>"I'm good."
>Get up and follow where this wisp has gone off to.
edited 8th Jan '17 9:10:32 AM by BlackMageAnolis
"I dunno. Could be a fire, but what do you guys think?"
>"A fire!"
If you have a problem with Hokuto then tell it to me!> I'll give up on trying to figure out whatever this is for now. Instead I'll go and try to find a church preferably an abandoned one.
Airhorn soundsBlack Mage Anolis: (4)
Cathari Sarad: (N/A)
Savaget 1337: (N/A)
capnrecked: (3) You grumble, and wander through the marketplace, trying to find a church.
Eventually, you come to the town square. In town square is a temple, that happens to have light practically pouring from it. You can hear sounds of fighting within.
You can also just in time to see a group of guards run off into another street, with a kobold on their tail.
edited 12th Jan '17 2:25:05 PM by BlizzardeyeWonder
Oh look, a ghost!>Politely ask the wisp to stop for a bit.
Long live the New Bev.Fuck, don't know this one...
>"Five?"
>Check the jade owl.
edited 12th Jan '17 2:35:45 PM by Savaget1337
If you have a problem with Hokuto then tell it to me!"Five, ow! Who is that? What is that noise?"
edited 12th Jan '17 2:31:57 PM by CathariSarad
>Hey, you okay? Make sure the guard's okay. Then let's cast a basic ice spell at the wisp!
> Rush into the church casting holy fire on everyone present in the building other than myself.
> God will sort out the sinful in here. I care not for the specifics only that this holy burning cleanses this church of dissidence May he spare the sinful and smite the righteous in here for upholding law in anything other than his name, Pol Pot.
Airhorn soundsBacon Zorp: (1) Now, you are by the old church.
Also, the guards do not seem as diplomatically-minded as you. The moment the wisp zaps you and flies away, they resume their chase.
Savaget 1337: (N/A)
Cathari Sarad: (N/A)
Black Mage Anolis: (4) You ask the guard
capnrecked: (6) You run into the church, and cast a holy fire on everyone inside in the name of your god. Due to not being of a high enough level, the fire burns hot for only a short amount of time.
There were four guards, a priestess of different gods and three will-o-wisps inside. As the burn of holy fire alights, and then rises, the guards realize who had cast the spell, and turn to face you.
The holy fire of Pol Pot is different from other gods. These people mistake it for some other spell.
edited 17th Jan '17 1:39:25 PM by BlizzardeyeWonder
Oh look, a ghost!>Get up and chase the wisp, trying to ask it to stop again, more firmly, but still polite.
Long live the New Bev."Hold on," I say to the Sphinx.
>Turns around.
>Tries to speak quietly into the ring.
"You tell me. I just got this thing from out of nowhere and I thought it looked pretty nifty. Did it belong to one of your guys or something?"
"What does this thing want? Is it alerting me of something?"
>"Alright, Sphinx, what's the next riddle?
If you have a problem with Hokuto then tell it to me!> Try to convince the guards and priestess that my spell was a misfire.
> Blast the Will-O-Wisps with a holy water splash spell if the previous action succeeds and if the previous action fails run and flee the church.
Airhorn sounds>Put an ice rune in myself in case the Wisps try to attack me. Take out my knife and try jumping and slashing at a Wisp.
Bacon Zorp: (3) Right now, you are behind the church. A kobold runs to the front, and tries to slash at the wisp, succeeding, but accidentally cutting one of the guards' cheek. The wisps if flickering slowly. Again, you say
Cathari Sarad: (N/A)
Savaget 1337: (N/A)
capnrecked: (4, 4)
The guards turn their weapons from you to focus on the wisps again. One of them shoots you a nasty "I'm-not-forgetting-that" look, though.
Black Mage Anolis: (6) You are currently behind the church. You manage to take out one Ice Rune. You snap it in half, releasing its essence.
STATUS EFFECT: Cold Resistance
Then, you take out your knife and dash to the front of the hunting party. You jump up to the wisp's height, and slash at it. While it did damage it well, evidenced by the slow flickering, it is still good to fight. Worse, you accidentally cut a guard's cheek. The goblin tries again.
>Third time's the charm. Ask again, with more firmness than politeness, but still with some polite in it. Like 40% polite.
Long live the New Bev.I know this one!
>"Light both ends of the first rope, and only one end of the second. When the first rope burns completely, light the other end of the second."
edited 21st Jan '17 12:00:34 PM by Savaget1337
If you have a problem with Hokuto then tell it to me!"Do they though?"
"Let me ask you this, how many werewolves do you have in your entourage, and of the werewolves you can contact via this charm, how many of them profess to be in your entourage? If the numbers don't match, then perhaps this ring belonged to one of the others. If they do match, then that makes things a bit more interesting. Alternatively, I might ask, does my possession of this ring therefore make me one of 'your werewolves' as you put it?"
Jax, that's not how this works.
Long live the New Bev.>No, wait, that wasn't what it was supposed to do. It's supposed to be like a trap or a counter, not meant to add a resistance. If that were the case, why choose Ice? Then again, maybe I got a faulty Rune?
>Wait, an Ice Trap! That was it... Cast that on myself! And then take another swipe at the wisp with my knife!
> Now that I've assured the guards of my "pure" intention I'll step back from the combat, and out of danger preferably, before attempting to heal the soldiers.
Airhorn sounds
Bacon Zorp: (N/A) You approach the kobold, ignoring the wild wisp chase for now. He gets up, and dusts himself off as you approach.
Cathari Sarad: (N/A)
Black Mage Anolis: (4) You get up, and dust yourself off. A goblin breaks off from the wild wisp-hunting party and approaches you.
capnrecked: (2)
ITEM GET!
Lamp Desc.: An ordinary lamp, for light.
Matches Desc.: A box full of matches, can be used to light matches.
You continue through the market, but cannot find anything that is snuffing out the lights.
Savaget 1337: (N/A) Oddly enough, one of your fellow adventurers seems to be a werewolf. She doesn't seem to mind.