyed any Elven writings or cultural items that they could get their hands on.
* BurnTheWitch: They hunted down any "unsanctioned" magic users in this fashion.
* TheChurch: They came to be the dominant religious
power of Numidium to become a god, his plane orbiting Arkay's as the Alessian Empire.
Necromancer's Moon.
* DeityOfHumanOrigin: They preached that this BigBad: Of ''Oblivon'''s Mages Guild quest.
* DeceptiveDisciple: Was once a member of the Psijic Order, though even before leaving, he
was described as having "a dark and cold heart" and used necromancy even when studying.
* TheDragon: To Molag Bal in ''Online''.
* TheDreaded: Is one of
the ideal for all mortals most feared beings in Tamriel.
* {{Immortality}}: Incomplete immortality without the Necromancer's Amulet, since he's a lich.
* MonsterProgenitor: As the first lich.
* {{Necromancer}}: Of both the zombie raising and ghost summoning kind.
* NighInvulnerability: While wearing the Necromancer's Amulet he's more or less invincible.
* OurLichesAreDifferent: Except in a certain Mod.
* ReallySevenHundredYearsOld: Was 1,130 years old by the beginning of the Oblivion Crisis.
* TheStarscream: Wishes
to aspire to.
usurp Molag Bal in ''Online.''
* FantasticRacism: Against anything Elven. Their rise to TheUndead: He's a lich, natch.
* YourSoulIsMine: His
power turns Grand Soul Gems into the Black Soul Gems capable of ensnaring the souls of man, mer, and beastfolk.

!!Saint Jiub, Eradicator of the Winged Menace

->''"Wake up, we're here. Why are you shaking? Are you okay? Wake up."''

A prisoner who
was on the death knell same ship as the Nerevarine, he became legendary for killing off the remaining Ayleids who sided with Alessia Cliff Racers in Morrowind. He was later killed in Kvatch during the revolt. They even attempted to purge any trace of Aldmeri influence from the Divines themselves, with nasty consequences.
* TheFundamentalist: With an extremely strict religious doctrine no less. The demonization of Elves was paramount in their beliefs.
* RealityIsOutToLunch: They caused what is known as the "Middle Dawn," when the Maruhkati Selectives, an elite sect within the Order, performed a ritual with the intent to purge Akatosh of his Aldmeri aspect, Auri-El. This caused time to break for a period of 1008 years. (Measured using the moons, which were unaffected.) During this time, events as large as wars recorded by one source were said to have never happened according to another. Gods either walked the earth or didn't. People gave birth to their own parents. Even the color of the sun changed depending on the observer. It was said to be a time of "great spiritual anguish" for those who lived it.
* SacredScripture: The Alessian Doctrines, 77 rules outlining the Order's principles. The nature of the Doctrines has been lost to history, but contemporary accounts describe them as banal, strict, and sometimes outright cruel. One known rule was that "All are guilty until they have proven themselves innocent."
* {{Theocracy}}: They were a highly influential religious sect which wielded nearly as much power as the Emperor at its height. They saw no difference between political and religious matters, and they taught that resisting the Order was equivalent to resisting the gods themselves.
* TimeCrash: Caused what is known as the first Dragon Break, the "Middle Dawn," described above.
* WrittenByTheWinners: They intentionally destroyed Ayleid writings and cultural items, making it so that only the Imperial version of events from the Alessian Revolt survived. Further, they demonized all Ayleids, even those who supported Alessia during the revolt and were some of her most powerful allies.

!!The Blades

A group of ancient dragon hunters descended from the Akaviri, the Blades were co-opted by Reman Cyrodiil and Tiber Septim (both of whom were Dragonborn, who the Blades consider the ultimate Dragon slayer) into an elite spy agency and Imperial bodyguard for the Emperors of Tamriel. Following the demise of the Septim Dynasty, the Penitus Occulatus assumed guardianship of the Emperors, but the Blades continued to serve the Emperors as spies. Devastated by the Great War, the Blades were officially disbanded by the White-Gold Concordant, with the survivors going underground to avoid the Thalmor, waiting for a new Dragonborn to be born.
Oblivion Crisis.



* AllMonksKnowKungFu: Or swordfighting, in this case. Retired or undercover Blades frequently take on the role of Monks.
* AncientOrderOfProtectors: They started as an ancient order of Akaviri dragon hunters, came into the service of Reman I Cyrodiil who they considered to be Dragonborn, served him and the following Imperial dynasties as bodyguards and spies, and then went back to their dragon hunting roots with the return of the dragons in the 4th Era.
* ChurchMilitant: Following Tiber Septim's ascension to godhood as Talos, the Order of Talos formed within the Blades to serve him.
* CultureChopSuey: Although they use katanas and their buildings resemble Oriental architecture, they function as a western-styled order of knights, and their uniform resembles a mish-mash of Japanese-style [[http://en.wikipedia.org/wiki/Lamellar_armour lamellar]] and Roman [[http://en.wikipedia.org/wiki/Lorica_segmentata lorica segmentata]]. The helmet is a cross between a japanese kabuto and a roman legionnaire helmet.
* TheDragonslayer: Their original raison d'etre. This took a backseat to bodyguarding and spying for the Emperors after the dragons had all be killed or went into hiding for the 2nd and 3rd Eras.
* FantasyCounterpartCulture: The Samurai meet the CIA/Secret Service.
* {{Hypocrite}}: By the time of the games many of the Blades worship Tiber Septim as Talos. [[spoiler: After training with the Greybeards, Tiber Septim explicitly ordered the Blades to ''not'' take a shot at Paarthurnax, but their hatred for the Dragons is so strong that they're literally defying their own ''god''.]]
* KatanasAreJustBetter: Their iconic primary weapons.
* KnightTemplar: The Blades may be sworn to serve the Dragonborn, but they consider dragonslaying to be their number one priority. [[spoiler: They thus refuse to help the Dragonborn unless the Dragonborn kills Paarthunax.]]
* TheOrder: An ancient order of Dragonslayers styled as a cross between the Samurai and a medieval European knightly order.
* OrderReborn: Under the guidance of Delphine and Esbern, the Dragonborn eventually reforms the Blades in ''Skyrim''.
* PraetorianGuard: To the Reman and Septim Dynasties. They are also ''supposed'' to be this to the Dragonborn, but not so much in practice.
* TheRemnant: After the Thalmor hunted down and executed every single member of the Blades within their territory, they delivered the decapitated heads of the Blades agents to the Emperor. After the Great War, the Blades were forced to disband and the survivors were forced to go to ground until a new Dragonborn could be found.
* TheSpymaster: Basically any leader of the Blades has qualified throughout history. This was actually the title of the highest ranking Blade in each of the provinces during the height of the 3rd Empire.

!!The Dark Brotherhood

An organization of assassins who operated all across Tamriel at their height. While technically an illegal operation, their existence has largely tolerated or ignored throughout history. They are known to worship Sithis, whom they call the Dread Father, and serve the Night Mother, a mysterious figure related to Sithis. They originally split off from the Morag Tong, a legal and honorable guild of government assassins in Morrowind, though the exact circumstances of the split are lost to history.

to:

* AllMonksKnowKungFu: Or swordfighting, in this case. Retired or undercover Blades frequently take on AndIMustScream: He died during the [[VideoGame/TheElderScrollsIVOblivion Daedra invasion of Kvatch]]. In the ''Dawnguard'' DLC for [[VideoGame/TheElderScrollsVSkyrim Skyrim]], it is revealed that he was also ''soul-trapped'', condemning him to an eternity of suffering in the [[EldritchLocation Soul Cairn]].
* AscendedExtra: He was originally just an NPC on a prison ship. His
role expanded greatly since then.
* TheAtoner: Atoning for his past life as an assassin and skooma addict.
* CruelAndUnusualDeath: All that is left
of Monks.him when you find his "corpse" in [[VideoGame/TheElderScrollsIVOblivion Kvatch]] is a severed head with a large chunk of his skull missing and a look of sheer terror on his dead face. Whatever the Daedra did to him, ''it wasn't pretty''.
* DidYouJustPunchOutCthulhu: He wiped out the Cliff Racers who plagued Vvardenfell. The Tribunal was so impressed they declared him a Saint.

* AncientOrderOfProtectors: They started as an ancient order GhostlyGoals: Finishing his opus.
* GoodScarsEvilScars: Has a big one going through one
of Akaviri dragon hunters, came into his eyes.
* GutturalGrowler: His Skyrim appearance uses
the service of Reman I Cyrodiil who they considered to be Dragonborn, served him and the following Imperial dynasties as bodyguards and spies, and then went back to their dragon hunting roots same, raspy dunmer voice from Morrowind.
* HeroOfAnotherStory: His story began in a dank cell on a prison boat, which he shared
with the return of Nerevarine.
* OffWithHisHead: He died when
the dragons in the 4th Era.
* ChurchMilitant: Following Tiber Septim's ascension to godhood as Talos, the Order of Talos formed within the Blades to serve him.
* CultureChopSuey: Although they use katanas and their buildings resemble Oriental architecture, they function as a western-styled order of knights, and their uniform resembles a mish-mash of Japanese-style [[http://en.wikipedia.org/wiki/Lamellar_armour lamellar]] and Roman [[http://en.wikipedia.org/wiki/Lorica_segmentata lorica segmentata]]. The helmet is a cross between a japanese kabuto and a roman legionnaire helmet.
* TheDragonslayer: Their original raison d'etre. This took a backseat to bodyguarding and spying for the Emperors after the dragons had all be killed or went into hiding for the 2nd and 3rd Eras.
* FantasyCounterpartCulture: The Samurai meet the CIA/Secret Service.
* {{Hypocrite}}: By the time of the games many of the Blades worship Tiber Septim as Talos. [[spoiler: After training with the Greybeards, Tiber Septim explicitly ordered the Blades to ''not'' take a shot at Paarthurnax, but their hatred for the Dragons is so strong that they're literally defying their own ''god''.]]
* KatanasAreJustBetter: Their iconic primary weapons.
* KnightTemplar: The Blades may be sworn to serve the Dragonborn, but they consider dragonslaying to be their number one priority. [[spoiler: They thus refuse to help the Dragonborn unless the Dragonborn kills Paarthunax.]]
* TheOrder: An ancient order of Dragonslayers styled as a cross between the Samurai and a medieval European knightly order.
* OrderReborn: Under the guidance of Delphine and Esbern, the Dragonborn eventually reforms the Blades in ''Skyrim''.
* PraetorianGuard: To the Reman and Septim Dynasties. They are also ''supposed'' to be this to the Dragonborn, but not so much in practice.
* TheRemnant: After the Thalmor hunted down and executed every single member of the Blades within their territory, they delivered the decapitated heads of the Blades agents to the Emperor. After the Great War, the Blades were forced to disband and the survivors were forced to go to ground until a new Dragonborn could be found.
* TheSpymaster: Basically any leader of the Blades has qualified throughout history. This was actually the title of the highest ranking Blade in each of the provinces
Daedra attacked Kvatch during the height of the 3rd Empire.

!!The Dark Brotherhood

An organization of assassins who operated all across Tamriel at their height. While technically an illegal operation, their existence has largely tolerated or ignored throughout history. They are known to worship Sithis, whom they call the Dread Father,
[[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]] and serve the Night Mother, you can find his mangled, severed head as a mysterious figure related to Sithis. They originally split off world object inside a ruined house. Oddly, it was modelled with human-like ears.
* WalkingShirtlessScene: In his first appearance.

!!Master Neloth
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/tesv_2013_04_14_19_03_57_11_2411.jpg]]

A Telvanni [[TheMagocracy mage-lord]],
from Tel Naga in ''Morrowind'' and who grew [[MageTower Tel Mithryn]] in ''Dragonborn'' after Tel Naga withered following the Morag Tong, a legal and honorable guild eruption of government assassins in Morrowind, though the exact circumstances of the split are lost to history.
Red Mountain.



* AffablyEvil: Some of their members can be downright pleasant people, especially toward other members. They also murder people for a living.
* AlwaysChaoticEvil: How they are seen to outsiders. All members of the Dark Brotherhood are ''at least'' deeply amoral and clearly take a sadistic glee in killing, whether it be for their dark god or just because [[ForTheEvulz they like it]]. When following the Five Tenets, they're close to LawfulEvil, at least toward one another.
* BrotherhoodOfEvil: "Brotherhood" is half of their name. They murder people for a living and worship a being considered evil by most of the rest of Tamriel.
* CatchPhrase: "Hail Sithis" and "Kill well. Kill often."
* DarkIsEvil: "Dark" is the other half of their name, they serve the "Great Void" "Dead Father" Sithis, and they kill people for a living.
* DragonInChief: Because the Night Mother is the "official" leader of the Dark Brotherhood, the Listener (the one she communicates with from the Void) is in charge of the organization but technically subordinate to the Night Mother.
* EvenEvilHasStandards: When following the Five Tenets.
* EvilCounterpart: To the Morag Tong, whom they used to be part of.
* EvilIsOneBigHappyFamily: They may be assassins, but they do consider themselves family.
* HowTheMightyHaveFallen: By the time of ''Skyrim'', the Dark Brotherhood is down to one sanctuary who gets its contracts through rumors about the Black Sacrament being performed.
* IfYoureSoEvilEatThisKitten: They look for those who have already committed murder to recruit into their ranks. In ''Skyrim'', they further test potential new members by locking them in a room with three people, then telling the recruit to figure out which one has a contract on their head and kill them. [[spoiler:Who the recruit kills is meaningless; what matters is that they're willing to kill simply because they were ordered to do so.]]
* TheKingslayer: They assassinated Emperor Pelagius in the 3rd Era. Rumored to be responsible for the death of [[spoiler: Emperor Titus Mede II]] at the time of the Skyrim Civil War.
* LaughablyEvil: You may not like yourself if you join them, but however horrifying they are, the Dark Brotherhood is at times downright ''hilarious''.
* LastOfHisKind: The 4th Era Skyrim faction features the last of the Shadowscales; Argonians born under the sign of the Shadow who are sent to the Dark Brotherhood.
* MouthOfSauron: The Listener serves in this role, receiving contracts from the Night Mother after clients perform the Black Sacrament. Without a Listener, they can't receive any contracts the normal way, which forces the Brotherhood to rely on word-of-mouth to hear if anyone has performed the Black Sacrament.
* MurderInc: If you want someone dead and you have the cash, perform the Black Sacrament. You may just be able to call the Dark Brotherhood.
* TheNothingAfterDeath: They believe that they will serve the Dread Father "in the void" after death.
* ProfessionalKillers: While they may be murderous scum, the Dark Brotherhood does generally prefer killing their targets as discreetly as possible.
* PsychoForHire: Members of the Dark Brotherhood tend to be sadistic psychopaths who revel in murder. There are even those who choose to dispense with stealth entirely, such as the orc Gogron gro-Bolmog in ''Oblivion''. They do however prefer taking a subtler approach and do offer bonuses to assassins willing to fulfill contracts in a specific manner.
* RagTagBunchOfMisfits: In addition to the more standard cloak-and-dagger style assassins and poisoners, they count among their ranks vampires, heavily armored and axe wielding Orcs, werewolves, pyromaniac mages who believe in NoKillLikeOverkill, and all other manner of misfit. As long as you're willing to kill, you can find acceptance within the Brotherhood.
* ReligionOfEvil: They worship Sithis, and are all killers for hire.

!!The Dragon Cult

A cult established by the Dragons during their rule over the ancient Nords. The Cult's cruelty soon rose to rival that of the Dragons themselves, and the Dragon War was fought to defeat the both Cult and Dragons. After Alduin disappeared, the Dragon Cult was driven underground and eventually to extinction. With Alduin's return in the Fourth Era the Dragon Cult's followers are rising again, quite literally.
----
* MalevolentMaskedMan: Dragon Priests were given powerfully enchanted masks as symbols of authority.
* NotUsingTheZWord: Those shambling undead corpses that used to be cultists aren't zombies, they're ''draugr''. The word "draugr" exists in real life languages in northern europe, and essentially means "undead".
* PowerFloats: The Dragon Priests float above the ground.
* ReligionOfEvil: These people were almost as bad as the Dragons.
* RememberTheNewGuy: They are a recent addition by Skyrim, but are stated to being around since the Merethic Era. On the other hand, since the Dragons seemed to operate out of Skyrim and frequently battled the Ancient Nords, it makes sense why the Dragon Cult was most prominent in Skyrim and hasn't been seen elsewhere in Tamriel.
* RiseFromYourGrave: [[spoiler: Just like their gods.]]
* SinisterMinister: The Dragon Priests were soon outdoing the Dragons in terms of cruelty. One priest, Rahgot, [[spoiler:ordered hundreds of innocent children to commit suicide to ensure he had a ready supply of undead warriors. When one of his alchemists raised objections over this, he had her murdered to silence dissent.]]

!!The Fighters Guild

A guild of warriors for hire who operate across most of Tamriel. They are chartered by Empire of Tamriel to provide training and employment to citizens of the martial persuasion. Guild Halls can accept contracts from any citizen of the empire, as long as it does not violate any laws or customs.
----
* AdventureGuild: They take on a wide variety of contracts from the local citizenry, ranging from the standard RatStomp to killing bandits to, at the highest ranks, taking on even more supernatural threats like vampires, necromancers, and Daedra worshipers.
* BountyHunter: Many of their contracts involve tracking down (and often executing) a wanted criminal.
* DarkAgeEurope: They got their start at the tail end of the 2nd Empire under the Akaviri Potentates and then really grew in popularity during the Interregnum, fulfilling many of the duties the Imperial legions previously performed.
* PrivateMilitaryContractors: Basically what they are. In fact, the guild was founded to keep ex-soldiers from straying into brigandry when the private armies of provincial nobles were outlawed in the second era.
* SupermanStaysOutOfGotham: They don't operate in Skyrim due to the presence of the Companions, who fill a similar role there.

!!The Great Houses of Morrowind

Originally six in number, the Great Houses of Morrowind derive from the ancient clans and tribes of the Dunmer. In their current version, they essentially operate as political parties. They functioned as the government of Morrowind for thousands of years, and kept much of their power after Morrowind joined the Septim Empire as a VoluntaryVassal with exceptionally favorable terms. The original Great Houses consist of:

* House Hlaalu - A bureaucratic House that has a knack for espionage and trade, and has strong ties to the Empire.
* House Redoran - The "Warrior House," with military stylings and strong ties to the Tribunal Temple.
* House Telvanni - A House for the magically inclined, ruled by ancient and powerful sorcerers.
* House Indoril - An orthodox theocratic House so intertwined with the Tribunal Temple that they are nearly impossible to separate.
* House Dres - A House of traditionalist, agrarian slavers.
* House Dagoth - An ancient House that was forcibly dissolved after the perceived treachery of their leader, Voryn Dagoth.

Following the events of the Red Year, House Hlaalu was lost its seat on the Council and was replaced by House Sandras, a little known formerly minor house.

----
* AnimalMotifs: House Dagoth had a beetle as their symbol.
* BackFromTheBrink: House Redoran was almost completely destroyed during the Oblivion Crisis after they rallied to defend against the invading Daedra. ''Dragonborn'' reveals that Redoran has recovered quite well in the 200 years that followed, organizing most of the relief efforts following the Red Year and raising a standing army to fight back against the Argonian invasion. Now, they're the current leaders of the Dunmer Council and their city of Blacklight has become the capital of Dunmer controlled Morrowind following the Argonian sacking of Mournhold.
* BadassArmy: Even before the events that would lead to Morrowind's downfall, House Redoran was considered an honorable and formidable fighting force. When the legions under Tiber Septim were threatening to invade Morrowind, the Redorans were planning to defend Morrowind ''on their own'' after every other Great House chose to capitulate to the empire or remain neutral. (The armistice was signed between Septim and Vivec before the war accelerated, however.) Following the Oblivion Crisis and Red Year, they managed to raise an army to defend what little the Dunmer had left and became the most powerful Great House as a result.
* BreakTheHaughty:
** House Hlaalu had the closest ties to the Empire and, as a result, were the most powerful and wealthy Great House during Morrowind's time in the Third Empire. Many of the more conservative Dunmer, especially Houses Redoran and Dres, hated this fact and held House Hlaalu in contempt as traitors to the Dunmer traditions. When the Empire withdrew during the Oblivion Crisis, House Hlaalu was left without their strongest ally and fell well behind the other Houses in terms of power and prestige. Eventually, they were booted off of the Dunmer Council all together and their members are frequent targets of execution by the other Houses.
** House Redoran had very close ties to the Tribunal Temple, as well as the xenophobia and dogmatism that came with it. During the Oblivion Crisis, the Redorans were the hardest hit, having its capital city completely destroyed and much of its land razed. And that's ''before'' the Argonian occupation. They seemed to have learned some humility, however, and reformed to become the strongest of the Great Houses and leader of the post-Red Year Dunmer Council
* TheClan: Originally family based, they are now a combination of blood relatives and adopted members. They've expanded over time to allow outsiders to join freely, though few ever rise to the highest ranks. Those with ties to the original families are considered the equivalent of Dunmer nobility, and are fast-tracked for leadership positions.
* ChurchMilitant: House Redoran had strong ties to the Tribunal Temple, and as such shared much of its intolerance and bigotry, though not ''nearly'' to the extent of the House Indoril Ordinators. With the fall of the Tribunal and the rise of the "New" Temple in the 4th Era, this seems to have subsided.
* EvilSorcerer: Great House Telvanni. Though you don't have to be "evil" to join, as a {{Magocracy}} where MightMakesRight and KlingonPromotion are official policies, those types tend to thrive there.
* GreyAndGrayMorality: Each Great House has their lighter and darker sides. The conflicts between them are typically political in nature rather than "good vs. evil" affairs.
* HowTheMightyHaveFallen: House Hlaalu was once the most powerful of the Great Houses. Following the events of the Red Year and the withdraw of Imperial influence from Morrowind, they were reduced to becoming the weakest House and even lost their seat on the council.
* HufflepuffHouse: ''Morrowind'' and ''Dragonborn'' offer an up-close look at most of the Great Houses, however, in each, House Dres (and Sandras in ''Dragonborn'') get very little interaction and what we know of them comes from in-game books and comments.
* {{Irony}}: In ''Morrowind'', House Hlaalu was one of the strongest political factions due to their strong ties with the Empire. [[spoiler:By the time of ''Dragonborn'', they are now the ''weakest'' House, for exactly the same reasons.]]
* LaserGuidedKarma: The post-Red Year invasion of Morrowind by the Argonians is a result of the Dunmer's own centuries of raiding Black Marsh for slaves. Admitted to by a member of House Telvanni in a posthumous letter to his son:
-->'''Lymdrenn Tenvanni''': The irony of our demise glows brighter than Masser on the summer solstice. We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind.
* MurderInc: The Great Houses do not get along so well, to the point where they will resort to violence against one another. Since open warring between the Great Houses would weaken the Dunmer overall, the Morag Tong was sanctioned as the solution. (See below for more details on the Morag Tong.) Whenever someone with enough wealth to hire the Morag Tong wants someone dead, an "Honorable Writ of Execution" will be created for that person and a Tong assassin will be dispatched to kill them. The threat of being legally assassinated helped to keep the Great Houses more in line.
* ProudMerchantRace: House Hlaalu. It was the most "imperialized" house, with strong ties to the Empire, and thus all of the trade opportunities that provided. CorruptCorporateExecutive-type leaders thrived in the house and [[ChronicBackstabbingDisorder Chronic Backstabbing]] was common.
* ProudWarriorRace: House Redoran. It is actually called "The Warrior House" and they have martial prowess as one of their core tenets. They are the Dunmer's first line of defense and even draw near universal in-universe praise for their fighting skills.
* TheQuisling: House Hlaalu was this from the perspective of the other Great Houses when Tiber Septim was threatening to invade. Even before Vivec agreed to the armistice, the Hlaalu advocated joining the Empire. As a result of their cooperation with the Imperials, House Hlaalu experienced an unprecedented surge in power and influence, politically and economically, throughout the 3rd Era. They had their members placed as the Imperial PuppetKing of Morrowind, saw their faction leaders named to various high-ranking Imperial stations (such as Duke of Vvardenfell), and were awarded the vast majority of the lucrative Ebony mining contracts and other trade deals in their homeland. However, this came back to bite them following the Oblivion Crisis in the early 4th Era, where a series of catastrophes left Morrowind devastated and they saw their Imperial allies abandon them as a lost cause. Meanwhile, the other Great Houses, specifically the Redorans, took charge and helped the Dunmer people move on and rebuild. As a result, Morrowind declared it's independence and House Hlaalu was unceremoniously stripped of all it's power and turned into a scapegoat for all the Dunmer people's suffering.
* ReligiousBruiser: Houses Redoran and Indoril were closely tied to the old Tribunal Temple and were quite powerful as a result.
* TheRemnant: House Indoril following the fall of the Tribunal Temple. While still better off than the Hlaalu, they are one of the weakest Council Houses as of the Fourth Era.
* TheTheocracy: House Indoril. They were so aligned with the Tribunal Temple that it was hard to tell where one stopped and the other started, and were considered the strongest of the Great Houses as a result until Morrowind was forced to join the Empire and they were surpassed by the Imperial-aligned House Hlaalu. Following the Red Year and fall of the old Tribunal Temple, they were left rather toothless (though still better off than the Hlaalu).

