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[009] Wyldchyld Current Version
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1. \'\'\'The games rules change whenever the players want, the players know this and aren\'t playing to win, but just to have fun.\'\'\' Kyouraku\'s shikai produces weaponised children\'s games. It\'s very much about winning the \
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1. \\\'\\\'\\\'The games rules change whenever the players want, the players know this and aren\\\'t playing to win, but just to have fun.\\\'\\\'\\\' Kyouraku\\\'s shikai produces weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (which is really a fight tactic) because if you lose, you die.

2. \\\'\\\'\\\'The protagonists are playing a non-existent game, making up the rules as they go in an attempt to hide an ulterior motive.\\\'\\\'\\\' They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on. There\\\'s also no ulterior motive: both participants know they\\\'re in a fight and one person will win (live) and the other person will lose (die).

3. \\\'\\\'\\\'Really, any attempt to explain the full rules would just take away from the joke, so why bother?\\\'\\\'\\\' Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. As a result, all Kyouraku can do is try to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure that it\\\'s the other guy who ends up dead.

4. \\\'\\\'\\\'Those are the only rules they follow whatsoever, no using the same rule twice, can\\\'t be organized, and don\\\'t explain it entirely \\\'\\\'\\\' The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
Changed line(s) 5 from:
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1. \'\'\'The games rules change whenever the players want, the players know this and aren\'t playing to win, but just to have fun.\'\'\' Weaponised children\'s games. It\'s very much about winning the \
to:
1. \\\'\\\'\\\'The games rules change whenever the players want, the players know this and aren\\\'t playing to win, but just to have fun.\\\'\\\'\\\' Kyouraku\\\'s shikai produces weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (which is really a fight tactic) because if you lose, you die.

2. \\\'\\\'\\\'The protagonists are playing a non-existent game, making up the rules as they go in an attempt to hide an ulterior motive.\\\'\\\'\\\' They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.

3. \\\'\\\'\\\'Really, any attempt to explain the full rules would just take away from the joke, so why bother?\\\'\\\'\\\' Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. As a result, all Kyouraku can do is try to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.

4. \\\'\\\'\\\'Those are the only rules they follow whatsoever, no using the same rule twice, can\\\'t be organized, and don\\\'t explain it entirely \\\'\\\'\\\' The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
Changed line(s) 5 from:
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1. \'\'The games rules change whenever the players want, the players know this and aren\'t playing to win, but just to have fun.\'\'
to:
1. \\\'\\\'\\\'The games rules change whenever the players want, the players know this and aren\\\'t playing to win, but just to have fun.\\\'\\\'\\\' Weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (really, a fight tactic) because if you lose, you die.
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Weaponised children\'s games. It\'s very much about winning the \
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2. \\\'\\\'\\\'The protagonists are playing a non-existent game, making up the rules as they go in an attempt to hide an ulterior motive.\\\'\\\'\\\' They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.

3. \\\'\\\'\\\'Really, any attempt to explain the full rules would just take away from the joke, so why bother?\\\'\\\'\\\' Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. As a result, all Kyouraku can do is try to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.

4. \\\'\\\'\\\'Those are the only rules they follow whatsoever, no using the same rule twice, can\\\'t be organized, and don\\\'t explain it entirely \\\'\\\'\\\' The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
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Weaponised children\'s games. It\'s very much about winning the \
to:

Weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (really, a fight tactic) because if you lose, you die.

2. \\\'\\\'The protagonists are playing a non-existent game, making up the rules as they go in an attempt to hide an ulterior motive.\\\'\\\'

They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.

3. \\\'\\\'Really, any attempt to explain the full rules would just take away from the joke, so why bother?\\\'\\\'

Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. As a result, all Kyouraku can do is try to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.

4. \\\'\\\'Those are the only rules they follow whatsoever, no using the same rule twice, can\\\'t be organized, and don\\\'t explain it entirely \\\'\\\'

The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
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1. Weaponised children\'s games. It\'s very much about winning the \
to:
1. \\\'\\\'The games rules change whenever the players want, the players know this and aren\\\'t playing to win, but just to have fun.\\\'\\\'
Weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (really, a fight tactic) because if you lose, you die.

2. \\\'\\\'The protagonists are playing a non-existent game, making up the rules as they go in an attempt to hide an ulterior motive.\\\'\\\'
They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.

