History VideoGame / Fallout3

14th Feb '17 4:37:52 PM Omny
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* CrapsaccharineWorld: Tranquility Lane, a computer simulation in [[spoiler:Vault 112]], where a little girl (who's actually [[spoiler:Dr. Braun]]) forces you to perform a series of increasingly evil acts before letting you leave [[spoiler:with your father.]]

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* CrapsaccharineWorld: Tranquility Lane, a computer simulation in [[spoiler:Vault 112]], where is modeled after 1950's {{Suburbia}} with cheerful background music, neat and clean houses, perfectly manicured lawns, and white picket fences, a complete contrast to the wrecked and rotten neighborhoods of the surface world. However, it's also controlled by a sadistic german scientist named Dr. Braun in the guise of a little girl (who's actually [[spoiler:Dr. Braun]]) forces you girl, who uses his powers over the simulation to perform torment, torture and murder the other residents over and over again. Even without Braun's cruelty, it wouldn't be a series nice place to live anyway, considering it's consists entirely of increasingly evil acts before letting you leave [[spoiler:with your father.]]a CutAndPasteSuburb nestled within a small cul-de-sac with no apparent outside world.
9th Feb '17 11:11:28 AM Monsund
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* AlwaysChaoticEvil: All the raiders are homicidally insane, drug-crazed loonies who live in shelters with human remains used as decoration. Text logs and messages suggest them to be capable of reasoning, but gameplay-wise all they ever do is [[SuicidalOverconfidence attack anything and everything regardless of consequences]].


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* VillainByDefault: All the raiders are homicidally insane, drug-crazed loonies who live in shelters with human remains used as decoration. Text logs and messages suggest them to be capable of reasoning, but gameplay-wise all they ever do is [[SuicidalOverconfidence attack anything and everything regardless of consequences]].
4th Feb '17 10:14:53 PM DastardlyDemolition
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* DifficultButAwesome: Killing a super mutant behemoth with a single head shot from The Terrible Shotgun. Doing it is amazing to see, doing it is extremely difficult as it requires you to have Better Criticals, 100 in your Small Guns skill, the gun in pristine condition, be sneaking, and hit ''all nine pellets'' in it's face ''outside'' of V.A.T.S. (Vault-Tec's '''''Assisted Targeting System''')'' so each of the pellets get the critical damage bonus. Whiff that one shot and you'll have a pissed off giant trying to find you/finding you to beat your face in with a fire hydrant.
23rd Jan '17 12:30:55 PM Dirtyblue929
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* AluminumChristmasTrees: To the surprise of many gamers, [[AceCustom Lincoln's Repeater]] is ''not'' fictional - it's based on an actual, custom-made Henry repeating rifle given to UsefulNotes/AbrahamLincoln as a gift in the hopes that he would adopt the design as standard-issue for the US Army.
27th Dec '16 10:40:10 AM Gosicrystal
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* LostForever: Actually quite a few places cannot be revisited. This includes Raven Rock, the Mobile Base Crawler in ''Broken Steel'', and a lot of areas on the alien ship in ''Mothership Zeta''. After the start of the game, Vault 101 can be revisited for a single quest, before and after which it's inaccessible. Also, it goes without saying that choosing to nuke Megaton will lose you any associated quests, followers and equipment you might have wanted (with one exception, see below) -- but [[VideogameCrueltyPunishment that just serves you right]]. Raven Rock, Megaton and Vault 101 all contain Bobbleheads, missing any of which renders the GottaCatchEmAll achievement unwinnable.



** Your Companions aren't essential and, unless you have the ''Broken Steel'' add-on installed, they ''won't'' level with you. And since there are only 2 followers available per Karma level (2 Evils, 2 Neutrals, 2 Goods [[AndZoidberg and Dogmeat]]), you'll quickly dread seeing that little "[Companion] has been killed" text flashing on your screen in the midst of a heated battle. And it's not like they eventually respawn either or can be revived after the battle : any slain Companion ''is'' LostForever.

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** Your Companions aren't essential and, unless you have the ''Broken Steel'' add-on installed, they ''won't'' level with you. And since there are only 2 followers available per Karma level (2 Evils, 2 Neutrals, 2 Goods [[AndZoidberg and Dogmeat]]), you'll quickly dread seeing that little "[Companion] has been killed" text flashing on your screen in the midst of a heated battle. And it's not like they eventually respawn either or can be revived after the battle : battle: any slain Companion ''is'' LostForever.{{Permanently Miss|ableContent}}ed.



* PermanentlyMissableContent: Actually quite a few places cannot be revisited. This includes Raven Rock, the Mobile Base Crawler in ''Broken Steel'', and a lot of areas on the alien ship in ''Mothership Zeta''. After the start of the game, Vault 101 can be revisited for a single quest, before and after which it's inaccessible. Also, it goes without saying that choosing to nuke Megaton will lose you any associated quests, followers and equipment you might have wanted (with one exception, see below) -- but [[VideogameCrueltyPunishment that just serves you right]]. Raven Rock, Megaton and Vault 101 all contain Bobbleheads, missing any of which renders the GottaCatchEmAll achievement unwinnable.



