Edited by wikkit on Nov 7th 2018 at 1:05:16 AM
Added a little snippet to the rule for those who really want to genderbend, but it has to be reasonable.
Also added 'Personality' to Servant Sheet Sign Up.
"Believe in the me that believes in you!"Interest
GIVE ME YOUR FACEInterest. Can I reserve the Assassin spot? I really want to play Crow from Native American Mythology.
I wear the skin of the Elder Things, having come unto my own.@Jumping Fruit: Ah, I guess I didn't make it clear enough. There are no limits to the amount of Servants that can be summoned from each class. Meaning there can be multiple Sabers, Assassins, etc.
"Believe in the me that believes in you!"Will have a sheet up within a few days.
I wear the skin of the Elder Things, having come unto my own.- Class: Assassin
- True Name: Crow
- Appearance: This is how he'd dress in the modern age. Crow is actually pretty short and stocky, being 5'0" and 120 lbs. Switch the longcoat for a black feathered cloak and he'd look more himself in the days of yore. There are faded burn scars on his face and arms from when he stole the sun.
- Personality: Crow is rude and abrasive to Masters he deems unworthy, and will attempt to subvert their orders at every opportunity. When they have wasted all of their Command Seals, he will start exploiting all the loopholes he can to make his Master fail, even if it means his own death. As a "Trickster," he is duty-bound to hound the proud and the cruel, so possessing these traits is a surefire way to earn his ire. On the other hand, Crow is respectful and even affectionate towards the Masters he respects. He will walk through Hell for the Masters who have earned his friendship. He favors those who are humble, weak, and those who have good morals. Crow will still pull pranks on them, though. He is honorable enough, for an Assassin.
- Parameters:
- Strength: D
- Endurance: D
- Agility: B
- Mana: E
- Luck: B
- Class Skills:
- Presence Concealment (A): Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become nearly impossible to be detected. The rank of Presence Concealment drops considerably when preparing to attack.
- Personal Skills:
- Disengagement (A): The ability to withdraw from the battlefield in the midst of combat or reset the battle conditions. Since Crow managed to fly away with the sun, it is extremely appropriate for him to have this skill.
- Eye For Art (B): If one happens to see a Noble Phantasm that possess artistic anecdotes, there is a high chance that he or she might be able to figure out its true name. This is an allusion to Crow's secret love of shiny things and stealing.
- Eye of the Mind (False) (C): This is a natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions. Crow has this ability because of his scheming nature.
- Noble Phantasm(s):
- Black Feathered Cloak (E): This allows Crow to turn into his true form—an ordinary looking crow, except with a strange "shine" to his feathers and an uncanny intelligence in his eyes (but then again, he's a crow—they're all like that). Damaging him in his bird form will also damage the cloak. This is best used for reconnaissance purposes.
- Crow's Thieving Talons (A): This is Crow's secret power. Since he stole the sun, stealing anything else would pale in comparison to that deed. This Noble Phantasm allows to steal any Noble Phantasm as long as it has a physical form, with several stipulations—he must be able to:
- 1) Be in physical contact with the NP he wants to steal
- 2) Activate this Noble Phantasm, which is a huge magic beacon to all and sundry
- 3) Abscond with his spoils
Edited by JumpingFruit on Nov 11th 2018 at 1:35:52 AM
I wear the skin of the Elder Things, having come unto my own.Hey so I want to sign up as a canon servant but there are issues. Namely, they're a genderbend in canon and there are a couple different versions of her. I'm wondering if using her is okay. If not, I'll go with a different canon servant.
@Jumping Fruit: Don't forget to give all of your skills and Noble Phantasms ranks as well, since that's very important. Once you've done that and I've taken a look at them, I'll let you know if Crow is accepted or not!
@Chariot: That's fine. I'll allow something like that.
Also, here's Ruler with an example sheet:
- Class: Ruler
- True Name: 'The Green Man'
- Personality: The collective powers and being known as the Sherwood Thief. Whether this is truly the original, or simply another lost soul who up took his mantle has yet to be known. Originally a playful trickster of the fae, Greeny has developed into a man that believes that people deserve to have equal chances.
- Gender: Male
- Height/ Weight: 177cm / 70kgs
- Stats: (From E to A, E being the worst, A being the highest)
- Strength: C
- Endurance: C
- Agility: B
- Magical Energy: B
- Luck: A
- Class Abilities:
- Magic Resistance (C]: Cancels spells with a chant below two verses.
- Class Discernment (C]: A Ruler Skill, allowing one to discern one’s true status, such as identity, parameter, skills, and Noble Phantasm.
- God’s Resolution (C]: The right to use command seals against other servants. For every servant that joins, two command seals are granted to him in order to maintain the rules.
- Skills:
- No Face May King (True) (A): A shroud, a title, an ability. An all in one skill that allows Greeny to melt into nature, hiding his status as a Heroic Spirit, making him more akin to a normal folk than a mystical being. Though, as its true wielder, it allows him to even take upon the image of someone else, even to disguise himself of another sex.
- Subversive Activities (A+): The ability to destroy 100% of a fortification’s defenses through hit and run tactics. At this rank, one is far from a true Heroic Spirit.
- Noble Phantasms:
- The Yew Bow, the True Bow of Prayer (C+]: The first magical bow carved from one of the many Yew Trees in Sherwood forest. Its strikes are poisonous just upon touch of the skin, and do not need to have pierce its target’s flesh. It also provides an unlimited amount of arrows with its quiver. In a roughspot, it can also serve as a quarterstaff.
- The Sword of Locksley (D+): Ruler's lesser known talent was that of a swordsmaster with his trusty blade of the fae. It’s only known trait was that it is inscribed with fairy runes and that it would never betray its owner by breaking.
