Welp, just as i repelled an enormous goblin invasion that costs me parts of my military (like, the very moment i click-and-dragged to loot the bodies) I get the popup of a forgotten Beast invading from the cavern. And it's, again, a Forogtten beast that spits web.
So its Wednesday in the fort.
Who watches the watchmen?Somehow it turned out (moderately) well!
The forgotten beast killed something like ten of my guys (combined with my goblin losses, we're at 30 people lost in fewer than two weeks in-game), so i locked all accesses to the cavern while i rebuilt something approaching a military force...
and the Forgotten beast turned around and attacked the batmen spearmen that had appeared, killed three-fourth of them, and died in the process.
So now, we're back to massive cleanup duty.
I love how that means you'd be getting invaded by Bat people if you had actually killed the beast.
Secret SignatureYeah, but bat beasts aren't really a danger. The last time they "invaded", they barely moved from their spawn point, got two or three lucky kills at most, and they didn't wound a single of the actual soldiers i'd sent after them. Which surprises me even more than they managed to kill the Forogtten Beast.
The more I play the more I feel like this is just the default state of things. The Forgotten Beasts are cannon fodder that exist only to demonstrate the shear insurmountable numbers of the animal men. If it has webs or something then maybe it will kill several of them (I would say "a decent chunk of them" but honestly I think any amount of antmen casualties can be safely rounded down to 0% of their population), but the only ones to ever make it near my fort are the ones lucky enough to not run into any animal people on the way there.
I thought the Too Many Ant People was just a weird development that had occurred in Quakeromance, but the Cave Fish People in Joinwalls are killing the Forgotten Beasts just as ruthlessly. And not going for the cavern resources in Joinwalls is proving to be a higher demand considering...
uh, i've always wondered: can you transform snow/ice into useable water?
yet another forogtten beast spawned, this time in the second cavern layer, so i just locked all the doors and hatches to there. Let it roam, fight the "clumps", whatever, it's Not My Problem for now. Cleanup from the previous beast and goblins isn't halfway done yet.
Not that I know of. But you can turn usable water into solid chunks of ice when you attempt to designate a pond at a cold enough layer of the fortress, and then you can turn those chunks of ice into completely useless globs of water on the ground if you build with them at a not cold enough layer of the fortress, so that's "fun".
The entire first year of Joinwalls was spent primarily digging down until I found a cavern lake, building a well and then muddying floors on higher levels of the fortress because I don't actually have natural soil to build farms. We only survived because I forwent bringing a lot of tools at the beginning and spent nearly all my points on food and drink.
But we're doing alright now (we've only had 4 deaths so far!). My current project has been to pump water up from the cavern lake to create an artificial reservoir more conveniently close to where the dwarves actually live. It has been proving even more complicated than I thought it would be.
okay, bat creatures can actually be mildly dangerous.
Gto another invasion fo them, and while they didn't really move from their spawn point, they did do quite a bit of damage (doing four-five kills and more wounded) to my soldiers
Do you have any marks dwarves? Anything flying should be filled with bolts.
Who watches the watchmen?-unleashes elephants upon this topic-
New theme music also a boxmarksdwarves suck. I can't get them to train, half the time they decide to run in melee rather than shooting...
Oh, and a second Forgotten beast spawned in the second cavern layer. Because i had locked all accesses, it procceded to beelien for the ''other'' Beast there and the two did a mutual-kill.
Also, another bat men invasion, they are startign to be really annoying, even if they don't move much, because it means i need to clean up the first cavern layer again and again before grabbing the loot.
New Forgotten Beast, this one spits fireballs.
fuck
Metal shields or bucklers will do a lot to mitigate that for your military. For the environment or your furniture or your framerate? Uh... Good luck.
Mega Man fanatic extraordinaireThe beast killed a dozen of my guys, tanked my framerate (seriously i was at 4 FPS) for at least half an hour, maybe a whole hour...
And then ''another'' goblin invasion showed up.
i'm gonna accept their parley offer, i'm in absolutely no state to repel an actual invasion-sized force..
Uh, reloading the save (last night i panicked and alt-f4) turned the huge goblin ivnasion into a small manageable attack.\\
Still eventually got a huge goblin invasion a couple of months alter. I paid them off with one of my artifacts (a golden amulet i think) and they went away.
Then I got a Forogtten Beast that spit poison, and now half of my melee squad is has "vision lost". So five of my warriors are now Blind Weaponmaster
You are getting the full dose of FUN.
Who watches the watchmen?My first fortress finally fell. after standing for 25 years, the last five years saw a string of forgotten beasts and invasions tat whittled down my population to barely 60 people, and a final invasion in the summer of 125 finally killed them all.
Guess that makes the end times unforgettable now, huh?
"What ails you, my friend? Stay a while, and listen~"Stepped away from the game for a few months but I'm happy to say that upon coming back I completed that project I mentioned back in January: The Tekkud Emeraldbrass Memorial Reservoir.
60 Z-levels above the caverns, and dedicated in honour of the unfortunate farmer who died of thirst because my original well was too inefficient to provide for the dwarves in an emergency drink shortage.
and now the cleanup (as well as the cleanup of the goblin invasion) is goign to take forever.