I thought Alexius went to Redcliff and talked to Fiona before she headed to Val Royeaux. The Mages were always going to seek out someone with the ability to help, it's just Tevinter got to them first due to Alexius and his Time Mucking.
Thanks to Alexius' time fuckery, he arrives to offer Fiona the deal before she meets you in Val Royeax. This is why she has no memory of meeting you.
Someone probably broke the siege, coming to the mages' relief. Considering that both sides were stalemated for the entire war, the fact that the mages survived Andoral's Reach to bring war to the Templars all across Thedas compels me to mark that battle down as "decisive mage victory."
edited 29th Jul '15 7:08:40 PM by CrimsonZephyr
"For all those whose cares have been our concern, the work goes on, the cause endures, the hope still lives, and the dream shall never die."Well the mages seem like a spent force,and are running for their lives at the time of Inquisition. Ether the Templars scored a major victory immediately after the conclave,or the mages lost way more personnel at the breach, or the Templar's have been wining the war.
I Bring Doom,and a bit of gloom, but mostly gloom.They brought a ton of mages to the Breach. They lost their leadership. The mages at Redcliffe were probably mostly the reserves that didn't go to Haven. The fact that they fought a war so successfully that the Templars thought negotiation was a good idea indicates the mages won a lot of early victories to even the score.
Honestly, the Mage-Templar War deserved a story entirely about it: the commanders, the campaigns, the battles...instead, we got the shit in DAI.
edited 29th Jul '15 7:31:39 PM by CrimsonZephyr
"For all those whose cares have been our concern, the work goes on, the cause endures, the hope still lives, and the dream shall never die."By then, wouldn't Lucius have fully converted the Templars to the Red?
Seriously. DA 2 was supposed to "set up the seeds of the mage conflict" but then it barely features in Inquistion before it's just resolved. Why even bother when it barely filled up a subplot.
edited 29th Jul '15 9:32:30 PM by Pyrogenic
Not really, to do the Templar recruitment first you must locate the Templar base in the Brecelian, a forest filled with spiders, demons, werewolves and shit that'll probably kill most of the scouts and drastically slow down any scouting efforts. Then you must gather up several of Orlais' most powerful nobles and wait for them to arrive at Haven before you can go to Therinfal. This could easily take weeks or even months.
In contrast, the trip from Haven to Redcliffe is a few days each way.
edited 29th Jul '15 10:25:58 PM by TheCuriousFan
Kinda overselling it there.
They are in a fortress that is a historical Seeker of Truth base. A fortress that is A) Gigantic and visible for literal miles, B) has giant Templar Banners hanging from it, and C) has a big, wide road leading to it (As seen when everyone's gathered in front of it). They aren't exactly in a secret lair that needs to be found by expert rangers there.
And they went there as an entire army. So tracking them down isn't exactly hard. Armies of plate mail wearing dudes hauling supplies don't exactly meld into the forest unseen.
edited 29th Jul '15 10:50:47 PM by Ghilz
They're still mentioned as taking some time to track down IIRC.
What doesn't make sense is why you do.
Not necessarily. The Templars weren't fighting a genocide campaign; they were trying to restore the Circle. Their Victory Condition is if the mages give up their folly revolution and come back. They win when they've dealt enough damage to the mages' cause that continued resistance is futile and the only option left to the mages is to surrender and return to the Circle.
The mages, meanwhile, don't really have a Victory Condition. They win when other people stop making war against them. One might think appealing to PR would be an important strategy in the mages' cause, but they seem to be under the opinion that if they just kill enough dudes, it will stop being worth it for the rest of the world - despite the fact that fear of mages killing dudes is the entire reason why the rest of the world makes war on them in the first place.
Thus, the mages may have gone to the Conclave intending to discuss a truce, but the Templars' intentions at the Conclave could easily have been to negotiate terms for the mages' surrender.
Negotiation isn't only a tool for the losing party.
edited 30th Jul '15 7:37:28 AM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.x5 I have noticed a lot of the lovefest for Inquisition has died down in the months since it came out.
Like most games in a series.
And I really hate Justice's Air of Insolence thing. Mostly because it's the constant heartbeat over every other sound and he does it every fight.
Probably has to do with Wicher 3 coming out and,by most accounts, doing the open world thing a lot better.
I Bring Doom,and a bit of gloom, but mostly gloom.I can believe it.
Dragon Age and the open-world system were never meant to mingle. Dragon Age is about making choices, developing characters, and the occasionally piddly gameplay inbetween. Having too high of a piddly gameplay to choices and characters ratio ruins it.
They've done a good job of making the gameplay enjoyable enough in Dragon Age titles, but let's be real: the gameplay is not what people play any of Bioware's games for. Inquisition overemphasized its gameplay, and the plot and characters suffered for it.
edited 30th Jul '15 8:49:30 AM by TobiasDrake
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.I've also heard rumors that Inquisition is considered a failure by EA.
I Bring Doom,and a bit of gloom, but mostly gloom.EA did a press release declaring DAI the most successful Bioware launch. I really doubt that they consider it to be a failure.
I don't know I just heard about it on a forum, where people were saying that their won't be much more DLC due to people "rapidly loosing interest in the game." Someone also said that, while it made the most money of any Bioware game to date, it also cost the most.
I Bring Doom,and a bit of gloom, but mostly gloom.DA:I discount sale.
- Dragon Age: Inquisition – Jaws of Hakkon (PS4, PS3)
- Original price £11.99/€14.99
- Offer price £6.49/€7.99
- 10% additional PS Plus discount
- Dragon Age: Inquisition
- Original price £54.99/€69.99
- Offer price £24.99/€29.99
- 10% additional PS Plus discount
- Dragon Age: Inquisition Deluxe Edition
- Original price £64.99/€79.99
- Offer price £29.99/€34.99
- 10% additional PS Plus discount
- Dragon Age: Inquisition Deluxe Edition Upgrade
- Original price £7.99/€9.99
- Offer price £5.79/€6.99
- Dragon Age: Inquisition
- Original price £59.99/€69.99
- Offer price £19.90/€24.99
- 10% additional PS Plus discount
- Dragon Age: Inquisition Deluxe Edition
- Original price £59.99/€79.99
- Offer price £19.99/€29.99
- 10% additional PS Plus discount
- Dragon Age: Inquisition Deluxe Edition Upgrade
- Original price £7.99/€9.99
- Offer price £3.99/€4.99
Jaws of Hakkon is ridiculously huge. I think that the time its taking to make DLC is due to the scope and size of them, not a perceived lack of interest.
edited 30th Jul '15 10:13:03 AM by lrrose
I see, good to know, as long as Bioware keeps making good games than EA will hopefully have the sense not to ruin the company.
I Bring Doom,and a bit of gloom, but mostly gloom.It's also 90% pre-existing assets though. Mitigates the size factor.
YMMV on that. The gameplay isn't that great. The AI is worse. The combat is shallow (Shallower than previous titles). The open world part feels hollow and doesn't reward exploration. The War Table doesn't need elaboration on how it sucks in every single facet.
What gameplay is really that emphasized?
edited 30th Jul '15 10:24:16 AM by Ghilz
The Frostback Basin was massive and was an original area. The only reused assets I can think of are the enemies and the shards.
What I want to know is what the hell happened at Andoral's Reach. I mean if the Mages were defeated their, how did the templars do it, and how did Fiona and her forces escape.
I Bring Doom,and a bit of gloom, but mostly gloom.