ROBOTNIK SNOOPS AS USUAL!
Weight: Heavy
Attack Power: Medium
Speed: Slow
Special Moves:
- Neutral: Ray Gun
Robotnik fires a ray gun with a large radius.
- Up: Skydiving!
Robotnik flies into the air with a propeller and skydives down, body slamming people on the ground.
- Side: Win the Race
Robotnik hops on Grounder and rides him across the stage.
- Down: Hedgehog Stew
Robotnik eats a bowl of hedgehog stew, taking a few seconds but healing 10-20 percent.
Final Smash: Drop the PINGAS
Robotnik activates his giant PINGAS in the sky and uses his SUPER LASER PISS.
Special Features: His taunts include Scratch and Grounder praising him, him doing a seductive pose a la Dedede, and him aggressively pointing.
Sorry, I accidentally put "medium" instead of "slow."
Edited by madface7 on Nov 9th 2020 at 7:06:07 AM
Kumatora needs to be appreciated more. Appreciate her.I think you should decrease his attack power and/or speed. No offense, he just seems a little too powerful
Edited by AyyBee121 on Nov 9th 2020 at 4:38:21 AM
CUTBUG BLAZES A PATH FORWARD!
Name: Cutbug
Weight: heavy
Attack Power: moderate
Speed: moderately slow
Special Moves:
- Neutral: Acid Burst - Cutbug sends a spray of acid from their mane in all directions. Touching it gives you a poison effect like Joker's Eiha, although it doesn't last as long.
- Up: Parasol Float - Self-explanatory, Cutbug glides with their parasol for a short period of time! It doesn't have much vertical distance, but it's good if you're falling near an edge (but not near enough) or faking out an enemy waiting for you to fall.
- Side: Gameboy Gambit - Similar to Rosalina's Luma Shot; Gameboy shows up and throws himself straight at the enemy, and disappears upon hitting something or reaching the end of his trajectory. Can be charged to send him flying further.
- Down: Predatory Strike - A counter move; doesn't work on projectile attacks.
- Final Smash: Nurtured by Nature: Using their tail for extra range, Cutbug lunges forward and swings their parasol in a sweeping upward motion. Those caught in it are sent to Fruzahin Prime, Cutbug's home planet, and promptly assaulted by a tribe of sporty Fruzains. Cutbug and Gameboy appear at the end to deal the final blow: impaling the enemy through their parasol.
RUBE GOLDBERG HATES YOUR GUTS!
Name: Rube Goldberg
Weight: Slight lightweight
Attack Power: Medium
Speed: Medium
Special Moves:
- Neutral: Animals
Rube Goldberg pulls out a random animal from his arsenal. These can include a cat (lightweight and jumps high, can trip opponents), a dog (heavyweight with good attack power), and a bird (can fly and dash at opponents).
- Up: Umbrella Float
Rube floats upwards using an umbrella. Simple enough. He can change directions, but the umbrella breaks apart if attacked and Rube has to wait for it to recharge.
- Down: Scatter Rug
Rube throws a rug on the floor that trips opponents and sends them flying left or right until they hit a solid object.
- Side: Patent Fan
Rube pulls out a cart and dashes at the opponents. 1 in 10 times, a tiny bear will fly out of it and start attacking the opponent further.
FINAL SMASH: Rube Goldberg Hates Your Guts
Rube Goldberg suddenly dons a lab coat and goggles and laughs maniacally, and a deathtrap axe appears above his opponents. It will slice through them unless they answer a trivia question about his machines. If they answer correctly, they are unscathed, but if not... guess what happens.
“Now! Let us engage in the art of deduction!”BLAZE SLICES HER WAY THROUGH!
- Name: Blaze
- Weight: Semi-lightweight
- Attack Power: Very high, but has long recovery frames on whiff and block
- Speed: Medium-high
- Special Moves:
- Neutral: Chainsaw Extension Module — Blaze attaches her chainsaw on a pole, dramatically increasing her attack range. The module lasts for a few turns or until she is hit.
- Up: Heat Charge — Blaze creates an explosion to propel herself upwards. Deals damage in a radius around the launch point (including to herself). Damage and radius scales with Overheat.
