History VideoGame / Fallout3

27th Aug '16 10:39:36 PM JAG001
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** Your birthday is full of foreshadowing. The poem Beatrice gives you for your tenth birthday is full of these, including the sans-Broken Steel ending. It's basically a summary of everything that happens in the game, but there's no way you can know that when you first receive it. Old Lady Palmer also mentions it was ten years ago that "[your] daddy came," and says the Vault has so few children these days compared to when she was ten.

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** Your birthday is full of foreshadowing. The poem Beatrice gives you for your tenth birthday is full of these, including the sans-Broken Steel ending. It's basically a summary of everything that happens in the game, but there's no way you can know that when you first receive it. Old Lady Palmer also mentions it was ten years ago that "[your] daddy came," and says the Vault has so few children these days compared to when she was ten. Your father also gives you a BB gun for your birthday and sets up a makeshift firing range for you to practice on...because [[spoiler: the two of you are actually from the wasteland, where having skill with a gun is paramount to survival.]]
20th Aug '16 8:59:08 PM Shadeblade11
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** The Barter skill just gets you better prices at merchants, which doesn't sound like much, but can make the difference between scrounging in the trash for loot to sell and obsessing over maxing out your price to weight ratio just to keep your weapons repaired and enough Stimpacks to not die, or rolling in enough caps to pimp out a penthouse apartment.

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** The Barter skill just gets you better prices at merchants, which doesn't sound like much, but can make the difference between scrounging in the trash for loot to sell and obsessing over maxing out your price to weight ratio just to keep your weapons repaired and enough Stimpacks Stimpaks to not die, or rolling in enough caps to pimp out a penthouse apartment.



* CursedWithAwesome: Having a very high KarmaMeter has two major effects: a citizen of Megaton will occasionally present you with a gift from the town, and you'll occasionally be attacked by Talon Company mercenaries intent on stopping your do-gooding. The gifts are at best nice but inconsequential (a Stimpack or some ammo) and at worst useless (an iguana on a stick) and many players find them annoying, but the Talon Company encounters can be very lucrative, yielding plenty of Combat Armor that can be sold or used to repair one of the best unique armor sets in the game, high-level weapons like plasma rifles, and lots of ammo on top of a decent bit of experience.

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* CursedWithAwesome: Having a very high KarmaMeter has two major effects: a citizen of Megaton will occasionally present you with a gift from the town, and you'll occasionally be attacked by Talon Company mercenaries intent on stopping your do-gooding. The gifts are at best nice but inconsequential (a Stimpack Stimpak or some ammo) and at worst useless (an iguana on a stick) and many players find them annoying, but the Talon Company encounters can be very lucrative, yielding plenty of Combat Armor that can be sold or used to repair one of the best unique armor sets in the game, high-level weapons like plasma rifles, and lots of ammo on top of a decent bit of experience.



* PaddedSumoGameplay: Especially in the DLC. It is possible to use stealth or cover, but the game's economy makes stimpak spamming a much easier tactic.

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* PaddedSumoGameplay: Especially in the DLC. It is possible to use stealth or cover, but the game's economy makes stimpak Stimpak spamming a much easier tactic.



* ReluctantMadScientist: John Malleus, the head researcher of Vault 92. Logs found throughout the vault explain that white noise was used to plant subliminal messages in the minds of the residents with the intent of creating super-soldiers, turning many of them insane to the point they physically tore each other apart. However, Malleus's audio logs reveal he had no idea what was really going on, he thought only a percentage of the populace was being subjected in a controlled environment he was observing and the suggestions were for harmless things like making them fix their hair or scratch their ears, gradually working up to implanting complex commands. It was the ''Overseer'' who had the noise filtered through the vault loudspeakers to affect everyone and drove them to violence, and Malleus was trying to get things under control and was horrified when he found out the truth. It's implied that he either killed or was killed by the Overseer, but there's not enough evidence left to say which.