3. \\\'\\\'Really, any attempt to explain the full rules would just take away from the joke, so why bother?\\\'\\\'
Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. As a result, all Kyouraku can do is try to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.

4. \\\'\\\'Those are the only rules they follow whatsoever, no using the same rule twice, can\\\'t be organized, and don\\\'t explain it entirely \\\'\\\'
The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
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Should Kyouraku from Bleach be an example on this page? Looking at the trope description, this is about games that are fluid, without rules or with rules that will change at a moment\'s notice and the purpose is fun, not winning. Kyouraku\'s power weaponises children\'s games. Going by the four points listed in the trope description, his power compares as follows:
to:
I don\\\'t think Kyouraku from Bleach is a genuine example of this trope, so I\\\'ve removed it from the page. Justification as follows.
Changed line(s) 3 from:
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1. Weaponised children\'s games. It\'s very much about winning the \
to:
Looking at the trope description, this is about games that are fluid, without rules or with rules that will change at a moment\\\'s notice and the purpose is fun, not winning. Kyouraku\\\'s power weaponises children\\\'s games. Going by the four points listed in the trope description, his power compares as follows:

1. Weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (really, a fight tactic) because if you lose, you die.

2. They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.

3. Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. As a result, all Kyouraku can do is try to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.

4. The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
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1. Weaponised children\'s games. It\'s very much about winning the \
to:
1. Weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (really, a fight tactic) because if you lose, you die.

2. They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.

3. Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. As a result, all Kyouraku can do is try to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.

4. The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
Changed line(s) 3 from:
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1. Weaponised children\'s games. It\'s very much about winning the \
to:
1. Weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (really, a fight tactic) because if you lose, you die.

2. They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.

3. Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. It\\\'s part of his zanpakutou\\\'s power that he does have to explain enough of the rules for the opponent to play. He can\\\'t withhold all the rules. Kyouraku tries to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.

4. The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.

Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
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Should Kyouraku from Bleach be an example on this page? Looking at the trope description, this is about games that are fluid, without rules or with rules that will change at a moment\'s notice and the purpose is fun, not winning.
to:
Should Kyouraku from Bleach be an example on this page? Looking at the trope description, this is about games that are fluid, without rules or with rules that will change at a moment\\\'s notice and the purpose is fun, not winning. Kyouraku\\\'s power weaponises children\\\'s games. Going by the four points listed in the trope description, his power compares as follows:
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Kyouraku\'s power weaponises children\'s games. Going by the four points listed in the trope description, his power compares as follows:
to:
1. Weaponised children\\\'s games. It\\\'s very much about winning the \\\"game\\\" (really, a fight tactic) because if you lose, you die.
2. They\\\'re weaponised children\\\'s games. As a result, they\\\'re not non-existent games. If the opponent can work out which game is being played, they can work out the rules because it\\\'s a fight-modified version of the game it\\\'s based on.
3. Kyouraku\\\'s zanpakutou requires him to explain the rules to allow his opponent to play the game. It\\\'s part of his zanpakutou\\\'s power that he does have to explain enough of the rules for the opponent to play. He can\\\'t withhold all the rules. Kyouraku tries to limit how many of the rules he reveals to retain as much of a tactical advantage as possible. It\\\'s not about having fun or spoiling jokes, it\\\'s about winning a fight and making sure the it\\\'s the other guy who ends up dead.
4. The rules are fixed for the game being played. Kyouraku can switch the game being played but he can\\\'t change the rules of the game. If he switches from Game A to Game B and then goes back to Game A, the second time he plays Game A will have the same rules as the first time he played Game A.
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Those are the only rules they follow whatsoever, no using the same rule twice, can\'t be organized, and don\'t explain it entirely

1. Weaponised children\'s games. It\'s very much about winning the \
to:
Kyouraku\\\'s zanpakutou can withhold games leaving Kyouraku limited to specific set of games he can play in battle, but again, that\\\'s not what this trope\\\'s really about. The games are more like battle strategies, the person who masters it best, wins. The loser dies. As much as he\\\'s called Captain Calvinball by the fanbase, I really don\\\'t think he\\\'s a genuine example of this trope. Not based on the trope\\\'s current description, anyway.
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