Even if it's more obviously any one given dead tank or healer's fault when a party wipes, I don't think it's all that productive or healthy for the community to throw all the blame on them given how unappealing the roles already are to take up.
Speaking of which, I just got my Paladin up to level 70 huzzah! Requiscat and Holy Spirit are very satisfying.
The adage from Wo W is "if the tank dies it's the healer's fault, if the healer dies it's the tank's fault, and if the dps dies it's their own damn fault."
Which isn't exactly fair, since I've died as a DPS due to a healer's neglect.
Makes me wish for Co H's overpowered parties, where any compilation was viable.
If everyone were normal, the world would be a dull place. Like reality television.Honestly that saying only makes sense when you're dying due to pulling aggro. FFXIV is much more focused on dodging things, which puts everyone more or less in charge of their own survival.
edited 12th Jul '17 10:26:05 PM by Clarste
I've had one or two situations where immediately following a party buster Ao E the healers decide to not Ao E heal, but instead heal everyone up individually, leading to one or two neglected members dying from a Do T they have no control over getting. When it seems like the healer's doing that, I go "nope" and pop second wind and bloodbath, but not everyone will have the clarity to pop their survivability cooldowns in what's a mechanic pointedly targeted at healers.
edited 13th Jul '17 11:29:05 AM by NaraNumas
Maybe they're just low on MP?
There's a lot of ranting about how messed up Warrior has ended up. Mostly due to the removal of Bloodbath, and Shake It Off's uselessness.
If everyone were normal, the world would be a dull place. Like reality television.So after the live letter came about, Yoshida basically said no in letting Summoners heal as well as Red Mage. People weren't happy to hear that, but then again, they're never happy. Frankly, I don't know why people still want Summoners to heal anyway and I rather not have more and more DPS trying to be back seat healers because if you're gonna do that, then why even have a healer class to begin with?
Remember, these idiots drive, fuck, and vote. Not always in that order.If the healer classes are going to be as uniformly boring as they are; and if they're going to skip out on making any more tanks and healers because they can't figure out how to make them fun, balanced, and distinct; I wouldn't mind their scrapping healing Jobs to be honest, or at least redesigning them to be more offensively focused, as that seems to be the easiest thing to develop Jobs towards.
That's not going to happen because the holy trinity "works", but eh.
edited 16th Jul '17 9:23:05 AM by Hashil
Then you'd also have to wonder if having classes to begin with should even stay if everyone can do everything. Personally, that feels more boring to me.
Remember, these idiots drive, fuck, and vote. Not always in that order.To put it bluntly, every single attempt at "fixing" the trinity has been worse than the purported problem, usually by making the Complacent Gaming Syndrome more prevalent ("You don't have [x flavor of the month] build? GTFO NOOB!")
x3 Well, (I think) the main problem is, with the loss of Sustain, Summoners have a much tougher time keeping their pets up now which has made soloing with them - and certain solo instances - a royal pain in the dick. Also not helping is the fact that A. the pets' AOE damage reduction seems to have vanished without a trace, and B. the AI has gotten even dumber and less responsive, so manually ordering them to move out of the Orange Circle of Doom is a crapshoot at best.
edited 16th Jul '17 10:32:48 AM by Reflextion
Give summoners a trait that replaces Physick with Sustain. If they're going to keep Physick useless for them, might as well replace it and kill two birds with one stone.
edited 16th Jul '17 12:35:42 PM by Clarste
Yeah, that's my killer right now, sustain is gone, physick doesn't do enough healing to keep an egi up, and a healer chocobo won't target egis
It's basically made soloing anything a huge pain, and having to resummon pets in Ao E heavy boss fights an inevitability because they will eventually die unless you have a very kind healer, especially if you're trying to solo FAT Es, I'd be okay with losing physick entirely if they gave us back a way to heal our pets
That was sorta a frustrating part when I read that question, because Yoshida read that question in comparison to Red Mage's offhealing abilities, not "Hey can we spend 1% of our MP to heal our pet and not 10% to resummon them?"
edited 16th Jul '17 12:16:36 PM by NaraNumas
And then there's the time you need to keep yourself alive because an idiot with Holy Edge jumped into the stack mechanic, but apparently, that's clearly my fault and I need to stop making my healers lives difficult.
I don't think it's fair to yell at healers for not keeping egis up, they don't show up on the party list, and theoretically, the Ao E healing should be enough.
edited 16th Jul '17 2:19:36 PM by Ekimmak
If everyone were normal, the world would be a dull place. Like reality television.Their reason for the Gust Slash nerf is disheartening.
Emergent game play? No fuck you guys this is our game. Play it exactly how we tell you.
edited 16th Jul '17 5:53:53 PM by Hashil
But isn't that how most of the game was since forever? Everything is always done in a way the devs want you to do it with minimal wiggle room.
Remember, these idiots drive, fuck, and vote. Not always in that order.If the ultimate goal of damage dealing in this game is to find the one true rotation and cycle through that endlessly, without the liberty to at least tailor to your tastes or the situation, I'm glad I don't play any DPS.
I was under the impression it was less "Play how we want you to play or not at all" and more "Ninja ended up being more powerful than we expected, was nerfed for ballance". Which still begs the question of how their testers apparently missed a whole rotation, but hey.
edited 16th Jul '17 7:49:55 PM by LittleMako
The One True Rotation is blatantly obvious within 15 minutes of reading through the skills. The game we play is trying to keep that rotation up despite the boss doing its best to screw with you, which requires you to think on your feet and adapt a bit. Discovering a brand new rotation out of nowhere is not a part of this.
I mean, it's dumb that the development team somehow failed to catch this when they were balancing the numbers, but the problem isn't that players were being too creative. Players will always do what it is mathematically obvious to do.
edited 16th Jul '17 8:14:45 PM by Clarste
Devs miss a LOT of things apparently. I STILL wonder what they were smoking when it came to Divine Benison, Plenary Indulgence, and the lily system.
Remember, these idiots drive, fuck, and vote. Not always in that order.That's one of the reasons I love playing Monk, the form system is a little more flexible than just 2 or 3 separate rotations, it makes the whole "adapt to the boss" part more interesting.
We can still use a lightning in the bottle skill or something to restore Greased Lightning after it drops off
Also what the hell is Tackle Mastery supposed to be good for.
edited 16th Jul '17 11:22:14 PM by lycropath
That's what perfect balance is for, kinda.
As for tackle mastery, well, different effects for the three Fist stances are a good idea. They just didn't take it far enough.
Despite all the hate for 4.0 MNK I've heard, it still feels good to play, IMO.
Its still in a very good place despite Tackle Mastery being a waste of a trait.
Also Physical heavy compositions can make it monstrous.
I figured something like that was going down.