I'm working on a Herald of One character right now. An agent with a chupacabras as a dog that almost works as a supernatural K-9 unit.
I can still hail the Horde even though the company has shamed us. Strength and Honor even if Blizzard has neither.- Name: Martin Gutierrez
- Age and gender: 33, male
- Class: Herald of One
- Martin is accompanied by Diego, a chupacabras. A chupacabras is a Bump that resembles a large monstrous dog or hyena, about 4 feet at the shoulder, with leathery, almost wrinkly brown skin, long yet powerful legs that end in clawed feet, a long, spindly tail, and a humped back with spikes running down the creature's back. It has a stocky, muscular face with small red eyes, a short muzzle, and long, sharp, almost vampiric looking teeth. It has the ability to shapeshift into a regular dog, resembling an unusually large Mexican Hairless dog. Under normal circumstances, chupacabras are aggressive and dangerous Bumps that use their dog form to sneak into livestock pens in the middle of the night, transform to kill livestock, and drink them dry of blood before skulking away into the night. Diego has been tamed by Agent Gutierrez from a puppy, so Diego trusts Gutierrez deeply. However, he was still aggressive and untrusting towards other humans at first. Part of Agent Gutierrez's COAST training helped Diego to behave himself around people, and to use his sharp sense of smell for tracking and locating purposes, as well as to hone his aggressive instincts towards other Bumps, turning Diego into a sort of COAST K-9 unit. The smell of fresh blood awakens Diego's chupacabras instincts, however, making him more difficult to control in such situations, though it can be done.
- Skills: Martin was already a decent shot before he joined COAST, but after joining, he took courses in self-defense and marksmanship to hone his already existing skills. He is now highly proficient in the use of pistols and shotguns, as well as knives for self-defense and for killing Bumps. In addition, he worked with COAST to train himself and Diego to work as a team, to control Diego and help him to understand commands for use in K-9 work. Diego, meanwhile, was trained to hunt and track, to notify his master about unusual smells or senses, and to attack, but only when commanded (and to heel when commanded to stop). He was also trained to transform back and forth when commanded, usually for the purposes of maintaining a low profile.
- Appearance: Agent Gutierrez is somewhat tall with a thin but toned figure. He has brown eyes and generally keeps his black hair slicked back, and has light stubble on the lower half of his face. His face is angular with a thin nose. He has tanned skin from both his Hispanic heritage and being out in the sun. When not having to dress for the occasion, he often wears outfits that help him to move and breathe more easily outdoors: denim jeans and cotton shirts, with leather boots or shoes.
- Items: Along with the typical COAST-issue arms and equipment, Agent Gutierrez carries around meaty treats for Diego. He feeds Diego when the chupacabras gets uppity or as part of his training. In addition, he keeps Diego on a leash/harness that is specially designed by COAST to maintain its cohesion even when Diego shapeshifts into his true chupacabras form.
- Personality: Martin values hard work and determination, virtues that helped him well taking care of the ranch and even more help him as a COAST agent. He cares deeply about animals, hence his taking pity on the chupacabras puppy that became Diego. He is brave in protecting those he cares about, such as his family, his fellow agents, and even Diego (though Diego is usually the one protecting him). He takes great pride in his position as a COAST agent, though he does often worry about the state of his ranch while he is away on missions.
- Back story:
- Martin grew up on a small ranch in the rocky deserts and plains near El Paso, Texas. His family raised chickens, pigs, and goats. Oldest of three children, Martin often took responsibility for helping his parents maintain the ranch, and looked after his brother Leo and his sister Ana. He took over ownership of the family ranch when he was 30. A few years later, Martin found one of his chickens dead, drained of blood. This recurred for a few days. Staking out in the night, Martin was horrified to discover what seemed like a large dog breaking into the chicken coop and stalking the chickens. It grabbed a chicken, and began to leave the ranch. Grabbing his shotgun, Martin bravely confronted the creature, driving it back to its lair at the base of a rocky ridge near the ranch. The dog was in actuality a chupacabras, and it attacked him in defense of its lair though a few well-placed shots took the creature down. As he was about to exit the cave and report his find, he was interrupted by a small noise. Looking down, he noticed a small puppy of the creature had begun to follow him. The chupacabras was a mother, hunting for its puppies, only one of which was left. Taking pity on it, he led it back home, hoping that he could raise it to be less aggressive.
