Okay, let me take a shot at a few!
(And I apologise if I accidentally give a result that's already present in the chart—there's a lot there, and I may fail to spot something.)
- Fire + Mana : "Energise"
- Activates mechanisms (powered or mechanical), and gives living things greater reserves on which to draw
- Fire + Wind : Explosion
- Star + Earth : Moon
- Darkness + Wind: Smoke
- Darkness + Earth: Crush
(Might I suggest that you remove redundant entries from the list of missing pairs, for ease of parsing?)
I'm not quite sure of what this means. What are "Bizzaro Elements"? (The link seems to be red.)
You say that they're "weird natural elements", and that you don't want them—but also that you do want natural elements. I'm guessing then that you don't want elements that are "weird"—but then, what constitutes "weird"...?
Edited by ArsThaumaturgis on Feb 3rd 2024 at 1:15:10 PM
My Games & WritingBizarro Elements was the intended link. I just doubled up on the wrong letters, sorry. I want things that would feel like they fit rather being rathe rout of place.
I'll get your suggestions alter, but for now, know that i slotted in smoke (Fire and Wind) and Explosion as Flare (Fire and Light).
I also decided to have the Mana pairs take the form of natural disasters, but will looking fitting Energize in somehow (though more as a Lightning+Mana)
To the first, ah, that makes sense now—thank you! (And for what it's worth, I imagine that I likely would have figured it out from your link if it weren't for "bizarre" being a word that I'm not confident at spelling.)
As to the elements, fair enough, and I'm glad to have contributed!
As to the "mana" elements being disasters, that gives some direction. Here then are some suggestions:
- Fire + Mana : Wildfire
- Water + Mana : Tsunami
- Ice + Mana : Blizzard
- Lightning + Mana : Thunderstorm
- Wind + Mana : Hurricane
- Earth + Mana : Volcano
- Light + Mana : Solar Flare
- Darkness + Mana : Black Hole
- Star + Mana : Supernova
Edited by ArsThaumaturgis on Feb 3rd 2024 at 8:11:56 PM
My Games & Writing
My completed elemental table, with some changes.
- again the aforementioned natural disaster theme, but for Light and Darkness its a bit different as they are instead a Pillar of Light and the Power of the Void with black hole favoring.
- Ray is the term used for Laser beams
- Not depicted here as it came after taking the screen shot, but I had changed Zap to Energize as the Fire/Lightning pair, and Starfall to Supernova.
- I had initially did "Warp" as Wind/Star but relieved that Vacuums fir better and will be folding in teleportation as part of the Chaos family.
Any ideas questions or concerns?
Edited by MorningStar1337 on Feb 3rd 2024 at 11:53:12 AM
Congratulations on filling out the whole chart! ^_^
A few thoughts:
- You seem to have "Crystal" twice
- Once for "Earth + Ice" and a second time for "Earth + Light"
- To my mind, "Earth + Ice" feels like the better fit, so I'd suggest changing "Earth + Light"
- As for a specific suggestion, what about "Earth + Light : Hard Light"?
- Some of the entries seem quite close together in meaning or application
- Would "Lightning" or a "Storm" not potentially produce "Thunder"? How different really are "Miasma" and "Plague" (and to a lesser extent "Poison")?
- I'm not sure of how "Water + Wind" gives "Silence".
- If anything, I'd expect that combination to be noisy!
- I'm not sure about "Lightning + Light" giving "Ray"
- Lightning is... not generally associated with travelling in neat, straight lines, I feel!
- If you want "ray", I might suggest either "Fire + Light" or "Ice + Light"
- Thinking about it, "Lightning + Light" might be a better fit for "Aurora" anyway, if that refers to Aurorae like our Aurora Australis/Borealis: Those are created, as I recall, due to solar particles interacting with ionised (i.e. electrically charged) particles in the upper atmosphere. Hence a simple swap might be done between the two effects!
Edited by ArsThaumaturgis on Feb 3rd 2024 at 10:53:43 PM
My Games & WritingLet's see
- Crystal: You're right. How did I miss that. I deleted the Earth/Light instance. That said I'm gonna keep Hard Light as an applciation of lgith in generla dn will try to find an alternate for that combo
- I am well aware of the storm issue, but to be clear. I now intend for the Mana additions to be specially natural disasters, while "Storm" is a more of a catchall for more minor forms of weather manipulation (as with Clouds.) Thunder here would be referring to a dangerous Thunderstorm. I hope that makes sense.