!!The Mages Guild

The Mages Guild was a professional organization for the magically inclined with a presence across all of Tamriel at their height. They offered training and magical services in dedication to the study and application of magicka. The guild formed in the Second Era as a counterpart to the Psijic Order; the Mages Guild believed that all people of Tamriel should be able to have access to magic, instead of concentrating it in the hands of a select few. The guild collapsed at the beginning of the 4th Era following years of infighting and a general distrust of magic users by the citizens of Tamriel following the Oblivion Crisis. The Synod and the College of Whispers rose up as alternatives, as well as regional versions such as the College of Winterhold.
----
* AdventurerArchaeologist: Frequently engaged in this. Doubling as the guild for scholars and historians, members would plumb the depths of dangerous ancient ruins looking for the artifacts and arcane knowledge within.
* TheArchMage: The overall leader of the guild held the title of Arch-Mage.
* BanOnMagic: Banned Necromancy late in the 3rd Era. The resulting schism eventually led to the guild's collapse.
* DueToTheDead: Necromancy was originally practiced within the guild in accordance with the local laws and customs. At the end of the 3rd Era, Arch-Mage Hannibal Traven outlawed the practice, which led to a significant schism and the guild's eventual downfall.
* MagicalSociety: Played with. It's called the Mages Guild, but it's more a collective of users who want to learn together than a mandatory WizardingSchool.
* MagicIsMental: Doubled as a guild for scholars and historians.

!!The Morag Tong

A Dunmer organization of assassins that revere the Daedric Prince Mephala, who taught the ancient Dunmer the techniques of stealth and assassination. They were officially sanctioned by the Dunmer government as an alternative to destructive open warfare between the Great Houses. After aiding in the assasination of Reman III Cyrodiil, they were outlawed everywhere except for Morrowind.
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* AboveGoodAndEvil: As opposed to the [[ForTheEvulz Dark Brotherhood]], they have a set of strict rules and a code of honour, but don't really care who it is that they are executing as long as the request is legal and the execution is carried out in accordance with their rules and traditions.
* BreakingTheFellowship: According to Ravyn Imyan, a former assassin who joined the Thieves Guild in ''Skyrim'', the Morag Tong was forced to "scatter to the nine winds" after the eruption of Red Mountain. They made a pact to reunite one day, but Imyan believes that is ''long'' in coming.
* ChallengingTheChief: Per their traditions, the old Grandmaster is supposed to be honorably executed by his replacement.
* DeliberateValuesDissonance: Morag Tong is more or less abhorred by others (killing of Reman III Cyrodiil doesn't help), but are highly respected by the Dunmer.
* DoubleSpeak: They insist that they do not perform "assassinations;" rather, they perform "honorable executions." Given that they are the high-class, honorable, and ''legal'' assassins in contrast to the gangly, thuggish Cammona Tong and the PsychoForHire Dark Brotherhood, they do manage to keep a higher moral ground.
* EvenEvilHasStandards: Though a guild of assassins, they are sanctioned by the Dunmer government and have very strict rules they must abide by.
* TheKingslayer: Much of their notoriety outside of Morrowind comes from the part they played in assassinating Emperor Reman III Cyrodiil.
* MurderInc: A legal one (in Morrowind, at least) to boot.
* NotSoDifferent: The Tong sees the Dark Brotherhood as its {{Archenemy}}, but outsiders speculate that the Night Mother, who the Brotherhood venerates, is actually Mephala, the patron deity for the Morag Tong.
* ProfessionalKillers: Highly professional, with a strict set of rules and traditions. Even if one of their agents could get away without getting caught following an assassination, they are still encouraged to turn themselves in and present their Honorable Writ of Execution to ensure that everything remains above board.
* WellIntentionedExtremist: They keep the Great Houses of Morrowind from starting an all-out war by confining the conflicts in a much smaller scale. The threat of being legally assassinated keeps the Great House leaders in line.

!!The Order of the Black Worm

A cult of Necromancers who serve Mannimarco, the King/God of Worms. They prefer to call themselves the Fellowship of Anchorites, though are known to most of Tamriel as the Cult of the Black Worm or the Worm Cult. Mannimarco formed the cult in direct opposition to the fledgling Mages Guild in the 2nd Era, deliberately recruiting outcasts from the Guild.
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* ArchEnemy: To the Mages Guild.
* TheDarkArts: They tend to practice the darkest parts of Necromancy, already considered a type of BlackMagic though technically legal in the 3rd Empire. They focus on the ''definitely'' illegal parts, such as trapping and using sapient souls and the reanimation of unwilling participants.
* DueToTheDead: They seek out ways around the natural laws which govern the souls and bodies of sapient beings.
* EvilCounterpart: To the Mages Guild, as well to non-evil Necromancers in general. (Necromancy being a legal practice with restrictions during the 3rd Empire.)
* GeometricMagic: A black pentagram is their symbol.
* {{Necromancer}}: An entire order of them focusing on the darkest parts of the art.
* TheOrder: A villainous order, and far more secretive than the Mages Guild, with their members operating in cells and sworn to secrecy on pain of Undeath.

!!The Psijic Order

The oldest monastic group in Tamriel, the Psijic Order is a secretive magical society founded during the ancient times by an Aldmeri sect who rejected the transition to Aedra worship from ancestor worship, known to them as the "Old Way" or "Elder Way." They settled on the island of Artaeum, which has been known to disappear for centuries at a time for reasons only known to the Order. Throughout history, they have variously served as advisors to royalty or have withdrawn completely from outside affairs, depending on the political climate at the time. By the 4th Era, Artaeum has once again disappeared and the Order has once again withdrawn almost completely from the rest of the world. Both the Mages Guild and the Order of the Black Worm were founded by former Psijics. While primarily made up of Altmer, they have been known to include magically adept members of other races as well.

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* ArchEnemy: The Order and the Thalmor have an extreme mutual hatred for one another. The second disappearance of Artaeum in the 4th Era is believed to be directly related to the rise of Thalmor influence in the highest levels of the Aldmeri Dominion government.
* BerserkButton: The order itself is a living berserk button for the Thalmor, as they're an Altmer organization with a lot of magical knowledge but absolutely will not tow the Thalmor line.
* BigGood: Though typically aloof, they are ultimately the closest to a force of good on Tamriel next to the Empire.
* TheGoodChancellor: They serve as advisors to the leaders of Tamriel and consider it a sacred duty which they call "seliffrnsae," meaning "grave and faithful counsel."
* IgnoredExpert: While serving as advisors to the Septim Empire, Emperor Uriel V ignored their warnings and led a disastrous failed invasion of Akavir. Afterward, the Order withdrew from serving in this position and became so suspect in the eyes of the Empire that their ambassadors were barred from entering the Imperial City.
* TheMagocracy: On their home island of Artaeum. They are governed by a magical council led by the Ritemaster (or Loremaster in some sources).
* MysteriousBacker: During the College of Winterhold questline in ''Skyrim'' they take this role for the Dragonborn, offering information and clues on how they should deal with the Eye of Magnus, although this advice tends to be ''highly'' cryptic.
* NonIndicativeName: The Psijic Order doesn't actually have anything to do with the "Psijic Endeavor," which is a specific process of ascending to divinity championed by the Chimeri/Dunmeri figures Veloth and Vivec. The Psijic Order does not believe that there really is a fundamental difference between ancestor spirits and gods in the first place, and ascending to divinity has never been mentioned as a motivation of theirs.
* NoTrueScotsman: The Thalmor frequently accuse them of this. The Psijic Order retort with exact same point.
* OmniscientCouncilOfVagueness: In ''Skyrim'', they don't explicitly tell the Dragonborn what (s)he needs to do to prevent disaster with the Eye of Magnus. However, it's also shown that they aren't omnipotent, as they don't know how to find the Augur of Dunlain.
* OurGodsAreDifferent: Preferred ancestor worship over Aedra worship. Gets a little strange when you remember that "Aedra" is Elvish for "our ancestors," however, the Psijics explain the Aedra to be nothing other than exceptional spirits who attained great power in the afterlife.
* PhysicalGod: They once counted the Dunmeri Tribunal God Sotha Sil as a member, or at least a prominent associate. He served as an instructor to young initiates during the late 1st Era.
* PortalDoor: On Artaeum, they have what is called the "Dreaming Cave," which is a portal to Oblivion.
* PrimeDirective: They do not intervene in the affairs of other groups, preferring to watch things from afar. The few times they've violated this have been to avert events with world-destroying consequences.
* RenownedSelectiveMentor: Many magically adept prospective students seek to join the Order from all over Tamriel, but very few are ever accepted. It is said that the Psijics use a "complex, ritualized method" for selecting initiates that is "not understood by the common man." In the centuries between Artaeum's reappearance in the 2nd Era until 3E 340, only 17 new initiates were taken on by the Order. However, in the years leading up to the Oblivion Crisis, the Order accepted an unheard of 30 initiates.
* ScrewYouElves: The Psijic Order has this attitude towards the Thalmor, with both sides accusing the other side of not acting like a "[[NoTrueScotsman true]]" Altmer.
* SufficientlyAnalyzedMagic: Through thousands of years of intensive study in the nature of magic, they have become able to utilize it in ways the rest of Tamriel is unable to match. Their many magical feats include making their home island disappear without a trace (twice), [[WeatherManipulation summoning a storm]] to swallow the Maomer fleet whole, using various forms of teleportation and AstralProjection, {{Telepathy}}, and there are even reports that they possess a limited form of clairvoyance and sight into future events. No race save for perhaps the extinct Dwemer can match these abilities.
* {{Telepathy}}: It is rumored that they have a means of communicating over great distances without actually speaking. The Dwemer were said to have the same ability, referred to as "The Calling."
* TimeStandsStill: They have demonstrated the ability to freeze individuals around them in this fashion.
* TheUnpronounceable: The Order's original name, "PSJJJJ," is deliberately unpronounceable.
* WeirdnessCoupon: Being the most powerful MagicalSociety in Tamriel and being able to have your home island ''disappear off the face of Nirn'' gives you major advantages, such as being able to tell even the Thalmor to piss off.
* TheWorldIsNotReady: Their philosophy toward magic, initially, believing that the world must learn magic slowly, at a safe rate. They still maintain this attitude toward certain magical artifacts, such as [[spoiler:the Eye of Magnus]].

!! The Thalmor

An extremest and militaristic Altmeri sect founded on beliefs of racial supremacy, the Thalmor have influenced the Altmer government dating back to the 1st Era. After the old Aldmeri Dominion was crushed by Tiber Septim, the Thalmor quietly waited out the Third Empire and reformed following the Oblivion Crisis, rising to the highest positions of power within the Dominion. Fanatical followers of the old Aldmeri religion, their ultimate goal is to escape Lorkhan's "prison" by bringing about the end of the world.
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* ZeroPercentApprovalRating: Widely despised by everyone else, even [[MySpeciesDothProtestTooMuch other Altmer]]. Killing them in ''Skyrim'' will generally earn you a slap on the wrist.
* AllThereInTheManual: It's never actually stated in-game that the Thalmor wish to bring about the end of the world. That idea actually comes from "Obscure Text" writings by a [[WordOfSaintPaul former developer]], though there is plenty of supporting evidence in-game suggesting this to be the case anyway. Most fans have adopted it as official lore as a result.
* AntiHumanAlliance: As the leaders of the 4th Era Aldmeri Dominion.
* ArchEnemy: To the remnants of the Septim Empire and to the Psijic Order.
* BlueAndOrangeMorality: In the context of the old Aldmeri religion, their actions make perfect sense. To just about every other mortal on Nirn...not so much.
* CanonImmigrant: While the Thalmor themselves were first briefly mentioned in the 1st Pocket Guide to the Empire, their motivations were originally stated in an "Obscure Text" writing by former developer Michael Kirkbride. Though never outright stated, there is evidence in ''Skyrim'' that this is indeed correct.
* CantArgueWithElves: An extremist and highly Altmer-supremacist sect, who basically believe that the mortal world is a horrible, forsaken prison and that the creators of it are evil beings. They wish to destroy it so that the Altmer, the only beings who are truly descended from the Aedra according to their logic, can be free once again. (What makes it crazy is they're not exactly ''wrong'' per se.)
* TheEmpire: The Aldmeri Dominion under the Thalmor is probably the single straightest example of this trope in the series.
* EnslavedElves: While it may not be full blown slavery, the Bosmer of Valenwood are treated as second-class citizens to the Altmer under the Thalmor-led 4th Era Aldmeri Dominion. Even other Altmer are seen as beneath them if those Altmer do not subscribe to the beliefs of the Thalmor.
* EvilCounterpart: To the Tamrielic Empire.
* FantasticRacism: The Thalmor are Altmer supremacists. And even then, only Altmer who support their cause.
* FeelingOppressedByTheirExistence: The Thalmor play up the Altmeri belief that the creation of the mortal world was a cruel trick that robbed the Elves of their pre-creation divinity. [[WordOfSaintPaul Former developer]] [[AllThereInTheManual supplemental writings]] reveal that the Thalmor want to not just KillAllHumans, but to eradicate even the very ''possibility'' of humanity, since the very ''idea'' of humanity inherently stabilizes the Mundus.
* AGodAmI: Their traditional religion teaches that they are divine spirits [[GodInHumanForm trapped in mortal forms]] by Lorkhan. In order to escape this "prison," they need to bring about the end of the world.
* GodNeedsPrayerBadly: One of the motivations behind the Thalmor outlawing Talos worship. The stated reason for this is that the Thalmor refuse to accept that a human could achieve godhood, although it is suggested that destroying Talos by depriving him of worship is one stage in the Thalmor's grand plan to destroy Mundus and AscendToAHigherPlaneOfExistence.
* GreaterScopeVillain: They are the mutual and greater enemy of both the Imperials and the Stormcloaks the Skyrim Civil War, although the two sides are at war over how to deal with them.
* HumanityIsInfectious: The consider the fact that they aren't clearly superior to the races of Men (and "lesser" Elves) as a form of "degeneration" in line with this trope.
* KillAllHumans: Their religious doctrine not only calls for the eradication of the races of Men, but to eradicate the possibility of the very ''idea'' of Men so that the world can be unmade.
* KillTheGod: The Thalmor are attempting to do this to Talos, though not in the typical "kill his physical form" sense. By banning his worship, they are hoping to destroy him as a god and thus, unmake the mortal world. Their religious beliefs state that Lorkhan really screwed their divine ancestors over when creating the material world and that they should work to destroy that world to restore the divinity they had before there was a material world.
* TheKingslayer: Assassinated Potentate Ocato, who served as High Chancellor to the latter Septim Emperors. Ocato proved effective in holding the Empire together following the Oblivion Crisis, so the Thalmor assassinated him hoping to destabilize the Empire. (It worked, as no one was able to hold the crumbling Empire together again.)
* MagicKnight: Most of their forces are capable warriors in addition to being proficient in destruction magic.
* ManipulativeBastard: They've been manipulating events since the Oblivion Crisis in order to establish the Thalmor-led Aldmeri Dominion as the most powerful force in Tamriel. First, they took credit for ending the Crisis which brought them fame and power in their homeland. They had Potentate Ocato assassinated to further destabilize the Empire 10 years after the Crisis. As provinces started to secede, they annexed Valenwood in order to reform the Dominion of old and give them a buffer state between their homeland and Cyrodiil. They took credit for resolving a crisis with the moons that brought them Elsweyr as a client state. They goaded the Argonians into invading Morrowind following the Red Year, essentially depriving the Empire of two more former provinces. They imposed the ban on Talos worship which, in addition to their torture of Ulfric Stormcloak during the Great War, led to strife and eventually civil war in Skyrim. Essentially, they've spent two centuries devastating the Empire with their machinations while building up their own strengths in order to deliver the final blow to the Empire.
* ANaziByAnyOtherName: Replace "Thalmor" with "Nazi" in the entries on this list and you have most of an entry for Nazi Germany. Religiously and racially intolerant? Check. Social Darwinist and Übermensch type beliefs? Check. Annexing more peaceful neighbors and then breaking up opposing nations by force? Check. Wandering "Justicars" given free reign to murder undesirables? Check.
* NoTrueScotsman: Towards Altmer who oppose them. The Psijic Order specifically gets this treatment.
* OmnicidalManiac: The long term plan of the Thalmor is to destroy the mortal world by "killing" Talos, the last thing they believe is keeping Mundus extant. In doing so, they believe that it will return their spirits to a state of pre-creation divinity. (And there is evidence that there is truth to this belief.)
* OurElvesAreBetter: Something they genuinely believe, and consider the fact that it is not explicitly so to be a problem in need of solving.
* ScrewYouElves: Frequent recipients. They also dispense this to any elves who do not support their cause.
* TheSocialDarwinist: They play the Altmer belief in this UpToEleven. They believe that they descend from the Aedra, and that the diversity of all other Elven races are the result of "degeneration". They actively try to breed themselves back into their ideal, including killing undesired progeny. And don't even try to bring up the races of men around them...
* StopBeingStereotypical: Other Altmer to the Thalmor.
* TookALevelInJerkass: The Altmer were always haughty, but under the Thalmor, they've taken this to the extreme.
* TheUsualAdversaries: Were this to Tiber Septim's Empire, and became it again after the end of the Septim dynasty.