- He named the puppy Diego, and he took the animal in as a family pet. Though his parents and siblings were confused and concerned initially, they soon took a hand in raising Diego along with the other animals, starting to curb his vampiric tendencies by regularly feeding him fresh meat from the ranch. It soon grew large after growing out of being a puppy and he put Diego to work as a guard dog for the animals. Soon, his "strange dog" caught the attention of BROOM, who sent a COAST team to investigate. The agent heading the team explained Diego's nature to Martin, and was ready to memory-wipe the family and take the chupacabras into custody, but after seeing how loyal Diego was to Martin and the family, and noticing how well Martin had begun to acclimate it, instead offered Martin and Diego a place in the organization. COAST helped train Martin and Diego for field work, as well as training Diego to behave around humans and hone his instincts towards the Bumps.
- Other: Not sure what to put here yet. Any questions?
Edited by AllHailThrall on Sep 19th 2021 at 8:08:17 AM
I can still hail the Horde even though the company has shamed us. Strength and Honor even if Blizzard has neither.- Name: Zoya Intigo
- Age and gender: Female, 23
- Class: Herold of One
- Name of Bump: Flickering Spider/Spider (nickname). A female by the way.
Spider is a bump that is an unusual variant of an onryo (vengeful spirit) that has lingered long after her revenge has been achieved. She is unable to truly reach peace (and is stuck in this form) and has no quarrels about attacking and killing other bumps. She is intelligent and by bump standards, a weirdo for working with humans. Her ability seems laughable vs other bumps, but her brains make up for it along with her willingness to use weapons/other tools. Has communicated with Zoya/others before, but only when she wants to. When not active, she turns into/acts like Zoya's shadow. In this state, she can't harm others, nor can others harm her in return. Though other bumps will vaguely detect her presence, this is mainly to hide herself from non-bumps. Can't be detected but also can't communicate without giving herself away. Is able to fly in her active state and being a spirit can go though solid objects. Though she can grab things in the physical plane which lets her do a lot of things. And sometimes annoy Zoya. Her physical strength is comparable to that of a fit human, but higher speed and reflexes to keep up with her own ability. She is a hardy spirit, so is able to take more damage vs other bumps as a result. Can shoot silk from all 12 of her limbs as well. The silk is tough and exists in the physical plane, being unable to affect bumps directly that don't exist in the physical plane.
Spider's ability is to change the speed of anything she touches. Including Zoya. Any contact with Spider can result in speed changes. Faster OR slower, but SURVIVING the fast speed collision is not always ensured unless said speed is changed fast enough... This does not affect bumps very much with direct contact effect wise. But if attached to a speeding object... well that WILL do something in the right cases. Basically a simple thing on paper, but powerful with creative usage. The biggest issue is friendly fire. Speeding items will harm allies as well...
The disadvantage to her brains is that she will act independently of what Zoya/others want at times. Zoya has gotten used to this by now...
Visually she has a female humanoid look body wise at 6 feet tall not including spider legs. Her skin color is dusty gray. Her face has 8 spider eyes that replace where human eyes would go (4 on each side of her face). The eyes stack vertically on both sides and have red irises with black sclera. She has a small human nose and her mouth has spider fangs and sharp teeth. Attached to her middle back are 8 black spider legs that can be folded back (length wise, if fully stretched out, total spider leg span is 1.5x total full arm span, hence her name. Also, the tips of the spider legs are sharp enough to double as stabbing weapons. Her hands look like normal human hands except for having black nails and said nails are retractable short and sharp claws. Her feet share the same traits as her hands. She wears a black vest with the middle back exposed for her spider legs, and black pants. Over this, she wears a black hooded cloak (Zoya gave it to her so she could blend in!) to hide her spider legs. That and she's alarmingly good at angering other bumps when she actively tries to. To Zoya's dismay. End result: Zoya is VERY good at running away from angry bumps and in general. While cursing out Spider along the way, again.
