What's wrong with Telltale Minecraft?
Assuming that was an honest question, they purposefully fail every prompt possible and choose silence for every dialogue option, ignore the plot for their own conversation, and essentially try to see how little they need to do in order to complete the game. Pat and Woolie were pretty disappointed in Telltale when they started the playthrough, to say the least.
Oh that's all. Video Games Awesome did the same thing when they played the Batman Telltale Game, except the the talking over the plot. That doesn't bother me and I understand the reason they all do that.
Team Four Star are doing the same thing, which I do not care for.
My various fanfics.No, they only did that for Harvey.
Indeed, mainly because they're going for a Because Destiny Says So in regards to Harvey becoming Two-Face (which is undoubtedly going to happen by the end).
I think for TFS it's because of their Telltale burnout, their disdain for Minecraft, and the fact that the entire idea for a Minecraft story is stupid.
I didn't mean to disparage the Minecraft LP, necessarily. It's funny for simply existing, but Pat and Woolie were explicit that it was a low-effort LP, made because they needed to fill a time-slot on short notice, and fueled by their displeasure with Telltale's game design. There's a reason that the playthrough's title card is actually just a dumpster fire.
There's some good stuff in there, but only if you're prepared for a purposeful failthrough.
edited 19th Sep '16 10:09:16 PM by illegalcheese
Video Games Awesome had the same reason, displeasure with Telltale's game design. I totally understand why they feel that way and don't have an issue with them not saying any dialogue.
I'm giving these guys one more episode of Omikron before they bust out the Gameshark.
Either that or just give up on it xD
So it turns out most guides for Omnikron don't mention the ring management system because the people who wrote them never ran out of magic rings before.
Most guides? But the Best Friends insisted that there was only one, and that it was horribly written. Don't tell me they were exaggerating for comedic effect? Now my whole worldview has been shattered! How will I go on?
There's only one on Gamefaqs is probably what they meant.
There is indeed only one guide on Gamefaqs. Although I know for a fact that there's a guide detailing the fighting mechanics somewhere else on the internet.
EDIT: No, fuck me, nevermind.
edited 21st Sep '16 10:57:24 PM by illegalcheese
My favorite comment that came from the most recent Omikron video:
I just can't with this part. Why are the demons doing dumb capoeira flips? Why does the game give you the option to ask questions if the guy you're talking to fucks off when you ask? Why are the enemies in the FPS section so much shorter than the player, forcing you to look down to shoot them? Why can you only strafe in one direction? Why would you design your arena to have cover if the boss just clips through it anyway? Why is the boss' only weak point a magic pixel UNDERNEATH its head? Why is there 600 bucks sitting around in hell? Why does the hell water lead to a random ass pond in the city? Are you telling me nobody has ever fallen into it ever and seen hell? Why would you make it like this David Cage? Whyyyyyyyyyyyyy?
edited 22nd Sep '16 7:42:27 PM by WillKeaton
They missed one. WHY ARE THE SHOOTING CONTROLS SO BAD? Seriously, you can hardly aim and the camera jerks around too much there to really be of any use!
My favorite David Cage trope, and I'm not even sure how something like this can even be considered a trope, but in both Indigo Prophecy and Heavy Rain a character was about to be hit by a car but is saved at the last minute by the protagonist. Despite this the character dies anyway. Fate seemed to realize that there was an imbalance in the Cageverse because in Beyond: Two Souls they had the opposite problem. The protagonist and her friends were driving in a vehicle that got blowed up. Then the next shot was of them standing perfectly fine on the side of the road with no scratches and no explanation of why they aren't all dead.
edited 24th Sep '16 9:38:11 AM by WillKeaton
The controls apparently suck because their controller isn't compatible with the game, and default mouse+keyboard controls are supposedly much more tolerable.
This game is just getting worse and worse XD I bet that they were actually pretty close to that Dreamers concert but because of the bad directions and lack of any identifying landmarks they just couldn't find it.
Unless the "Awakened" hideout was where they were supposed to go.
I find it hilarious that as soon as they become members of "The Awakened" they come across an Awakened, who is fast asleep.
That robot is actually kind of cool. My brother calls him "the greatest character David Cage has ever made."
And then there's a line in the FAQ that says "Speak to the guy in the room and then leave." You know the FAQ that they are reading from? The only one on GameFaqs? It's written by Stu Pidd. I am not making this up.
IT BEGINS AGAIN!
That's a very ominous game...
They could always do more Telltale Minecraft.