* {{Railroading}}

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* {{Railroading}}{{Railroading}}:



* RareCandy: The Vault-Tec Bobbleheads, and to a lesser extent, skillbooks. Also the Here and Now perk. The Bobbleheads give 1 point to their S.P.E.C.I.A.L. stat or 10 each skill and some Bobbleheads can be LostForever such as the one in Vault 101 or [[spoiler:Raven Rock]]. Skillbooks give 1 point to each skill or 2 with the comprehension perk. Here and Now is a perk available at level 10 or higher that sends you to he next level, as such it's of little use as you can just level up naturally without wasting one of your level-up perk slots.

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* RareCandy: The Vault-Tec Bobbleheads, and to a lesser extent, skillbooks. Also the Here and Now perk. The Bobbleheads give 1 point to their S.P.E.C.I.A.L. stat or 10 each skill and some Bobbleheads can be LostForever {{Permanently Missable|Content}} such as the one in Vault 101 or [[spoiler:Raven Rock]]. Skillbooks give 1 point to each skill or 2 with the comprehension perk. Here and Now is a perk available at level 10 or higher that sends you to he next level, as such it's of little use as you can just level up naturally without wasting one of your level-up perk slots.
22nd Dec '16 12:33:49 AM DastardlyDemolition
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* KarmaMeter: Wouldn't be a ''Fallout'' game without it. One thing to note is the Karma Meter is your (and others) '''general reputation''' in the Capital Wasteland. It's partially the reason why you can give a bum water to make everyone forget that you just blew up a town. It's also the reason why killing [[spoiler:Anna Holt]] or Roy Philips is seen as "bad/wrong"; since they have "neutral" karma (read: not "evil" like a Talon Company merc), killing them is seen as unjustified. This is also why you get "good Karma" for wasting Talon Mercs, the slavers of Paradise Falls, and other unpleasant people and gain "bad Karma" for enslaving them as you're only furthering the system.

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* KarmaMeter: Wouldn't be a ''Fallout'' game without it. One thing to note is the Karma Meter is your (and others) '''general reputation''' in the Capital Wasteland. It's partially the reason why you can give a bum water to make everyone forget that you just blew up a town. It's also the reason why killing [[spoiler:Anna Holt]] or Roy Philips is seen as "bad/wrong"; since they have "neutral" "Neutral/Good" karma (read: not "evil" like a Talon Company merc), killing them is seen as unjustified. This is also why you get "good Karma" for wasting Talon Mercs, the slavers of Paradise Falls, and other unpleasant people and gain "bad Karma" for enslaving them as you're only furthering the system.



* VillainWithGoodPublicity: Roy Philips. To put it simply, he has a homicidal hatred for unmutated humans. However, the Galaxy News Radio thinks he's an oppressed minority woobie, and bashes you if you put a bullet between the bastard's eyes. This is even reflected in the gameplay itself: even though Philips is evil and the game knows it, killing him and his followers still nets you negative karma, [[NewRulesAsThePlotDemands in contradiction to the game's regular rules.]][[note]]This is likely due to how Karma is how wastelanders see you so murdering a "victim" (Roy has Good karma) is seen as "bad", so this is still in with the game rules. Unfortunately.[[/notes]]

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* VillainWithGoodPublicity: Roy Philips. To put it simply, he has a homicidal hatred for unmutated humans. However, the Galaxy News Radio thinks he's an oppressed minority woobie, and bashes you if you put a bullet between the bastard's eyes. This is even reflected in the gameplay itself: even though Philips is evil and the game knows it, killing him and his followers still nets you negative karma, [[NewRulesAsThePlotDemands in contradiction to the game's regular rules.]][[note]]This is likely due to how Karma is how wastelanders see you so murdering a "victim" (Roy has Good karma) is seen as "bad", so this is still in with the game rules. Unfortunately.[[/notes]][[/note]]
21st Dec '16 10:46:16 PM DastardlyDemolition
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*** [[PunnyName Jack the]] [[ChainSword Ripper]] takes the cake. It's a Chainsword with strong base damage that hits (read: gives CriticalHits a chance to proc) over 30 times a second and has a great [[CriticalHitClass crit rate]], chewing through high-level enemies like nobody's business. It also degrades in quality incredibly quickly and can only be repaired by cannibalizing the already-rare standard Ripper for parts or [[CastFromMoney spending lots of caps at merchants]]. Expect to switch back to the equally-awesome but far more practical [[InfinityMinusOneSword Shishkebab]] after it craps out in the middle of a long quest one too many times.

