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[006] Spikestuff Current Version
Changed line(s) 1 from:
n
Most OHKO moves in Tekken (including Paul's
to:
Most OHKO moves in Tekken (including Paul\'s \"Burning Death Fist\") require the AI to actually do something in order for a OHKO to occur.

Focusing primarily on the first 3 Tekken games. [[note]]And yes, I did mark the 3 fastest.[[/note]]

Tekken 1:
* Prototype Jack \"Dark Greeting\" - (1.1 seconds) - (Same for T2 & T3)
* Anna & Nina \"Hunting Swan\" - (Same for T2 & T3) - This move is meant to only do 95% Damage max, but due to absolute luck, it can actually be a OHKO.

Tekken 2:
* Yoshimitsu \"Suicide\" (0.8 seconds) - (Same for T3) - This has the most risk behind it.
* Paul \"Burning Death Fist\" (1.05 seconds) - (Same for T3)

Tekken 3:
* Ogre & True Ogre \"Indigo Punch\"
* Forest Law \"Dragon Fang\"
* Kuma/Panda \"Fatal Wind\"
* Gon \"Super Dino Charge\"

Note: I have actually forgotten the Tekken 2 damage output by most characters, so characters that may have a OHKO from that one will be missing and in Law\'s case, I placed him in T3 as I don\'t recall the move doing a OHKO.
Changed line(s) 1 from:
n
Most OHKO moves in Tekken (including Paul's
to:
Most OHKO moves in Tekken (including Paul\'s \"Burning Death Fist\") require the AI to actually do something in order for a OHKO to occur.

Focusing primarily on the first 3 Tekken games.
<And yes, I did mark the 3 fastest.>

Tekken 1:
* Prototype Jack \"Dark Greeting\" - (1.1 seconds) - (Same for T2 & T3)
* Anna & Nina \"Hunting Swan\" - (Same for T2 & T3) - This move is meant to only do 95% Damage max, but due to absolute luck, it can actually be a OHKO.

Tekken 2:
* Yoshimitsu \"Suicide\" (0.8 seconds) - (Same for T3) - This has the most risk behind it.
* Paul \"Burning Death Fist\" (1.05 seconds) - (Same for T3)

Tekken 3:
* Ogre & True Ogre \"Indigo Punch\"
* Forest Law \"Dragon Fang\"
* Kuma/Panda \"Fatal Wind\"
* Gon \"Super Dino Charge\"

Note: I have actually forgotten the Tekken 2 damage output by most characters, so characters that may have a OHKO from that one will be missing and in Law\'s case, I placed him in T3 as I don\'t recall the move doing a OHKO.
Changed line(s) 1 from:
n
Most OHKO moves in Tekken (including Paul's
to:
Most OHKO moves in Tekken (including Paul\'s \"Burning Death Fist\") require the AI to actually do something in order for a OHKO to occur.

Focusing primarily on the first 3 Tekken games.

Tekken 1:
* Prototype Jack \"Dark Greeting\" - (Same for T2 & T3)
* Anna & Nina \"Hunting Swan\" - (Same for T2 & T3) - This move is meant to only do 95% Damage max, but due to absolute luck, it can actually be a OHKO.

Tekken 2:
* Yoshimitsu \"Suicide\" (0.8 Seconds) - (Same for T3) - This has the most risk behind it.
* Paul \"Burning Death Fist\" (1.05 seconds) - (Same for T3)

Tekken 3:
* Ogre & True Ogre \"Indigo Punch\"
* Forest Law \"Dragon Fang\"
* Kuma/Panda \"Fatal Wind\"
* Gon \"Super Dino Charge\"

Note: I have actually forgotten the Tekken 2 damage output by most characters, so characters that may have a OHKO from that one will be missing and in Law\'s case, I placed him in T3 as I don\'t recall the move doing a OHKO.
Changed line(s) 1 from:
n
Most OHKO moves in Tekken (including Paul's
to:
Most OHKO moves in Tekken (including Paul\'s \"Burning Death Fist\") require the AI to actually do something in order for a OHKO to occur.

Focusing on the first 3 Tekken games.

Tekken 1:
* Prototype Jack \"Dark Greeting\" - (Same for T2 & T3)
* Anna & Nina \"Hunting Swan\" - (Same for T2 & T3) - This move is meant to only do 95% Damage max, but due to absolute luck, it can actually be a OHKO.

Tekken 2:
Yoshimitsu \"Suicide\" (0.8 Seconds) - (Same for T3) - This has the most risk behind it.
Paul \"Burning Death Fist\" (1.05 seconds) - (Same for T3)

Tekken 3:
Ogre & True Ogre \"Indigo Punch\"
Forest Law \"Dragon Fang\"
Kuma/Panda \"Fatal Wind\"
Gon \"Super Dino Charge\"

Note: I have actually forgotten the Tekken 2 damage output by most characters, so characters that may have a OHKO from that one will be missing and in Law\'s case, I placed him in T3 as I don\'t recall the move doing a OHKO.
Changed line(s) 3 from:
n
There are a lot of
to:
There are a lot of \"concepts\" that are touched upon by works which many people may not agree with. In this case, the allegory EXISTS whether or not people choose to believe in what it\'s an allegory FOR. As stated by eyebones, such wording \"only serve[s] to make it seem as if the term is restricted in acceptance.\"

In other words, it\'s WeaselWords, which in ITSELF is political.
Changed line(s) 3 from:
n
There are a lot of
to:
There are a lot of \"concepts\" that are touched upon by works which many people may not agree with. In this case, the allegory EXISTS whether or not people choose to believe in what it\'s an allegory FOR. As stated by a eyebones such wording \"only serve to make it seem as if the term is restricted in acceptance.\"

In other words, it\'s WeaselWords, which in ITSELF is political.
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