[003]
HighCrate
Current Version
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* AchillesHeel: Pharah's main gimmick is [[DeathFromAbove staying airborne and bombarding enemies from above.]] While this makes her relatively untouchable to most heroes (due to the majority of heroes having close-medium engagement range), snipers (and [=McCree=], to an extent) could take her out with ease as their weapons have pinpoint accuracy and suffer no damage falloff. Worse still, staying airborne means having no cover.
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* AchillesHeel: Pharah\'s main gimmick is [[DeathFromAbove staying airborne and bombarding enemies from above.]] While this makes her relatively untouchable to most heroes (due to the majority of heroes having close-medium engagement range), snipers (and [=McCree=], to an extent) could take her out with ease as their weapons have pinpoint accuracy and suffer no damage falloff. Worse still, staying airborne means having no cover.
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AchillesHeel is about a character who is otherwise NighInvulnerable having a specific weakness. I'd argue that Pharah isn't NighInvulnerable at all; she's strong only in specific situations that take best advantage of her flight, namely maps with very high or no ceiling. Put her in an enclosed space and she dies very quickly no matter who she's fighting.
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AchillesHeel is about a character who is otherwise NighInvulnerable having a specific weakness. I\'d argue that Pharah isn\'t NighInvulnerable at all; she\'s powerful only in specific situations that take best advantage of her flight, namely maps with very high or no ceiling. Put her in an enclosed space and she dies very quickly no matter who she\'s fighting.