- as for Plague, Miasma and Poison. The idea here is that Plague and Miasma are statuses while Poison is the full-fledged sub-element governing manipulation of toxins in general. That said is there are any better suggestions for Dark/Wind and Dark/Earth I'll look into those.
- The better term be noise manipulation, but I think I was fixated on the status. So Sound as an element could better fit. (and would avoid confusion with True Silence, as in the permanently sealing of mana manipulation)
- For Ray, I was operation under the idea of lasers being concentrated energy, where lightning and light alone are more unfocused in their natural states, and that you use both to focus each other into a continual beam of energy.
- Regarding Aurora. I went with ice because of the associations with the poles where they are more consistently seen. And for lack of a better option. I could consider "Reflection" to pair with Water's "Refraction" instead. (and move Aurora to Earth/Light to fill the void)
Thanks for the feedback:
Updated chart. This is prolly gonna be the baseline going forward. I also wroth in justificatiosn for Plauge/Miasma
- Plauge begin more virus flavored (they're inorganic right)
- Miasma being a bit more broad then poison mist, begin air pollution and corrupted air in general. The effects are the same.
- Tempest is a more fanciful version of Thunder but is otherwise the same. For storm the idea is that while to controls the weather, it can only do mundane weather and would lack the special effects or destructive scale of the Mana/X pairs.
I'll prolly work on building off this for 3 element combos and branches. I also got some nice worldbuilding out for the decision to make the Mana+X pairs natural disaster flavored.
Again, thanks for the feedback.
Edited by MorningStar1337 on Feb 3rd 2024 at 3:38:25 AM
Regarding "Crystal", fair enough!
Regarding Storm... hmm... I suppose that the "Mana" effects are just "big" versions of the basic effects, so fair enough, I suppose.
Regarding Plague, Miasma, and Poison... I mean, would the Poison sub-element not then produce the Plague and Miasma statuses...?
As for alternatives to those,
Regarding "Silence", I think that "Sound" makes rather more sense, indeed!
Regarding "Ray"... I suppose that one could have a collimated electron/ion beam. (Which wouldn't be a laser, of course, but still.)
However, they're not really used together to make lasers, as far as I'm aware. (Save that the equipment presumably uses electricity, as does most technology.)
(Lasers are basically produced using light and mirrors, as I recall.)
Regarding Aurora, the change that you propose could work, I think.
Regarding viruses being inorganic, I'm pretty sure that they use organic chemistry. Whether they're "organic" in the sense of being alive is... more complicated.
Regarding Miasma, that's fair enough.
Anyway, my pleasure for any help that I've given! ^_^
Edited by ArsThaumaturgis on Feb 3rd 2024 at 9:37:28 PM
My Games & WritingRegarding the "virus" thing.
They are organic. Yes, they are basically parasites on a cellular-scale but still organic organisms.
"If there's problems, there's simple solutions."Well, as I said, they're a bit of a complicated case: whether they're considered to be "alive" (and thus "organisms") is somewhat uncertain in current science, I believe.
They have some of the properties by which we identify "life"—but not all.
In short, they occupy an edge-case in our definitions.
My Games & WritingOkay I had decided to go with a roundabout way with Earth/Dark instead of Plauge.
We all know about Soul Power, we also know that it can be associated with cthonic deities due to the underworlds. I decided to use this association as a way to go with Sleep status ailments. As the underworld is associated with death and death is associated with sleep as a permanent state of unconsciousness. If i get into three element combos then I would have Earth/Dark/Mana be the domain of Death spells.
speaking of which I forgot to emotion then but Mana by itself will also be the categorizes for spells that do not fit the other element, such as healing magics, ailment purges, etc. This would bring it closer to the original Life Energy idea I had before.
I do like the idea of having "Earth + Dark" produce "Sleep". ^_^
My Games & Writing
My WIP element table. And context for my elemental questions on the random quests thread, ahem. The general idea is loosely inspired by how Genshin Impact did Elemental Fusion and so would take the form of spell families, either being sub-elements (Gravity for example) or simple status effects. The statues are a darker gray than the rest of the table (same element pairs notwithstanding)
In order the following pairs are missing:
as a preemptive FAQ