Follow TV Tropes

Following

Discussion History VideoGame / Fallout3

Go To

Changed line(s) 1 from:
n
\
to:
\\\"location histories\\\" - The first two games are full of inconsistencies, plot holes and general lack of creativity. Gecko, the ghouls moved there due to the power plant, except we never saw a power plant in the first game, so why a big deal about the Gecko plant? And why did Vault City never take over the planet for themselves before the Ghouls came? The Hub is a huge city, it ought to have needed a power plant, we never saw one. Adytum is inhabited by Vault residents and that\\\'s it, no other backstory except \\\"Hi, we exist\\\". And Arroyo is a big plot hole, it\\\'s so far away from Vault 13 it makes no sense the exiles would go so far north before settling down. And how did they build that huge-ass temple when they\\\'re primitive tribals?

\\\"linear story\\\" - Except that after finding Dad, half the main quest is over anyway. You rescue him, then reactivate Project Purity, flee the Enclave, find the Geck, get captured and escape, and retake the project. No more linear than the end of 2 - find the Geck, return to Arroyo, go to San Francisco, infiltrate Navarro, infiltrate oil rig, blow up. As for why did we never get the chance to ally with the Enclave in 3 - Why didn\\\'t we get the chance to do the same in 2? Ask Richardson to inoculate the other villagers and let us live with the Vault 13 residents when he\\\'s done wiping out the wasteland.

\\\"working power grid\\\" - water pumps and street lights work all the time in 1 and 2. And how is the Sierra Army Depo still working? And how does a 200 year old Howitzer shell still fire perfectly? And the Mariposa base and Los Angeles Vault before The Master found it? And all the lights in New Reno? The entire series is a case of RagnarokProofing, 3 is not unique in this aspect. The restoration of machinery and technology is only brought up when it\\\'s important.

\\\"what you raise stems from not understanding the political situation in Vegas. House is a strong political opponent of the NCR that is an unpredictable variable for the Republic. For these reasons they\\\'d like to kill him regardless of whether or not he submitted to him. He explains this in the game.\\\" - I was addressing that last part at someone else, but since you bring it up, I still say we ought to have the option to work out a truce between them. There\\\'s a dummied out option to negotiate a truce between House and the Brotherhood, why not House and NCR? You can\\\'t say the reasons for allying with the Brotherhood in 3 are crappy writing and then say that the reason House and NCR can\\\'t get along is because they don\\\'t want to.

As for our attitudes I call it as I see it, if you can\\\'t handle \\\"bullshit whining\\\" then grow some thicker skin, if I wanted to insult you I can say far worse, but I don\\\'t so I don\\\'t. Anyway, until this post you did nothing but criticize Fallout 3 and instantly labeled me a Fallout 3 fanboy defending his favorite game in your opening post. You don\\\'t get to act like a blind fanboy and then be offended when I treat you like one. My point to this post is, yes 3 is flawed, but its plot holes and poor writing in some areas is not unique to it among the series. The entire series runs on RuleOfCool, especially when it comes to mutation and the FEV.

And it all boils down to it still not being TheyJustDidntCare because they did, they might not have put as much effort into the areas you would prefer them to, but effort was obviously put in and so the trope is not apt.
Changed line(s) 1 from:
n
\
to:
\\\"location histories\\\" - The first two games are full of inconsistencies, plot holes and general lack of creativity. Gecko, the ghouls moved there due to the power plant, except we never saw a power plant in the first game, so why a big deal about the Gecko plant? And why did Vault City never take over the planet for themselves before the Ghouls came? The Hub is a huge city, it ought to have needed a power plant, we never saw one. Adytum is inhabited by Vault residents and that\\\'s it, no other backstory except \\\"Hi, we exist\\\". And Arroyo is a big plot hole, it\\\'s so far away from Vault 13 it makes no sense the exiles would go so far north before settling down. And how did they build that huge-ass temple when they\\\'re primitive tribals?

\\\"linear story\\\" - Except that after finding Dad, half the main quest is over anyway. You rescue him, then reactivate Project Purity, flee the Enclave, find the Geck, get captured and escape, and retake the project. No more linear than the end of 2 - find the Geck, return to Arroyo, go to San Francisco, infiltrate Navarro, infiltrate oil rig, blow up. As for why did we never get the chance to ally with the Enclave in 3 - Why didn\\\'t we get the chance to do the same in 2? Ask Richardson to inoculate the other villagers and let us live with the Vault 13 residents when he\\\'s done wiping out the wasteland.

\\\"working power grid\\\" - water pumps and street lights work all the time in 1 and 2. And how is the Sierra Army Depo still working? And how does a 200 year old Howitzer shell still fire perfectly? And the Mariposa base and Los Angeles Vault before The Master found it? And all the lights in New Reno? The entire series is a case of RagnarokProofing, 3 is not unique in this aspect. The restoration of machinery and technology is only brought up when it\\\'s important.

\\\"what you raise stems from not understanding the political situation in Vegas. House is a strong political opponent of the NCR that is an unpredictable variable for the Republic. For these reasons they\\\'d like to kill him regardless of whether or not he submitted to him. He explains this in the game.\\\" - I was addressing that last part at someone else, but since you bring it up, I still say we ought to have the option to work out a truce between them. There\\\'s a dummied out option to negotiate a truce between House and the Brotherhood, why not House and NCR? You can\\\'t say the reasons for allying with the Brotherhood in 3 are crappy writing and then say that the reason House and NCR can\\\'t get along is because they don\\\'t want to.

