Follow TV Tropes

Following

Discussion History Main / SignificantGreeneyedRedhead

Go To

[002] Korodzik Current Version
Changed line(s) 2 from:
n
-->[[Tropers.MurillionBlue I]] get freaked out by the ambient sounds. It sounds like there\'s some sort of enemy [[ParanoiaFuel waiting just around the corner]], ready to jump out at any moment. As in, all you can hear are your footsteps, with the occasional growl. It doesn\'t help that the sounds aren\'t predictable. (At least, not without spending a lot of time studying them, which I\'m not willing to do.) Also, there\'s no relation to whether there are enemies nearby in the first place. And no, playing with GodMode on does not help.
to:
->[[Tropers.MurillionBlue I]] get freaked out by the ambient sounds. It sounds like there\\\'s some sort of enemy [[ParanoiaFuel waiting just around the corner]], ready to jump out at any moment. As in, all you can hear are your footsteps, with the occasional growl. It doesn\\\'t help that the sounds aren\\\'t predictable. (At least, not without spending a lot of time studying them, which I\\\'m not willing to do.) Also, there\\\'s no relation to whether there are enemies nearby in the first place. And no, playing with GodMode on does not help.
Changed line(s) 4 from:
n
Removed because I don\'t know which game it is for. It was under \
to:
Removed because I don\\\'t know which game it is for. It was under \\\"Classic Doom\\\", but it mentions footsteps, which suggests \\\'\\\'Doom 3\\\'\\\'. (Classic \\\'\\\'Doom\\\'\\\' games indeed have some ambient sounds in them.) Obviously, the example would need to be trimmed down from the ThisTroper stuff anyway.

->Second map, with the side maze that has entire sections of blinking lights throwing you into complete darkness. And hearing the breath of the zombies. Come to think of it, any part of any map with badly lit sections, where you hear the \\\'\\\'zwip\\\'\\\' of a quick-rising door and the heaving breath of the undead is enough to make you save and quit.

Under the \\\'\\\'Aliens\\\'\\\' total conversion. I don\\\'t think that mod had any zombies in it, so I think it\\\'s for something else.

->A \\\'\\\'big\\\'\\\' example of NothingIsScarier - one of the levels, after all the jump scares that the others had... was completely empty. This resulted in very paranoid muttering during play, since you fully expect something to come out, and when it doesn\\\'t...

...Extremely vague. I have no idea if it\\\'s even something from \\\'\\\'Doom\\\'\\\'.

->Unloved. \\\'\\\'Unloved.\\\'\\\' Motherfucking \\\'\\\'\\\'\\\'\\\'Unloved.\\\'\\\'\\\'\\\'\\\'

XJustX
Changed line(s) 1 from:
to:
-->[[Tropers.MurillionBlue I]] get freaked out by the ambient sounds. It sounds like there\\\'s some sort of enemy [[ParanoiaFuel waiting just around the corner]], ready to jump out at any moment. As in, all you can hear are your footsteps, with the occasional growl. It doesn\\\'t help that the sounds aren\\\'t predictable. (At least, not without spending a lot of time studying them, which I\\\'m not willing to do.) Also, there\\\'s no relation to whether there are enemies nearby in the first place. And no, playing with GodMode on does not help.
Changed line(s) 3 from:
n
[[quoteblock]]* [[Tropers.MurillionBlue I]] get freaked out by the ambient sounds. It sounds like there\'s some sort of enemy [[ParanoiaFuel waiting just around the corner]], ready to jump out at any moment. As in, all you can hear are your footsteps, with the occasional growl. It doesn\'t help that the sounds aren\'t predictable. (At least, not without spending a lot of time studying them, which I\'m not willing to do.) Also, there\'s no relation to whether there are enemies nearby in the first place. And no, playing with GodMode on does not help.
[[/quoteblock]]
to:
Removed because I don\\\'t know which game it is for. It was under \\\"Classic Doom\\\", but it mentions footsteps, which suggests \\\'\\\'Doom 3\\\'\\\'. (Classic \\\'\\\'Doom\\\'\\\' games indeed have some ambient sounds in them.) Obviously, the example would need to be trimmed down from the ThisTroper stuff anyway.
Changed line(s) 6 from:
n
Removed because I don\'t know which game it is for. It was under \
to:
->Second map, with the side maze that has entire sections of blinking lights throwing you into complete darkness. And hearing the breath of the zombies. Come to think of it, any part of any map with badly lit sections, where you hear the \\\'\\\'zwip\\\'\\\' of a quick-rising door and the heaving breath of the undead is enough to make you save and quit.

Under the \\\'\\\'Aliens\\\'\\\' total conversion. I don\\\'t think that mod had any zombies in it, so I think it\\\'s for something else.

->A \\\'\\\'big\\\'\\\' example of NothingIsScarier - one of the levels, after all the jump scares that the others had... was completely empty. This resulted in very paranoid muttering during play, since you fully expect something to come out, and when it doesn\\\'t...

...Extremely vague. I have no idea if it\\\'s even something from \\\'\\\'Doom\\\'\\\'.

->Unloved. \\\'\\\'Unloved.\\\'\\\' Motherfucking \\\'\\\'\\\'\\\'\\\'Unloved.\\\'\\\'\\\'\\\'\\\'

XJustX
Top