Lotta new stuff coming out of 1.10. New blocks, new mobs...
Bone blocks are made out of bonemeal and not bone. Weird. But at least they can store the stuff. Unlike netherwart blocks which can't be crafted back.
Maybe it's like you just squish em all together.
edited 23rd May '16 10:30:33 AM by Keybreak
From what I've seen of the newest snapshot, there are going to be natural underground formations of bone blocks, aka fossils!
"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."Bone meal will be available in Pacifist* Peaceful mode, then? :O
edited 23rd May '16 11:35:15 AM by Syrika
Currently writing something. Currently procrastinating.No good news: we have a much cheaper alternative to quarts, A new really effective mob farm until they nerf it, new mobs, a new cool ajustable light source, and better villages.
Bad news: at least some of the new villages build their black smith shops out of WOOD, and we have more zombies that don't burn in the sun.
1.10 is now live. Pretty small update, all things considered.
You cannot firmly grasp the true form of Squidward's technique!That was quick.
Well, it is a small update, like you said.
Goddammit, Schezo... || *insert incredibly thirsty copypasta about Dr. Ratio*I can't figure out how to update our server to 1.10, though. The download is just a folder of class files, no actual executable to run.
You cannot firmly grasp the true form of Squidward's technique!@Syrika: I do think some people play pacifically, though.
Ug...do I need to remake my world again? I mean, there's a mesa RIGHT THERE by where I've spawned.
edited 11th Jun '16 12:36:05 PM by Rotpar
If you want the new feature to apply to that mesa, yeah. But, if you like your current world you can just use the same seed. Spawn will be in the same spot, so you'll have the same mesa, just with the new stuff. And minus anything you've built.
What do you guys think of Villagers being able to wear armor? It can make them harder to kill, but if the zombie wins they can get the armor themselves.
I....they can WHAT? I'll be back.
Two guys walk into a bar, the third guy ducked.I think you use a dispenser. And there's a bug where it isn't visible.
Got the Wii U version of Minecraft, dualstick controls feel odd but at least the shoulder bumper 'mouse buttons' work well.
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!If I want to play Minecraft on a couch I might as well buy the Wii U version, my fucking Xbox broke.
H.B. WardThe Wii U version after patches is basically concurrent with Version 1.8, just before the Combat Update.
My first world on the console turned out pretty sweet, I got lots of close-to-surface Iron ore, a Zombie Spawner with diamond and gold Horse armor(!) and two buckets, and there was a village near spawn with wheat and carrots. I made sure to replant much of what I harvested from them because it'll grow there anyway.
edited 13th Jul '16 8:36:59 PM by AceOfScarabs
The three finest things in life are to splat your enemies, drive them from their turf, and hear their lamentations as their rank falls!...anyone else having this problem where boats sail around way faster than the chunks render?
I don't know about "way" faster, but it does happen. Minecraft really stresses your CPU resources when it comes to chunk loading and rendering.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Well, that's the thing: Task Manager never indicates 100% CPU load. Yet it sometimes happens that I literally run faster on foot than the chunks render.
It never happened on the 1.6 version I started MC on, but it is definitely happening on 1.10 right now.
1.8 offloaded the rendering code from the CPU to the GPU so it shouldn't pin the CPU as much, but calculating the map and chunks is still CPU-heavy.
What about water updates? Because whenever I pick up or put down water with a bucket, the game hitches for a moment down to single FPS until the water stops moving.
I also get block lag despite playing in singleplayer. Again, this wasn't present back in 1.6.
edited 14th Jul '16 12:28:57 PM by amitakartok
Block lag and block updates would be CPU, and can be even when it's a server (though in this case, the server's CPU).
The server "ticks" about 20 times per second, looping through all the updates it has to do on each tick. If the CPU is having trouble processing things, the tick rate will slow.
If you're on a slower computer with integrated graphics (e.g. if your graphics drivers come from Intel) you won't see a performance gain from the 1.8 updates because the CPU still has to do a lot of the work and may even see a performance loss. In that case what helped me the most was turning down mip-mapping (something that would barely make a blip on dedicated graphics).
I got an integrated AMD. Eight years old.
Turning down render distance didn't work, though the launcher's log indeed complained 7-8 times about not being able to keep up and thus running several thousand milliseconds behind. And no, I was running literally nothing alongside Minecraft. It had the whole system all for itself. Back in the 1.6 days, I could run the game alongside Firefox with zero block lag.
edited 14th Jul '16 1:22:48 PM by amitakartok
Try disabling mip-mapping. I'm currently on a 4-year-ish old laptop with integrated graphics and that's what got me playable framerate.
Saving for something newer may not be a bad idea though. I generally expect 5 years out of a desktop and 3 out of a laptop. At 8 years old I'm guessing you've either got a single core or a very old dual core chip as well..
edited 14th Jul '16 1:56:48 PM by Elle
I'm actually a little surprised it took this long.