A bit generic, but why not go back to the basics?
Name: Maia Randgriz
Age: 21
Race: Human
Class: Soldier
Weapon(s): Maia carries a longsword, though she also carries a shorts word and a heavy crossbow.
Backstory: Maia was once a loyal soldier, loving the townspeople she protected, but when she was forced by orders to protect the nobility in a monster attack, she rebelled and fought the monsters, but was expelled for her disobedience. Now without a home, she looks for others to protect. The blessing of Amon was a surprise, to be sure, but a welcome one, and if evil's about, she takes up her sword with a grin and brings down a divine...
Personality: Maia is kind and honorable, the type to always look for a fair fight and punish the wicked. Despite this, she knows that people can be duplicitous, and circumstances may force her to choose To Be Lawful or Good, in which case she will choose Good. A flaw of hers, however, is that she's quick to get into a fight, not due to having a short temper, but seeing it as the answer to a lot of problems.
Heroic Mark: A black tattoo of a sun on her back is the mark that Amon granted her.
Appearance: For honor and glory.
Life Motto: Battles are fun, but... helping people is nice.
You piss off the Venom T-Rex. Roll initiative.umm can I join? here goes...
Name: Alyna
Age: 16
Race: Human
Class: Soldier
Weapon(s): Best with staffs, but okay with swords. Has a black metal staff she brings everywhere.
Backstory: Alyna lived in a small village that got along fairly well but did not have a surplus of anything. For this reason, Alyna can adapt fairly easily to various challenges. Alyna does not have a strong relationship with her father as he always traveled for work and trading. Her mother died last year from an unknown illness that Alyna survived.
Personality: Unusually observant and cynical, but makes friends easily
Heroic Mark: Pakir
Appearance: Alyna is very plain. She has light brown hair and blue eyes. She is also quite short (5' 2") She has an x shaped birthmark on the back of her neck.
Life Motto: Strive to live long and die free.
Edited by TheLimaBean on Oct 17th 2023 at 7:57:20 AM
A thousand years ago the world changed. A massive explosion rocked the world, destroying the previous age and leaving not but some small traces of it. But, in the destruction a new force was unleashed, Magic. From the center of the great explosion a massive spring of pure energy rained upon the world, changing it and rebirthing it. Now Magic flows through all living creatures. Those that came to know the world after the rebirth named the new time
Age of Discovery 0-200 A.B. (After Blast)
- The Before Men explore and learn of the new world
- Elves born
- Dwarves born
- Fae born
- Merfolk born
- Dragons born
- Magic discovered and harnessed
- The first Kingdoms rise, aided by magic
Golden Age 200-500 A.B.The world lived in its peace, drunk on happiness and joy. But then they came, the Shadow Ones, the Demonkin, the Jackals. Shadow creatures spawned from the Point of Origin, where magic first came back to the world. A massive Hive arose and spread out the monsters. They were unkillable, and thirsted for destruction. They spread across the land like a plague.
The Dark Age 500-600 A.B.
The Age of Heroes 600-655 A.B
Age of Rebuilding 655-780 A.B.
The Current Age 780-1000
- The world continues to advance, but kingdoms grow distrustful of each other. Bandits roam the lands along with monsters once kept in check by the alliances between kingdoms. The world has forgotten evil.
- But evil has not forgotten the world. The Barrier is cracking, and darkness is once more on the rise.
__________________________________________________________________________ Welcome to R.A.H or Redux of the Age of Heroes, in this RP you will become one of the new Seven Heroes chosen by destiny to defeat the evil in the world. Choose your class, your background and other things and then jump into a world of magic and adventure.Classes:
Each mage must channel their Magic through a different device (wand, book, deck of cards, a human skull etc.) in order to most effectively cast their spells. Each Mage at the completion of their training will craft a Grimoire of twenty perfected spells and have one familiar from their domain (fire might have a Phoenix and Wind might have a giant Eagle, if you need help with ideas PM me). If a familiar dies they will take up to three days to reform. As the Mage grows in power the Familiar will grow with them, sometimes gaining minds and spirits of their own, however they will always remain supportive and protective of their Mage. Despite their great power Mages spend most of their lives studying and learning. Their knowledge of the land may be great; but people and physical activities are most likely secondary to them.
Playable Races:
Deities Great temples to most deities exist within most cities, with some more worshiped then others. There are some minor gods worshiped here and there, but these are the ones most well known.
The High Gods
The Six Demon Gods
It is said that once the High Gods and Demons Gods were of the same blood; but when the Jackals rose the Demon Gods watched with joy and the High Gods wished to aid humanity. A great war was waged in the heavens and the Demon Gods were cast down to Earth, though they still hold power and are worshiped for their aspects.
The Gods are fickle and rarely answer prayers of common people, but those who show faith in them are known to be granted boons from time to time.
Heroic Marks
Each hero is connected to one of the High Gods by a mark that appears one day on their bodies, where this mark can vary but it will connect back to the nature of the deity that has chosen them to be their hero. This mark also comes with a special magic known as ‘Authority’, which allows those who are marked by it to control one of the two aspects of their deity in some limited form. How this manifests varies however from hero to hero, with some being direct and others working in more subtle ways.
Character Sheet