- Side: Power Strike γ — Lunges forward for a big slash. Distance scales with Overheat.
- Down: Continuous Cut — Blaze revs her chainsaw and slices the area in front of her while standing still. Hits every character within range. Damage starts off low but becomes much higher the longer characters are caught in it, while also applying a Burn status effect at high Overheat levels.
- Final Smash: Boiling Burst — Gain a second Overheat bar. All attacks deal increased damage (which stacks with Overheat) and Overheat now boosts her movement speed. Maxing out the second overheat bar does not cause Blaze to automatically explode. When the Final Smash ends, Blaze explodes much like when her Overheat bar is full, but the damage and radius is modified by how much of the second Overheat bar is filled (up to twice as the original values when it is full).
- Special Features:
- Overheat — Blaze passively builds up heat when attacking and using special moves, steadily increasing her damage and lowering her defenses as the meter increases. When it is full, she outright explodes, dealing high damage to the area around her and 25% damage to herself. Not attacking will cause the bar to lower on its own.
- Emergency Defibrillation: — When her damage meter rises above 50%, decrease it for 10% and make her immune to launching for 1 turn.
Skeleton Head... it’s a skull, not much more to say about it
Weight: Light
Attack Power: Low
Speed: High
Neutral Special: Rise, my brothers!: The Skeleton Head summons some Jason and the Argonauts-style skeletons, which lock onto a specific target and slash at the foe when close.
Up Special: Tombstone Jump: A tombstone appears below the Skeleton Head, sending it upwards.
Side Special: Grave Roll: Literally just Jigglypuff’s Neutral Special but with a better name.
Down Special: Down To Earth: Skeleton Head stops floating and heals.
Final Smash: Rise, ALL my brothers!: Skeleton Head causes it to rain skeletons, which function just like the Neutral Special, only with more skeletons.
SKREEEEEEEONK!REBEL COOKIE ENTERS THE ARENA!
Name: Rebel Cookie
Weight: Medium
Attack Power: Moderately low
Speed: Fast
Special Moves:
- Neutral: Fire Bolt
- Rebel charges a bolt of fiery flames to the opponent. Has some similarities with Fire Ball.
- Up: Flying Gust
- Rebel releases a gust of wind, propelling him upwards. He stays in the air for a brief period before landing.
- Side: Splashin' Time
- Rebel raises his hand, then swings a splash of water to the enemy's direction.
- Down: Shield
- Rebel summons a magical shield. It is a reflector move, in which it has a 1 in 8 chance to increase the speed of the attack it's reflecting by 1.5x.
- Final Smash: Elemental Mayhem
- Rebel starts off with a powerful gust of wind. He then summons a splash of water, and finishing off with a ball of flame.
Triple-Inverted Dan Quayle IS SWORN IN!
Name: Triple-Inverted Dan Quayle
Weight: Technically Light, but we'll get to that.
Attack Power: High.
Speed: Medium
Special:
- Neutral: Vice President Fall. TIDQ falls over. If another player is in the way, they take damage.
- Up: Vice President Teleport. TIDQ Teleports behind a player and punches them.
- Side: Vice President Kick. TIDQ Speeds forward, with all the power the office grants, and kicks.
- Down: Vice President Survive. TIDQ Inverts his own gravity by sheer terror. As long as this move is active, he is considered Medium weight.
Final Smash: I VOTE MEL!
A Player of TIDQ's selection is chosen. All other players vote if they want that player executed. If there are more yes votes than no votes, that player loses a life. If there are more no votes than yes votes, that player instead takes an amount of damage proportional to the number of people who voted yes.
Special Features: Gravity Works differently for TIDQ. He doesn't fall down, he falls up. His down special inverts his gravity and allows him to stay on the stage if there is nothing above him, but it only lasts temporarily, and needs to be renewed occasionally. When he is in his normal falling up state, he is considered Light, but when he is only double inverted, he's considered Medium.
Alright, one more, and we'll have eight! That should be enough to start with.
Duke Nukem is here to chew bubblegum!
