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[004] samfluture Current Version
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n
Ok, is there any need to compare the tv adaptation to any minor point of the games? For example, in regard of Trevor's personality? He has almost zero characterization in the games, besides a backstory that probably will appear in the future seasons and the
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Ok, is there any need to compare the tv adaptation to any minor point of the games? For example, in regard of Trevor\'s personality? He has almost zero characterization in the games, besides a backstory that probably will appear in the future seasons and the \"generic Belmont needs to fight against Dracula plot\". We don\'t know how Trevor really was or how he felt towards his life, because like almost every playable character, he didn\'t have defined traits. Or for example, Alucard\'s hair color? That was just a concept art, he is still blonde in the tv show and faithful to the Symphony of Night art concept.

I think it\'s a faithfull adaptation. And there\'s no need to compare every detail of the unfinished series with a game with great gameplay but scribble plot.
Changed line(s) 1 from:
n
Ok, is there any need to compare the tv adaptation to any minor point of the games? For example, in regard of Trevor's personality? He has almost zero characterization in the games, besides a backstory that probably will appear in the future seasons and the
to:
Ok, is there any need to compare the tv adaptation to any minor point of the games? For example, in regard of Trevor\'s personality? He has almost zero characterization in the games, besides a backstory that probably will appear in the future seasons and the \"generic Belmont needs to fight against Dracula plot\". We don\'t know how Trevor really was because he didn\'t have a defined traits. Or for example, Alucard\'s hair color? That was just a concept art, he is still blonde in the tv show and faithful the Symphony of Night concept.

I think it\'s a faithfull adaptation. And there\'s no need to compare every detail of the unfinished series with a game with great gameplay but scribble plot.
Changed line(s) 1 from:
n
Ok, is there any need to compare the tv adaptation to any minor point of the games? For example, in regard of Trevor's personality? He has almost zero characterization in the games, besides a backstory that probably will appear in the future seasons and the
to:
Ok, is there any need to compare the tv adaptation to any minor point of the games? For example, in regard of Trevor\'s personality? He has almost zero characterization in the games, besides a backstory that probably will appear in the future seasons and the \"generic Belmont needs to fight against Dracula plot\". We don\'t know how Trevor really was because he didn\'t have a defined traits. Or for example, Alucard\'s hair color? That was just a concept art, he is still blonde in the tv show and faithful the Symphony of Night concept.

I think it\'s a faithfull adaptaion. And there\'s no need to compare every detail of the unfinished series with a game with great gameplay but scribble plot.
Changed line(s) 1 from:
n
By that argument, then, every Offense hero is mechanically unusual. Soldier is the only one with healing. Pharah is the only one that can fly. Tracer is the only one with blinks.
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By that argument, Lazer, every Offense hero is mechanically unusual. Soldier is the only one with healing. Pharah is the only one that can fly. Tracer is the only one with blinks.
Changed line(s) 3 from:
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Genji, Sombra and Pharah are the only ones I'd argue qualify, though, because they truly ARE unique.
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Genji, Sombra and Pharah are the only ones I\'d argue qualify, though, because they truly ARE unique.
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That being said, I think it'd be more efficient to have one entry say how overall, it's more common for a character TO have a unique playstyle than not to.
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That being said, I think it\'d be more efficient to have one entry say how overall, it\'s more common for a character TO have a unique playstyle than not to.
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