Try to keep it in line with fantasy, but not absurdly over the top. Wizard of some type, warrior, druid, priest of something, maybe even an animal. But not "I'm the "incarnation of rock n' roll" here to bring the thundaa!"
Airhorn soundsBacon Zorp: (4) The kobold swipes again at the wisps with his knife,
Savaget 1337: (N/A)
Cathari Sarad: (N/A)
Jaxfirebus: (3) You hand the keys to the good Dr. Gerald, who accepts them with a smile. He mounts your Ebony Horse, and unlocks the chain attaching it to the fence. He takes off, ebony horse in tow, you know not whether he or your horse will come back.
Name: Aren Sunsword
Species: Human
Class: Wizard
Location: Southern outskirts.
Black Mage Anolis: (5, 2) You whisper a spell, and you feel a chill settle on you, assuring the the trap had been set. You then take a swing at the wisp again, but you miss, sadly.
The goblin at the front speaks again.
capnrecked: (4, 5) You manage to step out of the combat zone, being just missed by a stray energy bolt. With a few muttered words, and gestures in the direction of the guards, they are healed by a red light.
The priestess sets a wisp alight with a holy fire, and its light dissolves into nothing. The remaining wisps start going on the defensive, evading the guards blows, and charging them rarely.
>Also politely ask them to chill a bit.
Long live the New Bev."Okay, now is there anything else I'm supposed to know, or am I allowed to just do whatever?"
>"Smoke?"
edited 25th Jan '17 3:28:35 PM by Savaget1337
If you have a problem with Hokuto then tell it to me!>"I'm already chill, what's the hustle?"
> I would like to attempt to increase the defenses of the guards. In order to prevent a breakthrough or breakout attempt by the wisps by casting a boon on the guards. Keep paranoid by keeping an eye out for any other possible hostiles and other forces that may be here.
Airhorn sounds"Oh, gotcha."
>Help Rzet calm the wisps...somehow. So much for playing the hero, eh?
The next Roll to Dodge post has been delayed due to an unusually large schoolwork load.
Oh look, a ghost!Bacon Zorp: (5)
Cathari Sarad: (N/A)
Savaget 1337: (N/A)
Black Mage Anolis: (4)
capnrecked: (3) You cast a defense boon on the guards, though they do not seem to notice it. Energy bolts and the occasional crossbow bolt fly through the air. The preistess mutters something, which destroys one wisp, leaving one running away from her, right into another guard. It is not down yet, but seems to be flickering and on its last legs.
You see no other creature that may attack.
edited 5th Feb '17 4:49:22 AM by BlizzardeyeWonder
Oh look, a ghost!>Ask the wisps to stop attacking and leave without calling reinforcements.
Long live the New Bev.>Watch the wisps. Prepare to body-check one of them just in case; I'd hate to leave this Trap on me and accidentally freeze someone if I bump into them, like, a few hours from now.
"Dafuq is this shit?"
>Turn around. Prepare to punch/elbow the armor suit if it gets close, or prepare to roll out of the way if it does some sort of light-based attack.
> Wait until the combat ends with presumed victory of the town's guards and while I wait I'll attempt to mentally prepare clever tactics to dodge their questions and twist the truth a bit to make it seem like I was leading group's efforts in battle. Make it seem like I won them this battle.
Airhorn sounds>Shield eyes.
>"What is it doing?"
If you have a problem with Hokuto then tell it to me!Heya, doods! Finally back after so long (hopefully!) Sorry to butt in- considering joining in on this too!
Bacon Zorp: (4)
Black Mage Anolis: (N/A) You watch carefully, and the whole thing is resolved peacefully.
Cathari Sarad: (5)
capnrecked: (N/A) The last wisp is slain by a spell from the priestess. She then approaches you. You feel as though she might ask any number of questions, since you are a stranger. You prepare for any questions like 'Where are you from?' to inquiries about your god.
Savaget 1337: (6) You cover your eyes, anticipating some blinding attack.
Lime Kid: Good to have you back. You may rejoin if you wish, maybe using your old character, starting in an inn.
edited 11th Feb '17 4:20:14 PM by BlizzardeyeWonder
Oh look, a ghost!"Sun-aligned, eh? Looks like I've got a couple of goody-two-shoes to beat the snot out of!"
> Make a low run towards the armor thing, attempting to leap to the side if another one of those attacks comes, and then attempt to strike the thing with my spear.
"Any neat tricks I should know, being a first-time werewolf and all?"
>"Werewolves? I'm not a werewolf. But she might be!"
>Draw and fire at Cathari.
edited 11th Feb '17 4:48:10 PM by Savaget1337
If you have a problem with Hokuto then tell it to me!>Huh? The heck was that? Check out that suspicious shrubbery.
> "The Mans festo is my god. What's yours?"
Airhorn soundsAre there any guidelines to making a character this time around? I'm a bit lost on the rules again, after being gone for so long!
Name, race, class and position is the starting town are all you need. I can randomize any or all of them for you if you'd like.
edited 12th Feb '17 8:18:22 AM by BlizzardeyeWonder
Oh look, a ghost!
-before i jump in is this like cathari's ancient session where there were defined roles and such or can i just do "i am a space zebra and i need to defend the solar system from nebulions