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[001] JSND Current Version
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Its not neccesarily requiring one turn clear though. Galeforce shenanigans was already possible to break what the map tried to do with just 1-2 procs. The main thing blocking their usage used to be the Galeforce inheritances but otherwise character with obscene parameter like Raven and Minerva can do it from the word go
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Its not neccesarily requiring one turn clear though. Galeforce shenanigans was already possible to break what the map tried to do with just 1-2 procs. The main thing blocking their usage used to be the Galeforce inheritances and A slot management, but HB3 Seals exists now and character with obscene parameter like Raven and Minerva can do the 4CD2Hit Galeforce set up from the word go
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Granted i'd give you that it was not effective in Tana/Amelia GHB, and i'm pretty sure a bunch more if were looking back
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Granted i\'d give you that it was not effective in Tana/Amelia GHB, and i\'m pretty sure a bunch more if were looking back. It was very limited in High Bulk situation
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Also regarding Fallen Heroes entry i was wondering for Hardin to be included. He's definitely one of the most monstrous unit we had recently(able to duel Bulky greens is some situation, took miniscule damage on most match up, and basically go bonkers when Falchion-Marth supported + his optimal skillset is basically there from the start which gives him great mixed phase). Although i'm not sure if he's truly that OP or its my bias as with BRoy back then. Definitely VERY high end Top Tier though.
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Also regarding Fallen Heroes entry i was wondering for Hardin to be included. He\'s definitely one of the most monstrous unit we had recently(able to duel Bulky greens is some situation, took miniscule damage on most match up, and basically go bonkers when Falchion-Marth supported + his optimal skillset is basically there from the start which gives him great mixed phase). Although i\'m not sure if he\'s truly that OP or its my bias as with BRoy back then. Definitely VERY high end Top Tier though.
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Although i think the right move is to expand the entry for team set up. IIRC it doesn't have much difference from when i last wrote it, and currently the Fighter abilities are definitely super OP
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Although i think the right move is to expand the entry for team set up. IIRC it doesn\'t have much difference from when i last wrote it, and currently the Fighter abilities are definitely super OP
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