Also she hunts for prey via making traps with silk if Zoya does not give her any. Fortunely, she will accept deer and other animals for food. In a pinch, raw meat from the store will suffice as well (Spider prefers whole prey though, organs and all). Zoya is off the menu though (and humans in general, so this is why raw meat from the store is ok but not prefered)!
- Skills:
Has training on how to use firearms along with close quarters combat and hand to hand combat. Improvised weapons are something she's good at using, and that has included holy items/anti bump things! Can run for a very long time due to having to outrun bumps growing up (Blame Spider for that! She does not always get along with her own kind). Is able to stay calm in high pressure situations. Her knowledge on bumps allows her to identify bumps in general, though she is not specialized to deal with any one bump type. It's more overall knowledge gained out of necessity (Again, spider). Including C.O.A.S.T training, she knows when to tactically retreat from bumps and how to ANGER them (via Spider again).
Also an experienced hunter due to having to get prey for Spider. Having a hungry bump is VERY effective motivation to bring back a kill...
- Appearance:
Has short black hair in a boyish haircut that does not get in the way. Her eyes are brown in color and she is 5'8" (5 feet 8 inches tall).
Wears a black suit with extra pockets (white long sleeved shirt under the jacket part) Said suit is made to be practical for secret agents. Also wears a belt that holds various utility items. Over this she wears a trench coat when she needs the extra protection against the weather. Her shoes are combat boots.
- Items:
Default C.O.A.S.T items, and wears a holy cross necklace made of blessed silver (Noticeably the cross itself is always in some sorta cover when not in use due to Spider's presence). She has 2 (normal) pistols with ammo on her belt and 2 (normal) knives (why should be obvious). And a mundane first aid kit. Other bigger tools will depend on the case she's taking on and other factors, as those are harder to hide sometimes.
- Personality:
Zoya is someone who is in charge and prepared. Due to dealing with Spider for so long, she knows the supernatural exists, As well as being financially literate, she is always planning. Including backup plans for her backup. Regards Spider as a permanent partner and actively works with her in regards to teamwork.
- Back story:
She grew up normally for the most part in a rich family, except for having Spider following her around. Ever since she was 5, Spider has been with her at all times. Why? The alternative was letting the bump go untracked. As a result, she grew up believing that bumps existed as well as hearing stories regarding them from her family and friends. Between being haunted by Spider and her belief that bumps exist, she really did not have a normal social life. Fortunely, she IS however well read on bumps and myths in general due to books being the next best thing to a normal social life. And all of the time she spent running away from other bumps due to Spider (directly and indirectly) has given her impressive stamina and overall fitness. She took to wearing a holy cross 24/7 due to Spider. And along with it, hearing Spider talk about the many many MANY bumps that seem to be out to hate her in the past has only added to Zoya's knowledge of bumps. That's not counting the ones Spider has angered. That's an alarmingly number for Zoya's taste.
As for Spider? She was found in a graveyard after Zoya (aged: 5) got lost exploring one. Spider for some reason decided to follow Zoya and aid her rather than harm. Her family after consulting a lot of help decided to let Spider stay with Zoya since they were not sure if letting her loose would cause worse consequences. Zoya did a great job hiding Spider until she was 21, when Spider beat another bump up to protect her human. In front of several witnesses (aka C.O.A.S.T). It was one of Spider's dumbest moves by her own admission. Said Bump was trying to kill Zoya. C.O.A.S.T found out, and after seeing how Spider behaved along with her loyalty to Zoya saw how useful that was. So they hired Zoya!
- Other:
"Spider I already fed you cheap steaks. You know I can't find any whole prey items to feed you in a store! Just tell me when you are hungry. Again."
