Glad to see another fan of DMC 1. Not very glad to see such a cold shoulder given though, even if I wholeheartedly agree (for reasons regarding Kamiya, anyway.).
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.>serious Dante
>flashbacks to the failure of DMC2
>can't help but laugh at your suggestion
Long live Cinematech. FC:0259-0435-4987DMC 2 Dante did have the best wardrobe though at least.
I thought Shin Megami Tensei III Nocturne was good?
"I'll show you fear, there is no hell, only darkness." My twitterFor that, I prefer Raidou.
"Please crush me with your heels Esdeath-sama!
Having a serious Dante wasn't the only reason 2 failed.
DMC 3-4 feel just like Saints Row The turd & 4. They took out most of the good.
Really? Couldn't have been the gameplay - that was sound enough.
The only thing I'm thinking of that would've made it suck including serious hardly-say-anything-like-caring Dante was probably Lucia. When the plot gets to the point where you have to have a second disc exclusively for playing as a character nobody cares about, you probably would've been better off just scrapping it.
Long live Cinematech. FC:0259-0435-4987I think the failure of DMC 2 was due to its experimental gameplay, completely nonsensical plot compared to the first game, Cullen-lite Dante, and having to have a second disc in order to play as Lucia instead of simply having it as a separate mode on a single disc.
Lampshade Hanging: It's a lifestyle.I thought the over all design of DMC 2 was cool.
But it is kind of a slog to play through and that's why it failed.
DMC 1 I loved to death and I actually feel like if you don't hold the game that set up an entire subgenre and inspired countless games well that's your opinon but how can you call yourself a fan of DMC if you don't have some respect for it? Not saying that anyone here doesn't those are just my thoughts on DMC 1.
DMC 3 & 4 really rampped up the crazy. But DMC three's Dante was all about becoming DMC 1 Dante. Going from a smug jerk who likes nothing better than to show off, to a more serious, yet relaxed guy. DMC 1 is my personal favorite Dante. However when we get to 4 we have a Dante who's not really given a challenge, and its clear he's not the real protagonist here. That would be Nero. So to make up for his boredom at fighting demons that are no big deal for him, he starts to have a little fun with the job.
Though writing has never been the focus of DMC. I could explain Dante's character all day long but at the end of the day Dante is really just another way to enjoy the series. He's a character that's relaxed and out to have some fun, and that tells the player that they're about to/are having fun as well. Because that's what DMC is about. Having fun.
PM box is Closed, Indefinitely Friend Code: 3368-4181-6850Important Vergil DLC info
Ok, let me address the Bleach "references". In all honesty, I had never, never watched or read about Bleach. I wrote the story and half way through development someone on another team came over and said "I'm a massive Bleach fan, I can see that you made a lot of references!" I was like, no, I didn't.
So... the Hollow characters came upon reading this: http://en.wikipedia.org/wiki/The_Hollow_Men Which seems to make a lot of references to Dante's Inferno itself (the original inspiration for DMC).
The Hollow people in Vergil's hell represent parts of himself, not necessarily ties to someone, but parts of his personality. More on this below.
Maybe Bleach used the same references? Hard to tell, by the time I was made aware of this I was so committed to telling Vergil's story that I just followed through and didn't care about it.
The Hollow people in Vergil’s hell represent parts of himself, not necessarily ties to someone, but parts of his personality.
these Hollow characters were meant to represent parts of Vergil’s personality, not necessarily emotional ties. Hollow Kat represents humanity, not necessarily a connection to Kat. When he “kills” her, he is in fact killing part of himself. If you think about it, Vergil is the end is half dead because he killed all these parts of himself. It’s never said out loud, but he becomes Nero Angelo, or the Angel of Death, the one that can walk among the dead and the living.
Hollow Vergil represents a personality trait of Vergil, SELF DOUBT, which he kills. Do you see how confident he becomes after killing Hollow Vergil? :) Anyway, Vergil becomes Nero Angelo (I refer to him as Nero Angelo because it translates better to Dark Angel, or Angel of Death) and returns to the world of the living.
Q: what does eva represent in the dlc?
A: >For many, Eva is simply Vergil’s angelic side. I thought that was too simplistic. This woman carried Vergil in her womb, their connection is far deeper than that. She is his origin, and by killing that link, Vergil is essentially being reborn. Reborn his own way and in control of his fate.
Dante isn't supposed to be seen as series in DMC 1. So either you completely failed to grasp the character right or Kamiya ****ed up really bad.
The person's acting like an ass. Plus, I'm sure you wouldn't like what Kamiya would have done with DMC 2 being about some other random person that has nothing to do with Dante or Sparda.
More importantly, DMC 2 was originally supposed to be a completely different game that was forced mid production to be a sequel and was rushed out the door. Everyone should keep that in mind when talking about it as that is the sole reason it isn't any good.