!!The Thieves Guild

A loose organization of thieves and fences who operate throughout Tamriel. Though illegal by its very nature, the Guild has been tolerated by authorities throughout the centuries for its role as a "crime regulator." Each province appears to have its own chapter of the Guild, though there is only loose association at best between these chapters as each has their own rules and regulations. The Guild is known to venerate the Daedric Prince Nocturnal, though it stops short of full blown worship.
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* AffablyEvil: How they prefer to be presented. Whether they play it straight depends on how individual members act.
* EasilyForgiven: While they prefer that you "not get caught," the Guild has contacts who can, for a substantial fee (though usually less than actually paying the fine) make your bounty disappear.
* EvenEvilHasStandards: They may be thieves, but they're not murderers. PragmaticVillainy plays into this as "a half-dead man can still make his payment, while a dead man pays no gold." Frequently, they reduce the rewards, if they pay out at all, to any of their agents who kills their target.
* EvilCounterpart: The native Dunmeri Cammona Tong, mob-styled xenophobic thugs and drug traffickers, was this to the fledgling, more honorable Morrowind branch of the Thieves Guild.
* FiveFingerDiscount: Pickpocketing and shoplifting are major parts of their operation.
* GentlemanThief: Something to aspire to. However, the 4th Era Skyrim chapter seems to have their standards loosened.
* HonorAmongThieves: Strongly believed in and actively practiced by the Guild. Stealing from the Guild or your fellow members was a major offense, and killing outside of all but the most extreme circumstances was forbidden. An in-game book detailing the guild's rules and philosophy actually has this as the title.
* HowTheMightyHaveFallen: Like the Dark Brotherhood, the 4th Era Skyrim chapter has suffered a strong decline over the years thanks to [[spoiler:Guildmaster Mercer Frey's stealing of the Skeleton Key leading to Nocturnal cursing the Guild with bad luck.]]
* JustLikeRobinHood: All incarnations are this, especially the ones based in Morrowind and Cyrodiil. The Skyrim guild however has fallen on hard times and so been forced to resort to more unsavoury tactics such as extortion and racketeering, simply to stay afloat. They've even relaxed their rules so that murder is a ''last resort'' option, only avoided because it costs money to bribe guards, which is money they ''don't'' have to spare.
* LegacyCharacter: The Gray Fox, leader of the Cyrodiil branch of the guild for centuries, was revealed to be this. [[spoiler: Due to a curse, anyone who dawns the Gray Cowl of Nocturnal has their identity erased and replaced with that of the Fox. The guild has been led by several people wearing the mask for at least three centuries before the curse is finally broken around the time of the Oblivion Crisis]].
* LegitimateBusinessmensSocialClub: For obvious reasons, the Thieves Guild doesn't have open guild halls like the Fighters or Mages guilds. Instead, they tend to operate out of various taverns and clubs in major cities. These are something of an OpenSecret to create plausible deniability, since their guild halls ''actually'' being secrets would be bad for business.
* MobWar: The Morrowind branch was involved in a war with the native, much more ruthless, thuggish, xenophobic Camonna Tong.
* TheMole: They've been known to place agents undercover within enemy organizations.
* PragmaticVillainy: Most of their rules exist to prevent behaviors that would be bad for business.
* ThievesGuild: A prominent example. They've also had rival factions attempt to step in on their territory, such as the Camonna Tong in Morrowind and the Summerset Shadows in Skyrim.
* ThouShallNotKill: This is a major rule of the Guild, not from morality (usually), but because it just makes things more complicated. However, the Guild in Skyrim maintain business connections with the Dark Brotherhood and guild member Delvin Mallory is implied to have done some work for them in the past. [[note]] WordOfGod is that Brynjolf arranged for the Brotherhood to hide Delvin until the heat from a bad robbery went down.[[/note]]

!!The Third Tamrielic Empire

There have been many empires out of Cyrodiil to claim lordship over Tamriel, but the most famous is the Third Empire founded by Tiber Septim in the final years of the Second Era. It was the first to conquer all of Tamriel, which ushered in the Third Era upon completion. The following tropes concern this Empire.
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* AnimalMotifs: Represented by the Imperial Dragon symbol.
* ArchEnemy: As of the 4th Era, the Thalmor.
* BadassArmy: The Imperial Legion is perhaps the best professional army on Tamriel. It's seen considerable decline by the Fourth Era, but it's still got enough spirit left to fight off the Thalmor and keep Skyrim from fully seceding.
* CallThatAFormation: Averted. While individually inferior warriors compared to the Nords or Redguards, the Imperial Legions had a focus on tactics and collective martial prowess that allowed them to take over the continent.
* TheConqueror: Tiber Septim, the founder of the Third Empire. He initially matched Reman I Cyrodiil's Second Empire conquests, then got Morrowind to join his empire [[VoluntaryVassal via armistice]], and then used the [[HumongousMecha Numi]][[RealityWarper dium]] he received as part of that armistice to become the first man to conquer the Summerset Isles by military force, uniting all of Tamriel under one empire for the first time in history.
* CoolSword: Imperial Swords, based on the Roman gladius.
* CurbStompBattle: Completed their conquest of Tamriel by annihilating the Altmer armies and sacking their capital city in only ''one hour'' of fighting with the aid of the [[HumongousMecha Numi]][[RealityWarper dium]].
* TheEmpire: Played with. While they enforce Cyrodiilic law on provinces where it creates significant CultureClash, and used their Imperial Legions to conquer Tamriel by force, the actual government isnít that oppressive. The provinces are largely independent, everyone can follow their own religion (before the Thalmor outlawed Talos worship) and most of the time it was peaceful.
* FantasyCounterpartCulture: Of UsefulNotes/TheRomanEmpire.
* FounderOfTheKingdom: Tiber Septim.
* TheGoodChancellor: High Chancellor Ocato kept the empire together for a decade following the Oblivion Crisis, but was assassinated by the Thalmor in an attempt to destabilize the empire. (It worked.)
* GreyAndGrayMorality: Usually gets this treatment. On the one hand, Tamrielic Empire is extremely Cyrodiil-centric, constantly trying to force Cyrodiilic values and customs on its provinces. On the other hand, it brought three centuries of peace to Tamriel, and the values and customs it was getting rid of tended to include a lot of slavery and xenophobia.
* HitSoHardTheCalendarFeltIt: The 3rd Era began upon Tiber Septim's successful conquest of all of Tamriel. Also turned against them, as the HeroicSacrifice of [[HeroicBastard Martin Septim]] without leaving an heir in ''Oblivion'' is marked as the ''end'' of the 3rd Era.
* SoldierVersusWarrior: Heavily on the "Soldier" side.
* TheTower: The White-Gold Tower, which serves as the palace of the Emperor, a meeting place for the Elder Council, and a repository for all known Elder Scrolls. It is also a Tower in a mythic sense, one of the nexuses of mythic power on Nirn (others being but not limited to the Throat of The World in Skyrim, Red Mountain in Morrowind, Adamantine Tower in the Iliac Bay, and [[HumongousMecha Numi]][[RealityWarper dium]])
* VestigialEmpire: In ''Skyrim'', the two centuries following the Oblivion Crisis have not been kind to the Empire. Through war and secession, they've been reduced to only three provinces with one of them (Skyrim) in the midst of civil war.

to:

* AffablyEvil: Some of their members can be downright pleasant people, especially toward other members. They also murder people for a living.
* AlwaysChaoticEvil: How they are seen to outsiders. All members of the Dark Brotherhood are ''at least'' deeply amoral and clearly take a sadistic glee in killing, whether it be for their dark god or just because [[ForTheEvulz they like it]]. When following the Five Tenets, they're close to LawfulEvil, at least toward one another.
* BrotherhoodOfEvil: "Brotherhood" is half of their name. They murder people for a living and worship a being
TheArchmage: Come Skyrim, he's considered evil by the most powerful mage of House Telvanni and possibly Morrowind.
* BadassBookworm: In ''Dragonborn'', he's capable of casting fairly powerful spells such as Incinerate, Thunderbolt and Summon Storm Atronach as well as buffs such as Ebonyflesh.
** When you encounter
the rest of Tamriel.
* CatchPhrase: "Hail Sithis"
dragon Krosulhah that Miraak sent after you, Neloth is there also, and "Kill well. Kill often."
* DarkIsEvil: "Dark" is
at high levels, he has a good chance of being able to incapacitate the other half dragon without help.
* BadBoss: Treats all
of their name, they serve the "Great Void" "Dead Father" Sithis, and they kill his employees horribly, often threatening to fire them for little reason. Needless to say, few people for a living.
* DragonInChief: Because the Night Mother is the "official" leader of the Dark Brotherhood, the Listener (the one she communicates with from the Void) is
in charge of the organization but technically subordinate to the Night Mother.
* EvenEvilHasStandards: When following the Five Tenets.
* EvilCounterpart: To the Morag Tong, whom they used to be part of.
* EvilIsOneBigHappyFamily: They may be assassins, but they do consider themselves family.
* HowTheMightyHaveFallen: By the time of ''Skyrim'', the Dark Brotherhood is down to one sanctuary who gets its contracts through rumors about the Black Sacrament being performed.
* IfYoureSoEvilEatThisKitten: They look for those who have already committed murder to recruit into their ranks. In ''Skyrim'', they further test potential new members by locking them in a room with three people, then telling the recruit to figure out which one has a contract on their head and kill them. [[spoiler:Who the recruit kills is meaningless; what matters is that they're
Raven Rock are willing to be his steward.
* TheCollector: He collects the staves of Azra Nightwielder.
* ComedicSociopathy: Shows shades of this. Like noting "This won't hurt. But if it does, don't yell too loudly. I have very sensitive ears." and asking you to bring back an entertaining story of how the person he's sending you to
kill simply died.
* DudeWheresMyRespect: Just
because they were ordered to do so.]]
* TheKingslayer: They assassinated Emperor Pelagius in the 3rd Era. Rumored to be responsible for the death of [[spoiler: Emperor Titus Mede II]] at the time of the Skyrim Civil War.
* LaughablyEvil: You may not like yourself if you join them, but however horrifying they are, the Dark Brotherhood is at times downright ''hilarious''.
* LastOfHisKind: The 4th Era Skyrim faction features the last of the Shadowscales; Argonians born under the sign of the Shadow who are sent to the Dark Brotherhood.
* MouthOfSauron: The Listener serves in this role, receiving contracts from the Night Mother after clients perform the Black Sacrament. Without a Listener, they can't receive any contracts the normal way, which forces the Brotherhood to rely on word-of-mouth to hear if anyone has performed the Black Sacrament.
* MurderInc: If you want someone dead and you have the cash, perform the Black Sacrament. You may just be able to call the Dark Brotherhood.
* TheNothingAfterDeath: They believe that they will serve the Dread Father "in the void" after death.
* ProfessionalKillers: While they may be murderous scum, the Dark Brotherhood does generally prefer killing their targets as discreetly as possible.
* PsychoForHire: Members of the Dark Brotherhood tend to be sadistic psychopaths who revel in murder. There are even those who choose to dispense with stealth entirely, such as the orc Gogron gro-Bolmog in ''Oblivion''. They do however prefer taking a subtler approach and do offer bonuses to assassins willing to fulfill contracts in a specific manner.
* RagTagBunchOfMisfits: In addition to the more standard cloak-and-dagger style assassins and poisoners, they count among their ranks vampires, heavily armored and axe wielding Orcs, werewolves, pyromaniac mages who believe in NoKillLikeOverkill, and all other manner of misfit. As long as
you're willing Dragonborn doesn't mean he has to kill, you can find acceptance within the Brotherhood.
* ReligionOfEvil: They worship Sithis, and are all killers for hire.

!!The Dragon Cult

A cult established by the Dragons during their rule over the ancient Nords. The Cult's cruelty soon rose to rival that
respect you. Being [[spoiler:Archmage of the Dragons themselves, College]] likewise doesn't stop him from being condescending. However, the Dragonborn can impress him if they've read the Oghma Infinitum before meeting him.
* DudeWheresMyReward: In Morrowind, he gives you a quest to get the Drake's Pride, one of the best robes in the game. His payment is 5 gold. By ''Dragonborn'' however, he is decidedly better about rewarding
and the Dragon War was fought to defeat the both Cult and Dragons. After Alduin disappeared, the Dragon Cult was driven underground and will eventually promise to extinction. With Alduin's return in the Fourth Era the Dragon Cult's followers are rising again, quite literally.
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* MalevolentMaskedMan: Dragon Priests were given powerfully enchanted masks as symbols
make you a member of authority.
* NotUsingTheZWord: Those shambling undead corpses that used
House Telvanni when he returns to be cultists aren't zombies, they're ''draugr''. The word "draugr" exists in real life languages in northern europe, and essentially means "undead".
* PowerFloats: The Dragon Priests float above the ground.
* ReligionOfEvil: These people were almost as bad as the Dragons.
* RememberTheNewGuy: They are a recent addition by Skyrim, but are stated to being around since the Merethic Era. On the other hand, since the Dragons seemed to operate out of Skyrim and frequently battled the Ancient Nords, it
Vvardenfell. He then makes sense why the Dragon Cult was most prominent in Skyrim and hasn't been seen elsewhere in Tamriel.
* RiseFromYourGrave: [[spoiler: Just like their gods.]]
* SinisterMinister: The Dragon Priests were
a note that he has no intention of returning to Vvardenfell anytime soon outdoing the Dragons in terms of cruelty. One priest, Rahgot, [[spoiler:ordered hundreds of innocent children to commit suicide to ensure he had a ready supply of undead warriors. When and, if you're not one of his alchemists raised objections over this, he had her murdered to silence dissent.]]

!!The Fighters Guild

A guild of warriors for hire who operate across most of Tamriel. They are chartered by Empire of Tamriel to provide training and employment to citizens of
the martial persuasion. Guild Halls can accept contracts from any citizen of longer lived races, implies that this may very well be beyond your current lifetime (and making the empire, as long as it does not violate any laws or customs.gesture somewhat meaningless).
----
* AdventureGuild: They take on a wide variety of contracts from the local citizenry, ranging from the standard RatStomp ForScience: Seems to killing bandits to, at the highest ranks, taking on even more supernatural threats like vampires, necromancers, and Daedra worshipers.
be his primary motivation.
* BountyHunter: Many of their contracts involve tracking down (and often executing) a wanted criminal.
* DarkAgeEurope: They got their start at the tail end of the 2nd Empire under the Akaviri Potentates and then really grew in popularity during the Interregnum, fulfilling many of the duties the Imperial legions previously performed.
* PrivateMilitaryContractors: Basically what they are. In fact, the guild was founded to keep ex-soldiers from straying into brigandry when the private armies of provincial nobles were outlawed in the second era.
* SupermanStaysOutOfGotham: They don't operate in Skyrim due to the presence of the Companions, who fill a similar role there.

!!The Great Houses of Morrowind

Originally six in number, the Great Houses of Morrowind derive from the ancient clans and tribes of the Dunmer. In their current version, they essentially operate as political parties. They functioned as the government of Morrowind
FungusHumongous: As is typical for thousands of years, and kept much of their power after Morrowind joined the Septim Empire as a VoluntaryVassal with exceptionally favorable terms. The original Great Houses consist of:

* House Hlaalu - A bureaucratic House that has a knack for espionage and trade, and has strong ties to the Empire.
* House Redoran - The "Warrior House," with military stylings and strong ties to the Tribunal Temple.
* House
Telvanni - A House for the magically inclined, ruled by ancient and powerful sorcerers.
* House Indoril - An orthodox theocratic House so intertwined with the Tribunal Temple that they are nearly impossible to separate.
* House Dres - A House of traditionalist, agrarian slavers.
* House Dagoth - An ancient House that was forcibly dissolved after the perceived treachery of
mage-lords, their leader, Voryn Dagoth.

Following the events of the Red Year, House Hlaalu was lost its seat on the Council and was replaced by House Sandras, a little known formerly minor house.

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* AnimalMotifs: House Dagoth had a beetle as their symbol.
* BackFromTheBrink: House Redoran was almost completely destroyed during the Oblivion Crisis after they rallied to defend against the invading Daedra. ''Dragonborn'' reveals that Redoran has recovered quite well in the 200 years that followed, organizing most of the relief efforts following the Red Year and raising a standing army to fight back against the Argonian invasion. Now, they're the current leaders of the Dunmer Council and their city of Blacklight has become the capital of Dunmer controlled Morrowind following the Argonian sacking of Mournhold.
* BadassArmy: Even before the events that would lead to Morrowind's downfall, House Redoran was considered an honorable and formidable fighting force. When the legions under Tiber Septim were threatening to invade Morrowind, the Redorans were planning to defend Morrowind ''on their own'' after every other Great House chose to capitulate
[[MageTower keeps]] are giant mushrooms tailored to the empire or remain neutral. (The armistice was signed between Septim and Vivec before the war accelerated, however.) Following the Oblivion Crisis and Red Year, they managed to raise an army to defend what little the Dunmer had left and became the most powerful Great House as a result.
* BreakTheHaughty:
** House Hlaalu had the closest ties to the Empire and, as a result, were the most powerful and wealthy Great House during Morrowind's time in the Third Empire. Many of the more conservative Dunmer, especially Houses Redoran and Dres, hated this fact and held House Hlaalu in contempt as traitors to the Dunmer traditions. When the Empire withdrew during the Oblivion Crisis, House Hlaalu was left without their strongest ally and fell well behind the other Houses in terms of power and prestige. Eventually, they were booted off of the Dunmer Council all together and their members are frequent targets of execution by the other Houses.
** House Redoran had very close ties to the Tribunal Temple, as well as the xenophobia and dogmatism that came with it. During the Oblivion Crisis, the Redorans were the hardest hit, having its capital city completely destroyed and much of its land razed. And that's ''before'' the Argonian occupation. They seemed to have learned some humility, however, and reformed to become the strongest of the Great Houses and leader of the post-Red Year Dunmer Council
* TheClan: Originally family based, they are now a combination of blood relatives and adopted members. They've expanded over time to allow outsiders to join freely, though few ever rise to the highest ranks. Those with ties to the original families are considered the equivalent of Dunmer nobility, and are fast-tracked for leadership positions.
* ChurchMilitant: House Redoran had strong ties to the Tribunal Temple, and as such shared much of its intolerance and bigotry, though not ''nearly'' to the extent of the House Indoril Ordinators. With the fall of the Tribunal and the rise of the "New" Temple in the 4th Era, this seems to have subsided.
* EvilSorcerer: Great House Telvanni. Though you don't have to be "evil" to join, as a {{Magocracy}} where MightMakesRight and KlingonPromotion are official policies, those types tend to thrive there.
* GreyAndGrayMorality: Each Great House has their lighter and darker sides. The conflicts between them are typically political in nature rather than "good vs. evil" affairs.
* HowTheMightyHaveFallen: House Hlaalu was once the most powerful of the Great Houses. Following the events of the Red Year and the withdraw of Imperial influence from Morrowind, they were reduced to becoming the weakest House and even lost their seat on the council.
* HufflepuffHouse: ''Morrowind'' and ''Dragonborn'' offer an up-close look at most of the Great Houses, however, in each, House Dres (and Sandras in ''Dragonborn'') get very little interaction and what we know of them comes from in-game books and comments.
* {{Irony}}:
purpose. In ''Morrowind'', House Hlaalu was one of the strongest political factions due to their strong ties with the Empire. [[spoiler:By the time of he lived in Tel Naga. In ''Dragonborn'', they are now the ''weakest'' House, for exactly the same reasons.]]
* LaserGuidedKarma: The post-Red Year invasion of Morrowind by the Argonians is a result of the Dunmer's own centuries of raiding Black Marsh for slaves. Admitted to by a member of House Telvanni in a posthumous letter to
his son:
-->'''Lymdrenn Tenvanni''': The irony of our demise glows brighter than Masser on the summer solstice. We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind.
new home is Tel Mithryn.
* MurderInc: The Great Houses do not get along so well, to the point where they will resort to violence against one another. Since open warring between the Great Houses IHaveYourWife: He would weaken kidnap the Dunmer overall, the Morag Tong was sanctioned as the solution. (See below for more details on the Morag Tong.) Whenever someone with enough wealth to hire the Morag Tong wants someone dead, an "Honorable Writ daughters of Execution" will be created for that person and a Tong assassin will be dispatched to kill them. The threat of being legally assassinated helped to keep the Great Houses more in line.
* ProudMerchantRace: House Hlaalu. It was the most "imperialized" house, with strong ties to the Empire, and thus all of the trade opportunities that provided. CorruptCorporateExecutive-type leaders thrived in the house and [[ChronicBackstabbingDisorder Chronic Backstabbing]] was common.
* ProudWarriorRace: House Redoran. It is actually called "The Warrior House" and they have martial prowess as one of their core tenets. They are the Dunmer's first line of defense and even draw near universal in-universe praise for their fighting skills.
* TheQuisling: House Hlaalu was this from the perspective of the other Great Houses when Tiber Septim was threatening to invade. Even before Vivec agreed to the armistice, the Hlaalu advocated joining the Empire. As a result of their cooperation with the Imperials, House Hlaalu experienced an unprecedented surge in power and influence, politically and economically, throughout the 3rd Era. They had their members placed as the Imperial PuppetKing of Morrowind, saw their faction leaders named to various high-ranking Imperial stations (such as Duke of Vvardenfell), and were awarded the vast majority of the lucrative Ebony mining contracts and other trade deals in their homeland. However, this came back to bite them following the Oblivion Crisis in the early 4th Era, where a series of catastrophes left Morrowind devastated and they saw their Imperial allies abandon them as a lost cause. Meanwhile, the other Great Houses, specifically the Redorans, took charge and helped the Dunmer people move on and rebuild. As a result, Morrowind declared it's independence and House Hlaalu was unceremoniously stripped of all it's power and turned into a scapegoat for all the Dunmer people's suffering.
* ReligiousBruiser: Houses Redoran and Indoril were closely tied to the old Tribunal Temple and were quite powerful as a result.
* TheRemnant: House Indoril following the fall of the Tribunal Temple. While still better off than the Hlaalu, they are one of the weakest Council Houses as of the Fourth Era.
* TheTheocracy: House Indoril. They were so aligned with the Tribunal Temple that it was hard to tell where one stopped and the other started, and were considered the strongest of the Great Houses as a result until Morrowind was forced to join the Empire and they were surpassed by the Imperial-aligned House Hlaalu. Following the Red Year and fall of the old Tribunal Temple, they were left rather toothless (though still better off than the Hlaalu).

!!The Mages Guild

The Mages Guild was a professional organization for the magically inclined with a presence across all of Tamriel at their height. They offered training and magical services in dedication to the study and application of magicka. The guild formed in the Second Era as a counterpart to the Psijic Order; the Mages Guild believed that all people of Tamriel should be able to have access to magic, instead of concentrating it in the hands of a select few. The guild collapsed at the beginning of the 4th Era following years of infighting and a general distrust of magic users by the citizens of Tamriel following the Oblivion Crisis. The Synod and the College of Whispers rose up as alternatives, as well as regional versions such as the College of Winterhold.
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* AdventurerArchaeologist: Frequently engaged in this. Doubling as the guild for scholars and historians, members would plumb the depths of dangerous ancient ruins looking for the artifacts and arcane knowledge within.
* TheArchMage: The overall leader of the guild held the title of Arch-Mage.
* BanOnMagic: Banned Necromancy late in the 3rd Era. The resulting schism eventually led to the guild's collapse.
* DueToTheDead: Necromancy was originally practiced within the guild in accordance with the local laws and customs. At the end of the 3rd Era, Arch-Mage Hannibal Traven outlawed the practice, which led to a significant schism and the guild's eventual downfall.
* MagicalSociety: Played with. It's called the Mages Guild, but it's more a collective of users who want to learn together than a mandatory WizardingSchool.
* MagicIsMental: Doubled as a guild for scholars and historians.