Edited by sci300768 on Oct 12th 2021 at 7:38:42 AM
I have no idea what to put here, oh well!Oh shoot! I completely forgot something important in the character sheets I need to edit in: Skills. That is, skills your character has that aren't related to their class. It'll go between class and appearance.
Also, I have almost no time here tonight so it'll just be this one post from me and some editing of the first post; I probably won't be responding again until a similar time tomorrow night.
@All Hail Thrall: Your sheet looks fine aside from the missing skills, (which is my fault) so once you get those in Martin will probably be accepted. The C.O.A.S.T. location they're going to would probably start keeping some chicken blood refrigerated and ready for Diego, heh.
@sci300768: A character that could force an incorporeal Bump into being corporeal just by touching it would trivialize a whole number of the encounters I'm planning, to the point of basically invalidating them completely; the same would ultimately still apply to an ability to make normal corporeal things able to interact with incorporeal bumps as if they weren't also just by touch. So, sorry but that whole ability suite of Spider and "plane switching" is definitely denied.
Your sheet does remind though that I should add in a bit on the Bumps explanation in regards to "holy symbols".
You are reading this.I edited in a skills section for Martin.
I can still hail the Horde even though the company has shamed us. Strength and Honor even if Blizzard has neither.Let's see where this goes
- Name: Kat Munroe
- Age and gender: 27, female
- Class: Spirit Medium
- Skills: As a physicist she has a good understanding of how the world works, as well as excelling in math and even chemistry. And she still keeps in contact with her old colleagues, explaining away her C.O.A.S.T. job as some internship.
- Appearance: Like so◊. She's of average height, with light blonde hair and a headband. Wears a black sweater and white shirt alongside a long black skirt and boots. She also has some prominent bags under her eyes.
- Items: She carries eyedrops with her since her abilities irritate her eyes and can make them bleed.
- Personality: Kat was always an unassuming person, preferring not to stand out much from her peers. With the revelations of her abilities however, she has become more withdrawn, half because they make her feel inhuman and half to keep them in check. She's analytical and hard-working. And while certainly smart, her constant looking over her shoulder (sometimes both literally and metaphorically) can make her seem "not all there" to most people.
- Backstory: On April 10th 2019, humanity got its first actual look at a black hole. Katherine was one of billions who saw the news unfold and while she was particularly thrilled because the discovery coincided with her major, she went on with her life. Or tried to, anyway. That picture unraveled something in her mind and soon poor Kat found herself seeing patterns in everything, from her cat, to friends and family, and even the food she ate. Anyone she looked at had strange orange glyphs floating around them. The inescapability of this phenomenon made her obsessed to explain it any way she could. While naturally a bit of a loner, her loved ones got worried after she stopped all contact with the outside world, barricading herself at home to explain the mystery of what had happened to her. By the time authorities could get through to her she was found in the middle of a mental breakdown where she covered her walls in nonsensical equations, and was promptly taken to custody by B.R.O.O.M., who deemed her a medium. Years after that, she's now much more stable and working to exert greater control of her power while helping protect people from Bumps.
- Other: Her abilities manifest as her eyes glowing orange.
@All Hail Thrall: Excellent, Martin Gutierrez is accepted.
@Deis The Alcano: Ooh, I don't know why the idea of letting people customize the way a Medium's powers manifest didn't occur to me before. That is an excellent idea; I'll do some editing of the OP for that soon. I'm picturing that when she does the emotion manipulation she has to "edit" the glyphs she sees around people/things.
Kat Munroe is accepted.
You are reading this.That's exactly what I had in mind.
- Name: Gene Sheppard
- Age and gender: 32, male
- Class: Time Medium
- Skills: Gene has a very keen mind. His strengths rest more in reading the enemies. Analyzing their weaknesses and strengths, he keeps a keen eye on any threats the others will face. He is known to do research on everything before hand on where the group is going or what they’re facing, so they can all be on the know about everything. On top of this, aside from his medium skills, he is also quite an effective watchman with heightened senses, sensing whatever or whoever is nearby, being able to feel, hear and see anything from quite a good distance. And his Medium skills aid him there. He also has some outdoor survival skills, being able to hunt or fish for food and can even make some makeshift shelter should he or his allies need such. And while he’s not the most proficient with firearms, he is more than handy with melee weapons, such as knives and can easily use his fists if he needs to. And given his size, it’s best not to get too close to him in a fight.
