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[007] Stage7-4 Current Version
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The Favonious and Sacraficial weapons were recently added, but I\'m on the fence about them. I don\'t deny that they\'re good weapons, but they read a bit more \
to:
The Favonious and Sacraficial weapons were recently added, but I\\\'m on the fence about them. I don\\\'t deny that they\\\'re good weapons, but they read a bit more \\\"boring but pratical\\\" than gamebreaker.

The Sacraficial series I\\\'m more okay with keeping, as there are a lot of skills with good effects but long cooldowns (Diona, Xingqiu, Qiqi, Sucrose, etc) and the passive effect is practically guaranteed to trigger if the skill hits multiple opponents (so they don\\\'t require high refinement to be reliable). But it should be noted that the Sac Fragments has an EM substat, and is rivaled by Thrilling Tales and Prototype Amber as a supporting catalyst. And does any character actually use the Sac Claymore?

Favonius though has some drawbacks. It\\\'s good because they create white particles which aid your whole party and not just shared elements, but they require investment in your crit rate and high refinements for the effect to be reliable. For support characters, having to use a crit rate circlet over something that scales with their effects is a noticeable trade-off. Plus I don\\\'t see many builds on the major Genshin sites that recommend Favonius as a top 4-star pick, at best it just ties with the Sac weapons (lance being the exception since there is no sac-lance, but then it competes with The Catch). There are a lot of good ER weapons right now, many for free even, and Favonious is only marginally better than any of them.

If we do keep both entries, I think we should take out anything suggesting these weapons can be equipped to your main damage dealers as they don\\\'t work that well on a DPS/sub-DPS. These are support weapons, damage dealers are better with weapons that buff their damage.
Changed line(s) 1 from:
n
The Favonious and Sacraficial weapons were recently added, but I\'m on the fence about them. I don\'t deny that they\'re good weapons, but they read a bit more \
to:
The Favonious and Sacraficial weapons were recently added, but I\\\'m on the fence about them. I don\\\'t deny that they\\\'re good weapons, but they read a bit more \\\"boring but pratical\\\" than gamebreaker.

The Sacraficial series I\\\'m more okay with keeping, as there are a lot of skills with good effects but long cooldowns (Diona, Xingqiu, Qiqi, Sucrose, etc) and the passive effect is practically guaranteed to trigger if the skill hits multiple opponents (so they don\\\'t require high refinement to be reliable). But it should be noted that the Sac Fragments has an EM substat, and is rivaled by Thrilling Tales and Prototype Amber as a supporting catalyst. And does any character actually use the Sac Claymore?

Favonius though has some drawbacks. It\\\'s good because they create white particles which aid your whole party and not just shared elements, but they require investment in your crit rate and high refinements for the effect to be reliable. For support characters, having to use a crit rate circlet over something that scales with their effects is a noticeable trade-off. Plus I don\\\'t see many builds on the major Genshin sites that recommend Favonius as a top 4-star pick, at best it just ties with the Sac weapons (lance being the exception since there is no sac-lance, but then it competes with The Catch). There are a lot of good ER weapons right now, many for free even, and Favonious is only marginally better than any of them.

If we do keep both entries, I do think we should take out anything suggesting these weapons can be equipped to your main damage dealers as they don\\\'t work that well on a DPS/sub-DPS. These are support weapons, damage dealers are better with weapons that buff their damage.
Changed line(s) 1 from:
n
The Favonious and Sacraficial weapons were recently added, but I\'m on the fence about them. I don\'t deny that they\'re good weapons, but they read a bit more \
to:
The Favonious and Sacraficial weapons were recently added, but I\\\'m on the fence about them. I don\\\'t deny that they\\\'re good weapons, but they read a bit more \\\"boring but pratical\\\" than gamebreaker.

The Sacraficial series I\\\'m more okay with keeping, as there are a lot of skills with good effects but long cooldowns (Diona, Xingqiu, Qiqi, Sucrose, etc) and the passive effect is practically guaranteed to trigger if the skill hits multiple opponents (so they don\\\'t require high refinement to be reliable). But it should be noted that the Sac Fragments has an EM substat, and is rivaled by Thrilling Tales and Prototype Amber as a supporting catalyst. And does any character actually use the Sac Claymore?

Favonius though has some drawbacks. It\\\'s good because they create white particles which aid your whole party and not just shared elements, but they require investment in your crit rate and high refinements for the effect to be reliable. For support characters, having to use a crit rate circlet over something that scales with their effects is a noticeable trade-off. Plus I don\\\'t see many builds on the major Genshin sites that recommend Favonius as a top 4-star pick, at best it just ties with the Sac weapons (lance being the exception since there is no sac-lance, but then it competes with The Catch). There are a lot of good ER weapons right now, many for free even, and Favonious is only marginally better than any of them.

If we do keep both entries, I do think we should take out anything suggesting these weapons can be equipped to your main damage dealers as they don\\\'t work that well. These are support weapons, damage dealers are better with weapons that buff their damage.
Changed line(s) 1 from:
n
The Favonious and Sacraficial weapons were recently added, but I\'m on the fence about them. I don\'t deny that they\'re good weapons, but they read a bit more \
to:
The Favonious and Sacraficial weapons were recently added, but I\\\'m on the fence about them. I don\\\'t deny that they\\\'re good weapons, but they read a bit more \\\"boring but pratical\\\" than gamebreaker.