!!The Morag Tong

A Dunmer organization of assassins that revere the Daedric Prince Mephala, who taught the ancient Dunmer the techniques of stealth and assassination. They were officially sanctioned by the Dunmer government as an alternative to destructive open warfare between the Great Houses. After aiding in the assasination of Reman III Cyrodiil, they were outlawed everywhere except for Morrowind.
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* AboveGoodAndEvil: As opposed to the [[ForTheEvulz Dark Brotherhood]], they have a set of strict rules and a code of honour, but don't really care who it is that they are executing as long as the request is legal and the execution is carried out in accordance with their rules and traditions.
* BreakingTheFellowship: According to Ravyn Imyan, a former assassin who joined the Thieves Guild in ''Skyrim'', the Morag Tong was forced to "scatter to the nine winds" after the eruption of Red Mountain. They made a pact to reunite one day, but Imyan believes that is ''long'' in coming.
* ChallengingTheChief: Per their traditions, the old Grandmaster is supposed to be honorably executed by his replacement.
* DeliberateValuesDissonance: Morag Tong is more or less abhorred by others (killing of Reman III Cyrodiil doesn't help), but are highly respected by the Dunmer.
* DoubleSpeak: They insist that they do not perform "assassinations;" rather, they perform "honorable executions." Given that they are the high-class, honorable, and ''legal'' assassins in contrast to the gangly, thuggish Cammona Tong and the PsychoForHire Dark Brotherhood, they do manage to keep a higher moral ground.
* EvenEvilHasStandards: Though a guild of assassins, they are sanctioned by the Dunmer government and have very strict rules they must abide by.
* TheKingslayer: Much of their notoriety outside of Morrowind comes from the part they played in assassinating Emperor Reman III Cyrodiil.
* MurderInc: A legal one (in Morrowind, at least) to boot.
* NotSoDifferent: The Tong sees the Dark Brotherhood as its {{Archenemy}}, but outsiders speculate that the Night Mother, who the Brotherhood venerates, is actually Mephala, the patron deity for the Morag Tong.
* ProfessionalKillers: Highly professional, with a strict set of rules and traditions. Even if one of their agents could get away without getting caught following an assassination, they are still encouraged to turn themselves in and present their Honorable Writ of Execution to ensure that everything remains above board.
* WellIntentionedExtremist: They keep the Great Houses of Morrowind from starting an all-out war by confining the conflicts in a much smaller scale. The threat of being legally assassinated keeps the Great House leaders in line.

!!The Order of the Black Worm

A cult of Necromancers who serve Mannimarco, the King/God of Worms. They prefer to call themselves the Fellowship of Anchorites, though are known to most of Tamriel as the Cult of the Black Worm or the Worm Cult. Mannimarco formed the cult in direct opposition to the fledgling Mages Guild in the 2nd Era, deliberately recruiting outcasts from the Guild.
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* ArchEnemy: To the Mages Guild.
* TheDarkArts: They tend to practice the darkest parts of Necromancy, already considered a type of BlackMagic though technically legal in the 3rd Empire. They focus on the ''definitely'' illegal parts, such as trapping and using sapient souls and the reanimation of unwilling participants.
* DueToTheDead: They seek out ways around the natural laws which govern the souls and bodies of sapient beings.
* EvilCounterpart: To the Mages Guild, as well to non-evil Necromancers in general. (Necromancy being a legal practice with restrictions during the 3rd Empire.)
* GeometricMagic: A black pentagram is their symbol.
* {{Necromancer}}: An entire order of them focusing on the darkest parts of the art.
* TheOrder: A villainous order, and far more secretive than the Mages Guild, with their members operating in cells and sworn to secrecy on pain of Undeath.

!!The Psijic Order

The oldest monastic group in Tamriel, the Psijic Order is a secretive magical society founded during the ancient times by an Aldmeri sect who rejected the transition to Aedra worship from ancestor worship, known to them as the "Old Way" or "Elder Way." They settled on the island of Artaeum, which has been known to disappear for centuries at a time for reasons only known to the Order. Throughout history, they have variously served as advisors to royalty or have withdrawn completely from outside affairs, depending on the political climate at the time. By the 4th Era, Artaeum has once again disappeared and the Order has once again withdrawn almost completely from the rest of the world. Both the Mages Guild and the Order of the Black Worm were founded by former Psijics. While primarily made up of Altmer, they have been known to include magically adept members
nobles of other races as well.

----
* ArchEnemy: The Order and the Thalmor have an extreme mutual hatred for one another. The second disappearance of Artaeum in the 4th Era is believed
houses to be directly related to the rise of Thalmor influence in them.
* InsufferableGenius: In ''Dragonborn'', if you talk to him about
the highest levels Archmage of the Aldmeri Dominion government.
* BerserkButton: The order itself is a living berserk button for the Thalmor, as they're an Altmer organization with a lot of magical knowledge but absolutely will not tow the Thalmor line.
* BigGood: Though typically aloof, they are ultimately the closest to a force of good on Tamriel next to the Empire.
* TheGoodChancellor: They serve as advisors to the leaders of Tamriel and consider it a sacred duty which they call "seliffrnsae," meaning "grave and faithful counsel."
* IgnoredExpert: While serving as advisors to the Septim Empire, Emperor Uriel V ignored their warnings and led a disastrous failed invasion of Akavir. Afterward, the Order withdrew from serving in this position and became so suspect in the eyes of the Empire that their ambassadors were barred from entering the Imperial City.
* TheMagocracy: On their home island of Artaeum. They are governed by a magical council led by the Ritemaster (or Loremaster in some sources).
* MysteriousBacker: During
the College of Winterhold questline in ''Skyrim'' they take this role (either you or Savos Aren), he'll be intensely condescending and offer to make them an apprentice. Similarly, his reasoning for the Dragonborn, offering information and clues on how they should deal with the Eye of Magnus, although this advice tends refusing to be ''highly'' cryptic.
* NonIndicativeName: The Psijic Order
train your Enchanting past level 90 is that he doesn't actually have anything to do with the "Psijic Endeavor," which is a specific process of ascending to divinity championed by the Chimeri/Dunmeri figures Veloth and Vivec. The Psijic Order does not believe that there really is a fundamental difference between ancestor spirits and gods in the first place, and ascending to divinity has never been mentioned as a motivation of theirs.
* NoTrueScotsman: The Thalmor frequently accuse them of this. The Psijic Order retort with exact same point.
* OmniscientCouncilOfVagueness: In ''Skyrim'', they don't explicitly tell the Dragonborn what (s)he needs to do to prevent disaster with the Eye of Magnus. However, it's also shown that they aren't omnipotent, as they don't know how to find the Augur of Dunlain.
* OurGodsAreDifferent: Preferred ancestor worship over Aedra worship. Gets a little strange when
want you remember that "Aedra" is Elvish for "our ancestors," however, the Psijics explain the Aedra to be nothing other potentially get better than exceptional spirits who attained great power in the afterlife.
him.
* PhysicalGod: They once counted the Dunmeri Tribunal God Sotha Sil as a member, or at least a prominent associate. He served as an instructor to young initiates during the late 1st Era.
* PortalDoor: On Artaeum, they have what
{{Jerkass}}: To say he's unpleasant is called the "Dreaming Cave," which is a portal to Oblivion.
* PrimeDirective: They do not intervene in the affairs of other groups, preferring to watch things from afar. The few times they've violated this have been to avert events with world-destroying consequences.
* RenownedSelectiveMentor: Many magically adept prospective students seek to join the Order from all over Tamriel, but very few are ever accepted. It is said that the Psijics use a "complex, ritualized method" for selecting initiates that is "not understood by the common man." In the centuries between Artaeum's reappearance in the 2nd Era until 3E 340, only 17 new initiates were taken on by the Order. However, in the years leading up to the Oblivion Crisis, the Order accepted an unheard of 30 initiates.
* ScrewYouElves: The Psijic Order has this attitude towards the Thalmor, with both sides accusing the other side of not acting like a "[[NoTrueScotsman true]]" Altmer.
* SufficientlyAnalyzedMagic: Through thousands of years of intensive study in the nature of magic, they have become able to utilize it in ways the rest of Tamriel is unable to match. Their many magical feats include making their home island disappear without a trace (twice), [[WeatherManipulation summoning a storm]] to swallow the Maomer fleet whole, using various forms of teleportation and AstralProjection, {{Telepathy}}, and there are even reports that they possess a limited form of clairvoyance and sight into future events. No race save for perhaps the extinct Dwemer can match these abilities.
* {{Telepathy}}: It is rumored that they have a means of communicating over great distances without actually speaking. The Dwemer were said to have the same ability, referred to as "The Calling."
* TimeStandsStill: They have demonstrated the ability to freeze individuals around them in this fashion.
* TheUnpronounceable: The Order's original name, "PSJJJJ," is deliberately unpronounceable.
* WeirdnessCoupon: Being the most powerful MagicalSociety in Tamriel and being able to have your home island ''disappear off the face of Nirn'' gives you major advantages, such as being able to tell even the Thalmor to piss off.
* TheWorldIsNotReady: Their philosophy toward magic, initially, believing that the world must learn magic slowly, at a safe rate. They still maintain this attitude toward certain magical artifacts, such as [[spoiler:the Eye of Magnus]].

!! The Thalmor

An extremest and militaristic Altmeri sect founded on beliefs of racial supremacy, the Thalmor have influenced the Altmer government dating back to the 1st Era. After the old Aldmeri Dominion was crushed by Tiber Septim, the Thalmor quietly waited out the Third Empire and reformed following the Oblivion Crisis, rising to the highest positions of power within the Dominion. Fanatical followers of the old Aldmeri religion, their ultimate goal is to escape Lorkhan's "prison" by bringing about the end of the world.
----
* ZeroPercentApprovalRating: Widely despised by everyone else, even [[MySpeciesDothProtestTooMuch other Altmer]]. Killing them in ''Skyrim'' will generally earn you a slap on the wrist.
* AllThereInTheManual: It's never actually stated in-game that the Thalmor wish to bring about the end of the world. That idea actually comes from "Obscure Text" writings by a [[WordOfSaintPaul former developer]], though there is plenty of supporting evidence in-game suggesting this to be the case anyway. Most fans have adopted it as official lore as a result.
* AntiHumanAlliance: As the leaders of the 4th Era Aldmeri Dominion.
* ArchEnemy: To the remnants of the Septim Empire and to the Psijic Order.
* BlueAndOrangeMorality: In the context of the old Aldmeri religion, their actions make perfect sense. To just about every other mortal on Nirn...not so much.
* CanonImmigrant: While the Thalmor themselves were first briefly mentioned in the 1st Pocket Guide to the Empire, their motivations were originally stated in an "Obscure Text" writing by former developer Michael Kirkbride. Though never outright stated, there is evidence in ''Skyrim'' that this is indeed correct.
* CantArgueWithElves: An extremist and highly Altmer-supremacist sect, who basically believe that the mortal world is a horrible, forsaken prison and that the creators of it are evil beings. They wish to destroy it so that the Altmer, the only beings who are truly descended from the Aedra according to their logic, can be free once again. (What makes it crazy is they're not exactly ''wrong'' per se.)
* TheEmpire: The Aldmeri Dominion under the Thalmor is probably the single straightest example of this trope in the series.
* EnslavedElves: While it may not be full blown slavery, the Bosmer of Valenwood are treated as second-class citizens to the Altmer under the Thalmor-led 4th Era Aldmeri Dominion. Even other Altmer are seen as beneath them if those Altmer do not subscribe to the beliefs of the Thalmor.
* EvilCounterpart: To the Tamrielic Empire.
* FantasticRacism: The Thalmor are Altmer supremacists. And even then, only Altmer who support their cause.
* FeelingOppressedByTheirExistence: The Thalmor play up the Altmeri belief that the creation of the mortal world was a cruel trick that robbed the Elves of their pre-creation divinity. [[WordOfSaintPaul Former developer]] [[AllThereInTheManual supplemental writings]] reveal that the Thalmor want to not just KillAllHumans, but to eradicate even the very ''possibility'' of humanity, since the very ''idea'' of humanity inherently stabilizes the Mundus.
* AGodAmI: Their traditional religion teaches that they are divine spirits [[GodInHumanForm trapped in mortal forms]] by Lorkhan. In order to escape this "prison," they need to bring about the end of the world.
* GodNeedsPrayerBadly: One of the motivations behind the Thalmor outlawing Talos worship. The stated reason for this is that the Thalmor refuse to accept that a human could achieve godhood, although it is suggested that destroying Talos by depriving him of worship is one stage in the Thalmor's grand plan to destroy Mundus and AscendToAHigherPlaneOfExistence.
* GreaterScopeVillain: They are the mutual and greater enemy of both the Imperials and the Stormcloaks the Skyrim Civil War, although the two sides are at war over how to deal with them.
* HumanityIsInfectious: The consider the fact that they aren't clearly superior to the races of Men (and "lesser" Elves) as a form of "degeneration" in line with this trope.
* KillAllHumans: Their religious doctrine not only calls for the eradication of the races of Men, but to eradicate the possibility of the very ''idea'' of Men so that the world can be unmade.
* KillTheGod: The Thalmor are attempting to do this to Talos, though not in the typical "kill his physical form" sense. By banning his worship, they are hoping to destroy him as a god and thus, unmake the mortal world. Their religious beliefs state that Lorkhan really screwed their divine ancestors over when creating the material world and that they should work to destroy that world to restore the divinity they had before there was a material world.
* TheKingslayer: Assassinated Potentate Ocato, who served as High Chancellor to the latter Septim Emperors. Ocato proved effective in holding the Empire together following the Oblivion Crisis, so the Thalmor assassinated him hoping to destabilize the Empire. (It worked, as no one was able to hold the crumbling Empire together again.)
* MagicKnight: Most of their forces are capable warriors in addition to being proficient in destruction magic.
* ManipulativeBastard: They've been manipulating events since the Oblivion Crisis in order to establish the Thalmor-led Aldmeri Dominion as the most powerful force in Tamriel. First, they took credit for ending the Crisis which brought them fame and power in their homeland. They had Potentate Ocato assassinated to further destabilize the Empire 10 years after the Crisis. As provinces started to secede, they annexed Valenwood in order to reform the Dominion of old and give them a buffer state between their homeland and Cyrodiil. They took credit for resolving a crisis with the moons that brought them Elsweyr as a client state. They goaded the Argonians into invading Morrowind following the Red Year, essentially depriving the Empire of two more former provinces. They imposed the ban on Talos worship which, in addition to their torture of Ulfric Stormcloak during the Great War, led to strife and eventually civil war in Skyrim. Essentially, they've spent two centuries devastating the Empire with their machinations while building up their own strengths in order to deliver the final blow to the Empire.
* ANaziByAnyOtherName: Replace "Thalmor" with "Nazi" in the entries on this list and you have most of an entry for Nazi Germany. Religiously and racially intolerant? Check. Social Darwinist and Übermensch type beliefs? Check. Annexing more peaceful neighbors and then breaking up opposing nations by force? Check. Wandering "Justicars" given free reign to murder undesirables? Check.
* NoTrueScotsman: Towards Altmer who oppose them. The Psijic Order specifically gets this treatment.
* OmnicidalManiac: The long term plan of the Thalmor is to destroy the mortal world by "killing" Talos, the last thing they believe is keeping Mundus extant. In doing so, they believe that it will return their spirits to a state of pre-creation divinity. (And there is evidence that there is truth to this belief.)
* OurElvesAreBetter: Something they genuinely believe, and consider the fact that it is not explicitly so to be a problem in need of solving.
* ScrewYouElves: Frequent recipients. They also dispense this to any elves who do not support their cause.
* TheSocialDarwinist: They play the Altmer belief in this UpToEleven. They believe that they descend from the Aedra, and that the diversity of all other Elven races are the result of "degeneration". They actively try to breed themselves back into their ideal, including killing undesired progeny. And don't even try to bring up the races of men around them...
* StopBeingStereotypical: Other Altmer to the Thalmor.
* TookALevelInJerkass: The Altmer were always haughty, but under the Thalmor, they've taken this to the extreme.
* TheUsualAdversaries: Were this to Tiber Septim's Empire, and became it again after the end of the Septim dynasty.

!!The Thieves Guild

A loose organization of thieves and fences who operate throughout Tamriel. Though illegal by its very nature, the Guild has been tolerated by authorities throughout the centuries for its role as a "crime regulator." Each province appears to have its own chapter of the Guild, though there is only loose association at best between these chapters as each has their own rules and regulations. The Guild is known to venerate the Daedric Prince Nocturnal, though it stops short of full blown worship.
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* AffablyEvil: How they prefer to be presented. Whether they play it straight depends on how individual members act.
* EasilyForgiven: While they prefer that you "not get caught," the Guild has contacts who can, for a substantial fee (though usually less than actually paying the fine) make your bounty disappear.
* EvenEvilHasStandards: They may be thieves, but they're not murderers. PragmaticVillainy plays into this as "a half-dead man can still make his payment, while a dead man pays no gold." Frequently, they reduce the rewards, if they pay out at all, to any of their agents who kills their target.
* EvilCounterpart: The native Dunmeri Cammona Tong, mob-styled xenophobic thugs and drug traffickers, was this to the fledgling, more honorable Morrowind branch of the Thieves Guild.
* FiveFingerDiscount: Pickpocketing and shoplifting are major parts of their operation.
* GentlemanThief: Something to aspire to. However, the 4th Era Skyrim chapter seems to have their standards loosened.
* HonorAmongThieves: Strongly believed in and actively practiced by the Guild. Stealing from the Guild or your fellow members was a major offense, and killing outside of all but the most extreme circumstances was forbidden. An in-game book detailing the guild's rules and philosophy actually has this as the title.
* HowTheMightyHaveFallen: Like the Dark Brotherhood, the 4th Era Skyrim chapter has suffered a strong decline over the years thanks to [[spoiler:Guildmaster Mercer Frey's stealing of the Skeleton Key leading to Nocturnal cursing the Guild with bad luck.]]
* JustLikeRobinHood: All incarnations are this, especially the ones based in Morrowind and Cyrodiil. The Skyrim guild however has fallen on hard times and so been forced to resort to more unsavoury tactics such as extortion and racketeering, simply to stay afloat. They've even relaxed their rules so that murder is a ''last resort'' option, only avoided because it costs money to bribe guards, which is money they ''don't'' have to spare.
* LegacyCharacter: The Gray Fox, leader of the Cyrodiil branch of the guild for centuries, was revealed to be this. [[spoiler: Due to a curse, anyone who dawns the Gray Cowl of Nocturnal has their identity erased and replaced with that of the Fox. The guild has been led by several people wearing the mask for at least three centuries before the curse is finally broken around the time of the Oblivion Crisis]].
* LegitimateBusinessmensSocialClub: For obvious reasons, the Thieves Guild doesn't have open guild halls like the Fighters or Mages guilds. Instead, they tend to operate out of various taverns and clubs in major cities. These are
something of an OpenSecret to create plausible deniability, since their guild halls ''actually'' being secrets would be bad for business.
understatement.
* MobWar: The Morrowind branch was involved in a war with JerkWithAHeartOfJerk: In ''Dragonborn'', if you visit him after ending the native, much more ruthless, thuggish, xenophobic Camonna Tong.
* TheMole: They've been known
main questline, he will immediately examine you to place agents undercover within enemy organizations.
* PragmaticVillainy: Most
ensure you don't have any remains of their rules exist [[spoiler:Hermaeus Mora]]'s influence. When you answer him he doesn't need to prevent behaviors that would be bad for business.
* ThievesGuild: A prominent example. They've also had rival factions attempt to step in on their territory, such as the Camonna Tong in Morrowind and the Summerset Shadows in Skyrim.
* ThouShallNotKill: This is a major rule of the Guild, not from morality (usually), but because it
worry about you, he will immediately answer he wasn't worried, just makes ''interested''.
* ItsAllAboutMe: His reaction to the death of his steward is to complain about how annoying
things more complicated. However, the Guild in Skyrim maintain business connections with the Dark Brotherhood keep happening to him and guild member Delvin Mallory is implied to have done some work for them in the past. [[note]] WordOfGod is demand that Brynjolf arranged for the Brotherhood to hide Delvin until the heat from Dragonborn find him a bad robbery went down.[[/note]]

!!The Third Tamrielic Empire

There have been many empires
new one.
** When he becomes convinced someone is
out of Cyrodiil to claim lordship over Tamriel, but the most famous is the Third Empire founded by Tiber Septim in the final years of the Second Era. It was the first to conquer all of Tamriel, which ushered in the Third Era upon completion. The following tropes concern this Empire.
----
* AnimalMotifs: Represented by the Imperial Dragon symbol.
* ArchEnemy: As of the 4th Era, the Thalmor.
* BadassArmy: The Imperial Legion is perhaps the best professional army on Tamriel. It's seen considerable decline by the Fourth Era, but it's still got enough spirit left to fight off the Thalmor and keep Skyrim from fully seceding.
* CallThatAFormation: Averted. While individually inferior warriors compared
kill him, he points out to the Nords or Redguards, the Imperial Legions had a focus on tactics and collective martial prowess that allowed them to take over the continent.
* TheConqueror: Tiber Septim, the founder of the Third Empire. He initially matched Reman I Cyrodiil's Second Empire conquests, then got Morrowind to join his empire [[VoluntaryVassal via armistice]], and then used the [[HumongousMecha Numi]][[RealityWarper dium]] he received
Dragons as part of that armistice to become the first man to conquer the Summerset Isles by military force, uniting all of Tamriel under one empire for the first time in history.
* CoolSword: Imperial Swords, based on the Roman gladius.
* CurbStompBattle: Completed their conquest of Tamriel by annihilating the Altmer armies and sacking their capital city in only ''one hour'' of fighting with the aid of the [[HumongousMecha Numi]][[RealityWarper dium]].
* TheEmpire: Played with. While they enforce Cyrodiilic law on provinces where it creates significant CultureClash, and used their Imperial Legions to conquer Tamriel by force, the actual government isnít that oppressive. The provinces are largely independent, everyone can follow their own religion (before the Thalmor outlawed Talos worship) and most of the time it was peaceful.
* FantasyCounterpartCulture: Of UsefulNotes/TheRomanEmpire.
* FounderOfTheKingdom: Tiber Septim.
* TheGoodChancellor: High Chancellor Ocato kept the empire together for a decade following the Oblivion Crisis, but was assassinated by the Thalmor in an attempt to destabilize the empire. (It worked.)
* GreyAndGrayMorality: Usually gets this treatment. On the one hand, Tamrielic Empire is extremely Cyrodiil-centric, constantly trying to force Cyrodiilic values and customs on its provinces. On the other hand, it brought three centuries of peace to Tamriel, and the values and customs it was getting rid of tended to include a lot of slavery and xenophobia.
* HitSoHardTheCalendarFeltIt: The 3rd Era began upon Tiber Septim's successful conquest of all of Tamriel. Also turned against them, as the HeroicSacrifice of [[HeroicBastard Martin Septim]] without leaving an heir in ''Oblivion'' is marked as the ''end'' of the 3rd Era.
* SoldierVersusWarrior: Heavily on the "Soldier" side.
* TheTower: The White-Gold Tower, which serves as the palace of the Emperor, a meeting place for the Elder Council, and a repository for all known Elder Scrolls. It is also a Tower in a mythic sense,
one of the nexuses of mythic power on Nirn (others being but not limited attempts to kill him. The Dragonborn needs to point out that the Throat of The World in Skyrim, Red Mountain in Morrowind, Adamantine Tower Dragons aren't ''just'' after him.
* MadScientist: Well, magic
in the Iliac Bay, and [[HumongousMecha Numi]][[RealityWarper dium]])
Elder Scroll series is treated as a science so it still counts.
* VestigialEmpire: In ''Skyrim'', Really700YearsOld: Like all Telvanni master, he's extended his lifespan through magic. Being a mer helps -- both in the two centuries following the Oblivion Crisis have not been kind sense that he's a member of a long-lived race to the Empire. Through war and secession, they've been reduced begin with, as well as being naturally adept at magic.
* TookALevelInBadass: In ''Dragonborn'', especially when he accompanies you
to only three provinces with some Dwemer Ruins to get one of them (Skyrim) in the midst of civil war.Black Books. He's certainly a lot more hands-on than he was 200 years ago...