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* ReluctantMadScientist: John Malleus, the head researcher of Vault 92. Logs found throughout the vault explain that white noise was used to plant subliminal messages in the minds of the residents with the intent of creating super-soldiers, turning many of them insane to the point they physically tore each other apart. However, Malleus's Malleus' audio logs reveal he had no idea what was really going on, he thought only a percentage of the populace was being subjected in a controlled environment he was observing and the suggestions were for harmless things like making them fix their hair or scratch their ears, gradually working up to implanting complex commands. It was the ''Overseer'' who had the noise filtered through the vault loudspeakers to affect everyone and drove them to violence, and Malleus was trying to get things under control and was horrified when he found out the truth. It's implied that he either killed or was killed by the Overseer, but there's not enough evidence left to say which.
6th Aug '16 1:40:27 AM moloch
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** Doctor Lesko is named after the scientist from ant movie ''Film/PhaseIV'' and sounds like (and is about as responsible as) [[Series/{{Futurama}} Professor Farnsworth]].
5th Aug '16 1:40:51 AM moloch
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** A few characters in the game mention "The Commonwealth" and "The Institute", which exist far to the north of the Capital Wasteland. Among other things, it's where the escaped android came from and where Dr. Li heads to between the end of the main quest and ''Broken Steel'', and is said to be a place of scientific and technological research. In 2012, Bethesda employees were rumored to be visiting Boston and the Massachusetts Institute of Technology in preparation for a new ''Fallout'' game to be set nearby. (Now confirmed with the announcement of ''{{VideoGame/Fallout4}}''.)

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** A few characters in the game mention "The Commonwealth" and "The Institute", which exist far to the north of the Capital Wasteland. Among other things, it's where the escaped android came from and where Dr. Li heads to between the end of the main quest and ''Broken Steel'', and is said to be a place of scientific and technological research. In 2012, Bethesda employees were rumored rumoured to be visiting Boston and the Massachusetts Institute of Technology in preparation for a new ''Fallout'' game to be set nearby. (Now confirmed with nearby - and sure enough, this plot thread turned out to be ProductionForeshadowing for the announcement main plot of ''{{VideoGame/Fallout4}}''.)''Videogame/Fallout4''.
3rd Aug '16 10:39:40 PM DastardlyDemolition
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** The expansion DLC also adds a perk possible only at level 30 which results in a nuclear explosion around you when you hit 20 HP. While this sounds very awesome, it's not at all useful because while you aren't harmed by it, any nearby allies may be, and the nuclear explosions are actually rather small and it likely won't affect any enemy shooting at you. Therefore it only can really have an effect against enemies like Deathclaws, which cut through your HP so fast you'll likely be dead before you hit 20HP and it goes off.

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** %%** The expansion DLC also adds a perk possible only at level 30 which results in a nuclear explosion around you when you hit 20 HP. While this sounds very awesome, it's not at all useful because while you aren't harmed by it, any nearby allies may be, and the nuclear explosions are actually rather small and it likely won't affect any enemy shooting at you. Therefore it only can really have an effect against enemies like Deathclaws, which cut through your HP so fast you'll likely be dead before you hit 20HP and it goes off.%%
3rd Aug '16 9:25:59 PM DastardlyDemolition
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* ActionBomb: A ''Broken Steel'' endgame perk, Nuclear Anomaly, turns ''you'' into one, sort of. When you get down to very low health, you [[SuperpowerMeltdown cause a nuclear explosion]], obliterating nearby enemies and healing yourself.

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* ActionBomb: A ''Broken Steel'' endgame perk, Nuclear Anomaly, turns ''you'' into one, sort of. When you get down to very low health, health , you [[SuperpowerMeltdown cause a nuclear explosion]], obliterating nearby enemies and healing yourself.yourself. See AwesomeButImpractical on it's many problems.



