So I know that Malkavians get a whole new set of dialogue but what about Nosferatu? Does everyone have entirely different reactions to them? Because....how does anything in this game work with such obviously inhuman creatures? How do you get quests? Why do normal people talk to you instead of running away screaming?
For shady or underground folks, some mutant looking BDSM cosplayer is probably the least weird thing they dealt with. You get some different reactions here and there but in practise a Nosferatu run is laughably easy, keep your distance from the average walking NPC and you're golden.
Edited by UltraWanker on Nov 13th 2019 at 12:07:21 PM
You always got obsfucate, it does wonder for nosferatu.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"^^^You pretty much avoid any situation where you would be seen in crowds since random generic npcs will runaway/attack you on sight
So I just started playing this game a couple weeks ago. Went with a female Tremere for her resemblance to Amy Farrah-Fowler from The Big Bang Theory.
I'm not sure if I should feel bad about cheesing my way through various boss fights. I killed the Southland Slasher by getting him stuck on a barrel and shooting him with my Colt Anaconda. Killed the last Tzimisce monster thing by getting it stuck behind a door. Killed the Chang brothers by taking advantage of how they won't follow you into the tunnel for long. Killed Gruenwald Bach by rushing him the first time, and then when he teleports downstairs, kept popping him at long range with guns until he dies. I think I did kill the same-bito "fairly", so there's that.
Do headshots actually exist in this game with normal guns that aren't zoomed sniper rifles?
Also keep debating whether I want to do a second playthrough. I realized that I can play a melee Gangrel and that'll pretty much make me this one character from Heaven Sword and Dragon Sabre. At the same time, as I understand melee builds start becoming far less useful around mid-game and the final boss more or less requires ranged ability. Then there's the recommended Malkavian route.
Well that was definitely the most unpleasant thing I've seen all day today.
...why?
Edited by HailMuffins on May 7th 2020 at 8:54:43 AM
If you can look at a man dance around with people disgustingly suspended by the corners of their face features' orifices and not feel uneasy to some degree, I don't know what to tell you.
Edited by VutherA on May 7th 2020 at 8:04:21 AM
I feel like this guy could strike up good conversation with the Joker.
"I am Alpharius. This is a lie."Oh right, I thought you meant the trailer was bad.
...though I didn't feel any particular uneasiness either, so it still works, I guess.
I figured that was the confusion, but the other thing still had me assuming most would "Ew"
Is it just me or did they look like Jessie Eisenberg?
I absolutely adore that atmosphere, it's definitely a good sign that the devs understand how Dark a Vampire the Masquerade game should be. If they combine that atmosphere with comparably good role-playing then Bloodlines 2 could be a real gem.
"Sandwiches are probably easier to fix than the actual problems" -Hylarnexcept vampire doesnt always end up that dark./ we don;t all play fuckin Sabbat murderhobos
Malkavian with bunny suit or bust!
VTM has been called a game of personal horror since forever, you can't separate Vampire the masquerade from thematic darkness.
And I have no idea why you think a dark atmosphere automatically equals "Sabbat murderhobos".
God no, Fishmalks can die in a fire. Literally.
Edited by Fourthspartan56 on May 8th 2020 at 1:08:43 AM
"Sandwiches are probably easier to fix than the actual problems" -HylarnYeah Fishmalks give the rest of us Malkavian players a bad name.
The last one I played in the actual tabletop was a former Russian mercenary whose madness was he truly believed he'd been alive in every single major battle in human history.
Cowards and heretics, the lot of you
So the going rumour is that as this is one of the live-service download games, it's likely it'll be in line for the November Launch of the XBOX SERIES WHATEVER THEY@RE CALLING IT.
So, having skipped the Cyberpunk atom bomb launch.
And yes, the video was creepy and looking at the gameplay and cobmat, seems like they've tightened a few things up. And it's got the same unsettling vibe Bloodlines had - the murders, the faintly kooky element alongside grotesque horror; the unsettling supernatural alongside pragmatic undead monsters.
which is what was good about bloodlines 1. the hints to the greater world of darkness but since youre a noob vampire half of it is just terrifying weirdness
That was one of the reasons playing a Malk in Bloodlines was so fun. The voices made the atmospheric areas even more so.
Even if it made you play as a Fishmalk
New theme music also a boxLook, I'm just saying: the thing that made V:B work for me was the careful balance of horror and silliness, trying to survive a poltergeist apartment (that granted was only really scary the first time*) and defeating a doomsday cult (that doesn't let me join no matter how much I insist) one night, and fighting weresharks and negotiating blood pack prices with a really over-the-top psychotic serial killer after you came back from murdering another really over-the-top serial killer the other. It's very Resident Evil 4-esque if RE 4 had shit gameplay.
And the Malkavian playthrough really took that Up To Eleven: you already knew what to expect, so nothing in the game could really unnerve you anymore, so let's just have fun and occasionally sucker punch you while you're distracted arguing with the stop sign, like the conversation with Caine at the end, or probing VV for all of her deeply held secrets.
...well, I thought that last one was creepy as all hell, anyway.
Yeah, because the game can be describe as "overly inclusive uber edgy dark game" which it kinda tell you a lot.
edit: well, arent this a nice pagetropper or what?.
Edited by unknowing on Nov 10th 2019 at 3:05:37 PM
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"