[[folder:Historical Figures]]

!!Ysgramor

-->''"When at last the rightful claim of Saarthal had been retaken, driving the murderous elves back to their lofty cities, did great Ysgramor turn and let loose the fearsome war cry that echoed across all the oceans. The Five Hundred who yet stood joined in the ovation for the victory and the lament for their fallen peers. It was said to be heard on the distant and chilling green shores of Atmora, and the ancestors knew their time had come to cross the seas."''
---> - '''''Songs of the Return'''''

The first king of Men in Tamriel, Ysgramor was a Atmoran (ancient proto-Nord) hero who led his family and some like minded individuals from their homeland of Atmora to the northernmost area of Tamriel, now known as Skyrim, after Atmora became embroiled in a massive civil war. Ysgramor later led the Atmoran people in colonizing Skyrim from their landing point of Hsaarik Head. He also became the first historian of mankind and developed the first written human language based on Atmoran and Elvish linguistic principles. After the Falmer, native "snow elves" of Skyrim, massacred an Atmoran city, Ysgramor and his sons returned to Atmora. There, they gathered a group of potent warriors known as the 500 Companions, and handily slaughtered the majority of the Falmer population and drove the remainder underground. Ysgramor's leadership and line of succession would see the Nords establish the First Empire of Man in Tamriel, reaching from High Rock to Morrowind, before it was torn apart by infighting during the Wars of Succession which started with the death of his last direct descendant, King Borgas.
----
* AnAxeToGrind: Wuuthrad, which dealt extra damage to elves. You can reforge and use it in ''Skyrim''.
* BadassArmy: He formed and led one, the 500 Companions, from whom the current Companions organization of warriors descends. Despite being vastly outnumbered, they annihilated the Falmer population of Skyrim and drove the survivors underground.
* BadassBeard: As an expy of old Viking kings, of course he had a very large beard. (It is even larger in his statues than when his spirit is met in Sovngarde.)
* BadassBookworm: The first human historian and creator of the first human written language, all while being a badass warrior king.
* BadassCape: Is always depicted with one in his statues.
* CanonImmigrant: Ysgramor and his 500 Companions were first mentioned in an "[[AllThereInTheManual Obscure Text]]" written by [[WordOfSaintPAul former developer]] Michael Kirkbride years before they showed up in ''Skyrim'' to make them an indisputable part of the series' lore.
* TheConqueror: Though originally a peaceful migrant from Atmora, Ysgramor returned to Skyrim with his 500 Companions after the Falmer destroyed the city of Saarthal and nearly drove the Falmer to extinction, conquering Skyrim for the Nords ever after.
* CunningLinguist: Is credited with creating the old Nordic Runic writing system, said to be the first written language of Men in Tamriel based on Atmoran and Aldmeri (Elven) linguistic principles.
* DidYouJustScamCthulhu: According to the Skaal, he was known to have outsmarted Hermaeus Mora on a regular basis.
* FantasticRacism: Against the races of Elves, especially the Falmer.
* AFatherToHisMen: Literally, he's known as the father of the Nordic people and to a lesser extent, of all mankind (in Septim propaganda). Every Nordic king has claimed at least some ancestry with him.
* FounderOfTheKingdom: He established the first Empire of Men in Tamriel which would extend across all of northern Tamriel from High Rock to Morrowind at its height, only falling due to a succession crisis. He is still revered as the ultimate example of a Nord King to this day.
* GeniusBruiser: Wise enough to outsmart Hermaeus Mora, become the first human historian, and invent a written language all while being a badass warrior king.
* TheGoodKing: He is honoured by any Nord worth his salt as the greatest leader they ever had.
* HistoricalHeroUpgrade: Some scholars suggest that the accomplishments credited to Ysgramor were actually performed by several early Nordic kings. Additionally, his claim that the Falmer attack on Saarthal was "unprovoked" is disputed by numerous records of the Elves who say that the attack was in response to repeated "provocations and blasphemies" committed by the early Nords.
* HornyVikings: Ysgramor was so much this, that next to Talos, he is the standard for which every Nord warrior aspires.
* LargeAndInCharge: When you meet him in Sovngarde at the end of Skyrim, he's a good 8 or 9 feet tall.
* ManlyTears: When his son died.
* MemeticBadass: In universe. While his badassery is completely founded, the men of Skyrim adamantly believe that [[BeyondTheImpossible he could eat his soup with a fork]].
* PapaWolf: Don't mess with his people. The Snow Elves did, and he drove them to near extinction. Another example is with Yngol and the Sea Ghosts. Yngol was a son of Ysgramor who had run afoul of evil spirits who ensnared him and his clan. Ysgramor became aware of this and demanded the ghosts set him free; in response, the ghosts summoned a terrible storm. Ysgramor fearlessly strode into it and defeated each of the ghosts, only to find Yngol and his clan dead. Filled with grief, he vented his rage on 24 of the fiercest monsters in Skyrim, slaying them all in honor of his kin. He then ordered a great barrow to be dug for Yngol and his clansmen's resting place.
* RoaringRampageOfRevenge: Don't piss this man off. Of note are the following:
** Snow Elves destroy Saarthal? Ysgramor goes home to Atmora, raises an army of 500 companions, and returns to nearly slaughter the entire Snow Elf race, before basically erasing all traces of their civilization from Skyrim.
** The Sea Ghosts kill his son Yngol? He goes and kills each of the ghosts, then 24 of the most dangerous beasts in Skyrim, in honor of his slain kin.
* WeaponOfXSlaying: Wuuthrad is a weapon of Elf slaying. So much so that it has the visage of a screaming elf carved onto it. Nonetheless, an elf can carry it with no ill-effect.
* WorthyOpponent: Despite his hatred of the Falmer, he gave their leader, the Snow Prince, a hero's funeral as a mark of respect.
* WrittenByTheWinners: As part of destroying all traces of the Falmer culture in Skyrim that he could find, he also destroyed any evidence of anything that happened other than what ''his'' official histories record. For instance, he claims that the Falmer attack on Saarthal was unprovoked. However, surviving records of the Elves claim that the attack was in response to repeated "provocations and blasphemies" committed by the early Nords.

!!Pelinal Whitestrake (a.k.a. Pelin-El, a.k.a. The Star-Made Knight)

-->''"... [And then] Kyne granted Perrif another symbol, a diamond soaked red with the blood of elves, [whose] facets could [un-sector and form] into a man whose every angle could cut her jailers and a name: PELIN-EL [which is] "The Star-Made Knight" [and he] was arrayed in armor [from the future time]. And he walked into the jungles of Cyrod already killing, Morihaus stamping at his side froth-bloody and bellowing from excitement because the Pelinal was come..."''
---> - '''''The Song of Pelinal'''''

A legendary hero who fought alongside Alessia and saved humanity from Ayleid enslavement, as well as a [[BreadEggsMilkSquick racist, psychopathic berserker]]. He was a mysterious knight, who first appeared in a vision to Alessia and later showed up in her camp drenched in Ayleid blood, and who had an unfortunate tendency to descend into mindless rage. He wielded the Crusader's Relics, which were a suit of plate mail armor, a shield, a sword, and a mace bestowed upon him by the Eight Divines.
----
* AntiHero: He was a champion of Alessia who helped free early man from the enslavement of the Ayleids and is remembered as a great hero by mankind as a result. However, he loses the "pure" hero characterization due to being a ''raging'' psychotic. (Which is conveniently left out of stories about him in Imperial propaganda.)
* ArchEnemy: Elves, but especially the Ayleids. In particular, there was Umaril the Unfeathered.
* AxCrazy: Violently insane and insanely violent, though, luckily for mankind, his psychotic rages were ''mostly'' directed at the Ayleids.
* BerserkButton:
** Simply existing as an Elf (or being mistaken for an Elf, as the Khajiit disocvered) will have him trying to kill you.
** Suggesting that he is a god, or an aspect of a god, or divine in any way, or making any mention of what he considers "god-logic."
* BloodSplatteredWarrior: When he first appeared in person to Alessia, he was "drenched" in Ayleid blood. This would be far from the last time, as later tales tell of his "white hair gone brown with elfblood."
* CarryABigStick: The Mace of the Crusader, which scorched foes with holy fire and was particularly effective against undead.
* CoolDownHug: When Pelinal went into fits of "the Madness," Alessia would pray to the Divines who "would reach down as one mind and soothe the Whitestrake until he no longer had the will to kill the earth in whole."
* CruelAndUnusualDeath: He was cut into eight pieces by the Ayleids to mock the Eight Divines.
* {{Cyborg}}: Pelinal is heavily inspired by the Terminator. He wore full plate mail, blessed by the Divines no less, at a time when only the Dwemer could craft it and was nearly indestructible as a result. When he wanted you dead, there was very little that could stop him. Additionally, he had knowledge of future events sprinkled into his insane ramblings, with some sources suggesting that he was legitimately from the future. Per former developer Michael Kirkbride:
--> ''"Pelinal was and is an insane collective swarmfoam war-fractal from the future, you betcha."''
* DualWielding: Frequently wielded his mace and sword in this fashion.
* DuelToTheDeath: He liked to challenge Ayleid lords to individual combat and then mercilessly slaughter them.
* FantasticRacism:
** Essentially committed genocide on the Ayleids. They were [[AssholeVictim assholes]] who had enslaved the humans of Cyrodiil, sure, but that's ''still'' an entire culture wiped from the face of Tamriel. The legends about him even use the word "pogroms" to describe what he had done.
** He also killed many Khajiit, simply because they didn't look human. Granted, he stopped after he learned that they weren't from Aldmeris[[note]]The continent the Aldmer, ancestors to modern elves including the Ayleids, came from[[/note]], but still.
* FlamingSword: The Crusader's Sword, which was enchanted to inflict fire damage.
* GodInHumanForm: He is believed to have been a Shezzarine, incarnations of the "dead" creator god Shezzar (the Imperial name for Lorkhan). Do not suggest this to him, however, as one soldier who was "smothered by moths" in his sleep found out the hard way. He also spat the feet of the Nords who joined Alessia when they saw him and proclaimed that "Shor had returned." He may have also (as in, both Aka and Shezarr) been the incarnation of Akatosh, too.
* GoMadFromTheRevelation: Probably goes with being a divine potential time traveller - he was aware of the nonlinear part of the universe as well as Akatosh's dual nature, and even realized that he was a sort of indirect creator of his arch-nemesis Umaril (since if it were not for Pelinal's deeds then Umaril would not be famous).
* HeroicAlbino: Hence why one of his titles is "Whitestrake," as he was known to have white hair despite his young appearance.
* HistoricalHeroUpgrade: He is a great hero to the races of men, especially the Imperials, for helping Alessia free mankind from Ayleid enslavement. Nevermind that he was a racist berserker who would often go into psychopathic episodes, which were said to have damaged ''the lands themselves''. His hatred of non-human races extended even beyond the Elves to the Khajiit, whom he slew in droves mistaking them for another race of Elf. Imperial dogma (and his portrayal in ''Knights of the Nine'') conveniently forgets about his blatant racism and psychopathic episodes.
* IKnowYouKnowIKnow: In a bizarre, metaphysical way. Whether or not Pelinal was an incarnation of Akatosh or not, he was connected with him somehow. He also knew that Akatosh was completely aware of how insane he was. And we don't mean "aware" as in simply knowing, but as in he could ''feel the gaze of Akatosh upon him''. And he could stare right back. "I watch you watching me watching back!"
* ItsPersonal: He raised a grain-slave, Huna, to a hoplite. Then Huna was killed, and Pelinal lost it so badly that he almost ''caused the Divines to leave the world out of disgust''.
* KnightInShiningArmor: How he is characterized by the races of men, especially the Imperials. The truth is, well, you've seen the rest of the page up until now...
* KnightTemplar: As far as he was concerned, the only good elf was a dead elf.
* LiteralChangeOfHeart: He had a hole in his chest and a red diamond instead of a heart, symbolizing his connection with the heartless god Lorkhan. He killed those who spoke of such things to him, though.
* ManBitesMan: He ate the neck-veins of Haromir of Copper and Tea, an Ayleid King.
* MeaningfulName: His name is a corruption of the Elvish term Pelin-El, which translates to "Star-Made Knight."
* MysteriousPast: He first appeared in a vision to Alessia and later showed up in person to Alessia's camp, drenched in Ayleid blood. Nothing else about where he came from is really known.
* NoHoldsBarredBeatdown: His battle with Umaril left the latter "laid low, the angel face of his helm dented into an ugliness... [and his] unfeathered wings broken off".
* OneManArmy: He slew droves of Ayleids completely on his own. When Alessia, Morihaus, and their army was too struck with fear to attack the White-Gold Tower occupied by Umaril, Pelinal charged in himself and defeated (though could not kill) Umaril before he himself was slain.
* PaintTheTownRed: Kyne had to send her rain to "wash the blood" from Ayleid villages and forts that Pelinal passed through before they could be used by Alessia's armies.
* ThePaladin: He used relics blessed by the Divines.
* PhysicalGod: Though suggesting it to Pelinal would likely result in a quick death, he was clearly connected with divinity in some way and had abilities far beyond that of mortal men. He admitted during a conversation with his "nephew" Morihaus that "we are Ada," an old name for Aedric beings, and was able to survive and hold a conversation as only a head after his body was dismembered.
* RageAgainstTheHeavens: He had a... ''complex'' relationship with the Divines to say the least: "O Aka, for our shared madness I do this! I watch you watching me watching back!" The mere suggestion that he was an aspect of a god or divine in any way would have him trying to kill you.
* RedOniBlueOni: The Red to Alessia's & Morihaus' Blue.
* RoaringRampageOfRevenge: Pretty much ''all the time'', especially against Ayleids. In particular, when Huna, a grain-slave raised to a hoplite by Pelinal, was killed by the arrow of an Ayleid king, Pelinal went so berserk that he not only slew the Ayleids in the kingdom responsible, but ''erased their lands from the world''. The Divines were so disgusted with his actions that they nearly ''left the world'' if not for Alessia making sacrifices to regain their favor.
* SociopathicHero: Once again, he was a raging psychotic that happened to be on Alessia's side.
* TimeTravel: Implied. He wore plate armour back when only the Dwemer could make it, and in one of his psychotic episodes he mentioned Reman, an emperor who wouldn't exist until thousands of years later.
* UnstoppableRage: His berserker rages were the stuff of legend. He slaughtered countless elves and, in one particular fit of rage, damaged the lands themselves in such a way that the Divines very nearly left the world in disgust.

!!Alessia (a.k.a. Al-Esh, Perrif, Paraval, Paravania, Lady of Heaven)

-->''"In your tales you have many names for her: Al-Esh, given to her in awe, that when translated sounds like a redundancy, 'the high high', from which come the more familiar corruptions: Aleshut, Esha, Alessia. You knew her as Paravant, given to her when crowned, 'first of its kind', by which the gods meant a mortal worthy of the majesty that is killing-questing-healing, which is also Paraval, Pevesh, Perrethu, Perrif, and, in my case, for it is what I called her when we were lovers: Paravania."''
---> - '''''The Adabal-a'''''

Leader of the First Era rebellion against the cruel, Daedra-worshiping Ayleids which freed Cyrodiil's human population from slavery and founded the Alessian Empire, the first Cyrodiilic Empire of men. Her soul was placed in the central stone of the Amulet of Kings, symbolizing Akatosh's covenant with men to protect Mundus from the forces of Oblivion. She took Morihaus as her lover and had Pelinal as her champion. She is credited with founding the religion of the Eight Divines, stitching together the traditional Aldmeri pantheon with the pantheon of the early Nords. She was canonized on her deathbed by either Shezzar or Akatosh (stories vary) and is typically referred to as Saint Alessia.
----
* AgonyOfTheFeet: Was said to have mangled her feet from WalkingTheEarth after becoming a demigod/saint.
* TheAlliance: Formed one out of Cyrodiil's native humans who had been enslaved by the Ayleids, rebel Ayleid lords, and the Nordic Empire. (As well as some help from the Divines themselves.)
* BargainWithHeaven: She prayed to the Divines for the liberation of her people from the Daedra-worshipping Ayleids. With their aid, her forces drove the Ayleids to near-extinction and she created the religion of the Eight Divines as the religion of her new Empire in return.
* BeautifulSlaveGirl: Started off as a slave and was said to be quite attractive.
* BigGood: As the leader of the anti-Ayleid forces during the Alessian Revolt. She inspired the human slaves of Cyrodiil to rise up, and made alliances with various rebel Ayleid lords and the Nordic Empire to form the first Cyrodiilic Empire.
* BornIntoSlavery: As nearly all of Cyrodiil's native humans were under Ayleid rule. She managed to escape it and spark the rebellion which brought the Ayleids down once and for all.
* ClaimedByTheSupernatural: Was the champion of the Eight Divines against the forces of the Daedra-worshiping Ayleids and her soul was placed into the Amulet of Kings to seal the barriers between Mundus and Oblivion.
* TheEmpress: The first Empress of Cyrod.
* DivineDate: Morihaus, frequently referred to as a demi-god, was her consort. Pelinal disproved of their relationship, believing that they would "beget more monsters on this earth." And considering that they may have birthed the first minotaurs, he may have been right.
* EnemyCivilWar: Took advantage of the warring between Ayleid city states to start her uprising and gained various rebel Ayleid lords as valuable allies in the process.
* FounderOfTheKingdom: Founder of the 1st Empire of men out of Cyrodiil, now known as the "Alessian" Empire. Held in high reverence by the following empires as well.
* GiveMeLibertyOrGiveMeDeath: Went to war with the powerful Empire of the Ayleids who had dominated Cyrodiil since time immemorial over the freedom of the enslaved humans they kept.
* HighPriestess: Founded the religion of the Eight Divines as a compromise between the traditional Aldmeri pantheon (which her Cyrodiilic followers were accustomed to) and the Nordic Pantheon of her Nord allies who refused to accept any "Elven" gods.
* NamesTheSame: She's often refered to as being Dragonborn. WordOfGod is that she isn't Dragonborn at all, at least not in the same sense that the main character of ''Skyrim'' is. She didn't have the power to absorb dragon souls; rather her power was to "dream of liberty and give it a name, and on her death bed make Covenant with Aka-Tusk." [[invoked]]
* NonIndicativeName: She is referred to as the "First Dragonborn." However, she wasn't a Dragonborn in the same sense as the dragon-soul-stealing instant-thu'um-mastery Dragonborn heroes of Nordic legend (of which Miraak was the first). Alessia ''was'' the first Emperor of Cyrodiil imbued with blood from the heart of Akatosh, the Dragon God of Time and chief deity of the Imperial pantheon, as part of sealing a pact with her line to protect Mundus against incursions from Oblivion.
* RebelLeader: She was the leader of the anti-Ayleid forces during the Alessian Revolt.
* RedOniBlueOni: She and Morihaus were the Blue to Pelinal's Red.
* SlaveryIsASpecialKindOfEvil: She and her supporters certainly believed so. The Ayleids were so over the top with their cruelty towards their human slaves that even the Divines were willing to lend aid to free them. (It also didn't help the Ayleids that they were Daedra worshipers.)
* UglyGuyHotWife: The Hot Wife to Morihaus's Ugly Guy.


!!Morihaus (a.k.a. Mor, Breath-Of-Kyne)

--> ''"Morihaus, your son, mighty and snorting, gore-horned, winged, when next he flies down, let him bring us anger."''
---> - '''''The Song of Pelinal'''''

A demi-god, referred to be the "son" of Kyne (Kynareth) and "nephew" of Pelinal, who aided the Alessian Revolt against the Ayleids and became the lover of Alessia. He was often described as a "winged man-bull" and had a nose hoop to go with the moniker.
----
* DivineDate: As the lover of Alessia. Pelinal counseled him against this, for fear that they would "beget more monsters" upon the earth. Morihaus rejected the advice and their progeny would become the first Minotaur.
* DivineIntervention: Alessia prayed for him to be sent to aid against the Ayleids.
* HalfHumanHybrid: Was described as a "winged man-bull" and is believed to be the father of all Minotaurs.
* HornAttack: He gored enemies with his horns as his preferred style of fighting.
* ALoadOfBull: Most interpretations depict him of the winged-Minotaur variety. In the spirit of the trope, he was definitely a LightningBruiser on the battlefield.
* PhysicalGod: Frequently referred to as a demi-god. According to Pelinal, they were both "ada," an old name for the Aedra. Specifically, Morihaus was said to be Kyne's son.
* RedOniBlueOni: He and Alessia were the Blue to Pelinal's Red.
* SapientSteed: Alessia rode and flew atop him.
* TalkingAnimal: One interpretation of him is that he simply ''was'' a talking, apparently winged bull. He is still the father of minotaurs, being the consort of Alessia.
* UglyGuyHotWife: "...for he [Morihaus] was a bull, and he felt his form too ugly for the Parvania [Alessia] at all times, especially when she disrobed for him."
* UseYourHead: He gored enemies with his horns, going with the whole "man-bull" theme. When Pelinal was cut to pieces after his battle with Umaril, Morihaus scared off the remaining Ayleids when he "shook the whole of the tower with mighty bashing from his horns." The tower in question was the ''massive'' White-Gold tower.
* VertebrateWithExtraLimbs: Was described as a "winged bull."
* WhatHappenedToTheMouse: He outlived Alessia, but what happened to him after is unknown.

