The main point is that none of the low tiers got no buffs while characters like Cell and Kid Buy are untouched.
A lazy millennial who's good at what he does.Kid Buy's my favorite character in Dragon Bargain Z.
Stella ~Part 3 (Atelier Shallie)Is it bad that I was expecting this kind of outcome, like I like you Ark Sys but cmon, you could do much better in terms of game balancing
Warrior to the very end! My tumblr, dood!They did slap a few of the most obvious kings of the ring. Probably Cell will get his next time, if he does indeed prove to rule the roost now.
I have a message from another time...Arc Sys seems biased towards characters voiced by Wakamoto.
For context: the same thing happened with the recent Guilty Gear Rev 2 patch, where Johnny, the already undisputed top tier, was buffed overall.
Please do not read this post as a complaint, I’m just ribbing Arc Sys a little.
"Shake the dust." - Anis MojganiSome of the lower tier characters need some pretty big reworks, so I was figuring they were saving that sort of thing across the board for a big rework. The kind they charge full price for. Dragon Ball FighterZ: Freezinator
edited 8th May '18 8:38:16 AM by KnownUnknown
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.The game's not even 6 months old yet, either. There's not quite as much to explore here due to the relatively small movesets, but I don't think thorough nerfs and buffs should happen that quickly for a fighting game, anyway. The meta still has room to solidify.
Nerfs and buffs are absolutely things that happen frequently in the first few months of a fighting game's release.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.It's a bad recent trend in my opinion. Kneejerk nerfs to powerful characters too early in a game's lifespan can really kneecap things players will ultimately find ways around later, and buffing a character perceived to be too weak can send them spiraling out of control in the other direction just as easily.
And than there's the perception that so and so is useless even after fairly minor changes against them. I don't care for Arc Sys's marketing model but waiting until you've a year's worth of data with the full retail version of the game and balancing off of that is a lot more sound than 4 to 5 months of it.
Note that most the current things are bugfixes or very obvious things that needed to be acknowledged. Acknowledged in the exact way they decided to, maybe not, but balancing is an ongoing process that begins before a game releases and shouldn't end at any point.
Not everything in a game takes forever to understand, nor does the work of someone who's job it is to fix discrepancies only relevant after an arbitrary period of time.
"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.Watch the following, since it's super topical. Though mostly the last couple minutes.
The devs probably know what they're doing. Constant balance patches don't let the metagame develop naturally, and nerfing characters as soon as people start bitching about them is outright counterintuitive towards creating a competitive game.
"There's not a girl alive who wouldn't be happy being called cute." ~Tamamo-no-MaeCan we agree that using quotes from the series as attack names is awful and worse than just making up attack names? Because I swear to god, if I have to read Freeza's move names being You Might Not Survive This Time and You Will Die By My Hand one more time, I'm gonna start a riot.
On a Scale of One to Ten, I'd give you a Dirty Fireworks.
I have a message from another time...I'd take those over MILKY CANNON and Zenku Fist.
I'M MR. MEESEEKS, LOOK AT ME!Some quotes as attack names work, others don't.
Look this is from the same company that gave us move names like Please Leave Me Alone. At this point you might as well embrace it.
For Those who Seek the Thrill of Death: A Dramatic SMT3 Hard Playthrough
Yea that sounds about right.
If 17 really is the next DLC character then Zamasu should be in the next hypothetical season pass. But not before Hercules & Demon King Piccolo
The raw V-Jump scan of Vegetto Blue◊ recently came out in V-Jump.
Main points (provided by Twitter user Ken Xyro)
- DLC 2 is releasing in the final week of May
- Vegito Blue has a dramatic finish with Zamasu
- You can initiate Final Kamehameha on the ground and mid-air too
- Vegito Blue is referred to as an "all-rounder" type of character
Go figure the fusions would be release at the end of the month despite being announce last month.
SSB Vegetto is punching Merged Zamasu.
My God, it's beautiful
*sniff*
Still can't tell if it's sad that the only time Blue looked godly was because of Vegetto or that just Vegetto being Vegetto.
Makes sense though. It seems It will be released around the same time Vegito Blue shows up in the dub.
"They truly were a Aqua Teen Hunger Force"Yeah, tomorrow the dub reaches episode 64, and Vegito Blue appeared in 66. So yeah, no dialogue spoilers, unlike hakai and its debut in Xenoverse.
Vegito and Zamasu come out on May 31st.
"They truly were a Aqua Teen Hunger Force"Vegetto Blue's costume palette◊ colors, along with lobby and sticker icon, officially revealed from the Japanese trailer. Interestingly enough, his Color 02 references Fused Zamasu, rather than his Heroes counterpart (like Gotenks) or even Gogeta. Maybe in the full release?
Speaking of missed opportunities, darn it Toonami, this would have been the perfect tie-in!
I thought it was a pretty obvious edit. The video cuts to 16 and then a few seconds later the audio cuts to "16".