...You also get 5050 EXP and Megalixirs though!
And it's basically guaranteed, which from White Mushrooms it isn't!
So that's how you farm Megalixirs in this game.
Get a keyblade with long reach and it's not hard in Neverland.
edited 24th Jun '17 9:42:07 PM by unnoun
Heaven and Hell mode in DMC is super silly because you can just one shot everything by shooting them.
It's dumb, yeah.
Heaven or Hell mode is a joke difficulty. There's a lot of fun to be had with how ridiculous it is.
Hell or Hell mode, meanwhile, is a cruel joke. I hope you can play the game perfectly because, if you can't, well, you will by the time you beat it.
edited 24th Jun '17 9:43:22 PM by Zelenal
Let the joy of love give you an answer! Check out my book!i ought to play the devil may cry series. lord knows i had more than enough fun with bayonetta (although i haven't played 2 yet, which i probably should)
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeHell or Hell is also dumb.
Not many difficulty modes are as perfect as Critical. Except Revengeance, I would say.
I think I regret doing KHII Final Mix on Critical. I think I died several times to every boss.
And the Axel fight in the Struggle ring was... well, a struggle.
I have a message from another time...If you must know who the Rising Superstar Liam is, then you must seek him by his name.
He's a hobo living on the corner of 3rd and 5th who somehow gained the reputation of an oracle.
Let the joy of love give you an answer! Check out my book!makes sense
she magnificent my bastard till i complete on her monsterabsolutely
New theme music also a boxMore griiiiinding.
Gtting all the Mythril and Dark Matter is going to take forever. I wonder if I should just skip Ultima Weapon but I don't think I can beat Sephiroth and Unknown without it.
git gud m8
Let the joy of love give you an answer! Check out my book!DMC 3 and 4 are pretty great. Though if you could switch styles on the fly on 3 like you can in 4 it'd be pretty much perfect as a hack and slash.
Alright that's Phantom and Ice Titan down.
I'm lucky. I think I missed some Mythril chests so if I can find two then I just need to grind Lucid Shards for the Ultima Weapon.
Random talk about things some KH games do better than others: Keyblade differentiation. I'd say it goes coded > Days > II > I > DDD/BBS, with COM getting an asterisk as it often does. coded Keyblades change your entire way of playing and the evolving ability tree system is super interesting, and gives you a lot of choice (like Oathkeeper for the status immunity against Eliminators). Days changes up your combos, bonus points for effort in that that goes for the 20 ish bonus characters, and the customization is also pretty great, especially with Ability slots. II has the different abilities, which makes the choice actually non-obvious (I've taken Ultima Weapon over Decisive Pumpkin often, not to mention Rumbling Rose or Fenrir shenanigans) and they all have a fairly different feel. In I they're just stat sticks, but at least MP is a big factor since as unnoun noted there are relatively few ways to get more so you feel that the choice of a magic oriented Keyblade matters more. BBS and DDD are just stat sticks, which is super boring. The only other factor they have is range, which is mostly unnoticeable.
I ran a Sleight deck in COM so I just packed it with Kingdom Keys, but ordering them so you'd get the most damaging one for each move in a combo in a masher deck was pretty fun.
I still like the Coded system of evolving abilities. I wish they'd bring that back. It's one of the most interesting ideas that game had.
Ultima Weapon get!
If I can go on a tangential point to that, what frustrates me about KH is that each game has some amazing new ideas for gameplay that could carry entire series on their own, but we never see them again.
I'd love to play a new franchise that plays like COM or DDD with the kinks ironed out.
edited 25th Jun '17 2:12:56 PM by Mr.Badguy
In Co M the different keyblade cards are statsticks too, by the by.
Yeah, that's something about the series that does bug me. I'm glad KH 3 is bringing back some of the old mechanics though. Flowmotion, Shotlocks, Drive Forms(or something similar), and Limits all seem to be back.
Upgrading Keyblades in Coded was neat, too.
I love how Lionheart was stupidly fast, even more than Ultima Weapon.
Sure, but at least there's gotta be some thought put into how you use them since differing costs and combo strength makes you have to choose beyond just which one is the strongest.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.
I have no rhythm.