!!Umaril the Unfeathered

--> ''"[Presently] the half-Elf [showed himself] bathed in [Meridian light] ... and he listed his bloodline in the Ayleidoon and spoke of his father, a god of the [previous kalpa's] World-River and taking great delight in the heavy-breathing of Pelinal who had finally bled... "''
---> - '''''The Song of Pelinal'''''

An Ayleid sorcerer-king who ruled the Ayleid Empire from the White-Gold Tower at the time of the Alessian Revolt. He was a "half-Elf," born to an Ayleid mother and divine father, claimed to be the "God of the World-River" from the previous kalpa. He was defeated in combat by Pelinal, but had been granted immortality by the Daedric Prince Meridia, so did not die. Instead, he was cast adrift in Oblivion for thousands of years until the end of the Third Era, when he returned to Mundus seeking revenge.
----
* ArchEnemy: Pelinal Whitestrake.
* BigBad: Of the Alessian Revolt and the ''Knights of the Nine'' DLC for ''Oblivion''.
* DeaderThanDead: In order to fully kill him, his body must first be killed and then his soul destroyed in Oblivion.
* DeathIsCheap: Thanks to being Meridia's champion, everytime his mortal body dies his spirit is sent back to Oblivion and he gets a new one.
* DivineIntervention: He was originally banished by Pelinal Whitestrake, himself a form of divine intervention sent by the Divines to aid Alessia. When he returns, the Divine Crusader is only able to kill him for good thanks to The Blessing of Talos.
* DivineParentage: He claims that his father was the "God of the World-River" from the previous kalpa, or cycle of time.
* EliteMooks: He had them armed with special weapons he "wrought" but held them back until Pelinal charged the White-Gold tower on his own. Armed with these weapons, they were able to make Pelinal bleed for the first time. When he returned, he had Meridia's Aurorans in this role.
* HighAltitudeBattle: You fight his spirit in Meridia's plane of Oblivion, which is apparently a few hundred feet up in the air above Cyrodiil.
* LargeAndInCharge: He was the ruler of the Ayleid Empire and depictions have him at nearly twice the height of Pelinal during their battle. When he returns, he is noticeably taller than other Aurorans, who themselves were already quite tall.
* MeaningfulName: His wings don't have feathers. [[TheUnfettered May cross into]] PunnyName.
* NoHoldsBarredBeatDown: Was on the receiving end of one from Pelinal. However, he could not be killed and his minions cut Pelinal to pieces afterward.
* OrcusOnHisThrone: Favored a "ruin-from-afar" approach by sending his minions to do his dirty work.
* RageAgainstTheHeavens: Doesn't like the fact that the Divines were the reason for his downfall. Churches to their worship were his first targets when he returned.
* SpikesOfVillainy: His "wings" come across looking more like spikes due to their lack of feathers.
* WingedHumanoid: Descriptions of him state that he had "unfeathered" angelic wings, hence his name.

!!Lord Indoril Nerevar (a.k.a. Saint Nerevar, Nerevar Moon-and-Star, Hortator, The Caravan Guard)

--> ''"If you would learn valor, follow St. Nerevar the Captain, patron of Warriors and Statesmen. Lord Nerevar helped to unite the barbarian Dunmer tribes into a great nation, culminating in his martyrdom when leading the Dunmer to victory against the evil Dwemer and the traitorous House Dagoth in the Battle of Red Mountain. "''
---> - '''''Lives of the Saints'''''

The ancient leader of the Chimer (now Dunmer) people. Rose up from humble beginnings as a caravan guard to unite the Chimer people in the nation of Resdayn, now known as Morrowind. Despite being long-time adversaries, he managed to ally the Dwemer and Chimer people to fend off an invasion by the Nords. He was aided by a council consisting of his wife Almalexia, his junior councilor (sometimes referred to as "General") Vivec, the wizard Sotha Sil, and his close friend Voryn Dagoth. When presented with evidence that the Dwemer had found the Heart of Lorkhan and were planning to use it in a way that was "blasphemous" to the Daedric Princes that the Chimer worshiped, Nerevar went to war with them and, along with his trusted friend Voryn Dagoth, infiltrated the Dwemer stronghold at Red Mountain which housed the Heart. Exactly what happened there is recounted differently by those who were present, but Nerevar was killed and the Dwemer had disappeared. Nerevar was considered a champion of Azura, one of the Daedric Princes the Chimer people worshiped, and she was quite displeased with his death and the subsequent actions of his council, the Tribunal. She prophesied his reincarnation and eventual demise of the Tribunal.
----
* AnAxeToGrind: For a time his primary weapon was the Named Axe, with which he killed the Parliament of Craters.
* CompellingVoice: He reportedly had "supernatural powers of persuasion," the source of which has never been elaborated upon. Further enhanced by his Dwemer-crafted and Azura-blessed ring, Moon-And-Star.
* EnemyMine: Arranged this with the rival Dwemer in order to drive the invading Nords out of Morrowind.
* FireForgedFriends: With Dumac Dwarfking, leader of the Dwemer, as they repulsed the Nords.
* FolkHero: For the Ashlanders. Also a Messianic figure, who is believed will return one day to strike down the "false gods" of the Tribunal. Vivec instead tries to claim that he was merely one of many saints to the Dunmer people.
* FounderOfTheKingdom: Is treated as this by the Dunmer people as the great unificator of Morrowind. The Tribunal rule in his name (even though they very likely may be responsible for his death) and he is revered as a saint in the Tribunal Temple.
* FrontlineGeneral: According to most accounts. Most notably, he was this at the Battle of Red Mountain leading to the disputed circumstances of his death.
* GuileHero: His greatest skills were his leadership and supernatural powers of persuasion.
* IconicItem: In-universe, his Moon-And-Star ring. Also, True Flame to a lesser extent.
* TheLeader: Type II during the Chimer's war with the Dwemer in the backstory. The rest of the band consisted of the Tribunal and Dagoth Ur.
* LongLived: He was in his 200s when he was killed, which is getting quite old even for a Mer. (Not counting those who've enhanced their lifespans with magic or divine powers.)
* TheMaidenNameDebate: According to one of the game writers, Nerevar took his wife Ayem's (later the goddess Almalexia) House name, Indoril, upon marrying her. She was a high priestess belonging to one of the Great Houses, whereas he was formerly a caravan guard born to an irrelevant minor house.
* MaybeMagicMaybeMundane: His supernatural powers of persuasion are never elaborated on or explained. Were they some sort of supernatural gift or was he simply a very persuasive person? Like many other details about him, this is one we'll likely never know.
* NameOrderConfusion: Is typically referred to with his House name first. This is is contrast to other Chimer and Dunmer, who tend to put their House name after their personal name. Even contemporary examples, like Voryn Dagoth, have the House name second. The reason for this discrepancy is unknown.
* PoorCommunicationKills: A few of the versions of Nerevar's final days imply that his good friend Dumac did not know what Kagrenac was planning to do with the tools and heart, and would have stopped Kagrenac had he known. Thus, possibly preventing the Battle of Red Mountain, the Dwemer's disappearance, and Nerevar's death.
* PosthumousCharacter: Has been dead for around 4000 years by the events of ''Morrowind''. His death, prophesied reincarnation, and the subsequent use of the Heart of Lorkhan by the Tribunal and Dagoth Ur to obtain divinity are the catalyst for the game's plot. Everything we know of his life and death comes from in-game books and [[TheRashomon Rashomon]] style stories from key characters.
* TheRashomon: The accounts of his death conflict greatly. The official stance of the Tribunal Temple, the Dissident Priests, the Ashlanders, Dagoth Ur, Vivec, and Azura all recount it differently. What is known for sure is that Nerevar died at Red Mountain. Some say the Tribunal did it, others Dagoth Ur, or that he went too deep into Red Mountain seeking the Sharmat and the volcano exploded. We'll probably never know what ''actually'' happened, on the assumption that not all of them are true.
* ReasonableAuthorityFigure: He mostly went around trying to stop people from killing eachother. First he united the disjointed Chimer people, and then united them with the Dwemer in order to repulse the Nords. His time as leader of Resdayn was considered one of the most peaceful and prosperous times in the history of the Chimer/Dunmer people.
* {{Reincarnation}}: The Nerevarine is said to be his.
* ShoutOut: Many to Myth/KingArthur: both were charismatic war-leaders who united their peoples against foreign invasion to great effect, both have numerous conflicting accounts of their passing, both have close groups of followers who's tales and exploits eventually begin to eclipse their own legacies, both became folk heroes to groups who have been marginalized by invasion and progress, and both have prophesies of their return which may or may not have already occurred if valid.
* StandardHeroReward: Married Almalexia, who was already a high priestess in a noble Chimeri Great House, despite his non-royal background.
* TookALevelInBadass: Details of his early life are scant, but if Vivec's account [[UnreliableNarrator can be believed]], Nerevar was a mere merchant caravan guard prior to uniting the Chimer people.
* WhenItAllBegan / PlotTriggeringDeath: Nerevar's death at Red Mountain thousands of years ago establishes the plot of the game.
* WorthyOpponent: He and Dumac Dwarfking showed shades of this prior to their alliance, at which point they became close friends.

!!The Tribunal and Dagoth Ur

The ancient council of Nerevar. They consist of: Almalexia, a high priestess of Great House Indoril and Nerevar's wife. Sotha Sil, a wizard mystic and sole survivor of Minor House Sotha. Vivec, a warrior poet born to poor netch-herders who would rise to become Nerevar's junior councilor (sometimes referred to as "General"). And Voryn Dagoth, leader of House Dagoth and a trusted friend to Nerevar. After Nerevar's death, they each used the Tools of Kagrenac on the Heart of Lorkhan to become gods. The first three became known as the Tribunal, or ALMSIVI, the main deities of the Dunmeri Tribunal Temple. Dagoth would become known as Dagoth Ur, the "devil" of the Temple and antagonist to the other three.

See the [[http://tvtropes.org/pmwiki/pmwiki.php/Characters/TheElderScrollsIIIMorrowind Morrowind Characters Page]] for an extensive list of Tropes for each.

!!Dumac Dwarfking (a.k.a. Dwarf-Orc, Dumalacath)

--> ''"And Dumac, who still knew nothing of Kagrenac's New God, but proud and protective as ever of his people, said, "We shall not relinquish that which has been our way for years beyond reckoning, just as the Chimer will not relinquish their ties to the Lords and Ladies of Oblivion. And to come at my door in this way, arrayed in arms and armor and with your hosts around you, tells me you have already forgotten our friendship. Stand down, my sweet Nerevar, or I swear by the fifteen-and-one golden tones I shall kill you and all your people.""''
---> - '''''Nerevar at Red Mountain'''''

The last king of the Dwemer, he and Nerevar united their people to drive the invading Nords out of Morrowind. He became a close personal friend of Nerevar, and even attended Nerevar's wedding to Almalexia, presenting them with a pair of specially enchanted swords as a gift. He mysteriously disappeared along with the rest of the Dwemer people following the Battle of Red Mountain. (Though some accounts have him being killed by either Nerevar or Voryn Dagoth prior to the event that caused the disappearance.)
----
* EnemyMine: Formed one with Nerevar and the Chimer in order to drive the invading Nords out of Morrowind.
* EvilFormerFriend: Voryn Dagoth convinced Nerevar that Dumac had become evil, leading to the Battle of Red Mountain.
* FireForgedFriends: With Nerevar, as they repulsed the Nords.
* NonIndicativeName: The names "Dwarf-Orc" and "Dumalacath" would seem to indicate that he had some sort of connection with the Orcs. No such connection is evident from any established lore and may have been a WrittenByTheWinners attempt by the Tribunal Temple to demonize Dumac (since the Dunmer people weren't exactly fond of anything relating to the Orcs).
* PoorCommunicationKills: A few variations of the story of the Dwemer's final days state that Dumac did not know what Kagrenac was planning to do with the Heart, and would have stopped Kagrenac had he known.
* TheRashomon: Much like Nerevar's death, there are several variants of Dumac's death or disappearance. He may have disappeared along with the rest of the Dwemer people, he may have been killed by the Nordic King Wulfharth, he may have been struck down by Nerevar, and he may also have been killed by Dagoth who was then attacked by Nerevar.
* ReasonableAuthorityFigure: Supported the alliance with the Chimer even when other Dwemer clans, such as the Rourken clan, exiled themselves as a result. He attended Nerevar's wedding as well as the coronation of Emperor Gorieus, showing a willingness previously unseen by the Dwemer to engage in the affairs of the other races of Tamriel.

!!Kagrenac

--> ''"Beneath Red Mountain, Dwemer miners discovered a great magical stone. By diverse methods, Lord Kagrenac, High Priest and Magecrafter of the ancient Dwemer, determined that this magical stone was the heart of the god Lorkhan, cast here in the Dawn Era as a punishment for his mischief in creating the mortal world. Determined to use its divine powers to create a new god for the exclusive benefit of the Dwemer, Kagrenac forged three great enchanted artifacts, which are called "Kagrenac's Tools.""''
---> - '''''Kagrenac's Tools'''''

The Chief Tonal Architect of the Dwemer who was considered the foremost arcane philosopher and magecrafter of his people. Many of the Dwemer's greatest smiths and enchanters worked under him. After studying the Heart of Lorkhan, he apparently devised a way to create new mechanical god, Anumidium, using the Heart and special tools he had created, and planned to allow his people to "transcend the limits of mortality." When the Chimer found out about his plan, they considered it a blasphemy against their gods, the Daedra, and attacked. At the climax of the Battle of Red Mountain, Kagrenac, cornered in the Heart Chamber by Dagoth's forces, apparently used the tools on the Heart and almost certainly caused the disappearance of the Dwemer.
----
* AscendToAHigherPlaneOfExistence: What he planned to do for all of the Dwemer people using the Heart of Lorkhan. One theory about the disappearance of the Dwemer is that his plan actually ''worked'', and the Dwemer are now on said higher plane.
* GodzillaThreshold: One interpretation of his actions tapping into the Heart of Lorkhan and causing the disappearance of the Dwemer. The Dwemer army was losing to the Chimer and he was left with no other choice but to try his risky experiment.
* HumongousMecha: As the architect of the Numidium.
* MadScientist: He sought to create a new god, Anumidium, and bring divinity to all the Dwemer people. He planned to do this by tapping into the still-beating heart of a dead god and was called out by other Dwemer for the "unjustifiable" risks and potential for unpredictable side-effects.
* {{Magitek}}: His creations are combinations of Dwemer {{Steampunk}}, magical enchantments, and the bending of the laws of physics and nature.
* MySpeciesDothProtestTooMuch: Many Dwemer did not agree with Kagrenac's plan to tap into the power of the Heart. Not because it was blasphemous or anything like that, just because they thought it would end poorly for every Dwemer on Nirn. Which it probably did.
* TryToFitThatOnABusinessCard: Chief Tonal Architect, Magecrafter, High Priest, High Engineer, Arcane Philosopher, and Pioneer in the field of Mythopeic Forces.

!!Jurgen Windcaller

--> ''"The Tongues at Red Mountain went away humbled - Jurgen Windcaller began His Seven Year Meditation - To understand how Strong Voices could fail - Jurgen Windcaller chose silence and returned - The 17 disputants could not shout Him down - Jurgen the Calm built His home on the Throat of the World"''
---> - '''''The Etched Tablets of High Hrothgar'''''

Considered the most powerful "Tongue," Nord warriors who were masters of the thu'um, of the 1st Era. He was a leader of the Nord forces under Wulfharth when they invaded Morrowind. Following their ignominious defeat at Red Mountain, he meditated for seven years and determined that the defeat was due to the displeasure of the Divines for misusing the Voice. He would inspire the "Way of the Voice" and would found the Greybeards.

----
* BadassPacifist: Despite the strength such a group may possess, he preached pacifism and instilled this belief in his Greybeard followers. When the other Tongues tried to "shout" he and his teachings down, he didn't fight back. Instead, he "swallowed" their words for three days to prove his mastery.
* CurbStompBattle: The Nord army he was part of was "annihilated" at Red Mountain by a coalition of Dwemer and Chimer forces, leading to his HeroicBSOD and eventual HeelFaithTurn.
* HeelFaithTurn: He, like the other leaders of the ancient Nord army which invaded Morrowind, used the Thu'um as a weapon. Despite this advantage, the Nord army was still annihilated at Red Mountain by a coalition of Dwemer and Chimer. Afterwards, he reflected on the defeat and came to the conclusion that it was a punishment from the gods for misusing the Voice. He would use the defeat as inspiration to discover the Way of the Voice and found the Greybeards, a monastic order who espouse nonintervention and pacifism, and only use the Voice to honor the gods.
* HeroicBSOD: He spent seven years meditating on how it was possible that the strongest Tongues and the mightiest Nord army could lose so badly.
* MakeMeWannaShout: He was said to be the powerful Tongue of the 1st Era, extremely gifted in the use of the thu'um.
* TechnicalPacifist: He set the Greybeards' policy of non-intervention in worldly affairs, and of studying the Voice as a way to honor the gods.
* TurnTheOtherCheek: When he proclaimed the Way of the Voice, seventeen other Tongues tried to shout him down. He "swallowed" their words for three days until he fell, exhausted. This caused them to acknowledge his superiority and wisdom in the Voice.

!!Gaiden Shinji
->''"The best techniques are passed on by the survivors."''

A 1st Era Redguard hero who was the leader of the Order of Diagna (a knightly order based in Hammerfell) and founded the Arena in the Imperial City, serving as its first Blademaster. He was convinced by King Joile of Daggerfall to participate in the Siege of Orsinium, and was killed when Joile betrayed him. He is still revered as a near-godly figure by Arena combatants thousands of years later.
----
* CavalryBetrayal: He was betrayed by King Joile whose archers killed both he and his Orc opponent during their DuelToTheDeath.
* CombatByChampion: Was convinced by King Joile to challenge the Orc leader, Baloth Bloodtusk, in this fashion. As the two dueled, King Joile's archers fired upon them, killing both.
* GladiatorSubquest: Founded the Arena in the Imperial City in order to provide these for prospective combatants.
* {{Irony}}: He was not actually one of the "survivors" he mentions in his famous quote, though he fell in battle not for his techniques failing but due to treachery.
* WarReenactors: Every year, new initiates to the Order of Diagna play the role of Orcs in a reenactment of the Siege of Orsinium in Shinji's honor.


!!Reman Cyrodiil (a.k.a Reman I, The Worldly God, The Light of Man)

--> ''"I AM CYRODIIL COME."''
---> - '''''Remanada'''''

The Dragonborn founder of the Reman Dynasty, the Second Empire of Men out of Cyrodiil. Born during the late 1st Era, after the Middle Dawn (the first [[TimeCrash Dragon Break]]), supposedly in a union of the spirit of Alessia (in the form of the earth itself) and the petty King Hrol (who died as a result). He was found born atop a mound of mud the size of a small mountain with the Amulet of Kings, long since lost, in hand. He was coronated as a child and rose to the height of his power after defeating the Akaviri invaders. Though he never took the title of Emperor himself, his lineage founded the Second Empire, which lasted even past the end of his lineage at the end of the First Era into part of the 2nd Era under the leadership of the Akaviri Potentates. Contrary to popular belief, the province of Cyrodiil was probably not named after him. Rather, it is believed he took its name for himself (which came from the old Ayleid name for it, Cyrod).

----
* AChildShallLeadThem: He was no older than 13 when coronated. According to ''Remanada'', he was still an ''infant''.
* AnimalMotif: Snakes, even before his birth. (His mortal father was questing for a way to defeat the "snakes to come" he saw in a vision when he impregnated the spirit of Alessia.) Makes sense later when he defeats the Akaviri "snake men" and absorbs them into his empire.
* BunnyEarsLawyer: Despite being more than a little psychotic, he turned out to be a good ruler.
* TheCaligula: History records him as a scary, at times psychotic, and violently decadent ruler. How decadent? He made Sanguine, Daedric Prince of Debauchery, [[EvenEvilHasStandards so uncomfortable that he left Reman]]. The difference between him and most examples in the entry is that he was a capable ruler and became venerated for a reason.
* TheConqueror: His military conquests saw him first unite a divided Cyrodiil and then defeat the Akaviri invaders. The Empire he founded would conquer all of Tamriel but Morrowind and the Summerset Isles. (Though did get the Isles to join his empire peacefully via a treaty heavily favorable to the Altmer.)
* DefeatMeansFriendship: The Akaviri turn out not to have been invading, but ''searching'' (albeit in a heavy-handed manner mistaken for an invasion). For who? A Dragonborn, who they found in Reman after he used the thu'um against them. They then swore fealty to him.
* DepravedBisexual: From little we know of him, he makes Vivec's ''36 Lessons'' look mild in comparison.
* DivineParentage: According to myth, he is the son of Saint Alessia, Cyrodiil (yes, as in the land itself), and Akatosh along with the mortal King Hrol.
* {{Expy}}: Has resemblances with the Yellow Emperor. Both were revered culture heroes and both were deitified emperors. Also helps that the Akaviri culture which was merged with Cyrodiil is vaguely East Asian. He's basically a mixture of UsefulNotes/AlexanderTheGreat and Caligula.
* FolkHero: Considered a "cultural god-hero" of Cyrodiil. Held right up there with Alessia and Tiber Septim as the greatest Imperial leaders in history.
* FounderOfTheKingdom: Founded the Second Cyrodiilic Empire, which would go on to rule all of Tamriel other than Morrowind (though the Summerset Isles were not conquered by force, but through a treaty with extremely favorable terms to the Altmer).
* GodEmperor: He wasn't called "The Worldly God" for nothing. His descendants were more regular mortals.
* GodInHumanForm: He was a Dragonborn, possessing the soul of a Dragon in the body of a mortal.
* HistoricalHeroUpgrade: There is evidence that his "divine" origins were fabricated in order to legitimize his rule. Further, modern Imperial propaganda has covered up most of his debauchery and psychoses.
* HitSoHardTheCalendarFeltIt: The 1st Era ended when the last of his line, Reman III, was assassinated. His line ruled Tamriel for over 200 years by that point.
* LordCountry: There is in-universe debate over whether Cyrodiil is named after him or if he took the name of the country as his surname when he was crowned. It is likely that he took the name of the province, which was originally "Cyrod" in the language of the Ayleids.
* MakeMeWannaShout: As user of the thu'um. When he used it against the Akaviri at the Battle of Pale Pass, they recognized him as Dragonborn and swore fealty to him.

!!Cyrus the Restless (a.k.a Sura)

-->''"Where's the money in that?"''

A Redguard hero from the late 2nd Era who unintentionally became the leader of the Hammerfell Rebellion against the corrupt Imperial governor of Stros M'Kai. He is believed to be an incarnation of the Hoon Ding, the Redguard "Make Way" god who manifests whenever the Redguard people need a place to live.

