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Changed line(s) 11 from:
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\'\'\'Brandt Gate\'\'\': Set Orders and controling the field by removing, temporarily or permanently, the opponent\'s rear-guard and supplementing that with effects that can either deprive the opponent. They also seem to get more defense-oriented effects, or styronger ones, compared to the other nations.
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\\\'\\\'\\\'Brandt Gate\\\'\\\'\\\': Set Orders and controling the field by removing, temporarily or permanently, the opponent\\\'s rear-guard and supplementing that with effects that can either deprive the opponent of their other ressources (Aurora Battle Princesses) or give additional one to the player (Cardina, Gravidia). They also seem to get more defense-oriented effects, or styronger ones, compared to the other nations.
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•\'\'\'Lyrical Monasterio\'\'\': Basically a JackOfAllTrades thanks to their ride-lines having varied, but not necessarily incompatible, playstyles. And as already noted in their description, they have a lot of units with low power in exchange for useful abilities.
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\\\'\\\'\\\'Lyrical Monasterio\\\'\\\'\\\': Basically a JackOfAllTrades thanks to their ride-lines having varied, but not necessarily incompatible, playstyles. And as already noted in their description, they have a lot of units with low power in exchange for useful abilities.
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Descriptions of each nation\'s plasytyle
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So, given that each nation, post [=D-BT03=], is going to have at least 3 different ride-lines with more coming in the future, I believe that instead of having descriptions of each ride-line\\\'s plasytyle in the descriptive text under each nation\\\'s folder, there should instead be a description of the nation\\\'s overall plasytyle and mechanical focus while descriptions of the ride-line\\\'s plasytyles could be moved under the entry of the line\\\'s Grade 3.
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So, given that each nation, post D-BT03, is going to have at least 3 different ride-lines with more coming in the future, I believe that instead of having descriptions of each ride-line\'s plasytyle in the descriptive text under each nation\'s folder, there should instead be a description of the nation\'s overall plasytyle and mechanical focus while descriptions of the ride-line\'s plasytyles could be moved under the entry of the line\'s Grade 3.
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•\'\'\'Dragon Empire\'\'\': The description already says it: aggro tactics in combination with retire effects and (currently) exclusive access to the overDress mechanic.
•\'\'\'Dark Zone\'\'\': Again, this one is simple: Dark Zone\'s focus is on gathering cards in the soul and making use of them in various ways. Also, worth noting is that both of their current ride-lines have conditions to reach (Final Rush and requiring X or more cards in the soul) in order to unleash their full power, making them more focused on the mid to late game.
•\'\'\'Brandt Gate\'\'\': Set Orders and controling the field by removing, temporarily or permanently, the opponent\'s rear-guard and supplementing that with effects that can either deprive the opponent. They also seem to get more defense-oriented effects, or styronger ones, compared to the other nations.
•\'\'\'Keter Sanctuary\'\'\': Toolbox with emphasis on Grade 3 units and being able to field units without losing too much card advantage by calling units from deck or drawing cards. They have the most effects related to drive checks, be it needing to check specific cards or gaining extra drives which. This seeming focus on the deck is also shown on being able to manipulate the top cards of it or sending opposing rear-guards to the bottom of the opponent\'s.
•\'\'\'Stoicheia\'\'\': What both of their current ride-lines is that they both seek to build a field by calling cards from the deck and/or drop zone. There\'s an heavier focus on sending and retrieving cards from the drop compared to the other nations and they also currently have the most Order (and Blitz Order) cards out of the five great nations.
•\'\'\'Lyrical Monasterio\'\'\': Basically a JackOfAllTrades thanks to their ride-lines having varied, but not necessarily incompatible, playstyles. And as already noted in their description, they have a lot of units with low power in exchange for useful abilities.
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\\\'\\\'\\\'Dragon Empire\\\'\\\'\\\': The description already says it: aggro tactics in combination with retire effects and (currently) exclusive access to the overDress mechanic.
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\\\'\\\'\\\'Dark Zone\\\'\\\'\\\': Again, this one is simple: Dark Zone\\\'s focus is on gathering cards in the soul and making use of them in various ways. Also, worth noting is that both of their current ride-lines have conditions to reach (Final Rush and requiring X or more cards in the soul) in order to unleash their full power, making them more focused on the mid to late game.
Changed line(s) 17 from:
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\\\'\\\'\\\'Brandt Gate\\\'\\\'\\\': Set Orders and controling the field by removing, temporarily or permanently, the opponent\\\'s rear-guard and supplementing that with effects that can either deprive the opponent. They also seem to get more defense-oriented effects, or styronger ones, compared to the other nations.

\\\'\\\'\\\'Keter Sanctuary\\\'\\\'\\\': Toolbox with emphasis on Grade 3 units and being able to field units without losing too much card advantage by calling units from deck or drawing cards. They have the most effects related to drive checks, be it needing to check specific cards or gaining extra drives which. This seeming focus on the deck is also shown on being able to manipulate the top cards of it or sending opposing rear-guards to the bottom of the opponent\\\'s.

\\\'\\\'\\\'Stoicheia\\\'\\\'\\\': What both of their current ride-lines is that they both seek to build a field by calling cards from the deck and/or drop zone. There\\\'s an heavier focus on sending and retrieving cards from the drop compared to the other nations and they also currently have the most Order (and Blitz Order) cards out of the five great nations.

•\\\'\\\'\\\'Lyrical Monasterio\\\'\\\'\\\': Basically a JackOfAllTrades thanks to their ride-lines having varied, but not necessarily incompatible, playstyles. And as already noted in their description, they have a lot of units with low power in exchange for useful abilities.



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