- Appearance: An African-American man, standing 6’2 and 250 lbs, having something of a babyface. His attire consists of a navy blue golf hat, a black polo shirt, khakis and black shoes, while wearing a brown longcoat with a backpack he lugs around.
- Items: In addition to his hunting knife he carries, he also carries a laptop with him. Something that aids him in research of what his group is about to face. He also has a journal and a pen handy to take note in and to have him or others study before hand. He also has a few rations he carries for him or others to eat if they get hungry, being a man of survival.
- Personality: Gene is something of a soft-spoken person. Tending to be calm, even when things around him go badly. He knows he needs to keep cool to stay alive. In addition, he’s quite observant of anything going on around him. He is also something of a techie, frequenting his laptop, with his journal at hand, learning about the situations he and the group are headed into and as such, is willing to give out any information whenever they all need it.
- Back story: Gene was raised in Dallas, TX, where during his childhood, he became something of a techie, often making use of computers and the interest even led him to getting a job at a coding company. But somewhere down the line, the company ended up going bankrupt, leading him out of a job. And struggling to find one, he eventually ended up homeless for a time being. Then one day, he manage to hitch a bus ride to take him to a certain part of town and during the ride, he had this premonition where the bus was about to lose control and plow off the highway bridge and fall a great distance, which would have killed nearly everyone aboard. And just when the bus started headed off, Gene quickly took control of the bus. While people there are first thought he was some kind of maniac, he guided them all to safety, and it was later found out the bus had some kind of internal problems that would have let the others to die had he not had the premonition on time. Gene became lauded as something of a small-time hero, being rewarded and getting him monetary gain to help him get back on track. And shortly after, he started having more future premonitions, which he used to help himself or others. And it was the abilities that got the attention of C.O.A.S.T, which brought him on and where he would use his premonitions to aid his allies in their missions.
- Other: Not sure what else to add.
@Matthew L Mayfield: Well, you forgot the part of describing how he perceives his ability, but it seems understandable regardless. Hopefully no more recreations of Speed in his future.
Gene Sheppard is accepted.
You are reading this.My apologies for going a bit dark on this; my life was continuously flip flopping between being busy and being generally distracting, and I forgot a bit about the game since there were no more posts yet. Anyway, as an update, I would prefer to wait for at least one or two more signups before starting, but I'll see about planning to potentially start sometime next week even if there are no more signups by then.
In the meantime, I have added the first of my "not quite GMPCs", recurring characters that could be accompanying you guys on some of your missions, but not on all of them, as they are not meant to be permanent members of your team. I'm putting them in the first post below the accepted characters, each with their own folder to save space.
You are reading this.I was working on a witch character. But I might change the class.
They can't for the life of them understand why nobody liked being ruled by a group of manic depressive demigods - 4chan@thestonedog78: You don't have to change the class if you don't want to. As mentioned, the GMPCs are not meant to be permanent team members and are more of a contingency plan than anything; so if there is a witch/warlock character, (and the player doesn't drop out/stop posting) then Tom wouldn't be going along on many missions. Plus he's only the first; I'm planning four total, one of each main class type.
Alternatively, if you were only making a witch/warlock out of a sense of obligation, and you would actually more enjoy playing a different class, then by all means pick whatever you would like to play.
You are reading this.Also, one more post before I leave for now, just to mention that I have added the second of the not quite GMPCs.
You are reading this.So when I previously said that I was intending to start up the game this week, I did not know then that my work schedule was going to be picking back up this week with more work. So I want to be upfront with the possibility that I may not actually be able to start this RP this week after all, but I will still try to. I cannot presently give a good estimate on what day this week that might be.
Also, I have added the third not-quite-DMPC.