He is the main character of the spin-off game ''The Elder Scrolls Aventures - Redguard''.

----
* BadassNormal: Compared to the various sorcerers and monsters (including a ''dragon'') that he faced, he was a simple pirate swordsman.
* BalefulPolymorph: Was turned into a Scamp for a brief time.
* CoolVersusAwesome: In the [[LooseCanon Obscure Text]] ''[[https://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless Lord Vivec's Sword-Meeting with Cyrus the Restless]]'', Cyrus, as the Hoon Ding, has a battle with the Dunmeri PhysicalGod Vivec. In it, after being badly defeated once, Cyrus returns and claims he can use the [[DangerousForbiddenTechnique Pankratosword]] in order to get Vivec to hand over a valuable treasure. (It's a bluff, but it works.)
* DeadpanSnarker: Every 2nd or 3rd sentence he says.
* DidYouJustScamCthulhu: Convinced Vivec that he knew the "[[DangerousForbiddenTechnique pankratosword]]" technique and was willing to use it, in order to get Vivec to cough up a valuable treasure. (It was a bluff, but it worked.)
* GuileHero: He relied on his wits and being clever in order to accomplish his many feats.
* KnightsAndKnaves: Clavicus Vile, essentially the Daedric Prince of DealsWithTheDevil, poses this riddle to Cyrus. Vile was GenreSavvy enough to ask if Cyrus had a classical education first, knowing it wouldn't be much of a riddle if Cyrus had heard it before.
* NotInThisForYourRevolution: Came back to Hammerfell to find his missing sister, but wound up starting and leading their rebellion with great success. They would named him King of the Redguards afterward, but he turned them down.
* PhysicalGod: He is believed to have been a manifestation of the Hoon Ding, the Redguard "Make Way" god.
* {{Pirate}}: Had dreamed of being once since he was a boy, and got the chance when he needed to go into hiding after he killed his brother-in-law in a duel.
* WalkingTheEarth: Would have been named King by the Redguards, but he turned them down to do this.

!!Tiber Septim (a.k.a Talos Stormcrown, Hjalti Early-Beard, Ysmir, the Dragon of the North, Wulf)

-->''"You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you."''
---> '''''The Many-Headed Talos'''''

The Dragonborn founder of the Third Tamriellic Empire, Tiber Septim was the first person to unite all of Tamriel under one empire. He was known to be of Nordic descent, but beyond that, he has several highly-conflicting origin stories with the truth likely lost forever to history as well as buried under centuries of Imperial propaganda. He was either born as Talos Stormcrown in Atmora or Hjalti Early-Beard in High Rock. In either case, he spent his youth in Skyrim and rose to prominence when he, at the age of 20, used the Voice to defeat the Witchmen at Old Hroldan. He came into the service of the Colovian Petty King Cuhlecain as a General, and took over Cuhlecain's young empire after Cuhlecain was assassinated. From there, he would become many things - hero, conqueror, villain - and ultimately, the Emperor of the first truly pan-Tamrielic Empire. He is said to be descended metaphysically from the Slave Queen Alessia, as well as Reman Cyrodiil. As a Dragonborn (in both senses of the word), his dynasty was one of several supernatural barriers to keep Tamriel and Oblivion distinct.

----
* AntiHero: According to ''The Arcturian Heresy'' and ''The Real Barenziah'' series, he was a scheming, manipulative bastard who was not above using assassination or dropping trusted allies like a rock when it helped him achieve his goals. He was also a colossal hypocrite, preaching the virtues of faith and chastity while whoring around with a young Barenziah (among others) behind the back of his own wife, then forcing a magical abortion on her once she was with child.
* AFatherToHisMen: He ''warped reality'' so his soldiers would be happy. See the entry quote.
* AscendedToAHigherPlaneOfExistence: Joined the Eight Divines after his death as Talos, turning the group into the Nine Divines. This has been variously explained by either him "mantling" Lorkhan (by fusing his soul with Zurin Arctus/Wulfharth/Numidium), fusing his soul with the entirely of the Imperial race, and/or many other wild explanations.
* AwesomeMcCoolname: Stormcrown and Dragon of the North.
* BadassBeard: Most depictions of him have a beard. Especially the Nordic one, where he's a fierce warrior with a {{BFS}}, killing a dragon.
* BadassCape: Statues of Talos usually depict him with one.
* BadassInCharge: As Emperor of Tamriel.
* BarrierMaiden: Love him or hate him, he (as the deity Talos) may be the only thing currently keeping Mundus from collapsing back into non-existance. (The problem is that the Thalmor ''want'' this to happen and have banned his worship to depower him.)
* BecomingTheMask: One theory about his apotheosis is that he "mantled" Shezarr. Essentially, to mantle someone, one must become so like them that there ceases to be a functional difference between the two entities; it seems that at this point the universe itself ceases to distinguish between the two, and they become one entity. According to the theory, Tiber's soul was fused with that of the Underking/Wulfharth/Artcus, several or all of whom were thought to be Shezarrines, incarnations of Shezarr's soul. Doing so allowed Septim/Shezarr to ascend to divinity (or reascend, in Shezarr's case), becoming the deity Talos.
* BigBad: To the Thalmor. [[ScrewYouElves Not that anyone is]] [[OmnicidalManiac listening to their side of the story]], [[ZeroPercentApprovalRating for obvious]] [[ANaziByAnyOtherName reasons.]]
* BigGood: The greatest hero of mankind. His apotheosis into Talos is essentially an affirmation of the Mundus.
* CanisLatinicus: His Imperial name of Tiber Septim.
* CompellingVoice: The Voice of the Emperor ability, inherent in all Imperials and attributed to him, allows the user to pacify others. (This ability to pacify people is noticeably similar to the effects of several Dragon Shouts, leaving it as a possibility that the technique was originally derived from the Thu'um, modified by Tiber Septim to allow those not trained in the Voice to use it.)
* TheConqueror: He founded the Third Empire of men out of Cyrodiil. He initially matched the Reman Dynasty conquests, then got Morrowind to join his empire via armistice, and then used the Numidium he received as part of that armistice to become the first man to conquer the Summerset Isles by military force, uniting all of Tamriel under one empire for the first time in history.
* CurbStompBattle: Brought the Summerset Isles into his empire in this fashion, using the Numidium to sack their capital and decimate their army in ''less than an hour''.
* DeityOfHumanOrigin: A Nord warrior who was blessed with the soul of a Dragon and came to conquer Tamriel who then ascended to godhood ''possibly'' by the machinations of Shor but the circumstances are unclear.
* TheEmperor: The first Emperor of Tamriel to truly rule the entire continent. Considered the greatest in the history of the empires of men for this and many other reasons.
* {{Expy}}:
** Of {{UsefulNotes/Charlemagne}} and UsefulNotes/JuliusCaesar as a great conqueror and unificator.
** Sigmar Heldenhammer from [[{{TabletopGame/Warhammer}} Warhammer Fantasy Battles]]. Both are [[FantasyCounterpartCulture fantasy Norse/Germanic]] warlords who founded {{The Empire}} and ascended to divinity. (Heldenhammer shares numerous qualities with Charlemagne as well.)
* {{Folkhero}}: Loved and worshipped by the Nords and Imperials, especially after becoming Talos to the Nords. The banning of Talos worship by the Empire (who were forced to do it by the Thalmor) led to the Skyrim Civil War.
* FounderOfTheKingdom: Founded the third Tamrielic Empire, and the first to truly control the entire continent.
* FourStarBadass: A peerless general. When he ascended to Godhood, he became the God of War.
* GodEmperor: The "God" part came after his death, but he is still considered this by the Imperials and Nords.
* GodInHumanForm: As a Dragonborn, with the immortal spirit of a Dragon in a mortal body. The KingIncognito examples below may also qualify.
* GodJob: Ascended to godhood as Talos following his death. Exactly how this occurred has been debated by lore scholars (in-universe and out) ever since.
* GoodGirlsAvoidAbortion: He forced this upon Barenziah after she became pregnant by him. Barenziah wanted to keep the child, but since a bastard child from a Dunmer mistress would be very inconvenient for the Emperor, he basically forced his healer to magically abort it against her will.
* TheGoodKing: Was one in life ([[WrittenByTheWinners according to the Imperials and Nords]]), ascended to become the God of War and Good Governance, essentially making him the god of this trope.
* GreaterScopeParagon: While the most active Divine by the Fourth Era, Talos still rarely takes a direct role in mortal affairs.
* GreatOffscreenWar: The Tiber Wars of the late 2nd Era, during which he became the first person to conquer all of Tamriel.
* GuileHero: Whenever overwhelming force wasn't enough to accomplish his goals, he'd find creative alternatives.
* HandicappedBadass: Early in his campaigns, could use the power of the thu'um. However, a failed assassination attempt left him with his throat slashed and unable to speak in more than whisper. Yet he still completed his conquest of Tamriel (with the help of Numidium at the end). He would later ascend to godhood.
* HeroesPreferSwords: Is depicted with a sword in his statues. His shrine is in the shape of a sword-hilt.
* HistoricalHeroUpgrade: He ''was'' the first emperor to unite all of Tamriel and is held up as a paragon of the human races, especially by the Imperials and Nords. Following his death, he ''did'' become the god Talos and even took the top spot as the chief deity on the Nordic pantheon. However, elements of his past are almost certainly embellished and/or outright fabricated as part of Imperial propaganda to appeal to the Nords, whose support he badly needed in order to forge his empire. He may have had a hand in the assassination of King Cuhlecain so that he could usurp the position. Many of his best known exploits can quite possibly be attributed to others or, at the very least, his role in them was highly embellished. His legions were brutal in conquering Tamriel, committing many atrocities along the way. He almost certainly betrayed and killed one of his closest advisors (Zurin Arctus) in order to power the Numidium to complete his conquests. Of course, the worship of him isn't entirely unfounded, as there is evidence that he really did ascend to godhood... and may be one of the last things holding Mundus together.
* HitSoHardTheCalendarFeltIt: Proclaimed the beginning of the 3rd Era after he had completed his conquest of all of Tamriel.
* HornyVikings: Most historians agree that he was Nord. However, it is highly likely that his iconography as such (and even his claim of being born in Atmora) was fabricated to make the Nords more accepting of his rule.
* HumongousMecha: Acquired the Dwemer-crafted Numidium as part of the Armistice with Morrowind and used it to complete his conquests.
* IHaveManyNames: Tiber Septim, Ysmir, Wulf, Dragonborn, Talos Stormcrown, Hjalti Early-Beard...
** There's even historical debate over which of his many names were his birth name.
* KingIncognito:
** The retired Imperial soldier Wulf, who spoke with and passed a blessing onto the Nerevarine within Ghostgate prior to the battle with Dagoth Ur, is said to have been an incarnation of Talos.
** The Prophet who guided Pelinal Reborn in defeating Umaril the Unfeathered after his return is believed to have been an incarnation of Talos.
** There is a theory that the unknown "Friend" who sent anonymous letters to the Dovahkiin revealing the locations of Word Walls at the time of Alduin's return was really Talos.
* LastOfHisKind: Popular myth across the empire is that he was the last person to cross from Atmora to Skyrim before its weather became so cold as to no longer support life, wiping out the remaining native Atmorans.
* MultipleChoicePast: Was he born in Atmora as Talos Stormcrown, or in High Rock as Hjalti Early-Beard? Or was the latter true ''[[TakeAthirdOption at first]]'', and upon his apotheosis he used his powers to [[CosmicRetcon make the former true]] instead or as well?
* PosthumousCharacter: The only game during which he was alive is the spin-off "Adventures" game ''Redguard'', and he doesn't make an appearance there either.
* RealityWarper: As a Dragonborn, he was capable of this using the Thu'um. According to Heimskr, a priest from Skyrim (quoting from an [[http://www.imperial-library.info/content/many-headed-talos out-of-game source]]), Talos turned Cyrodiil from a jungle into a forest with CHIM. (See the page quote.) This is further supported by Mankar Camoran in the Mythic Dawn commentaries part 3:
--> '''Mankar Camoran''': CHIM. Those who know it can reshape the land. Witness the home of the Red King Once Jungled.
* RedBaron: The Dragon of the North, a title bestowed upon him by the Greybeards.
* SpiritualSuccessor: To Shor/Shezarr/Lorhkan. His apotheosis may even be the result of their souls fusing.
* StarCrossedLovers: According to ''The Real Barenziah'' series, he and Barenziah fit this trope. Part Six of the series claims that they were like-minded souls who genuinely fell in love with each other. Though, of course, their relationship ended badly because as much as Tiber Septim loved Barenziah, he loved power more.
* TheTrickster: How he rose to the top, brought certain provinces under his control, and dealt with some of his enemies. He is eventually made into an aspect of a Nordic Trickster-god.
* TheUnseen: Even in ''Redguard'', the only game so far that takes place during the time when he was alive, he never made an appearance.
* WarGod: As Talos, he's the God of War and Good Governance; this is part of the reason his following is strong among the Nords.

!!Zurin Arctus (a.k.a. The Underking[[note]]Probably the true Underking during the time of Daggerfall][[/note]])

->''"Centuries ago, Tiber Septim ruled the land and forged an empire with great Numidium. The secret of Numidiums's power lies in its heart, carried within the Mantella. It is the heart of Tiber Septim's battlemage. It is my heart. It is my Mantella. It is my Totem. It belongs to me, and to none other. I have won and lost an empire."''

The first Imperial Battlemage, serving under Tiber Septim. He literally gave up his heart in order to create a control device for Numidium, a Dwemer automaton that aided Tiber in his conquests.
----
* BeatStillMyHeart: His heart was removed, either willingly or not, to control Numidium. Or it was Wulfharth's heart, but then Zurin's heart merged with it. Reality and time get very weird when [[RealityWarper Numidium]] is involved.
%%* ICannotSelfTerminate

!!Wulfharth Ash-King (a.k.a. Ysmir, Dragon of the North, Shor's Tongue, Storm of Kyne, the Kingmaker, The Underking[[note]]He contends with Zurin Arctus for the title of Underking but is ''probably'' not the true one during the time of Daggerfall. It is also possible that they were merged into the ''same'' entity.[[/note]])

->''"...during the Late Merethic Era the legendary immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wandered Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again."''
-->-- '''''Before the Ages of Man'''''

An Atmoran-born High King of Skyrim during the First Era. He is believed to have been a Dragonborn and a Shezzarine, one of the few beings connected to both. According to legend, he died and came back to life at least three times. He was involved with many significant historical events of the First Era, including the battle against the Alessian Order at Glenumbria Moors, the banishment of Alduin, and the Battle of Red Mountain (which resulted in one of his deaths). Later, after one of his revivals, he became embroiled in Tiber Septim's grand plans. Seems to have a particular connection to the Heart of Lorkhan, as he tends to appear whenever it is threatened (such as by the Dwemer and the Kamal).

----
* BackFromTheDead: Has died and come back to life at least three times. He first died while reversing the curse of Orkey and Alduin, one that turned he and all of the Nords into children, but made himself too old by mistake and died. He was brought back to life when Shor's ghost needed a general to lead the Nordic invasion of Morrowind, but was killed by a coalition of Dwemer and Chimer forces at Red Mountain. He was again brought back to life by the Greybeards, who summoned him from Sovngarde, to aid in the fight against the Kamal invaders from Akavir. He was finally killed a third time by Zurin Arctus who trapped Wulfharth's soul within the Mantella, but not before killing Arctus with his dying breath.
* BeatStillMyHeart: If it wasn't Zurin Arctus' heart that was torn out to control Numidium, then it was Ysmir's. Or both? As stated in the entry for Arctus, reliable levels of certainty go out the window when Numidium is involved.
* BlessedWithSuck: His thu'um was so powerful that he couldn't be sworn into office as High King of Skyrim verbally. Scribes had to draw up his oaths as a result.
* BodyDouble: According to the [[http://www.imperial-library.info/content/morrowind-arcturian-heresy The Arcturian Heresy]] he served as this to Hjalti, pretending to be Tiber Septim. He may have also been a body double for Shor/Lorkhan himself.
* DraggedOffToHell: After defeating a troublesome tribe of Orcs, Wulfharth "shouted their chief into Hell."
* EternalHero: As a Shezzarine. Is probably the best example out of them since he has returned at least three times.
* GodInHumanForm: As a Shezzarine and Dragonborn. While not quite CompleteImmortality, he possessed abilities far beyond those of typical mortals and is directly connected at least two divine beings.
* KillEmAll: According to "The Secret Song of King Wulfharth," this was the fate of nearly all of the leaders at the Battle of Red Mountain. Wulfharth blinded Alandro Sul with a shout, but was himself struck down. Meanwhile, Nerevar, Dagoth, Dumac, and Shor who had been reunited with his Heart all killed each other but not before Nerevar was able to cut out Shor's heart once again.
* KnightTemplar: Was fanatically obsessed with forcing the citizens of Skyrim to worship ''only'' the Old Nordic pantheon.
* MakeMeWannaShout: A noted user of the thu'um himself, many Nord "Tongues" served him as generals, including Jurgen Wind-Caller.
* ThePurge: His first new law as High King of Skyrim was to order this, slaughtering the members of the Alessian Order within Skyrim's borders and burning their temples to the ground.
* RapidAging: After using Thu'um to age up everyone in Skyrim (after Alduin and Orkey made them children), he aged himself up too fast and died for the first time.
* YourSoulIsMine: Had his taken by Zurin Arctus who trapped it within the Mantella in order to power Numidium.

!!Numidium (a.k.a. Anumidum, Walk-Brass, The Brass God, Brass Tower)

A gigantic Dwemer-crafted robot that is so powerful that it ''distorts time'' simply by existing. It was probably originally engineered by Kagrenac, but did not see much use until Vivec gave it to Tiber Septim in exchange for retaining special privileges for the province of Morrowind while still submitting to Imperial rule. Tiber then proceeded to crush the Aldmeri Dominion almost single-handedly with it. Afterwards, due to the actions of an entity known as the "Underking", Numidium was lost until the events of ''VideoGame/TheElderScrollsIIDaggerfall''.
----
* CurbStompBattle: Was used to inflict one on the Aldmeri Dominion, making Tiber succeed where Reman failed: he conquered Summerset Isles.
* HumongousMecha: Numidium stands at 1,000 feet or 304.8 meters tall, making it slightly taller than the Eiffel Tower. [[http://i.imgur.com/wULJ9.jpg Here's a size comparison]], with the specks being full sized people.
* MechanicalAbomination: It's a giant mecha that distorts time merely by existing, is powered by either the heart of a dead god (Lorkhan) or the equivalent thereof, and whose mere activation caused the Warp in the West at the end of ''Daggerfall'', where all the endings (All of which being otherwise mutually exclusive.) took place at once.
* OrganicTechnology: It's powered by the heart of Lorkhan or rough equivalent thereof, and some drawings depict it as having a ribcage and spine. [[spoiler: It's also possible that its armor or other structural components are what all the Dwemer were transformed into.]]
* RealityWarper: Simply being activated for a short time after the end of ''Daggerfall'' [[TimeCrash caused time to split into many streams, recombining violently.]]
* TheTower: Considered one of the mythic Towers, of which also includes White-Gold Tower, the Throat of The World, Red Mountain, and others. In esoteric lore-speak, it's known as "Walk-Brass".

!!Lamae Beolfag aka Lamae Bal

A Nedic woman who lived during the First Era who was raped by Molag Ball and became the first Daughter of Coldharbour and first vampire.
----
* AntiVillain: In ''Online''. Were she not in direct opposition to Molag Bal, she'd probably be an antagonist instead due to her declaring open season on 'Arkay's children.'
* BrokenBird: As a direct result of her becoming a Daughter of Coldharbour, while at the same time feeling as if Arkay had turned his back on her.
* FaustianRebellion: Her progeny are strictly forbidden from worshiping Molag Bal, and in fact, she wants to turn Molag Bal's 'children' against him.
* FromNobodyToNightmare: A humble priestess of Arkay to the MonsterProgenitor of vampires, to be exact.
* HairDecoration: She wears a white flower in her hair.
* IHateYouVampireDad: Considering that it's Molag Bal, and considering how she became one, this trope is a major {{understatement}}.
* MonsterProgenitor: Is the many-times grandsire of all vampires who didn't receive their abilities directly from Molag Bal as well or from other pure-blooded vampires, and the Cyrodiil Bloodline of vampires in particular.
* PowerFloats: When she finally appears in person before the player in ''Online,'' she's floating.
* RageAgainstTheHeavens: Hates Arkay for, in her eyes, abandoning her in her time of need.
* RapeAsDrama: Was raped by Molag Bal and became the first vampire as a result.
* RedBaron: The Blood Matron.
* RoaringRampageOfRevenge: Is revealed to still be alive in ''Online'', and her and her progeny are in direct opposition to Molag Bal. Her opinion of Arkay isn't much better.
* UngratefulBitch: Upon turning, she slaughtered the nomads who tried to bring her back to health.
* VampireVords: She has a similar accent, though she can at least pronounce the 'w' sound.
* WoobieDestroyerOfWorlds: Considering her [[RapeAsBackstory backstory]] and [[RapeIsASpecialKindOfEvil motivations]]? Yes.
[[/folder]]

[[folder:Recurring Characters]]
!! Uriel Septim VII
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/uriel_septim_874.jpg]]

The Emperor of Tamriel in ''Arena'', ''Daggerfall'', ''Morrowind'', and the very beginning of ''Oblivion''. Usurped by his battlemage Jagar Tharn, he was freed by the Eternal Champion after spending ten years in Oblivion (real time). He later sent the Hero of Daggerfall to investigate the death of King Lysandus, leading to the events of ''Daggerfall''. In ''Morrowind'', he frees the Neverarine from prison to manipulate a prophecy in Morrowind, leading to the events of ''Morrowind''. He is assassinated by the Mythic Dawn at the beginning of ''Oblivion'', but not before giving the Amulet of Kings to the Champion of Cyrodiil.
----
* ApparentlyPowerlessPuppetmaster: He may count. While he is still The Emperor, his Cyrodiil legions are nowhere near the fighting force they once were and only his elaborate schemes keep his empire from disintegrating into many local kingdoms until his death in part four.
* AwfulWeddedLife: His wife was an absolute nightmare. Fortunately for the rest of Nirn, his seeking comfort in an adulterous relationship would result in the birth of Martin Septim.
* BadassGrandpa: During the tutorial dungeon of Oblivion, he will gladly charge into battle alongside his Blades, wielding a silver shortsword. And he will ''utterly'' wreck any Mythic Dawn assassin in his way. Mind you, he was ''87 years old'' at the time.
* BigGood: In ''Arena'', ''Daggerfall'', and to a lesser extent ''Morrowind''.
* TheChessmaster: Shifted from an aggressive integrator to a very methodical politician after his time in Oblivion.
%%* CoolOldGuy
* DreamingOfThingsToCome: Gained prophetic dreams as a result of his time in Oblivion.
* TheGoodKing: An example that is TheEmperor, anyway.
* ImDyingPleaseTakeMyMacGuffin: Well, about to be assassinated, but still applies.
* LargeHam: In ''Daggerfall''.
%%* ReasonableAuthorityFigure
* YouDontLookLikeYou: Uriel changed appearance with each game.

