Those being the weaksauce guys that like to shoot homing arrows, right?
Yes. Although you could mean a lot of monsters. All 3 Blob-characters do it.
And Temptress, White Rose Knight, Jack-O'-Lantern, Ghost, Red Wyvern... and probably some others.
edited 30th May '12 6:29:11 PM by Hydronix
Quest 64 threadThunder Jelly isn't too bad once you know how to dodge Homing Arrow II.
I see no reason to dodge unless you already got max defense.
Quest 64 threadSo as not to die?
Or run. Or beat them quickly. Then heal yourself. Etc. Also, get to Normoon and save inside the Inn, then train against them. Death Is Cheap, meaning you can easily train. Now if only this worked better for Magic-Training or Agility-Training.
Quest 64 threadI guess I never really thought of it that way, but I try taking less damage when possible. Guess it just feels right, if not logical.
It does.
But against bosses, it's easier to have a beefy defense like theirs. Mostly because their HP far outweighs yours... well, except Solvaring, since you can actually get your HP up to 500 before fighting him. But then again, you can get 50 in two elements, your HP max, your MP max, your Agility max, and then your Defense max before him. XD
Anyway, I'm working on a Quest 64 Roleplay for this board. Biggest problem is lack of a script. :/
Quest 64 threadWhat exactly are the maximum stats?
HP: 500
MP: 500
Agility: 255
Defense: 255
Earth/Fire/Wind/Water: 50
edited 30th May '12 10:03:37 PM by Hydronix
Quest 64 threadI wonder how long it would take to max those stats out...
Probably years of in-game time... Days of real-life time, for sure.
edited 30th May '12 10:07:14 PM by DarkConfidant
It does. Which is why it's poor game design that you then get murdered by pretty much every boss from Nepty onward that has attacks that are either impossible to dodge or so cluttered that you're going to eat half of it anyway.
Doesn't take years. Maybe a month?
@Pykrete: I kind of disagree. I like that you have to train to, well, get better. And that enemies/bosses aren't pushovers just because you regular level up super-high.(like say, Golden Sun or Pokemon)
Quest 64 threadNeither Nepty nor Fargo have attacks that are impossible to dodge, assuming you fight at range. Not even Shilf's attacks are completely impossible to dodge, though Guilty's and Mammon's are.
It's not the do-to-improve-stat I have a problem with, it's that dodging attacks is the defining characteristic of this game's battle system, and the latter half of the game punishes you severely for using it. Like yeah, I managed to get through Nepty and Fargo eventually through luck on how their ranged attacks spread and not getting gypped by them deciding to move into my face (Shilf felt about right, really), but Guilty is basically a solid brick wall unless you've been eating a shitload of unnecessary damage throughout the game or picked up "Developers Have a Hardon For Earth" Spell.
And most of Golden Sun was easy enough without grinding at all. I had to spam Avoid throughout TLA to avoid feeling like I was overleveled just from running around on Hard Mode. To say nothing of Dark Dawn (late game monsters sometimes hit for single digits).
edited 31st May '12 1:21:00 PM by Pykrete
By "Developers Have a Hardon For Earth" Spell, you mean Magic Barrier, correct?
Yeah. They might as well have just made it a shortcut to the end credits and been done with it.
It wouldn't be so bad if there weren't less than a half dozen enemies in the entire game that had the ability to use physical attacks.
edited 31st May '12 1:18:48 PM by DarkConfidant
Yeah, the physical attacks are seriously lacking. Marionasty, Death Hugger, Mad Doll, Ogre, Man Plant, Man Eater(Gameboy Version), Pinhead, Spriggan, Sandman, Ghost Stalker, Ork Jr.(Gameboy Version). So about a dozen.
@Pykrete: Ah, I get what you mean. But the game also, I believe, does tell you about increasing your defense.
Then again, while it's true it emphasizes a bit on dodging attacks, it also emphasizes on magic. Guess how good magic is in this game?
Quest 64 threadGood enough that whacking enemies with your staff is the best way to kill everything in the game?
Exactly.
Albeit, it's reversed in the Gameboy remake. XD Magic is ridiculously OP for you. However, defense goes up SLOWLY in that game. :/
Quest 64 threadSeems almost better that way, since it encourages you to dodge.
Also, correct me if I'm wrong, but the remake is in the realm of No Export for You, correct?
No, that's the Japanese version. When I say remake, I refer to the Gameboy game, Quest RPG: Brian's Journey.
The only other game in the series is Quest Fantasy Challenge, and poorly made Dig Dug clone. Albeit, it's maybe not that bad at all, but it does have bosses too. I might try a Gameshark and see what monsters/etc. are there. To say the least, all I need is infinite lives.
edited 31st May '12 7:40:08 PM by Hydronix
Quest 64 threadThere was a Gameboy Remake that was actually released in the US?
I'm a bit surprised I've not heard of this Is it for the regular GB, or for the GBC?
edited 31st May '12 7:42:04 PM by DarkConfidant
Cull Hazard was also ridiculous, I admit. More fun in the GB remake, though.
And yes, the length of dungeons and no save points... oy.(GB remake you can save anywhere! ...But you can't get back from the final area if you do it that way.)
Anyway, that's why the Blood Jels exist. Just keep getting hit by them.
Quest 64 thread