Edited by FirockFinion on Oct 5th 2021 at 2:00:23 AM
You are reading this.Alright, the last of the not quite DMPCs for now has been edited into the first post. I actually had most of it written up last night, and just added the finishing touches tonight. Unfortunately I don't really have any more time to be around tonight so I can't start up the game tonight. I should be able to work on it tomorrow night, though not until late so it may be more like Sunday morning depending on your time zone.
You are reading this.Well, work was a big pain today and I was later getting home and getting started than I wanted to be, but I have done it, and the game is now officially started! Here are links to the main thread and the discussion thread.
The game is still open to new signups and will be for the foreseeable future. The story is set up in a way that new additions can be easily worked in.
You are reading this.Edited my post. Changed the ability to something less broken.
I have no idea what to put here, oh well!@sci300768: Hmm, feels a bit like a comic book superhero ability to me, but it should no longer trivialize a lot of encounters, and it fits well enough. However, there is a big problem remaining that would keep Zoya from being accepted as a C.O.A.S.T. agent in-universe, and would have Spider treated like a hostile Bump instead of a Herald's Bump.
That's exactly the kind of red flag security risk that B.R.O.O.M. absolutely would not tolerate. I went over this in the setting and tone both here and in the brainstorming thread; they're not the SCP Foundation, and they don't have, "acceptable casualties". If Spider couldn't have that behavior trained out in their mandatory C.O.A.S.T. training, the two of them would never be allowed on field missions, ever.
If that was on your sheet before, I must've missed it, sorry.
As long as I'm addressing your sheet though, there is one other (albeit minor) thing I guess I should mention. When Spider is hiding in Zoya's shadow, her being imperceptible to normal senses is fine, but Spirit Mediums and Bumps with supernatural senses would still be able to tell that she's there. (They probably wouldn't be able to tell exactly what she is until she comes out of the shadow though.)
Edited by FirockFinion on Oct 12th 2021 at 1:35:41 AM
You are reading this.Edited and yea that makes sense. The shadow form is more for ZOYA to blend in with normal people.
I have no idea what to put here, oh well!@sci300768: Alright then. With that cleared up, Zoya Intigo is accepted. Arachnophobes beware.
I dunno if you want to say she was in the briefing room the whole time unnoticed or just showed up late; up to you, though the former would probably be a little easier to roll with.
Edited by FirockFinion on Oct 12th 2021 at 8:36:40 AM
You are reading this.Are you still accepting submissions?
- Name: Lenard Cordon
- Age and gender: 25 y/o Male (born on August 17th, 1996 in Samson, California)
- Class: Herald of One (Spirit of the Blades of the Hunstsman)
- Spirit of the Blades: A semi-aware, vague spirit of The Hunt that inahbits a pair of one foot (30 cm) long knives. Said knives are made of some kind of mysterious enchanted wood that exceeds modern steel in its durability and sharpness. If lost or destroyed, the blades find their way back into their bearer (currently Cordon's) possession in one piece at the end of each day when the sun sets. They can cut up Bumps, provided they exist in physical space, but are incapable of injuring mundane beings.
- Skills:
- Edged Weapons Expert Has trained extensively with knives, axes, swords, and the like.
- Amateur Thief Experience: Has several years of experience commiting small crimes like stealing money and food off of people and from stores
- Investigation Skillset: He has a good head on his shoulders, tends to trust his gut, and has a couple years of experience in the field of amateur detective work.
- Top-Of-The-Line Physical Condition: Keeps himself fit and combat-ready, given how he himself doesn't possess any magic beyond The Blades, he has to rely on his own physical and mental acuity to get by in this line of work.
- Portrait Drawing Profiency: He has a passion for sketching and drawing people, and that, combined with a strong memory for faces, comes in handy in his line of work.
- Quick Healer: Cordon just generally tends to bounce back from injuries quickly. Nothing superhuman, he's just got a knack for recovering from injuries.
- Appearance: Dark brownish hair, tan skin, bright yellow-brown eyes. Tall, at 6 foot 1 inches, and strongly built. Dresses professionally and neatly.
