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Still, I think copy protection is pretty much unncessary for a lot of games. Those games which are genuinly \'\'good\'\', usually end up in everybody\'s possession as a legal copy. Think about Sins of a Solar Empire, no protection at all but one of the best selling games of the year it came out. Compare that to any DRM protected games from the same time (Red Alert 3) and you start to wonder.
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Still, I think copy protection is pretty much unncessary for a lot of games. Those games which are genuinly \\\'\\\'good\\\'\\\', usually end up in everybody\\\'s possession as a legal copy. Think about (new IP) Sins of a Solar Empire, no protection at all but one of the best selling games of the year it came out. Compare that to any DRM protected games from the same time (long running IP Red Alert 3) and you start to wonder.
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Well, this response is getting a bit longwinded. There are many facets to this subject. I endorse CP to a degree, until it becomes too much restrictive (I have no clue how many activations I\'ve got left for Spore or Red Alert 3, which I thouroughly hate!) or invasive. But \
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Well, this response is getting a bit longwinded. There are many facets to this subject. I endorse CP to a degree, until it becomes too much restrictive (I have no clue how many activations I\\\'ve got left for Spore or Red Alert 3, which I thouroughly hate!) or invasive. But \\\"forcing\\\" me to pick up a manual? So what?
|*I only lament the fact that manuals are not as interesting as they used to be. Manuals for games like Starcraft, Homeworld, Mechwarrior... interesting read, gave you a lot of background material and in-universe views. How many games still have that?
|*I only lament the fact that manuals are not as interesting as they used to be. Manuals for games like Starcraft, Homeworld, Mechwarrior... interesting read, gave you a lot of background material and in-universe views. How many games still have that?