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* Likewise, the MagicalGirl genre is seen as a {{cyclic trope}}; the age of \'\'SailorMoon\'\'-type storylines was eschewed for more \
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* Likewise, the MagicalGirl genre is seen as a {{cyclic trope}}; the age of \\\'\\\'SailorMoon\\\'\\\'-type storylines was eschewed for more \\\"fighting magical girl\\\" types such as \\\'\\\'PrettyCure\\\'\\\' and \\\'\\\'MaiHime\\\'\\\' where there is LesYay and more physically oriented action. \\\'\\\'ShugoChara\\\'\\\' feels more like the traditional magical girl than the other brand.

because it\\\'s actually an example of CyclicTrope, and:

* Adventure games never really survived [[PolygonCeiling the switch to 3D]]. While older adventure titles like \\\'\\\'MonkeyIsland\\\'\\\', \\\'\\\'FullThrottle\\\'\\\', and the \\\'\\\'{{Myst}}\\\'\\\' games still have cult followings, the genre was largely displaced by more action-oriented titles and by RolePlayingGames. The downfall of {{Sierra}} only confirms this. However, there has recently been a revival of the genre on the NintendoDS (the \\\'\\\'AceAttorney\\\'\\\' games, \\\'\\\'[[{{Hotel Dusk Room 215}} Hotel Dusk: Room 215]]\\\'\\\', \\\'\\\'TraceMemory\\\'\\\'), in the form of Flash games, and most recently through the download-network friendly releases of Telltale Games, who\\\'ve breathed life into revivals of \\\'\\\'{{Sam and Max}}\\\'\\\' and \\\'\\\'MonkeyIsland\\\'\\\', as well as licensed games based on \\\'\\\'HomestarRunner\\\'\\\' and \\\'\\\'{{Wallace and Gromit}}\\\'\\\'. If this trend continues, then they may wind up being moved to PopularityPolynomial.
** In Europe, especially in Germany, Adventures have seen a revival for quite some time. Examples: The Runaway series, Whispered World, Ankh, Jack Keane, Geheimakte Tunguska, Edna bricht aus, {{Machinarium}}, BrokenSword series
*** Many Adventure conventions are likely responsible, while some adventure games were fairly procedural and could be solved by a mixture of common sense and following instructions, others were constructed of perfectly legitimate puzzles and some like Monkey Island operated on making fun of absurd conventions that doesn\\\'t change the fact that the genre was ripe with absurd conventions more than anything else. If there\\\'s one argument leveled against this dead genre more than any other it\\\'s that these games are generally only solvable by using every item you have on everything in the world until something happens, for instance to recharge the wand in King\\\'s Quest V you need to fuel the recharger with a slice of cheese. So too many times you had two choices, endure countless hours of brutal trial and error or shill out for a \\\"hint book\\\" (players guide) and finish the expensive game you bought in an hour. In a post Deus Ex world things have thankfully shifted away from forcing the player to find a single sanctioned arbitrary root and more towards letting the player resolve situations the way he wants to and thus the adventure genre bites the dust.

because it seems to be just an example of a genre falling into relative obscurity (and possibly [[CyclicTrope coming back]]).
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