- Items:
- Old Handkerchief: Given to him by his father. A thick red square of cloth, holding a lot of sentimental value. Uses it to clean his knives.
- Pocketbook: A mysterious little stained and beaten up pocketbook filled with esoteric commandments and tips from Herne the Hunter.
- Personality: Blunt and direct, almost compulsively honest. Likes to sit back when off the job and in lower-stakes situations, but can get unnecessarily aggressive and insubordinate when on a 'hunt' after a Bump. The Jury's out on how much of that is his own bad impulse control and how much of that is Herne's influence.
- Back story: Lenold Cordon lived a mostly normal life, had a loving mother and father who eventually drifted apart when he was a middle schooler, prompting him to act out; made a few close friends throughout High School and two years of College, graduated with an Associates in Arts with an interest in drawing portraits for a living (didn't think that one through). With few connections, an ailing father, and little money in the bank, he took up criminal activities to get by, mostly pickpocketing and shoplifting. He drifted by for the better part of a year before being caught in the crossfire of a hit on a nasty Bump by C.O.A.S.T.
He examined the pocketbook, which enigmatically explained that he was a Huntsman now, and he had a job to do: "Hunt the Beasts of Shadow, that the world might be Made Free by Foul Blood Shed."
- Other:
Edited by Greydoom on Oct 28th 2021 at 12:35:40 PM
@Greydoom: Your sheet is a bit confusing to me, or is even missing a rather major component. You say he's a Herald Of One and your sheet seemingly states that his friendly Bump is, "Herne the Hunstsman", but Herne isn't included in the sheet at all? In fact actually reading it it seems more like his friendly "Bump" is in actuality the two blades, what with their supernatural ability to return to him. That's not quite in the spirit of the class, but I suppose it's not unacceptable; however if that's the case the blades should be described in the bullet point under his class, not under his items.
You are reading this.
THIS RP IS LIVE, HOWEVER IT IS STILL OPEN TO NEW PLAYERS. Main thread link. Discussion thread link.
Introduction
The room you were seated in was rather plain, like you might find in any office building. Cheap, rectangular tables placed end to end in rows, with folding chairs on just one side of the tables, all facing towards the same side of the room. There was a setup for a projector pointing to the wall all the chairs were facing, which was on, though showing just a blank white image. The room could hold maybe two dozen people tops, though not all the seats were used while you were there. A Caucasian, middle aged man with short brown hair and a short matching beard, wearing a lab coat, was standing beside the projection, giving his presentation.
"So, the reason you're all here, as you've all come to learn... A terrible secret of our world: There are things that go bump in the night," the man said, and started pressing the remote to show the next images on the projector. A transparent, ghostly figure standing in the middle of a living room; some enormous silhouette of a figure in a forest, casually pushing a large pine tree aside in its stride; the skeleton of what seemed to be a wolf or dog, leaping to attack a man who was clearly trying to get away from it. And so on it continued, each still image showed things that clearly should not exist. "Malicious supernatural entities or phenomena, as we call them officially, but most of our agents prefer to call them 'Bumps'. A few call them 'Spooks'. That's the bad news, but the good news is we have a way to fight back against them, which is where you come in. You're all here in this room because there is something special about you; something that gives you an edge, and a fighting chance against these things. As such, you've all been offered a position here in our Covert Occult Activity Strike Team, subdivision of the Bureau of Rituals, Occultism, Oddities and Monsters. C.O.A.S.T. serves as our defense against these Bumps, with jurisdiction across nearly all of North America. Follow this training properly, and with any luck by this time next year you'll be out there in field operations, maintaining the secret to keep the public from a mass panic, investigating possible supernatural incidents, and most importantly, putting down problematic Bumps. Welcome to the strike team, now let's get started..."
... Some months or years later...
You've just received an internal memo, informing you that C.O.A.S.T. is transferring you to a new unit being formed, headquartered just outside of Seattle, Washington. "Hope you don't mind the rain, operative," the memo ends with. The next chapter of your crazy career is about to begin...
