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Just a note from the creators, this is not endorsed by them. The Flames of Eternity team has poorly rewritten dialogue and made other changes that have ruined several key scenes and characters (e.g. giving Agent 12 an unreadable, unnecessary Swedish accent). This is definitely not Crimson Echoes as it was meant to be played, and it\'s also been saddled with extraneous music and mp3s that use the ZSNES plugin. It\'s like a poor RPGMaker hack in that regard; the original would have had SPC hacks and would have kept the experience down to an .ips file in the spirit of true ROM hacking. The creators also debugged over 2,000 bugs after the alpha build used for FoE was created; the FoE team has had to try and do the same with a fourth of the team working off the CE Memorial\'s Youtube videos. The FoE team has even displayed an antagonistic stance towards the creators (because of their compliance with the C&D); they aren\'t the best ones to handle CE\'s legacy.
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Just a note from the creators, this is not endorsed by them. The Flames of Eternity team has poorly rewritten dialogue and made other changes that have ruined several key scenes and characters (e.g. giving Agent 12 an unreadable, unnecessary Swedish accent). This is definitely not Crimson Echoes as it was meant to be played, and it\\\'s also been saddled with extraneous music and mp3s that use the ZSNES plugin. It\\\'s like a poor [=RPGMaker=] hack in that regard; the original would have had SPC hacks and would have kept the experience down to an .ips file in the spirit of true ROM hacking. The creators also debugged over 2,000 bugs after the alpha build used for [=FoE=] was created; the [=FoE=] team has had to try and do the same with a fourth of the team working off the CE Memorial\\\'s Youtube videos. The [=FoE=] team has even displayed an antagonistic stance towards the creators (because of their compliance with the C&D); they aren\\\'t the best ones to handle CE\\\'s legacy.
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\\\"\\\'\\\'...the original would have had SPC hacks and would have kept the experience down to an .ips file in the spirit of true ROM hacking.\\\'\\\'\\\"

Perhaps the [=FoE=] devs would have done the same thing if the CE devs had shared how to do this with them?
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\\\"\\\'\\\'...the original would have had SPC hacks and would have kept the experience down to an .ips file in the spirit of true ROM hacking.\\\'\\\'\\\"

Perhaps the [=FoE=] devs would have done the same thing if the CE devs had shared how to do this with them?
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Because these moments were not more realistic. There would have been nothing unrealistic about sparing [[spoiler:Eddard]]; incidentally, it would have been to their political advantage. Likewise, it would not have been more realistic for Littlefinger to [[spoiler:bribe the guards for Ned]]. It would just have been different. Both moments might qualify as WHAMMoments, but they are not RealityEnsues. RealityEnsues would be the total collapse of civilization the first time there\'s a decade-long winter.
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Because these moments were not more realistic. There would have been nothing unrealistic about sparing [[spoiler:Eddard]]; incidentally, it would have been to their political advantage. Likewise, it would not have been more realistic for Littlefinger to [[spoiler:bribe the guards for Ned]]. RealityEnsues would be the total collapse of civilization the first time there\\\'s a decade-long winter.
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References to Bleach, Gurren Lagann, and Naruto are either replaced with Final Fantasy references or are removed entirely. The reason being that those references were based on scenes that inspired bits of [=ZeaLitY\'s=] beliefs.
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References to Bleach, Gurren Lagann, and Naruto are either replaced with Final Fantasy references or are removed entirely. Those references were based on scenes that inspired bits of [=ZeaLitY\\\'s=] beliefs.
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\\\"the original would have had SPC hacks and would have kept the experience down to an .ips file in the spirit of true ROM hacking.\\\"

Perhaps the [=FoE=] devs would have done the same thing if the CE devs had shared how to do this with them?
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Development-wise, the developers of CE have absolutely no connection to FoE, and have in fact criticized it for various things. I\'ll copy-paste their post on Reddit here:
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Development-wise, the developers of CE have absolutely no connection to [=FoE=], and have in fact criticized it for various things. I\\\'ll copy-paste their post on Reddit here:
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\\\"the original would have had SPC hacks and would have kept the experience down to an .ips file in the spirit of true ROM hacking.\\\"

Perhaps the [=FoE=] devs would have done the same thing if the CE devs had shared how to do this with them?
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