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Changed line(s) 13 from:
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Still, I think copy protection is pretty much unncessary for a lot of games. Those games which are genuinly \'\'good\'\', usually end up in everybody\'s possession as a legal copy. Think about Sins of a Solar Empire, no protection at all but one of the best selling games of the year it came out. Compare that to any DRM protected games from the same time (Red Alert 3) and you start to wonder.
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Still, I think copy protection is pretty much unncessary for a lot of games. Those games which are genuinly \\\'\\\'good\\\'\\\', usually end up in everybody\\\'s possession as a legal copy. Think about (new IP) Sins of a Solar Empire, no protection at all but one of the best selling games of the year it came out. Compare that to any DRM protected games from the same time (long running IP Red Alert 3) and you start to wonder.
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Well, this response is getting a bit longwinded. There are many facets to this subject. I endorse CP to a degree, until it becomes too much restrictive (I have no clue how many activations I\'ve got left for Spore or Red Alert 3, which I thouroughly hate!) or invasive. But \
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Well, this response is getting a bit longwinded. There are many facets to this subject. I endorse CP to a degree, until it becomes too much restrictive (I have no clue how many activations I\\\'ve got left for Spore or Red Alert 3, which I thouroughly hate!) or invasive. But \\\"forcing\\\" me to pick up a manual? So what?

|*I only lament the fact that manuals are not as interesting as they used to be. Manuals for games like Starcraft, Homeworld, Mechwarrior... interesting read, gave you a lot of background material and in-universe views. How many games still have that?
Changed line(s) 13 from:
n
Still, I think copy protection is pretty much unncessary for a lot of games. Those games which are genuinly \'\'good\'\', usually end up in everybody\'s possession as a legal copy. Think about Sins of a Solar Empire, no protection at all but one of the best selling games of the year it came out. Compare that to any DRM protected copies and you start to wonder.
to:
Still, I think copy protection is pretty much unncessary for a lot of games. Those games which are genuinly \\\'\\\'good\\\'\\\', usually end up in everybody\\\'s possession as a legal copy. Think about Sins of a Solar Empire, no protection at all but one of the best selling games of the year it came out. Compare that to any DRM protected games from the same time (Red Alert 3) and you start to wonder.
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n
Well, this response is getting a bit longwinded. There are many facets to this subject. I endorse CP to a degree, until it becomes too much restrictive (I have no clue how many activations I\'ve got left for Spore or Red Alert 3, which I thouroughly hate!) or invasive. But \
to:
Well, this response is getting a bit longwinded. There are many facets to this subject. I endorse CP to a degree, until it becomes too much restrictive (I have no clue how many activations I\\\'ve got left for Spore or Red Alert 3, which I thouroughly hate!) or invasive. But \\\"forcing\\\" me to pick up a manual? So what?

|*I only lament the fact that manuals are not as interesting as they used to be. Manuals for games like Starcraft, Homeworld, Mechwarrior... interesting read, gave you a lot of background material and in-universe views. How many games still have that?
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I myself leave it in the case the game resides in, and with the older (pre DVD-case containers), I got a bookshelf full with manuals. Then again, a friend of mine bought the Half-Life: Blue Shift complete set \'\'3\'\' times because he lost his CD-keys and could not find the manual. Granted, Half-Life is a fine game, but having the game on 4 seperate sets (yes, not only the 3 complete sets!) because of missing manuals is a bit stupid.
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I myself leave it in the case the game resides in, and with the older (pre DVD-case containers), I got a bookshelf full with manuals. Then again, a friend of mine bought the Half-Life: Blue Shift complete set \\\'\\\'3\\\'\\\' times because he lost his CD-keys and could not find the manual. Granted, Half-Life is a fine game, but having the game on 4 seperate sets (yes, not only the 3 complete sets!) because of missing manuals is a bit stupid.

Perhaps better for a IJBM entry, but I think that those who complain the loudest about CP at all, are those not bothering with an original copy anyway. Aside from StarForce (breaks down your system) and DRM (treats \\\'\\\'me\\\'\\\', the purchaser of the product as a criminal, while pretty much not hindering anyone with a cracked pirated version), pretty much every other form of CP I don\\\'t have issues with. I like the manuals, I like the extras, I never had an issue with Steam (got HL2 on launch day as well, took a bit longer than expected but still) or equivalent tools.
To date, I have no illegal/pirated games in my game collection. A collection which I started to build at age 8, and which contains over 600 unique titles over a wide range of systems at age 27.

So aside from the legitemate complaints, much of these measures were necessary from day one. Back in the floppy era (a wee bit before my time PC wise, I started PC\\\'ing when the CD-rom era came around, \\\'94/\\\'95-ish) I never knew one person with an original copy of a game, but everyone had everything that was popular.

Still, I think copy protection is pretty much unncessary for a lot of games. Those games which are genuinly \\\'\\\'good\\\'\\\', usually end up in everybody\\\'s possession as a legal copy. Think about Sins of a Solar Empire, no protection at all but one of the best selling games of the year it came out. Compare that to any DRM protected copies and you start to wonder.

Well, this response is getting a bit longwinded. There are many facets to this subject. I endorse CP to a degree, until it becomes too much restrictive (I have no clue how many activations I\\\'ve got left for Spore or Red Alert 3, which I thouroughly hate!) or invasive. But \\\"forcing\\\" me to pick up a manual? So what?

|*I only lament the fact that manuals are not as interesting as they used to be. Manuals for games like Starcraft, Homeworld, Mechwarrior... interesting read, gave you a lot of background material and in-universe views. How many games still have that?
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