I honestly wouldn't mind. I'm sure what Kamiya would have brought to the table, had he not been kicked out of his own game, would have been bananas compared to what we've got now. I liked DMC 3, but some things about the way that game was designed sorta urk me.
Also, do you have an article or link regarding that point in DMC 2's development? I'm curious. I like reading production notes in games.
edited 24th Apr '14 7:08:42 PM by Schitzo
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.I'm just telling the truth, Dante was better was he wasn't op & boring.
Kamiya's DMC 2 would've starred Dante's son.
"Goodbye. Oh, and when you do come back, give my regards to my son. Would you?"
Telling your opinion =/= telling "the truth". It's cool if you dislike 3 and 4 Dante, but don't knock those who don't.
edited 25th Apr '14 5:59:06 AM by Ninety
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.<_< I have no clue anything about DMC, but I find it bizarre that he is talking about Dante as if all games have a different one.
If Ninja Theory insults "old" Dante, they insult Dante in all of pre reboot games. If they think that White haired pretty boy is lame or whatever they used to insult the design then it applies to all of "Dantes" besides reboot one.
Just because Gilver has a different opinion, I don't think he deserves to be called an "ass" or anything else even if he's stating it as fact.
Let's not forget what happened to the Mass Effect thread please. For those who don't know ME thread was locked or maybe nuked due to personal attacks, and discussion about ME 3 was banned across the entire site.
I'd like to continue to be able to talk about one of my favorite action franchises on this site.
PM box is Closed, Indefinitely Friend Code: 3368-4181-6850All the Dante's are different, there's no consistency between any of them & capcom doesn't care.
In order: Yes, no, maybe.
Dopants: He meant what he said and he said what he meant, a Ninety is faithful 100%.It also bears remembering that the games aren't in chronological order. So, basically, he started off as really silly in 3, settled down in time for 1, is kind of phoning it in in 4 and got really serious by the time of 2. I don't know where the anime goes.
Not Three Laws compliant.Eh with the fanboy crying and whining. You made your point you don't like something. Now let the fans who want to have a serious and mature discussion talk please. If you have nothing to add please stop making useless comments.
The Anime goes in between one and four I believe. Also I hate they did DT offscreen, so bs.
Yes, it's certainly a good way to start a mature discussion by dismissing the view opposing yours wholecloth as "whining" without actually paying attention to what they're saying.
There are myriad reasons why the various fans of the previous games don't like this game. My gripes focus primarily on how dreadful and misogynistic the story is. Secondary is how the devs basically told the fans of said previous games that they don't care about us, and then expected to sell 5 million units.
I can list in detail (though with some error given how long it's been since I talked about it) all the tropes which denigrate women in the game and how it reflects a wider societal view about how women in stories are treated, or how constant a PR nightmare the director was, but surely I have nothing mature to add to a discussion because I'm "whining."
Very big Daydream Believer. "That's not knowledge, that's a crapshoot!" -Al Murray "Welcome to QI" -Stephen FryHaving played the hell out of this on PC...
First, I will admit that it's fun, in a cathartic button-mashy sorta way. The only challenge the game provides are some enemies with some really annoying enemy formations.
Which brings me to the next issue; the enemies are far more defensive. Instead of attack patterns you have to dodge while you attack, Dm C's enemies typically follow a pattern where you have to dodge their attacks until they're open for an extended period of time, usually using some trick to stun them. Really, the Rages are pretty much the only enemies that really fight on a classic DMC level.
The bosses are all jokes, but gameplay wise and conceptually. Out of the six, three don't even seem like they're normally supposed to be capable of fighting, all of them have predictable attack patterns that generally fall into "dodge until you do the trick that stuns them, pour on the DPS until they start attacking again". The final boss is really the only one that pretty much has you constantly attacking and dodging instead of creating an easy opening to knock off 90% of their health bar in a single combo.
The Style rating is poorly balanced, favoring sheer damage output over move variation. This, ironically, actually makes it more difficult to get a high style bonus by being inventive with your combos, including the much-touted "air combat"! Instead, the system favors movies like Trinity Smash and other Demon Weapons.
Which also leads to the end-of-level rating; the fact that finding all the secrets in a level provides a permanent boost makes SSS ridiculously easy to achieve.
Onto the story...to be honest, it's so...absent, I can't even find the supposedly offensive parts offensive. 90% of all cutscenes are just bland exposition. The infamous cutscene before the Succubus fight might be one of the game's highlights, since it's one of the few cutscenes where the characters show any personality. The rest are all just...by the numbers plotting with prophecies and obvious twists with some cheap attempts at shock value thrown in.
I mean, again, it's still fun to play, but it pretty much fails at everything else it attempted.
"If you're out here why do I miss you so much?"
Ninja Theory didn't really talk about the old Dante's personality, instead talking about the physical design. They barely referenced the personality at all. And considering how Ninja Theory isn't great at keeping characters to a consistent personality within a game...
Not Three Laws compliant.