- Name: Duke Nukem
- Weight: Medium
- Attack power: Heavy
- Speed: Medium-slow
- Specials:
- FOR HIS NEUTRAL SPECIAL, DUKE NUKEM WIELDS A SHOTGUN! Does piss poor damage, even at close range, but has a decent fire rate and has quite a knock back.
- Side special: Ripper. Does decent damage at good fire rate, but has a cool down and has to be used judiciously.
- Down Special: Pipe bomb. Hitting it once throws it, hitting it again detonates it.
- Up Special: Jetpack. Can let him fly about, BUT it drains really fast and recharges really slow.
- Final Smash: Shrink ray. One (very hard to miss) shot will shrink a target and walk over them will knock them so hard they'll fall get knocked out of the stage.
Alright! Let me prepare, then we'll be ready to start!
Wait no I'm making mine now
Ok bitch it's Weezer and it's WeezyOkay, I guess there's room for one more.
OOOOOOOOOOOOOOOOOOOOOOOOOOOF
Name: Dookie
Weight: Medium
Speed: Medium
Attack Power: High, but doesn't have good Defense
- Special moves:
- Neutral: Lick Of Death; Dookie gives a lick of death to the opposing fighter. Gives you a poison effect.
- Up: Revolution Radio: Dookie throws a burning radio in your direction. While this normally wont hit you (1/100 chance it will), it will start the ground below to burn, and if you step in the fire, damage on you!
- Down: Nimrod: Wraps a giant "Nimrod" sticker around your body. Makes the opposing player immobile for a few seconds.
- Side: Heart Like A Hand Grenade: Dookie throws a heart grenade at you that goes off in two seconds. Run, or get blown up!
Final Smash: Dookie pelts the player with poison dog poop until they fall off of the stage.
Special Features: When half of his health is gone, his attacks become 10% more powerful for 10 seconds.
Ok bitch it's Weezer and it's WeezyAlright, prepare to start!
READY?
GO!
Edited by AyyBee121 on Nov 10th 2020 at 3:34:58 AM
TIDQ immediately starts falling straight up, but activates his down special in time to land on the stage. For America!
Edited by Florien on Nov 10th 2020 at 8:52:41 AM
[Cutbug lands on the opposite end of the stage from TIDQ and triumphantly poses.] "Totally nailed that landing." [Not really.]
A plague has consumed the town, summoning Pestilence, Horseman of the Apocalypse!Dookie falls in the middle of the stage. On his head.
“Ouch.”
Ok bitch it's Weezer and it's Weezy[Rebel lands near the middle of the stage.] "Well, that was rather easy."
artsy geek | any pronouns | "well, if you're hearing this, then chances are you've made a very poor career choice."(Rube Goldberg falls on the stage, with a car horn honk punctuating his fall.)
“Now! Let us engage in the art of deduction!”Robotnik rides his Egg-O-Matic into the stage.
Kumatora needs to be appreciated more. Appreciate her.-Blaze does a Three-Point Landing at the stage's corner and immediately whips out her chainsaw-
Alright! Who wants to get a taste of this?
Lovepilled and HopemaxxingA skeleton rises up!.... but only the head makes it out of the ground.
SKREEEEEEEONK!(Fuck, I’m dumb)
Duke comes in on a jet pack, and quips "It's time to kick tail, and chew bubblegum. And I'm all outta gum."
Edited by Risdio51 on Nov 10th 2020 at 11:46:00 AM
I can't say goodbye to yesterday…
Important! Please read the following, including folders, before posting
The game also has an initiative mechanic, where faster players go first and slower players go last.
Your player has a shield as well, which prevents damage for that round, but can only be used for one round at a time, and has a cooldown that takes a round to recharge.
Your character has special moves, designated by the character sheet, and your up should be your recovery. You also have neutral attacks, which do relatively low damage and are not set in stone, instead being described using flavor text.
You can get knocked prone by some attacks, disallowing you to take actions. Keep that in mind, but this is also controlled by the GM.
Character Sheet
Edited by AyyBee121 on Nov 9th 2020 at 4:04:53 AM