- The Golden Arrow (B++): A Noble Phantasm gifted to him in the tourney of archers back in his day. A skill rather than a true phantasm, it is started by drawing the only Golden Arrow in his arsenal; a one time use. Defying the laws of nature, this arrow once strung and fired will always hit its target.
- The Silver Horn (???): The horn that Ruler carried with him throughout his life, and once blown three times signal the coming of those he held dear and his closest friends.
~Tropers/Toukas
Alright, edited. Let me know if I need to change anything.
I find it appropriate that his lack of weaponry is made up by the fact that he can steal weapons.
Edited by JumpingFruit on Nov 11th 2018 at 1:37:46 AM
I wear the skin of the Elder Things, having come unto my own.@Jumping Fruit: Everything seems to be in order! Crow is accepted!
"Believe in the me that believes in you!"- Class: Saber
- True Name: Okita Souji
- Appearance: Here she is in battle.
- Personality: An amalgamation of all three canon versions, Okita comes across as serious. However, she has a soft side and is silly in a way that her appearance betrays. When it comes to battle, however, she shifts into a more serious side as she feels that she failed to fight to the bitter end and she longs to do better at fighting this time around.
- Parameters:
- Strength: C+
- Endurance: C
- Agility: A
- Mana: D+
- Luck: D+
- Class Skills:
- Magic Resistance [E]: Cannot cancel spells, but magic resistance is reduced somewhat.
- Riding [E]
- Personal Skills:
- Reduced Earth [B]: The ability to cut the distance between opponents instantly. Rather than a simple quickness, there are numerous phenomena that are connected with each other and are completed with walking, body movement, breathing, blind spots, etc.
- Noble Phantasm:
- Flag of Sincerity [B]: The flag of the Shinsengumi. Planting it will summon 1-200 Servants with an E-Rank Independent Action. However, they must stay within 50 feet of the flag and in exchange for their summoning they are lacking in combat ability and Noble Phantasms.
- Decisive Blade - Endless Three-Stsge [A]
Here she is. I know her stats are weak for a Saber but since she's an amalgamation of the three different versions of her across the franchise, I took the average of her stats.
Edited by Chariot on Nov 13th 2018 at 4:33:19 AM
@chariot: Feel free to add another Noble Phantasm if you wish! At the moment she's fine.
"Believe in the me that believes in you!"Added in one last Noble Phantasm then.
Once upon a time, there laid a realm filled with Fae and in it stood an ancient artifact, one that contested time itself.
Yet, a betrayal from within occurred and the object in question was stolen by a faery in green.
The faery in green had thought that the object belonged to any who rightfully won it, rather than let it wilt away by greedy faeries.
Little did he know, the object was cursed and to him did it bind himself to… bound him like a dog to a post. Now the faery was just but a man.
So, in order to free himself from his accursed fate, the man decided to uphold a game, one that would change the fate of the world itself…
“…but why should only the living have fun?”
The thought came to him like a plague and the man snickered in delight.
Instead of fighting just by themselves, what if those chosen fought with familiars-
No, that was dumb.
Besides, he had heard stories of previous things and it had already been done a multitude of times, hasn’t it?
He wanted something exciting, something fresh!
He wanted… something new.
And so, he made the first wish upon the faery object in question.
“I want a game where anyone can participate and one where anything can happen!”
Thus, the wish was made and a game was formed onto a moderate sized island off the coast of England, one where great spirits of the deceased could participate in, and those who were alive could also participate in.
Welcome to yet another Fate RP! Except this one has multiple twists and has some basic math involved in it (for me, not you). In this Fate RP, you will playing as either Masters who are initially Servantless and Servants who are initially Masterless. Whoever you get paired up with will be determined by random via me.
However, a powerful Servant may become weaker from their initial base stats via having a Master that isn’t so strong, while a weaker Servant may become stronger by having a more powerful, and proper Master; just like in the series!
Basically, those who are playing as Masters will determine how strong their Servants truly is.
Servants will start with the base stat totals below and Class Skills listed, with example stats as well:
A= 50 B= 40 C= 30 D= 20 E= 10
If your Servant stats are over the numerical threshold, then something is wrong.
Here are the Servant Character Sheets:
And here are the Master Character Sheets:
- Name:
- Appearance:
- Age:
- Gender:
- Affinity: The elemental affinity that your character shows greatest proficiency with. Possible to have more then one.
- Origin: The starting point that defines one's existence and directs one's actions throughout life. In the most simple terms it is the core of who your character is boiled down to a single word, and shapes the very essence of their Magecraft. For those Mage's who have unknown Origin's this part doesn't need to be filled out
- Magic Circuits
- Location: The location of the magical circuits on ones body. Legs, Arms, chest, etc.
- Quantity:(A-E) D is the average for Mages, whereas C is prodigy-levels. A-rank is basically supernatural levels. The larger the amount of circuits through ones body the easier it is to use Magecraft in its many forms. However as a trade off the area where it is located will general numb or suffer from minor but constant pains.
- Quality:(A-E) D is the average for Mages, whereas C is prodigy-levels. A-rank is basically supernatural levels. Basically the power that can be used/precision one can use.
Magecraft/Abilities: Spells and/or powers your Master has.Next, this RP is going to be an Battle Royale-Type of Elimination Game. Meaning, anything goes, and there are no limits to the amount of Servants and Masters that can be brought into this fight for whatever it is they are fighting for.
Next are the RP Rules:
And with that, I think that sums up everything I want to get out in the air. I'm looking forward to each and every one of your guys' characters!
Edited by Toukas on Nov 7th 2018 at 1:23:21 AM
"Believe in the me that believes in you!"