As for our attitudes I call it as I see it, if you can\\\'t handle \\\"bullshit whining\\\" then grow some thicker skin, if I wanted to insult you I can say far worse, but I don\\\'t so I don\\\'t. Anyway, until this post you did nothing but criticize Fallout 3 and instantly labeled me a Fallout 3 fanboy defending his favorite game in your opening post. You don\\\'t get to act like a blind fanboy and then be offended when I treat you like one. My point to this post is, yes 3 is flawed, but its plot holes and poor writing in some areas is not unique to it among the series. And it all boils down to it still not being TheyJustDidntCare because they did, they might not have put as much effort into the areas you would prefer them to, but effort was obviously put in and so the trope is not apt.
Changed line(s) 1 from:
n
\
to:
\\\"location histories\\\" - The first two games are full of inconsistencies, plot holes and general lack of creativity. Gecko, the ghouls moved there due to the power plant, except we never saw a power plant in the first game, so why a big deal about the Gecko plant? And why did Vault City never take over the planet for themselves before the Ghouls came? The Hub is a huge city, it ought to have needed a power plant, we never saw one. Adytum is inhabited by Vault residents and that\\\'s it, no other backstory except \\\"Hi, we exist\\\". And Arroyo is a big plot hole, it\\\'s so far away from Vault 13 it makes no sense the exiles would go so far north before settling down. And how did they build that huge-ass temple when they\\\'re primitive tribals?

\\\"linear story\\\" - Except that after finding Dad, half the main quest is over anyway. You rescue him, then reactivate Project Purity, flee the Enclave, find the Geck, get captured and escape, and retake the project. No more linear than the end of 2 - find the Geck, return to Arroyo, go to San Francisco, infiltrate Navarro, infiltrate oil rig, blow up. As for why did we never get the chance to ally with the Enclave in 3 - Why didn\\\'t we get the chance to do the same in 2? Ask Richardson to inoculate the other villagers and let us live with the Vault 13 residents when he\\\'s done wiping out the wasteland.

\\\"working power grid\\\" - water pumps and street lights work all the time in 1 and 2. And how is the Sierra Army Depo still working? And how does a 200 year old Howitzer shell still fire perfectly? And the Mariposa base and Los Angeles Vault before The Master found it? And all the lights in New Reno? The entire series is a case of RagnarokProofing, 3 is not unique in this aspect. The restoration of machinery and technology is only brought up when it\\\'s important.

\\\"what you raise stems from not understanding the political situation in Vegas. House is a strong political opponent of the NCR that is an unpredictable variable for the Republic. For these reasons they\\\'d like to kill him regardless of whether or not he submitted to him. He explains this in the game.\\\" - I was addressing that last part at someone else, but since you bring it up, I still say we ought to have the option to work out a truce between them. There\\\'s a dummied out option to negotiate a truce between House and the Brotherhood, why not House and NCR? You can\\\'t say the reasons for allying with the Brotherhood in 3 are crappy writing and then say that the reason House and NCR can\\\'t get along is because they don\\\'t want to.

As for our attitudes I call it as I see it, if you can\\\'t handle \\\"bullshit whining\\\" then grow some thicker skin, if I wanted to insult you I can say far worse, but I don\\\'t so I don\\\'t. Anyway, until this post you did nothing but criticize Fallout 3 and instantly labeled me a Fallout 3 fanboy defending his favorite game in your opening post. You don\\\'t get to act like a blind fanboy and then be offended when I treat you like one. My point to this post is, yes 3 is flawed, but its plot holes and poor writing in some areas is not unique to it among the series.
Changed line(s) 1 from:
n
\
to:
\\\"location histories\\\" - The first two games are full of inconsistencies, plot holes and general lack of creativity. Gecko, the ghouls moved there due to the power plant, except we never saw a power plant in the first game, so why a big deal about the Gecko plant? And why did Vault City never take over the planet for themselves before the Ghouls came? The Hub is a huge city, it ought to have needed a power plant, we never saw one. Adytum is inhabited by Vault residents and that\\\'s it, no other backstory except \\\"Hi, we exist\\\". And Arroyo is a big plot hole, it\\\'s so far away from Vault 13 it makes no sense the exiles would go so far north before settling down. And how did they build that huge-ass temple when they\\\'re primitive tribals?

\\\"linear story\\\" - Except that after finding Dad, half the main quest is over anyway. You rescue him, then reactivate Project Purity, flee the Enclave, find the Geck, get captured and escape, and retake the project. No more linear than the end of 2 - find the Geck, return to Arroyo, go to San Francisco, infiltrate Navarro, infiltrate oil rig, blow up. As for why did we never get the chance to ally with the Enclave in 3 - Why didn\\\'t we get the chance to do the same in 2? Ask Richardson to inoculate the other villagers and let us live with the Vault 13 residents when he\\\'s done wiping out the wasteland.

\\\"working power grid\\\" - water pumps and street lights work all the time in 1 and 2. And how is the Sierra Army Depo still working? And how does a 200 year old Howitzer shell still fire perfectly? And the Mariposa base and Los Angeles Vault before The Master found it? And all the lights in New Reno? The entire series is a case of RagnarokProofing, 3 is not unique in this aspect. The restoration of machinery and technology is only brought up when it\\\'s important.

As for our attitudes I call it as I see it, if you can\\\'t handle \\\"bullshit whining\\\" then grow some thicker skin, if I wanted to insult you I can say far worse, but I don\\\'t so I don\\\'t. Anyway, until this post you did nothing but criticize Fallout 3 and instantly labeled me a Fallout 3 fanboy defending his favorite game in your opening post. You don\\\'t get to act like a blind fanboy and then be offended when I treat you like one. My point to this post is, yes 3 is flawed, but its plot holes and poor writing in some areas is not unique to it among the series.
Top