So the article is basically about...don't put cultural labels on an RPG?
edited 24th Sep '10 10:10:36 PM by Signed
edited 25th Sep '10 8:18:13 PM by Rebochan
edited 28th Sep '10 10:09:17 AM by KnownUnknown
edited 28th Sep '10 11:33:50 AM by Arilou
edited 28th Sep '10 1:33:20 PM by Rebochan
- Branching plot points? Nope
- Anyway to remotely influence the story at all? Nope.
- Character appearance customizability? Nope.
- Skill customization?...to an extent...well they shown they put an effort into it...except, poor balancing means that almost everyone will only stick with one or two build for all classes, and those who do no adhere to that build will fall behind.(ever seen a Barbarian NOT use Whirlwind once they get to Hell? ever seen a bow-amazon NOT constantly use just multi-shot and guided arrow? ever seen a Druid choose wolves over a bear?) But I'll give the game this one anyways...even though in the end, there might as well be no choice.
With that said, it's stupid to only look at a certain game in each genre and pretend all games in it are like that. When people think JRPG, they only think Final Fantasy XIII, they ignore Etrian Odyssey, or Final Fantasy Tactics and such. As for WRPG...most people use Mass Effect...and I'm reluctant to call it an RPG...well you do play a role...and you do play it...and it is a game...to me, it's just another shooter, except this one isn't First-Person.
edited 28th Sep '10 1:44:30 PM by Signed
edited 28th Sep '10 1:48:43 PM by Signed