The Sacraficial series I\\\'m more okay with keeping, as there are a lot of skills with good effects but long cooldowns (Diona, Xingqiu, Qiqi, Sucrose, etc) and the passive effect is practically guaranteed to trigger if the skill hits multiple opponents (so they don\\\'t require high refinement to be reliable). But it should be noted that the Sac Fragments has an EM substat, and is rivaled by Thrilling Tales and Prototype Amber as a supporting catalyst. And does any character actually use the Sac Claymore?

Favonius though has some drawbacks. It\\\'s good because they create white particles which aid your whole party and not just shared elements, but they require investment in your crit rate and high refinements for the effect to be reliable. For support characters, having to use a crit rate circlet over something that scales with their effects is a noticeable trade-off. Plus I don\\\'t see many builds on the major Genshin sites that recommend Favonius as a top 4-star pick, at best it just ties with the Sac weapons (lance being the exception since there is no sac-lance, but then it competes with The Catch). There are a lot of good ER weapons right now, many for free even, and Favonious is only marginally better than any of them.
Changed line(s) 1 from:
n
The Favonious and Sacraficial weapons were recently added, but I\'m on the fence about them. I don\'t deny that they\'re good weapons, but they read a bit more \
to:
The Favonious and Sacraficial weapons were recently added, but I\\\'m on the fence about them. I don\\\'t deny that they\\\'re good weapons, but they read a bit more \\\"boring but pratical\\\" than gamebreaker.

The Sacraficial series I\\\'m more okay with keeping, as there are a lot of skills with good effects but long cooldowns (Diona, Xingqiu, Qiqi, Sucrose, etc) and the passive effect is practically guaranteed to trigger if the skill hits multiple opponents (so they don\\\'t require high refinement to get better). But it should be noted that the Sac Fragments has an EM substat, and is rivaled by Thrilling Tales and Prototype Amber as a supporting catalyst. And does any character actually use the Sac Claymore?

Favonius though has some drawbacks. It\\\'s good because they create white particles which aid your whole party and not just shared elements, but they require investment in your crit rate and high refinements for the effect to be reliable. For support characters, having to use a crit rate circlet over something that scales with their effects is a noticeable trade-off. Plus I don\\\'t see many builds on the major Genshin sites that recommend Favonius as a top 4-star pick, at best it just ties with the Sac weapons (lance being the exception since there is no sac-lance, but then it competes with The Catch). There are a lot of good ER weapons right now, many for free even, and Favonious is only marginally better than any of them.
Changed line(s) 1 from:
n
The Favonious and Sacraficial weapons were recently added, but I\'m on the fence about them. I don\'t deny that they\'re good weapons, but they read a bit more \
to:
The Favonious and Sacraficial weapons were recently added, but I\\\'m on the fence about them. I don\\\'t deny that they\\\'re good weapons, but they read a bit more \\\"boring but pratical\\\" than gamebreaker.

The Sacraficial series I\\\'m more okay with keeping, as there are a lot of skills with good effects but long cooldowns (Diona, Xingqiu, Qiqi, Sucrose, etc) and the passive effect is practically guaranteed to trigger if the skill hits multiple opponents (so they don\\\'t require high refinement to get better).

Favonius though has some drawbacks. It\\\'s good because they create white particles which aid your whole party and not just shared elements, but they require investment in your crit rate and high refinements for the effect to be reliable. For support characters, having to use a crit rate circlet over something that scales with their effects is a noticeable trade-off. Plus I don\\\'t see many builds on the major Genshin sites that recommend Favonius as a top 4-star pick, at best it just ties with the Sac weapons (lance being the exception since there is no sac-lance, but then it competes with The Catch). There are a lot of good ER weapons right now, many for free even, and Favonious is only marginally better than any of them.
Changed line(s) 1 from:
n
The Favonious and Sacraficial weapons were recently added, but I\'m on the fence about them. I don\'t deny that they\'re good weapons, but they read a bit more \
to:
The Favonious and Sacraficial weapons were recently added, but I\\\'m on the fence about them. I don\\\'t deny that they\\\'re good weapons, but they read a bit more \\\"boring but pratical\\\" than gamebreaker.

The Sacraficial series I\\\'m more okay with keeping, as there are a lot of skills with good effects but long cooldowns (Diona, Xingqiu, Qiqi, Sucrose, etc) and the passive effect is practically guaranteed to trigger if the skill hits multiple opponents (so they don\\\'t require high refinement to get better). They still don\\\'t give you much p

Favonius though has some drawbacks. It\\\'s good because they create white particles which aid your whole party and not just shared elements, but they require investment in your crit rate and high refinements for the effect to be reliable. For support characters, having to use a crit rate circlet over something that scales with their effects is a noticeable trade-off. Plus I don\\\'t see many builds on the major Genshin sites that recommend Favonius as a top 4-star pick, at best it just ties with the Sac weapons (lance being the exception since there is no sac-lance, but then it competes with The Catch). There are a lot of good ER weapons right now, many for free even, and Favonious is only marginally better than any of them.
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