* [[AwesomeMcCoolname Awesome McCoolname]]: Herbert 'Daring' Dashwood.
** A very minor character in the Outcasts, Rococo Rockfowl

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** The "Nuclear Anomaly" Perk.[[labelnote: The in-universe explanation?]]The perk is apparently a mutation that expels all of the radiation inside the Lone Wander's body. '''Violently.'''[[/labelnote]] At 20 hit points or less, the Lone Wanderer blows up like a mini-nuke every 10 seconds until their hit points go above 20. So aside from only working at ''extremely'' low health and having the range of a hawked loogie, the damage is determined not by your Radiation level but by your Damage Resistance, it can (and most likely will) cripple your limbs as well as damaging your armor, if it doesn't do that it will '''kill''' you at any difficulty higher than ''easy'', and there are few enemies that attack at close range running the gamut of Feral Ghouls and Raiders to [[DemonicSpider Super Mutant Behemoths/Albino Radscoprions/Feral Ghoul Reavers/Deathclaws]] (all of whom can kill you faster than you can heal). The final nail in the coffin is that it's a ''end-game perk'' and it's only competition raises all your S.P.E.C.I.A.L. stats to ''9''. But, hey, at least it looks cool before you have your shit kicked in and served with your ass on a silver plate. Right?
* [[AwesomeMcCoolname Awesome McCoolname]]: AwesomeMcCoolname: Herbert 'Daring' Dashwood.
** A very minor character in the Outcasts, Rococo RockfowlRockfowl. His dad named him from words in the ''Encyclopedia Atomica''.
2nd Aug '16 6:02:30 PM DelShiftB
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* CluelessAesop: [[spoiler: In the original release, the good-karma ending requires you to sacrifice yourself in a radiation filled chamber to ensure purified water.]] This radiation bypasses protection from radiation suits, Rad-X, or RadAway (even when you stock enough to touch the Vault 87 front door and exit on foot). [[spoiler: Even when Broken Steel added the option to ask Charon or Fawkes activate Project Purity, the game calls the player a ''child'' for not doing it themselves. Apparently, it's better to throw your life away for the sake of following a father's example than to find a way to complete the objective and live, because sacrifice is the "greatest of virtues".]]
25th Jul '16 7:05:46 PM Dirtyblue929
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* FakeIrish: {{Invoked}}. Moriarty's accent is quite exaggerated. [[spoiler:It turns out he's faking it in the hopes that it will make him more likable.]]
7th Jul '16 12:48:00 PM BeerBaron
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** Big Guns gives you [[GatlingGood miniguns]], a flamethrower that [[AvertedTrope averts]] VideoGameFlamethrowersSuck, [[BlowingStuffUp missile launchers]], gatling ''[[FrickinLaserBeam lasers]]'', and handheld ''nukes''. Energy Weapons gives you balls of death-dealing plasma. Explosives has [[BlowingStuffUp flashy grenades and landmines]]. Melee has {{Flaming Sword}}s and {{Chain Sword}}s. But none of them are as reliable and effective as plain old boring bullet-throwing Small Guns.

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** Small Guns. Big Guns gives you [[GatlingGood miniguns]], a flamethrower that [[AvertedTrope averts]] VideoGameFlamethrowersSuck, [[BlowingStuffUp missile launchers]], gatling ''[[FrickinLaserBeam lasers]]'', and handheld ''nukes''. Energy Weapons gives you balls of death-dealing plasma. Explosives has [[BlowingStuffUp flashy grenades and landmines]]. Melee has {{Flaming Sword}}s and {{Chain Sword}}s. But none of them are as reliable and effective as plain old boring bullet-throwing Small Guns.
6th Jul '16 10:36:30 PM Discar
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* OutsideContextVillain: It's implied that The Lone Wanderer is seen as this by many people, as someone who spent most of their [[SealedBadassInACan life in a Vault]] without any knowledge of the outside world, yet somehow manages to flatten all opposition as they venture across the Capital Wasteland.

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* OutsideContextVillain: OutsideContextProblem: It's implied that The Lone Wanderer is seen as this by many people, as someone who spent most of their [[SealedBadassInACan life in a Vault]] without any knowledge of the outside world, yet somehow manages to flatten all opposition as they venture across the Capital Wasteland.
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