The rules
Welcome to "C.O.A.S.T., occult secret agents against the supernatural" RP! The idea of this game is a mission to mission, Monster of the Week style game, where you play as operatives of a secret agency fighting against supernatural things inspired by the likes of reddit supernatural stories and other internet creepypastas. Before I get much more into the game though, I should go through the rules.
The setting and tone
Given it's the internet, I know some people are probably looking at this and thinking, "so it's just like the SCP Foundation, then?" and my answer is, no, not really. There's a similar on the surface premise in that it's a secret organization up against the supernatural, but SCP leans into sci-fi and cosmic horror, and a very ends-justify-the-means attitude that results in the Foundation killing lots of people. This game and setting however, I intend to be very much so not that. The closest equivalents I can think of for what I intend this game to be like is somewhere between the Hellboy movies, (the ones with Ron Perlman) and Men In Black if they used occult magic against creepypasta things instead of sci-fi guns against aliens. B.R.O.O.M. will wipe people's memories in order to keep secrets from going public, but they won't kill people just because they know, and they most certainly wouldn't keep something extremely dangerous around in a glorified test chamber and sacrifice people to it to see how it works.
Also, despite the fact that you'll be taking on things that could come straight out of creepypasta, and that could and/or have killed people, the tone of this RP isn't really meant to be horror. I may go for some spooky aesthetics and atmosphere at times, but I don't intend it to be outright scary.
The classes
B.R.O.O.M. has come to identify four distinct archetypes of people who have some special relation to the supernatural that gives them an edge in taking on Bumps, all of which come in two subtypes. So these are the types of people they use as field agents for C.O.A.S.T., since they have a much higher chance of not dying in encounters with Bumps than regular people. While the two different subtypes of each have slightly different or very different strengths, they share the same drawbacks. All eight of them also have a symbol associated with them, which agents are encouraged to display when not incognito, for easy identification, but this is not a requirement; they're all based on a broom with additional symbols behind them. (NOTE: The "how you might have been recruited" section is not something you have to follow strictly; it is simply there as a suggestion on how to fit your character into the setting, and/or for those having a hard time thinking up that part of their character back story. If you want to come up with something completely different, that is okay.)
The character sheet
* '''Age and gender:'''
* '''Class:'''
**
* '''Skills:'''
* '''Appearance:'''
* '''Items:'''
* '''Personality:'''
* '''Back story:'''
* '''Other:'''
Accepted characters
Also, the not-quite-GMPCs; I say "not quite" because these are not intended to permanently be part of your team. These are agents working in other teams of C.O.A.S.T. that may be assigned to your team for a mission if command feels it necessary. (Or out of character, if I think you simply couldn't win without a certain class, need some extra manpower, and/or for story reasons.)
Until 13 months later, when it happened again. After a near repeat of the previous situation, C.O.A.S.T. once again arrived to contain the situation, this time knowing that the giant insects were there because of Noelle. Another curse lifting and round of memory wipes later, Noelle was once again returned to normal life, but this time under covert B.R.O.O.M. observation. On a guess from a member of magic R&D, a C.O.A.S.T. team was made to be ready on hand exactly 13 weeks later, and sure enough the giant insects were back, though this time the situation was handled a lot more smoothly. Noelle once again had a curse lifting ritual applied, but instead of having her memory wiped she was placed in a housing complex built by B.R.O.O.M. for those who can't live in regular society due to supernatural afflictions that cannot be fully removed. 13 days later, much to Noelle's dismay, the insects were back; the next attempt at curse lifting lasted only 13 hours, and two more attempts after that had no effect.
So ever since, Noelle has lived with B.R.O.O.M. with few feasible options for employment. For years she helped with a research team studying insects, using her ability to have large size subjects for their close observation and dissection; many previously unknown insect species were discovered thanks to her, but Noelle disliked nearly every second of it. Unable to take that any longer, Noelle went into training for the only other job she could really take part in, which was as a C.O.A.S.T. agent.
Edited by FirockFinion on Nov 1st 2021 at 8:10:41 AM
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