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AlleyOop Since: Oct, 2010
#2251: Sep 19th 2016 at 7:50:42 PM

They could always do more Telltale Minecraft.

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#2253: Sep 19th 2016 at 7:57:36 PM

What's wrong with Telltale Minecraft?

illegalcheese X-14: Killer Cheese Since: Apr, 2010
X-14: Killer Cheese
#2254: Sep 19th 2016 at 8:21:14 PM

Assuming that was an honest question, they purposefully fail every prompt possible and choose silence for every dialogue option, ignore the plot for their own conversation, and essentially try to see how little they need to do in order to complete the game. Pat and Woolie were pretty disappointed in Telltale when they started the playthrough, to say the least.

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#2255: Sep 19th 2016 at 8:56:57 PM

Oh that's all. Video Games Awesome did the same thing when they played the Batman Telltale Game, except the the talking over the plot. That doesn't bother me and I understand the reason they all do that.

SonOfSharknado Love is Love is Love Since: Oct, 2013 Relationship Status: And they all lived happily ever after <3
Love is Love is Love
#2256: Sep 19th 2016 at 9:03:15 PM

Team Four Star are doing the same thing, which I do not care for.

My various fanfics.
TheMageofFire Since: May, 2012
#2257: Sep 19th 2016 at 9:11:25 PM

No, they only did that for Harvey.

theLibrarian Since: Jul, 2009
#2258: Sep 19th 2016 at 9:31:43 PM

Indeed, mainly because they're going for a Because Destiny Says So in regards to Harvey becoming Two-Face (which is undoubtedly going to happen by the end).

I think for TFS it's because of their Telltale burnout, their disdain for Minecraft, and the fact that the entire idea for a Minecraft story is stupid.

illegalcheese X-14: Killer Cheese Since: Apr, 2010
X-14: Killer Cheese
#2259: Sep 19th 2016 at 10:07:58 PM

I didn't mean to disparage the Minecraft LP, necessarily. It's funny for simply existing, but Pat and Woolie were explicit that it was a low-effort LP, made because they needed to fill a time-slot on short notice, and fueled by their displeasure with Telltale's game design. There's a reason that the playthrough's title card is actually just a dumpster fire.

There's some good stuff in there, but only if you're prepared for a purposeful failthrough.

edited 19th Sep '16 10:09:16 PM by illegalcheese

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#2260: Sep 20th 2016 at 10:05:29 AM

Video Games Awesome had the same reason, displeasure with Telltale's game design. I totally understand why they feel that way and don't have an issue with them not saying any dialogue.

TheMageofFire Since: May, 2012
#2261: Sep 20th 2016 at 8:34:40 PM

I'm giving these guys one more episode of Omikron before they bust out the Gameshark.

theLibrarian Since: Jul, 2009
#2262: Sep 20th 2016 at 8:57:02 PM

Either that or just give up on it xD

VeryMelon Since: Jul, 2011 Relationship Status: Anime is my true love
#2263: Sep 21st 2016 at 3:59:13 PM

So it turns out most guides for Omnikron don't mention the ring management system because the people who wrote them never ran out of magic rings before.

Throughout the game there are countless amounts of them. My tip: only use them when you are leaving the computer but do this before you finish Den's apartment. Why? Because its impossible to die. I honestly don't see how you can run out as I finish the game with way over 50+.

WillKeaton from Alberta, Canada Since: Jun, 2010
#2264: Sep 21st 2016 at 4:55:42 PM

Most guides? But the Best Friends insisted that there was only one, and that it was horribly written. Don't tell me they were exaggerating for comedic effect? Now my whole worldview has been shattered! How will I go on?

Moth13 Since: Sep, 2010
#2265: Sep 21st 2016 at 7:10:39 PM

There's only one on Gamefaqs is probably what they meant.

illegalcheese X-14: Killer Cheese Since: Apr, 2010
X-14: Killer Cheese
#2266: Sep 21st 2016 at 10:56:34 PM

There is indeed only one guide on Gamefaqs. Although I know for a fact that there's a guide detailing the fighting mechanics somewhere else on the internet.

EDIT: No, fuck me, nevermind.

edited 21st Sep '16 10:57:24 PM by illegalcheese

WillKeaton from Alberta, Canada Since: Jun, 2010
#2267: Sep 22nd 2016 at 7:41:33 PM

My favorite comment that came from the most recent Omikron video:

I just can't with this part. Why are the demons doing dumb capoeira flips? Why does the game give you the option to ask questions if the guy you're talking to fucks off when you ask? Why are the enemies in the FPS section so much shorter than the player, forcing you to look down to shoot them? Why can you only strafe in one direction? Why would you design your arena to have cover if the boss just clips through it anyway? Why is the boss' only weak point a magic pixel UNDERNEATH its head? Why is there 600 bucks sitting around in hell? Why does the hell water lead to a random ass pond in the city? Are you telling me nobody has ever fallen into it ever and seen hell? Why would you make it like this David Cage? Whyyyyyyyyyyyyy?

edited 22nd Sep '16 7:42:27 PM by WillKeaton

theLibrarian Since: Jul, 2009
#2268: Sep 22nd 2016 at 10:12:14 PM

They missed one. WHY ARE THE SHOOTING CONTROLS SO BAD? Seriously, you can hardly aim and the camera jerks around too much there to really be of any use!

WillKeaton from Alberta, Canada Since: Jun, 2010
#2269: Sep 23rd 2016 at 10:39:47 AM

My favorite David Cage trope, and I'm not even sure how something like this can even be considered a trope, but in both Indigo Prophecy and Heavy Rain a character was about to be hit by a car but is saved at the last minute by the protagonist. Despite this the character dies anyway. Fate seemed to realize that there was an imbalance in the Cageverse because in Beyond: Two Souls they had the opposite problem. The protagonist and her friends were driving in a vehicle that got blowed up. Then the next shot was of them standing perfectly fine on the side of the road with no scratches and no explanation of why they aren't all dead.

edited 24th Sep '16 9:38:11 AM by WillKeaton

illegalcheese X-14: Killer Cheese Since: Apr, 2010
X-14: Killer Cheese
#2270: Sep 24th 2016 at 12:08:57 AM

The controls apparently suck because their controller isn't compatible with the game, and default mouse+keyboard controls are supposedly much more tolerable.

theLibrarian Since: Jul, 2009
#2272: Sep 26th 2016 at 8:56:31 AM

This game is just getting worse and worse XD I bet that they were actually pretty close to that Dreamers concert but because of the bad directions and lack of any identifying landmarks they just couldn't find it.

Unless the "Awakened" hideout was where they were supposed to go.

WillKeaton from Alberta, Canada Since: Jun, 2010
#2273: Sep 27th 2016 at 2:25:20 PM

I find it hilarious that as soon as they become members of "The Awakened" they come across an Awakened, who is fast asleep.

That robot is actually kind of cool. My brother calls him "the greatest character David Cage has ever made."

And then there's a line in the FAQ that says "Speak to the guy in the room and then leave." You know the FAQ that they are reading from? The only one on GameFaqs? It's written by Stu Pidd. I am not making this up.

Mullon Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#2274: Oct 1st 2016 at 6:29:29 PM

IT BEGINS AGAIN!

Never trust anyone who uses "degenerate" as an insult.
theLibrarian Since: Jul, 2009
#2275: Oct 1st 2016 at 8:16:01 PM

That's a very ominous game...


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