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*** [[PunnyName Jack the]] [[ChainSword Ripper]] takes the cake. It's a Chainsword with strong base damage that hits (read: gives CriticalHits a chance to proc) over 30 times a second and has a great [[CriticalHitClass crit rate]], chewing through high-level enemies like nobody's business. In fact, with 10 Luck, a Melee Weapons skill of 100, and the perks Finesse, Superior Defender, Ghoul Ecology, Better Criticals, and Bloody Mess it can tear through Deathclaws in ''2'' hits and Super Mutant Overlords (Super Mutants that are one [big] step away from Behemoths) in '''4'''. It also degrades in quality incredibly quickly and can only be repaired by cannibalizing the already-rare standard Ripper for parts or [[CastFromMoney spending lots of caps at merchants]]. Expect to switch back to the equally-awesome but far more practical [[InfinityMinusOneSword Shishkebab]] after it craps out in the middle of a long quest one too many times.
21st Dec '16 6:49:25 PM DastardlyDemolition
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%%** The expansion DLC also adds a perk possible only at level 30 which results in a nuclear explosion around you when you hit 20 HP. While this sounds very awesome, it's not at all useful because while you aren't harmed by it, any nearby allies may be, and the nuclear explosions are actually rather small and it likely won't affect any enemy shooting at you. Therefore it only can really have an effect against enemies like Deathclaws, which cut through your HP so fast you'll likely be dead before you hit 20HP and it goes off.%%



** The "Nuclear Anomaly" Perk.[[labelnote: The in-universe explanation?]]The perk is apparently a mutation that expels all of the radiation inside the Lone Wander's body. '''Violently.'''[[/labelnote]] At 20 hit points or less, the Lone Wanderer blows up like a mini-nuke every 10 seconds until their hit points go above 20. So aside from only working at ''extremely'' low health and having the range of a hawked loogie, the damage is determined not by your Radiation level but by your Damage Resistance, it can (and most likely will) cripple your limbs as well as damaging your armor, if it doesn't do that it will '''kill''' you at any difficulty higher than ''easy'', and there are few enemies that attack at close range running the gamut of Feral Ghouls and Raiders to [[DemonicSpider Super Mutant Behemoths/Albino Radscoprions/Feral Ghoul Reavers/Deathclaws]] (all of whom can kill you faster than you can heal). The final nail in the coffin is that it's a ''end-game perk'' and it's only competition raises all your S.P.E.C.I.A.L. stats to ''9''. But, hey, at least it looks cool before you have your shit kicked in and served with your ass on a silver plate. Right?

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** The "Nuclear Anomaly" Perk."[[http://fallout.wikia.com/wiki/Nuclear_Anomaly Nuclear Anomaly]]" Perk in ''Broken Steel''.[[labelnote: The in-universe explanation?]]The perk is apparently a mutation that expels all of the radiation inside the Lone Wander's body. '''Violently.'''[[/labelnote]] At 20 hit points or less, the Lone Wanderer blows up like a mini-nuke every 10 seconds until their hit points go above 20. So aside from only working at ''extremely'' low health and having the range of a hawked loogie, the damage is determined not by your Radiation level but by your Damage Resistance, it can (and most likely will) cripple your limbs as well as damaging your armor, if it doesn't do that it will '''kill''' you at any difficulty higher than ''easy'', and there are few enemies that attack at close range running the gamut of Feral Ghouls and Raiders to [[DemonicSpider Super Mutant Behemoths/Albino Radscoprions/Feral Behemoths,Albino Radscoprions,Feral Ghoul Reavers/Deathclaws]] Reavers, and Deathclaws]] (all of whom can kill you faster than you can heal). The final nail in the coffin is that it's a ''end-game perk'' and it's only competition raises all your S.P.E.C.I.A.L. stats to ''9''. But, hey, at least it looks cool before you have your shit kicked in and served with your ass on a silver plate. Right?
21st Dec '16 2:42:48 PM DastardlyDemolition
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* SlainInTheirSleep: The "[[http://fallout.wikia.com/wiki/Mister_Sandman Mister Sandman]]" perk lets the Lone Wanderer murder NPCs in their sleep for a flat gain of 50 ExperiencePoints.

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* SlainInTheirSleep: The "[[http://fallout.wikia.com/wiki/Mister_Sandman Mister Sandman]]" perk lets the Lone Wanderer murder NPCs {{NPC}}s in their sleep for a flat gain of 50 ExperiencePoints.
21st Dec '16 2:20:56 PM DastardlyDemolition
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** Roy Phillips, pre-War cop turned post-War ghoul, needs your help to get into Tenpenny Towers. Do it peacefully and he'll murder everyone inside with his pack of feral ghouls because he was going to anyway. Kill him afterwards and you'll get a karma hit barbecue Three-Dog portrays him as a "victim" of a group cruel racists. That is unless you murder him with a sneak attack after letting them in.

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** Roy Phillips, pre-War cop turned post-War ghoul, needs your help to get into Tenpenny Towers. Do it peacefully and he'll murder everyone inside with his pack of feral ghouls because he was going to anyway. Kill him afterwards and you'll get a karma hit barbecue because Three-Dog portrays him as a "victim" of a group cruel racists. That is unless you murder him with a sneak attack after letting them in.
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