!! Ocato

The High Chancellor of the Elder Council under Emperor Uriel Septim VII. After the demise of the Septim Dynasty he became Regent of the Empire until he was assassinated by the Thalmor.
----
* BadassInCharge: He's a very powerful sorcerer, and he holds his own during Mehrunes Dagon's attack on the Imperial City. Justified, since his original post was as the Imperial Battlemage.
* BaldOfAwesome: His ''Daggerfall'' appearance shows him with a shiny bald head.
* TheCreon: As his quick recognition of Martin Septim as new Emperor showed, he preferred serving the Septim Dynasty to ruling the Empire as regent.
* DroppedABridgeOnHim: Mentioned to have been assassinated by the Thalmor in ''Skyrim''.
* TheGoodChancellor: Managed to keep the Empire going for several years before the Thalmor killed him.
* MySpeciesDothProtestTooMuch: An Altmer who utterly opposes the Aldmeri Dominion to the point where they have him killed for his efforts.
* NumberTwo: To Uriel Septim.
* ReasonableAuthorityFigure: He might not seem to be one at first, but once the main quest of ''Oblivion'' draws to a close it becomes apparent just how loyal to the Empire he is.
* RedeemingReplacement: To Jagar Tharn, Emperor Uriel's EvilChancellor who served as the BigBad of ''Arena''.
* RegentForLife: Looked set to become one, and many nobles thought he was going to declare himself Emperor. The Thalmor killed him before the Elder Council could.
* YouDontLookLikeYou: Like Emperor Uriel, Ocato's looks change drastically between ''Daggerfall'' and ''Oblivion'', from a bald, goateed man to a beardless Altmer with a full hair of head.

!!Queen Barenziah

A Dunmer noblewoman who lived through just about the entire lifespan of the Empire, born before Tiber Septim and certainly lived through Martin Septim. Played a pivotal role in taking down Jagar Tharn and restoring the Empire. And, according to ''The Real Barenziah'', she slept with just about anyone, including Tiber Septim, Jagar Tharn, a random Khajiit, and many others.
----
%%* TheChessmaster
* CoolCrown: [[http://images4.wikia.nocookie.net/__cb20120316203055/elderscrolls/images/6/62/TESV_Crown_of_Barenziah_Complete.png Right here.]] It grants the bearer increased thieving abilities when restored, which in Skyrim translate into you finding more gems.
* ReallyGetsAround: If ''The Real Barenziah'' is to be believed. According to her, it is.

!!Prince Helseth

* TheChessmaster: Just like his mother, perhaps even ''more'' so.
* EvenBadMenLoveTheirMamas: If you kill Barenziah in ''Tribunal'', he'll know it and won't be pleased.
* PetTheDog: While a fairly ruthless figure in ''Daggerfall'' and ''Morrowind'', he ''does'' care for his subjects and his nation, and idle banter in ''Oblivion'' reveals that he's abolished Morrowind's slavery system.

!!M'aiq the Liar

->''"M'aiq knows much, tells some. M'aiq knows many things others do not."''

A line of Khajiit who wander the world while exposing trivia based on the game itself.
----
* ArtifactTitle: In ''Morrowind'', many of M'aiq's quotes involved [[UrbanLegendOfZelda game tips that were blatantly false and hints to secrets that didn't actually exist]]. Now that his role has shifted to making fun of the fanbase, the "Liar" sobriquet doesn't make much sense.
** Referenced in one of his Skyrim quotes - "Some say Alduin is Akatosh. Some say M'aiq is a liar. Don't you believe either of those things."
* CatchPhrase: "M'aiq knows much, tells some. M'aiq knows many things others do not."
* TheCuckoolanderWasRight: Every one in a while M'aiq will have at least one nugget of truth to offer, buried under all the nonsense. In Morrowind he informed the player of Boethiah's sunken statue (which leads you to the subsequent quest) and in Skyrim drops hints that the Falmer's blindness has something to do with the Dwemer.
%%* EasterEgg
%%* FourthWallObserver
* GenerationXerox: Apparently the M'aiqs from Morrowind, Oblivion, and Skyrim are all related (and judging by the comment, all untrustworthy).
-->"M'aiq's father was also called M'aiq. As was M'aiq's father's father. At least, that's what his father said."
* LegacyCharacter: According to the M'aiq of Skyrim, M'aiq is a name passed down amongst his family.
* SelfDeprecation: He's not above taking jabs at Bethesda for previous games.
* TakeThat: Exists pretty much to serve as an AuthorAvatar commenting on the series' UnpleasableFanbase.

!! Mannimarco

An Altmer necromancer who became the first lich, also known as the King of Worms. He led the Order of the Black Worm.
----
* AppropriatedAppellation: King of Worms was meant as an insult by his enemy Galerion.
* ArchEnemy: Vanus Galerion, founder of the Mages Guild.
* AscendToAHigherPlaneOfExistence: In one of ''Daggerfall's'' endings, he uses the power of Numidium to become a god, his plane orbiting Arkay's as the Necromancer's Moon.
* BigBad: Of ''Oblivon'''s Mages Guild quest.
* DeceptiveDisciple: Was once a member of the Psijic Order, though even before leaving, he was described as having "a dark and cold heart" and used necromancy even when studying.
* TheDragon: To Molag Bal in ''Online''.
* TheDreaded: Is one of the most feared beings in Tamriel.
* {{Immortality}}: Incomplete immortality without the Necromancer's Amulet, since he's a lich.
* MonsterProgenitor: As the first lich.
* {{Necromancer}}: Of both the zombie raising and ghost summoning kind.
* NighInvulnerability: While wearing the Necromancer's Amulet he's more or less invincible.
* OurLichesAreDifferent: Except in a certain Mod.
* ReallySevenHundredYearsOld: Was 1,130 years old by the beginning of the Oblivion Crisis.
* TheStarscream: Wishes to usurp Molag Bal in ''Online.''
* TheUndead: He's a lich, natch.
* YourSoulIsMine: His power turns Grand Soul Gems into the Black Soul Gems capable of ensnaring the souls of man, mer, and beastfolk.

!!Saint Jiub, Eradicator of the Winged Menace

->''"Wake up, we're here. Why are you shaking? Are you okay? Wake up."''

A prisoner who was on the same ship as the Nerevarine, he became legendary for killing off the Cliff Racers in Morrowind. He was later killed in Kvatch during the Oblivion Crisis.
----
* AndIMustScream: He died during the [[VideoGame/TheElderScrollsIVOblivion Daedra invasion of Kvatch]]. In the ''Dawnguard'' DLC for [[VideoGame/TheElderScrollsVSkyrim Skyrim]], it is revealed that he was also ''soul-trapped'', condemning him to an eternity of suffering in the [[EldritchLocation Soul Cairn]].
* AscendedExtra: He was originally just an NPC on a prison ship. His role expanded greatly since then.
* TheAtoner: Atoning for his past life as an assassin and skooma addict.
* CruelAndUnusualDeath: All that is left of him when you find his "corpse" in [[VideoGame/TheElderScrollsIVOblivion Kvatch]] is a severed head with a large chunk of his skull missing and a look of sheer terror on his dead face. Whatever the Daedra did to him, ''it wasn't pretty''.
* DidYouJustPunchOutCthulhu: He wiped out the Cliff Racers who plagued Vvardenfell. The Tribunal was so impressed they declared him a Saint.
* GhostlyGoals: Finishing his opus.
* GoodScarsEvilScars: Has a big one going through one of his eyes.
* GutturalGrowler: His Skyrim appearance uses the same, raspy dunmer voice from Morrowind.
* HeroOfAnotherStory: His story began in a dank cell on a prison boat, which he shared with the Nerevarine.
* OffWithHisHead: He died when the Daedra attacked Kvatch during the [[VideoGame/TheElderScrollsIVOblivion Oblivion Crisis]] and you can find his mangled, severed head as a world object inside a ruined house. Oddly, it was modelled with human-like ears.
* WalkingShirtlessScene: In his first appearance.

!!Master Neloth
[[quoteright:288:http://static.tvtropes.org/pmwiki/pub/images/tesv_2013_04_14_19_03_57_11_2411.jpg]]

A Telvanni [[TheMagocracy mage-lord]], from Tel Naga in ''Morrowind'' and who grew [[MageTower Tel Mithryn]] in ''Dragonborn'' after Tel Naga withered following the eruption of Red Mountain.
----
* TheArchmage: Come Skyrim, he's considered the most powerful mage of House Telvanni and possibly Morrowind.
* BadassBookworm: In ''Dragonborn'', he's capable of casting fairly powerful spells such as Incinerate, Thunderbolt and Summon Storm Atronach as well as buffs such as Ebonyflesh.
** When you encounter the dragon Krosulhah that Miraak sent after you, Neloth is there also, and at high levels, he has a good chance of being able to incapacitate the dragon without help.
* BadBoss: Treats all of his employees horribly, often threatening to fire them for little reason. Needless to say, few people in Raven Rock are willing to be his steward.
* TheCollector: He collects the staves of Azra Nightwielder.
* ComedicSociopathy: Shows shades of this. Like noting "This won't hurt. But if it does, don't yell too loudly. I have very sensitive ears." and asking you to bring back an entertaining story of how the person he's sending you to kill died.
* DudeWheresMyRespect: Just because you're Dragonborn doesn't mean he has to respect you. Being [[spoiler:Archmage of the College]] likewise doesn't stop him from being condescending. However, the Dragonborn can impress him if they've read the Oghma Infinitum before meeting him.
* DudeWheresMyReward: In Morrowind, he gives you a quest to get the Drake's Pride, one of the best robes in the game. His payment is 5 gold. By ''Dragonborn'' however, he is decidedly better about rewarding and will eventually promise to make you a member of House Telvanni when he returns to Vvardenfell. He then makes a note that he has no intention of returning to Vvardenfell anytime soon and, if you're not one of the longer lived races, implies that this may very well be beyond your current lifetime (and making the gesture somewhat meaningless).
* ForScience: Seems to be his primary motivation.
* FungusHumongous: As is typical for Telvanni mage-lords, their [[MageTower keeps]] are giant mushrooms tailored to the purpose. In ''Morrowind'', he lived in Tel Naga. In ''Dragonborn'', his new home is Tel Mithryn.
* IHaveYourWife: He would kidnap the daughters of nobles of other houses to influence them.
* InsufferableGenius: In ''Dragonborn'', if you talk to him about the Archmage of the College of Winterhold (either you or Savos Aren), he'll be intensely condescending and offer to make them an apprentice. Similarly, his reasoning for refusing to train your Enchanting past level 90 is that he doesn't want you to potentially get better than him.
* {{Jerkass}}: To say he's unpleasant is something of an understatement.
* JerkWithAHeartOfJerk: In ''Dragonborn'', if you visit him after ending the main questline, he will immediately examine you to ensure you don't have any remains of [[spoiler:Hermaeus Mora]]'s influence. When you answer him he doesn't need to worry about you, he will immediately answer he wasn't worried, just ''interested''.
* ItsAllAboutMe: His reaction to the death of his steward is to complain about how annoying things keep happening to him and demand that the Dragonborn find him a new one.
** When he becomes convinced someone is out to kill him, he points out to the Dragons as one of the attempts to kill him. The Dragonborn needs to point out that the Dragons aren't ''just'' after him.
* MadScientist: Well, magic in the Elder Scroll series is treated as a science so it still counts.
* Really700YearsOld: Like all Telvanni master, he's extended his lifespan through magic. Being a mer helps -- both in the sense that he's a member of a long-lived race to begin with, as well as being naturally adept at magic.
* TookALevelInBadass: In ''Dragonborn'', especially when he accompanies you to some Dwemer Ruins to get one of the Black Books. He's certainly a lot more hands-on than he was 200 years ago...
[[/folder]]
8th Dec '16 11:51:26 AM BeerBaron
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* AscendedToAHigherPlaneOfExistence: Joined the Eight Divines as Talos, turning the group into the Nine Divines. This has been variously explained by either him "mantling" Lorkhan (by fusing his soul with Zurin Arctus/Wulfharth/Numidium), fusing his soul with the entirely of the Imperial race, and/or many other things.

to:

* AscendedToAHigherPlaneOfExistence: Joined the Eight Divines after his death as Talos, turning the group into the Nine Divines. This has been variously explained by either him "mantling" Lorkhan (by fusing his soul with Zurin Arctus/Wulfharth/Numidium), fusing his soul with the entirely of the Imperial race, and/or many other things.wild explanations.



* BecomingTheMask: One theory about his apotheosis is that he "mantled" Shezarr. Essentially, to mantle someone, one must become so like them that there ceases to be a functional difference between the two entities; it seems that at this point the universe itself ceases to distinguish between the two, and they become one entity. According to the theory, Tiber's soul was fused with that of the Underking/Wulfharth/Artcus, several or all of whom were thought to be Shezarrines, incarnations of Shezarr's soul. Doing so allowed Septim/Shezarr to ascend to divinity (or reascend, in Shezarr's case), becoming the deity Talos.



* TheConqueror: He founded the Third Empire of men out of Cyrodiil. He initially matched the Reman Dynasty conquests, then got Morrowind to join his empire via armistice, and then used the Numidium he received as part of that armistice to become the first man to conquer the Summerset Isles by military force, uniting all of Tamriel under one empire for the first time in history.
* CurbStompBattle: Brought the Summerset Isles into his empire in this fashion, using the Numidium to sack their capital and decimate their army in ''less than an hour''.



* GodEmperor: The "God" part came after his death, but he is still considered this by the Imperials and Nords.



* GodJob: Ascended to godhood as Talos following his death. Exactly how this occurred has been debated by lore scholars (in-universe and out) ever since.
* GoodGirlsAvoidAbortion: He forced this upon Barenziah after she became pregnant by him. Barenziah wanted to keep the child, but since a bastard child from a Dunmer mistress would be very inconvenient for the Emperor, he basically forced his healer to magically abort it against her will.



* GreatOffscreenWar: The Tiber Wars of the late 2nd Era, during which he became the first person to conquer all of Tamriel.



* HandicappedBadass: Survived an assassination attempt in which his throat was slit, which prevented him from using the Thu'um. For those of you unfamiliar, a Dragonborn's main source of power comes from the Thu'um, Dragon Shouts. Tiber Septim lost his most powerful weapon, yet he still completed his conquest of Tamriel (with the help of Numidium at the end). He would later ascend to godhood himself.
* HeroesPreferSwords: Is depicted with a sword in his statues. His shrine is in the shape of a sword-hilt

to:

* HandicappedBadass: Survived an Early in his campaigns, could use the power of the thu'um. However, a failed assassination attempt in which left him with his throat was slit, which prevented him from using the Thu'um. For those of you unfamiliar, a Dragonborn's main source of power comes from the Thu'um, Dragon Shouts. Tiber Septim lost his most powerful weapon, yet slashed and unable to speak in more than whisper. Yet he still completed his conquest of Tamriel (with the help of Numidium at the end). He would later ascend to godhood himself.
godhood.
* HeroesPreferSwords: Is depicted with a sword in his statues. His shrine is in the shape of a sword-hiltsword-hilt.
* HistoricalHeroUpgrade: He ''was'' the first emperor to unite all of Tamriel and is held up as a paragon of the human races, especially by the Imperials and Nords. Following his death, he ''did'' become the god Talos and even took the top spot as the chief deity on the Nordic pantheon. However, elements of his past are almost certainly embellished and/or outright fabricated as part of Imperial propaganda to appeal to the Nords, whose support he badly needed in order to forge his empire. He may have had a hand in the assassination of King Cuhlecain so that he could usurp the position. Many of his best known exploits can quite possibly be attributed to others or, at the very least, his role in them was highly embellished. His legions were brutal in conquering Tamriel, committing many atrocities along the way. He almost certainly betrayed and killed one of his closest advisors (Zurin Arctus) in order to power the Numidium to complete his conquests. Of course, the worship of him isn't entirely unfounded, as there is evidence that he really did ascend to godhood... and may be one of the last things holding Mundus together.
* HitSoHardTheCalendarFeltIt: Proclaimed the beginning of the 3rd Era after he had completed his conquest of all of Tamriel.


Added DiffLines:

* HumongousMecha: Acquired the Dwemer-crafted Numidium as part of the Armistice with Morrowind and used it to complete his conquests.
8th Dec '16 11:28:21 AM BeerBaron
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!!Tiber Septim (a.k.a Talos Stormcrown, Hjalti Early-Beard, Ysmir, the Dragon of the North)

to:

!!Tiber Septim (a.k.a Talos Stormcrown, Hjalti Early-Beard, Ysmir, the Dragon of the North)
North, Wulf)



* GodInHumanForm: As a Dragonborn, with the immortal spirit of a Dragon in a mortal body. The KingIncognito examples below may also qualify.



* GuileHero: Whenever overwhelming force wasn't enough to accomplish his goals, he'd find creative alternatives.



* HornyVikings: Most historians agree that he was Nord.

to:

* HornyVikings: Most historians agree that he was Nord. However, it is highly likely that his iconography as such (and even his claim of being born in Atmora) was fabricated to make the Nords more accepting of his rule.



* KingIncognito: The Prophet from ''Knights of the Nine'' is thought to be Tiber Septim himself, guiding Pelinal Reborn as the Ninth Divine.
** Near the end of the main quest of ''Morrowind'', the player meets an old Imperial soldier who gives you his lucky coin. The coin really is lucky, and talking to the local high priestess about the encounter reveals his true identity.
** There are some theories that the "Friend" who sends you anonymous letters in Skyrim pointing you to Word Walls is him.
* LastOfHisKind: Popular myth across the empire is that he was the last person to cross from Atmora to Skyrim before its weather became so cold as to no longer support life, wiping out the remaining native Nedes.
* MultipleChoicePast: Was he born in Atmora as Talos Stormcrown, or in High Rock as Hjalti Early-Beard? Or was the latter true ''at first'', and upon his apotheosis he used his powers to [[CosmicRetcon make the former true instead]]?
* PosthumousCharacter: The only game during which he was alive was ''Redguard.''
* PhysicalGod: As a Dragonborn.
* RealityWarper: As a Dragonborn, he was capable of using the Thu'um.
** According to Heimskr, a priest from Skyrim (quoting from an [[http://www.imperial-library.info/content/many-headed-talos out-of-game source]]), Talos turned Cyrodiil from a jungle into a forest with CHIM.
--> '''"From The Many-Headed Talos"''': You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty[[note]]CHIM[[/note]], and reshape this land which is mine. I do this for you, Red Legions, for I love you.
** This is supported by Mankar Camoran in the Mythic Dawn commentaries part 3:

to:

* KingIncognito: KingIncognito:
**
The Prophet from ''Knights of the Nine'' is thought to be Tiber Septim himself, guiding Pelinal Reborn as the Ninth Divine.
** Near the end of the main quest of ''Morrowind'', the player meets an old
retired Imperial soldier Wulf, who gives you his lucky coin. The coin really is lucky, spoke with and talking passed a blessing onto the Nerevarine within Ghostgate prior to the local high priestess about battle with Dagoth Ur, is said to have been an incarnation of Talos.
** The Prophet who guided Pelinal Reborn in defeating Umaril
the encounter reveals Unfeathered after his true identity.
return is believed to have been an incarnation of Talos.
** There are some theories is a theory that the unknown "Friend" who sends you sent anonymous letters in Skyrim pointing you to the Dovahkiin revealing the locations of Word Walls is him.
at the time of Alduin's return was really Talos.
* LastOfHisKind: Popular myth across the empire is that he was the last person to cross from Atmora to Skyrim before its weather became so cold as to no longer support life, wiping out the remaining native Nedes.
Atmorans.
* MultipleChoicePast: Was he born in Atmora as Talos Stormcrown, or in High Rock as Hjalti Early-Beard? Or was the latter true ''at first'', ''[[TakeAthirdOption at first]]'', and upon his apotheosis he used his powers to [[CosmicRetcon make the former true instead]]?
true]] instead or as well?
* PosthumousCharacter: The only game during which he was alive was ''Redguard.''
* PhysicalGod: As a Dragonborn.
is the spin-off "Adventures" game ''Redguard'', and he doesn't make an appearance there either.
* RealityWarper: As a Dragonborn, he was capable of this using the Thu'um.
**
Thu'um. According to Heimskr, a priest from Skyrim (quoting from an [[http://www.imperial-library.info/content/many-headed-talos out-of-game source]]), Talos turned Cyrodiil from a jungle into a forest with CHIM.
--> '''"From The Many-Headed Talos"''': You have suffered for me to win this throne, and I see how you hate jungle. Let me show you
CHIM. (See the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty[[note]]CHIM[[/note]], and reshape this land which is mine. I do this for you, Red Legions, for I love you.
**
page quote.) This is further supported by Mankar Camoran in the Mythic Dawn commentaries part 3:



* RedBaron: The Dragon of the North.
* SpiritualSuccessor: To Shor/Shezarr

to:

* RedBaron: The Dragon of the North.
North, a title bestowed upon him by the Greybeards.
* SpiritualSuccessor: To Shor/ShezarrShor/Shezarr/Lorhkan. His apotheosis may even be the result of their souls fusing.



* TheUnseen: Even in ''Redguard,'' the only game so far that takes place during the time when he was alive, he never made an appearance.
* WarGod: He's the God of War and Good Governance; this is part of the reason his following is strong among the Nords.

to:

* TheUnseen: Even in ''Redguard,'' ''Redguard'', the only game so far that takes place during the time when he was alive, he never made an appearance.
* WarGod: He's As Talos, he's the God of War and Good Governance; this is part of the reason his following is strong among the Nords.
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http://tvtropes.org/pmwiki/article_history.php?article=Characters.TheElderScrolls